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Commandline Arguments
Commandline Arguments
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Usage: D:\Installed Games\Rockstar Games\Grand Theft Auto IV\LaunchGTAIV.exe [options]
Usage: Z:\SteamLibrary\steamapps\common\Grand Theft Auto IV\GTAIV\LaunchGTAIV.exe [options]
Where [options] are one or more of:
Where [options] are one or more of:


==== [ Global ] ====
==== [ Global ] ====
-FrameQueueLimit: Maxiumum number of frames that can be queued up
-adapter: Use the specified screen adapter number (zero-based)
-adapter: Use the specified screen adapter number (zero-based)
-disableimposters: Turn of the imposter rendering for vehicles
-disableimposters: Turn of the imposter rendering for vehicles
-noBlockOnLostFocus: Don't block the window update when it loses focus.
-noBlockOnLostFocus: Don't block the window update when it loses focus.


==== [AUDIO] ====
==== [AUDIO] ====
-fullspecaudio: Force high-end CPU audio footprint
-fullspecaudio: Force high-end CPU audio footprint
-minspecaudio: Force low-end CPU audio footprint
-minspecaudio: Force low-end CPU audio footprint


==== [GLOBAL] ====
==== [GLOBAL] ====
-benchmark: Determines if we run the benchmark immediately
-benchmark: Determines if we run the benchmark immediately
-safemode: Sets graphics setting to lowest setting
-safemode: Sets graphics setting to lowest setting


==== [GRAPHICS] ====
==== [GRAPHICS] ====
-forcehighqualitymirrors: Enable 64 bit mirrors
-forcehighqualitymirrors: Enable 64 bit mirrors
-forcer2vb: force r2vb
-forcer2vb: force r2vb
-frameLimit: number of frames to limit game to
-frameLimit: number of frames to limit game to
-framelockinwindow: Force framelock to work even in a window (works best with
-framelockinwindow: Force framelock to work even in a window (works best with
60Hz monitor refresh)
60Hz monitor refresh)
-fullscreen: Force fullscreen mode
-fullscreen: Force fullscreen mode
-gpucount: Lets you manually set the GPU count if query fails
-gpucount: Lets you manually set the GPU count if query fails
-height: Set height of main render window (default is 480)
-height: Set height of main render window (default is 480)
-managed: Use D3D runtime managed resources
-managed: Use D3D runtime managed resources
-nominimize: Disables the ability to restore the game from minimize and
-nominimize: Disables the ability to restore the game from minimize and
changing resolutions - Reduces System Memory Footprint
changing resolutions - Reduces System Memory Footprint
-norestrictions: Do not limit graphics settings
-norestrictions: Do not limit graphics settings
-noswapdelay: Disable sleep delay before Present (disable fix for hard Present
-noswapdelay: Disable sleep delay before Present (disable fix for hard Present
stalls)
stalls)
-novblank: Disable wait for vblank
-novblank: Disable wait for vblank
-refreshrate: Set refresh rate of main render window
-refreshrate: Set refresh rate of main render window
-stereo: Set game to support stereo rendering mode
-stereo: Set game to support stereo rendering mode
-unmanaged: Use application managed resources
-unmanaged: Use application managed resources
-width: Set width of main render window (default is 640)
-width: Set width of main render window (default is 640)
-windowed: Force windowed mode
-windowed: Force windowed mode


==== [INPUT] ====
==== [INPUT] ====
-usedirectinput: Allow DirectInput alongside XInput support.
-usedirectinput: Allow DirectInput alongside XInput support.


==== [MEMORY] ====
==== [MEMORY] ====
-availablevidmem: Percentage of available video memory
-availablevidmem: Percentage of available video memory
-extravidmem: Set amount of extra video memmory to report in MB
-lazydelete: Take your time deleting stuff
-memrestrict: Set the restriction the amount of available memory for managed
-memrestrict: Set the restriction the amount of available memory for managed
resources
resources
-no_3GB: Disable 32bit OS with /3GB
-no_3GB: Disable 32bit OS with /3GB
-nocache: Do not cache resources
-nomemrestrict: Do not restrict the amount of available memory for managed
-nomemrestrict: Do not restrict the amount of available memory for managed
resources
resources
-noprecache: Do not precache resources
-noprecache: Do not precache resources
-percentvidmem: Percentage of video memory to make available to GTA
-reserve: Amount of memory to set aside for other applications
-reserve: Amount of memory to set aside for other applications
-reservedApp: Amount of memory to leave available within application space
-reservedApp: Amount of memory to leave available within application space


==== [QUALITY SETTINGS] ====
==== [QUALITY SETTINGS] ====
-autoconfig: Automatically adjust quality setting to maintain desired frame
-autoconfig: Automatically adjust quality setting to maintain desired frame
rate (15-120)
rate (15-120)
-detailquality: Set detail distance (0-99)
-detailquality: Set detail distance (0-99)
-renderquality: Set anisotropic filtering (0-4)
-renderquality: Set anisotropic filtering (0-4)
-shadowdensity: Set the number of lights that cast shadows
-shadowdensity: Set the number of lights that cast shadows
-shadowquality: Set the shadow quality (0-4)
-shadowquality: Set the shadow quality (0-4)
-texturequality: Set texture quality (0-2)
-texturequality: Set texture quality (0-2)
-viewdistance: Set LOD view distance (0-99)
-viewdistance: Set LOD view distance (0-99)


==== [TIME] ====
==== [TIME] ====
-notimefix: Disable Time Fix
-notimefix: Disable Time Fix


==== [grcore] ====
-d3dmt: Allow D3D device to be initialized in multithreaded mode (PC ONLY)
-d3dst: Allow D3D device to be initialized in single threaded mode (PC ONLY)

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OK
OK
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