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New Features
New Features


Large-scale update to the 'Long-Awaited Backup' campaign
Large-scale update to the 'Long-Awaited Backup' campaign


Idea Behind Changes
Idea Behind Changes


Completely reworked the visual and sound component of the Personal Missions
Completely reworked the visual and sound component of the Personal Missions
Added completely new and unique rewards
Added completely new and unique rewards
Revised mission conditions so that the main reward for the operation is always relevant
Revised mission conditions so that the main reward for the operation is always relevant
Added Orders that considerably simplify completion of the Personal Missions
Added Orders that considerably simplify completion of the Personal Missions
Learn more about the changes to the Personal Missions in a special video that can be watched in the game client
Learn more about the changes to the Personal Missions in a special video that can be watched in the game client
Interface and Sound
Interface and Sound


Reworked all interfaces of the Personal Missions:
Reworked all interfaces of the Personal Missions:
Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
Added the "General" screen that displays all operations
Added the "General" screen that displays all operations
Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
Completely reworked the Campaign reward screen:
Completely reworked the Campaign reward screen:
now the main reward (a vehicle) is located in the center of the screen
now the main reward (a vehicle) is located in the center of the screen
Added operation statistics: now players can see how much more credits can be earned
Added operation statistics: now players can see how much more credits can be earned
Added new sounds:
Added new sounds:
Added a special sound track for the Personal Missions
Added a special sound track for the Personal Missions
Added interactive sounds: the more missions within a set are complete, the more intensive music is played
Added interactive sounds: the more missions within a set are complete, the more intensive music is played
New Way of Earning Reward Vehicles
New Way of Earning Reward Vehicles


Commendations were replaced with Components.
Commendations were replaced with Components.


To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
Each component corresponds to an appropriate mission set within the operation:
Each component corresponds to an appropriate mission set within the operation:
Power unit: set of missions for light tanks
Power unit: set of missions for light tanks
Suspension: set of missions for medium tanks
Suspension: set of missions for medium tanks
Hull (+turret or cabin): set of missions for heavy tanks
Hull (+turret or cabin): set of missions for heavy tanks
Gun: set of missions for tank destroyers
Gun: set of missions for tank destroyers
Radio: set of missions for SPGs
Radio: set of missions for SPGs
To receive a component, the final (15th) mission of the corresponding set of missions should be completed
To receive a component, the final (15th) mission of the corresponding set of missions should be completed
Orders
Orders


Added a new game asset: Order.
Added a new game asset: Order.


To receive an Order, the final mission of any set should be completed with honors
To receive an Order, the final mission of any set should be completed with honors
The Orders can be committed (i.e. used) to any mission. Thus:
The Orders can be committed (i.e. used) to any mission. Thus:
The selected mission will be considered completed without honors
The selected mission will be considered completed without honors
The player will receive the reward for the completion of the primary conditions
The player will receive the reward for the completion of the primary conditions
A used Order remains committed to the mission
A used Order remains committed to the mission
The committed Order is not removed but disabled until the player retrieves it
The committed Order is not removed but disabled until the player retrieves it
To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
Number of Orders to be committed to missions:
Number of Orders to be committed to missions:
Any mission from 1 to 14 requires 1 Order
Any mission from 1 to 14 requires 1 Order
Mission 15 requires 4 Orders
Mission 15 requires 4 Orders
Summary: Orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.
Summary: Orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.


New Rewards
New Rewards


Added new rewards: badges
Added new rewards: badges
Two badges can be completed in each operation:
Two badges can be completed in each operation:
The rank II badge is received together with the reward vehicle.
The rank II badge is received together with the reward vehicle.
The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion
After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion
Added new rewards: Camouflage patterns:
Added new rewards: Camouflage patterns:
A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:
A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:
A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions
A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions
The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors
The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors
Changes to the Mission Conditions
Changes to the Mission Conditions


Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.
Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.


Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.
Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.


Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.
Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.


The following missions underwent changes:
The following missions underwent changes:


STUG IV
STUG IV


MISSION CHANGE
MISSION CHANGE
LT-7
LT-7
Primary condition
Primary condition


Before: Spot and cause damage to 1 SPG
Before: Spot and cause damage to 1 SPG
Now: Cause damage to 1 SPG
Now: Cause damage to 1 SPG
LT-9
LT-9
Primary condition
Primary condition


Before: Spot 2 enemy vehicles while remaining unspotted
Before: Spot 2 enemy vehicles while remaining unspotted
Now: Spot 1 enemy vehicle while remaining unspotted
Now: Spot 1 enemy vehicle while remaining unspotted
LT-11
LT-11
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-12
LT-12
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-13
LT-13
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
Before: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you
LT-14
LT-14
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you
Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
LT-15
LT-15
Primary condition
Primary condition


Before: Damage caused and damage caused with your assistance must total 4,000 HP
Before: Damage caused and damage caused with your assistance must total 4,000 HP
Now: Damage caused and damage caused with your assistance must total 3,000 HP
Now: Damage caused and damage caused with your assistance must total 3,000 HP
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.
Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.
MT-8
MT-8
Primary condition
Primary condition


Before: Cause 500 HP of damage to medium tanks
Before: Cause 500 HP of damage to medium tanks
Now: Cause 300 HP of damage to medium tanks
Now: Cause 300 HP of damage to medium tanks
MT-9
MT-9
Primary condition
Primary condition


Before: Cause 500 HP of damage to heavy tanks
Before: Cause 500 HP of damage to heavy tanks
Now: Cause 300 HP of damage to heavy tanks
Now: Cause 300 HP of damage to heavy tanks
MT-13
MT-13
Primary condition
Primary condition


Before: Cause 3,000 HP of Damage (Personal/Platoon)
Before: Cause 3,000 HP of Damage (Personal/Platoon)
Now: Cause 2,000 HP of damage (Personal/Platoon)
Now: Cause 2,000 HP of damage (Personal/Platoon)
MT-15
MT-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Cause damage to 5 enemy vehicles.
Now: Win the battle. Cause damage to 5 enemy vehicles.
HT-7
HT-7
Primary condition
Primary condition


Before: Cause 1,000 HP of damage
Before: Cause 1,000 HP of damage
Now: Cause 500 HP of Damage
Now: Cause 500 HP of Damage
HT-8
HT-8
Primary condition
Primary condition


Before: Cause 1,000 HP of Damage to heavy tanks
Before: Cause 1,000 HP of Damage to heavy tanks
Now: Cause 500 HP of Damage to heavy tanks
Now: Cause 500 HP of Damage to heavy tanks
HT-12
HT-12
Primary condition
Primary condition


Before: Cause 1,000 HP of damage
Before: Cause 1,000 HP of damage
Now: Cause 500 HP of Damage
Now: Cause 500 HP of Damage
HT-15
HT-15
Primary condition
Primary condition


Before: Cause, receive, and block a total of 6,000 of damage
Before: Cause, receive, and block a total of 6,000 of damage
Now: Cause, receive, and block a total of 4,000 of damage
Now: Cause, receive, and block a total of 4,000 of damage
TD-15
TD-15
Primary condition
Primary condition


Before: Cause 3,000 HP of Damage
Before: Cause 3,000 HP of Damage
Now: Cause 2,000 HP of Damage
Now: Cause 2,000 HP of Damage
Secondary condition
Secondary condition


Before: Destroy 1 Vehicle
Before: Destroy 1 Vehicle
Now: Win the battle. Destroy 2 vehicles
Now: Win the battle. Destroy 2 vehicles
SPG-15
SPG-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Cause 1,000 HP of damage.
Now: Win the battle. Cause 1,000 HP of damage.


T28 HEAVY TANK CONCEPT
T28 HEAVY TANK CONCEPT


MISSION CHANGE
MISSION CHANGE
LT-7
LT-7
Primary condition
Primary condition


Before: Spot and cause damage to 2 SPGs
Before: Spot and cause damage to 2 SPGs
Now: Spot and cause damage to 1 SPG
Now: Spot and cause damage to 1 SPG
LT-9
LT-9
Primary condition
Primary condition


Before: Spot 4 vehicles while remaining unspotted
Before: Spot 4 vehicles while remaining unspotted
Now: Spot 2 enemy vehicles while remaining unspotted
Now: Spot 2 enemy vehicles while remaining unspotted
LT-12
LT-12
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Before: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 750 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 750 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-14
LT-14
Primary condition
Primary condition


Before: Spot enemy vehicles and enable your allies to cause 3,000 HP of damage to vehicles spotted by you
Before: Spot enemy vehicles and enable your allies to cause 3,000 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 2,500 HP of damage to vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause 2,500 HP of damage to vehicles spotted by you
LT-15
LT-15
Primary condition
Primary condition


Before: Damage caused and damage caused with your assistance must total 5,000 HP
Before: Damage caused and damage caused with your assistance must total 5,000 HP
Now: Damage caused and damage caused with your assistance must total 4,000 HP
Now: Damage caused and damage caused with your assistance must total 4,000 HP
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
MT-6
MT-6
Primary condition
Primary condition


Before: Cause 3,000 damage to enemy vehicles of 3 different types
Before: Cause 3,000 damage to enemy vehicles of 3 different types
Now: Cause 2,000 damage to enemy vehicles of 3 different types
Now: Cause 2,000 damage to enemy vehicles of 3 different types
MT-8
MT-8
Primary condition
Primary condition


Before: Cause 1,000 HP of damage to medium tanks
Before: Cause 1,000 HP of damage to medium tanks
Now: Cause 750 HP of damage to medium tanks
Now: Cause 750 HP of damage to medium tanks
MT-9
MT-9
Primary condition
Primary condition


Before: Cause 1,000 HP of damage to heavy tanks
Before: Cause 1,000 HP of damage to heavy tanks
Now: Cause 750 HP of damage to heavy tanks
Now: Cause 750 HP of damage to heavy tanks
MT-12
MT-12
Primary condition
Primary condition


Before: Cause 2,000 HP of Damage
Before: Cause 2,000 HP of Damage
Now: Cause 1,500 HP of Damage
Now: Cause 1,500 HP of Damage
MT-15
MT-15
Primary condition
Primary condition


Before: Cause 2,000 Damage to tank destroyers
Before: Cause 2,000 Damage to tank destroyers
Now: Cause 1,000 Damage to tank destroyers. Destroy 2 tank destroyers.
Now: Cause 1,000 Damage to tank destroyers. Destroy 2 tank destroyers.
Secondary condition
Secondary condition


Before: Survive Win the battle
Before: Survive Win the battle
Now: Win the battle. Cause damage to 6 enemy vehicles.
Now: Win the battle. Cause damage to 6 enemy vehicles.
HT-7
HT-7
Primary condition
Primary condition


Before: Cause 2,000 HP of damage
Before: Cause 2,000 HP of damage
Now: Cause 1,000 HP of damage
Now: Cause 1,000 HP of damage
HT-8
HT-8
Primary condition
Primary condition


Before: Cause 2,000 HP of Damage to heavy tanks
Before: Cause 2,000 HP of Damage to heavy tanks
Now: Cause 1,000 HP of Damage to heavy tanks
Now: Cause 1,000 HP of Damage to heavy tanks
HT-12
HT-12
Primary condition
Primary condition


Before: Cause 1,500 HP of damage
Before: Cause 1,500 HP of damage
Now: Cause 1,000 HP of damage
Now: Cause 1,000 HP of damage
HT-15
HT-15
Primary condition
Primary condition


Before: Cause, receive, and block a total of 8,000 of damage
Before: Cause, receive, and block a total of 8,000 of damage
Now: Cause, receive, and block a total of 6,000 of damage
Now: Cause, receive, and block a total of 6,000 of damage
Secondary condition
Secondary condition


Before: Win the battle
Before: Win the battle
Now: Win the battle. Cause 20% of total amount of damage caused by your team.
Now: Win the battle. Cause 20% of total amount of damage caused by your team.
TD-15
TD-15
Primary condition
Primary condition


Before: Cause 4,000 HP of damage.
Before: Cause 4,000 HP of damage.
Now: Cause 3,000 HP of Damage.
Now: Cause 3,000 HP of Damage.
Secondary condition
Secondary condition


Before: Destroy 2 vehicles
Before: Destroy 2 vehicles
Now: Win the battle. Destroy 3 vehicles
Now: Win the battle. Destroy 3 vehicles
SPG-15
SPG-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Cause 1,500 HP of damage.
Now: Win the battle. Cause 1,500 HP of damage.


T-55A
T-55A


MISSION CHANGE
MISSION CHANGE
LT-3
LT-3
Primary condition
Primary condition


Before: Spot 5 vehicles
Before: Spot 5 vehicles
Now: Spot 4 vehicles
Now: Spot 4 vehicles
LT-5
LT-5
Secondary condition:
Secondary condition:


Before: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
Before: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause damage to 5 vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause damage to 5 vehicles spotted by you
LT-6
LT-6
Primary condition:
Primary condition:


Before: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
Before: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
Now: Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks
Now: Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks
LT-7
LT-7
Primary condition:
Primary condition:


Before: Spot and cause damage to 3 SPGs
Before: Spot and cause damage to 3 SPGs
Now: Spot and cause damage to 1 SPG. Destroy 1 SPG
Now: Spot and cause damage to 1 SPG. Destroy 1 SPG
LT-9
LT-9
Primary condition:
Primary condition:


Before: Spot 6 vehicles while remaining unspotted
Before: Spot 6 vehicles while remaining unspotted
Now: Spot 4 enemy vehicles while remaining unspotted
Now: Spot 4 enemy vehicles while remaining unspotted
LT-12
LT-12
Primary condition:
Primary condition:


Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
LT-15
LT-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks
Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks
MT-15
MT-15
Primary condition
Primary condition


Before: Destroy 2 tank destroyers that is one tier higher
Before: Destroy 2 tank destroyers that is one tier higher
Now: Cause 2,500 Damage to tank destroyers
Now: Cause 2,500 Damage to tank destroyers
Secondary condition
Secondary condition


Before: Survive. Win the battle. Cause 2,000 HP of damage
Before: Survive. Win the battle. Cause 2,000 HP of damage
Now: Win the battle. Cause damage to 7 enemy vehicles.
Now: Win the battle. Cause damage to 7 enemy vehicles.
HT-8
HT-8
Primary condition
Primary condition


Before: Cause 3,000 HP of Damage to heavy tanks
Before: Cause 3,000 HP of Damage to heavy tanks
Now: Cause 2,000 HP of Damage to heavy tanks
Now: Cause 2,000 HP of Damage to heavy tanks
HT-14
HT-14
Primary condition
Primary condition


Before: Destroy 6 vehicles of 3 different types
Before: Destroy 6 vehicles of 3 different types
Now: Destroy 5 vehicles of 3 different types
Now: Destroy 5 vehicles of 3 different types
HT-15
HT-15
Secondary condition
Secondary condition


Before: Win the battle
Before: Win the battle
Now: Win the battle. Cause 25% of total amount of damage caused by your team.
Now: Win the battle. Cause 25% of total amount of damage caused by your team.
TD-15
TD-15
Secondary condition
Secondary condition


Before: Destroy 3 vehicles
Before: Destroy 3 vehicles
Now: Win the battle. Destroy 5 vehicles
Now: Win the battle. Destroy 5 vehicles
SPG-15
SPG-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Cause 3,000 HP of damage.
Now: Win the battle. Cause 3,000 HP of damage.


OBJECT 260
OBJECT 260


MISSION CHANGE
MISSION CHANGE
LT-3
LT-3
Primary condition
Primary condition


Before: Spot 7 vehicles
Before: Spot 7 vehicles
Now: Spot 6 vehicles
Now: Spot 6 vehicles
LT-5
LT-5
Secondary condition
Secondary condition


Before: Spot enemy vehicles and enable your allies to cause damage to 8 vehicles spotted by you
Before: Spot enemy vehicles and enable your allies to cause damage to 8 vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
Now: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
LT-6
LT-6
Primary condition
Primary condition


Before: Enable your allies to cause damage to 8 vehicles by spotting them or destroying their tracks
Before: Enable your allies to cause damage to 8 vehicles by spotting them or destroying their tracks
Now: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
Now: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
LT-7
LT-7
Primary condition
Primary condition


Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG
Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG
Now: Spot and cause damage to 2 SPGs
Now: Spot and cause damage to 2 SPGs
LT-9
LT-9
Primary condition
Primary condition


Before: Spot 7 vehicles while remaining unspotted
Before: Spot 7 vehicles while remaining unspotted
Now: Spot 6 vehicles while remaining unspotted
Now: Spot 6 vehicles while remaining unspotted
LT-15
LT-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
MT-15
MT-15
Primary condition
Primary condition


Before: Cause 4,000 HP of damage to tank destroyers
Before: Cause 4,000 HP of damage to tank destroyers
Now: Cause 3,500 HP of damage to tank destroyers
Now: Cause 3,500 HP of damage to tank destroyers
Secondary condition
Secondary condition


Before: Survive. Win the battle
Before: Survive. Win the battle
Now: Win the battle. Cause damage to 8 enemy vehicles.
Now: Win the battle. Cause damage to 8 enemy vehicles.
HT-8
HT-8
Primary condition
Primary condition


Before: Cause 4,000 HP of Damage to heavy tanks
Before: Cause 4,000 HP of Damage to heavy tanks
Now: Cause 3,000 HP of Damage to heavy tanks
Now: Cause 3,000 HP of Damage to heavy tanks
HT-11
HT-11
Primary condition
Primary condition


Before: Cause 5,000 HP of damage
Before: Cause 5,000 HP of damage
Now: Cause 4,000 HP of Damage
Now: Cause 4,000 HP of Damage
HT-14
HT-14
Primary condition
Primary condition


Before: Destroy 8 vehicles of 3 different types
Before: Destroy 8 vehicles of 3 different types
Now: Destroy 7 vehicles of 3 different types
Now: Destroy 7 vehicles of 3 different types
HT-15
HT-15
Secondary condition
Secondary condition


Before: Win the battle
Before: Win the battle
Now: Win the battle. Cause 25% of total amount of damage caused by your team.
Now: Win the battle. Cause 25% of total amount of damage caused by your team.
TD-9
TD-9
Primary condition
Primary condition


Before: Score 7 armor-penetrating hits in a row
Before: Score 7 armor-penetrating hits in a row
Now: Score 6 armor-penetrating hits in a row
Now: Score 6 armor-penetrating hits in a row
TD-15
TD-15
Secondary condition
Secondary condition


Before: Destroy 5 vehicles
Before: Destroy 5 vehicles
Now: Win the battle. Destroy 6 vehicles
Now: Win the battle. Destroy 6 vehicles
SPG-15
SPG-15
Secondary condition
Secondary condition


Before: Survive
Before: Survive
Now: Win the battle. Cause 4,000 HP of damage.
Now: Win the battle. Cause 4,000 HP of damage.
Bonds and Awards
Bonds and Awards


Starting with Update 9.20.1, the Epic Medals and Battle Heroes achievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.
Starting with Update 9.20.1, the Epic Medals and Battle Heroes achievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.


Improvements to the Grand Battle
Improvements to the Grand Battle


The following changes were made to this battle type:
The following changes were made to this battle type:


Message about victory or defeat: added a new message about victory of defeat so that players know when and why the battle ended. The message displays separate animations for victory, defeat, and draw. The additional text provides information why the battle is over. When a battle ends because the base is captured, the progress bar of base capturing gets locked right before the message is displayed to show that the battle outcome cannot be changed. This functionality globally applies to all Random and Ranked Battles.
Message about victory or defeat: added a new message about victory of defeat so that players know when and why the battle ended. The message displays separate animations for victory, defeat, and draw. The additional text provides information why the battle is over. When a battle ends because the base is captured, the progress bar of base capturing gets locked right before the message is displayed to show that the battle outcome cannot be changed. This functionality globally applies to all Random and Ranked Battles.
Updated the reward tooltips that describe different completion conditions for the Grand Battle and other types of Random Battles. They were changed for simplicity of perception.
Updated the reward tooltips that describe different completion conditions for the Grand Battle and other types of Random Battles. They were changed for simplicity of perception.
Improved the HUD in the Grand Battle: transparency of the team list background was decreased to make information more legible on light backgrounds (sky, water, etc.) Borders were added in the top panel to make the empty progress bars more distinctive.
Improved the HUD in the Grand Battle: transparency of the team list background was decreased to make information more legible on light backgrounds (sky, water, etc.) Borders were added in the top panel to make the empty progress bars more distinctive.
Improvements to Bootcamp
Improvements to Bootcamp


Changes:
Changes:


Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel
Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel
Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp
Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp
Rewards received for completion of Bootcamp are displayed in the Notification Center
Rewards received for completion of Bootcamp are displayed in the Notification Center
Added a notification that the reward is not received for repeated Bootcamp completion
Added a notification that the reward is not received for repeated Bootcamp completion
Crew recruiting window was made more informative
Crew recruiting window was made more informative
Fixes:
Fixes:


Fixed issues related to inappropriate display of some interface elements in the Colorblind mode
Fixed issues related to inappropriate display of some interface elements in the Colorblind mode
Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)
Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)
Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)
Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)
Fixed the rare issue related to inappropriate display of the Skip Tutorial button
Fixed the rare issue related to inappropriate display of the Skip Tutorial button
Battle results were removed from the Notification Center in the mode
Battle results were removed from the Notification Center in the mode
Fixed the issue related to display of the EULA window, when the game client is restarted
Fixed the issue related to display of the EULA window, when the game client is restarted
Updated the vehicle characteristics in the loading screens of Bootcamp
Updated the vehicle characteristics in the loading screens of Bootcamp
Music in battle, Garage, and in the final Bootcamp video no longer overlap
Music in battle, Garage, and in the final Bootcamp video no longer overlap
Added reward descriptions to the victory screen
Added reward descriptions to the victory screen
Fixed issues related to bot behavior
Fixed issues related to bot behavior
Fixed the issues related to display of map borders
Fixed the issues related to display of map borders
Reworked a number of vehicles to HD quality
Reworked a number of vehicles to HD quality


Vehicles that have been remodeled in HD:
Vehicles that have been remodeled in HD:


M6
M6
T-34-3
T-34-3
Batignolles-Châtillon 155 mle. 58
Batignolles-Châtillon 155 mle. 58
Batignolles-Châtillon 155 mle. 55
Batignolles-Châtillon 155 mle. 55
Vickers Medium Mk. I
Vickers Medium Mk. I
Valentine
Valentine
Vickers Medium Mk. II
Vickers Medium Mk. II
Churchill I
Churchill I
Valentine AT
Valentine AT
STB-1
STB-1
Valentine II
Valentine II
Object 416
Object 416
T-150
T-150
KV-4
KV-4
T-44-122
T-44-122
Switching to Wwise 2017.1.1
Switching to Wwise 2017.1.1


Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.
Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.


Changes to vehicles
Changes to vehicles


U.K.
U.K.


Changes to the Tech Tree:
Changes to the Tech Tree:


FV215b is replaced with the Super Conqueror
FV215b is replaced with the Super Conqueror
Changes to the technical characteristics of the following vehicles:
Changes to the technical characteristics of the following vehicles:


Caernarvon
Caernarvon
Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Basic technical characteristics are as follows:
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Basic technical characteristics are as follows:
gun elevation angle: 18 degrees
gun elevation angle: 18 degrees
gun depression angle: -10 degrees
gun depression angle: -10 degrees
dispersion at 100 m: 0.34
dispersion at 100 m: 0.34
reload time: 6.5 s
reload time: 6.5 s
aiming time: 2.3 s
aiming time: 2.3 s
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 220 mm
penetration: 220 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 252 mm
penetration: 252 mm
shell velocity: 1098 m/s
shell velocity: 1098 m/s
Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 370
damage: 370
penetration: 47 mm
penetration: 47 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
Increased dispersion during movement of the FV221 suspension by 12%
Increased dispersion during movement of the FV221 suspension by 12%
Increased dispersion during movement of the FV221A suspension by 14%
Increased dispersion during movement of the FV221A suspension by 14%
Increased dispersion on hull traverse of the FV221 suspension by 12%
Increased dispersion on hull traverse of the FV221 suspension by 12%
Increased dispersion on hull traverse of the FV221A suspension by 14%
Increased dispersion on hull traverse of the FV221A suspension by 14%
Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
Improved hull and turret armor.
Improved hull and turret armor.
Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees
Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees
Conqueror
Conqueror
Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
Changed the name of the second turret from Conqueror Mk. II to Conqueror Mk. II ABP
Changed the name of the second turret from Conqueror Mk. II to Conqueror Mk. II ABP
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II turret Basic technical characteristics are as follows:
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II turret Basic technical characteristics are as follows:
gun elevation angle: 15 degrees
gun elevation angle: 15 degrees
gun depression angle: -7 degrees
gun depression angle: -7 degrees
dispersion at 100 m: 0.33
dispersion at 100 m: 0.33
reload time: 5.9 s
reload time: 5.9 s
aiming time: 2.1 s
aiming time: 2.1 s
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II ABP turret Basic technical characteristics are as follows:
Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II ABP turret Basic technical characteristics are as follows:
gun elevation angle: 15 degrees
gun elevation angle: 15 degrees
gun depression angle: -7 degrees
gun depression angle: -7 degrees
dispersion at 100 m: 0.33
dispersion at 100 m: 0.33
reload time: 5.9 s
reload time: 5.9 s
aiming time: 2.1 s
aiming time: 2.1 s
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 220 mm
penetration: 220 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 252 mm
penetration: 252 mm
shell velocity: 1098 m/s
shell velocity: 1098 m/s
Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
damage: 370
damage: 370
penetration: 47 mm
penetration: 47 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
Changed load capacity of the Conqueror Mk. I suspension from 65,004 kg to 65,504 kg
Changed load capacity of the Conqueror Mk. I suspension from 65,004 kg to 65,504 kg
Changed the reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
Changed the reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
Changed the turret traverse speed of the Conqueror Mk. II turret from 36 deg/s to 30 deg/s.
Changed the turret traverse speed of the Conqueror Mk. II turret from 36 deg/s to 30 deg/s.
Changed the turret traverse speed of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
Changed the turret traverse speed of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
Improved hull and turret armor.
Improved hull and turret armor.
FV215b
FV215b
The FV215b was transferred to the special category
The FV215b was transferred to the special category
Changed the purchase cost from 6,100,000 credits to 5 gold.
Changed the purchase cost from 6,100,000 credits to 5 gold.
Centurion Mk. I
Centurion Mk. I
Improved turret armor
Improved turret armor
Centurion Mk. 7/1
Centurion Mk. 7/1
Improved turret armor
Improved turret armor
Challenger
Challenger
Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 30 shells to the Avenger turret Basic technical characteristics are as follows:
Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 30 shells to the Avenger turret Basic technical characteristics are as follows:
gun elevation angle: 20 degrees
gun elevation angle: 20 degrees
gun depression angle: -10 degrees
gun depression angle: -10 degrees
gun traverse angles: -60/60 degrees
gun traverse angles: -60/60 degrees
dispersion at 100 m: 0.35
dispersion at 100 m: 0.35
reload time: 7.8 s
reload time: 7.8 s
aiming time: 2 s
aiming time: 2 s
Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 220 mm
penetration: 220 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 280
damage: 280
penetration: 252 mm
penetration: 252 mm
shell velocity: 1098 m/s
shell velocity: 1098 m/s
Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
damage: 370
damage: 370
penetration: 47 mm
penetration: 47 mm
shell velocity: 878 m/s
shell velocity: 878 m/s
Changed the turret traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
Changed the turret traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
Changed the turret traverse speed of the Avenger turret from 16 deg/s to 18 deg/s
Changed the turret traverse speed of the Avenger turret from 16 deg/s to 18 deg/s
FV4202
FV4202
Improved turret armor
Improved turret armor
Changed the engine power of the Rolls-Royce Meteorite 202B engine from 510 h.p. to 650 h.p.
Changed the engine power of the Rolls-Royce Meteorite 202B engine from 510 h.p. to 650 h.p.
Charioteer
Charioteer
Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 degrees
Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 degrees
Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
FV4004 Conway
FV4004 Conway
Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Basic technical characteristics are as follows:
Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Basic technical characteristics are as follows:
gun elevation angle: 10 degrees
gun elevation angle: 10 degrees
gun depression angle: -10 degrees
gun depression angle: -10 degrees
gun traverse angles: -90/90 degrees
gun traverse angles: -90/90 degrees
dispersion at 100 m: 0.38
dispersion at 100 m: 0.38
reload time: 14.4 s
reload time: 14.4 s
aiming time: 2.4 s
aiming time: 2.4 s
Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
damage: 600
damage: 600
penetration: 260 mm
penetration: 260 mm
shell velocity: 850 m/s
shell velocity: 850 m/s
Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows:
Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows:
damage: 770
damage: 770
penetration: 70 mm
penetration: 70 mm
shell velocity: 850 m/s
shell velocity: 850 m/s
Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun
Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun
damage: 770
damage: 770
penetration: 200 mm
penetration: 200 mm
shell velocity: 850 m/s
shell velocity: 850 m/s
Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s
Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s
Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 degrees
Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 degrees
Changed the top speed from 35 km/h to 50 km/h
Changed the top speed from 35 km/h to 50 km/h
FV4005 Stage II
FV4005 Stage II
Added the Rolls-Royce Griffon engine. Basic technical characteristics of the engine are as follows:
Added the Rolls-Royce Griffon engine. Basic technical characteristics of the engine are as follows:
engine power: 950 h.p.
engine power: 950 h.p.
chance of engine fire: 20%
chance of engine fire: 20%
Removed the Rolls-Royce Meteor Mk. IVB engine
Removed the Rolls-Royce Meteor Mk. IVB engine
Decreased dispersion on tu
Decreased dispersion on tu