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-- called from /init.lua
-- called from /init.lua
local raw_loadfile = ...
local raw_loadfile = ...
_G._OSVERSION = "OpenOS 1.7.5"
_G._OSVERSION = "OpenOS 1.7.5"
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local title = "OpenOS Loading"
-- luacheck: globals component computer unicode _OSVERSION
-- luacheck: globals component computer unicode _OSVERSION
local component = component
local component = component
local computer = computer
local computer = computer
local unicode = unicode
local unicode = unicode
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-- Runlevel information.
local function centrize(wi, screenWidth)
_G.runlevel = "S"
return math.floor(screenWidth / 2 - wi / 2)
local shutdown =
computer.shutdown
end
computer.runlevel = function() return
_G.
runlevel end
local runlevel, shutdown = "S",
computer.shutdown
computer.runlevel = function() return
runlevel end
computer.shutdown = function(reboot)
computer.shutdown = function(reboot)
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_G.
runlevel = reboot and 6 or 0
runlevel = reboot and 6 or 0
if os.sleep then
if os.sleep then
computer.pushSignal("shutdown")
computer.pushSignal("shutdown")
os.sleep(0.1) -- Allow shutdown processing.
os.sleep(0.1) -- Allow shutdown processing.
end
end
shutdown(reboot)
shutdown(reboot)
end
end
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local w, h
local screen = component.list(
'
screen
'
, true)()
local screen = component.list(
"
screen
"
, true)()
for address in
component.list(
'screen'
, true)
do
local gpu = screen and
component.list(
"gpu"
, true)
()
if #
component.
invoke(address, 'getKeyboards') > 0
then
if gpu then
screen
= address
gpu =
component.
proxy(gpu)
break
if not gpu.getScreen()
then
gpu.bind(
screen
)
end
end
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_G.boot_screen =
gpu.getScreen()
end
w, h =
gpu
.
maxResolution
(
)
gpu
.
setResolution
(
w, h)
_G.boot_screen =
screen
gpu
.
setBackground
(0x000000
)
local gpu = component.list("gpu", true)()
gpu
.
setForeground
(0xFFFFFF
)
local w, h = 160, 50
gpu
.
fill
(
1, 1, w, h, " ")
if gpu and screen then
component.invoke(gpu, "bind", screen)
w, h =
component.invoke(
gpu
, "
maxResolution
"
)
component.invoke(
gpu
, "
setResolution
",
w, h)
component.invoke(
gpu
, "
setBackground
", 0xd4d4d4
)
component.invoke(
gpu
, "
setForeground
", 0x2D2D2D
)
component.invoke(
gpu
, "
fill
",
1, 1, w, h, " ")
component.invoke(gpu, "set", centrize(#title, w), h/2, title)
component.invoke(gpu, "setForeground", 0xC3C3C3)
component.invoke(gpu, "set", w/2-25,h/2+2,string.rep("─", 50))
end
end
-- Report boot progress if possible.
-- Report boot progress if possible.
local y = 1
local y = 1
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local uptime = computer.uptime
-- we actually want to ref the original pullSignal here because /lib/event intercepts it later
-- because of that, we must re-pushSignal when we use this, else things break badly
local pull = computer.pullSignal
local last_sleep = uptime()
local function status(msg)
local function status(msg)
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if gpu
then
if gpu
and screen
then
gpu
.set(1, y, msg
)
component.invoke(
gpu
, "setForeground", 0x878787
)
if y
== h
then
if y
< 20
then
gpu.copy(1, 2, w, h - 1, 0, -1)
loa = string.rep("─", y*2.5
)
gpu.fill(1, h, w, 1, " "
)
else
else
loa
=
string.rep("─", 50)
y
=
y + 1
end
end
component.invoke(gpu, "set", w/2-25,h/2+2,loa)
end
component.invoke(gpu, "fill",1,h,w,h," ")
-- boot can be slow in some environments, protect from timeouts
component.invoke(gpu, "set",1,h,"Status: "..msg)
if uptime() - last_sleep > 1 then
y = y + 1
local signal = table.pack(pull(0))
-- there might not be any signal
if signal.n > 0 then
-- push the signal back in queue for the system to use it
computer.pushSignal(table.unpack(signal, 1, signal.n))
end
last_sleep = uptime()
end
end
end
end
status("Booting " .. _OSVERSION .. "...")
status("Booting " .. _OSVERSION .. "...")
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-- Custom low-level dofile implementation reading from our ROM.
local loadfile = function(file)
status("> " .. file)
return raw_loadfile(file)
end
local function dofile(file)
local function dofile(file)
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status("> " .. file)
local program, reason =
loadfile(file)
local program, reason =
raw_
loadfile(file)
if program then
if program then
local result = table.pack(pcall(program))
local result = table.pack(pcall(program))
if result[1] then
if result[1] then
return table.unpack(result, 2, result.n)
return table.unpack(result, 2, result.n)
else
else
error(result[2])
error(result[2])
end
end
else
else
error(reason)
error(reason)
end
end
end
end
status("Initializing package management...")
status("Initializing package management...")
-- Load file system related libraries we need to load other stuff moree
-- Load file system related libraries we need to load other stuff moree
-- comfortably. This is basically wrapper stuff for the file streams
-- comfortably. This is basically wrapper stuff for the file streams
-- provided by the filesystem components.
-- provided by the filesystem components.
local package = dofile("/lib/package.lua")
local package = dofile("/lib/package.lua")
do
do
-- Unclutter global namespace now that we have the package module and a filesystem
-- Unclutter global namespace now that we have the package module and a filesystem
_G.component = nil
_G.component = nil
_G.computer = nil
_G.computer = nil
_G.process = nil
_G.process = nil
_G.unicode = nil
_G.unicode = nil
-- Inject the package modules into the global namespace, as in Lua.
-- Inject the package modules into the global namespace, as in Lua.
_G.package = package
_G.package = package
-- Initialize the package module with some of our own APIs.
-- Initialize the package module with some of our own APIs.
package.loaded.component = component
package.loaded.component = component
package.loaded.computer = computer
package.loaded.computer = computer
package.loaded.unicode = unicode
package.loaded.unicode = unicode
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package.loaded.buffer = dofile("/lib/buffer.lua")
package.loaded.buffer = dofile("/lib/buffer.lua")
package.loaded.filesystem = dofile("/lib/filesystem.lua")
package.loaded.filesystem = dofile("/lib/filesystem.lua")
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-- Inject the io modules
-- Inject the io modules
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_G.io =
do
file("/lib/io.lua")
_G.io =
load
file("/lib/io.lua")
package.delayed["text"] = true
package.delayed["sh"] = true
package.delayed["transforms"] = true
package.delayed["term"] = true
end
end
status("Initializing file system...")
status("Initializing file system...")
-- Mount the ROM and temporary file systems to allow working on the file
-- Mount the ROM and temporary file systems to allow working on the file
-- system module from this point on.
-- system module from this point on.
require("filesystem").mount(computer.getBootAddress(), "/")
require("filesystem").mount(computer.getBootAddress(), "/")
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package.preload={}
status("Running boot scripts...")
status("Running boot scripts...")
-- Run library startup scripts. These mostly initialize event handlers.
-- Run library startup scripts. These mostly initialize event handlers.
local function rom_invoke(method, ...)
local function rom_invoke(method, ...)
return component.invoke(computer.getBootAddress(), method, ...)
return component.invoke(computer.getBootAddress(), method, ...)
end
end
local scripts = {}
local scripts = {}
for _, file in ipairs(rom_invoke("list", "boot")) do
for _, file in ipairs(rom_invoke("list", "boot")) do
local path = "boot/" .. file
local path = "boot/" .. file
if not rom_invoke("isDirectory", path) then
if not rom_invoke("isDirectory", path) then
table.insert(scripts, path)
table.insert(scripts, path)
end
end
end
end
table.sort(scripts)
table.sort(scripts)
for i = 1, #scripts do
for i = 1, #scripts do
dofile(scripts[i])
dofile(scripts[i])
end
end
status("Initializing components...")
status("Initializing components...")
for c, t in component.list() do
for c, t in component.list() do
computer.pushSignal("component_added", c, t)
computer.pushSignal("component_added", c, t)
end
end
status("Initializing system...")
status("Initializing system...")
computer.pushSignal("init") -- so libs know components are initialized.
computer.pushSignal("init") -- so libs know components are initialized.
require("event").pull(1, "init") -- Allow init processing.
require("event").pull(1, "init") -- Allow init processing.
_G.runlevel = 1
_G.runlevel = 1
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-- called from /init.lua local raw_loadfile = ... _G._OSVERSION = "OpenOS 1.7.5" -- luacheck: globals component computer unicode _OSVERSION local component = component local computer = computer local unicode = unicode -- Runlevel information. _G.runlevel = "S" local shutdown = computer.shutdown computer.runlevel = function() return _G.runlevel end computer.shutdown = function(reboot) _G.runlevel = reboot and 6 or 0 if os.sleep then computer.pushSignal("shutdown") os.sleep(0.1) -- Allow shutdown processing. end shutdown(reboot) end local w, h local screen = component.list("screen", true)() local gpu = screen and component.list("gpu", true)() if gpu then gpu = component.proxy(gpu) if not gpu.getScreen() then gpu.bind(screen) end _G.boot_screen = gpu.getScreen() w, h = gpu.maxResolution() gpu.setResolution(w, h) gpu.setBackground(0x000000) gpu.setForeground(0xFFFFFF) gpu.fill(1, 1, w, h, " ") end -- Report boot progress if possible. local y = 1 local uptime = computer.uptime -- we actually want to ref the original pullSignal here because /lib/event intercepts it later -- because of that, we must re-pushSignal when we use this, else things break badly local pull = computer.pullSignal local last_sleep = uptime() local function status(msg) if gpu then gpu.set(1, y, msg) if y == h then gpu.copy(1, 2, w, h - 1, 0, -1) gpu.fill(1, h, w, 1, " ") else y = y + 1 end end -- boot can be slow in some environments, protect from timeouts if uptime() - last_sleep > 1 then local signal = table.pack(pull(0)) -- there might not be any signal if signal.n > 0 then -- push the signal back in queue for the system to use it computer.pushSignal(table.unpack(signal, 1, signal.n)) end last_sleep = uptime() end end status("Booting " .. _OSVERSION .. "...") -- Custom low-level dofile implementation reading from our ROM. local function dofile(file) status("> " .. file) local program, reason = raw_loadfile(file) if program then local result = table.pack(pcall(program)) if result[1] then return table.unpack(result, 2, result.n) else error(result[2]) end else error(reason) end end status("Initializing package management...") -- Load file system related libraries we need to load other stuff moree -- comfortably. This is basically wrapper stuff for the file streams -- provided by the filesystem components. local package = dofile("/lib/package.lua") do -- Unclutter global namespace now that we have the package module and a filesystem _G.component = nil _G.computer = nil _G.process = nil _G.unicode = nil -- Inject the package modules into the global namespace, as in Lua. _G.package = package -- Initialize the package module with some of our own APIs. package.loaded.component = component package.loaded.computer = computer package.loaded.unicode = unicode package.loaded.buffer = dofile("/lib/buffer.lua") package.loaded.filesystem = dofile("/lib/filesystem.lua") -- Inject the io modules _G.io = dofile("/lib/io.lua") end status("Initializing file system...") -- Mount the ROM and temporary file systems to allow working on the file -- system module from this point on. require("filesystem").mount(computer.getBootAddress(), "/") status("Running boot scripts...") -- Run library startup scripts. These mostly initialize event handlers. local function rom_invoke(method, ...) return component.invoke(computer.getBootAddress(), method, ...) end local scripts = {} for _, file in ipairs(rom_invoke("list", "boot")) do local path = "boot/" .. file if not rom_invoke("isDirectory", path) then table.insert(scripts, path) end end table.sort(scripts) for i = 1, #scripts do dofile(scripts[i]) end status("Initializing components...") for c, t in component.list() do computer.pushSignal("component_added", c, t) end status("Initializing system...") computer.pushSignal("init") -- so libs know components are initialized. require("event").pull(1, "init") -- Allow init processing. _G.runlevel = 1
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-- called from /init.lua local raw_loadfile = ... _G._OSVERSION = "OpenOS 1.7.5" local title = "OpenOS Loading" -- luacheck: globals component computer unicode _OSVERSION local component = component local computer = computer local unicode = unicode local function centrize(wi, screenWidth) return math.floor(screenWidth / 2 - wi / 2) end local runlevel, shutdown = "S", computer.shutdown computer.runlevel = function() return runlevel end computer.shutdown = function(reboot) runlevel = reboot and 6 or 0 if os.sleep then computer.pushSignal("shutdown") os.sleep(0.1) -- Allow shutdown processing. end shutdown(reboot) end local screen = component.list('screen', true)() for address in component.list('screen', true) do if #component.invoke(address, 'getKeyboards') > 0 then screen = address break end end _G.boot_screen = screen local gpu = component.list("gpu", true)() local w, h = 160, 50 if gpu and screen then component.invoke(gpu, "bind", screen) w, h = component.invoke(gpu, "maxResolution") component.invoke(gpu, "setResolution", w, h) component.invoke(gpu, "setBackground", 0xd4d4d4) component.invoke(gpu, "setForeground", 0x2D2D2D) component.invoke(gpu, "fill", 1, 1, w, h, " ") component.invoke(gpu, "set", centrize(#title, w), h/2, title) component.invoke(gpu, "setForeground", 0xC3C3C3) component.invoke(gpu, "set", w/2-25,h/2+2,string.rep("─", 50)) end -- Report boot progress if possible. local y = 1 local function status(msg) if gpu and screen then component.invoke(gpu, "setForeground", 0x878787) if y < 20 then loa = string.rep("─", y*2.5) else loa = string.rep("─", 50) end component.invoke(gpu, "set", w/2-25,h/2+2,loa) component.invoke(gpu, "fill",1,h,w,h," ") component.invoke(gpu, "set",1,h,"Status: "..msg) y = y + 1 end end status("Booting " .. _OSVERSION .. "...") local loadfile = function(file) status("> " .. file) return raw_loadfile(file) end local function dofile(file) local program, reason = loadfile(file) if program then local result = table.pack(pcall(program)) if result[1] then return table.unpack(result, 2, result.n) else error(result[2]) end else error(reason) end end status("Initializing package management...") -- Load file system related libraries we need to load other stuff moree -- comfortably. This is basically wrapper stuff for the file streams -- provided by the filesystem components. local package = dofile("/lib/package.lua") do -- Unclutter global namespace now that we have the package module and a filesystem _G.component = nil _G.computer = nil _G.process = nil _G.unicode = nil -- Inject the package modules into the global namespace, as in Lua. _G.package = package -- Initialize the package module with some of our own APIs. package.loaded.component = component package.loaded.computer = computer package.loaded.unicode = unicode package.loaded.buffer = dofile("/lib/buffer.lua") package.loaded.filesystem = dofile("/lib/filesystem.lua") -- Inject the io modules _G.io = loadfile("/lib/io.lua") package.delayed["text"] = true package.delayed["sh"] = true package.delayed["transforms"] = true package.delayed["term"] = true end status("Initializing file system...") -- Mount the ROM and temporary file systems to allow working on the file -- system module from this point on. require("filesystem").mount(computer.getBootAddress(), "/") package.preload={} status("Running boot scripts...") -- Run library startup scripts. These mostly initialize event handlers. local function rom_invoke(method, ...) return component.invoke(computer.getBootAddress(), method, ...) end local scripts = {} for _, file in ipairs(rom_invoke("list", "boot")) do local path = "boot/" .. file if not rom_invoke("isDirectory", path) then table.insert(scripts, path) end end table.sort(scripts) for i = 1, #scripts do dofile(scripts[i]) end status("Initializing components...") for c, t in component.list() do computer.pushSignal("component_added", c, t) end status("Initializing system...") computer.pushSignal("init") -- so libs know components are initialized. require("event").pull(1, "init") -- Allow init processing. _G.runlevel = 1
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