Diff
checker
文本
文本
圖像
文檔
Excel
文件夾
Legal
Enterprise
桌面版
定價
登入
下載 Diffchecker 桌面版
比較文本
尋找兩個文字檔案之間的差異
工具
歷史
即時編輯器
摺疊未變更行
關閉換行
檢視
拆分
統一
比對精度
智能
單詞
字符
語法突出顯示
選擇語法
忽略
文字轉換
前往第一個差異
編輯輸入
Diffchecker Desktop
執行Diffchecker最安全的方式。取得Diffchecker桌面應用程式:您的差異永遠不會離開您的電腦!
取得桌面版
HevLib 1.5.6-1.5.7
建立於
去年
差異永不過期
清除
匯出
分享
解釋
80 刪除
行
總計
刪除
字符
總計
刪除
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
148 行
全部複製
3 新增
行
總計
新增
字符
總計
新增
要繼續使用此功能,請升級到
Diff
checker
Pro
查看價格
72 行
全部複製
extends Node
extends Node
複製
已複製
複製
已複製
const MOD_PRIORITY =
-
INF
const MOD_PRIORITY =
INF
const MOD_NAME = "HevLib"
const MOD_NAME = "HevLib"
複製
已複製
複製
已複製
const MOD_VERSION = "1.5.
6
"
const MOD_VERSION = "1.5.
7
"
const MOD_VERSION_MAJOR = 1
const MOD_VERSION_MAJOR = 1
const MOD_VERSION_MINOR = 5
const MOD_VERSION_MINOR = 5
複製
已複製
複製
已複製
const MOD_VERSION_BUGFIX =
6
const MOD_VERSION_BUGFIX =
7
const MOD_VERSION_METADATA = ""
const MOD_VERSION_METADATA = ""
複製
已複製
複製
已複製
const MOD_IS_LIBRARY = true
var modPath:String = get_script().resource_path.get_base_dir() + "/"
var modPath:String = get_script().resource_path.get_base_dir() + "/"
var _savedObjects := []
var _savedObjects := []
var modConfig = {}
var modConfig = {}
var HevLibModMain = true
var HevLibModMain = true
func _init(modLoader = ModLoader):
func _init(modLoader = ModLoader):
l("Initializing DLC")
l("Initializing DLC")
loadDLC()
loadDLC()
loadSettings()
loadSettings()
installScriptExtension("events/TheRing.gd")
installScriptExtension("events/TheRing.gd")
複製
已複製
複製
已複製
installScriptExtension("scenes/equipment/UpgradeGroup.gd")
installScriptExtension("scenes/equipment/hardpoints/EquipmentItemTemplate.gd")
func _ready():
func _ready():
l("Readying")
l("Readying")
複製
已複製
複製
已複製
var WebTranslate = preload("res://HevLib/pointers/WebTranslate.gd")
WebTranslate.__webtranslate("https://github.com/rwqfsfasxc100/HevLib",[[modPath + "i18n/en.txt", "|"]])
replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn")
replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn")
if ModLoader.is_debugged:
if ModLoader.is_debugged:
replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn")
replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn")
複製
已複製
複製
已複製
replaceScene("scenes/equipment/Upgrades.tscn", "res://enceladus/Upgrades.tscn")
var NodeNew = Node.new()
NodeNew.set_script(load("res://HevLib/scripts/Variables.gd"))
NodeNew.name = "HevLib~Variables"
var Gamespace_Canvas = load("res://HevLib/ui/core_scenes/_HevLib_Gamespace_Canvas.tscn").instance()
var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance()
var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance()
var CRoot = get_tree().get_root()
var CRoot = get_tree().get_root()
複製
已複製
複製
已複製
CRoot.call_deferred("add_child",NodeNew)
CRoot.call_deferred("add_child",Gamespace_Canvas)
CRoot.call_deferred("add_child",mouse)
CRoot.call_deferred("add_child",mouse)
複製
已複製
複製
已複製
loadTranslationsFromCache()
replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn")
replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn")
replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn")
replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn")
var dir = Directory.new()
var dir = Directory.new()
dir.make_dir_recursive("user://cache/.HevLib_Cache/")
dir.make_dir_recursive("user://cache/.HevLib_Cache/")
var file = File.new()
var file = File.new()
file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE)
file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE)
file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true))
file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true))
file.close()
file.close()
複製
已複製
複製
已複製
var keybind_interrupt = load("res://HevLib/scenes/keymapping/keybind_interrupt.tscn").instance()
CRoot.call_deferred("add_child",keybind_interrupt)
l("Ready")
l("Ready")
複製
已複製
複製
已複製
func loadTranslationsFromCache():
var FolderAccess = preload("res://HevLib/pointers/FolderAccess.gd").new()
var WebTranslateCache = "user://cache/.HevLib_Cache/WebTranslate/"
FolderAccess.__check_folder_exists(WebTranslateCache)
var cacheContent = FolderAccess.__fetch_folder_files(WebTranslateCache, true)
for folder in cacheContent:
var folderPath = WebTranslateCache + folder
var files = FolderAccess.__fetch_folder_files(folderPath)
for file in files:
var filePath = str(folderPath + file)
var ffile = str(file)
var dm = ffile.split("--")[1]
var does = true
if str(dm).ends_with("]"):
does = false
if does:
var vm = dm.split("-~-")
var mv = PoolByteArray()
for itm in vm:
mv.append(int(itm))
var delim = mv.get_string_from_utf8()
updateTL(filePath,delim,false,false)
else:
var dir = Directory.new()
dir.remove(filePath)
func updateTL(path:String, delim:String = ",", useRelativePath:bool = true, fullLogging:bool = true):
if useRelativePath:
path = str(modPath + path)
var fileName = path.split("/")[path.split("/").size() - 1]
var folderName = path.split(fileName)[0]
l("Adding translations from [%s] in [%s]" % [fileName, folderName])
var tlFile:File = File.new()
tlFile.open(path, File.READ)
var translations := []
var translationCount = 0
var csvLine := tlFile.get_line().split(delim)
if fullLogging:
l("Adding translations as: %s" % csvLine)
for i in range(1, csvLine.size()):
var translationObject := Translation.new()
translationObject.locale = csvLine[i]
translations.append(translationObject)
while not tlFile.eof_reached():
csvLine = tlFile.get_csv_line(delim)
if csvLine.size() > 1:
var translationID := csvLine[0]
for i in range(1, csvLine.size()):
translations[i - 1].add_message(translationID, csvLine[i].c_unescape())
if fullLogging:
l("Added translation: %s" % csvLine)
translationCount += 1
tlFile.close()
for translationObject in translations:
TranslationServer.add_translation(translationObject)
l("%s Translations Updated from @ [%s]" % [translationCount, fileName])
func installScriptExtension(path:String):
func installScriptExtension(path:String):
var childPath:String = str(modPath + path)
var childPath:String = str(modPath + path)
var childScript:Script = ResourceLoader.load(childPath)
var childScript:Script = ResourceLoader.load(childPath)
childScript.new()
childScript.new()
var parentScript:Script = childScript.get_base_script()
var parentScript:Script = childScript.get_base_script()
var parentPath:String = parentScript.resource_path
var parentPath:String = parentScript.resource_path
l("Installing script extension: %s <- %s" % [parentPath, childPath])
l("Installing script extension: %s <- %s" % [parentPath, childPath])
childScript.take_over_path(parentPath)
childScript.take_over_path(parentPath)
func replaceScene(newPath:String, oldPath:String = ""):
func replaceScene(newPath:String, oldPath:String = ""):
l("Updating scene: %s" % newPath)
l("Updating scene: %s" % newPath)
if oldPath.empty():
if oldPath.empty():
oldPath = str("res://" + newPath)
oldPath = str("res://" + newPath)
newPath = str(modPath + newPath)
newPath = str(modPath + newPath)
var scene := load(newPath)
var scene := load(newPath)
scene.take_over_path(oldPath)
scene.take_over_path(oldPath)
_savedObjects.append(scene)
_savedObjects.append(scene)
l("Finished updating: %s" % oldPath)
l("Finished updating: %s" % oldPath)
func loadDLC():
func loadDLC():
l("Preloading DLC as workaround")
l("Preloading DLC as workaround")
var DLCLoader:Settings = preload("res://Settings.gd").new()
var DLCLoader:Settings = preload("res://Settings.gd").new()
DLCLoader.loadDLC()
DLCLoader.loadDLC()
DLCLoader.queue_free()
DLCLoader.queue_free()
l("Finished loading DLC")
l("Finished loading DLC")
func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION):
func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION):
Debug.l("[%s V%s]: %s" % [title, version, msg])
Debug.l("[%s V%s]: %s" % [title, version, msg])
func loadSettings():
func loadSettings():
installScriptExtension("Settings.gd")
installScriptExtension("Settings.gd")
l(MOD_NAME + ": Loading mod settings")
l(MOD_NAME + ": Loading mod settings")
var settings = load("res://Settings.gd").new()
var settings = load("res://Settings.gd").new()
settings.load_HevLib_FromFile()
settings.load_HevLib_FromFile()
settings.save_HevLib_ToFile()
settings.save_HevLib_ToFile()
modConfig = settings.HevLib
modConfig = settings.HevLib
l(MOD_NAME + ": Current settings: %s" % modConfig)
l(MOD_NAME + ": Current settings: %s" % modConfig)
settings.queue_free()
settings.queue_free()
l(MOD_NAME + ": Finished loading settings")
l(MOD_NAME + ": Finished loading settings")
複製
已複製
複製
已複製
#
#func repack(node):
# var save = PackedScene.new()
# var NodeAccess = preload("res://HevLib/pointers/NodeAccess.gd").new()
# NodeAccess.__claim_child_ownership(node)
# var ts = save.pack(node.duplicate())
# ResourceSaver.save("user://cache/.HevLib_Cache/Test.tscn", ts)
# pass
已保存差異
原始文本
開啟檔案
extends Node const MOD_PRIORITY = -INF const MOD_NAME = "HevLib" const MOD_VERSION = "1.5.6" const MOD_VERSION_MAJOR = 1 const MOD_VERSION_MINOR = 5 const MOD_VERSION_BUGFIX = 6 const MOD_VERSION_METADATA = "" var modPath:String = get_script().resource_path.get_base_dir() + "/" var _savedObjects := [] var modConfig = {} var HevLibModMain = true func _init(modLoader = ModLoader): l("Initializing DLC") loadDLC() loadSettings() installScriptExtension("events/TheRing.gd") installScriptExtension("scenes/equipment/UpgradeGroup.gd") installScriptExtension("scenes/equipment/hardpoints/EquipmentItemTemplate.gd") func _ready(): l("Readying") var WebTranslate = preload("res://HevLib/pointers/WebTranslate.gd") WebTranslate.__webtranslate("https://github.com/rwqfsfasxc100/HevLib",[[modPath + "i18n/en.txt", "|"]]) replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn") if ModLoader.is_debugged: replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn") replaceScene("scenes/equipment/Upgrades.tscn", "res://enceladus/Upgrades.tscn") var NodeNew = Node.new() NodeNew.set_script(load("res://HevLib/scripts/Variables.gd")) NodeNew.name = "HevLib~Variables" var Gamespace_Canvas = load("res://HevLib/ui/core_scenes/_HevLib_Gamespace_Canvas.tscn").instance() var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance() var CRoot = get_tree().get_root() CRoot.call_deferred("add_child",NodeNew) CRoot.call_deferred("add_child",Gamespace_Canvas) CRoot.call_deferred("add_child",mouse) loadTranslationsFromCache() replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn") replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn") var dir = Directory.new() dir.make_dir_recursive("user://cache/.HevLib_Cache/") var file = File.new() file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE) file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true)) file.close() var keybind_interrupt = load("res://HevLib/scenes/keymapping/keybind_interrupt.tscn").instance() CRoot.call_deferred("add_child",keybind_interrupt) l("Ready") func loadTranslationsFromCache(): var FolderAccess = preload("res://HevLib/pointers/FolderAccess.gd").new() var WebTranslateCache = "user://cache/.HevLib_Cache/WebTranslate/" FolderAccess.__check_folder_exists(WebTranslateCache) var cacheContent = FolderAccess.__fetch_folder_files(WebTranslateCache, true) for folder in cacheContent: var folderPath = WebTranslateCache + folder var files = FolderAccess.__fetch_folder_files(folderPath) for file in files: var filePath = str(folderPath + file) var ffile = str(file) var dm = ffile.split("--")[1] var does = true if str(dm).ends_with("]"): does = false if does: var vm = dm.split("-~-") var mv = PoolByteArray() for itm in vm: mv.append(int(itm)) var delim = mv.get_string_from_utf8() updateTL(filePath,delim,false,false) else: var dir = Directory.new() dir.remove(filePath) func updateTL(path:String, delim:String = ",", useRelativePath:bool = true, fullLogging:bool = true): if useRelativePath: path = str(modPath + path) var fileName = path.split("/")[path.split("/").size() - 1] var folderName = path.split(fileName)[0] l("Adding translations from [%s] in [%s]" % [fileName, folderName]) var tlFile:File = File.new() tlFile.open(path, File.READ) var translations := [] var translationCount = 0 var csvLine := tlFile.get_line().split(delim) if fullLogging: l("Adding translations as: %s" % csvLine) for i in range(1, csvLine.size()): var translationObject := Translation.new() translationObject.locale = csvLine[i] translations.append(translationObject) while not tlFile.eof_reached(): csvLine = tlFile.get_csv_line(delim) if csvLine.size() > 1: var translationID := csvLine[0] for i in range(1, csvLine.size()): translations[i - 1].add_message(translationID, csvLine[i].c_unescape()) if fullLogging: l("Added translation: %s" % csvLine) translationCount += 1 tlFile.close() for translationObject in translations: TranslationServer.add_translation(translationObject) l("%s Translations Updated from @ [%s]" % [translationCount, fileName]) func installScriptExtension(path:String): var childPath:String = str(modPath + path) var childScript:Script = ResourceLoader.load(childPath) childScript.new() var parentScript:Script = childScript.get_base_script() var parentPath:String = parentScript.resource_path l("Installing script extension: %s <- %s" % [parentPath, childPath]) childScript.take_over_path(parentPath) func replaceScene(newPath:String, oldPath:String = ""): l("Updating scene: %s" % newPath) if oldPath.empty(): oldPath = str("res://" + newPath) newPath = str(modPath + newPath) var scene := load(newPath) scene.take_over_path(oldPath) _savedObjects.append(scene) l("Finished updating: %s" % oldPath) func loadDLC(): l("Preloading DLC as workaround") var DLCLoader:Settings = preload("res://Settings.gd").new() DLCLoader.loadDLC() DLCLoader.queue_free() l("Finished loading DLC") func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION): Debug.l("[%s V%s]: %s" % [title, version, msg]) func loadSettings(): installScriptExtension("Settings.gd") l(MOD_NAME + ": Loading mod settings") var settings = load("res://Settings.gd").new() settings.load_HevLib_FromFile() settings.save_HevLib_ToFile() modConfig = settings.HevLib l(MOD_NAME + ": Current settings: %s" % modConfig) settings.queue_free() l(MOD_NAME + ": Finished loading settings") # #func repack(node): # var save = PackedScene.new() # var NodeAccess = preload("res://HevLib/pointers/NodeAccess.gd").new() # NodeAccess.__claim_child_ownership(node) # var ts = save.pack(node.duplicate()) # ResourceSaver.save("user://cache/.HevLib_Cache/Test.tscn", ts) # pass
更改後文本
開啟檔案
extends Node const MOD_PRIORITY = INF const MOD_NAME = "HevLib" const MOD_VERSION = "1.5.7" const MOD_VERSION_MAJOR = 1 const MOD_VERSION_MINOR = 5 const MOD_VERSION_BUGFIX = 7 const MOD_VERSION_METADATA = "" const MOD_IS_LIBRARY = true var modPath:String = get_script().resource_path.get_base_dir() + "/" var _savedObjects := [] var modConfig = {} var HevLibModMain = true func _init(modLoader = ModLoader): l("Initializing DLC") loadDLC() loadSettings() installScriptExtension("events/TheRing.gd") func _ready(): l("Readying") replaceScene("scenes/scene_replacements/MouseLayer.tscn", "res://menu/MouseLayer.tscn") if ModLoader.is_debugged: replaceScene("scenes/scene_replacements/TitleScreen.tscn", "res://TitleScreen.tscn") var mouse = load("res://HevLib/scenes/scene_replacements/MouseLayer.tscn").instance() var CRoot = get_tree().get_root() CRoot.call_deferred("add_child",mouse) replaceScene("scenes/scene_replacements/TheRing.tscn", "res://story/TheRing.tscn") replaceScene("scenes/scene_replacements/Game.tscn", "res://Game.tscn") var dir = Directory.new() dir.make_dir_recursive("user://cache/.HevLib_Cache/") var file = File.new() file.open("user://cache/.HevLib_Cache/library_documentation.json", File.WRITE) file.store_string(load("res://HevLib/pointers/HevLib.gd").__get_library_functionality(true)) file.close() l("Ready") func installScriptExtension(path:String): var childPath:String = str(modPath + path) var childScript:Script = ResourceLoader.load(childPath) childScript.new() var parentScript:Script = childScript.get_base_script() var parentPath:String = parentScript.resource_path l("Installing script extension: %s <- %s" % [parentPath, childPath]) childScript.take_over_path(parentPath) func replaceScene(newPath:String, oldPath:String = ""): l("Updating scene: %s" % newPath) if oldPath.empty(): oldPath = str("res://" + newPath) newPath = str(modPath + newPath) var scene := load(newPath) scene.take_over_path(oldPath) _savedObjects.append(scene) l("Finished updating: %s" % oldPath) func loadDLC(): l("Preloading DLC as workaround") var DLCLoader:Settings = preload("res://Settings.gd").new() DLCLoader.loadDLC() DLCLoader.queue_free() l("Finished loading DLC") func l(msg:String, title:String = MOD_NAME, version:String = MOD_VERSION): Debug.l("[%s V%s]: %s" % [title, version, msg]) func loadSettings(): installScriptExtension("Settings.gd") l(MOD_NAME + ": Loading mod settings") var settings = load("res://Settings.gd").new() settings.load_HevLib_FromFile() settings.save_HevLib_ToFile() modConfig = settings.HevLib l(MOD_NAME + ": Current settings: %s" % modConfig) settings.queue_free() l(MOD_NAME + ": Finished loading settings")
尋找差異