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(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool g_mission_over False)
(global bool g_mission_over False)
(global short 15_seconds 450)
(global short 15_seconds 450)
(global short 30_seconds 900)
(global short 30_seconds 900)
(global short 45_seconds 900)
(global short 45_seconds 900)
(global short one_minute 1800)
(global short one_minute 1800)
(global short two_minutes 3600)
(global short two_minutes 3600)
(global script_unit g_cov_stealth_major none)
(global script_unit g_cov_stealth_major none)
(global script_unit g_cov_gold_elite none)
(global script_unit g_cov_gold_elite none)
(global short g_brute_alarm_level 0)
(global short g_brute_alarm_level 0)
(global bool g_e10_started False)
(global bool g_e10_started False)
(global short g_e10_pro_inf1_2_count 4)
(global short g_e10_pro_inf1_2_count 4)
(global script_unit g_e10_weapon_scene0_actor none)
(global script_unit g_e10_weapon_scene0_actor none)
(global effe g_e10_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)
(global effe g_e10_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)
(global bool g_e9_started False)
(global bool g_e9_started False)
(global bool g_e8_started False)
(global bool g_e8_started False)
(global bool g_e7_started False)
(global bool g_e7_started False)
(global bool g_e6_started False)
(global bool g_e6_started False)
(global bool g_e6_pro_inf1_arrived False)
(global bool g_e6_pro_inf1_arrived False)
(global bool g_e5_started False)
(global bool g_e5_started False)
(global short g_e5_grunts_released 0)
(global short g_e5_grunts_released 0)
(global bool g_e4_started False)
(global bool g_e4_started False)
(global bool g_e3_started False)
(global bool g_e3_started False)
(global bool g_e2_started False)
(global bool g_e2_started False)
(global bool g_e2_safe_to_migrate_inf2 False)
(global bool g_e2_safe_to_migrate_inf2 False)
(global bool g_e1_started False)
(global bool g_e1_started False)
(global script_unit g_e1_wounded_elite none)
(global script_unit g_e1_wounded_elite none)
(global bool g_e1_cov_inf0_should_die False)
(global bool g_e1_cov_inf0_should_die False)
(global bool g_e1_pro_inf0_searching False)
(global bool g_e1_pro_inf0_searching False)
(global bool g_e1_pro_inf1_was_alerted False)
(global bool g_e1_pro_inf1_was_alerted False)
(global bool g_e1_stealth_major_done False)
(global bool g_e1_stealth_major_done False)
(global bool g_e1_zealot_revealed False)
(global bool g_e1_zealot_revealed False)
(global effe g_e1_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)
(global effe g_e1_pod_impact_effect effects\scenarios\solo\earthcity\e11_insertion_pod_impact)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 1 1 1 30)
(fade_out 1 1 1 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_white
(script static cinematic_fade_from_white
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_white_bars
(script static cinematic_fade_from_white_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_from_black_bars
(script static cinematic_fade_from_black_bars
(begin
(begin
(cinematic_stop)
(cinematic_stop)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_fade_to_black
(script static cinematic_fade_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(hud_cinematic_fade 0 0.5)
(hud_cinematic_fade 0 0.5)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 30)
(fade_out 0 0 0 30)
(sleep 30)
(sleep 30)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_fade_from_black
(script static cinematic_fade_from_black
(begin
(begin
(hud_cinematic_fade 1 0.5)
(hud_cinematic_fade 1 0.5)
(cinematic_stop)
(cinematic_stop)
(camera_control False)
(camera_control False)
(fade_in 0 0 0 15)
(fade_in 0 0 0 15)
(sleep 15)
(sleep 15)
(player_enable_input True)
(player_enable_input True)
(player_camera_control True)
(player_camera_control True)
)
)
)
)


(script static cinematic_snap_to_black
(script static cinematic_snap_to_black
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_snap_to_white
(script static cinematic_snap_to_white
(begin
(begin
(player_enable_input False)
(player_enable_input False)
(player_camera_control False)
(player_camera_control False)
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(hud_cinematic_fade 0 0)
(hud_cinematic_fade 0 0)
(cinematic_start)
(cinematic_start)
(cinematic_show_letterbox_immediate True)
(cinematic_show_letterbox_immediate True)
(camera_control True)
(camera_control True)
)
)
)
)


(script static cinematic_stash_players
(script static cinematic_stash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
True)
True)
(object_hide
(object_hide
(player1)
(player1)
True)
True)
(object_cannot_take_damage (players))
(object_cannot_take_damage (players))
)
)
)
)


(script static cinematic_unstash_players
(script static cinematic_unstash_players
(begin
(begin
(object_hide
(object_hide
(player0)
(player0)
False)
False)
(object_hide
(object_hide
(player1)
(player1)
False)
False)
(object_can_take_damage (players))
(object_can_take_damage (players))
)
)
)
)


(script dormant _stealth_toggle_monitor
(script dormant _stealth_toggle_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (and (>= (unit_get_shield
(sleep_until (if (and (>= (unit_get_shield
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) (= 1 1)
) 1) (player_action_test_vision_trigger)) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
50 0)
50 0)
(unit_set_current_vitality
(unit_set_current_vitality
(player0)
(player0)
50 0)
50 0)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (< (object_get_health
(sleep_until (or (< (object_get_health
(player0)
(player0)
) 1) (player_action_test_vision_trigger)) 1)
) 1) (player_action_test_vision_trigger)) 1)
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(unit_set_maximum_vitality
(unit_set_maximum_vitality
(player0)
(player0)
30 70)
30 70)
(object_set_shield
(object_set_shield
(player0)
(player0)
0)
0)
(sleep 30)
(sleep 30)
(player_action_test_reset) False)
(player_action_test_reset) False)
1)
1)
)
)
)
)


(script dormant _stealth_timer_monitor
(script dormant _stealth_timer_monitor
(begin
(begin
(sleep_until
(sleep_until
(begin
(begin
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(sleep_until (if (player_action_test_vision_trigger) (= 1 1)
(begin
(begin
(player_action_test_reset) (= 1 0)
(player_action_test_reset) (= 1 0)
)) 1)
)) 1)
(cheat_active_camouflage_by_player 0 True)
(cheat_active_camouflage_by_player 0 True)
(print "stealth engaged")
(print "stealth engaged")
(sleep 15)
(sleep 15)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(sleep_until (or (player_action_test_vision_trigger) (player_action_test_primary_trigger) (player_action_test_grenade_trigger) (player_action_test_melee)) 1 (* 9 30))
(cheat_active_camouflage_by_player 0 False)
(cheat_active_camouflage_by_player 0 False)
(print "stealth disengaged")
(print "stealth disengaged")
(sleep 30)
(sleep 30)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until
(sleep_until
(begin
(begin
(print "+") False)
(print "+") False)
30 (* 5 30)) False)
30 (* 5 30)) False)
1)
1)
)
)
)
)


(script static activate_stealth_toggle_monitor
(script static activate_stealth_toggle_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static activate_stealth_timer_monitor
(script static activate_stealth_timer_monitor
(begin
(begin
(sleep 1)
(sleep 1)
)
)
)
)


(script static playtest_mission
(script static playtest_mission
(begin
(begin
(if (game_is_playtest)
(if (game_is_playtest)
(begin
(begin
(sleep 30)
(sleep 30)
(hud_set_training_text playtest_raisehand)
(hud_set_training_text playtest_raisehand)
(hud_show_training_text True)
(hud_show_training_text True)
(player_action_test_reset)
(player_action_test_reset)
(sleep_until (player_action_test_accept) 1)
(sleep_until (player_action_test_accept) 1)
(hud_show_training_text False)
(hud_show_training_text False)
(sleep 30)
(sleep 30)
))
))
)
)
)
)


(script static 08_intro_01_predict_stub
(script static 08_intro_01_predict_stub
(begin
(begin
(wake 08_intro_01_predict)
(wake 08_intro_01_predict)
)
)
)
)


(script static 08_intra1_01_predict_stub
(script static 08_intra1_01_predict_stub
(begin
(begin
(wake 08_intra1_01_predict)
(wake 08_intra1_01_predict)
)
)
)
)


(script static 08_intra1_02_predict_stub
(script static 08_intra1_02_predict_stub
(begin
(begin
(wake 08_intra1_02_predict)
(wake 08_intra1_02_predict)
)
)
)
)


(script static 08_intra1_03_predict_stub
(script static 08_intra1_03_predict_stub
(begin
(begin
(wake 08_intra1_03_predict)
(wake 08_intra1_03_predict)
)
)
)
)


(script dormant c08_intro_foley_01
(script dormant c08_intro_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intro\foley\c08_intro_01_fol none 1)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intro\foley\c08_intro_01_fol none 1)
(print "c08_intro foley 01 start")
(print "c08_intro foley 01 start")
)
)
)
)


(script dormant intro_fov
(script dormant intro_fov
(begin
(begin
(sleep 279)
(sleep 279)
(print "fov change: 70 -> 50 over 0 ticks")
(print "fov change: 70 -> 50 over 0 ticks")
(camera_set_field_of_view 50 0)
(camera_set_field_of_view 50 0)
)
)
)
)


(script dormant intro_dof
(script dormant intro_dof
(begin
(begin
(sleep 484)
(sleep 484)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(sleep 60)
(sleep 60)
(print "rack focus")
(print "rack focus")
(cinematic_screen_effect_set_depth_of_field 2 0 0.5 1 0.5 0 1)
(cinematic_screen_effect_set_depth_of_field 2 0 0.5 1 0.5 0 1)
(sleep 103)
(sleep 103)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant effect_teleport
(script dormant effect_teleport
(begin
(begin
(sleep 240)
(sleep 240)
(print "effect - teleport")
(print "effect - teleport")
(effect_new_on_object_marker effects\gameplay\cinematic_teleport teleport marker)
(effect_new_on_object_marker effects\gameplay\cinematic_teleport teleport marker)
)
)
)
)


(script dormant cinematic_lighting_intro
(script dormant cinematic_lighting_intro
(begin
(begin
(cinematic_lighting_set_primary_light 16 -32 0.501961 0.501961 0.4)
(cinematic_lighting_set_primary_light 16 -32 0.501961 0.501961 0.4)
(cinematic_lighting_set_secondary_light 13 120 0.231373 0.231373 0.388235)
(cinematic_lighting_set_secondary_light 13 120 0.231373 0.231373 0.388235)
(cinematic_lighting_set_ambient_light 0.14902 0.14902 0.101961)
(cinematic_lighting_set_ambient_light 0.14902 0.14902 0.101961)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting dervish True)
(object_uses_cinematic_lighting intro_plasma_rifle True)
(object_uses_cinematic_lighting intro_plasma_rifle True)
)
)
)
)


(script dormant plasma_rifle_attach
(script dormant plasma_rifle_attach
(begin
(begin
(sleep 705)
(sleep 705)
(objects_attach dervish right_hand_elite intro_plasma_rifle )
(objects_attach dervish right_hand_elite intro_plasma_rifle )
)
)
)
)


(script static c08_intro_setup
(script static c08_intro_setup
(begin
(begin
(object_create_anew dervish)
(object_create_anew dervish)
(object_create_anew teleport)
(object_create_anew teleport)
(object_create_anew intro_plasma_rifle)
(object_create_anew intro_plasma_rifle)
(object_cinematic_lod dervish True)
(object_cinematic_lod dervish True)
(wake c08_intro_foley_01)
(wake c08_intro_foley_01)
(wake effect_teleport)
(wake effect_teleport)
(wake intro_fov)
(wake intro_fov)
(wake plasma_rifle_attach)
(wake plasma_rifle_attach)
(wake cinematic_lighting_intro)
(wake cinematic_lighting_intro)
)
)
)
)


(script static c08_intro
(script static c08_intro
(begin
(begin
(sound_class_set_gain "amb" 0 0)
(sound_class_set_gain "amb" 0 0)
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name deltacontrolroom_bsp0)
(switch_bsp_by_name deltacontrolroom_bsp0)
(sleep 1)
(sleep 1)
(fade_out 0 0 0 0)
(fade_out 0 0 0 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 70 0)
(camera_set_field_of_view 70 0)
(sound_class_set_gain "amb" 1 60)
(sound_class_set_gain "amb" 1 60)
(08_intro_01_predict_stub)
(08_intro_01_predict_stub)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intro\foley\c08_intro_01_fol)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intro\foley\c08_intro_01_fol)
(sleep 100)
(sleep 100)
(c08_intro_setup)
(c08_intro_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intro\08_intro 08_intro_01 none anchor_flag_intro)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intro\08_intro 08_intro_01 none anchor_flag_intro)
(custom_animation_relative dervish objects\characters\dervish\08_intro\08_intro dervish_01 False anchor_intro)
(custom_animation_relative dervish objects\characters\dervish\08_intro\08_intro dervish_01 False anchor_intro)
(fade_in 0 0 0 30)
(fade_in 0 0 0 30)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(sound_class_set_gain "amb" 0 15)
(sound_class_set_gain "amb" 0 15)
(sleep 15)
(sleep 15)
(object_destroy dervish)
(object_destroy dervish)
(object_destroy intro_plasma_rifle)
(object_destroy intro_plasma_rifle)
)
)
)
)


(script dormant c08_intra1_foley_01
(script dormant c08_intra1_foley_01
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_01_fol none 1)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_01_fol none 1)
(print "c08_intra1 foley 01 start")
(print "c08_intra1 foley 01 start")
)
)
)
)


(script dormant c08_2010_soc
(script dormant c08_2010_soc
(begin
(begin
(sleep 461)
(sleep 461)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2010_soc commander 1)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2010_soc commander 1)
(cinematic_subtitle c08_2010_soc 3)
(cinematic_subtitle c08_2010_soc 3)
)
)
)
)


(script dormant c04_intra1_dof_01
(script dormant c04_intra1_dof_01
(begin
(begin
(time_code_reset)
(time_code_reset)
(time_code_show True)
(time_code_show True)
(time_code_start True)
(time_code_start True)
(sleep 80)
(sleep 80)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1.5 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 1.5 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(time_code_reset)
(time_code_reset)
(sleep 120)
(sleep 120)
(cinematic_screen_effect_set_depth_of_field 1.5 0 0.5 0.5 0.5 0 0.5)
(cinematic_screen_effect_set_depth_of_field 1.5 0 0.5 0.5 0.5 0 0.5)
(print "rack focus")
(print "rack focus")
(time_code_reset)
(time_code_reset)
(sleep 50)
(sleep 50)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0)
(cinematic_screen_effect_set_depth_of_field 2 0 0 0 0.5 0.5 0)
(print "rack focus")
(print "rack focus")
(time_code_reset)
(time_code_reset)
(sleep 86)
(sleep 86)
(cinematic_screen_effect_stop)
(cinematic_screen_effect_stop)
(print "rack focus stop")
(print "rack focus stop")
)
)
)
)


(script dormant cinematic_lighting_intra1_01
(script dormant cinematic_lighting_intra1_01
(begin
(begin
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(object_uses_cinematic_lighting dervish_01 True)
(object_uses_cinematic_lighting dervish_01 True)
(object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting commander True)
(object_uses_cinematic_lighting wraith_01 True)
(object_uses_cinematic_lighting wraith_01 True)
(object_uses_cinematic_lighting scarab_01 True)
(object_uses_cinematic_lighting scarab_01 True)
)
)
)
)


(script static c08_intra1_01_setup
(script static c08_intra1_01_setup
(begin
(begin
(object_create_anew dervish_01)
(object_create_anew dervish_01)
(object_create_anew commander)
(object_create_anew commander)
(object_create_anew wraith_01)
(object_create_anew wraith_01)
(object_cinematic_lod dervish_01 True)
(object_cinematic_lod dervish_01 True)
(object_cinematic_lod commander True)
(object_cinematic_lod commander True)
(object_cinematic_lod wraith_01 True)
(object_cinematic_lod wraith_01 True)
(cinematic_clone_players_weapon dervish_01 right_hand_elite )
(cinematic_clone_players_weapon dervish_01 right_hand_elite )
(wake c08_intra1_foley_01)
(wake c08_intra1_foley_01)
(wake c08_2010_soc)
(wake c08_2010_soc)
(wake c04_intra1_dof_01)
(wake c04_intra1_dof_01)
(wake cinematic_lighting_intra1_01)
(wake cinematic_lighting_intra1_01)
)
)
)
)


(script static c08_intra1_scene_01
(script static c08_intra1_scene_01
(begin
(begin
(fade_out 1 1 1 0)
(fade_out 1 1 1 0)
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(cinematic_outro_start)
(cinematic_outro_start)
(set cinematic_letterbox_style 1)
(set cinematic_letterbox_style 1)
(camera_set_field_of_view 50 0)
(camera_set_field_of_view 50 0)
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(08_intra1_01_predict_stub)
(08_intra1_01_predict_stub)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_01_fol)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_01_fol)
(sleep prediction_offset)
(sleep prediction_offset)
(c08_intra1_01_setup)
(c08_intra1_01_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_01 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_01 none anchor_flag_intra1)
(custom_animation_relative dervish_01 objects\characters\dervish\08_intra1\08_intra1 dervish_01 False anchor_intra1)
(custom_animation_relative dervish_01 objects\characters\dervish\08_intra1\08_intra1 dervish_01 False anchor_intra1)
(custom_animation_relative commander objects\characters\elite\08_intra1\08_intra1 commander_01 False anchor_intra1)
(custom_animation_relative commander objects\characters\elite\08_intra1\08_intra1 commander_01 False anchor_intra1)
(custom_animation_relative wraith_01 objects\vehicles\wraith\08_intra1\08_intra1 wraith_01 False anchor_intra1)
(custom_animation_relative wraith_01 objects\vehicles\wraith\08_intra1\08_intra1 wraith_01 False anchor_intra1)
(fade_in 1 1 1 15)
(fade_in 1 1 1 15)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(08_intra1_02_predict_stub)
(08_intra1_02_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\music\c08_intra1_02_mus)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\music\c08_intra1_02_mus)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_02_fol)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_02_fol)
(sleep (camera_time))
(sleep (camera_time))
)
)
)
)


(script dormant c08_intra1_sound_scene2_01
(script dormant c08_intra1_sound_scene2_01
(begin
(begin
(sound_class_set_gain "vehicle" 0 0)
(sound_class_set_gain "vehicle" 0 0)
(object_set_function_variable phantom_01 engine_hack 1 0)
(object_set_function_variable phantom_01 engine_hack 1 0)
(object_set_function_variable phantom_02 engine_hack 1 0)
(object_set_function_variable phantom_02 engine_hack 1 0)
(object_set_function_variable phantom_01 engine_audio 1 0)
(object_set_function_variable phantom_01 engine_audio 1 0)
(object_set_function_variable phantom_02 engine_audio 1 0)
(object_set_function_variable phantom_02 engine_audio 1 0)
(object_set_function_variable phantom_01 hover_audio 1 0)
(object_set_function_variable phantom_01 hover_audio 1 0)
(object_set_function_variable phantom_02 hover_audio 1 0)
(object_set_function_variable phantom_02 hover_audio 1 0)
(sleep 210)
(sleep 210)
(sound_class_set_gain "vehicle" 1 60)
(sound_class_set_gain "vehicle" 1 60)
(sleep 60)
(sleep 60)
(sound_class_set_gain "vehicle" 0 150)
(sound_class_set_gain "vehicle" 0 150)
)
)
)
)


(script dormant c08_intra1_score_02
(script dormant c08_intra1_score_02
(begin
(begin
(sleep 337)
(sleep 337)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\music\c08_intra1_02_mus none 1)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\music\c08_intra1_02_mus none 1)
(print "c08_intra1 score 02 start")
(print "c08_intra1 score 02 start")
)
)
)
)


(script dormant c08_intra1_foley_02
(script dormant c08_intra1_foley_02
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_02_fol none 1)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_02_fol none 1)
(print "c08_intra1 foley 02 start")
(print "c08_intra1 foley 02 start")
)
)
)
)


(script dormant c08_2020_der
(script dormant c08_2020_der
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2020_der dervish_01 1)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2020_der dervish_01 1)
(cinematic_subtitle c08_2020_der 3)
(cinematic_subtitle c08_2020_der 3)
)
)
)
)


(script dormant c08_2030_soc
(script dormant c08_2030_soc
(begin
(begin
(sleep 77)
(sleep 77)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2030_soc commander 1)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2030_soc commander 1)
(cinematic_subtitle c08_2030_soc 4)
(cinematic_subtitle c08_2030_soc 4)
)
)
)
)


(script dormant c04_intra1_dof_02
(script dormant c04_intra1_dof_02
(begin
(begin
(sleep 427)
(sleep 427)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_start True)
(cinematic_screen_effect_set_depth_of_field 1.22 0.5 0.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 1.22 0.5 0.5 0 0 0 0)
(print "rack focus")
(print "rack focus")
(sleep 84)
(sleep 84)
(cinematic_screen_effect_set_depth_of_field 0.5 0.5 0.5 0 0 0 0)
(cinematic_screen_effect_set_depth_of_field 0.5 0.5 0.5 0 0 0 0)
(print "rack focus")
(print "rack focus")
(sleep 100)
(sleep 100)
(cinematic_screen_effect_set_depth_of_field 0.5 0.5 0 0 0 0.5 0.5)
(cinematic_screen_effect_set_depth_of_field 0.5 0.5 0 0 0 0.5 0.5)
(print "rack focus")
(print "rack focus")
)
)
)
)


(script dormant cinematic_lighting_intra1_02
(script dormant cinematic_lighting_intra1_02
(begin
(begin
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(object_uses_cinematic_lighting phantom_01 True)
(object_uses_cinematic_lighting phantom_01 True)
(object_uses_cinematic_lighting phantom_02 True)
(object_uses_cinematic_lighting phantom_02 True)
)
)
)
)


(script static c08_intra1_02_setup
(script static c08_intra1_02_setup
(begin
(begin
(object_create_anew phantom_01)
(object_create_anew phantom_01)
(object_create_anew phantom_02)
(object_create_anew phantom_02)
(object_cinematic_lod phantom_01 True)
(object_cinematic_lod phantom_01 True)
(object_cinematic_lod phantom_02 True)
(object_cinematic_lod phantom_02 True)
(wake c08_intra1_sound_scene2_01)
(wake c08_intra1_sound_scene2_01)
(wake c08_intra1_score_02)
(wake c08_intra1_score_02)
(wake c08_intra1_foley_02)
(wake c08_intra1_foley_02)
(wake c08_2020_der)
(wake c08_2020_der)
(wake c08_2030_soc)
(wake c08_2030_soc)
(wake cinematic_lighting_intra1_02)
(wake cinematic_lighting_intra1_02)
)
)
)
)


(script static c08_intra1_02_cleanup
(script static c08_intra1_02_cleanup
(begin
(begin
(object_destroy dervish_01)
(object_destroy dervish_01)
(object_destroy commander)
(object_destroy commander)
(object_destroy phantom_02)
(object_destroy phantom_02)
)
)
)
)


(script static c08_intra1_scene_02
(script static c08_intra1_scene_02
(begin
(begin
(c08_intra1_02_setup)
(c08_intra1_02_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_02 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_02 none anchor_flag_intra1)
(custom_animation_relative dervish_01 objects\characters\dervish\08_intra1\08_intra1 dervish_02 False anchor_intra1)
(custom_animation_relative dervish_01 objects\characters\dervish\08_intra1\08_intra1 dervish_02 False anchor_intra1)
(custom_animation_relative commander objects\characters\elite\08_intra1\08_intra1 commander_02 False anchor_intra1)
(custom_animation_relative commander objects\characters\elite\08_intra1\08_intra1 commander_02 False anchor_intra1)
(custom_animation_relative wraith_01 objects\vehicles\wraith\08_intra1\08_intra1 wraith_02 False anchor_intra1)
(custom_animation_relative wraith_01 objects\vehicles\wraith\08_intra1\08_intra1 wraith_02 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom01_02 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom01_02 False anchor_intra1)
(custom_animation_relative phantom_02 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom02_02 False anchor_intra1)
(custom_animation_relative phantom_02 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom02_02 False anchor_intra1)
(sleep (- (camera_time) prediction_offset))
(sleep (- (camera_time) prediction_offset))
(08_intra1_03_predict_stub)
(08_intra1_03_predict_stub)
(sleep (- (camera_time) sound_offset))
(sleep (- (camera_time) sound_offset))
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_03_fol)
(sound_impulse_predict sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_03_fol)
(sleep (camera_time))
(sleep (camera_time))
(c08_intra1_02_cleanup)
(c08_intra1_02_cleanup)
)
)
)
)


(script dormant c08_intra1_sound_scene3_01
(script dormant c08_intra1_sound_scene3_01
(begin
(begin
(object_set_function_variable phantom_01 engine_hack 0 0)
(object_set_function_variable phantom_01 engine_hack 0 0)
(object_set_function_variable phantom_02 engine_hack 0 0)
(object_set_function_variable phantom_02 engine_hack 0 0)
(object_set_function_variable phantom_01 engine_audio 0 0)
(object_set_function_variable phantom_01 engine_audio 0 0)
(object_set_function_variable phantom_02 engine_audio 0 0)
(object_set_function_variable phantom_02 engine_audio 0 0)
(object_set_function_variable phantom_01 hover_audio 0 0)
(object_set_function_variable phantom_01 hover_audio 0 0)
(object_set_function_variable phantom_02 hover_audio 0 0)
(object_set_function_variable phantom_02 hover_audio 0 0)
(sound_class_set_gain "vehicle" 1 30)
(sound_class_set_gain "vehicle" 1 30)
(sleep 120)
(sleep 120)
(object_set_function_variable phantom_01 engine_hack 1 180)
(object_set_function_variable phantom_01 engine_hack 1 180)
(object_set_function_variable phantom_02 engine_hack 1 180)
(object_set_function_variable phantom_02 engine_hack 1 180)
(object_set_function_variable phantom_01 engine_audio 1 180)
(object_set_function_variable phantom_01 engine_audio 1 180)
(object_set_function_variable phantom_02 engine_audio 1 180)
(object_set_function_variable phantom_02 engine_audio 1 180)
(object_set_function_variable phantom_01 hover_audio 1 180)
(object_set_function_variable phantom_01 hover_audio 1 180)
(object_set_function_variable phantom_02 hover_audio 1 180)
(object_set_function_variable phantom_02 hover_audio 1 180)
(sound_class_set_gain "vehicle" 0 180)
(sound_class_set_gain "vehicle" 0 180)
)
)
)
)


(script dormant c08_intra1_foley_03
(script dormant c08_intra1_foley_03
(begin
(begin
(sleep 0)
(sleep 0)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_03_fol none 1)
(sound_impulse_start sound\cinematics\08_deltacliffs\c08_intra1\foley\c08_intra1_03_fol none 1)
(print "c08_intra1 foley 03 start")
(print "c08_intra1 foley 03 start")
)
)
)
)


(script dormant c08_2040_tar
(script dormant c08_2040_tar
(begin
(begin
(sleep 268)
(sleep 268)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2040_tar tartarus 1)
(sound_impulse_start sound\dialog\levels\08_controlroom\cinematic\c08_2040_tar tartarus 1)
(cinematic_subtitle c08_2040_tar 2)
(cinematic_subtitle c08_2040_tar 2)
)
)
)
)


(script dormant cinematic_lighting_intra1_03
(script dormant cinematic_lighting_intra1_03
(begin
(begin
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_primary_light 40 134 0.321569 0.321569 0.290196)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_secondary_light 8 274 0.301961 0.290196 0.45098)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(cinematic_lighting_set_ambient_light 0.121569 0.121569 0.0705882)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting tartarus True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting miranda True)
(object_uses_cinematic_lighting monitor True)
(object_uses_cinematic_lighting monitor True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_01 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting brute_02 True)
(object_uses_cinematic_lighting brute_03 True)
(object_uses_cinematic_lighting brute_03 True)
(object_uses_cinematic_lighting brute_04 True)
(object_uses_cinematic_lighting brute_04 True)
)
)
)
)


(script dormant show_brutes
(script dormant show_brutes
(begin
(begin
(sleep 199)
(sleep 199)
(print "show brutes")
(print "show brutes")
(object_hide brute_01 False)
(object_hide brute_01 False)
(object_hide brute_02 False)
(object_hide brute_02 False)
(object_hide brute_03 False)
(object_hide brute_03 False)
(object_hide brute_04 False)
(object_hide brute_04 False)
)
)
)
)


(script dormant door_close
(script dormant door_close
(begin
(begin
(sleep 430)
(sleep 430)
(print "door close")
(print "door close")
(device_set_position intra1_door 0)
(device_set_position intra1_door 0)
)
)
)
)


(script static c08_intra1_03_setup
(script static c08_intra1_03_setup
(begin
(begin
(object_create_anew tartarus)
(object_create_anew tartarus)
(object_create_anew miranda)
(object_create_anew miranda)
(object_create_anew monitor)
(object_create_anew monitor)
(object_create_anew brute_01)
(object_create_anew brute_01)
(object_create_anew brute_02)
(object_create_anew brute_02)
(object_create_anew brute_03)
(object_create_anew brute_03)
(object_create_anew brute_04)
(object_create_anew brute_04)
(object_set_function_variable monitor talking 0 0)
(object_set_function_variable monitor talking 0 0)
(object_cinematic_lod tartarus True)
(object_cinematic_lod tartarus True)
(object_cinematic_lod miranda True)
(object_cinematic_lod miranda True)
(object_cinematic_lod monitor True)
(object_cinematic_lod monitor True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_01 True)
(object_cinematic_lod brute_02 True)
(object_cinematic_lod brute_02 True)
(object_cinematic_lod brute_03 True)
(object_cinematic_lod brute_03 True)
(object_cinematic_lod brute_04 True)
(object_cinematic_lod brute_04 True)
(object_hide brute_01 True)
(object_hide brute_01 True)
(object_hide brute_02 True)
(object_hide brute_02 True)
(object_hide brute_03 True)
(object_hide brute_03 True)
(object_hide brute_04 True)
(object_hide brute_04 True)
(object_create_anew intra1_door)
(object_create_anew intra1_door)
(device_set_position_immediate intra1_door 1)
(device_set_position_immediate intra1_door 1)
(wake show_brutes)
(wake show_brutes)
(wake door_close)
(wake door_close)
(wake c08_intra1_sound_scene3_01)
(wake c08_intra1_sound_scene3_01)
(wake c08_intra1_foley_03)
(wake c08_intra1_foley_03)
(wake c08_2040_tar)
(wake c08_2040_tar)
(wake cinematic_lighting_intra1_03)
(wake cinematic_lighting_intra1_03)
)
)
)
)


(script static c08_intra1_03_cleanup
(script static c08_intra1_03_cleanup
(begin
(begin
(object_destroy tartarus)
(object_destroy tartarus)
(object_destroy miranda)
(object_destroy miranda)
(object_destroy monitor)
(object_destroy monitor)
(object_destroy_containing "brute")
(object_destroy_containing "brute")
(object_destroy phantom_01)
(object_destroy phantom_01)
)
)
)
)


(script static c08_intra1_scene_03
(script static c08_intra1_scene_03
(begin
(begin
(cinematic_lightmap_shadow_enable)
(cinematic_lightmap_shadow_enable)
(c08_intra1_03_setup)
(c08_intra1_03_setup)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_03 none anchor_flag_intra1)
(camera_set_animation_relative objects\characters\cinematic_camera\08_intra1\08_intra1 08_intra1_03 none anchor_flag_intra1)
(custom_animation_relative tartarus objects\characters\brute\08_intra1\08_intra1 tartarus_03 False anchor_intra1)
(custom_animation_relative tartarus objects\characters\brute\08_intra1\08_intra1 tartarus_03 False anchor_intra1)
(custom_animation_relative miranda objects\characters\miranda\08_intra1\08_intra1 miranda_03 False anchor_intra1)
(custom_animation_relative miranda objects\characters\miranda\08_intra1\08_intra1 miranda_03 False anchor_intra1)
(custom_animation_relative monitor objects\characters\monitor\08_intra1\08_intra1 monitor_03 False anchor_intra1)
(custom_animation_relative monitor objects\characters\monitor\08_intra1\08_intra1 monitor_03 False anchor_intra1)
(custom_animation_relative brute_01 objects\characters\brute\08_intra1\08_intra1 brute01_03 False anchor_intra1)
(custom_animation_relative brute_01 objects\characters\brute\08_intra1\08_intra1 brute01_03 False anchor_intra1)
(custom_animation_relative brute_02 objects\characters\brute\08_intra1\08_intra1 brute02_03 False anchor_intra1)
(custom_animation_relative brute_02 objects\characters\brute\08_intra1\08_intra1 brute02_03 False anchor_intra1)
(custom_animation_relative brute_03 objects\characters\brute\08_intra1\08_intra1 brute03_03 False anchor_intra1)
(custom_animation_relative brute_03 objects\characters\brute\08_intra1\08_intra1 brute03_03 False anchor_intra1)
(custom_animation_relative brute_04 objects\characters\brute\08_intra1\08_intra1 brute04_03 False anchor_intra1)
(custom_animation_relative brute_04 objects\characters\brute\08_intra1\08_intra1 brute04_03 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom01_03 False anchor_intra1)
(custom_animation_relative phantom_01 objects\vehicles\phantom\animations\08_intra1\08_intra1 phantom01_03 False anchor_intra1)
(sleep (- (camera_time) 15))
(sleep (- (camera_time) 15))
(fade_out 1 1 1 15)
(fade_out 1 1 1 15)
(sleep 15)
(sleep 15)
(c08_intra1_03_cleanup)
(c08_intra1_03_cleanup)
(cinematic_lightmap_shadow_disable)
(cinematic_lightmap_shadow_disable)
)
)
)
)


(script static c08_intra1
(script static c08_intra1
(begin
(begin
(texture_cache_flush)
(texture_cache_flush)
(geometry_cache_flush)
(geometry_cache_flush)
(switch_bsp_by_name deltacontrolroom_bsp0)
(switch_bsp_by_name deltacontrolroom_bsp0)
(sleep 1)
(sleep 1)
(c08_intra1_scene_01)
(c08_intra1_scene_01)
(c08_intra1_scene_02)
(c08_intra1_scene_02)
(c08_intra1_scene_03)
(c08_intra1_scene_03)
(cinematic_lightmap_shadow_disable)
(cinematic_lightmap_shadow_disable)
)
)
)
)


(script static player_in_vehicle
(script static player_in_vehicle
(begin
(begin
(or (unit_in_vehicle (unit
(or (unit_in_vehicle (unit
(player0)
(player0)
))
))
(and (game_is_cooperative) (unit_in_vehicle (unit
(and (game_is_cooperative) (unit_in_vehicle (unit
(player1)
(player1)
))))
))))
)
)
)
)


(script static players_in_vehicle
(script static players_in_vehicle
(begin
(begin
(and (unit_in_vehicle (unit
(and (unit_in_vehicle (unit
(player0)
(player0)
))
))
(or (not (game_is_cooperative)) (unit_in_vehicle (unit
(or (not (game_is_cooperative)) (unit_in_vehicle (unit
(player1)
(player1)
))))
))))
)
)
)
)


(script static cinematic_intro
(script static cinematic_intro
(begin
(begin
(if (cinematic_skip_start)
(if (cinematic_skip_start)
(begin
(begin
(c08_intro)
(c08_intro)
))
))
(cinematic_skip_stop)
(cinematic_skip_stop)
)
)
)
)


(script static cinematic_outro
(script static cinematic_outro
(begin
(begin
(if (cinematic_skip_start)
(if (cinematic_skip_start)
(begin
(begin
(c08_intra1)
(c08_intra1)
))
))
(cinematic_skip_stop)
(cinematic_skip_stop)
)
)
)
)


(script dormant objective0_set
(script dormant objective0_set
(begin
(begin
(sleep 30)
(sleep 30)
(print "new objective set: defend yourself from the brutes")
(print "new objective set: defend yourself from the brutes")
(objectives_show_up_to 0)
(objectives_show_up_to 0)
)
)
)
)


(script dormant objective0_clear
(script dormant objective0_clear
(begin
(begin
(print "objective complete: defend yourself from the brutes")
(print "objective complete: defend yourself from the brutes")
(objectives_finish_up_to 0)
(objectives_finish_up_to 0)
)
)
)
)


(script dormant objective1_set
(script dormant objective1_set
(begin
(begin
(sleep 30)
(sleep 30)
(print "new objective set: exact vengeance on the traitor brutes")
(print "new objective set: exact vengeance on the traitor brutes")
(objectives_show_up_to 1)
(objectives_show_up_to 1)
)
)
)
)


(script dormant objective1_clear
(script dormant objective1_clear
(begin
(begin
(print "objective complete: exact vengeance on the traitor brutes")
(print "objective complete: exact vengeance on the traitor brutes")
(objectives_finish_up_to 1)
(objectives_finish_up_to 1)
)
)
)
)


(script dormant objective2_set
(script dormant objective2_set
(begin
(begin
(sleep 30)
(sleep 30)
(print "new objective set: continue to the canyon floor")
(print "new objective set: continue to the canyon floor")
(objectives_show_up_to 2)
(objectives_show_up_to 2)
)
)
)
)


(script dormant objective2_clear
(script dormant objective2_clear
(begin
(begin
(print "objective complete: continue to the canyon floor")
(print "objective complete: continue to the canyon floor")
(objectives_finish_up_to 2)
(objectives_finish_up_to 2)
)
)
)
)


(script dormant objective3_set
(script dormant objective3_set
(begin
(begin
(sleep 30)
(sleep 30)
(print "new objective set: raze the brute encampment")
(print "new objective set: raze the brute encampment")
(objectives_show_up_to 3)
(objectives_show_up_to 3)
)
)
)
)


(script dormant music_08a_01_stop
(script dormant music_08a_01_stop
(begin
(begin
(print "music 08a_01 stop")
(print "music 08a_01 stop")
(sound_looping_stop scenarios\solo\08a_deltacliffs\08a_music\08a_01)
(sound_looping_stop scenarios\solo\08a_deltacliffs\08a_music\08a_01)
)
)
)
)


(script dormant music_08a_01_start_alt
(script dormant music_08a_01_start_alt
(begin
(begin
(print "music 08a_01 start alt")
(print "music 08a_01 start alt")
(sound_looping_set_alternate scenarios\solo\08a_deltacliffs\08a_music\08a_01 True)
(sound_looping_set_alternate scenarios\solo\08a_deltacliffs\08a_music\08a_01 True)
)
)
)
)


(script dormant music_08a_01_start
(script dormant music_08a_01_start
(begin
(begin
(print "music 08a_01 start")
(print "music 08a_01 start")
(sound_looping_start scenarios\solo\08a_deltacliffs\08
(sound_looping_start scenarios\solo\08a_deltacliffs\08