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49 additions
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S.T.A.L.K.E.R.: Lost Alpha official Developers Cut
S.T.A.L.K.E.R.: Lost Alpha official Developers Cut
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Work in progress version!
Work in progress version!
Engine updated: 10th of Dec 2016
Engine updated: Feb 21 2017
Engine version: 1.4000
Engine version: 1.4000
Build number: build 6482
Build number: build 6587
ETA: n/a
ETA: n/a


Fixes:
Fixes:


- fixed incorrect syntax in task_manager for relation
- fixed incorrect syntax in task_manager for relation
- fixed cost for Rat pie
- fixed cost for Rat pie
- fixed crash when trying to talk to wounded military on Pripyat
- fixed crash when trying to talk to wounded military on Pripyat
- fixed the handling of white niva vehicle and the model itself
- fixed the handling of white niva vehicle and the model itself
- fixed the handling of lada cabrio and raf truck
- fixed the handling of lada cabrio and raf truck
- fixed the VIP card dialogue in Bar (Duty arena)
- fixed the VIP card dialogue in Bar (Duty arena)
- fixed unresponsive zombies on Forest
- fixed unresponsive zombies on Forest
- cleaned out all stashes of unused items
- cleaned out all stashes of unused items
- fixed the few invincible monolith soldiers on Darkdolina
- fixed the few invincible monolith soldiers on Darkdolina
- fixed rare error with xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
- fixed rare error with xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
- fixed bugs in sound engine
- fixed bugs in sound engine
- fix for xr_logic.script:42: attempt to index local 'stor' (a nil value)
- fix for xr_logic.script:42: attempt to index local 'stor' (a nil value)
- fixed the tunned white niva (root bone was set too low, it could stuck to small rocks and debris easily)
- fixed the tunned white niva (root bone was set too low, it could stuck to small rocks and debris easily)
- fixed the remaining vibrating windows/glass surfaces on R1 (static lightning) render
- fixed the remaining vibrating windows/glass surfaces on R1 (static lightning) render
- fixed and finetuned water surface on r1 and r3 render
- fixed and finetuned water surface on r1 and r3 render
- added back ammo tracers and bullet holes
- added back ammo tracers and bullet holes
- fixed several sound files
- fixed several sound files
- fixed the unresponsive AI
- fixed the unresponsive AI
- fixed the not properly working 'hit sounds', 'death sounds' (and other sounds) so AI reacts even better
- fixed the not properly working 'hit sounds', 'death sounds' (and other sounds) so AI reacts even better
- fixed the random crashes when using some of the 3rd party graphic overlays, like fps counters or Steam in-game panel
- fixed the random crashes when using some of the 3rd party graphic overlays, like fps counters or Steam in-game panel
- fixed shooting effector
- fixed shooting effector
- fixed water which visible through the fog
- fixed water which visible through the fog
- fixed stripes with rain on DX10/11
- fixed rain stripes on DX10/11
- fixed treasure manager (which gives stash info to player)
- fixed treasure manager (which gives stash info to player)
- fixed some missing strings (text files)
- fixed some missing strings (text files)
- fixed incorrect materials
- fixed incorrect materials
- fixed glows (they won't shine thru the walls)
- fixed glows (they won't shine thru the walls)
- fixed the black fences around Doc's house on Swamp level (wrong surface -> incorrect shadow)
- fixed the black fences around Doc's house on Swamp level (wrong surface -> incorrect shadow)
- fixed smoke particles
- fixed smoke particles
- fixed the intro sound
- fixed the intro sound
- fixed the missing mutant names (when player searches body)
- fixed the missing mutant names (when player searches body)
- fixed and finetuned xr_heli chopper scheme
- fixed and finetuned xr_heli chopper scheme
- fixed bugs in bind_car script for proper NPC detection when actor is behind a vehicle, or stays in it
- fixed bugs in bind_car script for proper NPC detection when actor is behind a vehicle, or stays in it
- fixed mutant cat-head item (was needed for a pda task, but the mutant never spawned it)
- fixed mutant cat-head item (was needed for a pda task, but the mutant never spawned it)
- fixed the bandit scene on Garbage level
- fixed the bandit scene on Garbage level
- fixed translucent dynamic objects (windows, anomalies etc.) which visible through the fog
- fixed translucent dynamic objects (windows, anomalies etc.) which visible through the fog
- fixed the bug at the countryside blockpost, where army always attacked the player on returning from lost factory level
- fixed the bug at the countryside blockpost, where army always attacked the player on returning from lost factory level
- fixed a sidetask on construction site, which could fail due to a missing precondition
- fixed a sidetask on construction site, which could fail due to a missing precondition
- fixed a crash in cordon which happened if you talked to one of Petruha's men without taking the quest from Wolf
- fixed a crash in cordon which happened if you talked to one of Petruha's men without taking the quest from Wolf
- fixed a rare or random crash in the Pripyat Undergrounds level
- fixed a rare or random crash in the Pripyat Undergrounds level
- fixed the sometimes unresponsive codedoor keypad in Pripyat Undergrounds level
- fixed the sometimes unresponsive codedoor keypad in Pripyat Undergrounds level
- fixed the ground detail bump textures, they were too grainy
- fixed the ground detail bump textures, they were too grainy
- added all missing hands models for all new suits
- added all missing hands models for all new suits
- added all missing upgrades to all weapons and armors we had in LA
- added all missing upgrades to all weapons and armors we had in LA
- some mutants were fixed (papakarlo, civil zombie)
- some mutants were fixed (papakarlo, civil zombie)
- crosshair fix
- crosshair fix
- grenade hud fix
- grenade hud fix
- task manager for sidetasks fixed
- task manager for sidetasks fixed
- fixed random bugs in arena (Bar)
- fixed random bugs in arena (Bar)
- fixed sector and material problems in Agroprom level
- fixed sector and material problems in Agroprom level
- fixed geometry bugs on Forest level
- fixed geometry bugs on Forest level
- face culling fixup for details
- many fixes for upgrades
- fixed incorrect visual on actor when he drops his outfit
- fixed repair in upgrade window
- added highlighting of ammo and addons in trade window
- made nightvision to turn off when outfit is out of outfitslot
- fixed zoomin, zoomout, place a mark buttons in PDA map window
- fixed incorrect reading of vectors in user.ltx
- fixed wrong saving of ammo in weapon with grenade launcher
- fixed rendering of translucent models (weapon hud)
- aref geometry has shadows now
- fixed hiding glows on r3 and r4
- cursor is now centered in all dialogs and menu
- fixed crash when destroyable object is destroyed
- moved thirst and hunger to engine from scripts
- added values 'eat_thirst' and 'eat_phy_health' to eatable items
- fixed full recovery hunger and thirst when using food
- fixed incorrect particle positions in hud mode
- fixed inertion, strafes, bobbing for detector
- fixed 'satiety_restore_speed'
- fixed campfires and torch on r3, r4
- disabled drawing relation for monsters and car in carbody wnd
- set texture color for drag items
- mark inventory items in inventory, trade wnd and carbody wnd as in builds
- fixed message when torch is turned off
- fixed the bridge on Darkdolina (columns arent passable from now)
- fixed the uv error on the factory chimney in Cordon

+ all previous patch fixes
+ all previous patch fixes


Addons:
Addons:
- finetuned the dynamic weather on DX9/10 render
- finetuned the dynamic weather on DX9/10 render
- disabled blowouts in Bar until freeplay to avoid a very rare bug
- disabled blowouts in Bar until freeplay to avoid a very rare bug
- disabled the strange cutscene on Swamp on request of fans
- disabled the strange cutscene on Swamp on request of fans
- added more, previously missing xml nodes
- added more, previously missing xml nodes
- added extra behaviour for npcs when they use grenade
- added extra behaviour for npcs when they use grenade
- added steal and sneak behaviour to certain monsters such as zombies, psydogs
- added steal and sneak behaviour to certain monsters such as zombies, psydogs
- tweaked postprocessing to achieve nicer display
- tweaked postprocessing to achieve nicer display
- engine now detects all the sound cards connected to your pc and you can select any of them to use
- engine now detects all the sound cards connected to your pc and you can select any of them to use
- atmospheric ukrainian weather pack with around 50 unique skybox captured in Ukraine (pending)
- atmospheric ukrainian weather pack with around 50 unique skybox captured in Ukraine (pending)
- weather tweaks
- weather tweaks
- HD textures addon for many surfaces, which actually looked lowpoly previously
- HD textures addon for many surfaces, which actually looked lowpoly previously
- HD foliage texture pack (optional)
- HD foliage texture pack (optional)
- more alife on almost all levels, with higher respawn rate
- more alife on almost all levels, with higher respawn rate
- more variety in the mutant relations, to see more epic fights between them
- more variety in the mutant relations, to see more epic fights between them
- more and more sidequests
- more and more sidequests
- doubled the battery duration
- doubled the battery duration
- lowered the fuel usage
- lowered the fuel usage
- lowered the volume of detector sounds
- lowered the volume of detector sounds
- finetuned generic trader files
- finetuned generic trader files
- added more weapon fixer-upgrader npcs (ivancov, guide, ghost, freedom barman, doc, kruglov)
- added more weapon fixer-upgrader npcs (ivancov, guide, ghost, freedom barman, doc, kruglov)
- the lada cabrio is no longer immortal
- the lada cabrio is no longer immortal
- weapon upgrade system from Call of Pripyat
- weapon upgrade system from Call of Pripyat
- added ammo parameters from Call of Pripyat (k_dist, k_air_resistance, k_ap etc...)
- added ammo parameters from Call of Pripyat (k_dist, k_air_resistance, k_ap etc...)
- flight of bullets are now depending on the protection of armour (bullet wont go thru the heavy armor, it will cause ricochet)
- flight of bullets are now depending on the protection of armour (bullet wont go thru the heavy armor, it will cause ricochet)
- grass movement can now be controlled from user.ltx, and from weather files
- grass movement can now be controlled from user.ltx, and from weather files
- grass draw distance now can be set from console from 30 to 240 meters (SoC used 25meter by default)
- grass draw distance now can be set from console from 30 to 240 meters (SoC used 25meter by default)
- sun lumscale, ambient and hemi color can now be controlled from weather, so it can be changed or mixed as the weather changes, creating nice atmosphere
- sun lumscale, ambient and hemi color can now be controlled from weather, so it can be changed or mixed as the weather changes, creating nice atmosphere
- implemented DX11 render mode (with the same bugs as it had in CoP)
- implemented DX11 render mode (with the same bugs as it had in CoP)
- finetuned grass shadows
- finetuned grass shadows
- finetuned grass shading without using grass shadows
- finetuned grass shading without using grass shadows
- re-enabled artefact hunter scheme (wandering and camper npcs search for artefacts)
- re-enabled artefact hunter scheme (wandering and camper npcs search for artefacts)
- re-enabled looting scheme (wandering and sometimes camper npcs loot dead bodies)
- re-enabled looting scheme (wandering and sometimes camper npcs loot dead bodies)
- re-enabled humming, whistling for random npcs to achieve even nicer atmosphere
- re-enabled humming, whistling for random npcs to achieve even nicer atmosphere
- added back some old articles to pda, which we forgot to enable previously
- added back some old articles to pda, which we forgot to enable previously
- upgraded items are now marked with an arrow in left corner, so players will know which one is edited if they have more of the same kind
- upgraded items are now marked with an arrow in left corner, so players will know which one is edited if they have more of the same kind
- weapons and armor huds ported from Call of Pripyat to Lost Alpha
- weapons and armor huds ported from Call of Pripyat to Lost Alpha
- added shaders cache ('r__shaders_cache' console command) which speeds up the loading of shaders when pressed alt+tab
- added shaders cache ('r__shaders_cache' console command) which speeds up the loading of shaders when pressed alt+tab
- added support v3 and v4 skinning types to models. Lost Alpha can load CS and COP models
- added support v3 and v4 skinning types to models. Lost Alpha can load CS and COP models
- made clean up G-buffer each frame to avoid "ghosting" on sky
- made clean up G-buffer each frame to avoid "ghosting" on sky
- added new hud adjust mode to adjust weapons on cop hands
- added new hud adjust mode to adjust weapons on cop hands
- opened up the countryside level a bit more to the east
- opened up the countryside level a bit more to the east
- pripyat secret trader won't disappear after a couple of minutes
- pripyat secret trader won't disappear after a couple of minutes
- several weapons got new animations
- several weapons got new animations
- recompiled Cordon with vegetation changes
- recompiled Cordon with vegetation changes
- recompiled Rostok Factory with geometry and vegetation changes
- recompiled Rostok Factory with geometry and vegetation changes
- recompiled Countryside with vegetation and geometry changes
- recompiled Countryside with vegetation and geometry changes
- btr has a working trunk now
- btr has a working trunk now
- you can bribe the arena guard from now, which means you don't need to wait a week to be able to go thru the arena, you can do it anytime now
- you can bribe the arena guard from now, which means you don't need to wait a week to be able to go thru the arena, you can do it anytime now
- bar's (great metal factory) geometry was changed for easier access
- bar's (great metal factory) geometry was changed for easier access
- added a precondition to Petruha's men, so the game wont crash even if you don't talk to Wolf, they will send you to talk to him first
- added a precondition to Petruha's men, so the game wont crash even if you don't talk to Wolf, they will send you to talk to him first
- added high quality, natural color tree and vegetation textures by Cromm Cruac
- added high quality, natural color tree and vegetation textures by Cromm Cruac
- skills module re-initiated, working on implementing point system (current skills: barter, survivor, sharpshooter, endurance)
- skills module re-initiated, working on implementing point system (current skills: barter, survivor, sharpshooter, endurance)
- all upgrades were rebalanced
- all upgrades were rebalanced
- all artefacts were rebalanced
- all artefacts were rebalanced
- many new smart terrains
- many new smart terrains
- sll texts from scripts, configs were moved to text/ folder
- sll texts from scripts, configs were moved to text/ folder
- extra option to hide/unhide subtasks on pda tasks section
- extra option to hide/unhide subtasks on pda tasks section
- recompiled Agroprom with geometry and vegetation changes
- recompiled Agroprom with geometry and vegetation changes
- recompiled Forest with vegetation changes and extras
- recompiled Forest with vegetation changes and extras
- more suits to wear
- more suits to wear
- added console command to disable/enable sun flares
- depth of field is controlled by weather
- added 'r2_dof_weather' console command for using dof values from weather or from console values
- more types crosshairs
- detectors from Call of Pripyat
- artifacts less appreciable now
- more upgradable items
- made nightvision for helmet and nightvision device (for modmakers)
- on master difficulty removed npc counter from hud and the "beep" sound
- mdded new parameters for artefacts
- now outfits have the same description as artefacts, no need to add parameters of outfit to translation files
- added 'auto_detect_entities' parameter to binoculars so that it could be true or false and also could be upgrated
- added reserved tasks to LA engine, which includes new tab in PDA. infoportion and call_function etc.
- added new parameters to outfit also added them to upgrade list
- added new method 'allow_break_talk_dialog' for xr_meet as in Call of Pripyat
- added console command 'keep_textures_in_ram'
- returned back spawn of artefact when alive entity dies in it as in builds
- made dof effector when actor is aiming
+ all previous patch addons
+ all previous patch addons


STILL WIP:
STILL WIP:
- need to fix Darkdolina bridge (bottom pilons) - recompile needed
- incorrect sunshadows on dx10 render with older ATI-AMD cards (if we can fix)
- incorrect sunshadows on dx10 render with older ATI-AMD cards (if we can fix)
- SweetFX and alikes renderer injectors crash
- SweetFX and alikes renderer injectors crash




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GSC GAMEWORLD | DEZOWAVE 2014.
GSC GAMEWORLD | DEZOWAVE 2014.