Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [017EB3D5]
1: [017EB3D5]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Unk_89CE242B(Unk=25, Unk=0, Unk=0, Unk=0)
Unk_89CE242B(Unk=25, Unk=0, Unk=0, Unk=0)
Unk_37ED7029(Unk=0x4, Unk=0x32)
Unk_37ED7029(Unk=0x4, Unk=0x32)
WHOLE_HIT(Unk=0x2)
WHOLE_HIT(Unk=0x2)
Unk_0A7BF1D4(Unk=0x1C, Unk=0x0)
Unk_0A7BF1D4(Unk=0x1C, Unk=0x0)
Unk_0A7BF1D4(Unk=0x1D, Unk=0x0)
Unk_0A7BF1D4(Unk=0x1D, Unk=0x0)
Unk_AA8826A7(Unk=0x1C, Unk=0x0)
Unk_AA8826A7(Unk=0x1C, Unk=0x0)
Unk_AA8826A7(Unk=0x1D, Unk=0x0)
Unk_AA8826A7(Unk=0x1D, Unk=0x0)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x16, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=10, Z=0, Y=8, X=15, Element=0x14, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x16, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=10, Z=0, Y=8, X=15, Element=0x14, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Unk_89CE242B(Unk=25, Unk=-5, Unk=10, Unk=-5)
Unk_89CE242B(Unk=25, Unk=-5, Unk=10, Unk=-5)
Asynchronous_Timer(Frames=54)
Asynchronous_Timer(Frames=54)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=18, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=18, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=35, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x19, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=0, Y=35, X=0, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x1A, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=-4, Y=5, X=1.5, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x1A, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=9, Z=-4, Y=5, X=1.5, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=58)
Asynchronous_Timer(Frames=58)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x1A, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=8, Z=5, Y=10, X=1.5, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x1A, Damage=5, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x46, Size=8, Z=5, Y=10, X=1.5, Element=0x2, Trip=0, Hitlag=0.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x1F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=61)
Asynchronous_Timer(Frames=61)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2: [01EC056C]
2: [01EC056C]
Script:{
Script:{
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.5, Z=0, Y=6.8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.5, Z=0, Y=6.8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.5, Z=0, Y=6.8, X=-1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x50, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.5, Z=0, Y=6.8, X=-1, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x78, KBG=0x64, WBKB=0xA, BKB=0x0, Size=3.3, Z=0, Y=6.8, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1, Angle=0x78, KBG=0x64, WBKB=0xA, BKB=0x0, Size=3.3, Z=0, Y=6.8, X=10, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


3: [0317F126]
3: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


4: [03B789CB]
4: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=0, Unk=-3, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-3, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


5: [03ED58B4]
5: [03ED58B4]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Add_Momentum(Vertical=0, Horizontal=-0.15)
Add_Momentum(Vertical=0, Horizontal=-0.15)
Script_End()
Script_End()
}
}


6: [044DA8FC]
6: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


7: [05149B88]
7: [05149B88]
Script:{
Script:{
Generate_Weapon(ID=0x16)
Generate_Weapon(ID=0x16)
Script_End()
Script_End()
}
}


8: [05C54786]
8: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


9: [06690ABA]
9: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


A: [0AAA087F]
A: [0AAA087F]
Script:{
Script:{
Subroutine(Hash=0x9E19E90A)
Subroutine(Hash=0x9E19E90A)
Script_End()
Script_End()
}
}


B: [0B6AE2B4]
B: [0B6AE2B4]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=6.5, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=6.5, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=6.5, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=6.5, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=20, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=53)
Asynchronous_Timer(Frames=53)
Unk_C436BF6E(Unk=0x15)
Unk_C436BF6E(Unk=0x15)
Script_End()
Script_End()
}
}


C: [0B784DF2]
C: [0B784DF2]
Script:{
Script:{
Subroutine(Hash=0x2B837BA0)
Subroutine(Hash=0x2B837BA0)
Script_End()
Script_End()
}
}


D: [0C660475]
D: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


E: [0CC803A3]
E: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


F: [0EA73BD8]
F: [0EA73BD8]
Script:{
Script:{
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


10: [0EE8247C]
10: [0EE8247C]
Script:{
Script:{
Generate_Weapon(ID=0x16)
Generate_Weapon(ID=0x16)
Script_End()
Script_End()
}
}


11: [107CBCFB]
11: [107CBCFB]
Script:{
Script:{
Subroutine(Hash=0x95397715)
Subroutine(Hash=0x95397715)
Script_End()
Script_End()
}
}


12: [107D38F2]
12: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=26, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=26, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


13: [132FAC0E]
13: [132FAC0E]
Script:{
Script:{
Unk_AA8826A7(Unk=0x18, Unk=0xC)
Unk_AA8826A7(Unk=0x18, Unk=0xC)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=18, Angle=0x46, KBG=0x46, WBKB=0x0, BKB=0x41, Size=6.5, Z=0, Y=2, X=0, Element=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=18, Angle=0x46, KBG=0x46, WBKB=0x0, BKB=0x41, Size=6.5, Z=0, Y=2, X=0, Element=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


14: [14B86FF8]
14: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


15: [15BE8CF8]
15: [15BE8CF8]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=32, Angle=0x2D, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=6.2, Z=0, Y=4, X=16, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=32, Angle=0x2D, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=6.2, Z=0, Y=4, X=16, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=32, Angle=0x2D, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4, X=8, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=32, Angle=0x2D, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4, X=8, Element=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=56)
Asynchronous_Timer(Frames=56)
Unk_C436BF6E(Unk=0x15)
Unk_C436BF6E(Unk=0x15)
Script_End()
Script_End()
}
}


16: [168D716B]
16: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


17: [17DB0241]
17: [17DB0241]
Script:{
Script:{
Set_Frame_Duration(Speed=0.5)
Set_Frame_Duration(Speed=0.5)
Script_End()
Script_End()
}
}


18: [1839B15D]
18: [1839B15D]
Script:{
Script:{
Subroutine(Hash=0x5F0E3BE9)
Subroutine(Hash=0x5F0E3BE9)
Script_End()
Script_End()
}
}


19: [18612A5F]
19: [18612A5F]
Script:{
Script:{
Subroutine(Hash=0xD42A6A40)
Subroutine(Hash=0xD42A6A40)
Script_End()
Script_End()
}
}


1A: [18C520C3]
1A: [18C520C3]
Script:{
Script:{
Unk_AA8826A7(Unk=0x18, Unk=0x11)
Unk_AA8826A7(Unk=0x18, Unk=0x11)
Script_End()
Script_End()
}
}


1B: [192152A3]
1B: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1C: [1A687CD0]
1C: [1A687CD0]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Script_End()
Script_End()
}
}


1D: [1A8865A5]
1D: [1A8865A5]
Script:{
Script:{
Subroutine(Hash=0x3A7353F7)
Subroutine(Hash=0x3A7353F7)
Script_End()
Script_End()
}
}


1E: [1A89BEB6]
1E: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.5, Z=0, Y=5.5, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=5.5, Unk=12.1)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.5, Z=0, Y=5.5, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=5.5, Unk=12.1)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


1F: [1B17E3E1]
1F: [1B17E3E1]
Script:{
Script:{
Subroutine(Hash=0x46D97543)
Subroutine(Hash=0x46D97543)
Script_End()
Script_End()
}
}


20: [1C9FD162]
20: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


21: [1D1238F2]
21: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=15, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x1E, Size=4.2, Z=0, Y=-7.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=0, Stretchy X=0)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=15, Angle=0x169, KBG=0x66, WBKB=0x0, BKB=0x1E, Size=4.2, Z=0, Y=-7.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=0, Stretchy X=0)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=11, Angle=0x3C, KBG=0x43, WBKB=0x0, BKB=0x5A, Size=3.5, Z=0, Y=-5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=0, Stretchy X=0)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=11, Angle=0x3C, KBG=0x45, WBKB=0x0, BKB=0x5A, Size=3.5, Z=0, Y=-5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=0, Stretchy X=0)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


22: [1DDF4AA6]
22: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


23: [1E973414]
23: [1E973414]
Script:{
Script:{
Throw_Specifier(ID=0x1, Born=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Throw_Specifier(ID=0x1, Born=0x0, Damage=5, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x0, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_95794508(Unk=1.3, Unk=0x0)
Unk_95794508(Unk=1.3, Unk=0x0)
Script_End()
Script_End()
}
}


24: [211A601B]
24: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Set_Bone_Intangability(Bone=0xA, Mode=0x2)
Set_Bone_Intangability(Bone=0xA, Mode=0x2)
Set_Bone_Intangability(Bone=0xB, Mode=0x2)
Set_Bone_Intangability(Bone=0xB, Mode=0x2)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=5, Angle=0x64, KBG=0x74, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=5, Angle=0x64, KBG=0x74, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0xA, Damage=5, Angle=0x64, KBG=0x74, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=-6, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0xA, Damage=5, Angle=0x64, KBG=0x74, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=-6, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=4, Angle=0x58, KBG=0x6E, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=4, Angle=0x58, KBG=0x6E, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0xA, Damage=4, Angle=0x58, KBG=0x6E, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=-6.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0xA, Damage=4, Angle=0x58, KBG=0x6E, WBKB=0x0, BKB=0x28, Size=4, Z=0.5, Y=-6.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_CEDC237E(Unk=0x0)
Unk_CEDC237E(Unk=0x0)
Script_End()
Script_End()
}
}


25: [21E49500]
25: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=1.55, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=1.55, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


26: [224117F6]
26: [224117F6]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=19, Angle=0x35, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.5, X=11.5, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=19, Angle=0x35, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.5, X=11.5, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=19, Angle=0x35, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.5, Z=0, Y=4.5, X=5.5, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=19, Angle=0x35, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.5, Z=0, Y=4.5, X=5.5, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=53)
Asynchronous_Timer(Frames=53)
Unk_C436BF6E(Unk=0x15)
Unk_C436BF6E(Unk=0x15)
Script_End()
Script_End()
}
}


27: [22D587C4]
27: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


28: [2343778B]
28: [2343778B]
Script:{
Script:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=5.4, Z=0, Y=4.3, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x37, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.2, Z=0, Y=4.3, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=53)
Asynchronous_Timer(Frames=53)
Unk_C436BF6E(Unk=0x15)
Unk_C436BF6E(Unk=0x15)
Script_End()
Script_End()
}
}


29: [2405A46F]
29: [2405A46F]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_bit(Unk=0x21000010)
Set_bit(Unk=0x21000010)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_95794508(Unk=1.3, Unk=0x0)
Unk_95794508(Unk=1.3, Unk=0x0)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Script_End()
Script_End()
}
}


2A: [24888B77]
2A: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=12, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=3)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=12, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=3)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-12, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-3)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-12, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-3)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2B: [253C1085]
2B: [253C1085]
Script:{
Script:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Unk_96114CFC(Unk=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


2C: [259AB4BB]
2C: [259AB4BB]
Script:{
Script:{
Unk_AA8826A7(Unk=0x18, Unk=0x2)
Unk_AA8826A7(Unk=0x18, Unk=0x2)
SA_SET(Unk=0x2)
SA_SET(Unk=0x2)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Add/Set_Momentum(Vertical=0, Horizontal=10, Mode=0x1)
Add/Set_Momentum(Vertical=0, Horizontal=10, Mode=0x1)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
External_Subroutine(Unk=0xD3A5BC09)
External_Subroutine(Unk=0xD3A5BC09)
Script_End()
Script_End()
}
}


2D: [27DB1C19]
2D: [27DB1C19]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Script_End()
Script_End()
}
}


2E: [28090B7F]
2E: [28090B7F]
Script:{
Script:{
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.2, Angle=0x3C, KBG=0x64, WBKB=0xA, BKB=0x0, Size=3.5, Z=0, Y=6.5, X=6, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.2, Angle=0x3C, KBG=0x64, WBKB=0xA, BKB=0x0, Size=3.5, Z=0, Y=6.5, X=6, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.4, Angle=0x3C, KBG=0x64, WBKB=0xA, BKB=0x0, Size=4, Z=0, Y=6.5, X=9.5, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=2.4, Angle=0x3C, KBG=0x64, WBKB=0xA, BKB=0x0, Size=4, Z=0, Y=6.5, X=9.5, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=6, Angle=0x1E, KBG=0x32, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.5, X=15, Element=0x4, Trip=0, Hitlag=1, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3C, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=6, Angle=0x1E, KBG=0x32, WBKB=0x0, BKB=0x28, Size=7.5, Z=0, Y=6.5, X=15, Element=0x4, Trip=0, Hitlag=1, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3C, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2.4, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6.5, Z=0, Y=6.5, X=5.5, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=2.4, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6.5, Z=0, Y=6.5, X=5.5, Element=0x4, Trip=0, Hitlag=0.7, SDI=1.2, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1C, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


2F: [2867D859]
2F: [2867D859]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=35, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=5.8, Z=0, Y=4.2, X=11.5, Element=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=35, Angle=0x169, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=5.8, Z=0, Y=4.2, X=11.5, Element=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=35, Angle=0x169, KBG=0x4C, WBKB=0x0, BKB=0x3C, Size=3.9, Z=0, Y=4.2, X=5.5, Element=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=35, Angle=0x169, KBG=0x4E, WBKB=0x0, BKB=0x3C, Size=3.9, Z=0, Y=4.2, X=5.5, Element=0x5, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xB)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Asynchronous_Timer(Frames=56)
Asynchronous_Timer(Frames=56)
Unk_C436BF6E(Unk=0x15)
Unk_C436BF6E(Unk=0x15)
Script_End()
Script_End()
}
}


30: [2978F979]
30: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


31: [297B19D2]
31: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


32: [29BAE301]
32: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_50730439(Unk=10, Unk=6.5, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=10, Unk=6.5, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


33: [29BB09D8]
33: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


34: [2ADE5A8B]
34: [2ADE5A8B]
Script:{
Script:{
Subroutine(Hash=0xB63A3DF1)
Subroutine(Hash=0xB63A3DF1)
Script_End()
Script_End()
}
}


35: [2B837BA0]
35: [2B837BA0]
Script:{
Script:{
Add_Momentum(Vertical=1.5, Horizontal=0)
Add_Momentum(Vertical=1.5, Horizontal=0)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=5, X=12.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x3C, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=5, X=12.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=7.5, X=12.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=7.5, X=12.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Add_Momentum(Vertical=-1, Horizontal=0.3)
Add_Momentum(Vertical=-1, Horizontal=0.3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=7.5, X=10.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=10, Angle=0x50, KBG=0x64, WBKB=0x0, BKB=0x2D, Size=8, Z=0, Y=7.5, X=10.5, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Script_End()
Script_End()
}
}


36: [2B893AB9]
36: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


37: [2BFA6C86]
37: [2BFA6C86]
Script:{
Script:{
Subroutine(Hash=0xBF498DF3)
Subroutine(Hash=0xBF498DF3)
Script_End()
Script_End()
}
}


38: [2C4B208A]
38: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


39: [2CC6900C]
39: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


3A: [2DACD56A]
3A: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000
Set_bit(Unk=0x21000