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2.1. Type
2.1. Type:
 The group this card belongs.
Types are “Ruler”, “J-Ruler”, “Magic Stone”, “Resonator”, “Spell”, and “Addition”.
 Type is "ruler", "J-ruler", "magic stone", "resonator", "spell" or "addition".
In these rules and within a card's text, “Resonator or J-Ruler” is written as “J/Resonator”.
▶ In this comprehensive rules and card text, "resonator or J-ruler" is written as "J/resonator".
In these rules and within a card's text, “Ruler or J-Ruler” is written as “J/Ruler”.
▶ In this comprehensive rules and card text, "ruler or J-ruler" is written as "J/ruler".
Some types may have a sub-type that belongs to it. A sub-type is a phrase after the type name and “:”.
 Some of the type has subtype belongs with it. Subtype is a phrase after type name and ":".
Spells have the sub-types: “Chant”, “Chant-Instant” or “Chant-Standby”.
Spells have subtype "chant", "chant-instant" or "chant-standby".
Additions have the sub-types: “Field”, “Resonator”, or “Ruler/J-Ruler”.
Additions have subtype "field", "resonator" or "ruler/J-ruler".
Some cards have a general type. A general type is a phrase before the type name.
Some cards have general type. General type is a phrase before type name.
Magic Stones have the general type: “Special”.
▶ Some magic stone cards have general type "Special".
When a card is referred to by its type name without any zone specification, it is referring to a card of that type on the play area.
 If a card is referred by its type name without any zone it's in, the card in a playground is referred. If a card is referred by its "[type name] card" in a zone, it refers a card with that type in the zone.
When a card is referred to by its type name in a zone, it refers to any card with that type in the indicated zone.


2.2. Name
2.2. Name
 Name of the card.
The name of the Card.
 Name is referred when you build your deck as its restrictions.
The name is referred during deck-building restrictions.
 If an effect refers a name with "" (double quotation symbol), it refers a card with that name or a part of a name.
Example: You may only have up to four copies of a card with the name “Thunder” in your deck.
When an effect refers to a name with “” (Double Quotation Symbol), it is referring to a card with that name or a part of a name.

2.3. Cost
2.3. Cost
Information referred when you play this card.
Information referred to when you play this card.
 Cost includes attribute cost that pays with specified attribute will and free cost that pays with any attribute will.
The cost includes an attribute cost that you must pay with will of the specified attribute and a free cost that you may pay with will of any attribute.
Attribute cost is shown by will symbols on left side of the cost. You need one specified will for each of will symbol shown on here.
Attribute cost is shown by the will symbols on the left side of the cost. You need one of each specified will for each of the will symbols shown here.
Free cost is shown by number on right side of the cost. You need numbers of any will equal to the number on here.
Free cost is shown by a number on the right side of the cost. You need a number of will equal to the number shown here. This will may be of any attribute.
 Total cost is the number of wills on attribute cost plus number on free cost.
The total cost of a card is the number of will symbols in the attribute cost plus the number shown on the free cost.
 Card with attribute cost has attribution specified with each symbol on it.
A card with an attribute cost will have its attribution specified with each symbol on it.


2.4. Text
2.4. Text
 Abilities of this card.
The abilities of a card.
 If a card has more than one paragraph on its text, each of them is different ability.
When a card has more than one paragraph in its text, each of them is a different ability.
Some cards have sentences with different font in its card text area. The sentences are called flavor text and have no rule purpose.
Some cards may contain sentences of a different font. This is known as flavor text, which has no function within the game.


2.5. Race/Trait
2.5. Race/Trait
 A part of information of this card. Phrases shown on ruler, J-ruler or resonator are called race, and on other cards are called trait.
Phrases shown on a Ruler, J-Ruler, or Resonator are called Race. Other cards this information is called a trait.
 Card's race and trait are written on right side of its type. Trait is written inside of parentheses.
A card's race or trait is located on the right side of its Type. Traits are written in parentheses.
If there are no "/" (slash) on the race or trait, it means one phrase for a race or trait.
If there is a “/” (slash) located with the race or trait, it means the card has more than one race or trait. Each phrase separated by a “/” is a different race or trait for the card.
If there are "/" (slash), each of the phrase separated by "/" is a phrase for a race or trait.
Race or traits themselves don't have any function within the rules, though it may be referred to by some abilities and effects.
Race or trait itself doesn't have any specified rules, though it is referred by some abilities and effects.


2.6. ATK
2.6. ATK
Information J-ruler and resonator have.
Information J-Rulers and Resonators have.
ATK is the value after "ATK" and it means how much damage it deales while in combat.
ATK is the value after “ATK” and it means how much damage a J/Resonator deals while in combat.


2.7. DEF
2.7. DEF
Information J-ruler and resonator have.
Information J-Rulers and Resonators have.
DEF is the value after "DEF" and if the card in a field suffers equal or more damage than its DEF, it's destroyed.
DEF is the value after “DEF” and if a J/Ruler in play suffers damage equal to, or more than, its DEF, it's destroyed.


2.8. Art
2.8. Art
Image for the card,
The Image for the card.
Art has no rule purpose.
Art has no rules function in the game.


2.9. Additional Information
2.9. Additional Information
Collector number, rarity, copyright, and artist name.
Collector number, rarity, copyright, and artist name.
 Additional Information has no rule purpose.
Addition Information has no rules function in the game.