Untitled diff

Created Diff never expires




0: [00317D90]
0: [00317D90]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=3)
Set_Frame_Duration(Speed=3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


1: [004B3850]
1: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


2: [006CD298]
2: [006CD298]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x2, GID=0x1, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Extended_Special_Hitbox(ID=0x3, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x0, Size=5, Z=0, Y=8, X=-4, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=4)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=0.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x4, GID=0x1, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0x3C, Size=3, Z=0, Y=0.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x3, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


3: [017EB3D5]
3: [017EB3D5]
Script:{
Script:{
Unk_37ED7029(Unk=0x5, Unk=0x1E)
Unk_37ED7029(Unk=0x5, Unk=0x1E)
Unk_C565EF20(Unk=0x0, Unk=0x0)
Unk_C565EF20(Unk=0x0, Unk=0x0)
Unk_3AAAF7D0(Unk=0x0, Unk=0x3C, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x0, Unk=0xFF)
Unk_3AAAF7D0(Unk=0x0, Unk=0x3C, Unk=0x0, Unk=0x0, Unk=0x0, Unk=0xFF, Unk=0x0, Unk=0xFF)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=14, Z=0, Y=8, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=37)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=0, Angle=0x169, KBG=0x0, WBKB=0x0, BKB=0x0, Size=14, Z=0, Y=8, X=7, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0, Action=0x1, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x0, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=37)
Asynchronous_Timer(Frames=31)
Asynchronous_Timer(Frames=31)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
Unk_C565EF20(Unk=0x0, Unk=0x78)
Unk_C565EF20(Unk=0x0, Unk=0x78)
Script_End()
Script_End()
}
}


4: [0317F126]
4: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


5: [039EB28C]
5: [039EB28C]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1.5, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.5, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1.5, Angle=0x5F, KBG=0x64, WBKB=0x0, BKB=0xA, Size=8, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=0.8, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x4, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Script_End()
Script_End()
}
}


6: [03B789CB]
6: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=0, Unk=-5, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-5, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


7: [044DA8FC]
7: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


8: [05C54786]
8: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


9: [06690ABA]
9: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


A: [0B42849C]
A: [0B42849C]
Script:{
Script:{
Subroutine(Hash=0x4C750E28)
Subroutine(Hash=0x4C750E28)
Script_End()
Script_End()
}
}


B: [0B56BEF2]
B: [0B56BEF2]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_425848C8(Unk=0x0, Unk=0x5)
Unk_425848C8(Unk=0x0, Unk=0x5)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x28ADEC4B)
External_Subroutine(Unk=0x28ADEC4B)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
ENABLE_ENERGY(Unk=0x1)
ENABLE_ENERGY(Unk=0x1)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


C: [0C1CB492]
C: [0C1CB492]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x0, BKB=0xA, Size=6, Z=0, Y=8, X=-1, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x6, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=8, Stretchy X=1)
Script_End()
Script_End()
}
}


D: [0C660475]
D: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


E: [0CC803A3]
E: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


F: [107D38F2]
F: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=24, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=24, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


10: [14B86FF8]
10: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


11: [168D716B]
11: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


12: [179E4623]
12: [179E4623]
Script:{
Script:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x46, KBG=0xAA, WBKB=0x0, BKB=0x37, Size=11, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=3, Angle=0x46, KBG=0xAA, WBKB=0x0, BKB=0x37, Size=11, Z=0, Y=8, X=0, Element=0x2, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


13: [17DB0241]
13: [17DB0241]
Script:{
Script:{
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2700000, Unk=0x1)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=7)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=7)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=7)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=7)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x82, Size=4.2, Z=0, Y=0, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x82, Size=4.2, Z=0, Y=0, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x7F, Size=4.2, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x7F, Size=4.2, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=7, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=8, Angle=0x23, KBG=0x9, WBKB=0x0, BKB=0x62, Size=4.2, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=14, Unk=12)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=14, Unk=12)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=2, Unk=12)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=2, Unk=12)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x28, KBG=0x9, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x3)
Delete_Hitbox(id=0x3)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Unk_2E9BD610(Unk=0x41200000, Unk=0xA)
Unk_2E9BD610(Unk=0x41200000, Unk=0xA)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Unk_2E9BD610(Unk=0xC2200000, Unk=0x1)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=5, Angle=0x2D, KBG=0x7D, WBKB=0x0, BKB=0x41, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Unk_2E9BD610(Unk=0xC1F00000, Unk=0x1)
Add_Momentum(Vertical=0, Horizontal=0.4)
Add_Momentum(Vertical=0, Horizontal=0.4)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=38)
Asynchronous_Timer(Frames=38)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Unk_2E9BD610(Unk=0x0, Unk=0xA)
Unk_2E9BD610(Unk=0x0, Unk=0xA)
Asynchronous_Timer(Frames=43)
Asynchronous_Timer(Frames=43)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Add_Momentum(Vertical=0, Horizontal=-0.2)
Script_End()
Script_End()
}
}


14: [18612A5F]
14: [18612A5F]
Script:{
Script:{
Subroutine(Hash=0xD42A6A40)
Subroutine(Hash=0xD42A6A40)
Script_End()
Script_End()
}
}


15: [192152A3]
15: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


16: [1A89BEB6]
16: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.4, Z=0, Y=7, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7, Unk=10.8)
Grab_Collision(ID=0x0, Bone=0x0, Size=2.4, Z=0, Y=7, X=4, Action=0x3F, Air/Ground=0x3, Unk=0x0, Unk=7, Unk=10.8)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


17: [1AACBADD]
17: [1AACBADD]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x28, BKB=0x0, Size=16, Z=0, Y=9, X=-21, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=9, Stretchy X=21)
Extended_Special_Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=0, Angle=0x16F, KBG=0x64, WBKB=0x28, BKB=0x0, Size=16, Z=0, Y=9, X=-21, Element=0x0, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x0, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x8, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x1, Unk=0x1, Flinchless=0x1, Stretchy Z=0, Stretchy Y=9, Stretchy X=21)
Script_End()
Script_End()
}
}


18: [1ADF749F]
18: [1ADF749F]
Script:{
Script:{
Subroutine(Hash=0x971B322A)
Subroutine(Hash=0x971B322A)
Script_End()
Script_End()
}
}


19: [1BA6EBD5]
19: [1BA6EBD5]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=8)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=0, Unk=8)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=0, Unk=14)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=8)
Defensive_Hitbox(Unk=0x2, Unk=0x0, Unk=0, Unk=12, Unk=8)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Defensive_Hitbox(Unk=0x3, Unk=0x0, Unk=0, Unk=12, Unk=14)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x82, Size=4, Z=0, Y=0, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x82, Size=4, Z=0, Y=0, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x7F, Size=4, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x7F, Size=4, Z=0, Y=0, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x2, GID=0x0, Born=0x0, Damage=9, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=8, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x3, GID=0x0, Born=0x0, Damage=9, Angle=0x58, KBG=0xA, WBKB=0x0, BKB=0x62, Size=4, Z=0, Y=12, X=14, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Unk_0F39EC70(Unk=0x2)
Unk_0F39EC70(Unk=0x2)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=14, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=6, Angle=0x56, KBG=0xA, WBKB=0x0, BKB=0x5A, Size=5, Z=0, Y=2, X=12, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x2)
Delete_Hitbox(id=0x3)
Delete_Hitbox(id=0x3)
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x17, Unk=2, Unk=0, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Defensive_Hitbox(Unk=0x1, Unk=0xD, Unk=0, Unk=0, Unk=0)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x17, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=5.5, Z=2, Y=0, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=2, Stretchy Y=0, Stretchy X=4)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x1, GID=0x0, Born=0xD, Damage=6, Angle=0x50, KBG=0x82, WBKB=0x0, BKB=0x37, Size=3, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1A: [1BC6F97C]
1A: [1BC6F97C]
Script:{
Script:{
External_Subroutine(Unk=0x3FA99220)
External_Subroutine(Unk=0x3FA99220)
Script_End()
Script_End()
}
}


1B: [1C9FD162]
1B: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


1C: [1D1238F2]
1C: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=9)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=9)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=5, Unk=13)
Defensive_Hitbox(Unk=0x1, Unk=0x0, Unk=0, Unk=5, Unk=13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x6C, WBKB=0x0, BKB=0x1E, Size=6.2, Z=0, Y=5, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x6C, WBKB=0x0, BKB=0x1E, Size=6.2, Z=0, Y=5, X=9, Element=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x62, WBKB=0x0, BKB=0x1E, Size=5.2, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=17)
Extended_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=16, Angle=0x169, KBG=0x62, WBKB=0x0, BKB=0x1E, Size=5.2, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=17)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1D: [1DDF4AA6]
1D: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


1E: [1E5D7B4D]
1E: [1E5D7B4D]
Script:{
Script:{
Subroutine(Hash=0xE452462E)
Subroutine(Hash=0xE452462E)
Script_End()
Script_End()
}
}


1F: [211A601B]
1F: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Unk_AC811479(Unk=0x0, Unk=0x1)
Unk_AC811479(Unk=0x0, Unk=0x1)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=23.9, X=0.9, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=20.5, Stretchy X=1.4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=23.9, X=0.9, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=20.5, Stretchy X=1.4)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=15.7, X=2.2, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=15.7, X=2.2, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=7.5, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4, Stretchy X=0)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x19, Damage=7, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=5.5, Z=0, Y=7.5, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=4, Stretchy X=0)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=5, Angle=0x5F, KBG=0x5A, WBKB=0x0, BKB=0x3C, Size=8, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=6, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x23, Size=5.5, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Hitbox(ID=0x1, GID=0x0, Born=0x19, Damage=6, Angle=0x55, KBG=0x78, WBKB=0x0, BKB=0x23, Size=5.5, Z=0, Y=-1, X=0, Element=0x19, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


20: [215F0212]
20: [215F0212]
Script:{
Script:{
Unk_425848C8(Unk=0x0, Unk=0xD)
Unk_425848C8(Unk=0x0, Unk=0xD)
Script_End()
Script_End()
}
}


21: [21E49500]
21: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=11, X=9, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5.5, Z=0, Y=11, X=9, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


22: [22D587C4]
22: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


23: [24888B77]
23: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=-13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=-5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=23)
Asynchronous_Timer(Frames=23)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Defensive_Hitbox(Unk=0x0, Unk=0x0, Unk=0, Unk=5, Unk=13)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Unk_AC811479(Unk=0x15, Unk=0xFFFFFFFF)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=13, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


24: [253C1085]
24: [253C1085]
Script:{
Script:{
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


25: [259AB4BB]
25: [259AB4BB]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
REVERSE_LR()
REVERSE_LR()
Unk_425848C8(Unk=0x0, Unk=0x3)
Unk_425848C8(Unk=0x0, Unk=0x3)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
External_Subroutine(Unk=0x36E4ADFE)
External_Subroutine(Unk=0x36E4ADFE)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Asynchronous_Timer(Frames=27)
Asynchronous_Timer(Frames=27)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


26: [28ADEC4B]
26: [28ADEC4B]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=12, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=12, Z=0, Y=7.5, X=6, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=7.5, Stretchy X=8)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=8, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Extended_Special_Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x32, KBG=0x6B, WBKB=0x0, BKB=0x37, Size=8, Z=0, Y=6.4, X=20, Element=0x2, Trip=0, Hitlag=1.4, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xA, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0, Stretchy Y=6.4, Stretchy X=-2)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


27: [296148F1]
27: [296148F1]
Script:{
Script:{
External_Subroutine(Unk=0x3FA99220)
External_Subroutine(Unk=0x3FA99220)
Script_End()
Script_End()
}
}


28: [2978F979]
28: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


29: [2
29: [2