Untitled diff

Created Diff never expires
19 removals
115 lines
19 additions
115 lines
m_hEffectEntity = [NULL Entity]
m_hEffectEntity = [NULL Entity]
m_toggle_state = 1
m_toggle_state = 0
m_vecFinalDest = 0.000000 0.000000 0.000000
m_vecFinalDest = 0.000000 0.000000 0.000000
m_bSimulatedEveryTick = true
m_bSimulatedEveryTick = true
m_flVPhysicsUpdateLocalTime = 0
m_flVPhysicsUpdateLocalTime = 2.2200005054474
m_hMovePeer = [NULL Entity]
m_hMovePeer = [NULL Entity]
chainstodoor =
chainstodoor =
noise1 = RotDoorSound.DefaultMove
noise1 = RotDoorSound.DefaultMove
m_flMoveDistance = 90
m_flMoveDistance = 90
locked_sound = RotDoorSound.DefaultLocked
locked_sound = RotDoorSound.DefaultLocked
m_flGroundChangeTime = -20.789999008179
m_flGroundChangeTime = -23.385000228882
m_hGroundEntity = [NULL Entity]
m_hGroundEntity = [NULL Entity]
m_vecAbsVelocity = 0.000000 0.000000 0.000000
m_vecAbsVelocity = 0.000000 0.000000 0.000000
ResponseContext =
ResponseContext =
m_movementType = 0
m_movementType = 0
m_flWait = 4
m_flWait = 4
m_bUnlockedSentence = 0
m_bUnlockedSentence = 0
renderfx = 0
renderfx = 0
m_GMOD_float = 0
m_GMOD_float = 0
m_flPrevAnimTime = -20.789999008179
m_flPrevAnimTime = -23.385000228882
m_takedamage = 0
m_takedamage = 0
nextthink = -1386
nextthink = -1559
m_pParent = [NULL Entity]
m_pParent = [NULL Entity]
m_flElasticity = 1
m_flElasticity = 1
movedir = 1.000000 0.000000 -0.000000
movedir = 1.000000 0.000000 -0.000000
effects = 0
effects = 0
m_vecAngle2 = 0.000000 90.000000 0.000000
m_vecAngle2 = 0.000000 90.000000 0.000000
m_flAnimTime = -20.789999008179
m_flAnimTime = -23.385000228882
m_GMOD_QAngle = 0.000000 0.000000 0.000000
m_GMOD_QAngle = 0.000000 0.000000 0.000000
solidbsp = false
solidbsp = false
m_rgflCoordinateFrame = 1
m_rgflCoordinateFrame = -4.3711388286738e-008
m_flMoveDoneTime = 0
m_flMoveDoneTime = 4.9000000953674
m_flSimulationTime = -19.784999847412
m_flSimulationTime = -1.3200016021729
m_GMOD_Vector = 0.000000 0.000000 0.000000
m_GMOD_Vector = 0.000000 0.000000 0.000000
globalname =
globalname =
m_pBlocker = [NULL Entity]
m_pBlocker = [NULL Entity]
m_GMOD_int = 0
m_GMOD_int = 0
loopmovesound = false
loopmovesound = false
m_vecPosition2 = -6756.000000 -8992.629883 134.000000
m_vecPosition2 = -6756.000000 -8992.629883 134.000000
m_GMOD_bool = false
m_GMOD_bool = false
m_iEFlags = 12845056
m_iEFlags = 4456448
m_strOverrideMaterial = 0
m_strOverrideMaterial = 0
rendercolor = 255 255 255 255
rendercolor = 255 255 255 255
basevelocity = 0.000000 0.000000 0.000000
basevelocity = 0.000000 0.000000 0.000000
m_vecAngle1 = 0.000000 0.000000 0.000000
m_vecAngle1 = 0.000000 0.000000 0.000000
m_flNavIgnoreUntilTime = -20.789999008179
m_flNavIgnoreUntilTime = -23.385000228882
classname = func_door_rotating
classname = func_door_rotating
m_bAnimatedEveryTick = false
m_bAnimatedEveryTick = false
view_ofs = 0.000000 0.000000 0.000000
view_ofs = 0.000000 0.000000 0.000000
m_bLocked = false
m_bLocked = false
m_vecOrigin = -6760.000000 -8992.629883 134.000000
m_vecOrigin = -6760.000000 -8992.629883 134.000000
m_angAbsRotation = 0.000000 0.000000 0.000000
m_angAbsRotation = -0.000000 -90.000000 -0.000000
shadowcastdist = 0
shadowcastdist = 0
m_hOwnerEntity = [NULL Entity]
m_hOwnerEntity = [NULL Entity]
health = 0
health = 0
m_hDamageFilter = [NULL Entity]
m_hDamageFilter = [NULL Entity]
m_GMOD_EHANDLE = [NULL Entity]
m_GMOD_EHANDLE = [NULL Entity]
friction = 1
friction = 1
startclosesound =
startclosesound =
m_flDesiredShadowCastDistance = 0
m_flDesiredShadowCastDistance = 0
m_bLockedSentence = 0
m_bLockedSentence = 0
m_bAlternateSorting = false
m_bAlternateSorting = false
m_fFlags = 0
m_fFlags = 0
m_lifeState = 0
m_lifeState = 0
m_hActivator = [NULL Entity]
m_hActivator = Player [1][Phantom]
TeamNum = 0
TeamNum = 0
texframeindex = 0
texframeindex = 0
m_iTeamNum = 0
m_iTeamNum = 0
modelindex = 143
modelindex = 143
m_sMaster =
m_sMaster =
closesound =
closesound =
model = *142
model = *142
avelocity = 0.000000 0.000000 0.000000
avelocity = 0.000000 0.000000 0.000000
spawnflags = 256
spawnflags = 256
spawnpos = 0
spawnpos = 0
ltime = 0
ltime = 2.2200005054474
m_vecPosition1 = -6760.000000 -8992.629883 134.000000
m_vecPosition1 = -6760.000000 -8992.629883 134.000000
unlocked_sound = DoorSound.Null
unlocked_sound = DoorSound.Null
m_debugOverlays = 0
m_debugOverlays = 0
gravity = 0
gravity = 0
m_nWaterType = 0
m_nWaterType = 0
waterlevel = 0
waterlevel = 0
velocity = 0.000000 0.000000 0.000000
velocity = 0.000000 0.000000 0.000000
m_CollisionGroup = 0
m_CollisionGroup = 0
m_nTransmitStateOwnedCounter = 0
m_nTransmitStateOwnedCounter = 0
m_vecFinalAngle = 0.000000 0.000000 0.000000
m_vecFinalAngle = -0.000000 -90.000000 -0.000000
m_hMoveParent = [NULL Entity]
m_hMoveParent = [NULL Entity]
m_iParentAttachment = 0
m_iParentAttachment = 0
m_MoveCollide = 0
m_MoveCollide = 0
speed = 100
speed = 100
max_health = 0
max_health = 0
target =
target =
touchStamp = 0
touchStamp = 61
m_hMoveChild = [NULL Entity]
m_hMoveChild = [NULL Entity]
m_iName = hlon2
m_iName = hlon2
m_strRealClassName = 102
m_strRealClassName = 102
noise2 = RotDoorSound.DefaultArrive
noise2 = RotDoorSound.DefaultArrive
m_angRotation = 0.000000 0.000000 0.000000
m_angRotation = -0.000000 -90.000000 -0.000000
m_vecMoveAng = 0.000000 1.000000 0.000000
m_vecMoveAng = 0.000000 1.000000 0.000000
ignoredebris = false
ignoredebris = false
WaveHeight = 0
WaveHeight = 0
forceclosed = false
forceclosed = false
m_bDoorGroup = true
m_bDoorGroup = true
m_vecAbsOrigin = -6760.000000 -8992.629883 134.000000
m_vecAbsOrigin = -6760.000000 -8992.629883 134.000000
m_nSimulationTick = -1311
m_nSimulationTick = 0
damagefilter =
damagefilter =
parentname =
parentname =
hammerid = 1584402
hammerid = 1584402
dmg = 0
dmg = 0
rendermode = 0
rendermode = 0
m_flLip = 0
m_flLip = 0
m_MoveType = 7
m_MoveType = 7
m_nLastThinkTick = -1319
m_nLastThinkTick = -1492
m_flHeight = 0
m_flHeight = 0