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// construtor de canvas
// construtor de canvas
function Canvas(cWidth, cHeigth, canvasID, M) {
function Canvas(cWidth, cHeigth, canvasID, M) {
this.canvas = document.createElement('canvas');
this.canvas = document.createElement('canvas');
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document.body.appendChild(this.canvas);
// Se uma altura/largura nao forem setados, o tamanho da tela é usado com base para o canvas.
// Se uma altura/largura nao forem setados, o tamanho da tela é usado com base para o canvas.
this.canvas.width = cWidth || window.innerWidth - M;
this.canvas.width = cWidth || window.innerWidth - M;
this.canvas.height = cHeigth || window.innerHeight - M;
this.canvas.height = cHeigth || window.innerHeight - M;
this.context = this.canvas.getContext('2d');
this.context = this.canvas.getContext('2d');
this.canvas.style.border = "1px solid";
this.canvas.style.border = "1px solid";
this.canvas.id = canvasID; // or use name
this.canvas.id = canvasID; // or use name
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this.canvas
.addEventListener('click', click.bind(this))
document.body.appendChild(
this.canvas
);
//Limpa o canvas a cada frame.
//Limpa o canvas a cada frame.
this.upC = function() {
this.upC = function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
//cria um retangulo (preguiça de escrever).
//cria um retangulo (preguiça de escrever).
this.rect = function(x, y, w, h) {
this.rect = function(x, y, w, h) {
this.context.fillRect(x, y, w, h);
this.context.fillRect(x, y, w, h);
}
}
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this.rectNav = this.canvas.getBoundingClientRect()
this.rectNav = this.canvas.getBoundingClientRect()
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}
}
// construtor de botoes
// construtor de botoes
function Botao(x, y, w, h, canvas, callback, color) {
function Botao(x, y, w, h, canvas, callback, color) {
this.x = x;
this.x = x;
this.y = y;
this.y = y;
this.w = w;
this.w = w;
this.h = h;
this.h = h;
this.cb = callback;
this.cb = callback;
this.color = color;
this.color = color;
this.render = function() {
this.render = function() {
canvas.context.fillStyle = color || '#000';
canvas.context.fillStyle = color || '#000';
canvas.rect(this.x, this.y, this.w, this.h);
canvas.rect(this.x, this.y, this.w, this.h);
}
}
this.ontarget = function(pos) {
this.ontarget = function(pos) {
if (pos.x > this.x && pos.x < (this.x + this.w) && pos.y > this.y && pos.y < (this.y + this.h)) {
if (pos.x > this.x && pos.x < (this.x + this.w) && pos.y > this.y && pos.y < (this.y + this.h)) {
this.cb();
this.cb();
};
};
}
}
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}
var teste = new Canvas(400, 300,
teste
, 0);
var teste = new Canvas(400, 300,
'minhaID'
, 0);
var bt1 = new Botao(100, 100, 100, 100, teste, function() {
var bt1 = new Botao(100, 100, 100, 100, teste, function() {
console.log("teste");
console.log("teste");
});
});
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function run() {
function run() {
teste.upC();
teste.upC();
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bt1.render(); // renderiza o botao.
bt1.render(); // renderiza o botao.
window.requestAnimationFrame(run);
window.requestAnimationFrame(run);
}
}
run();
run();
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function click(evt) {
function click(evt) {
var rectNav =
teste
.rectNav;; //obtêm as coordenadas do mouse na janela do cliente.
var rectNav =
this
.rectNav;; //obtêm as coordenadas do mouse na janela do cliente.
var pos = {
var pos = {
x: evt.clientX - rectNav.left,
x: evt.clientX - rectNav.left,
y: evt.clientY - rectNav.top
y: evt.clientY - rectNav.top
};
};
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bt1.ontarget(pos); //detecta se o click foi no botão
bt1.ontarget(pos); //detecta se o click foi no botão
}
}
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cEvent('click', click);
//
cEvent('click', click);
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// construtor de canvas function Canvas(cWidth, cHeigth, canvasID, M) { this.canvas = document.createElement('canvas'); // Se uma altura/largura nao forem setados, o tamanho da tela é usado com base para o canvas. this.canvas.width = cWidth || window.innerWidth - M; this.canvas.height = cHeigth || window.innerHeight - M; this.context = this.canvas.getContext('2d'); this.canvas.style.border = "1px solid"; this.canvas.id = canvasID; // or use name document.body.appendChild(this.canvas); //Limpa o canvas a cada frame. this.upC = function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } //cria um retangulo (preguiça de escrever). this.rect = function(x, y, w, h) { this.context.fillRect(x, y, w, h); } this.rectNav = this.canvas.getBoundingClientRect() } // construtor de botoes function Botao(x, y, w, h, canvas, callback, color) { this.x = x; this.y = y; this.w = w; this.h = h; this.cb = callback; this.color = color; this.render = function() { canvas.context.fillStyle = color || '#000'; canvas.rect(this.x, this.y, this.w, this.h); } this.ontarget = function(pos) { if (pos.x > this.x && pos.x < (this.x + this.w) && pos.y > this.y && pos.y < (this.y + this.h)) { this.cb(); }; } var teste = new Canvas(400, 300, teste, 0); var bt1 = new Botao(100, 100, 100, 100, teste, function() { console.log("teste"); }); function run() { teste.upC(); bt1.render(); // renderiza o botao. window.requestAnimationFrame(run); } run(); function click(evt) { var rectNav = teste.rectNav;; //obtêm as coordenadas do mouse na janela do cliente. var pos = { x: evt.clientX - rectNav.left, y: evt.clientY - rectNav.top }; bt1.ontarget(pos); //detecta se o click foi no botão } cEvent('click', click);
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// construtor de canvas function Canvas(cWidth, cHeigth, canvasID, M) { this.canvas = document.createElement('canvas'); document.body.appendChild(this.canvas); // Se uma altura/largura nao forem setados, o tamanho da tela é usado com base para o canvas. this.canvas.width = cWidth || window.innerWidth - M; this.canvas.height = cHeigth || window.innerHeight - M; this.context = this.canvas.getContext('2d'); this.canvas.style.border = "1px solid"; this.canvas.id = canvasID; // or use name this.canvas.addEventListener('click', click.bind(this)) //Limpa o canvas a cada frame. this.upC = function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); } //cria um retangulo (preguiça de escrever). this.rect = function(x, y, w, h) { this.context.fillRect(x, y, w, h); } this.rectNav = this.canvas.getBoundingClientRect() } // construtor de botoes function Botao(x, y, w, h, canvas, callback, color) { this.x = x; this.y = y; this.w = w; this.h = h; this.cb = callback; this.color = color; this.render = function() { canvas.context.fillStyle = color || '#000'; canvas.rect(this.x, this.y, this.w, this.h); } this.ontarget = function(pos) { if (pos.x > this.x && pos.x < (this.x + this.w) && pos.y > this.y && pos.y < (this.y + this.h)) { this.cb(); }; } } var teste = new Canvas(400, 300, 'minhaID', 0); var bt1 = new Botao(100, 100, 100, 100, teste, function() { console.log("teste"); }); function run() { teste.upC(); bt1.render(); // renderiza o botao. window.requestAnimationFrame(run); } run(); function click(evt) { var rectNav = this.rectNav;; //obtêm as coordenadas do mouse na janela do cliente. var pos = { x: evt.clientX - rectNav.left, y: evt.clientY - rectNav.top }; bt1.ontarget(pos); //detecta se o click foi no botão } //cEvent('click', click);
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