Untitled diff

Created Diff never expires
0 removals
10 lines
76 additions
86 lines
#textdomain wesnoth-tsg
#textdomain wesnoth-tsg
# I'm putting The South Guard's common balancing macros in here.
# I'm putting The South Guard's common balancing macros in here.
# This should make my WML a little more sane. Most of these
# This should make my WML a little more sane. Most of these
# I've shamlessly pillaged from The Rise of Wesnoth, The Useful WML Fragments Wiki,
# I've shamlessly pillaged from The Rise of Wesnoth, The Useful WML Fragments Wiki,
# and the generous advice of the collected fora.
# and the generous advice of the collected fora.


#define CUSTOM_SG_FLAG
#define CUSTOM_SG_FLAG
flag=flag/SG-flag-[1~4].png:150
flag=flag/SG-flag-[1~4].png:150
flag_icon=flag/SG-flag-icon.png
flag_icon=flag/SG-flag-icon.png
#enddef
#enddef

#define INCREASE_INCOME SIDE AMOUNT
[store_side]
side={SIDE}
variable=_increase_income_stored_side
[/store_side]
[modify_side]
side={SIDE}
income="$($_increase_income_stored_side.income + {AMOUNT})"
[/modify_side]
#enddef

#define CAN_PASS_BARRIER X Y
[object]
silent=yes
[filter]
x,y={X},{Y}
[/filter]
[effect]
apply_to=movement_costs
replace=yes
[movement_costs]
impassable=1
[/movement_costs]
[/effect]
[effect]
apply_to=defense
replace=yes
[defense]
impassable=50
[/defense]
[/effect]
[/object]
#enddef

#define PLACE_BARRIER SCROLLX SCROLLY CASTERID ANIM DURATION MASKX MASKY MASK
[scroll_to]
x,y={SCROLLX},{SCROLLY}
[/scroll_to]
# Haven’t figured out how to make this working yet: http://forums.wesnoth.org/viewtopic.php?f=21&p=608089#p608089
#[animate_unit]
# flag=recruiting
# [filter]
# id={CASTERID}
# [/filter]
#[/animate_unit]
[delay]
time=$({DURATION} * 2/3)
accelerate=yes
[/delay]
[sound]
name=lightning.ogg
[/sound]
[color_adjust]
red,green,blue=100,100,100
[/color_adjust]
[delay]
time=$({DURATION} * 1/3)
accelerate=yes
[/delay]
[color_adjust]
red,green,blue=0,0,0
[/color_adjust]
[terrain_mask]
x,y={MASKX},{MASKY}
border=yes
mask={MASK}
[/terrain_mask]
[redraw]
[/redraw]
[delay]
time=$({DURATION} * 2/3)
accelerate=yes
[/delay]
#enddef