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Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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2017 Pokémon VGC Rules, Format, and Penalty Guidelines
Pokémon Video Game Rules, Formats, and Penalty Guidelines
Last Updated: April 4th, 2017
Date of last revision: July 26, 2017
Table of Contents
Table of Contents
1. Team Construction ................................................................................................................................ 2
1. Team Construction ................................................................................................................................ 3
1.1. Battle Team Setup ............................................................................................................................. 2
1.1. Battle Team Setup ................................................................................................................................ 3
1.2. Nicknames ......................................................................................................................................... 2
1.2. Nicknames ............................................................................................................................................. 3
1.3. Items ................................................................................................................................................. 2
1.3. Items ..................................................................................................................................................... 3
1.4. Pokémon ........................................................................................................................................... 2
1.4. Pokémon ............................................................................................................................................... 3
2. Equipment Rules ................................................................................................................................... 3
2. Equipment Rules ................................................................................................................................... 4
2.1. Game Cards ....................................................................................................................................... 3
2.1. Game Cards ........................................................................................................................................... 4
2.2. Game Systems ................................................................................................................................... 3
2.2. Game Systems....................................................................................................................................... 4
2.3. Game Patches and Updates .............................................................................................................. 3
2.3. Game Patches, Updates, and Firmware ............................................................................................... 4
2.4. Headphone Use ................................................................................................................................. 3
2.4. Headphone Use .................................................................................................................................... 4
2.5. Notes ................................................................................................................................................. 3
2.5. Notes ..................................................................................................................................................... 5
2.6. Objects in Play Area .......................................................................................................................... 4
2.6. Objects in Play Area .............................................................................................................................. 5
3. Match Play ............................................................................................................................................ 4
3. Match Play ............................................................................................................................................ 5
3.1. Double Battle Format ........................................................................................................................ 4
3.1. Double Battle Format ........................................................................................................................... 5
3.2. Tethered Tournaments ..................................................................................................................... 4
3.2. Events Tethered by Local Distribution .................................................................................................. 5
3.3. Untethered Tournaments ................................................................................................................. 4
3.2.1. Game Time Limits .............................................................................................................. 5
3.3.1. Untethered Time Limits ................................................................................................................ 5
3.2.2. Match Time Limits .............................................................................................................. 5
4.1. Illegally Manipulated Pokémon ........................................................................................................ 6
3.2.2.1 Definition of a Full Turn ...................................................................................................... 6
4.2. Electronic Hack Checking .................................................................................................................. 6
3.3. Events Tethered by QR Code ................................................................................................................ 6
4.3. Manual Hack Checking ...................................................................................................................... 6
3.3.1. QR Code Time Limits .......................................................................................................... 6
4.4. Reporting Suspected Hacks ............................................................................................................... 6
3.4. Match Resolution .................................................................................................................................. 6
5. Manual Hack Checking Appendix .......................................................................................................... 7
3.4.1. Resolving Time Outs ........................................................................................................... 6
5.1. Case 1 – Severe Tier 2 ....................................................................................................................... 7
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
5.2. Case 2 – Severe Tier 2 ....................................................................................................................... 7
Date of last revision: July 26, 2017
5.3. Case 3 – Severe Tier 1 ....................................................................................................................... 7
5.4. Case 4 – Severe Tier 1 ....................................................................................................................... 7
5.5. Case 5 – Severe Tier 1 ....................................................................................................................... 7
6. Penalty Guidelines ................................................................................................................................ 7
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3.4.2. Resolving Best-of-Three Matches in Swiss Rounds ............................................................ 7
3.4.3. Resolving Best-of-Three Matches in Single Elimination Rounds ....................................... 8
3.4.4. Sudden Death ..................................................................................................................... 8
3.4.5. Double Game Freeze ........................................................................................................... 9
4. Illegal Pokémon ..................................................................................................................................... 9
4.1. Illegally Manipulated Pokémon ............................................................................................................ 9
4.2. Electronic Hack Checking ...................................................................................................................... 9
4.3. Manual Hack Checking .......................................................................................................................... 9
4.4. Reporting Suspected Hacks ................................................................................................................ 10
5. Pokémon Video Game Penalty Guidelines ......................................................................................... 10
5.1. Introduction ........................................................................................................................................ 10
5.2. Assigning Penalties ............................................................................................................................. 10
5.2.1. Deviating from Recommended Penalties ......................................................................... 10
5.2.2. Reporting Penalties to Pokémon Organized Play ............................................................. 11
5.3. Types of Penalties in the Pokémon Video Game ................................................................................ 11
5.3.1. Caution ............................................................................................................................. 11
5.3.2. Warning............................................................................................................................. 11
5.3.3. Game Loss ......................................................................................................................... 12
5.3.4. Disqualification ................................................................................................................. 12
5.4. Types of Infractions ............................................................................................................................ 12
5.4.1. Gameplay Error ................................................................................................................. 13
5.4.2. Team Error ........................................................................................................................ 13
5.4.3. Procedural Error ................................................................................................................ 14
5.4.4. Unsporting Conduct .......................................................................................................... 16
Appendix A Manual Hack Checking ..................................................................................................... 17
Section 1 ...................................................................................................................................................... 17
Section 2 ...................................................................................................................................................... 18
Appendix B Document Updates ........................................................................................................ 19
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
3
1. Team Construction
1. Team Construction
Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document. The rules and restrictions that follow are considered the “Standard format.”
Players are responsible for ensuring that their team adheres to any restrictions set forth by the tournament format and this document. The rules and restrictions that follow are considered the “Standard format.”
1.1. Battle Team Setup
1.1. Battle Team Setup
o A player must designate a Battle Team and keep the Battle Team unchanged from the beginning to the end of the event.
A player must designate a Battle Team and keep the Battle Team unchanged from the beginning to the end of the event. Note: Event staff may alter a Battle Team to apply a penalty earned by the player.
o Teams must have a minimum of 4 Pokémon.
• Teams must have between four and six Pokémon depending on the event format (please see Events Tethered by Local Distribution and Events Tethered by QR Code below).
1.2. Nicknames
1.2. Nicknames
o A player’s team cannot contain two Pokémon with the same nickname.
A player’s team cannot contain two Pokémon with the same nickname.
o A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, an Unfezant named “Pidove”).
A player’s team cannot contain a Pokémon nicknamed with the name of another Pokémon (for example, an Unfezant named “Pidove”).
o Players must avoid the use of potentially inappropriate, obscene, or otherwise offensive words or phrases when naming their Trainer or their Pokémon.
Players must avoid the use of potentially inappropriate, obscene, or otherwise offensive words or phrases when naming their Trainer or their Pokémon.
• Any player found to be in breach of the above rules during an event may be subject to penalties up to, and including, Disqualification.
1.3. Items
1.3. Items
o Each Pokémon may hold an item, though no two Pokémon may hold the same item.
Each Pokémon may hold an item, though no two Pokémon may hold the same item.
o Players may only use items that can be obtained through regular gameplay (including the Pokémon Global Link and related functions of games released by The Pokémon Company and Nintendo) or that have been awarded as part of a distribution or special event.
Players may only use items that can be obtained through regular gameplay (including the Pokémon Global Link and related functions of games released by The Pokémon Company and Nintendo) or that have been awarded as part of a distribution or special event.
o Pokémon may not hold a Mega Stone.
Pokémon may not hold a Mega Stone.
1.4. Pokémon
1.4. Pokémon
o A player’s team cannot contain two Pokémon with the same Alola Pokédex number.
A player’s team cannot contain two Pokémon with the same Alola Pokédex number.
o Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion.
Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion.
o Pokémon may have Hidden Abilities.
Pokémon may have Hidden Abilities.
o Pokémon may use Z-Moves.
Pokémon may use Z-Moves.
o Pokémon must have the black clover on their summary screen.
Pokémon must have the black clover on their summary screen, shown below:
o Pokémon above and below Level 50 are permitted, but will be auto-leveled to Level 50 during battle.
Pokémon above and below Lv. 50 are permitted, but will be auto-leveled to Lv. 50 during battle.
o Players may use Pokémon from the Alola Pokédex, from No. 001–204, No. 206 - 288 and No. 293 - 299, that are caught or hatched in the game or received at an official event or distribution. Only the Alola Form of Pokémon with regional variants can be used.
Players may use Pokémon from the Alola Pokédex with the following Pokédex numbers, provided they are caught or hatched in the game, or received at an official event or distribution:
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o #001–204
o #206–288
o #293–299
• Where Pokémon have a regional variant, only the Alola form may be used.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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2. Equipment Rules
2. Equipment Rules
2.
2.1. Game Cards
2.1. Game Cards
o Only legitimate versions of Pokémon Sun or Pokémon Moon can be used in Play! Pokémon tournaments. This includes Game Cards and downloadable versions of Pokémon Sun or Pokémon Moon. Players are restricted on which region Game Cards they can use, based on the country where they are playing.
Only legitimate versions of Pokémon Sun or Pokémon Moon can be used in Play! Pokémon tournaments. This includes game cards and downloadable versions of Pokémon Sun or Pokémon Moon.
Players at European events may only use European Game Cards.
• Players are responsible for ensuring that their game card or downloadable game is fully functional.
Players at North American events may only use North American Game Cards.
Players are restricted on which region game cards they can use, based on the country where they are playing.
Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use Game Cards distributed in their local market.
o Players at European events may only use European game cards.
Players at the World Championships or International Championships may only use Game Cards that are distributed in their local markets.
o Players at North American events may only use North American game cards.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use game cards distributed in the player’s local market.
Players at the World Championships or International Championships may use game cards from any region or market.
2.2. Game Systems
2.2. Game Systems
o Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes the New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a charger that is compatible with their system.
Players may use any system in the Nintendo 3DS™ family of systems during the competition. This includes the New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS™, Nintendo 3DS XL™, and Nintendo 2DS™. Players are responsible for bringing a charger that is compatible with their system.
• Players are responsible for ensuring that their game system is fully functional.
o Players at European events may only use systems in the European Nintendo 3DS™ family.
o Players at European events may only use systems in the European Nintendo 3DS™ family.
o Players at North American events may only use systems in the North American Nintendo 3DS™ family.
o Players at North American events may only use systems in the North American Nintendo 3DS™ family.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use systems distributed in their local market.
o Players in the Oceania, Latin America, South Africa, and Russia rating zones may only use systems distributed in the player’s local market.
o Players at the World Championships or International Championships may only use Game Cards and systems that are distributed in their local markets.
Players at the World Championships or International Championships may use systems from any region or market.
2.3. Game Patches and Updates
2.3. Game Patches, Updates, and Firmware
o Players are responsible for ensuring their version of Pokémon Sun or Pokémon Moon has the latest game update downloaded prior to the start of the tournament. Players may be penalized, including disqualification, in the event their game does not have the latest update.
Players are responsible for ensuring their version of Pokémon Sun or Pokémon Moon has the latest game update downloaded prior to the start of the tournament. Players may be penalized, including Disqualification, in the event their game does not have the latest update, or if their console is not running on the latest firmware.
2.4. Headphone Use
2.4. Headphone Use
o Headphones may be worn by players only if they are wired and plugged directly into their game system. The headphone wire must be clearly visible.
Headphones may be worn by players only if they are wired and plugged directly into their game system. The headphone wire must be clearly visible.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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2.5. Notes
2.5. Notes
o Players may take notes at any time during their match but must begin each match with a blank sheet. Lined, ruled, or grid paper are permitted. No written or printed aids, including type charts, are permitted in the play space.
Players may take notes at any time during their match but must begin each match with a blank sheet. Lined, ruled, or grid paper are permitted. No written or printed aids, including type charts, are permitted in the play space.
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2.6. Objects in Play Area
2.6. Objects in Play Area
o Players are permitted to have good luck charms or objects in the play space but must keep the play space neat. Players must avoid objects obstructing the IR port connection between game systems.
Players are permitted to have good luck charms or objects in the play space but must keep the play space neat. Players must avoid objects obstructing the IR port connection between game systems.
3. Match Play
3. Match Play
3.1. Double Battle Format
3.1. Double Battle Format
o Each player selects four Pokémon from their Battle Team to battle with. At the start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon on the battlefield. Gameplay continues until a player makes all four of their opponent’s Pokémon faint or one player’s time limit has expired.
Each player selects four Pokémon from their Battle Team to battle with. At the start of the battle, players send out the first two Pokémon in their party, making a total of four Pokémon on the battlefield. Gameplay continues until a player makes all four of their opponent’s Pokémon faint or one player’s time limit has expired.
3.2. Tethered Tournaments
3.2. Events Tethered by Local Distribution
o A tethered tournament is a tournament where the Battle Team is locked electronically.
An event that is tethered by local distribution is a tournament where the Battle Team is locked electronically via infrared distribution of tournament regulations.
o “Cancelling Participation” after the Battle Team is locked may result in disqualification.
• Teams must contain a minimum of four Pokémon to participate in these events.
o Players must submit Team Sheets at the start of the tournament that matches the player’s Pokémon, items, and moves exactly as they appear in the Battle Team. They must use the this team during the entire tournament.
• Selecting Cancel Participation after the Battle Team is locked may result in Disqualification.
o When requested, players must permit a judge to review gameplay of their last match through the ‘View Previous Match’ function on the Live Competition menu.
Players must submit a Team Sheet at the start of the tournament that matches the player’s Pokémon, items, and moves exactly as they appear in the Battle Team.
o They must use this team during the entire tournament.
When requested, players must permit a judge to review gameplay of their last match through the View Previous Match function on the Live Competition menu.
3.2.1. Game Time Limits
3.2.1. Game Time Limits
▪ Tethered tournaments will automatically enforce the following time limits:
• Tournaments tethered by local distribution will automatically enforce the following time limits:
Team preview: 90 seconds
o Team preview: 90 seconds
Move time limit: 45 seconds
o Move time limit: 45 seconds
Player time limit: 10 minutes
o Player time (“Your Time”) limit: 10 minutes
Players may take notes at any time during a turn.
Players may take notes at any time during a turn.
Players may use as much time as allowed each turn.
Players may use as much time as allowed each turn.
3.2.2. Match Time Limits
3.2.2. Match Time Limits
There is a match time limit of 50 minutes for best-of-three games and 20 minutes for best-of-one games. When match time is called, players will have 3 additional turns to complete the current game.
There is a match time limit of 50 minutes for best-of-three games and 20 minutes for best-of-one games. When match time is called, players will have three additional full turns to complete the current game.
3.3. Untethered Tournaments
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
o An untethered tournament is a tournament where the Battle Team is not locked electronically. Players should use Festival Plaza and select Battle – Link Battle - Double Battle - 2017 World Championships Rules when setting up a battle. Players should download the “2017 World Championships Rules” from the Festival Plaza prior to attending the event.
Date of last revision: July 26, 2017
o Players must submit Team Sheets at the start of the tournament that matches the player’s Pokémon, items, and moves exactly as they appear in the Battle Team. They must use this team during the entire tournament.
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o After a match, players must select the option to save video of the last battle.
3.2.2.1 Definition of a Full Turn
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• A turn begins when the Run/Fight menu is displayed for both players, and lasts until all battle animations have completed and the Run/Fight menu is displayed once again.
3.3.1. Untethered Time Limits
• If time is called at any point in the current turn other than when the Run/Fight menu is displayed for both players, the current turn does not constitute a full turn.
▪ Untethered tournaments should use the following time limits:
o In this situation, the turn must be completed, and the three additional full turns will begin when the Run/Fight menu is once again displayed for both players.
• Game Enforced
3.3. Events Tethered by QR Code
o Team Preview: 1 minute 30 seconds
An event that is tethered by QR Code is a tournament where the Battle Team is locked electronically via the use of a QR Code generated by the organizer.
Beginning July 26, 2017, all Premier Events must be tethered by QR Code, unless they are operated by, or in conjunction with, TPCi. If the event is operated by or with TPCi, then it may be tethered by local distribution, provided this method is available.
• Battle Teams must contain six Pokémon to participate in these events.
Players must submit a Team Sheet at the start of the tournament that matches the player’s Pokémon, items, and moves exactly as they appear in the Battle Team.
o Players must use this Battle Team during the entire tournament.
After a match, players must select the option to save video of the last battle.
• Players are prohibited from using the Live Competition feature to play friendly games in between rounds. If a player runs out of the 30 available playable games at a QR Code tournament, they will be unable to continue playing in the event.
3.3.1. QR Code Time Limits
• Tournaments tethered by QR Code will automatically enforce the following time limits:
o Team preview: 90 seconds
o Move time limit: 45 seconds
o Move time limit: 45 seconds
o Player time: 10 minutes
o Player time (“Your Time”) limit: 10 minutes
• Organizer or Judge Enforced Match Time Limits
• Players may take notes at any time during a turn.
o Single game: 20 minutes + three turns
• Players may use as much time as allowed each turn.
o Best-of-three games: 50 minutes + three turns
▪ Players may take notes at any time during a turn.
3.4. Match Resolution
3.4. Match Resolution
o Players are unable to resolve a match with an intentional draw (ID).
A player wins by making their opponent’s final Pokémon faint.
o A player wins by making their opponent’s final Pokémon faint.
If both players’ Pokémon faint during the last turn of a match, the player whose Pokémon faints last wins the game.
o If both players’ Pokémon faint during the last turn of a match, the player whose Pokémon faints last wins the game.
• Players are unable to resolve a match with an intentional draw (ID).
3.4.1. Resolving Time Outs
3.4.1. Resolving Time Outs
o The player time will automatically count down the time left in the game.
• Each player’s personal “Your Time” timer will automatically count down the time left in the game available to that player.
o A player who runs out of time will lose at the end of the turn.
A player who runs out of “Your Time” will lose at the end of the turn.
o If both players run out of time on the same turn the game will automatically determine the winner using the following conditions in hierarchical order. This should also be applied by the tournament staff for any game that is not finished when match time is called and the final turn has resolved:
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
1. Whoever has the most Pokémon remaining wins.
Date of last revision: July 26, 2017
2. If both players have the same number of Pokémon remaining, the player with the highest ratio of total HP remaining / total maximum HP for all Pokémon in his or her party wins.
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o (Current HP of remaining Pokémon) / (Maximum HP of all four Pokémon brought to battle)
If both players run out of “Your Time” on the same turn, the game will automatically determine the winner using the following conditions in hierarchical order. This should also be applied by the tournament staff for any game that is not finished when match time is called and the final turn has resolved:
3. If there is no clear winner from conditions 1 or 2, then the Player with the highest total HP remaining wins.
o Whoever has the most Pokémon remaining wins.
4. If there is still no clear winner, the game will be a draw.
o If both players have the same number of Pokémon remaining, the player with the highest ratio of total HP remaining / total maximum HP for all Pokémon in their party wins.
3.4.2. Resolving Best-of-Three
▪ This is found using the following equation: (Current HP of remaining Pokémon) / (Maximum HP of all Pokémon brought to battle)
o Best-of-Three Matches
If there is no clear winner from conditions 1 or 2, then the player with the highest total HP remaining wins.
▪ Use the following criteria, in order, to determine the outcome of a match that is unresolved after any given game has ended. After one of the criteria has been met, none of the others are applied.
If there is still no clear winner, the game will be a tie.
• GAME 1:
3.4.2. Resolving Best-of-Three Matches in Swiss Rounds
o The players proceed to Game 2.
Refer to the following charts to determine at which point the winner of the match is decided.
• GAME 2:
Example
o If the winner of Game 2 also won Game 1, that player wins the match. If the winner of Game 2 did not win Game 1, or either game ended in a tie, players proceed to Game 3.
Player
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Game 1 outcome
o During Swiss rounds, if players are tied after Game 2 has been completed and match time has been called, players will play a Sudden Death game. This will only occur if there is a tie during Swiss rounds after two games are played.
Game 2 outcome
• GAME 3:
Game 3 outcome
o The winner of Game 3 wins the match if there were no ties. If there was a tie in one game continue to play games until one player has more wins than their opponent. If there was a tie in two games the player who won the single game wins the match.
Sudden Death
▪ During Single Elimination, if players have won the same number of games after either Game 2 or Game 3 have completed and match time has been called, players will play a Sudden Death game.
Match outcome
3.4.3. Sudden Death
A
o During Sudden Death, players begin a new game. Players are required to gain an advantage in number of remaining Pokémon over their opponent. Tournament staff will evaluate the game at the end of each turn to determine if an advantage has been gained. After each turn has been completed, the tournament staff will determine the number of Pokémon that each player has remaining.
Player 1
If both players have the same number of Pokémon remaining at the end of the turn, the game continues for another turn.
Win
▪ If a player has more remaining Pokémon than the opponent at the end of any turn, that player wins the game.
Win Unnecessary Unnecessary
Illegal Pokémon
Player 1 wins
Player 2
Loss
Loss B Player 1 Win Loss Win Unnecessary Player 1 wins Player 2 Loss Win Loss
C
Player 1
Win
Tie
Win Unnecessary
Player 1 wins
Player 2
Loss
Loss D Player 1 Tie Win Tie Unnecessary Player 1 wins Player 2 Loss
E
Player 1
Tie
Win
Win Unnecessary
Player 1 wins
Player 2
Loss
Loss F Player 1 Tie Tie Tie Win Player 1 wins Player 2
Loss
G
Player 1
Tie
Win
Loss
Win
Player 1 wins
Player 2
Loss
Win
Loss
If match time is called and both players have each won one game following the resolution of Game 2, then players will proceed to Sudden Death instead. This ONLY occurs during Swiss rounds if two games have been completed and match time has been called. In this case, it is appropriate to use the following solution:
Example
Player
Game 1 outcome
Game 2 outcome
Game 3 outcome
Sudden Death
Match outcome
H
Player 1
Win
Loss Unnecessary Win
Player 1 wins
Player 2
Loss
Win Loss
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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3.4.3. Resolving Best-of-Three Matches in Single Elimination Rounds
Refer to the following charts to determine at which point the winner of the match is decided.
Example
Player
Game 1 outcome
Game 2 outcome
Game 3 outcome
Sudden Death
Match outcome
A
Player 1
Win
Win Unnecessary Unnecessary
Player 1 wins
Player 2
Loss
Loss B Player 1 Win Loss Win Unnecessary Player 1 wins Player 2 Loss Win Loss
C
Player 1
Win
Tie
Win Unnecessary
Player 1 wins
Player 2
Loss
Loss D Player 1 Tie Win Tie Unnecessary Player 1 wins Player 2 Loss
E
Player 1
Tie
Win
Win Unnecessary
Player 1 wins
Player 2
Loss
Loss F Player 1 Tie Tie Tie Win Player 1 wins Player 2
Loss
G
Player 1
Tie
Win
Loss
Win
Player 1 wins
Player 2
Loss
Win
Loss
If match time is called and both players have each won one game following the resolution of Game 2 OR Game 3, then players will proceed to Sudden Death instead.
Example
Player
Game 1 outcome
Game 2 outcome
Game 3 outcome
Sudden Death
Match outcome
H
Player 1
Win
Loss Unnecessary Win
Player 1 wins
Player 2
Loss
Win Loss I Player 1 Win Tie Loss Win Player 1 wins Player 2 Loss Win Loss
3.4.4. Sudden Death
During Sudden Death, players begin a new game. Players are required to gain an advantage in number of remaining Pokémon over their opponent. Tournament staff will evaluate the game at the end of each turn to determine if an advantage has been gained. After each turn has been completed, the tournament staff will determine the number of Pokémon that each player has remaining.
If both players have the same number of Pokémon remaining at the end of the turn, the game continues for another turn.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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• If either player has more remaining Pokémon than their opponent at the end of the turn, that player wins the game.
3.4.5. Double Game Freeze
In some rare circumstances, players may experience a situation where both games freeze, and it is not clear which player is at fault. In this situation, the game cannot progress any further by organic means, and must be resolved as outlined below.
The point in the game at which the double game freeze happens has an impact on how the resolution should occur.
Pokémon remaining in team
Game resolution 4-4 (including during Team Preview) Game void, restart from the beginning
4-3
Tie 4-2 Tie
4-1
Win for player with most remaining Pokémon 3-3 Tie
3-2
Tie 3-1 Win for player with most remaining Pokémon
2-2
Tie 2-1 Tie
1-1
Tie
4. Illegal Pokémon
4.1. Illegally Manipulated Pokémon
4.1. Illegally Manipulated Pokémon
o The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s Battle Team is expressly forbidden. Players found to have Pokémon or items that have been tampered with may be disqualified from competition, regardless of whether the Pokémon or items belong to that player or were traded for.
The use of external devices, such as a mobile app, to modify or create items or Pokémon in a player’s Battle Team is expressly forbidden. Players found to have Pokémon or items that have been tampered with may be disqualified from competition, regardless of whether the Pokémon or items belong to that player or were traded for.
4.2. Electronic Hack Checking
4.2. Electronic Hack Checking
o A player’s Battle Team may be checked at any time for illegal Pokémon using an electronic hack check.
A player’s Battle Team may be checked at any time for illegal Pokémon using an electronic hack check. If a player is unable to connect to the Internet due to device error or is blacklisted from game online functionality, the player will not be able to participate in the event. If it is discovered during an event that staff are unable to perform a hack check for the above reasons, the player may receive Disqualification from the event.
o If you are unable to connect to the Internet due to device error or are blacklisted from game online functionality you will not be able to participate in the event.
4.3. Manual Hack Checking
4.3. Manual Hack Checking
o A player’s Battle Team may be manually checked by an organizer or a judge for known hacks as outlined in the appendix below. Only hacks outlined in the Manual Hack Checking Appendix or uncovered through the electronic hack check may be penalized.
A player’s Battle Team may be manually checked by an organizer or a judge for known hacks as outlined in the Manual Hack Checking Appendix. Only hacks outlined in the Manual Hack Checking Appendix or uncovered through the electronic hack check may be penalized.
Play! Pokémon – Video Game Rules, Formats, and Penalty Guidelines
Date of last revision: July 26, 2017
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4.4. Reporting Suspected Hacks
4.4. Reporting Suspected Hacks
o Suspected new hacks should be reported to Pokémon Organized Play (POP) through Customer Support – support.pokemon.com
Suspected new hacks should be reported to the Pokémon Organized Play team through Customer Support at support.pokemon.com.
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5. Pokémon Video Game Penalty Guidelines
5. Manual Hack Checking Appendix
5.1. Introduction
This appendix outlines known hacks which are not currently caught by the electronic hack check.
Play! Pokémon protocols and procedures are intended to foster a spirit of friendly competition at all Play! Pokémon events. However, there occasionally arise situations, whether intentionally or unintentionally, in which players and spectators do not abide by the Play! Pokémon rules or the spirit of the game. In these cases, penalties can be earned, ranging from Cautions and Warnings that do not represent substantial corrective action to more lasting forms of penalties, including Disqualification from an event.
5.1. Case 1 – Severe Tier 2
This section of the document is intended to provide organizers and judges with guidelines by which they can assign and report penalties in a fair, even, and logical way.
o Any Alola Pokémon with Hidden Abilities that cannot be obtained through normal gameplay.
5.2. Assigning Penalties
5.2. Case 2 – Severe Tier 2
Play! Pokémon Professors should seek to create fun, safe, and non-stressful play experiences for our players. For this reason, the application of penalties should be handled in the most polite and discreet manner possible.
o Any Legendary or Mythical Pokémon (with the black clover) that has Hidden Power as a Fighting-type move.
Every time a penalty is assigned, it should be accompanied by an explanation of specifically how the player’s actions are disallowed by the Play! Pokémon Tournament Rules documents, and by a clear description of what penalty will result from a repeated infraction. The application of penalties should be handled in a way that is positive and that moves the player toward a better overall understanding of the rules. To avoid singling players out or making a spectacle of an incident, organizers and judges may want to assign penalties in private.
5.3. Case 3 – Severe Tier 1
In some cases, a player may choose to drop from the event in an attempt to avoid receiving a serious penalty. This tactic is unacceptable. The Head Judge should notify the player that the penalty will still be assessed and reported to Pokémon Organized Play (POP) accordingly.
o Any of these Alola Pokédex numbers (with the black clover) that is also shiny
5.2.1. Deviating from Recommended Penalties
o #285 - #288
T
▪ With the following exception: #285 is legal as shiny if the below criteria are met:
• Contained in a Cherish Ball
• Timid nature
• OT “メレメレ”
▪ No. 293–299
5.4. Case 4 – Severe Tier 1
o Any Pokémon that lists “From: Nursery Helpers” on its summary screen and that is contained in a Master Ball or a Cherish Ball.
5.5. Case 5 – Severe Tier 1
o Any of these Pokémon (with the black clover) that has the following real level.
o No. 076 under Lv. 54
o No. 078 under Lv. 54
6. Penalty Guidelines
6.1. Penalty Types
o Caution
▪ Verbal warning to inform the player that they did something wrong.
o Warning
▪ Must be reported to POP by the Head Judge or Tournament Organizer of the event in which they occur.
o Game Loss
▪ Game loss for the current game (or next immediate game in best of three). If the penalty is issued between rounds, the penalty will be applied to the player’s next game.
o Disqualification
▪ Players who receive this penalty are removed from the tournament and become ineligible to receive any prizes.
6.2. Game Play Error
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o Minor
▪ Holding/Moving your game system in a way that results in a fixable frozen match delay
• Double Frozen Game State – If both players’ game systems are stuck in an unfixable frozen game state and it cannot be determined which player’s Game Card or system is responsible for the frozen state, both players will receive a tie for that game.
▪ Attempting to view your opponent’s screen to gain an advantage
• Recommended Penalty
o Tier 1 – Caution
o Tier 2 – Warning
o Tier 3 – Game Loss for the current game (or next game in best of three)
o Major
▪ Removal of Game Card mid-game
▪ Loss of power to game system
▪ Holding/Moving your game system in a way that results in an unfixable frozen game state.
▪ Failure to save video of the last battle. (untethered).
▪ Refusal to select ‘View Previous Match’ when requested by a judge (tethered).
• Recommended penalty
o Tier 1 – Game loss for the current game.
o Severe
▪ Pokémon or item that does not match the team list.
• Recommended Penalty
o Tier 1 – Remove incorrect Pokémon or item from party and apply a game loss. Also use if Manual Hack Checking Appendix Case 3, 4 or 5 apply.
o Tier 2 – If fewer than 4 Pokémon remain, apply a game loss and disqualify player from event. Also use if Manual Hack Checking Appendix Case 1 or 2 apply.
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Appendix A. Document Updates Changes for April 4th 2017
5.3 – Added an exception in the Manual Hack Check Appendix.
All rules in this document take precedence over the General Event Rules document. General Event Rules still apply where there is no contradicting information.