Untitled diff

Created Diff never expires




0: [00317D90]
0: [00317D90]
Script:{
Script:{
Subroutine(Hash=0x8DF53B25)
Subroutine(Hash=0x8DF53B25)
Script_End()
Script_End()
}
}


1: [004B3850]
1: [004B3850]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


2: [0317F126]
2: [0317F126]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x6DB20AB7)
External_Subroutine(Unk=0x6DB20AB7)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0x4FBD2A28)
External_Subroutine(Unk=0x4FBD2A28)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


3: [03B789CB]
3: [03B789CB]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Unk_50730439(Unk=0, Unk=-2.3, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=-2.3, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


4: [044DA8FC]
4: [044DA8FC]
Script:{
Script:{
Subroutine(Hash=0x99E49994)
Subroutine(Hash=0x99E49994)
Script_End()
Script_End()
}
}


5: [05C54786]
5: [05C54786]
Script:{
Script:{
Subroutine(Hash=0x36B7565D)
Subroutine(Hash=0x36B7565D)
Script_End()
Script_End()
}
}


6: [06690ABA]
6: [06690ABA]
Script:{
Script:{
External_Subroutine(Unk=0x7EFCFF98)
External_Subroutine(Unk=0x7EFCFF98)
Script_End()
Script_End()
}
}


7: [0C660475]
7: [0C660475]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


8: [0CC803A3]
8: [0CC803A3]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


9: [107D38F2]
9: [107D38F2]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_50730439(Unk=0, Unk=23, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=0, Unk=23, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


A: [12AA506E]
A: [12AA506E]
Script:{
Script:{
Set_Bone_Intangability(Bone=0xC, Mode=0x3)
Set_Bone_Intangability(Bone=0xC, Mode=0x3)
Set_Bone_Intangability(Bone=0x13, Mode=0x3)
Set_Bone_Intangability(Bone=0x13, Mode=0x3)
Set_Bone_Intangability(Bone=0x15, Mode=0x3)
Set_Bone_Intangability(Bone=0x15, Mode=0x3)
Set_Bone_Intangability(Bone=0xF, Mode=0x3)
Set_Bone_Intangability(Bone=0xF, Mode=0x3)
Set_Bone_Intangability(Bone=0x16, Mode=0x3)
Set_Bone_Intangability(Bone=0x16, Mode=0x3)
Set_Bone_Intangability(Bone=0x10, Mode=0x3)
Set_Bone_Intangability(Bone=0x10, Mode=0x3)
Set_Bone_Intangability(Bone=0x8, Mode=0x3)
Set_Bone_Intangability(Bone=0x8, Mode=0x3)
Set_Bone_Intangability(Bone=0x4, Mode=0x3)
Set_Bone_Intangability(Bone=0x4, Mode=0x3)
Set_Bone_Intangability(Bone=0x9, Mode=0x3)
Set_Bone_Intangability(Bone=0x9, Mode=0x3)
Set_Bone_Intangability(Bone=0x5, Mode=0x3)
Set_Bone_Intangability(Bone=0x5, Mode=0x3)
Set_Bone_Intangability(Bone=0x2, Mode=0x0)
Set_Bone_Intangability(Bone=0x2, Mode=0x0)
Script_End()
Script_End()
}
}


B: [135C86F7]
B: [135C86F7]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x2000007D)
IS_FLAG_WORK(Unk=0x2000007D)
TRUE(Unk=0x8)
TRUE(Unk=0x8)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
FALSE(Unk=0x6)
FALSE(Unk=0x6)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


C: [14B86FF8]
C: [14B86FF8]
Script:{
Script:{
External_Subroutine(Unk=0x36783DB2)
External_Subroutine(Unk=0x36783DB2)
Script_End()
Script_End()
}
}


D: [14F046F9]
D: [14F046F9]
Script:{
Script:{
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x2D, KBG=0x5A, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x2D, KBG=0x5A, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=1.2, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


E: [161E62DA]
E: [161E62DA]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Set_Frame_Duration(Speed=1.3)
Set_Frame_Duration(Speed=1.3)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


F: [168D716B]
F: [168D716B]
Script:{
Script:{
Subroutine(Hash=0xEED45ECD)
Subroutine(Hash=0xEED45ECD)
Script_End()
Script_End()
}
}


10: [192152A3]
10: [192152A3]
Script:{
Script:{
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0xC8F9E44F)
External_Subroutine(Unk=0xC8F9E44F)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xFC7E1BE8)
External_Subroutine(Unk=0xFC7E1BE8)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
MOT_SET_RATE(Unk=0.6)
MOT_SET_RATE(Unk=0.6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


11: [1A65EEA6]
11: [1A65EEA6]
Script:{
Script:{
Subroutine(Hash=0xD62EAEB9)
Subroutine(Hash=0xD62EAEB9)
Script_End()
Script_End()
}
}


12: [1A89BEB6]
12: [1A89BEB6]
Script:{
Script:{
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
Unk_548F2D4C(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x40D33333, Unk=0x412B3333, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x0, Unk=0x0, Unk=0x40400000, Unk=0x0, Unk=0x40D33333, Unk=0x412B3333, Unk=0x3F, Unk=0x3)
External_Subroutine(Unk=0x49FA5BDD)
External_Subroutine(Unk=0x49FA5BDD)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Unk_548F2D4C(Unk=0x1, Unk=0x0, Unk=0x40600000, Unk=0x0, Unk=0x40D33333, Unk=0x41880000, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x1, Unk=0x0, Unk=0x40600000, Unk=0x0, Unk=0x40D33333, Unk=0x41880000, Unk=0x3F, Unk=0x3)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
Unk_548F2D4C(Unk=0x2, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x40D33333, Unk=0x41C00000, Unk=0x3F, Unk=0x3)
Unk_548F2D4C(Unk=0x2, Unk=0x0, Unk=0x40800000, Unk=0x0, Unk=0x40D33333, Unk=0x41C00000, Unk=0x3F, Unk=0x3)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
Terminate_Grab_Collisions()
Terminate_Grab_Collisions()
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


13: [1C9FD162]
13: [1C9FD162]
Script:{
Script:{
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
Set_bit(Unk=0x2100000E)
Set_bit(Unk=0x2100000E)
Script_End()
Script_End()
}
}


14: [1D081E2E]
14: [1D081E2E]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x2100000E)
IS_FLAG_WORK(Unk=0x2100000E)
TRUE(Unk=0x2E)
TRUE(Unk=0x2E)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=1, Angle=0x32, KBG=0x6C, WBKB=0x0, BKB=0x32, Size=6, Z=0, Y=2.8, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=1, Angle=0x32, KBG=0x6C, WBKB=0x0, BKB=0x32, Size=6, Z=0, Y=2.8, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
FALSE(Unk=0x2C)
FALSE(Unk=0x2C)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=1, Angle=0x169, KBG=0x42, WBKB=0x0, BKB=0x28, Size=6, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=1, Angle=0x169, KBG=0x42, WBKB=0x0, BKB=0x28, Size=6, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


15: [1D1238F2]
15: [1D1238F2]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_bit(Unk=0x2100001B)
Set_bit(Unk=0x2100001B)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Hitbox(ID=0x0, GID=0x0, Born=0x3E8, Damage=16, Angle=0x169, KBG=0x61, WBKB=0x0, BKB=0x19, Size=4.8, Z=0, Y=5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x0, GID=0x0, Born=0x3E8, Damage=16, Angle=0x169, KBG=0x63, WBKB=0x0, BKB=0x19, Size=4.8, Z=0, Y=5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x169, KBG=0x61, WBKB=0x0, BKB=0x19, Size=3, Z=0, Y=6.5, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x1, GID=0x0, Born=0x0, Damage=15, Angle=0x169, KBG=0x63, WBKB=0x0, BKB=0x19, Size=3, Z=0, Y=6.5, X=11.5, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Hitbox(ID=0x0, GID=0x0, Born=0x3E8, Damage=9, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x19, Size=4, Z=0, Y=5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Hitbox(ID=0x0, GID=0x0, Born=0x3E8, Damage=9, Angle=0x169, KBG=0x66, WBKB=0x0, BKB=0x19, Size=4, Z=0, Y=5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x0)
Delete_Hitbox(id=0x1)
Delete_Hitbox(id=0x1)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


16: [1DDF4AA6]
16: [1DDF4AA6]
Script:{
Script:{
Asynchronous_Timer(Frames=19)
Asynchronous_Timer(Frames=19)
Unk_E74D94EE(Unk=0x0)
Unk_E74D94EE(Unk=0x0)
Script_End()
Script_End()
}
}


17: [211A601B]
17: [211A601B]
Script:{
Script:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Set_Bone_Intangability(Bone=0xC, Mode=0x2)
Set_Bone_Intangability(Bone=0xC, Mode=0x2)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Hitbox(ID=0x0, GID=0x0, Born=0x3, Damage=7, Angle=0x60, KBG=0x64, WBKB=0x0, BKB=0x32, Size=6.5, Z=10, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1)
Hitbox(ID=0x0, GID=0x0, Born=0x3, Damage=7, Angle=0x60, KBG=0x64, WBKB=0x0, BKB=0x32, Size=6.5, Z=10, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
External_Subroutine(Unk=0x565F2FA0)
External_Subroutine(Unk=0x565F2FA0)
Script_End()
Script_End()
}
}


18: [21E49500]
18: [21E49500]
Script:{
Script:{
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.25, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5, Z=0, Y=8, X=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=3.25, Angle=0x169, KBG=0x64, WBKB=0x1E, BKB=0x0, Size=5, Z=0, Y=8, X=13, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x3, Unk=0x1, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Synchronous_Timer(Frames=1)
Synchronous_Timer(Frames=1)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


19: [22D587C4]
19: [22D587C4]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Unk_F6D9DCF6(Unk=0x3, Unk=1.1)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x78015C48)
External_Subroutine(Unk=0x78015C48)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Unk_F6D9DCF6(Unk=0xA, Unk=1)
Script_End()
Script_End()
}
}


1A: [24888B77]
1A: [24888B77]
Script:{
Script:{
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-4)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=14, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=4)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1B: [259AB4BB]
1B: [259AB4BB]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_Frame_Duration(Speed=2)
Set_Frame_Duration(Speed=2)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Set_Frame_Duration(Speed=1)
Set_Frame_Duration(Speed=1)
Script_End()
Script_End()
}
}


1C: [2739DEC0]
1C: [2739DEC0]
Script:{
Script:{
Unk_A4F1B325(Unk=0x0)
Unk_A4F1B325(Unk=0x0)
Script_End()
Script_End()
}
}


1D: [2978F979]
1D: [2978F979]
Script:{
Script:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=21)
Asynchronous_Timer(Frames=21)
Set_bit(Unk=0x2100000F)
Set_bit(Unk=0x2100000F)
Script_End()
Script_End()
}
}


1E: [297B19D2]
1E: [297B19D2]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0xA77F5925)
External_Subroutine(Unk=0xA77F5925)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


1F: [29BAE301]
1F: [29BAE301]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_50730439(Unk=14, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=14, Unk=10, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


20: [29BB09D8]
20: [29BB09D8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x94CEFF71)
External_Subroutine(Unk=0x94CEFF71)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


21: [2B893AB9]
21: [2B893AB9]
Script:{
Script:{
External_Subroutine(Unk=0xBC64B03D)
External_Subroutine(Unk=0xBC64B03D)
Script_End()
Script_End()
}
}


22: [2C4B208A]
22: [2C4B208A]
Script:{
Script:{
Subroutine(Hash=0x9DD471AC)
Subroutine(Hash=0x9DD471AC)
Script_End()
Script_End()
}
}


23: [2CC6900C]
23: [2CC6900C]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


24: [2DACD56A]
24: [2DACD56A]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xC189E41B)
External_Subroutine(Unk=0xC189E41B)
Unk_42998FB4(Unk=0x1)
Unk_42998FB4(Unk=0x1)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


25: [2E944239]
25: [2E944239]
Script:{
Script:{
IS_FLAG_WORK(Unk=0x20000082)
IS_FLAG_WORK(Unk=0x20000082)
TRUE(Unk=0x4)
TRUE(Unk=0x4)
FALSE(Unk=0x4)
FALSE(Unk=0x4)
Generate_Weapon(ID=0x1)
Generate_Weapon(ID=0x1)
Script_End()
Script_End()
}
}


26: [32872E4C]
26: [32872E4C]
Script:{
Script:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0xA871C206)
External_Subroutine(Unk=0xA871C206)
Unk_42998FB4(Unk=0x0)
Unk_42998FB4(Unk=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


27: [32E9BFEF]
27: [32E9BFEF]
Script:{
Script:{
Subroutine(Hash=0xFEA2FFF0)
Subroutine(Hash=0xFEA2FFF0)
Script_End()
Script_End()
}
}


28: [33A7B0A5]
28: [33A7B0A5]
Script:{
Script:{
Subroutine(Hash=0x135C86F7)
Subroutine(Hash=0x135C86F7)
Script_End()
Script_End()
}
}


29: [363EB040]
29: [363EB040]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x1A, BKB=0x0, Size=4.2, Z=4.9, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x0, GID=0x0, Born=0x16, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x1A, BKB=0x0, Size=4.2, Z=4.9, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=2, Angle=0x169, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.2, Z=-2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Hitbox(ID=0x1, GID=0x0, Born=0x16, Damage=2, Angle=0x169, KBG=0x64, WBKB=0xF, BKB=0x0, Size=3.2, Z=-2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x4)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Set_bit(Unk=0x21000013)
Set_bit(Unk=0x21000013)
Script_End()
Script_End()
}
}


2A: [36783DB2]
2A: [36783DB2]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


2B: [383906E4]
2B: [383906E4]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


2C: [405F24F2]
2C: [405F24F2]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Hitbox(ID=0x0, GID=0x0, Born=0x8, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0xD, Size=4.4, Z=1.2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x8, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0xD, Size=4.4, Z=1.2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0xD, Size=5.5, Z=2.2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=10, Angle=0x46, KBG=0x64, WBKB=0x0, BKB=0xD, Size=5.5, Z=2.2, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=32)
Asynchronous_Timer(Frames=32)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


2D: [413980D6]
2D: [413980D6]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=5, Z=5.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=5, Z=5.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=2.5, Z=1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=2.5, Z=1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=2.5, Z=-1.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x9, Damage=4, Angle=0x169, KBG=0x6A, WBKB=0x0, BKB=0x2D, Size=2.5, Z=-1.5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Unk_684264C9(Unk=0x0, Unk=3.6)
Unk_684264C9(Unk=0x0, Unk=3.6)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


2E: [421AA502]
2E: [421AA502]
Script:{
Script:{
Set_Frame_Duration(Speed=1.2)
Set_Frame_Duration(Speed=1.2)
Script_End()
Script_End()
}
}


2F: [43293E83]
2F: [43293E83]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Script_End()
Script_End()
}
}


30: [4417969E]
30: [4417969E]
Script:{
Script:{
Subroutine(Hash=0x421AA502)
Subroutine(Hash=0x421AA502)
Script_End()
Script_End()
}
}


31: [453B4E68]
31: [453B4E68]
Script:{
Script:{
Subroutine(Hash=0xEB786D3F)
Subroutine(Hash=0xEB786D3F)
Script_End()
Script_End()
}
}


32: [4542565E]
32: [4542565E]
Script:{
Script:{
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_E74D94EE(Unk=0x26)
Unk_E74D94EE(Unk=0x26)
Script_End()
Script_End()
}
}


33: [45EE8F79]
33: [45EE8F79]
Script:{
Script:{
Subroutine(Hash=0x89A5CF66)
Subroutine(Hash=0x89A5CF66)
Script_End()
Script_End()
}
}


34: [47A18FD5]
34: [47A18FD5]
Script:{
Script:{
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=7, Angle=0x5C, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=5, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=7, Angle=0x5C, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=5, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x2, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=6, Angle=0x56, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=4.2, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=6, Angle=0x56, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=4.2, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=5, Angle=0x32, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=3.5, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Extended_Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=5, Angle=0x32, KBG=0x5A, WBKB=0x0, BKB=0x28, Size=3.5, Z=-0.5, Y=3, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0x0, Unk=0x0, Unk=0x0, Facing Restriction=0x0, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Stretchy Z=0.5, Stretchy Y=3, Stretchy X=0)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


35: [48FD31CB]
35: [48FD31CB]
Script:{
Script:{
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_50730439(Unk=-11, Unk=16, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=-11, Unk=16, Unk=0x1, Unk=0x0, Unk=0x2)
REVERSE_LR()
REVERSE_LR()
Script_End()
Script_End()
}
}


36: [494FB40D]
36: [494FB40D]
Script:{
Script:{
Throw_Specifier(ID=0x0, Born=0x0, Damage=5, Angle=0x59, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x0, Born=0x0, Damage=5, Angle=0x59, KBG=0x64, WBKB=0x0, BKB=0x3C, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Throw_Specifier(ID=0x1, Born=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Element=0x0, Z=0x0, Y=1, X=1, SFX Level=0x0, SFX Type=0x0, Facing Restriction=0x3, Unk=0x1, Unk=0x1, Type=0x8)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Throw_Applier(ID=0x0, Bone=0x1A, Unk=0x11000005, Unk=0x11000006, Unk=0x11000007)
Script_End()
Script_End()
}
}


37: [4B6236D7]
37: [4B6236D7]
Script:{
Script:{
Subroutine(Hash=0x4509EDDD)
Subroutine(Hash=0x4509EDDD)
Script_End()
Script_End()
}
}


38: [4D37E2FD]
38: [4D37E2FD]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, GID=0x0, Born=0x5, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=4, Z=6, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x5, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=4, Z=6, Y=-0.5, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x5, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x5, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=4, Z=0, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x3, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3, Z=1.1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x2, GID=0x0, Born=0x3, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=3, Z=1.1, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=3)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


39: [4E38AB85]
39: [4E38AB85]
Script:{
Script:{
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=15, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=5)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=22)
Asynchronous_Timer(Frames=22)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-4)
Extended_Hitbox(ID=0x0, GID=0x0, Born=0x0, Damage=7, Angle=0x30, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, Z=0, Y=5, X=-15, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, Shield Damage=0x8, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Stretchy Z=0, Stretchy Y=5, Stretchy X=-4)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


3A: [4F90F5D2]
3A: [4F90F5D2]
Script:{
Script:{
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
Unk_50730439(Unk=13, Unk=14, Unk=0x1, Unk=0x0, Unk=0x2)
Unk_50730439(Unk=13, Unk=14, Unk=0x1, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


3B: [51C12B1A]
3B: [51C12B1A]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_745B20A7(Unk=0x11000010)
Unk_745B20A7(Unk=0x11000010)
Script_End()
Script_End()
}
}


3C: [52892616]
3C: [52892616]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Unk_E1E1ED52(Unk=0x0, Unk=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_87C50592(Unk=0x2)
Unk_87C50592(Unk=0x2)
Script_End()
Script_End()
}
}


3D: [529D842D]
3D: [529D842D]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Generate_Weapon(ID=0x2)
Generate_Weapon(ID=0x2)
Script_End()
Script_End()
}
}


3E: [52BF734B]
3E: [52BF734B]
Script:{
Script:{
MOT_SET_RATE(Unk=0.5)
MOT_SET_RATE(Unk=0.5)
Unk_F6D9DCF6(Unk=0x6, Unk=1.4)
Unk_F6D9DCF6(Unk=0x6, Unk=1.4)
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0x2A3973EF)
External_Subroutine(Unk=0x2A3973EF)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
MOT_SET_RATE(Unk=0.8)
MOT_SET_RATE(Unk=0.8)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Unk_F6D9DCF6(Unk=0xC, Unk=1)
Unk_F6D9DCF6(Unk=0xC, Unk=1)
Asynchronous_Timer(Frames=26)
Asynchronous_Timer(Frames=26)
Unk_745B20A7(Unk=0x11000004)
Unk_745B20A7(Unk=0x11000004)
Script_End()
Script_End()
}
}


3F: [53E355D8]
3F: [53E355D8]
Script:{
Script:{
Subroutine(Hash=0x7569EDAC)
Subroutine(Hash=0x7569EDAC)
Script_End()
Script_End()
}
}


40: [565F2FA0]
40: [565F2FA0]
Script:{
Script:{
Set_Bone_Intangability(Bone=0xC, Mode=0x0)
Set_Bone_Intangability(Bone=0xC, Mode=0x0)
Set_Bone_Intangability(Bone=0x13, Mode=0x0)
Set_Bone_Intangability(Bone=0x13, Mode=0x0)
Set_Bone_Intangability(Bone=0x15, Mode=0x0)
Set_Bone_Intangability(Bone=0x15, Mode=0x0)
Set_Bone_Intangability(Bone=0xF, Mode=0x0)
Set_Bone_Intangability(Bone=0xF, Mode=0x0)
Set_Bone_Intangability(Bone=0x16, Mode=0x0)
Set_Bone_Intangability(Bone=0x16, Mode=0x0)
Set_Bone_Intangability(Bone=0x10, Mode=0x0)
Set_Bone_Intangability(Bone=0x10, Mode=0x0)
Set_Bone_Intangability(Bone=0x8, Mode=0x0)
Set_Bone_Intangability(Bone=0x8, Mode=0x0)
Set_Bone_Intangability(Bone=0x4, Mode=0x0)
Set_Bone_Intangability(Bone=0x4, Mode=0x0)
Set_Bone_Intangability(Bone=0x9, Mode=0x0)
Set_Bone_Intangability(Bone=0x9, Mode=0x0)
Set_Bone_Intangability(Bone=0x5, Mode=0x0)
Set_Bone_Intangability(Bone=0x5, Mode=0x0)
Set_Bone_Intangability(Bone=0x2, Mode=0x3)
Set_Bone_Intangability(Bone=0x2, Mode=0x3)
Script_End()
Script_End()
}
}


41: [5911ED5D]
41: [5911ED5D]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Set_bit(Unk=0x21000011)
Set_bit(Unk=0x21000011)
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
External_Subroutine(Unk=0xF5477682)
External_Subroutine(Unk=0xF5477682)
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
Script_End()
Script_End()
}
}


42: [59D1FD57]
42: [59D1FD57]
Script:{
Script:{
Asynchronous_Timer(Frames=41)
Asynchronous_Timer(Frames=41)
Set_Armor(State=0x1, Type=0x0)
Set_Armor(State=0x1, Type=0x0)
Asynchronous_Timer(Frames=51)
Asynchronous_Timer(Frames=51)
External_Subroutine(Unk=0xC6F6D0D6)
External_Subroutine(Unk=0xC6F6D0D6)
Set_Armor(State=0x0, Type=0x0)
Set_Armor(State=0x0, Type=0x0)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Synchronous_Timer(Frames=10)
Synchronous_Timer(Frames=10)
Unk_BB400CDA(Unk=0x3, Unk=0x0, Unk=0x2)
Unk_BB400CDA(Unk=0x3, Unk=0x0, Unk=0x2)
Script_End()
Script_End()
}
}


43: [5ADD4C79]
43: [5ADD4C79]
Script:{
Script:{
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000F)
Clear_bit(Unk=0x2100000F)
Script_End()
Script_End()
}
}


44: [5C4D24BA]
44: [5C4D24BA]
Script:{
Script:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
External_Subroutine(Unk=0x8F5590F9)
External_Subroutine(Unk=0x8F5590F9)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
External_Subroutine(Unk=0xDE3BA125)
External_Subroutine(Unk=0xDE3BA125)
Asynchronous_Timer(Frames=14)
Asynchronous_Timer(Frames=14)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


45: [5C5E5525]
45: [5C5E5525]
Script:{
Script:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Unk_965E035A()
Unk_965E035A()
Script_End()
Script_End()
}
}


46: [5DC621E5]
46: [5DC621E5]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
External_Subroutine(Unk=0x93B1CBBC)
External_Subroutine(Unk=0x93B1CBBC)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Script_End()
Script_End()
}
}


47: [5DCB2AF4]
47: [5DCB2AF4]
Script:{
Script:{
Unk_F6D9DCF6(Unk=0x2, Unk=0.4)
Unk_F6D9DCF6(Unk=0x2, Unk=0.4)
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Unk_F6D9DCF6(Unk=0x4, Unk=2.6)
Unk_F6D9DCF6(Unk=0x4, Unk=2.6)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Unk_838B5229(Unk=0x64)
Unk_838B5229(Unk=0x64)
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
External_Subroutine(Unk=0x31898597)
External_Subroutine(Unk=0x31898597)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Unk_F6D9DCF6(Unk=0x14, Unk=1)
Unk_F6D9DCF6(Unk=0x14, Unk=1)
Script_End()
Script_End()
}
}


48: [5F52B259]
48: [5F52B259]
Script:{
Script:{
Set_Loop(Iterations=10)
Set_Loop(Iterations=10)
External_Subroutine(Unk=0xD37D02B4)
External_Subroutine(Unk=0xD37D02B4)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=-1, Unk=5.2)
Unk_1AFDA8E6(Unk=0x0, Unk=0x0, Unk=0x0, Unk=-1, Unk=5.2)
Unk_1AFDA8E6(Unk=0x1, Unk=0x0, Unk=0x0, Unk=-1, Unk=-5.2)
Unk_1AFDA8E6(Unk=0x1, Unk=0x0, Unk=0x0, Unk=-1, Unk=-5.2)
Unk_1AFDA8E6(Unk=0x2, Unk=0x0, Unk=0x0, Unk=9, Unk=5.2)
Unk_1AFDA8E6(Unk=0x2, Unk=0x0, Unk=0x0, Unk=9, Unk=5.2)
Unk_1AFDA8E6(Unk=0x3, Unk=0x0, Unk=0x0, Unk=9, Unk=-5.2)
Unk_1AFDA8E6(Unk=0x3, Unk=0x0, Unk=0x0, Unk=9, Unk=-5.2)
Synchronous_Timer(Frames=2)
Synchronous_Timer(Frames=2)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Goto(Unk=-29)
Goto(Unk=-29)
Script_End()
Script_End()
}
}


49: [60216DF8]
49: [60216DF8]
Script:{
Script:{
Subroutine(Hash=0x9E895D8D)
Subroutine(Hash=0x9E895D8D)
Script_End()
Script_End()
}
}


4A: [61C011E8]
4A: [61C011E8]
Script:{
Script:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Unk_2D942090(Unk=0x1)
Unk_2D942090(Unk=0x1)
Script_End()
Script_End()
}
}


4B: [63D208D1]
4B: [63D208D1]
Script:{
Script:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Generate_Weapon(ID=0x0)
Generate_Weapon(ID=0x0)
Script_End()
Script_End()
}
}


4C: [63F7766F]
4C: [63F7766F]
Script:{
Script:{
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xC, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Special_Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x46, KBG=0x5A, WBKB=0x0, BKB=0x1E, Size=5, Z=0, Y=2.5, X=0, Element=0x2, Trip=0, Hitlag=0.8, SDI=0.8, Clang=0x0, Rebound=0x0, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, Action=0x3F, Unk=0x0, Unk=0xF, Unk=0x0, Blockablity=0x1, Reflectablity=0x0, Absorbability=0x0, Rehit Rate=0xC, Unk=0x0, Unk=0x0, Facing Restriction=0x1, Unk=0x0, Friendly Fire=0x0, Disable Hitlag=0x0, Unk=0x0, Flinchless=0x0, Unk=0x0)
Script_End()
Script_End()
}
}


4D: [66264190]
4D: [66264190]
Script:{
Script:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=7, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=7, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=6, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0xD, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=6, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0xD, Size=5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0xD, Size=3.5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Hitbox(ID=0x0, GID=0x0, Born=0x3EA, Damage=3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0xD, Size=3.5, Z=0, Y=0, X=0, Element=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x0, SFX Type=0x1, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
Remove_All_Hitboxes()
Remove_All_Hitboxes()
Asynchronous_Timer(Frames=48)
Asynchronous_Timer(Frames=48)
Clear_bit(Unk=0x2100000D)
Clear_bit(Unk=0x2100000D)
Script_End()
Script_End()
}
}


4E: [67A3293A]
4E: [67A3293A]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Unk_2D942090(Unk=0x0)
Unk_2D942090(Unk=0x0)
Script_End()
Script_End()
}
}


4F: [682C97E3]
4F: [682C97E3]
Script:{
Script:{
Unk_425848C8(Unk=0x3, Unk=0x4)
Unk_425848C8(Unk=0x3, Unk=0x4)
Script_End()
Script_End()
}
}


50: [68FDC9A2]
50: [68FDC9A2]
Script:{
Script:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
Set_bit(Unk=0x2100000D)
Set_bit(Unk=0x2100000D)
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Hitbox(ID=0x0, GID=0x0, Born=0x5, Damage=5.3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x7, Size=5, Z=5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x0, GID=0x0, Born=0x5, Damage=5.3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x7, Size=5, Z=5, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x4, Damage=5.3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x7, Size=5, Z=1.6, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Hitbox(ID=0x1, GID=0x0, Born=0x4, Damage=5.3, Angle=0x169, KBG=0x5A, WBKB=0x0, BKB=0x7, Size=5, Z=1.6, Y=0, X=0, Element=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, Shield Damage=0x0, SFX Level=0x1, SFX Type=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Remove_Al
Remove_Al