-117 Removals
+86 Additions

Soldat 1.7.1 WM -> Soldat 1.7.2 WM

Created by:nosejj

; The Official Soldat Weapons Mod:;╔╦╗┬ ┬┌─┐ ╔═╗┌─┐┌─┐┬┌─┐┬┌─┐┬ ╔═╗┌─┐┬ ┌┬┐┌─┐┌┬┐ ╦ ╦┌─┐┌─┐┌─┐┌─┐┌┐┌┌─┐ ╔╦╗┌─┐┌┬┐
; ║ ├─┤├┤ ║ ║├┤ ├┤ ││ │├─┤│ ╚═╗│ ││ ││├─┤ │ ║║║├┤ ├─┤├─┘│ ││││└─┐ ║║║│ │ ││
; ╩ ┴ ┴└─┘ ╚═╝└ └ ┴└─┘┴┴ ┴┴─┘ ╚═╝└─┘┴─┘─┴┘┴ ┴ ┴ ╚╩╝└─┘┴ ┴┴ └─┘┘└┘└─┘ ╩ ╩└─┘─┴┘
; www.soldat.pl - official website
; http://gather.soldat.pl - competetive matchmaking community on Discord
; http://sctfl.net - Soldat Capture the Flag League
; https://forums.soldat.pl - official Soldat forums
; Doc created on 31/12/2017
;
; Find out information about this document below.
; Changelog from 1.7.1 to 1.7.2 (Steam release):
; Work in progress ...
;Codename: Papergun
; Notes:; Notes:
; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons; 1. Some settings for non-standard weapons won't work for example: reload time on stationary gun or grenade for obvious reasons
; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second; 2. Soldat uses ticks for measuring time. 60 ticks = 1 second
; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second; 3. e.g. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks; 4. FireInterval, ReloadTime, Bink and StartUpTime are measured in ticks
; Damage Calculation:; Damage Calculation:
; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]; The 'Damage' value does NOT represent the actual damage dealt by a bullet. The formula for calculating the final damage dealt by a bullet is the result of: [Damage] * [CurrentSpeed] * [HitboxModifier]
; Note that your personal speed may inherit speed to the bullet.; Note that your personal speed may inherit speed to the bullet.
; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity; CurrentSpeed = Speed + PlayerSpeed * Inherited Velocity
; Fireinterval:; Fireinterval:
; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.; The rate of fire is measured in ticks. The lower the interval, the faster the weapon fires.
; Ammo:; Ammo:
; Defines the size of a full clip.; Defines the size of a full clip.
; Reloadtime:; Reloadtime:
; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.; The reloadtime is measured in ticks. e.g. ReloadTime=360 will result in a 6 seconds reload period.
; Speed:; Speed:
; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.; The speed is the initial base speed of a bullet. speed affects damage and does also influence the 'self boost' amount for Spas-12 and XM214 Minigun.
; A fired bullet is affected by the velocity of the player (YourSpeed).; A fired bullet is affected by the velocity of the player (YourSpeed).
; A fired bullet loses its speed over time, which will then also result in less damage.; A fired bullet loses its speed over time, which will then also result in less damage.
; Bullet Styles:; Bullet Styles:
; 1 = Plain bullet; 1 = Plain bullet
; 2 = Frag grenade; 2 = Frag grenade
; 3 = Shotgun pellets; 3 = Shotgun pellets
; 4 = M79 grenade; 4 = M79 grenade
; 5 = Flame; 5 = Flame
; 6 = Punch; 6 = Punch
; 7 = Arrow; 7 = Arrow
; 8 = Flame arrow; 8 = Flame arrow
; 11 = Knife/Chainsaw; 11 = Knife/Chainsaw
; 12 = LAW missile; 12 = LAW missile
; 13 = Knife; 13 = Knife
; 14 = M2 bullet; 14 = M2 bullet
; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.; Example: changing the value 'BulletStyle=4' to 'BulletStyle=12' at the [M79] config, will result in LAW missiles being fired.
; StartUpTime:; StartUpTime:
; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.; The StartUpTime is measured in ticks. It is currently being used at the XM214 Minigun and the Barret.
; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.; e.g. 'StartUpTime=120 will result in 2 seconds of a delay.
; Bink:; Bink:
; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.; If the player is hit by a bullet, his aim is not accurate for this amount of time, the mouse cursor in-game will then enlarge as an indicator.
; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.; Negative values mean self-bink. The lower the number, the more inaccurate the weapon will get after firing.
; MovementAcc:; MovementAcc:
; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.; Defines how much the aim is getting affected by the players movement, the higher the value, the more you have to be still to aim properly. Using the jet results in the aim to be affected the most.
; BulletSpread:; BulletSpread:
; Defines how tight or loose the bullets will group when standing still.; Defines how tight or loose the bullets will group when standing still.
; Recoil:; Recoil:
; Defines the amount that the cursor will fling up when fired.; Defines the amount that the cursor will fling up when fired.
; Push:; Push:
; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).; Defines the weight of a bullet, factors together with its velocity to push away the receiving player and objects (flags and kits) but NOT yourself (self boost).
; InheritedVelocity:; InheritedVelocity:
; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.; In percent how much velocity the bullet inherits from the player. This will result in higher / lower damage values, depending of the direction you move to and in which speed you move.
; Codename:
; __ __ _ _ ____ _ _ _
; | \/ |(_) _ __ (_) / ___|| | _ _ | |_ ___ | |__
; | |\/| || || '_ \ | || | | || | | || __|/ __|| '_ \
; | | | || || | | || || |___ | || |_| || |_| (__ | | | |
; |_| |_||_||_| |_||_| \____||_| \__,_| \__|\___||_| |_|
; Changelog from 1.7.0 to 1.7.1:
;
; - Damage value are now divided by 100 compared to all weapons.ini files before 1.7.1. (Example: 1.7.0 and earlier: "Damage=181" Now: "Damage=1.81")
; - Speed values are now divided by 10.
; - BulletSpread values are now divided by 100.
; - Inherited Velocity values are now divided by 100.
; - MovementAcc values are now divided by 200.
; - Push values are now divided by 2500.
; - Added HitboxModifiers for all weapons.
; - Added option to set ReloadTime and Ammo for the Chainsaw.
; - Reduced overall damage by 5% for: Desert Eagles, HK MP5, AK47, Steyr-AUG, Spas-12, FN-Minimi, XM214 Minigun, Ussocom and StatGun via the HitboxModifiers.
; - Desert Eagles: MovementAcc: 0 -> 1.8 = 0.009
; - AK-74: Damage: 111 -> 100.4 = 1.004
; - AK-74: FireInterval: 11 -> 10 = 10
; - AK-74: ReloadTime: 150 -> 165
; - AK-74: Ammo: 40 -> 35
; - AK-74: Speed 240 -> 246 = 2.46
; - AK-74: Bink: 0 -> -12 = -12
; - AK-74: MovementAcc: 0 -> 2.2 = 0.011
; - AK-74: BulletSpread: 9 -> 2.5 = 0.025
; - AK-74: Push: 35 -> 34.4 = 0.01376
; - Steyr Aug: BulletSpread: 7 -> 7.5 = 0.075
; - Ruger: 10% more leg damage, 5% more torso damage and 5% more headshot damage
; - Ruger: FireInterval: 39 -> 45
; - Ruger: ReloadTime: 84 -> 78
; - Barret 15% less headshot damage and 10% more leg damage
; - Barret: MovementAcc: 11 -> 10 = 0.05
; - FN-Minimi: BulletSpread: 6 -> 6.4 = 0.064
; - FN-Minimi: MovementAcc: 3 -> 2.6 = 0.013
; - Minigun: Damage: 49 -> 46.8 = 0.468
; - Minigun: ReloadTime: 260 -> 480 = 480
; - Minigun: Push: 29 -> 26 = 0.0104
; - Minigun: MovementAcc: 0 -> 12.5 = 0.065
; - Ussocom: Ammo: 12 -> 14 = 14
; - Ussocom: ReloadTime: 52 -> 60 = 60
; - Chainsaw: Ammo: 0 -> 200 = 200
; - Chainsaw: ReloadTime: 0 -> 110 = 110
; - Chainsaw: FireInterval: 1 -> 2 = 2
; - END
; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values. You can find a weapons.ini converter at: https://github.com/Soldat/WMConverter; - Due to the divisions, older weapon.ini files will not work as intended, until you fix the values. You can find a weapons.ini converter at: https://github.com/Soldat/WMConverter
; For help please visit:; For help please visit:
; #soldat.devs (on IRC QuakeNet)
; http://www.forums.soldat.pl; http://www.forums.soldat.pl
; http://gather.soldat.pl/discord/ (Discord)
[Info][Info]
Name=Default modName=Default mod
Version=1.7.1Version=1.7.2
[Desert Eagles][Desert Eagles]
Damage=1.81Damage=1.51
FireInterval=24FireInterval=24
Ammo=7Ammo=7
ReloadTime=87ReloadTime=87
Speed=19Speed=19
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0.009MovementAcc=0
BulletSpread=0.15BulletSpread=0.15
Recoil=0Recoil=0
Push=0.0176Push=0.0176
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1.08
ModifierChest=0.95ModifierChest=0.95
ModifierLegs=0.85ModifierLegs=0.95
[HK MP5][HK MP5]
Damage=1.01Damage=1.01
FireInterval=6FireInterval=6
Ammo=30Ammo=30
ReloadTime=105ReloadTime=105
Speed=18.9Speed=18.9
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0.14BulletSpread=0.14
Recoil=0Recoil=0
Push=0.0112Push=0.0112
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1.0
ModifierChest=0.95ModifierChest=0.85
ModifierLegs=0.85ModifierLegs=0.80
[Ak-74][Ak-74]
Damage=1.004Damage=1.004
FireInterval=10FireInterval=10
Ammo=35Ammo=35
ReloadTime=165ReloadTime=150
Speed=24.6Speed=24.6
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=-12Bink=-11
MovementAcc=0.011MovementAcc=0.01
BulletSpread=0.025BulletSpread=0.012
Recoil=0Recoil=0
Push=0.01376Push=0.01376
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1.0
ModifierChest=0.95ModifierChest=0.84
ModifierLegs=0.85ModifierLegs=0.80
[Steyr AUG][Steyr AUG]
Damage=0.71Damage=0.704
FireInterval=7FireInterval=7
Ammo=25Ammo=30
ReloadTime=125ReloadTime=150
Speed=26Speed=26
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0.001
BulletSpread=0.075BulletSpread=0.075
Recoil=0Recoil=0
Push=0.0084Push=0.0084
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1.0
ModifierChest=0.95ModifierChest=0.85
ModifierLegs=0.85ModifierLegs=0.80
[Spas-12][Spas-12]
Damage=1.22Damage=1.22
FireInterval=32FireInterval=32
Ammo=7Ammo=7
ReloadTime=175ReloadTime=175
Speed=14Speed=14
BulletStyle=3BulletStyle=3
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0.8BulletSpread=0.8
Recoil=0Recoil=0
Push=0.0188Push=0.0188
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=0.88
ModifierChest=0.95ModifierChest=0.82
ModifierLegs=0.85ModifierLegs=0.82
[Ruger 77][Ruger 77]
Damage=2.49Damage=2.49
FireInterval=45FireInterval=51
Ammo=4Ammo=4
ReloadTime=78ReloadTime=90
Speed=33Speed=33
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0.03MovementAcc=0.0275
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.012Push=0.012
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.2ModifierHead=1.1
ModifierChest=1.05ModifierChest=1.028
ModifierLegs=1.0ModifierLegs=1.028
[M79][M79]
Damage=1550Damage=1550
FireInterval=6FireInterval=6
Ammo=1Ammo=1
ReloadTime=178ReloadTime=178
Speed=10.7Speed=10.7
BulletStyle=4BulletStyle=4
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.036Push=0.036
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Barret M82A1][Barret M82A1]
Damage=4.45Damage=4.45
FireInterval=225FireInterval=210
Ammo=10Ammo=6
ReloadTime=70ReloadTime=250
Speed=55Speed=55
BulletStyle=1BulletStyle=1
StartUpTime=19StartUpTime=19
Bink=65Bink=65
MovementAcc=0.05MovementAcc=0.05
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.018Push=0.018
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.0ModifierHead=1
ModifierChest=1.0ModifierChest=1
ModifierLegs=1.0ModifierLegs=1
[FN Minimi][FN Minimi]
Damage=0.85Damage=0.85
FireInterval=9FireInterval=9
Ammo=50Ammo=50
ReloadTime=250ReloadTime=240
Speed=27Speed=27
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0.013MovementAcc=0.013
BulletSpread=0.064BulletSpread=0.0613
Recoil=0Recoil=0
Push=0.0128Push=0.0128
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1
ModifierChest=0.95ModifierChest=0.85
ModifierLegs=0.85ModifierLegs=0.8
[XM214 Minigun][XM214 Minigun]
Damage=0.468Damage=0.58265
FireInterval=3FireInterval=6
Ammo=100Ammo=80
ReloadTime=480ReloadTime=400
Speed=29Speed=28
BulletStyle=1BulletStyle=1
StartUpTime=25StartUpTime=0
Bink=0Bink=13
MovementAcc=0.0625MovementAcc=0.0373
BulletSpread=0.3BulletSpread=0.0233
Recoil=0Recoil=1
Push=0.0104Push=0.013
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=0.95
ModifierChest=0.95ModifierChest=0.92
ModifierLegs=0.85ModifierLegs=0.88
[USSOCOM][USSOCOM]
Damage=1.49Damage=1.49
FireInterval=10FireInterval=11
Ammo=14Ammo=14
ReloadTime=60ReloadTime=72
Speed=18Speed=18
BulletStyle=1BulletStyle=1
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.02Push=0.02
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.1ModifierHead=1
ModifierChest=0.95ModifierChest=0.85
ModifierLegs=0.85ModifierLegs=0.75
[Combat Knife][Combat Knife]
Damage=2150Damage=2150
FireInterval=6FireInterval=6
Ammo=1Ammo=1
ReloadTime=3ReloadTime=3
Speed=6Speed=6
BulletStyle=11BulletStyle=11
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.12Push=0.12
InheritedVelocity=0InheritedVelocity=0
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Chainsaw][Chainsaw]
Damage=50Damage=50
FireInterval=2FireInterval=2
Ammo=200Ammo=120
ReloadTime=110ReloadTime=180
Speed=8Speed=8
BulletStyle=11BulletStyle=11
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.0028Push=0.0028
InheritedVelocity=0InheritedVelocity=0
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1.0ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[M72 LAW][M72 LAW]
Damage=1550Damage=1550
FireInterval=6FireInterval=6
Ammo=1Ammo=1
ReloadTime=300ReloadTime=300
Speed=23Speed=23
BulletStyle=12BulletStyle=12
StartUpTime=13StartUpTime=13
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.028Push=0.028
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1.0ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Punch][Punch]
Damage=330Damage=330
FireInterval=6FireInterval=6
Ammo=1Ammo=1
ReloadTime=3ReloadTime=3
Speed=5Speed=5
BulletStyle=6BulletStyle=6
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0Push=0
InheritedVelocity=0InheritedVelocity=0
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Grenade][Grenade]
Damage=1500Damage=1500
FireInterval=80FireInterval=80
Ammo=1Ammo=1
ReloadTime=20ReloadTime=20
Speed=5Speed=5
BulletStyle=2BulletStyle=2
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0Push=0
InheritedVelocity=1InheritedVelocity=1
ModifierHead=1.0ModifierHead=1
ModifierChest=1.0ModifierChest=1
ModifierLegs=1.0ModifierLegs=1
[Stationary Gun][Stationary Gun]
Damage=1.8Damage=1.8
FireInterval=10FireInterval=10
Ammo=100Ammo=100
ReloadTime=366ReloadTime=366
Speed=36Speed=36
BulletStyle=14BulletStyle=14
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.0088Push=0.0088
InheritedVelocity=0InheritedVelocity=0
ModifierHead=1.1ModifierHead=1.1
ModifierChest=0.95ModifierChest=0.95
ModifierLegs=0.85ModifierLegs=0.85
[Flamer][Flamer]
Damage=19Damage=19
FireInterval=6FireInterval=6
Ammo=200Ammo=200
ReloadTime=5ReloadTime=5
Speed=10.5Speed=10.5
BulletStyle=5BulletStyle=5
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.016Push=0.016
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Rambo Bow][Rambo Bow]
Damage=12Damage=12
FireInterval=10FireInterval=10
Ammo=1Ammo=1
ReloadTime=25ReloadTime=25
Speed=21Speed=21
BulletStyle=7BulletStyle=7
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0.0148Push=0.0148
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
[Flamed Arrows][Flamed Arrows]
Damage=8Damage=8
FireInterval=10FireInterval=10
Ammo=1Ammo=1
ReloadTime=39ReloadTime=39
Speed=18Speed=18
BulletStyle=8BulletStyle=8
StartUpTime=0StartUpTime=0
Bink=0Bink=0
MovementAcc=0MovementAcc=0
BulletSpread=0BulletSpread=0
Recoil=0Recoil=0
Push=0Push=0
InheritedVelocity=0.5InheritedVelocity=0.5
ModifierHead=1.15ModifierHead=1.15
ModifierChest=1ModifierChest=1
ModifierLegs=0.9ModifierLegs=0.9
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