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<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!--
<!--
SUMMARY -
SUMMARY -
A list of all main events to be called by lists
A list of all main events to be called by lists
does not include sub-events)
does not include sub-events)
Structure:
Structure:
Items:
Items:
Hostile:
Hostile:
Neutral:
Neutral:
Environment:
Environment:
Boarders:
Boarders:
Special
Special
--->
--->
<!--
<!--
-->
-->
<!-------------------CRYSTAL EVENTLIST
<!-------------------CRYSTAL EVENTLIST
'' " " "
'' " " "
--------------------------------->
--------------------------------->
<eventList name="ITEMS_CRYSTAL">
<eventList name="ITEMS_CRYSTAL">
<event load="CRYSTAL_CACHE"/>
<event load="CRYSTAL_CACHE"/>
<event load="CRYSTAL_SCRAP_EXCITED"/>
<event load="CRYSTAL_SCRAP_EXCITED"/>
<event load="FIND_DRONE"/>
<event load="FIND_DRONE"/>
<event load="FIND_WEAPON"/>
<event load="FIND_WEAPON"/>
<event load="REFUEL_STATION"/>
<event load="REFUEL_STATION"/>
<event load="REPAIR_STATION"/>
<event load="REPAIR_STATION"/>
</eventList>
</eventList>
<eventList name="HOSTILE_CRYSTAL">
<eventList name="HOSTILE_CRYSTAL">
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_FIGHT"/>
<event load="CRYSTAL_CONVOY"/>
<event load="CRYSTAL_CONVOY"/>
<event load="CRYSTAL_REBEL"/>
<event load="CRYSTAL_REBEL"/>
<event load="CRYSTAL_HUNTER"/>
<event load="CRYSTAL_HUNTER"/>
<event load="CRYSTAL_AUTO"/>
<event load="CRYSTAL_AUTO"/>
</eventList>
</eventList>
<eventList name="NEUTRAL_CRYSTAL">
<eventList name="NEUTRAL_CRYSTAL">
<event load="CRYSTAL_REBEL_CRYSTAL"/>
<event load="CRYSTAL_REBEL_CRYSTAL"/>
<event load="CRYSTAL_REBEL_CRYSTAL2"/>
<event load="CRYSTAL_REBEL_CRYSTAL2"/>
<event load="CRYSTAL_MANTIS_CRYSTAL"/>
<event load="CRYSTAL_MANTIS_CRYSTAL"/>
<event load="CRYSTAL_PIRATE_CRYSTAL"/>
<event load="CRYSTAL_PIRATE_CRYSTAL"/>
<event load="CRYSTAL_FED"/>
<event load="CRYSTAL_FED"/>
<event load="CRYSTAL_FED_DESERTER"/>
<event load="CRYSTAL_FED_DESERTER"/>
<event load="CRYSTAL_HUMAN_TESTS"/>
<event load="CRYSTAL_HUMAN_TESTS"/>
<event load="CRYSTAL_CHATTY"/>
<event load="CRYSTAL_CHATTY"/>
<event load="CRYSTAL_REQUEST"/>
<event load="CRYSTAL_REQUEST"/>
<event load="CRYSTAL_HELP_DIG"/>
<event load="CRYSTAL_HELP_DIG"/>
</eventList>
</eventList>
<eventList name="QUESTS_CRYSTAL">
<eventList name="QUESTS_CRYSTAL">
</eventList>
</eventList>
<!-----------STRUCTURE!!!
<!-----------STRUCTURE!!!
Others events necessary for strucrtural stuff
Others events necessary for strucrtural stuff
------------>
------------>
<event name="START_BEACON_CRYSTAL">
<event name="START_BEACON_CRYSTAL">
<text>You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."</text>
<text>You arrive in a sector not listed in any star charts. Strange crystalline ships dot the horizon. Your companion speaks, "Here we are, my home sector. It has been a long time since others have set foot here, I wonder how you will be received."</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>"You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."</text>
<text>"You have done as you promised and so shall I. The coordinates of my old ship have been forwarded to your navigation system."</text>
<quest event="CRYSTAL_UNLOCK"/>
<quest event="CRYSTAL_UNLOCK"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="CRYSTAL_UNLOCK">
<event name="CRYSTAL_UNLOCK">
<text>You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while you stock up and have the station repair your hull.</text>
<text>You arrive at the coordinates to find a massive Crystalline cruiser docked at a small repair station. You arrange for the ship to be sent back to the Federation base while you stock up and have the station repair your hull.</text>
<autoReward level="MED">fuel</autoReward>
<autoReward level="MED">fuel</autoReward>
<damage amount="-10"/>
<damage amount="-10"/>
<unlockShip id="8">The Crystalline ship is sent to the hangar. The ??? has been unlocked!</unlockShip>
<unlockShip id="8">The Crystalline ship is sent to the hangar. The ??? has been unlocked!</unlockShip>
</event>
</event>
<event name="STORE_CRYSTAL">
<event name="STORE_CRYSTAL">
<text load="STORE_CRYSTAL"/>
<text load="STORE_CRYSTAL"/>
<store/>
<store/>
</event>
</event>
<textList name="STORE_CRYSTAL">
<textList name="STORE_CRYSTAL">
<text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text>
<text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text>
<text>"Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text>
<text>"Ah! Hello aliens," says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text>
<text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out some sort of exchange."</text>
<text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out some sort of exchange."</text>
<text>You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator no necessary. Please, buy, buy!"</text>
<text>You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator no necessary. Please, buy, buy!"</text>
<text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text>
<text>You arrive in an area bustling with crystalline ships and stations. A merchant quickly messages you, "You're from the outside, no? This is a great opportunity for both of us! Do you have anything you wish to sell or trade?"</text>
<text>"Ah! Hello aliens", says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text>
<text>"Ah! Hello aliens," says a rotund crystalline being on the vid screen. "I hoped I would run into one of you. I am a collector of alien artifacts and hoped you would have some equipment to barter!"</text>
<text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out so sort of exchange?"</text>
<text>You arrive at a trade depot and find a store that is willing to open communications with you. "I can't say I've traded with your kind before, but perhaps we could work out so sort of exchange?"</text>
<text>You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator necessary. Please, buy, buy!"</text>
<text>You receive an incoming transmission, but it seems badly garbled. Eventually you realise it's advertising an equipment store. "Apologies," says the vendor, when you finally get him on the vid screen, "Long time since use universal translator necessary. Please, buy, buy!"</text>
</textList>
</textList>
<event name="NOTHING_CRYSTAL">
<event name="NOTHING_CRYSTAL">
<text load="NOTHING_CRYSTAL"/>
<text load="NOTHING_CRYSTAL"/>
</event>
</event>
<textList name="NOTHING_CRYSTAL">
<textList name="NOTHING_CRYSTAL">
<text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text>
<text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text>
<text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text>
<text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text>
<text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text>
<text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text>
<text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text>
<text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text>
<text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text>
<text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text>
<text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"</text>
<text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"</text>
<text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump away, while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text>
<text>As soon as you arrive, all of the ships docked at a nearby station scatter and jump away, while the station itself uses some form of cloak technology to disappear. They mustn't like outsiders here...</text>
<text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text>
<text>No ships are in range, so you take the time to scan the area. It seems like every planet you've seen so far shows signs of highly developed habitation without overpopulation. They must have a very structured and well regulated society.</text>
<text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text>
<text>There appears to be no one living near this node, a rare sight in this highly developed sector.</text>
<text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text>
<text>You arrive near a civilian settlement. It looks like their homes, ships and stations all rely heavily on an intriguing crystalline material. You wonder how they are able to create so much of this substance, as yet undiscovered in the rest of the galaxy.</text>
<text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text>
<text>A few merchant ships pass nearby but they are either ignoring your hails or their computer isn't designed to work through the same frequencies...</text>
<text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"</text>
<text>A number of civilian ships seem to be evacuating a small colony. One ship messages you before jumping away, "Damn you aliens! This is why we closed that long-ranged beacon in the first place!"</text>
</textList>
</textList>
<!-----------ITEMS!!!
<!-----------ITEMS!!!
Events that give items
Events that give items
-------------->
-------------->
<event name="CRYSTAL_CACHE" unique="true">
<event name="CRYSTAL_CACHE" unique="true">
<text>Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.</text>
<text>Odd radar pings from a huge, orbiting asteroid here reveal a Crystalline cache of some kind. A deep crater has been sealed over with a thick layer of crystal to keep whatever's inside safe - it'd take some serious firepower to break though.</text>
<choice hidden="true">
<choice hidden="true">
<text>Attempt to break through with the weapons you have.</text>
<text>Attempt to break through with the weapons you have.</text>
<event load="CRYSTAL_CACHE_BREAK"/>
<event load="CRYSTAL_CACHE_BREAK"/>
</choice>
</choice>
<choice hidden="true" req="MISSILES_BREACH">
<choice hidden="true" req="MISSILES_BREACH">
<text>(Breach Missiles) Use a Breach Missile.</text>
<text>(Breach Missiles) Use a Breach Missile.</text>
<event>
<event>
<text>Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.</text>
<text>Your Breach warheads dislodge and shatter a massive shard of crystal, leaving your away team enough space to climb down and take a look.</text>
<item_modify>
<item_modify>
<item type="missiles" min="-1" max="-1"/>
<item type="missiles" min="-1" max="-1"/>
</item_modify>
</item_modify>
<choice hidden="true">
<choice hidden="true">
<text>Investigate the cache.</text>
<text>Investigate the cache.</text>
<event load="CRYSTAL_CACHE_LIST"/>
<event load="CRYSTAL_CACHE_LIST"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="crystal">
<choice hidden="true" req="crystal">
<text>(Crystal Crew Member) Have your Crystalline Being recalibrate your weapons.</text>
<text>(Crystal Crew) Have your Crystalline Being recalibrate your weapons.</text>
<event>
<event>
<text>Your Crystalline crew-member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.</text>
<text>Your Crystalline crew member is able to adjust the detonation frequency of your weapons to resonate with this type of crystal, and the barrier gives little resistance.</text>
<choice hidden="true">
<choice hidden="true">
<text>Investigate the cache.</text>
<text>Investigate the cache.</text>
<event load="CRYSTAL_CACHE_LIST"/>
<event load="CRYSTAL_CACHE_LIST"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="CRYSTAL_CACHE_BREAK">
<eventList name="CRYSTAL_CACHE_BREAK">
<event>
<event>
<text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text>
<text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text>
</event>
</event>
<event>
<event>
<text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text>
<text>You fire everything you have, but the crystal barrier remains strong. After a time you give up and move on.</text>
</event>
</event>
<event>
<event>
<text>Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!</text>
<text>Against all odds, a lucky shot strikes an existing fracture in the crystal, compounding it into a crack that grows until an entire section of the barrier falls away!</text>
<choice hidden="true">
<choice hidden="true">
<text>Investigate the cache.</text>
<text>Investigate the cache.</text>
<event load="CRYSTAL_CACHE_LIST"/>
<event load="CRYSTAL_CACHE_LIST"/>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<eventList name="CRYSTAL_CACHE_LIST">
<eventList name="CRYSTAL_CACHE_LIST">
<event>
<event>
<text>On arriving at the base of the crater, your team discovers a long-forgotten weapons cache. Most of the equipment is out of action, but not all of it!</text>
<text>On arriving at the base of the crater, your team discovers a long-forgotten weapons cache. Most of the equipment is out of action, but not all of it!</text>
<weapon name="WEAPONS_CRYSTAL"/>
<weapon name="WEAPONS_CRYSTAL"/>
<autoReward level="LOW">stuff</autoReward>
<autoReward level="LOW">stuff</autoReward>
</event>
</event>
<event>
<event>
<text>Your away team is greeted at the crater by the owners of the cache, who are none too happy. You grab what you can and run back to the ship, but not before they teleport aboard!</text>
<text>Your away team is greeted at the crater by the owners of the cache, who are none too happy. You grab what you can and run back to the ship, but not before they teleport aboard!</text>
<weapon name="WEAPONS_CRYSTAL"/>
<weapon name="WEAPONS_CRYSTAL"/>
<autoReward level="LOW">stuff</autoReward>
<autoReward level="LOW">stuff</autoReward>
<boarders min="2" max="3" class="crystal"/>
<boarders min="2" max="3" class="crystal"/>
</event>
</event>
<event>
<event>
<text>You send a crew-member down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!</text>
<text>You send a crew member down to check out the cache. The comm goes dead, and shortly thereafter massive gravity readings are detected on the asteroid. You must have triggered some kind of singularity booby trap! We've got to leave now before we're pulled in!</text>
<choice hidden="true">
<choice hidden="true">
<text>Pull out now!</text>
<text>Pull out now!</text>
<event>
<event>
<text>You push the impulse engines to their limit and are able to break out of the gravity well. Your crew-member, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.</text>
<text>You push the impulse engines to their limit and are able to break out of the gravity well. Your crew member, along with the stockpile, is reduced to the size of a tennis ball - but you're left in one piece.</text>
<crewMember amount="-1"/>
<crewMember amount="-1"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Detonate your entire fuel reserves to escape with your crew and the cargo.</text>
<text>Detonate your entire fuel reserves to escape with your crew and the cargo.</text>
<event>
<event>
<text>You swoop into the heart of the distortion and pick up your crew member and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.</text>
<text>You swoop into the heart of the distortion and pick up your crew member and the cargo. You then eject your FTL fuel and ignite it, sending a shock wave that thrusts your ship well beyond the event horizon of the singularity. That was close.</text>
<item_modify steal="true">
<item_modify steal="true">
<item type="fuel" min="-100" max="-100"/>
<item type="fuel" min="-100" max="-100"/>
</item_modify>
</item_modify>
<weapon name="RANDOM"/>
<weapon name="RANDOM"/>
<autoReward level="LOW">stuff</autoReward>
<autoReward level="LOW">stuff</autoReward>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="teleporter" lvl="2">
<choice hidden="true" req="teleporter" lvl="2">
<text>(Improved Teleporter) Beam your crew member back on board.</text>
<text>(Improved Teleporter) Beam your crew member back on board.</text>
<event>
<event>
<text>You floor the engines to escape the gravity well while trying to get a teleporter lock on your crew member despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.</text>
<text>You floor the engines to escape the gravity well while trying to get a teleporter lock on your crew member despite the massive interference. You're barely able to get them back on board before the entire area is consumed into the singularity.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="engines" lvl="7">
<choice hidden="true" req="engines" lvl="7">
<text>(Advanced Engines) Rescue your crew member and the cargo.</text>
<text>(Advanced Engines) Rescue your crew member and the cargo.</text>
<event>
<event>
<text>You swoop into the heart of the distortion and pick up your crew member and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.</text>
<text>You swoop into the heart of the distortion and pick up your crew member and the cargo. Your top of the line impulse engines are barely able to get your ship out of the gravity well before the whole ship is consumed. That was close.</text>
<weapon name="RANDOM"/>
<weapon name="RANDOM"/>
<autoReward level="LOW">stuff</autoReward>
<autoReward level="LOW">stuff</autoReward>
</event>
</event>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<event name="CRYSTAL_SCRAP_EXCITED" unique="true">
<event name="CRYSTAL_SCRAP_EXCITED" unique="true">
<text>You receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."</text>
<text>You receive a signal from a private relay on a nearby inhabited planet. "Are you the alien ship they've been talking about?! You are! Please, I am a collector of alien artifacts, I'm sure what is scrap to you is priceless to me."</text>
<choice hidden="true">
<choice hidden="true">
<text>Offer 50 scrap.</text>
<text>Offer 50 scrap.</text>
<event>
<event>
<text>"My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"</text>
<text>"My word! Is this... a 25th century Rockman thrust stabilizer?! What do you want for it? Wait, I have a better proposal. I long to see the galaxy. I propose I come with you. What do you say?"</text>
<item_modify>
<item_modify>
<item type="scrap" min="-50" max="-50"/>
<item type="scrap" min="-50" max="-50"/>
</item_modify>
</item_modify>
<choice hidden="true">
<choice hidden="true">
<text>Accept.</text>
<text>Accept.</text>
<event>
<event>
<text>"I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.</text>
<text>"I shan't even gather my belongings - only permit me to leave my family a message." The Crystalline Being joins your crew.</text>
<crewMember amount="1" class="crystal"/>
<crewMember amount="1" class="crystal"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Request another payment.</text>
<text>Request another payment.</text>
<event load="CRYSTAL_SCRAP_EXCITED_LIST"/>
<event load="CRYSTAL_SCRAP_EXCITED_LIST"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Turn him down.</text>
<text>Turn him down.</text>
<event>
<event>
<text>Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump.</text>
<text>Scrap is priceless no matter where you are in the galaxy. You hold onto your goods and prepare to jump.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="CRYSTAL_SCRAP_EXCITED_LIST">
<eventList name="CRYSTAL_SCRAP_EXCITED_LIST">
<event>
<event>
<text>"Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you."</text>
<text>"Very well, a payment in kind. I have these explosives that emulate our race's innate ability. Perhaps that would interest you."</text>
<weapon name="BOMB_LOCK"/>
<weapon name="BOMB_LOCK"/>
</event>
</event>
<event>
<event>
<text>"Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"</text>
<text>"Very well, a payment in kind. I have an extra ship weapon laying around here somewhere. Perhaps you could make use of it?"</text>
<weapon name="CRYSTAL_BURST_2"/>
<weapon name="CRYSTAL_BURST_2"/>
</event>
</event>
</eventList>
</eventList>
<!-----------HOSTILE!!!
<!-----------HOSTILE!!!
Events that call up a fight for sure
Events that call up a fight for sure
------------>
------------>
<event name="CRYSTAL_FIGHT" unique="false">
<event name="CRYSTAL_FIGHT" unique="false">
<text load="CRYSTAL_FIGHT"/>
<text load="CRYSTAL_FIGHT"/>
<ship load="CRYSTAL_SHIP" hostile="true"/>
<ship load="CRYSTAL_SHIP" hostile="true"/>
</event>
</event>
<textList name="CRYSTAL_FIGHT">
<textList name="CRYSTAL_FIGHT">
<text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text>
<text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text>
<text>You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text>
<text>You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text>
<text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text>
<text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text>
<text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text>
<text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text>
<text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text>
<text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text>
<text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text>
<text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text>
<text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text>
<text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text>
<text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text>
<text>You arrive near a fleet of crystal ships, civilian or mercantile from the looks of them. You pause to scan one but they react immediately and send an escort to fight you off. Prepare to engage!</text>
<text>You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text>
<text>You arrive at the beacon and are immediately greeted by an automatic message or warning of some kind. The translator can't seem to discern its purpose but after a few short moments an alarm goes off and a hostile ship jumps in!</text>
<text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text>
<text>You receive a message, "Hah. It looks like another worthless alien-filled craft. Prepare to meet your maker!" Weapon locks detected.</text>
<text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text>
<text>A Crystalline ship messages you, "I've heard tales that our isolation has finally ended. As a warrior I must demand to test my skills against you!" Before you can respond they move in to attack.</text>
<text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text>
<text>You arrive in a busy sector. At first no one pays any mind to your alien ship but soon you're registering a number of scan signatures. You get the feeling you're not wanted here just seconds before registering enemy weapon locks!</text>
<text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text>
<text>You jump next to a node busy with traffic, but before long all nearby ships notice you and keep their distance, uncertain of your allegiance. After an awkward standoff, a military ship breaks away from the rest and charges you.</text>
<text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text>
<text>A barrage of rasps and clicks is broadcast over the comm; the universal translator understands little, but the words 'aliens', 'allowed' and 'no' come through quite clearly. You'll have to prove your right to be here in combat!</text>
</textList>
</textList>
<event name="CRYSTAL_CONVOY" unique="true">
<event name="CRYSTAL_CONVOY" unique="true">
<text>A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!</text>
<text>A large convoy of lumbering civilian ships appears to be passing through this region. You show no hostile intentions, but they are taking no chances, immediately sending their escort to attack!</text>
<ship load="CRYSTAL_CONVOY" hostile="true"/>
<ship load="CRYSTAL_CONVOY" hostile="true"/>
</event>
</event>
<event name="CRYSTAL_HUNTER" unique="true">
<event name="CRYSTAL_HUNTER" unique="true">
<text>Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!</text>
<text>Crystal shards fly past your ship as soon as you jump. You scan to find the assailant and discover a Crystalline ship carrying a number of humans in its cargo bay. It must be hunting the intruding ships!</text>
<ship load="CRYSTAL_HUNTER" hostile="true"/>
<ship load="CRYSTAL_HUNTER" hostile="true"/>
</event>
</event>
<event name="CRYSTAL_REBEL" unique="false">
<event name="CRYSTAL_REBEL" unique="false">
<text>As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.</text>
<text>As soon as you arrive, a Rebel ship jumps in after you; they must be really hot on your tail.</text>
<ship load="REBEL" hostile="true"/>
<ship load="REBEL" hostile="true"/>
</event>
</event>
<event name="CRYSTAL_AUTO" unique="true">
<event name="CRYSTAL_AUTO" unique="true">
<text>The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.</text>
<text>The Rebels must have sent their automated scouts to find you. One jumps in and immediately moves to attack.</text>
<ship load="REBEL_AUTO" hostile="true"/>
<ship load="REBEL_AUTO" hostile="true"/>
</event>
</event>
<!-----------NEUTRAL!!!
<!-----------NEUTRAL!!!
Events that could have a fight
Events that could have a fight
------------>
------------>
<event name="CRYSTAL_REBEL_CRYSTAL" unique="false">
<event name="CRYSTAL_REBEL_CRYSTAL" unique="false">
<text>Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a crystalline ship is engaged with a Rebel!</text>
<text>Crystal shards fly past the screen as soon as you arrive. Checking the scanners, it looks like a Crystalline ship is engaged with a Rebel!</text>
<choice hidden="true">
<choice hidden="true">
<text>Attack the Rebel.</text>
<text>Attack the Rebel.</text>
<event>
<event>
<text>You message the Crystalline ship your intentions and move in to intercept the Rebel ship.</text>
<text>You message the Crystalline ship your intentions and move in to intercept the Rebel ship.</text>
<ship load="REBEL_CRYSTAL_REBEL_CRYSTAL" hostile="true"/>
<ship load="REBEL_CRYSTAL_REBEL_CRYSTAL" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Attack the Crystalline ship.</text>
<text>Attack the Crystalline ship.</text>
<event>
<event>
<text>You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.</text>
<text>You move in to intercept the Crystalline ship. As soon as the Rebel scans your ship it takes the opportunity to jump. You have the sneaking suspicion they will inform the fleet of your position, but that's the least of your current concerns.</text>
<modifyPursuit amount="1"/>
<modifyPursuit amount="1"/>
<ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/>
<ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ignore them.</text>
<text>Ignore them.</text>
<event>
<event>
<text>With the two ships engaged in combat, you sneak by unnoticed.</text>
<text>With the two ships engaged in combat, you sneak by unnoticed.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="CRYSTAL_MANTIS_CRYSTAL" unique="false">
<event name="CRYSTAL_MANTIS_CRYSTAL" unique="false">
<text>You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!</text>
<text>You discover a number of civilian ships fleeing the area. Shots are fired and you find the assailant; a Mantis ship is attacking one of the smaller ships!</text>
<choice hidden="true">
<choice hidden="true">
<text>Attack the Mantis.</text>
<text>Attack the Mantis.</text>
<event>
<event>
<text>You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.</text>
<text>You activate your impulse engines and fly between the Mantis and their prey, weapons charging. You appear to have their full attention.</text>
<ship load="MANTIS_CRYSTAL" hostile="true"/>
<ship load="MANTIS_CRYSTAL" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ignore them.</text>
<text>Ignore them.</text>
<event>
<event>
<text>You try to keep a low profile and quickly prepare to jump.</text>
<text>You try to keep a low profile and quickly prepare to jump.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<!-- Justin - TO DO - make a separate list? -->
<!-- Justin - TO DO - make a separate list? -->
<event name="CRYSTAL_PIRATE_CRYSTAL" unique="false">
<event name="CRYSTAL_PIRATE_CRYSTAL" unique="false">
<text>A pirate ship jumps in right after you arrive at the beacon. It must have followed once the Long-Range Beacon was reactivated. It almost charges a small Crystalline transport ship, weapons armed.</text>
<text>A pirate ship jumps in right after you arrive at the beacon. It must have followed once the long-range beacon was reactivated. It charges a small Crystalline transport ship, weapons armed.</text>
<choice hidden="true">
<choice hidden="true">
<text>Attack the pirate.</text>
<text>Attack the pirate.</text>
<event>
<event>
<text>You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.</text>
<text>You chase down the pirate before it has a chance to engage the civilian ship. When it detects the real threat, it turns to face you.</text>
<ship load="PIRATE_CRYSTAL" hostile="true"/>
<ship load="PIRATE_CRYSTAL" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ignore them.</text>
<text>Ignore them.</text>
<event>
<event>
<text>You assume the Crystalline ship can handle itself. You have enough of your own problems.</text>
<text>You assume the Crystalline ship can handle itself. You have enough of your own problems.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="CRYSTAL_SAVED">
<eventList name="CRYSTAL_SAVED">
<event>
<event>
<text>You contact the Crystalline ship to hear, "It seems you have brought war to our doorstep. I hope you're not too surprised that we don't welcome you with open arms. I should kill you myself..." They cut communications.</text>
<text>You contact the Crystalline ship to hear, "It seems you have brought war to our doorstep. I hope you're not too surprised that we don't welcome you with open arms. I should kill you myself..." They cut communications.</text>
</event>
</event>
<event>
<event>
<text>The Crystalline ship messages you, "You're the one that opened our sector to the outside, aren't you! Bastards, my home was just overrun by your 'Rebels'. Just leave us in peace!" They quickly jump away.</text>
<text>The Crystalline ship messages you, "You're the one that opened our sector to the outside, aren't you! Bastards, my home was just overrun by your 'Rebels'. Just leave us in peace!" They quickly jump away.</text>
</event>
</event>
<event>
<event>
<text>You contact the other ship, "Thank you for your assistance. It's glad to know that not all of you foreigners are so barbaric. Take this as a reward."</text>
<text>You contact the other ship, "Thank you for your assistance. It's glad to know that not all of you foreigners are so barbaric. Take this as a reward."</text>
<autoReward level="RANDOM">stuff</autoReward>
<autoReward level="RANDOM">stuff</autoReward>
</event>
</event>
<event>
<event>
<text>The Crystalline ship hails you, "It's a good thing you came when you did. We appreciate the assistance. Please take this for your help."</text>
<text>The Crystalline ship hails you, "It's a good thing you came when you did. We appreciate the assistance. Please take this for your help."</text>
<autoReward level="RANDOM">stuff</autoReward>
<autoReward level="RANDOM">stuff</autoReward>
</event>
</event>
<event>
<event>
<text>The Crystalline ship messages you, "Thank you. We were not prepared for the savagery with which you aliens battle. We will give you one of our weapons if you intend on assisting our kind in the future."</text>
<text>The Crystalline ship messages you, "Thank you. We were not prepared for the savagery with which you aliens battle. We will give you one of our weapons if you intend on assisting our kind in the future."</text>
<weapon name="WEAPONS_CRYSTAL"/>
<weapon name="WEAPONS_CRYSTAL"/>
</event>
</event>
</eventList>
</eventList>
<event name="CRYSTAL_REBEL_CRYSTAL2" unique="true">
<event name="CRYSTAL_REBEL_CRYSTAL2" unique="true">
<text>You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.</text>
<text>You're greeted by an unwelcome sight - a Rebel advance ship is laying down fire on a Crystalline vessel in the distance.</text>
<choice hidden="true">
<choice hidden="true">
<text>Engage the Rebel ship.</text>
<text>Engage the Rebel ship.</text>
<event>
<event>
<text>Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!</text>
<text>Before you can engage, the Crystalline ship scores a direct hit and obliterates the Rebel ship! They hail: "You, you are like these other aliens! You brought them here!" With that they turn their cannons on you!</text>
<ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/>
<ship load="CRYSTAL_SHIP_NO_SURRENDER" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave them alone.</text>
<text>Leave them alone.</text>
<event>
<event>
<text>It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.</text>
<text>It's best to take advantage of the rare occasions when the Rebels aren't shooting at you. You prepare to jump.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="CRYSTAL_FED" unique="false">
<event name="CRYSTAL_FED" unique="false">
<text>There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!</text>
<text>There appears to be a fight going on nearby. A Crystalline border guard is chasing a small Federation ship!</text>
<choice hidden="true">
<choice hidden="true">
<text>Save the Federation ship.</text>
<text>Save the Federation ship.</text>
<event>
<event>
<text>It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.</text>
<text>It doesn't look like the Fed ship can stand much more pressure. You fly in and intercept the Crystalline ship.</text>
<ship load="CRYSTAL_FED" hostile="true"/>
<ship load="CRYSTAL_FED" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Prepare to leave.</text>
<text>Prepare to leave.</text>
<event>
<event>
<text>With the Federation ship distracting the guard, you are free to continue on your mission.</text>
<text>With the Federation ship distracting the guard, you are free to continue on your mission.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="CRYSTAL_FED_LIST">
<eventList name="CRYSTAL_FED_LIST">
<event>
<event>
<text>"Thank you! We heard you jumped into an unknown sector and we figured it would be a safe enough place to hide from the Rebels. We were wrong!" They transfer some excess materials for your trouble.</text>
<text>"Thank you! We heard you jumped into an unknown sector and we figured it would be a safe enough place to hide from the Rebels. We were wrong!" They transfer some excess materials for your trouble.</text>
<autoReward level="RANDOM">stuff</autoReward>
<autoReward level="RANDOM">stuff</autoReward>
</event>
</event>
<event>
<event>
<text>The ship looks battered and ready to break apart. You quickly move in to help rescue the survivors, but it looks like only one person made it. They offer to join your crew as thanks.</text>
<text>The ship looks battered and ready to break apart. You quickly move in to help rescue the survivors, but it looks like only one person made it. They offer to join your crew as thanks.</text>
<crewMember amount="1"/>
<crewMember amount="1"/>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</event>
</event>
</eventList>
</eventList>
<event name="CRYSTAL_FED_DESERTER" unique="true">
<event name="CRYSTAL_FED_DESERTER" unique="true">
<text>For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.</text>
<text>For a moment you assume it's a glitch, but no... you've found a Federation military ship! They hail you and, after some probing, reveal that they deserted the Federation fleet before stumbling into this sector while seeking refuge.</text>
<ship load="FED_SHIP" hostile="false"/>
<ship load="FED_SHIP" hostile="false"/>
<choice hidden="true">
<choice hidden="true">
<text>Offer supplies.</text>
<text>Offer supplies.</text>
<event>
<event>
<text> You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there w
<text> You send over some supplies to help them on their way and in return they upload their flight plan to your computer, allowing you to map the sector! "The Federation fleet's still standing - get there