Diff
checker
Texto
Texto
Imagens
Documentos
Excel
Pastas
Legal
Enterprise
Aplicativo para desktop
Preços
Fazer login
Baixar o Diffchecker Desktop
Comparar texto
Encontre a diferença entre dois arquivos de texto
Ferramentas
Histórico
Editor live
Recolher inalteradas
Sem quebra de linha
Layout
Dividido
Unificado
Nível de detalhe
Inteligente
Palavra
Caractere
Realce de sintaxe
Escolher sintaxe
Ignorar
Transformar texto
Ir à primeira mudança
Editar entrada
Diffchecker Desktop
A maneira mais segura de usar o Diffchecker. Obtenha o aplicativo Diffchecker Desktop: seus diffs nunca saem do seu computador!
Obter Desktop
one-on-one diffs
Criado
há 6 anos
O diff nunca expira
Limpar
Exportar
Compartilhar
Explicar
5 remoções
Linhas
Total
Removido
Caracteres
Total
Removido
Para continuar usando este recurso, atualize para
Diff
checker
Pro
Ver preços
280 linhas
Copiar tudo
5 adições
Linhas
Total
Adicionado
Caracteres
Total
Adicionado
Para continuar usando este recurso, atualize para
Diff
checker
Pro
Ver preços
280 linhas
Copiar tudo
{
{
version_array: [
version_array: [
// Latest ME Version Physical Constraints always at the top, enter new ME version constraints here:
// Latest ME Version Physical Constraints always at the top, enter new ME version constraints here:
// January 2020 fix
// January 2020 fix
{
{
"min_me_version": 2037, // any match from this version onwards will use these constraints (if there are no newer sets)
"min_me_version": 2037, // any match from this version onwards will use these constraints (if there are no newer sets)
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"very_slow_walk_speed": 4470,
"very_slow_walk_speed": 4470,
"slow_walk_speed": 8940,
"slow_walk_speed": 8940,
"walk_speed": 13410,
"walk_speed": 13410,
"fast_walk_speed": 17880,
"fast_walk_speed": 17880,
"slow_jog_speed": 23000,
"slow_jog_speed": 23000,
"jog_speed": 26820,
"jog_speed": 26820,
"moderate_jog_speed": 31290,
"moderate_jog_speed": 31290,
"fast_jog_speed": 35760,
"fast_jog_speed": 35760,
"run_speed": 44704,
"run_speed": 44704,
"sprint_speed": 67056,
"sprint_speed": 67056,
"top_speed": 89408,
"top_speed": 89408,
"base_top_speed": 78000,
"base_top_speed": 78000,
"theoretical_max_running_speed": 122700,
"theoretical_max_running_speed": 122700,
"theoretical_min_diving_speed": 50000,
"theoretical_min_diving_speed": 50000,
"theoretical_max_diving_speed": 75000,
"theoretical_max_diving_speed": 75000,
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"theoretical_min_acceleration": 2500,
"theoretical_min_acceleration": 2500,
"theoretical_max_acceleration": 89408,
"theoretical_max_acceleration": 89408,
"theoretical_min_diving_acceleration": 25000,
"theoretical_min_diving_acceleration": 25000,
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_min_deceleration": 15000,
"theoretical_min_deceleration": 15000,
"theoretical_max_deceleration": 67056, // should always be top speed / 2
"theoretical_max_deceleration": 67056, // should always be top speed / 2
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
"theoretical_max_turning_rate": 180,
"theoretical_max_turning_rate": 180,
"theoretical_min_turning_rate": 30,
"theoretical_min_turning_rate": 30,
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
"theoretical_max_potential_direction_change_walk": 300,
"theoretical_max_potential_direction_change_walk": 300,
"theoretical_min_potential_direction_change_walk": 40,
"theoretical_min_potential_direction_change_walk": 40,
"theoretical_max_potential_direction_change_jog": 150,
"theoretical_max_potential_direction_change_jog": 150,
"theoretical_min_potential_direction_change_jog": 20,
"theoretical_min_potential_direction_change_jog": 20,
"theoretical_max_potential_direction_change_run": 75,
"theoretical_max_potential_direction_change_run": 75,
"theoretical_min_potential_direction_change_run": 10,
"theoretical_min_potential_direction_change_run": 10,
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_slide_tackle_do": 1700, // 1.5s - 6
"min_delay_for_slide_tackle_do": 1700, // 1.5s - 6
"max_delay_for_slide_tackle_do": 1800, // 1.5s - 6 slices
"max_delay_for_slide_tackle_do": 1800, // 1.5s - 6 slices
"min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_ball_lunge_do": 700, // 1.5s - 6 slices
"min_delay_for_ball_lunge_do": 700, // 1.5s - 6 slices
"max_delay_for_ball_lunge_do": 900, // 1.5s - 6 slices
"max_delay_for_ball_lunge_do": 900, // 1.5s - 6 slices
"min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices
"min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices
"min_delay_for_block_tackle_do": 450, // 0.5s - 2 slices
"min_delay_for_block_tackle_do": 450, // 0.5s - 2 slices
"max_delay_for_block_tackle_do": 550, // 0.5s - 2 slices
"max_delay_for_block_tackle_do": 550, // 0.5s - 2 slices
"min_delay_for_block_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_block_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_force_opponent_to_lose_ball_do": 450, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_do": 450, // 0.5s - 2 slices
"max_delay_for_force_opponent_to_lose_ball_do": 550, // 0.5s - 2 slices
"max_delay_for_force_opponent_to_lose_ball_do": 550, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_two_footed_tackle_do": 1500, // 1.5s - 6 slices
"min_delay_for_two_footed_tackle_do": 1500, // 1.5s - 6 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_do": 750, // 0.75s - 3 slices
"min_delay_for_trip_do": 750, // 0.75s - 3 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_keeper_save_intentionally_drop_ball": 300, // 0.5s - 2 slices
"min_delay_keeper_save_intentionally_drop_ball": 300, // 0.5s - 2 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
Copiar
Copiado
Copiar
Copiado
"min_delay_keeper_save_dive_but_not_held":
5
00, // 0.5s - 2 slices
"min_delay_keeper_save_dive_but_not_held":
6
00, // 0.5s - 2 slices
"max_delay_keeper_save_dive_but_not_held":
6
50, // 0.5s - 2 slices
"max_delay_keeper_save_dive_but_not_held":
7
50, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_hold_ball":
7
00, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_hold_ball":
8
00, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held":
4
00, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held":
5
00, // 0.5s - 2 slices
"max_delay_keeper_save_no_dive_not_held":
5
50, // 0.5s - 2 slices
"max_delay_keeper_save_no_dive_not_held":
6
50, // 0.5s - 2 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_delay_for_player_stop_to_avoid_collision": 200 // 0.5s - 2 slices
"min_delay_for_player_stop_to_avoid_collision": 200 // 0.5s - 2 slices
},
},
// October 2019 fix
// October 2019 fix
{
{
"min_me_version": 1957, // any match from this version onwards will use these constraints (if there are no newer sets)
"min_me_version": 1957, // any match from this version onwards will use these constraints (if there are no newer sets)
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"very_slow_walk_speed": 4470,
"very_slow_walk_speed": 4470,
"slow_walk_speed": 8940,
"slow_walk_speed": 8940,
"walk_speed": 13410,
"walk_speed": 13410,
"fast_walk_speed": 17880,
"fast_walk_speed": 17880,
"slow_jog_speed": 23000,
"slow_jog_speed": 23000,
"jog_speed": 26820,
"jog_speed": 26820,
"moderate_jog_speed": 31290,
"moderate_jog_speed": 31290,
"fast_jog_speed": 35760,
"fast_jog_speed": 35760,
"run_speed": 44704,
"run_speed": 44704,
"sprint_speed": 67056,
"sprint_speed": 67056,
"top_speed": 89408,
"top_speed": 89408,
"base_top_speed": 78000,
"base_top_speed": 78000,
"theoretical_max_running_speed": 122700,
"theoretical_max_running_speed": 122700,
"theoretical_min_diving_speed": 50000,
"theoretical_min_diving_speed": 50000,
"theoretical_max_diving_speed": 75000,
"theoretical_max_diving_speed": 75000,
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"theoretical_min_acceleration": 2500,
"theoretical_min_acceleration": 2500,
"theoretical_max_acceleration": 89408,
"theoretical_max_acceleration": 89408,
"theoretical_min_diving_acceleration": 25000,
"theoretical_min_diving_acceleration": 25000,
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_min_deceleration": 15000,
"theoretical_min_deceleration": 15000,
"theoretical_max_deceleration": 44704, // should always be top speed / 2
"theoretical_max_deceleration": 44704, // should always be top speed / 2
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
"theoretical_max_turning_rate": 180,
"theoretical_max_turning_rate": 180,
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
"theoretical_max_potential_direction_change_walk": 192,
"theoretical_max_potential_direction_change_walk": 192,
"theoretical_min_potential_direction_change_walk": 52,
"theoretical_min_potential_direction_change_walk": 52,
"theoretical_max_potential_direction_change_jog": 104,
"theoretical_max_potential_direction_change_jog": 104,
"theoretical_min_potential_direction_change_jog": 15,
"theoretical_min_potential_direction_change_jog": 15,
"theoretical_max_potential_direction_change_run": 53,
"theoretical_max_potential_direction_change_run": 53,
"theoretical_min_potential_direction_change_run": 15,
"theoretical_min_potential_direction_change_run": 15,
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_slide_tackle_do": 500, // 0.5s - 2 slices
"min_delay_for_slide_tackle_do": 500, // 0.5s - 2 slices
"min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices
"min_delay_for_ball_lunge_do": 500, // 0.5s - 2 slices
"min_delay_for_ball_lunge_do": 500, // 0.5s - 2 slices
"min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices
"min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices
"min_delay_for_block_tackle_do": 250, // 0.25s - 1 slices
"min_delay_for_block_tackle_do": 250, // 0.25s - 1 slices
"min_delay_for_block_tackle_receive": 500, // 0.5s - 2 slices
"min_delay_for_block_tackle_receive": 500, // 0.5s - 2 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_two_footed_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_two_footed_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_do": 750, // 0.75s - 3 slices
"min_delay_for_trip_do": 750, // 0.75s - 3 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
"min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices
"min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices
"min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices
"min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices
},
},
// Initial version
// Initial version
{
{
"min_me_version": 1, // any match from this version onwards will use these constraints (if there are no newer sets)
"min_me_version": 1, // any match from this version onwards will use these constraints (if there are no newer sets)
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
// Speed constraints - all values as ms-1 - used directly in the ME after being scaled
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"speed_scaler": 10000, // below values are divided by this to get the correct Match Real value
"very_slow_walk_speed": 4470,
"very_slow_walk_speed": 4470,
"slow_walk_speed": 8940,
"slow_walk_speed": 8940,
"walk_speed": 13410,
"walk_speed": 13410,
"fast_walk_speed": 17880,
"fast_walk_speed": 17880,
"slow_jog_speed": 23000,
"slow_jog_speed": 23000,
"jog_speed": 26820,
"jog_speed": 26820,
"moderate_jog_speed": 31290,
"moderate_jog_speed": 31290,
"fast_jog_speed": 35760,
"fast_jog_speed": 35760,
"run_speed": 44704,
"run_speed": 44704,
"sprint_speed": 67056,
"sprint_speed": 67056,
"top_speed": 89408,
"top_speed": 89408,
"base_top_speed": 78000,
"base_top_speed": 78000,
"theoretical_max_running_speed": 122700,
"theoretical_max_running_speed": 122700,
"theoretical_min_diving_speed": 50000,
"theoretical_min_diving_speed": 50000,
"theoretical_max_diving_speed": 75000,
"theoretical_max_diving_speed": 75000,
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
// Acceleration/deceleration constraints - all values as ms-2 - theoretical values
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value
"theoretical_min_acceleration": 2500,
"theoretical_min_acceleration": 2500,
"theoretical_max_acceleration": 89408,
"theoretical_max_acceleration": 89408,
"theoretical_min_diving_acceleration": 25000,
"theoretical_min_diving_acceleration": 25000,
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_max_diving_acceleration": 89408, // should always be the same as top speed
"theoretical_min_deceleration": 15000,
"theoretical_min_deceleration": 15000,
"theoretical_max_deceleration": 44704, // should always be top speed / 2
"theoretical_max_deceleration": 44704, // should always be top speed / 2
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
// Turning rate constraints for turning facing - all values as angles / second - theoretical values
"theoretical_max_turning_rate": 180,
"theoretical_max_turning_rate": 180,
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
// Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run)
"theoretical_max_potential_direction_change_walk": 192,
"theoretical_max_potential_direction_change_walk": 192,
"theoretical_min_potential_direction_change_walk": 52,
"theoretical_min_potential_direction_change_walk": 52,
"theoretical_max_potential_direction_change_jog": 104,
"theoretical_max_potential_direction_change_jog": 104,
"theoretical_min_potential_direction_change_jog": 15,
"theoretical_min_potential_direction_change_jog": 15,
"theoretical_max_potential_direction_change_run": 53,
"theoretical_max_potential_direction_change_run": 53,
"theoretical_min_potential_direction_change_run": 15,
"theoretical_min_potential_direction_change_run": 15,
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
// Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s)
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_diving_header": 2000, // 2s - 8 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_normal_header": 1000, // 1s - 4 slices
"min_delay_for_slide_tackle_do": 2000, // 2s - 8 slices
"min_delay_for_slide_tackle_do": 2000, // 2s - 8 slices
"min_delay_for_slide_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_slide_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_ball_lunge_do": 2000, // 2s - 8 slices
"min_delay_for_ball_lunge_do": 2000, // 2s - 8 slices
"min_delay_for_ball_lunge_receive": 3000, // 3s - 12 slices
"min_delay_for_ball_lunge_receive": 3000, // 3s - 12 slices
"min_delay_for_block_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_block_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_block_tackle_receive": 1000, // 1s - 4 slices
"min_delay_for_block_tackle_receive": 1000, // 1s - 4 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices
"min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_do": 0, // 0
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_do": 1000, // 1s - 4 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_obstruct_receive": 2000, // 2s - 8 slices
"min_delay_for_two_footed_tackle_do": 2000, // 2s - 8 slices
"min_delay_for_two_footed_tackle_do": 2000, // 2s - 8 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_do": 1000, // 1s - 4 slices
"min_delay_for_trip_do": 1000, // 1s - 4 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_trip_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_violent_act_receive": 1000, // 1s - 4 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices
"min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
"min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices
"min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices
"min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices
"min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices
"min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_delay_for_getting_injured": 2000, // 2s - 8 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices
"min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices
"min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices
}
}
],
],
}
}
Diferenças salvas
Texto original
Abrir arquivo
{ version_array: [ // Latest ME Version Physical Constraints always at the top, enter new ME version constraints here: // January 2020 fix { "min_me_version": 2037, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 67056, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, "theoretical_min_turning_rate": 30, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 300, "theoretical_min_potential_direction_change_walk": 40, "theoretical_max_potential_direction_change_jog": 150, "theoretical_min_potential_direction_change_jog": 20, "theoretical_max_potential_direction_change_run": 75, "theoretical_min_potential_direction_change_run": 10, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 1700, // 1.5s - 6 "max_delay_for_slide_tackle_do": 1800, // 1.5s - 6 slices "min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_ball_lunge_do": 700, // 1.5s - 6 slices "max_delay_for_ball_lunge_do": 900, // 1.5s - 6 slices "min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices "min_delay_for_block_tackle_do": 450, // 0.5s - 2 slices "max_delay_for_block_tackle_do": 550, // 0.5s - 2 slices "min_delay_for_block_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 450, // 0.5s - 2 slices "max_delay_for_force_opponent_to_lose_ball_do": 550, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 1500, // 1.5s - 6 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 750, // 0.75s - 3 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 300, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 500, // 0.5s - 2 slices "max_delay_keeper_save_dive_but_not_held": 650, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_hold_ball": 700, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 400, // 0.5s - 2 slices "max_delay_keeper_save_no_dive_not_held": 550, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 200 // 0.5s - 2 slices }, // October 2019 fix { "min_me_version": 1957, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 44704, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 192, "theoretical_min_potential_direction_change_walk": 52, "theoretical_max_potential_direction_change_jog": 104, "theoretical_min_potential_direction_change_jog": 15, "theoretical_max_potential_direction_change_run": 53, "theoretical_min_potential_direction_change_run": 15, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 500, // 0.5s - 2 slices "min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_ball_lunge_do": 500, // 0.5s - 2 slices "min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices "min_delay_for_block_tackle_do": 250, // 0.25s - 1 slices "min_delay_for_block_tackle_receive": 500, // 0.5s - 2 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 1000, // 1s - 4 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 750, // 0.75s - 3 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices "min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices }, // Initial version { "min_me_version": 1, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 44704, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 192, "theoretical_min_potential_direction_change_walk": 52, "theoretical_max_potential_direction_change_jog": 104, "theoretical_min_potential_direction_change_jog": 15, "theoretical_max_potential_direction_change_run": 53, "theoretical_min_potential_direction_change_run": 15, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 2000, // 2s - 8 slices "min_delay_for_slide_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_ball_lunge_do": 2000, // 2s - 8 slices "min_delay_for_ball_lunge_receive": 3000, // 3s - 12 slices "min_delay_for_block_tackle_do": 1000, // 1s - 4 slices "min_delay_for_block_tackle_receive": 1000, // 1s - 4 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 1000, // 1s - 4 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices "min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices } ], }
Texto alterado
Abrir arquivo
{ version_array: [ // Latest ME Version Physical Constraints always at the top, enter new ME version constraints here: // January 2020 fix { "min_me_version": 2037, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 67056, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, "theoretical_min_turning_rate": 30, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 300, "theoretical_min_potential_direction_change_walk": 40, "theoretical_max_potential_direction_change_jog": 150, "theoretical_min_potential_direction_change_jog": 20, "theoretical_max_potential_direction_change_run": 75, "theoretical_min_potential_direction_change_run": 10, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 1700, // 1.5s - 6 "max_delay_for_slide_tackle_do": 1800, // 1.5s - 6 slices "min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_ball_lunge_do": 700, // 1.5s - 6 slices "max_delay_for_ball_lunge_do": 900, // 1.5s - 6 slices "min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices "min_delay_for_block_tackle_do": 450, // 0.5s - 2 slices "max_delay_for_block_tackle_do": 550, // 0.5s - 2 slices "min_delay_for_block_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 450, // 0.5s - 2 slices "max_delay_for_force_opponent_to_lose_ball_do": 550, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 1500, // 1.5s - 6 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 750, // 0.75s - 3 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 300, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 600, // 0.5s - 2 slices "max_delay_keeper_save_dive_but_not_held": 750, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_hold_ball": 800, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices "max_delay_keeper_save_no_dive_not_held": 650, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 200 // 0.5s - 2 slices }, // October 2019 fix { "min_me_version": 1957, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 44704, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 192, "theoretical_min_potential_direction_change_walk": 52, "theoretical_max_potential_direction_change_jog": 104, "theoretical_min_potential_direction_change_jog": 15, "theoretical_max_potential_direction_change_run": 53, "theoretical_min_potential_direction_change_run": 15, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 500, // 0.5s - 2 slices "min_delay_for_slide_tackle_receive": 750, // 0.75s - 3 slices "min_delay_for_ball_lunge_do": 500, // 0.5s - 2 slices "min_delay_for_ball_lunge_receive": 750, // 0.75s - 3 slices "min_delay_for_block_tackle_do": 250, // 0.25s - 1 slices "min_delay_for_block_tackle_receive": 500, // 0.5s - 2 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 1000, // 1s - 4 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 750, // 0.75s - 3 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices "min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices }, // Initial version { "min_me_version": 1, // any match from this version onwards will use these constraints (if there are no newer sets) // Speed constraints - all values as ms-1 - used directly in the ME after being scaled "speed_scaler": 10000, // below values are divided by this to get the correct Match Real value "very_slow_walk_speed": 4470, "slow_walk_speed": 8940, "walk_speed": 13410, "fast_walk_speed": 17880, "slow_jog_speed": 23000, "jog_speed": 26820, "moderate_jog_speed": 31290, "fast_jog_speed": 35760, "run_speed": 44704, "sprint_speed": 67056, "top_speed": 89408, "base_top_speed": 78000, "theoretical_max_running_speed": 122700, "theoretical_min_diving_speed": 50000, "theoretical_max_diving_speed": 75000, // The min/max speeds of walk/jog/run speed ranges are calculated in PHYSICAL_CONSTRAINTS helper class based on the above values // Acceleration/deceleration constraints - all values as ms-2 - theoretical values "acceleration_scaler": 10000, // below values are divided by this to get the correct Match Real value "theoretical_min_acceleration": 2500, "theoretical_max_acceleration": 89408, "theoretical_min_diving_acceleration": 25000, "theoretical_max_diving_acceleration": 89408, // should always be the same as top speed "theoretical_min_deceleration": 15000, "theoretical_max_deceleration": 44704, // should always be top speed / 2 // Turning rate constraints for turning facing - all values as angles / second - theoretical values "theoretical_max_turning_rate": 180, // Direction change rate constraints - all values as angles / second - theoretical values per speed range (walk/jog/run) "theoretical_max_potential_direction_change_walk": 192, "theoretical_min_potential_direction_change_walk": 52, "theoretical_max_potential_direction_change_jog": 104, "theoretical_min_potential_direction_change_jog": 15, "theoretical_max_potential_direction_change_run": 53, "theoretical_min_potential_direction_change_run": 15, // Delays - all values as milliseconds at 250ms intervals (these will be stored internally as match slices - one slice is 0.25s, so 4 slices are 1s) "min_delay_for_diving_header": 2000, // 2s - 8 slices "min_delay_for_normal_header": 1000, // 1s - 4 slices "min_delay_for_slide_tackle_do": 2000, // 2s - 8 slices "min_delay_for_slide_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_ball_lunge_do": 2000, // 2s - 8 slices "min_delay_for_ball_lunge_receive": 3000, // 3s - 12 slices "min_delay_for_block_tackle_do": 1000, // 1s - 4 slices "min_delay_for_block_tackle_receive": 1000, // 1s - 4 slices "min_delay_for_deflect_ball_do": 250, // 0.25s - 1 slices "min_delay_for_deflect_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_do": 500, // 0.5s - 2 slices "min_delay_for_shoulder_charge_receive": 2000, // 2s - 8 slices "min_delay_for_force_opponent_to_lose_ball_do": 500, // 0.5s - 2 slices "min_delay_for_force_opponent_to_lose_ball_receive": 500, // 0.5s - 2 slices "min_delay_for_shirt_tug_do": 0, // 0 "min_delay_for_shirt_tug_receive": 500, // 0.5s - 2 slices "min_delay_for_obstruct_do": 1000, // 1s - 4 slices "min_delay_for_obstruct_receive": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_do": 2000, // 2s - 8 slices "min_delay_for_two_footed_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_trip_do": 1000, // 1s - 4 slices "min_delay_for_trip_receive": 3000, // 3s - 12 slices "min_delay_for_foot_up_in_tackle_do": 1000, // 1s - 4 slices "min_delay_for_foot_up_in_tackle_receive": 3000, // 3s - 12 slices "min_delay_for_push_opponent_do": 500, // 0.5s - 2 slices "min_delay_for_push_opponen_receive": 2000, // 2s - 8 slices "min_delay_for_violent_act_do": 500, // 0.5s - 2 slices - elbow, punch, head butt, kick, shove "min_delay_for_violent_act_receive": 1000, // 1s - 4 slices "min_delay_for_celebrating_a_goal": 3000, // 3s - 12 slices "min_delay_keeper_save_intentionally_drop_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_dive_and_hold_ball": 2000, // 2s - 8 slices "min_delay_keeper_save_dive_but_not_held": 750, // 0.75s - 3 slices "min_delay_keeper_save_no_dive_hold_ball": 500, // 0.5s - 2 slices "min_delay_keeper_save_no_dive_not_held": 500, // 0.5s - 2 slices "min_delay_keeper_drop_ball_for_distribution": 1000, // 1s - 4 slices "min_delay_for_getting_injured": 2000, // 2s - 8 slices "min_extra_delay_for_falling_down_before_injury": 4000, // 4s - 16 slices "min_delay_for_player_stop_to_avoid_collision": 500 // 0.5s - 2 slices } ], }
Encontrar Diferença