Diff
checker
टेक्स्ट
टेक्स्ट
छवियां
दस्तावेज़
Excel
फ़ोल्डर्स
Legal
Enterprise
डेस्कटॉप
मूल्य
साइन इन करें
Diffchecker डेस्कटॉप डाउनलोड करें
टेक्स्ट की तुलना करें
दो टेक्स्ट फ़ाइलों के बीच अंतर ढूंढें
उपकरण
इतिहास
रियल-टाइम एडिटर
अपरिवर्तित संक्षिप्त करें
लाइन रैप बंद
लेआउट
विभाजित
संयुक्त
परिवर्तन हाइलाइट करें
स्मार्ट
शब्द
अक्षर
सिंटैक्स हाइलाइटिंग
सिंटैक्स चुनें
अनदेखा करें
टेक्स्ट बदलें
पहले अंतर पर जाएँ
इनपुट संपादित करें
Diffchecker Desktop
Diffchecker चलाने का सबसे सुरक्षित तरीका। Diffchecker Desktop ऐप पाएं: आपके diffs कभी आपके कंप्यूटर से बाहर नहीं जाते!
Desktop पाएं
HevLib 1.5.6-1.5.7
बनाया गया
पिछला वर्ष
Diff कभी समाप्त नहीं होता
साफ़
निर्यात करें
शेयर करें
समझाएं
80 हटाए गए
लाइनें
कुल
हटाया गया
अक्षर
कुल
हटाया गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
148 लाइनें
सभी को कॉपी करें
3 जोड़े गए
लाइनें
कुल
जोड़ा गया
अक्षर
कुल
जोड़ा गया
इस सुविधा का उपयोग जारी रखने के लिए, अपग्रेड करें
Diff
checker
Pro
मूल्य देखें
72 लाइनें
सभी को कॉपी करें
extends Node
extends Node
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
const MOD_PRIORITY =
-
INF
const MOD_PRIORITY =
INF
const MOD_NAME = "HevLib"
const MOD_NAME = "HevLib"
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
const MOD_VERSION = "1.5.
6
"
const MOD_VERSION = "1.5.
7
"
const MOD_VERSION_MAJOR = 1
const MOD_VERSION_MAJOR = 1
const MOD_VERSION_MINOR = 5
const MOD_VERSION_MINOR = 5
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
const MOD_VERSION_BUGFIX =
6
const MOD_VERSION_BUGFIX =
7
const MOD_VERSION_METADATA = ""
const MOD_VERSION_METADATA = ""
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
const MOD_IS_LIBRARY = true
var modPath:String = get_script().resource_path.get_base_dir() + "/"
var modPath:String = get_script().resource_path.get_base_dir() + "/"
var _savedObjects := []
var _savedObjects := []
var modConfig = {}
var modConfig = {}
var HevLibModMain = true
var HevLibModMain = true
func _init(modLoader = ModLoader):
func _init(modLoader = ModLoader):
l("Initializing DLC")
l("Initializing DLC")
loadDLC()
loadDLC()
loadSettings()
loadSettings()
installScriptExtension("events/TheRing.gd")
installScriptExtension("events/TheRing.gd")
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
installScriptExtension("scenes/equipment/UpgradeGroup.gd")
installScriptExtension("scenes/equipment/hardpoints/EquipmentItemTemplate.gd")
func _ready():
func _ready():
l("Readying")
l("Readying")
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var WebTranslate = preload("res://HevLib/pointers/WebTranslate.gd")
WebTranslate.__webtranslate("https://github.com/rwqfsfasxc100/HevLib",[[modPath + "i18n/en.txt", "|"]])
replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn")
replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn")
if ModLoader.is_debugged:
if ModLoader.is_debugged:
replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn")
replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn")
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
replaceScene("scenes/equipment/Upgrades.tscn", "res://enceladus/Upgrades.tscn")
var NodeNew = Node.new()
NodeNew.set_script(load("res://HevLib/scripts/Variables.gd"))
NodeNew.name = "HevLib~Variables"
var Gamespace_Canvas = load("res://HevLib/ui/core_scenes/_HevLib_Gamespace_Canvas.tscn").instance()
var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance()
var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance()
var CRoot = get_tree().get_root()
var CRoot = get_tree().get_root()
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
CRoot.call_deferred("add_child",NodeNew)
CRoot.call_deferred("add_child",Gamespace_Canvas)
CRoot.call_deferred("add_child",mouse)
CRoot.call_deferred("add_child",mouse)
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
loadTranslationsFromCache()
replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn")
replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn")
replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn")
replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn")
var dir = Directory.new()
var dir = Directory.new()
dir.make_dir_recursive("user://cache/.HevLib_Cache/")
dir.make_dir_recursive("user://cache/.HevLib_Cache/")
var file = File.new()
var file = File.new()
file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE)
file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE)
file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true))
file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true))
file.close()
file.close()
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
var keybind_interrupt = load("res://HevLib/scenes/keymapping/keybind_interrupt.tscn").instance()
CRoot.call_deferred("add_child",keybind_interrupt)
l("Ready")
l("Ready")
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
func loadTranslationsFromCache():
var FolderAccess = preload("res://HevLib/pointers/FolderAccess.gd").new()
var WebTranslateCache = "user://cache/.HevLib_Cache/WebTranslate/"
FolderAccess.__check_folder_exists(WebTranslateCache)
var cacheContent = FolderAccess.__fetch_folder_files(WebTranslateCache, true)
for folder in cacheContent:
var folderPath = WebTranslateCache + folder
var files = FolderAccess.__fetch_folder_files(folderPath)
for file in files:
var filePath = str(folderPath + file)
var ffile = str(file)
var dm = ffile.split("--")[1]
var does = true
if str(dm).ends_with("]"):
does = false
if does:
var vm = dm.split("-~-")
var mv = PoolByteArray()
for itm in vm:
mv.append(int(itm))
var delim = mv.get_string_from_utf8()
updateTL(filePath,delim,false,false)
else:
var dir = Directory.new()
dir.remove(filePath)
func updateTL(path:String, delim:String = ",", useRelativePath:bool = true, fullLogging:bool = true):
if useRelativePath:
path = str(modPath + path)
var fileName = path.split("/")[path.split("/").size() - 1]
var folderName = path.split(fileName)[0]
l("Adding translations from [%s] in [%s]" % [fileName, folderName])
var tlFile:File = File.new()
tlFile.open(path, File.READ)
var translations := []
var translationCount = 0
var csvLine := tlFile.get_line().split(delim)
if fullLogging:
l("Adding translations as: %s" % csvLine)
for i in range(1, csvLine.size()):
var translationObject := Translation.new()
translationObject.locale = csvLine[i]
translations.append(translationObject)
while not tlFile.eof_reached():
csvLine = tlFile.get_csv_line(delim)
if csvLine.size() > 1:
var translationID := csvLine[0]
for i in range(1, csvLine.size()):
translations[i - 1].add_message(translationID, csvLine[i].c_unescape())
if fullLogging:
l("Added translation: %s" % csvLine)
translationCount += 1
tlFile.close()
for translationObject in translations:
TranslationServer.add_translation(translationObject)
l("%s Translations Updated from @ [%s]" % [translationCount, fileName])
func installScriptExtension(path:String):
func installScriptExtension(path:String):
var childPath:String = str(modPath + path)
var childPath:String = str(modPath + path)
var childScript:Script = ResourceLoader.load(childPath)
var childScript:Script = ResourceLoader.load(childPath)
childScript.new()
childScript.new()
var parentScript:Script = childScript.get_base_script()
var parentScript:Script = childScript.get_base_script()
var parentPath:String = parentScript.resource_path
var parentPath:String = parentScript.resource_path
l("Installing script extension: %s <- %s" % [parentPath, childPath])
l("Installing script extension: %s <- %s" % [parentPath, childPath])
childScript.take_over_path(parentPath)
childScript.take_over_path(parentPath)
func replaceScene(newPath:String, oldPath:String = ""):
func replaceScene(newPath:String, oldPath:String = ""):
l("Updating scene: %s" % newPath)
l("Updating scene: %s" % newPath)
if oldPath.empty():
if oldPath.empty():
oldPath = str("res://" + newPath)
oldPath = str("res://" + newPath)
newPath = str(modPath + newPath)
newPath = str(modPath + newPath)
var scene := load(newPath)
var scene := load(newPath)
scene.take_over_path(oldPath)
scene.take_over_path(oldPath)
_savedObjects.append(scene)
_savedObjects.append(scene)
l("Finished updating: %s" % oldPath)
l("Finished updating: %s" % oldPath)
func loadDLC():
func loadDLC():
l("Preloading DLC as workaround")
l("Preloading DLC as workaround")
var DLCLoader:Settings = preload("res://Settings.gd").new()
var DLCLoader:Settings = preload("res://Settings.gd").new()
DLCLoader.loadDLC()
DLCLoader.loadDLC()
DLCLoader.queue_free()
DLCLoader.queue_free()
l("Finished loading DLC")
l("Finished loading DLC")
func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION):
func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION):
Debug.l("[%s V%s]: %s" % [title, version, msg])
Debug.l("[%s V%s]: %s" % [title, version, msg])
func loadSettings():
func loadSettings():
installScriptExtension("Settings.gd")
installScriptExtension("Settings.gd")
l(MOD_NAME + ": Loading mod settings")
l(MOD_NAME + ": Loading mod settings")
var settings = load("res://Settings.gd").new()
var settings = load("res://Settings.gd").new()
settings.load_HevLib_FromFile()
settings.load_HevLib_FromFile()
settings.save_HevLib_ToFile()
settings.save_HevLib_ToFile()
modConfig = settings.HevLib
modConfig = settings.HevLib
l(MOD_NAME + ": Current settings: %s" % modConfig)
l(MOD_NAME + ": Current settings: %s" % modConfig)
settings.queue_free()
settings.queue_free()
l(MOD_NAME + ": Finished loading settings")
l(MOD_NAME + ": Finished loading settings")
कॉपी
कॉपी हुआ
कॉपी
कॉपी हुआ
#
#func repack(node):
# var save = PackedScene.new()
# var NodeAccess = preload("res://HevLib/pointers/NodeAccess.gd").new()
# NodeAccess.__claim_child_ownership(node)
# var ts = save.pack(node.duplicate())
# ResourceSaver.save("user://cache/.HevLib_Cache/Test.tscn", ts)
# pass
सेव किए गए Diffs
ऑरिजनल टेक्स्ट
फ़ाइल खोलें
extends Node const MOD_PRIORITY = -INF const MOD_NAME = "HevLib" const MOD_VERSION = "1.5.6" const MOD_VERSION_MAJOR = 1 const MOD_VERSION_MINOR = 5 const MOD_VERSION_BUGFIX = 6 const MOD_VERSION_METADATA = "" var modPath:String = get_script().resource_path.get_base_dir() + "/" var _savedObjects := [] var modConfig = {} var HevLibModMain = true func _init(modLoader = ModLoader): l("Initializing DLC") loadDLC() loadSettings() installScriptExtension("events/TheRing.gd") installScriptExtension("scenes/equipment/UpgradeGroup.gd") installScriptExtension("scenes/equipment/hardpoints/EquipmentItemTemplate.gd") func _ready(): l("Readying") var WebTranslate = preload("res://HevLib/pointers/WebTranslate.gd") WebTranslate.__webtranslate("https://github.com/rwqfsfasxc100/HevLib",[[modPath + "i18n/en.txt", "|"]]) replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn") if ModLoader.is_debugged: replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn") replaceScene("scenes/equipment/Upgrades.tscn", "res://enceladus/Upgrades.tscn") var NodeNew = Node.new() NodeNew.set_script(load("res://HevLib/scripts/Variables.gd")) NodeNew.name = "HevLib~Variables" var Gamespace_Canvas = load("res://HevLib/ui/core_scenes/_HevLib_Gamespace_Canvas.tscn").instance() var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance() var CRoot = get_tree().get_root() CRoot.call_deferred("add_child",NodeNew) CRoot.call_deferred("add_child",Gamespace_Canvas) CRoot.call_deferred("add_child",mouse) loadTranslationsFromCache() replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn") replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn") var dir = Directory.new() dir.make_dir_recursive("user://cache/.HevLib_Cache/") var file = File.new() file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE) file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true)) file.close() var keybind_interrupt = load("res://HevLib/scenes/keymapping/keybind_interrupt.tscn").instance() CRoot.call_deferred("add_child",keybind_interrupt) l("Ready") func loadTranslationsFromCache(): var FolderAccess = preload("res://HevLib/pointers/FolderAccess.gd").new() var WebTranslateCache = "user://cache/.HevLib_Cache/WebTranslate/" FolderAccess.__check_folder_exists(WebTranslateCache) var cacheContent = FolderAccess.__fetch_folder_files(WebTranslateCache, true) for folder in cacheContent: var folderPath = WebTranslateCache + folder var files = FolderAccess.__fetch_folder_files(folderPath) for file in files: var filePath = str(folderPath + file) var ffile = str(file) var dm = ffile.split("--")[1] var does = true if str(dm).ends_with("]"): does = false if does: var vm = dm.split("-~-") var mv = PoolByteArray() for itm in vm: mv.append(int(itm)) var delim = mv.get_string_from_utf8() updateTL(filePath,delim,false,false) else: var dir = Directory.new() dir.remove(filePath) func updateTL(path:String, delim:String = ",", useRelativePath:bool = true, fullLogging:bool = true): if useRelativePath: path = str(modPath + path) var fileName = path.split("/")[path.split("/").size() - 1] var folderName = path.split(fileName)[0] l("Adding translations from [%s] in [%s]" % [fileName, folderName]) var tlFile:File = File.new() tlFile.open(path, File.READ) var translations := [] var translationCount = 0 var csvLine := tlFile.get_line().split(delim) if fullLogging: l("Adding translations as: %s" % csvLine) for i in range(1, csvLine.size()): var translationObject := Translation.new() translationObject.locale = csvLine[i] translations.append(translationObject) while not tlFile.eof_reached(): csvLine = tlFile.get_csv_line(delim) if csvLine.size() > 1: var translationID := csvLine[0] for i in range(1, csvLine.size()): translations[i - 1].add_message(translationID, csvLine[i].c_unescape()) if fullLogging: l("Added translation: %s" % csvLine) translationCount += 1 tlFile.close() for translationObject in translations: TranslationServer.add_translation(translationObject) l("%s Translations Updated from @ [%s]" % [translationCount, fileName]) func installScriptExtension(path:String): var childPath:String = str(modPath + path) var childScript:Script = ResourceLoader.load(childPath) childScript.new() var parentScript:Script = childScript.get_base_script() var parentPath:String = parentScript.resource_path l("Installing script extension: %s <- %s" % [parentPath, childPath]) childScript.take_over_path(parentPath) func replaceScene(newPath:String, oldPath:String = ""): l("Updating scene: %s" % newPath) if oldPath.empty(): oldPath = str("res://" + newPath) newPath = str(modPath + newPath) var scene := load(newPath) scene.take_over_path(oldPath) _savedObjects.append(scene) l("Finished updating: %s" % oldPath) func loadDLC(): l("Preloading DLC as workaround") var DLCLoader:Settings = preload("res://Settings.gd").new() DLCLoader.loadDLC() DLCLoader.queue_free() l("Finished loading DLC") func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION): Debug.l("[%s V%s]: %s" % [title, version, msg]) func loadSettings(): installScriptExtension("Settings.gd") l(MOD_NAME + ": Loading mod settings") var settings = load("res://Settings.gd").new() settings.load_HevLib_FromFile() settings.save_HevLib_ToFile() modConfig = settings.HevLib l(MOD_NAME + ": Current settings: %s" % modConfig) settings.queue_free() l(MOD_NAME + ": Finished loading settings") # #func repack(node): # var save = PackedScene.new() # var NodeAccess = preload("res://HevLib/pointers/NodeAccess.gd").new() # NodeAccess.__claim_child_ownership(node) # var ts = save.pack(node.duplicate()) # ResourceSaver.save("user://cache/.HevLib_Cache/Test.tscn", ts) # pass
परिवर्तित टेक्स्ट
फ़ाइल खोलें
extends Node const MOD_PRIORITY = INF const MOD_NAME = "HevLib" const MOD_VERSION = "1.5.7" const MOD_VERSION_MAJOR = 1 const MOD_VERSION_MINOR = 5 const MOD_VERSION_BUGFIX = 7 const MOD_VERSION_METADATA = "" const MOD_IS_LIBRARY = true var modPath:String = get_script().resource_path.get_base_dir() + "/" var _savedObjects := [] var modConfig = {} var HevLibModMain = true func _init(modLoader = ModLoader): l("Initializing DLC") loadDLC() loadSettings() installScriptExtension("events/TheRing.gd") func _ready(): l("Readying") replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn") if ModLoader.is_debugged: replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn") var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance() var CRoot = get_tree().get_root() CRoot.call_deferred("add_child",mouse) replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn") replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn") var dir = Directory.new() dir.make_dir_recursive("user://cache/.HevLib_Cache/") var file = File.new() file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE) file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true)) file.close() l("Ready") func installScriptExtension(path:String): var childPath:String = str(modPath + path) var childScript:Script = ResourceLoader.load(childPath) childScript.new() var parentScript:Script = childScript.get_base_script() var parentPath:String = parentScript.resource_path l("Installing script extension: %s <- %s" % [parentPath, childPath]) childScript.take_over_path(parentPath) func replaceScene(newPath:String, oldPath:String = ""): l("Updating scene: %s" % newPath) if oldPath.empty(): oldPath = str("res://" + newPath) newPath = str(modPath + newPath) var scene := load(newPath) scene.take_over_path(oldPath) _savedObjects.append(scene) l("Finished updating: %s" % oldPath) func loadDLC(): l("Preloading DLC as workaround") var DLCLoader:Settings = preload("res://Settings.gd").new() DLCLoader.loadDLC() DLCLoader.queue_free() l("Finished loading DLC") func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION): Debug.l("[%s V%s]: %s" % [title, version, msg]) func loadSettings(): installScriptExtension("Settings.gd") l(MOD_NAME + ": Loading mod settings") var settings = load("res://Settings.gd").new() settings.load_HevLib_FromFile() settings.save_HevLib_ToFile() modConfig = settings.HevLib l(MOD_NAME + ": Current settings: %s" % modConfig) settings.queue_free() l(MOD_NAME + ": Finished loading settings")
अंतर खोजें