Untitled diff

Created Diff never expires




0: [004B3850]
0: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


1: [0317F126]
1: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2: [03B789CB]
2: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_50730439(Unk=0, Unk=-1.5, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-1.5, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


3: [044DA8FC]
3: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


4: [0505B85B]
4: [0505B85B]
Script:{
Script:{
Subroutine(Hash=0xFF0A8538)
Subroutine(Hash=0xFF0A8538)
Script_End()
Script_End()
}
}


5: [05C54786]
5: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


6: [06690ABA]
6: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


7: [0B6AE2B4]
7: [0B6AE2B4]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Add/Set_Momentum(Vertical=0, Horizontal=0.3, Mode=0x1)
Add/Set_Momentum(Vertical=0, Horizontal=0.3, Mode=0x1)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Subroutine(Hash=0xAFFF8B9B)
Subroutine(Hash=0xAFFF8B9B)
Script_End()
Script_End()
}
}


8: [0C660475]
8: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


9: [0CC803A3]
9: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


A: [107D38F2]
A: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=32, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=32, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


B: [11579348]
B: [11579348]
Script:{
Script:{
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0xA, Size=3, Z=0, Y=-3, X=0, Element=0x0, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0xA, Size=3, Z=0, Y=-3, X=0, Element=0x0, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=-3, X=0, Element=0xB, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x80000001, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=-3, X=0, Element=0xB, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x80000001, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


C: [135C86F7]
C: [135C86F7]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Generate_Weapon(ID=0x1)
Generate_Weapon(ID=0x1)
Script_End()
Script_End()
}
}


D: [14B86FF8]
D: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


E: [168D716B]
E: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


F: [171F025D]
F: [171F025D]
Script:{
Script:{
REVERSE_LR()
REVERSE_LR()
Set_Frame_Duration(Speed=1.5)
Set_Frame_Duration(Speed=1.5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Script_End()
Script_End()
}
}


10: [17DB0241]
10: [17DB0241]
Script:{
Script:{
Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1)
Add/Set_Momentum(Vertical=0, Horizontal=1, Mode=0x1)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_Frame_Duration(Speed=5)
Set_Frame_Duration(Speed=5)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
SA_SET(Unk=0x2)
SA_SET(Unk=0x2)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0x64, WBKB=0x87, BKB=0x0, Size=5.4, Z=0, Y=9, X=6, Element=0x0, Trip=0, Hitlag=0.5, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0x64, WBKB=0x87, BKB=0x0, Size=5.4, Z=0, Y=9, X=6, Element=0x0, Trip=0, Hitlag=0.5, SDI=0.2, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Add_Momentum(Vertical=0, Horizontal=-3)
Add_Momentum(Vertical=0, Horizontal=-3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_Frame_Duration(Speed=0.3)
Set_Frame_Duration(Speed=0.3)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Add_Momentum(Vertical=0, Horizontal=3)
Add_Momentum(Vertical=0, Horizontal=3)
Set_Frame_Duration(Speed=0.5)
Set_Frame_Duration(Speed=0.5)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Add_Momentum(Vertical=0, Horizontal=-0.3)
Add_Momentum(Vertical=0, Horizontal=-0.3)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Add_Momentum(Vertical=0, Horizontal=0.3)
Add_Momentum(Vertical=0, Horizontal=0.3)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=14, Angle=0x46, KBG=0x4B, WBKB=0x0, BKB=0x50, Size=7.3, Z=0, Y=12.5, X=12, Element=0x0, Trip=0, Hitlag=2.5, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=5)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=14, Angle=0x46, KBG=0x4B, WBKB=0x0, BKB=0x50, Size=7.3, Z=0, Y=12.5, X=12, Element=0x0, Trip=0, Hitlag=2.5, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=11, Stretchy X=5)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=46)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Script_End()
Script_End()
}
}


11: [18612A5F]
11: [18612A5F]
Script:{
Script:{
Subroutine(Hash=0xD42A6A40)
Subroutine(Hash=0xD42A6A40)
Script_End()
Script_End()
}
}


12: [192152A3]
12: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


13: [1A65EEA6]
13: [1A65EEA6]
Script:{
Script:{
Subroutine(Hash=0xD62EAEB9)
Subroutine(Hash=0xD62EAEB9)
Script_End()
Script_End()
}
}


14: [1A89BEB6]
14: [1A89BEB6]
Script:{
Script:{
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0x18)
Unk_425848C8(Unk=0x2, Unk=0x18)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Unk_548F2D4C(Unk=0x0, Unk=0x1A, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x0, Unk=0x1A, Unk=0x40400000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x1, Unk=0x17, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x1, Unk=0x17, Unk=0x40000000, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0x3F, Unk=0x3)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_2F08F54F(Unk=0x1)
Unk_2F08F54F(Unk=0x1)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=26)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Asynchronous_Timer(Frames=76)
Asynchronous_Timer(Frames=76)
Unk_C436BF6E(Unk=0x2)
Unk_C436BF6E(Unk=0x2)
Script_End()
Script_End()
}
}


15: [1ADF749F]
15: [1ADF749F]
Script:{
Script:{
Subroutine(Hash=0x971B322A)
Subroutine(Hash=0x971B322A)
Script_End()
Script_End()
}
}


16: [1BA6EBD5]
16: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
SA_SET(Unk=0x2)
SA_SET(Unk=0x2)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x5A, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=8, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x5A, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=8, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x54, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x54, KBG=0x64, WBKB=0x96, BKB=0x0, Size=4, Z=0, Y=8, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.3, Angle=0x57, KBG=0x64, WBKB=0x6E, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.3, Angle=0x57, KBG=0x64, WBKB=0x6E, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.3, Angle=0x57, KBG=0x64, WBKB=0x6E, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.3, Angle=0x57, KBG=0x64, WBKB=0x6E, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Unk_0F39EC70(Unk=0x1)
Unk_0F39EC70(Unk=0x1)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=1.3, Angle=0x16E, KBG=0x64, WBKB=0x28, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=1.3, Angle=0x16E, KBG=0x64, WBKB=0x28, BKB=0x0, Size=7, Z=0, Y=19, X=5.5, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=1.3, Angle=0x122, KBG=0x64, WBKB=0x10, BKB=0x0, Size=4, Z=0, Y=20, X=5.5, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x1, Born=0x0, Damage=1.3, Angle=0x122, KBG=0x64, WBKB=0x10, BKB=0x0, Size=4, Z=0, Y=20, X=5.5, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x0, Damage=1.3, Angle=0x5A, KBG=0x64, WBKB=0xC, BKB=0x0, Size=7, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x1, Born=0x0, Damage=1.3, Angle=0x5A, KBG=0x64, WBKB=0xC, BKB=0x0, Size=7, Z=0, Y=12, X=10, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=36)
Asynchronous_Timer(Frames=36)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=4, Angle=0x30, KBG=0xD1, WBKB=0x0, BKB=0x32, Size=8, Z=0, Y=12.5, X=11, Element=0x0, Trip=0, Hitlag=2.5, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=12, Stretchy X=9)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=4, Angle=0x30, KBG=0xD1, WBKB=0x0, BKB=0x32, Size=8, Z=0, Y=12.5, X=11, Element=0x0, Trip=0, Hitlag=2.5, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=12, Stretchy X=9)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=46)
Asynchronous_Timer(Frames=46)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Script_End()
Script_End()
}
}


17: [1C9FD162]
17: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


18: [1D1238F2]
18: [1D1238F2]
Script:{
Script:{
Set_Frame_Duration(Speed=0.75)
Set_Frame_Duration(Speed=0.75)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=5, Angle=0x2D, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=7, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=5, Angle=0x2D, KBG=0x64, WBKB=0x32, BKB=0x0, Size=4, Z=7, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=5, Angle=0x28, KBG=0x64, WBKB=0x44, BKB=0x0, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=5, Angle=0x28, KBG=0x64, WBKB=0x44, BKB=0x0, Size=4, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x8, Damage=5, Angle=0x26, KBG=0x64, WBKB=0x48, BKB=0x0, Size=3.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x8, Damage=5, Angle=0x26, KBG=0x64, WBKB=0x48, BKB=0x0, Size=3.5, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=0, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=11, Angle=0x24, KBG=0x6A, WBKB=0x0, BKB=0x1C, Size=3.2, Z=3.5, Y=-0.2, X=-0.2, Element=0x5, Trip=0, Hitlag=1.6, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x6, Damage=11, Angle=0x24, KBG=0x6A, WBKB=0x0, BKB=0x1C, Size=3.2, Z=3.5, Y=-0.2, X=-0.2, Element=0x5, Trip=0, Hitlag=1.6, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x6, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=5.7, Z=1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x6, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=5.7, Z=1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x5, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=4.2, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x5, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=4.2, Z=0.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x4, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=3.7, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x3, GID=0x0, Born=0x4, Damage=11, Angle=0x169, KBG=0x6D, WBKB=0x0, BKB=0x1C, Size=3.7, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


19: [1DDF4AA6]
19: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


1A: [211A601B]
1A: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Bone_Intangability(Bone=0x9, Mode=0x2)
Set_Bone_Intangability(Bone=0x9, Mode=0x2)
Set_Bone_Intangability(Bone=0x5, Mode=0x2)
Set_Bone_Intangability(Bone=0x5, Mode=0x2)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x96, KBG=0x1E, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=14, X=8, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=14, Stretchy X=-8)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x96, KBG=0x1E, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=14, X=8, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=14, Stretchy X=-8)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x82, KBG=0x32, WBKB=0x0, BKB=0x55, Size=3, Z=0, Y=11, X=10, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=11, Stretchy X=-10)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x82, KBG=0x32, WBKB=0x0, BKB=0x55, Size=3, Z=0, Y=11, X=10, Element=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x1, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=11, Stretchy X=-10)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5A, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=7, Z=0, Y=20, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5A, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=7, Z=0, Y=20, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=7, Angle=0x5A, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=6, Z=0, Y=14, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=7, Angle=0x5A, KBG=0x5A, WBKB=0x0, BKB=0x46, Size=6, Z=0, Y=14, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_CEDC237E(Unk=0x0)
Unk_CEDC237E(Unk=0x0)
Script_End()
Script_End()
}
}


1B: [21E49500]
1B: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=11, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=5, Z=0, Y=11, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x7, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


1C: [224117F6]
1C: [224117F6]
Script:{
Script:{
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Subroutine(Hash=0xF0F84867)
Subroutine(Hash=0xF0F84867)
Script_End()
Script_End()
}
}


1D: [22D587C4]
1D: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


1E: [22EE56C9]
1E: [22EE56C9]
Script:{
Script:{
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_0202C138(Unk=0x2, Unk=0x0)
Unk_0202C138(Unk=0x2, Unk=0x0)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_0202C138(Unk=0x2, Unk=0x1)
Unk_0202C138(Unk=0x2, Unk=0x1)
Unk_AF41E94E(Unk=0x2, Unk=0x1)
Unk_AF41E94E(Unk=0x2, Unk=0x1)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=3, Angle=0x2D, KBG=0x1E, WBKB=0x0, BKB=0x3C, Size=2, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x1, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=3, Angle=0x2D, KBG=0x1E, WBKB=0x0, BKB=0x3C, Size=2, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x1, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19)
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=6, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19)
Hitbox(ID=0x0, GID=0x0, Born=0x1A, Damage=6, Angle=0x2D, KBG=0x3C, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=0, X=0, Element=0x3, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x1, SFX Level=0x2, SFX Type=0x7, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Unk_A30D3CA2(Unk=0x2, Unk=0x3)
Unk_A30D3CA2(Unk=0x2, Unk=0x3)
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
Unk_C436BF6E(Unk=0x2)
Unk_C436BF6E(Unk=0x2)
Script_End()
Script_End()
}
}


1F: [2343778B]
1F: [2343778B]
Script:{
Script:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Subroutine(Hash=0xF0F84867)
Subroutine(Hash=0xF0F84867)
Script_End()
Script_End()
}
}


20: [24888B77]
20: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=11, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=4)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


21: [258F2AA5]
21: [258F2AA5]
Script:{
Script:{
Set_Frame_Duration(Speed=1.3)
Set_Frame_Duration(Speed=1.3)
Script_End()
Script_End()
}
}


22: [26E0C10B]
22: [26E0C10B]
Script:{
Script:{
REVERSE_LR()
REVERSE_LR()
Script_End()
Script_End()
}
}


23: [2978F979]
23: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


24: [297B19D2]
24: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


25: [29BAE301]
25: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Unk_50730439(Unk=14, Unk=11, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=14, Unk=11, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


26: [29BB09D8]
26: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


27: [2B893AB9]
27: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


28: [2C4B208A]
28: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


29: [2CC6900C]
29: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


2A: [2DACD56A]
2A: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2B: [32872E4C]
2B: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2C: [33A7B0A5]
2C: [33A7B0A5]
Script:{
Script:{
Subroutine(Hash=0x135C86F7)
Subroutine(Hash=0x135C86F7)
Script_End()
Script_End()
}
}


2D: [3513E434]
2D: [3513E434]
Script:{
Script:{
Subroutine(Hash=0x1BA6EBD5)
Subroutine(Hash=0x1BA6EBD5)
Script_End()
Script_End()
}
}


2E: [363EB040]
2E: [363EB040]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x2D, KBG=0x64, WBKB=0x22, BKB=0x0, Size=3, Z=0, Y=11, X=9, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x2D, KBG=0x64, WBKB=0x22, BKB=0x0, Size=3, Z=0, Y=11, X=9, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1.5, Angle=0x2D, KBG=0x64, WBKB=0x32, BKB=0x0, Size=3.8, Z=0, Y=10, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=1.5, Angle=0x2D, KBG=0x64, WBKB=0x32, BKB=0x0, Size=3.8, Z=0, Y=10, X=5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Script_End()
Script_End()
}
}


2F: [36783DB2]
2F: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


30: [37E4F630]
30: [37E4F630]
Script:{
Script:{
Subroutine(Hash=0xB2A13DDE)
Subroutine(Hash=0xB2A13DDE)
Script_End()
Script_End()
}
}


31: [383906E4]
31: [383906E4]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


32: [38411D9B]
32: [38411D9B]
Script:{
Script:{
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0xA, Size=3, Z=0, Y=-3, X=0, Element=0x0, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x10E, KBG=0x50, WBKB=0x0, BKB=0xA, Size=3, Z=0, Y=-3, X=0, Element=0x0, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x2, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=-3, X=0, Element=0xB, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x80000001, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4, Z=0, Y=-3, X=0, Element=0xB, Trip=0, Hitlag=1.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x80000001, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x4, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


33: [3A0AF185]
33: [3A0AF185]
Script:{
Script:{
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Unk_425848C8(Unk=0x2, Unk=0x30)
Unk_425848C8(Unk=0x2, Unk=0x30)
Script_End()
Script_End()
}
}


34: [3C27AF3C]
34: [3C27AF3C]
Script:{
Script:{
Asynchronous_Timer(Frames=50)
Asynchronous_Timer(Frames=50)
Set_Frame_Duration(Speed=0.8)
Set_Frame_Duration(Speed=0.8)
Asynchronous_Timer(Frames=65)
Asynchronous_Timer(Frames=65)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


35: [405F24F2]
35: [405F24F2]
Script:{
Script:{
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=8, Angle=0x50, KBG=0x6E, WBKB=0x0, BKB=0x1E, Size=4.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0xA, Damage=6.5, Angle=0x50, KBG=0x7D, WBKB=0x0, BKB=0x1E, Size=4.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=8, Angle=0x50, KBG=0x6E, WBKB=0x0, BKB=0x1E, Size=3.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=6.5, Angle=0x50, KBG=0x7D, WBKB=0x0, BKB=0x1E, Size=3.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x8, Damage=8, Angle=0x50, KBG=0x6E, WBKB=0x0, BKB=0x1E, Size=3.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x8, Damage=6.5, Angle=0x50, KBG=0x7D, WBKB=0x0, BKB=0x1E, Size=3.6, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


36: [413980D6]
36: [413980D6]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.2, Z=0, Y=9, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=4.2, Z=0, Y=9, X=6, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=9, X=2, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x2D, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=9, X=2, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=9, Unk=8.1)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=9, Unk=8.1)
Unk_1AFDA8E6(Unk=0x1, Unk=0x0, Unk=0x0, Unk=9, Unk=1.1)
Unk_1AFDA8E6(Unk=0x1, Unk=0x0, Unk=0x0, Unk=9, Unk=1.1)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


37: [453B4E68]
37: [453B4E68]
Script:{
Script:{
Subroutine(Hash=0xEB786D3F)
Subroutine(Hash=0xEB786D3F)
Script_End()
Script_End()
}
}


38: [48FD31CB]
38: [48FD31CB]
Script:{
Script:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
REVERSE_LR()
REVERSE_LR()
Unk_50730439(Unk=20, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=20, Unk=13, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


39: [494FB40D]
39: [494FB40D]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=8, Angle=0x49, KBG=0x3C, WBKB=0x0, BKB=0x50, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x0, Born=0x0, Damage=8, Angle=0x49, KBG=0x3C, WBKB=0x0, BKB=0x50, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Res
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Faci