Untitled diff
189 lines
<Item type="CWeaponInfo">
<Item type="CWeaponInfo">
<Name>VEHICLE_WEAPON_PLAYER_BUZZARD</Name>
<Name>VEHICLE_WEAPON_SEABREEZE_MG</Name>
<Model />
<Model />
<Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
<Audio>AUDIO_ITEM_SM_VEHICLE_SEABREEZE_MG</Audio>
<Slot />
<Slot />
<DamageType>BULLET</DamageType>
<DamageType>BULLET</DamageType>
<Explosion>
<Explosion>
<Default>DONTCARE</Default>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group />
<Group />
<AmmoInfo ref="AMMO_MINIGUN" />
<AmmoInfo ref="AMMO_MINIGUN" />
<AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
<AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
<ClipSize value="750" />
<ClipSize value="750" />
<AccuracySpread value="1.000000" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.000000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="30.000000" />
<Damage value="200.000000" />
<DamageTime value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="100.000000" />
<Force value="100.000000" />
<ForceHitPed value="100.000000" />
<ForceHitPed value="100.000000" />
<ForceHitVehicle value="2000.000000" />
<ForceHitVehicle value="2000.000000" />
<ForceHitFlyingHeli value="3000.000000" />
<ForceHitFlyingHeli value="3000.000000" />
<OverrideForces />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="2000.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="10000.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<AnimReloadRate value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.040000" />
<TimeBetweenShots value="0.150000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.001000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.500000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.500000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<AlternateWaitTime value="0.075000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
<EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
<FlashFx>muz_buzzard</FlashFx>
<FlashFx>muz_laser</FlashFx>
<FlashFxAlt />
<FlashFxAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<FlashFxFP />
<MuzzleSmokeFxMinLevel value="0.300000" />
<FlashFxFPAlt />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFx />
<MuzzleSmokeFxDecPerSec value="0.275000" />
<MuzzleSmokeFxFP />
<ShellFx>eject_heli_gun</ShellFx>
<MuzzleSmokeFxMinLevel value="0.000000" />
<TracerFx>bullet_tracer_jet</TracerFx>
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx>bullet_tracer_turret_tula</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.600000" />
<TracerFxChanceSP value="0.600000" />
<TracerFxChanceMP value="0.800000" />
<TracerFxChanceMP value="0.800000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMin x="1.000000" y="0.450000" z="0.300000" />
<FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" />
<FlashFxLightRGBAMax x="1.000000" y="0.450000" z="0.300000" />
<FlashFxLightIntensityMinMax x="2.00000000" y="4.00000000" />
<FlashFxLightIntensityMinMax x="15.000000" y="20.000000" />
<FlashFxLightRangeMinMax x="2.300000" y="2.700000" />
<FlashFxLightRangeMinMax x="1.200000" y="1.600000" />
<FlashFxLightFalloffMinMax x="655.000000" y="700.000000" />
<FlashFxLightFalloffMinMax x="24.000000" y="32.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
<GroundDisturbFxNameFoliage />
</Fx>
</Fx>
<InitialRumbleDuration value="90" />
<InitialRumbleDuration value="90" />
<InitialRumbleIntensity value="0.500000" />
<InitialRumbleIntensity value="0.500000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="90" />
<RumbleDuration value="90" />
<RumbleIntensity value="0.050000" />
<RumbleIntensity value="0.075000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="0.000000" />
<LockOnRange value="0.000000" />
<WeaponRange value="180.000000" />
<WeaponRange value="250.000000" />
<BulletDirectionOffsetInDegrees value="0.500000" />
<BulletDirectionOffsetInDegrees value="0.500000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="200.000000" />
<AiSoundRange value="200.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="100.000000" />
<DamageFallOffRangeMin value="100.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
<VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
<DefaultCameraHash />
<DefaultCameraHash />
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ExplosionShakeAmplitude value="0.033300" />
<ReticuleHudPosition x="0.480000" y="0.525000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.500000" y="0.500000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<ReticuleStyleHash>WEAPON_VULKAN_GUNS</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<PickupHash />
<MPPickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_PLRBUL</HumanNameHash>
<HumanNameHash>WT_V_SBZ_MG</HumanNameHash>
<MovementModeConditionalIdle />
<MovementModeConditionalIdle />
<StatName>BULLET</StatName>
<StatName>MG</StatName>
<KnockdownCount value="-1" />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<AttachPoints />
<GunFeedBone />
<GunFeedBone />
<TargetSequenceGroup />
<TargetSequenceGroup />
<WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine</WeaponFlags>
<WeaponFlags>Gun UsableOnFoot Vehicle ApplyVehicleDamageToEngine</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<AudioCollisionHash />
<HudDamage value="30" />
<HudDamage value="30" />
<HudSpeed value="98" />
<HudSpeed value="98" />
<HudCapacity value="100" />
<HudCapacity value="100" />
<HudAccuracy value="10" />
<HudAccuracy value="10" />
<HudRange value="65" />
<HudRange value="65" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
</Item>