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Cove
Cove


General
General


Cove is a new type of faction and town with all the necessary elements.
Cove is a new type of faction and town with all the necessary elements.


Rule of availability for a player on original game (RoE/AB/SoD) maps: if all towns (or all towns except Conflux) are available, Cove is also available; otherwise, Cove is unavailable. On HotA maps Cove availability for a player can be set in map properties, otherwise Cove is available by default.
Rule of availability for a player on original game (RoE/AB/SoD) maps: if all towns (or all towns except Conflux) are available, Cove is also available; otherwise, Cove is unavailable. On HotA maps Cove availability for a player can be set in map properties, otherwise Cove is available by default.


Alignment is neutral.
Alignment is neutral.


Native terrain is swamp. After the construction of the Lodestar, Cove creatures move on any terrain without penalty. In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp.
Native terrain is swamp. After the construction of the Lodestar, Cove creatures move on any terrain without penalty. In addition, they gain +1 to attack, defense and speed, see and ignore the mines and see the quicksand, but the siege of Cove still occurs in swamp. Random map zones without towns can become Cove zones if the terrain is sand or swamp.


Units
Units


Nymph
Nymph


Level 1.
Level 1.


Dwelling: Nymph Waterfall.
Dwelling: Nymph Waterfall.


Attack: 5.
Attack: 5.


Defense: 2.
Defense: 2.


Damage: 1-2.
Damage: 1-2.


Health: 4.
Health: 4.


Speed: 6.
Speed: 6.


Shots: 0.
Shots: 0.


Cost: 35 gold.
Cost: 35 gold.


Population growth: 16.
Population growth: 16.


Amount on map: 20-50.
Amount on map: 20-50.


AI Value: 57.
AI Value: 57.


Fight Value: 52.
Fight Value: 52.


Features.
Features.


Teleportation.
Teleportation.


Abilities.
Abilities.


Immune to ice (Ice Bolt, Frost Ring).
Immune to ice (Ice Bolt, Frost Ring).


Oceanid
Oceanid


Level 1, upgraded.
Level 1, upgraded.


Dwelling: Upg. Nymph Waterfall.
Dwelling: Upg. Nymph Waterfall.


Attack: 6.
Attack: 6.


Defense: 2.
Defense: 2.


Damage: 1-3.
Damage: 1-3.


Health: 4.
Health: 4.


Speed: 8.
Speed: 8.


Shots: 0.
Shots: 0.


Cost: 45 gold.
Cost: 45 gold.


Population growth: 16.
Population growth: 16.


Amount on map: 20-30.
Amount on map: 20-30.


AI Value: 75.
AI Value: 75.


Fight Value: 60.
Fight Value: 60.


Features.
Features.


Teleportation.
Teleportation.


Abilities.
Abilities.


Immune to ice (Ice Bolt, Frost Ring).
Immune to ice (Ice Bolt, Frost Ring).


Crew Mate
Crew Mate


Level 2.
Level 2.


Dwelling: Shack.
Dwelling: Shack.


Attack: 7.
Attack: 7.


Defense: 4.
Defense: 4.


Damage: 2-4.
Damage: 2-4.


Health: 15.
Health: 15.


Speed: 5.
Speed: 5.


Shots: 0.
Shots: 0.


Cost: 110 gold.
Cost: 110 gold.


Population growth (+Pub): 9 (+6).
Population growth (+Pub): 9 (+4).


Amount on map: 16-30.
Amount on map: 16-30.


AI Value: 155.
AI Value: 155.


Fight Value: 155.
Fight Value: 155.


Seaman
Seaman


Level 2, upgraded.
Level 2, upgraded.


Dwelling: Upg. Shack.
Dwelling: Upg. Shack.


Attack: 8.
Attack: 8.


Defense: 6.
Defense: 6.


Damage: 3-4.
Damage: 3-4.


Health: 15.
Health: 15.


Speed: 6.
Speed: 6.


Shots: 0.
Shots: 0.


Cost: 140 gold.
Cost: 140 gold.


Population growth (+Pub): 9 (+6).
Population growth (+Pub): 9 (+4).


Amount on map: 16-25.
Amount on map: 16-25.


AI Value: 174.
AI Value: 174.


Fight Value: 174.
Fight Value: 174.


Pirate
Pirate


Level 3.
Level 3.


Dwelling: Frigate.
Dwelling: Frigate.


Attack: 8.
Attack: 8.


Defense: 6.
Defense: 6.


Damage: 3-7.
Damage: 3-7.


Health: 15.
Health: 15.


Speed: 7.
Speed: 6.


Shots: 4.
Shots: 4.


Cost: 225 gold.
Cost: 225 gold.


Population growth: 7.
Population growth: 7.


Amount on map: 12-25.
Amount on map: 12-25.


AI Value: 312.
AI Value: 312.


Fight Value: 208.
Fight Value: 208.


Features.
Features.


Shooter.
Shooter.


Abilities.
Abilities.


No melee penalty.
No melee penalty.


Corsair
Corsair


Level 3, upgraded.
Level 3, upgraded.


Dwelling: Upg. Frigate.
Dwelling: Upg. Frigate.


Attack: 10.
Attack: 10.


Defense: 8.
Defense: 8.


Damage: 3-7.
Damage: 3-7.


Health: 15.
Health: 15.


Speed: 7.
Speed: 7.


Shots: 4.
Shots: 4.


Cost: 250 gold.
Cost: 275 gold.


Population growth: 7.
Population growth: 7.


Amount on map: 12-20.
Amount on map: 12-20.


AI Value: 407.
AI Value: 407.


Fight Value: 311.
Fight Value: 311.


Features.
Features.


Shooter.
Shooter.


Abilities.
Abilities.


No melee penalty.
No melee penalty.


No enemy retaliation.
No enemy retaliation.


Sea Dog
Sea Dog


Level 3, additional upgrade.
Level 3, additional upgrade.


Dwelling: Gunpowder Warehouse.
Dwelling: Gunpowder Warehouse.


Attack: 12.
Attack: 12.


Defense: 11.
Defense: 11.


Damage: 3-7.
Damage: 3-7.


Health: 15.
Health: 15.


Speed: 7.
Speed: 8.


Shots: 10.
Shots: 12.


Cost: 300 gold.
Cost: 375 gold.


Population growth: 7.
Population growth: 7.


Amount on map: 12-18.
Amount on map: 12-18.


AI Value: 564.
AI Value: 602.


Fight Value: 376.
Fight Value: 376.


Features.
Features.


Shooter.
Shooter.


Abilities.
Abilities.


No melee penalty.
No melee penalty.


No enemy retaliation.
No enemy retaliation.


Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.
Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.


Stormbird
Stormbird


Level 4.
Level 4.


Dwelling: Nest.
Dwelling: Nest.


Attack: 10.
Attack: 10.


Defense: 8.
Defense: 8.


Damage: 6-9.
Damage: 6-9.


Health: 30.
Health: 30.


Speed: 9.
Speed: 9.


Shots: 0.
Shots: 0.


Cost: 275 gold.
Cost: 275 gold.


Population growth (+Roost): 4 (+3).
Population growth (+Roost): 4 (+3).


Amount on map: 10-20.
Amount on map: 10-20.


AI Value: 502.
AI Value: 502.


Fight Value: 386.
Fight Value: 386.


Features.
Features.


Takes 2 hexes.
Takes 2 hexes.


Flight.
Flight.


Ayssid
Ayssid


Level 4, upgraded.
Level 4, upgraded.


Dwelling: Upg. Nest.
Dwelling: Upg. Nest.


Attack: 11.
Attack: 11.


Defense: 8.
Defense: 8.


Damage: 6-10.
Damage: 6-10.


Health: 30.
Health: 30.


Speed: 11.
Speed: 11.


Shots: 0.
Shots: 0.


Cost: 325 gold.
Cost: 325 gold.


Population growth (+Roost): 4 (+3).
Population growth (+Roost): 4 (+3).


Amount on map: 10-16.
Amount on map: 10-16.


AI Value: 645.
AI Value: 645.


Fight Value: 478.
Fight Value: 478.


Features.
Features.


Takes 2 hexes.
Takes 2 hexes.


Flight.
Flight.


Abilities.
Abilities.


Ferocity. If at least one creature was killed by the attack, a second blow is inflicted.
Ferocity. If at least one creature was killed by the attack, a second blow is inflicted.


Sea Witch
Sea Witch


Level 5.
Level 5.


Dwelling: Tower of the Seas.
Dwelling: Tower of the Seas.


Attack: 12.
Attack: 12.


Defense: 7.
Defense: 7.


Damage: 10-14.
Damage: 10-14.


Health: 35.
Health: 35.


Speed: 7.
Speed: 6.


Shots: 12.
Shots: 12.


Cost: 515 gold.
Cost: 515 gold.


Population growth: 3.
Population growth: 3.


Amount on map: 8-16.
Amount on map: 8-16.


AI Value: 790.
AI Value: 790.


Fight Value: 608.
Fight Value: 608.


Features.
Features.


Shooter.
Shooter.


Abilities.
Abilities.


Casts after a shot (Basic level). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Basic level).
Casts after a shot (Basic level). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Basic level).


Sorceress
Sorceress


Level 5, upgraded.
Level 5, upgraded.


Dwelling: Upg. Tower of the Seas.
Dwelling: Upg. Tower of the Seas.


Attack: 12.
Attack: 12.


Defense: 9.
Defense: 9.


Damage: 10-16.
Damage: 10-16.


Health: 35.
Health: 35.


Speed: 8.
Speed: 7.


Shots: 12.
Shots: 12.


Cost: 565 gold.
Cost: 565 gold.


Population growth: 3.
Population growth: 3.


Amount on map: 8-12.
Amount on map: 8-12.


AI Value: 852.
AI Value: 852.


Fight Value: 655.
Fight Value: 655.


Features.
Features.


Shooter.
Shooter.


Abilities.
Abilities.


Casts after the shot (Advanced level). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Advanced level).
Casts after the shot (Advanced level). Casts Weakness for 3 rounds on an attacked stack. If Weakness is already applied, casts Disrupting Ray (Advanced level).


Nix
Nix


Level 6.
Level 6.


Dwelling: Nix Fort.
Dwelling: Nix Fort.


Attack: 13.
Attack: 13.


Defense: 16.
Defense: 16.


Damage: 18-22.
Damage: 18-22.


Health: 80.
Health: 80.


Speed: 6.
Speed: 6.


Shots: 0.
Shots: 0.


Cost: 1000 gold.
Cost: 1000 gold.


Population growth: 2.
Population growth: 2.


Amount on map: 5-12.
Amount on map: 5-12.


AI Value: 1415.
AI Value: 1415.


Fight Value: 1415.
Fight Value: 1415.


Abilities.
Abilities.


Ignores 30% of enemy attack value. 30% of the Attack parameter is ignored when a creature attacks Nix.
Ignores 30% of enemy attack value. 30% of the Attack parameter is ignored when a creature attacks Nix.


Nix Warrior
Nix Warrior


Level 6, upgraded.
Level 6, upgraded.


Dwelling: Upg. Nix Fort.
Dwelling: Upg. Nix Fort.


Attack: 15.
Attack: 14.


Defense: 20.
Defense: 17.


Damage: 18-22.
Damage: 18-22.


Health: 90.
Health: 90.


Speed: 7.
Speed: 7.


Shots: 0.
Shots: 0.


Cost: 1300 gold.
Cost: 1300 gold.


Population growth: 2.
Population growth: 2.


Amount on map: 5-10.
Amount on map: 5-10.


AI Value: 2233.
AI Value: 2116.


Fight Value: 1861.
Fight Value: 1763.


Abilities.
Abilities.


Ignores 60% of enemy attack value. 60% of the Attack parameter is ignored when a creature attacks Nix.
Ignores 60% of enemy attack value. 60% of the Attack parameter is ignored when a creature attacks Nix.


Sea Serpent
Sea Serpent


Level 7.
Level 7.


Dwelling: Maelstrom.
Dwelling: Maelstrom.


Attack: 22.
Attack: 22.


Defense: 16.
Defense: 16.


Damage: 30-55.
Damage: 30-55.


Health: 180.
Health: 180.


Speed: 9.
Speed: 9.


Shots: 0.
Shots: 0.


Cost: 2300 gold + 1 sulfur.
Cost: 2300 gold + 1 sulfur.


Population growth: 1.
Population growth: 1.


Amount on map: 4-10.
Amount on map: 4-10.


AI Value: 3953.
AI Value: 3953.


Fight Value: 3162.
Fight Value: 3162.


Features.
Features.


Takes 2 hexes.
Takes 2 hexes.


Stacks with "Slayer" (any level) on them have increased attack against Sea Serpent.
Stacks with "Slayer" (any level) on them have increased attack against Sea Serpent.


Turns into a Bone Dragon with Skeleton Transformer.
Turns into a Bone Dragon with Skeleton Transformer.


Abilities.
Abilities.


Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.
Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.


Haspid
Haspid


Level 7, upgraded.
Level 7, upgraded.


Dwelling: Upg. Maelstrom.
Dwelling: Upg. Maelstrom.


Attack: 29.
Attack: 29.


Defense: 20.
Defense: 20.


Damage: 30-55.
Damage: 30-55.


Health: 300.
Health: 300.


Speed: 12.
Speed: 12.


Shots: 0.
Shots: 0.


Cost: 4000 gold + 2 sulfur.
Cost: 4000 gold + 2 sulfur.


Population growth: 1.
Population growth: 1.


Amount on map: 3-8.
Amount on map: 3-8.


AI Value: 7220.
AI Value: 7220.


Fight Value: 5554.
Fight Value: 5554.


Features.
Features.


Takes 2 hexes.
Takes 2 hexes.


Stacks with "Slayer" (any level) on them have increased attack against Haspid.
Stacks with "Slayer" (any level) on them have increased attack against Haspid.


Turns into a Bone Dragon with Skeleton Transformer.
Turns into a Bone Dragon with Skeleton Transformer.


Abilities.
Abilities.


Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.
Poisonous. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.


Revenge. Has an increase to the Damage parameter before the attack by the following formula:
Revenge. Has an increase to the Damage parameter before the attack by the following formula:


(((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (Total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100
(((Number of Haspid at the beginning of the battle + 1) * (1 Haspid Health) / (Total Health now + 1 Haspid Health) - 1) ^ 0.5) * 100


Cannon
Cannon


General
General


Cove War Machine. Bought in the blacksmith of Cove or in Cannon Yard. Cost: 5000 gold.
Cove War Machine. Bought in the blacksmith of Cove or in Cannon Yard. Cost: 4000 gold.


Is put in the Ballista slot of a hero. It cannot be put in a backpack.
Is put in the Ballista slot of a hero. It cannot be put in a backpack.


Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and walls. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.
Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and walls. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.


Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.
Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.


Parameters
Parameters


Level: 6.
Level: 6.


Attack: 20.
Attack: 20.


Defense: 10.
Defense: 10.


Damage: (5-8) * (Hero Attack + 1).
Damage: (4-7) * (hero Attack + 1).


Health: 250.
Health: 250.


Speed: 0.
Speed: 0.


Shots: 8.
Shots: 8.


Cost: 5000 gold.
Cost: 4000 gold.


Features.
Features.


Takes 2 hexes.
Takes 2 hexes.


Battle machine.
Battle machine.


Abilities.
Abilities.


Can fire at enemy fortifications.
Can fire at enemy fortifications.


Effect of Artillery skill
Effect of Artillery skill


None. All features work as described above.
None. All features work as described above.


Basic. Gives you control of the cannon. Aimed shot with increased damage on the fortifications.
Basic. Gives you control of the cannon. Aimed shot with increased damage on the fortifications.


Advanced. Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.
Advanced. Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.


Expert. Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.
Expert. Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.


Hero Classes
Hero Classes


Captain
Captain


Might class.
Might class.


Town: Cove.
Town: Cove.


Starting primary skills.
Starting primary skills.


Attack: 3.
Attack: 3.


Defense: 0.
Defense: 0.


Spell power: 2.
Spell power: 2.


Knowledge: 1.
Knowledge: 1.


Chance of rolling a primary skill before level 10.
Chance of rolling a primary skill before level 10.


Attack: 45%.
Attack: 45%.


Defense: 25%.
Defense: 25%.


Spell power: 20%.
Spell power: 20%.


Knowledge: 10%.
Knowledge: 10%.


Chance of rolling a primary skill after level 10.
Chance of rolling a primary skill after level 10.


Attack: 30%.
Attack: 30%.


Defense: 30%.
Defense: 30%.


Spell power: 20%.
Spell power: 20%.


Knowledge: 20%.
Knowledge: 20%.


Chance of rolling a secondary skill.
Chance of rolling a secondary skill.


Pathfinding: 8/112.
Pathfinding: 8/112.


Archery: 9/112.
Archery: 9/112.


Logistics: 6/112.
Logistics: 6/112.


Scouting: 4/112.
Scouting: 4/112.


Diplomacy: 5/112.
Diplomacy: 5/112.


Navigation: 6/112.
Navigation: 6/112.


Leadership: 6/112.
Leadership: 6/112.


Wisdom: 1/112.
Wisdom: 1/112.


Mysticism: 1/112.
Mysticism: 1/112.


Luck: 7/112.
Luck: 7/112.


Ballistics: 5/112.
Ballistics: 5/112.


Eagle Eye: 4/112.
Eagle Eye: 4/112.


Necromancy: 0/112.
Necromancy: 0/112.


Estates: 4/112.
Estates: 4/112.


Fire Magic: 2/112.
Fire Magic: 2/112.


Air Magic: 3/112.
Air Magic: 3/112.


Water Magic: 2/112.
Water Magic: 2/112.


Earth Magic: 4/112.
Earth Magic: 4/112.


Scholar: 1/112.
Scholar: 1/112.


Tactics: 6/112.
Tactics: 6/112.


Artillery: 5/112.
Artillery: 5/112.


Learning: 2/112.
Learning: 2/112.


Offense: 9/112.
Offense: 9/112.


Armorer: 2/112.
Armorer: 2/112.


Intelligence: 3/112.
Intelligence: 3/112.


Sorcery: 2/112.
Sorcery: 2/112.


Resistance: 3/112.
Resistance: 3/112.


First Aid: 2/112.
First Aid: 2/112.


Restricted secondary skills.
Restricted secondary skills.


Necromancy.
Necromancy.


Navigator
Navigator


Magic class.
Magic class.


Town: Cove.
Town: Cove.


Starting primary skills.
Starting primary skills.


Attack: 2.
Attack: 2.


Defense: 0.
Defense: 0.


Spell power: 1.
Spell power: 1.


Knowledge: 2.
Knowledge: 2.


Chance of rolling a primary skill before level 10.
Chance of rolling a primary skill before level 10.


Attack: 15%.
Attack: 15%.


Defense: 10%.
Defense: 10%.


Spell power: 40%.
Spell power: 40%.


Knowledge: 35%.
Knowledge: 35%.


Chance of rolling a primary skill after level 10.
Chance of rolling a primary skill after level 10.


Attack: 30%.
Attack: 30%.


Defense: 20%.
Defense: 20%.


Spell power: 20%.
Spell power: 20%.


Knowledge: 30%.
Knowledge: 30%.


Chance of rolling a secondary skill.
Chance of rolling a secondary skill.


Pathfinding: 6/112.
Pathfinding: 6/112.


Archery: 6/112.
Archery: 6/112.


Logistics: 3/112.
Logistics: 3/112.


Scouting: 2/112.
Scouting: 2/112.


Diplomacy: 2/112.
Diplomacy: 2/112.


Navigation: 6/112
Navigation: 6/112


Leadership: 2/112.
Leadership: 2/112.


Wisdom: 8/112.
Wisdom: 8/112.


Mysticism: 3/112.
Mysticism: 3/112.


Luck: 4/112.
Luck: 4/112.


Ballistics: 2/112.
Ballistics: 2/112.


Eagle Eye: 2/112.
Eagle Eye: 2/112.


Necromancy: 0/112.
Necromancy: 0/112.


Estates: 2/112.
Estates: 2/112.


Fire Magic: 2/112.
Fire Magic: 2/112.


Air Magic: 6/112.
Air Magic: 6/112.


Water Magic: 9/112.
Water Magic: 9/112.


Earth Magic: 5/112.
Earth Magic: 5/112.


Scholar: 5/112.
Scholar: 5/112.


Tactics: 4/112.
Tactics: 4/112.


Artillery: 1/112.
Artillery: 1/112.


Learning: 4/112.
Learning: 4/112.


Offense: 4/112.
Offense: 4/112.


Armorer: 1/112.
Armorer: 1/112.


Intelligence: 8/112.
Intelligence: 8/112.


Sorcery: 6/112.
Sorcery: 6/112.


Resistance: 5/112.
Resistance: 5/112.


First Aid: 4/112.
First Aid: 4/112.


Restricted secondary skills.
Restricted secondary skills.


Necromancy.
Necromancy.


Heroes
Heroes


A common rule for the availability of new heroes in original game (RoE, AB and SoD) maps is the following: all non-campaign heroes are always available. Campaign heroes are only available in the scenarios where all original campaign heroes are present.
A common rule for the availability of new heroes in original game (RoE, AB and SoD) maps is the following: all non-campaign heroes are always available. Campaign heroes are only available in the scenarios where all original campaign heroes are present.


Corkes
Corkes


Class: Captain.
Class: Captain.


Gender: Male.
Gender: Male.


Specialty: Offense. Receives a 5% per level bonus to Offense skill percentage.
Specialty: Offense. Receives a 5% per level bonus to Offense skill percentage.


Secondary skills.
Secondary skills.


Offense: basic.
Offense: basic.


Pathfinding: basic.
Pathfinding: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Crew mates: 6-9.
Crew mates: 6-9.


Pirates: 4-7.
Pirates: 4-7.


Jeremy
Jeremy


Class: Captain.
Class: Captain.


Gender: Male.
Gender: Male.


Specialty: Cannon. Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
Specialty: Cannon. Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).


Secondary skills.
Secondary skills.


Logistics: basic.
Offense: basic.


Artillery: basic.
Artillery: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Cannon: 1.
Cannon: 1.


Pirates: 4-7.
Pirates: 4-7.


Illor
Illor


Class: Captain.
Class: Captain.


Gender: Male.
Gender: Male.


Specialty: Stormbirds. Increases Speed of any Stormbirds or Ayssids by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Specialty: Stormbirds. Increases Speed of any Stormbirds or Ayssids by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).


Secondary skills.
Secondary skills.


Armorer: basic.
Armorer: basic.


Tactics: basic.
Tactics: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Stormbirds: 3-5.
Stormbirds: 3-5.


Pirates: 4-7.
Pirates: 4-7.


Derek
Derek


Unavailable on random maps with water (replaced with Elmor).
Unavailable on random maps with water (replaced with Elmor).


Class: Captain.
Class: Captain.


Gender: Male.
Gender: Male.


Specialty: Crew Mates. Increases Speed of any Crew Mates or Seamen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
Specialty: Crew Mates. Increases Speed of any Crew Mates or Seamen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).


Secondary skills.
Secondary skills.


Offense: basic.
Offense: basic.


Leadership: basic.
Leadership: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Crew mates: 6-9.
Crew mates: 6-9.


Crew mates: 6-9.
Crew mates: 6-9.


Crew mates: 6-9.
Crew mates: 6-9.


Elmor
Elmor


Unavailable on random maps without water (replaced with Derek).
Unavailable on random maps without water (replaced with Derek).


Class: Captain.
Class: Captain.


Gender: Male.
Gender: Male.


Specialty: Navigation. Receives a 5% per level bonus to movement points at sea.
Specialty: Navigation. Receives a 5% per level bonus to movement points at sea.


Secondary skills.
Secondary skills.


Navigation: advanced.
Navigation: advanced.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Crew mates: 6-9.
Crew mates: 6-9.


Pirates: 4-7.
Pirates: 4-7.


Leena
Leena


Class: Captain.
Class: Captain.


Gender: Female.
Gender: Female.


Specialty: +350 gold. Increases kingdom's income by 350 gold per day.
Specialty: +350 gold. Increases kingdom's income by 350 gold per day.


Secondary skills.
Secondary skills.


Pathfinding: basic.
Pathfinding: basic.


Estate: basic.
Estate: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Crew mates: 6-9.
Crew mates: 6-9.


Pirates: 4-7.
Pirates: 4-7.


Anabel
Anabel


Class: Captain.
Class: Captain.


Gender: Female.
Gender: Female.


Specialty: Pirates. Increases Speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).
Specialty: Pirates. Increases Speed of any Pirates, Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up).


Secondary skills.
Secondary skills.


Offense: basic.
Offense: basic.


Archery: basic.
Archery: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Pirates: 4-7.
Pirates: 4-7.


Pirates: 4-7.
Pirates: 4-7.


Cassiopeia
Cassiopeia


Class: Captain.
Class: Captain.


Gender: Female.
Gender: Female.


Specialty: Nymphs. Increases Speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).
Specialty: Nymphs. Increases Speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).


Secondary skills.
Secondary skills.


Offense: basic.
Offense: basic.


Tactics: basic.
Tactics: basic.


Spell Book: none.
Spell Book: none.


Default unit count.
Default unit count.


Nymphs: 15-25.
Nymphs: 15-25.


Nymphs: 15-25.
Nymphs: 15-25.


Nymphs: 15-25.
Nymphs: 15-25.


Miriam
Miriam


Class: Captain.
Class: Captain.


Gender: Female.
Gender: Female.