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#if defined gangzones_included
#if defined gangzones_included
#endinput
#endinput
#endif
#endif
#define gangzones_included
#define gangzones_included
/**************************************/
/**************************************/
// gangzones.inc - v2.2 - Last Updated: 28 April, 2018 - By Gammix & beijind
// gangzones.inc - v2.2 - Last Updated: 28 April, 2018 - By Gammix & beijind
/***************************************/
/***************************************/
#if !defined GANGZONE_DEFAULT_BORDER_SIZE
#if !defined GANGZONE_DEFAULT_BORDER_SIZE
#define GANGZONE_DEFAULT_BORDER_SIZE 2.0
#define GANGZONE_DEFAULT_BORDER_SIZE 2.0
#endif
#endif
#if !defined GANGZONE_DEFAULT_NUMBER_SIZE
#if !defined GANGZONE_DEFAULT_NUMBER_SIZE
#define GANGZONE_DEFAULT_NUMBER_SIZE 1.0
#define GANGZONE_DEFAULT_NUMBER_SIZE 1.0
#endif
#endif
#if !defined GANGZONE_DEFAULT_BORDER_COLOR
#if !defined GANGZONE_DEFAULT_BORDER_COLOR
#define GANGZONE_DEFAULT_BORDER_COLOR 0xAA
#define GANGZONE_DEFAULT_BORDER_COLOR 0xAA
#endif
#endif
#if !defined GANGZONE_DEFAULT_NUMBER_COLOR
#if !defined GANGZONE_DEFAULT_NUMBER_COLOR
#define GANGZONE_DEFAULT_NUMBER_COLOR 0xAA
#define GANGZONE_DEFAULT_NUMBER_COLOR 0xAA
#endif
#endif
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static GangZone@MainZone[MAX_GANG_ZONES] = {
-1
, ...};
#define MAX_GANGZONE_BORDER_SLOTS 4
static GangZone@Border[MAX_GANG_ZONES][
4
];
#define MAX_GANGZONE_NUMBER_SLOTS 5
static GangZone@Number1[MAX_GANG_ZONES][
5
];
static GangZone@Number2[MAX_GANG_ZONES][
5];
static GangZone@MainZone[MAX_GANG_ZONES] = {
INVALID_GANG_ZONE
, ...};
static GangZone@Border[MAX_GANG_ZONES][
MAX_GANGZONE_BORDER_SLOTS
];
static GangZone@Number1[MAX_GANG_ZONES][
MAX_GANGZONE_NUMBER_SLOTS
];
static GangZone@Number2[MAX_GANG_ZONES][
MAX_GANGZONE_NUMBER_SLOTS];
public OnGameModeInit()
{
new i, j;
for(i = 0; i < MAX_GANG_ZONES; ++i) {
for(j = 0; j < MAX_GANGZONE_NUMBER_SLOTS; ++j) {
if(j < MAX_GANGZONE_BORDER_SLOTS) {
GangZone@Border[i][j] = INVALID_GANG_ZONE;
}
GangZone@Number1[i][j] = INVALID_GANG_ZONE;
GangZone@Number2[i][j] = INVALID_GANG_ZONE;
}
}
return CallLocalFunction("GangZone_OnGameModeInit", "");
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit GangZone_OnGameModeInit
forward OnGameModeInit();
static GangZone_CreateBorder(dest[], Float:minx, Float:miny, Float:maxx, Float:maxy, Float:bordersize) {
static GangZone_CreateBorder(dest[], Float:minx, Float:miny, Float:maxx, Float:maxy, Float:bordersize) {
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dest[0] = GangZoneCreate(minx - bordersize, miny + bordersize, minx + bordersize, maxy - bordersize);
dest[0] = GangZoneCreate(minx - bordersize, miny + bordersize, minx + bordersize, maxy - bordersize);
dest[1] = GangZoneCreate(minx - bordersize, maxy - bordersize, maxx + bordersize, maxy + bordersize);
dest[1] = GangZoneCreate(minx - bordersize, maxy - bordersize, maxx + bordersize, maxy + bordersize);
dest[2] = GangZoneCreate(maxx - bordersize, miny + bordersize, maxx + bordersize, maxy - bordersize);
dest[2] = GangZoneCreate(maxx - bordersize, miny + bordersize, maxx + bordersize, maxy - bordersize);
dest[3] = GangZoneCreate(minx - bordersize, miny - bordersize, maxx + bordersize, miny + bordersize);
dest[3] = GangZoneCreate(minx - bordersize, miny - bordersize, maxx + bordersize, miny + bordersize);
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for (new i = 0; i <
4
; i++) {
for (new i = 0; i <
MAX_GANGZONE_BORDER_SLOTS
; i++) {
if (dest[i] ==
-1
) {
if (dest[i] ==
INVALID_GANG_ZONE
) {
// If one border failed to create (random out of slots), then destroy all!
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for (i = 0; i <
4
; i++) {
for (i = 0; i <
MAX_GANGZONE_BORDER_SLOTS
; i++) {
GangZoneDestroy(dest[i]);
GangZoneDestroy(dest[i]);
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dest[i] =
-1
;
dest[i] =
INVALID_GANG_ZONE
;
}
}
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return 0;
return 0;
}
}
}
}
return 4;
return 4;
}
}
static GangZone_CreateNumber(dest[], number, Float:centpos_x, Float:centpos_y, Float:numbersize) {
static GangZone_CreateNumber(dest[], number, Float:centpos_x, Float:centpos_y, Float:numbersize) {
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if (number < '0' || number > '9') {
if (number < '0' || number > '9') {
return 0;
return 0;
}
}
static const Float:LETTER_STROKE = 3.5;
static const Float:LETTER_STROKE = 3.5;
static const Float:LETTER_XSQUASH = 0.7;
static const Float:LETTER_XSQUASH = 0.7;
new ret = 0;
new ret = 0;
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switch (number) {
switch (number) {
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case '0': {
case '0': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_x = (20.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (20.0 * numbersize * LETTER_XSQUASH);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
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dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down of 0
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down of 0
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Up of 0
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Up of 0
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dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left of 0
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left of 0
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Right of 0
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Right of 0
ret = 4;
ret = 4;
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}
}
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case '1': {
case '1': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
dest[0] = GangZoneCreate((centpos_x - stroke), (centpos_y - distance_y - stroke),(centpos_x + stroke), (centpos_y + distance_y + stroke));
dest[0] = GangZoneCreate((centpos_x - stroke), (centpos_y - distance_y - stroke),(centpos_x + stroke), (centpos_y + distance_y + stroke));
ret = 1;
ret = 1;
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}
}
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case '2': {
case '2': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)),(centpos_y + stroke), (centpos_x + distance_x), (centpos_y + distance_y - stroke)); // Right Stick
dest[1] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)),(centpos_y + stroke), (centpos_x + distance_x), (centpos_y + distance_y - stroke)); // Right Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y + stroke), (centpos_x - distance_x + (2 * stroke)),(centpos_y - stroke)); // Left Stick
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y + stroke), (centpos_x - distance_x + (2 * stroke)),(centpos_y - stroke)); // Left Stick
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dest[4] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 5;
ret = 5;
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}
}
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case '3': {
case '3': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)),(centpos_y + distance_y + stroke)); // Stick
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)),(centpos_y + distance_y + stroke)); // Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 4;
ret = 4;
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}
}
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case '4': {
case '4': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y), (centpos_x - distance_x + (2 * stroke)), (centpos_y + stroke)); // Left
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y), (centpos_x - distance_x + (2 * stroke)), (centpos_y + stroke)); // Left
dest[1] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke));// Middle
dest[1] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke));// Middle
dest[2] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y)); // Stick
dest[2] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y)); // Stick
ret = 3;
ret = 3;
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}
}
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case '5': {
case '5': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + stroke)); // Middle
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Right Stick
dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Right Stick
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down
ret = 5;
ret = 5;
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}
}
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case '6': {
case '6': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[1] = GangZoneCreate((centpos_x - distance_x - (2 * stroke)), (centpos_y + distance_y + stroke), (centpos_x - distance_x), (centpos_y - distance_y - stroke)); // Main Left Stick
dest[1] = GangZoneCreate((centpos_x - distance_x - (2 * stroke)), (centpos_y + distance_y + stroke), (centpos_x - distance_x), (centpos_y - distance_y - stroke)); // Main Left Stick
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)), (centpos_y - distance_y + stroke), (centpos_x + distance_x), (centpos_y - stroke)); // Right small stick
dest[4] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)), (centpos_y - distance_y + stroke), (centpos_x + distance_x), (centpos_y - stroke)); // Right small stick
ret = 5;
ret = 5;
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}
}
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case '7': {
case '7': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (15.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (15.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Stick of 7
dest[0] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Stick of 7
dest[1] = GangZoneCreate((centpos_x - distance_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up of 7
dest[1] = GangZoneCreate((centpos_x - distance_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up of 7
ret = 2;
ret = 2;
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}
}
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case '8': {
case '8': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke)); // Left stick
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke)); // Left stick
dest[1] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y - stroke)); // Right stick
dest[1] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y - stroke)); // Right stick
dest[2] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke)); // Up
dest[2] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke)); // Up
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + stroke)); // Center
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + stroke)); // Center
dest[4] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke)); // Down
ret = 5;
ret = 5;
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}
}
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case '9': {
case '9': {
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:stroke = (LETTER_STROKE * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_y = (20.0 * numbersize);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH);
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), centpos_y, (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), centpos_y, (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y + stroke)); // Right Stick
dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y + stroke)); // Right Stick
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), centpos_y, (centpos_x + distance_x), (centpos_y + stroke + stroke)); // Middle
dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), centpos_y, (centpos_x + distance_x), (centpos_y + stroke + stroke)); // Middle
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down
ret = 5;
ret = 5;
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}
}
}
}
for (new i = 0; i < ret; i++) {
for (new i = 0; i < ret; i++) {
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if (dest[i] ==
-1
) {
if (dest[i] ==
INVALID_GANG_ZONE
) {
for (i = 0; i < ret; i++) {
for (i = 0; i < ret; i++) {
GangZoneDestroy(dest[i]);
GangZoneDestroy(dest[i]);
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dest[i] =
-1
;
dest[i] =
INVALID_GANG_ZONE
;
}
}
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return 0;
return 0;
}
}
}
}
return ret;
return ret;
}
}
stock GangZone_Create(Float:minx, Float:miny, Float:maxx, Float:maxy, number = -1, Float:bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float:numbersize = GANGZONE_DEFAULT_NUMBER_SIZE) {
stock GangZone_Create(Float:minx, Float:miny, Float:maxx, Float:maxy, number = -1, Float:bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float:numbersize = GANGZONE_DEFAULT_NUMBER_SIZE) {
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new index =
-1
;
new index =
INVALID_GANG_ZONE
;
for (new i = 0; i < MAX_GANG_ZONES; i++) {
for (new i = 0; i < MAX_GANG_ZONES; i++) {
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if (GangZone@MainZone[i] ==
-1
) {
if (GangZone@MainZone[i] ==
INVALID_GANG_ZONE
) {
index = i;
index = i;
break;
break;
}
}
}
}
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if (index ==
-1
) {
if (index ==
INVALID_GANG_ZONE
) {
return
-1
;
return
INVALID_GANG_ZONE
;
}
}
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GangZone@MainZone[index] = GangZoneCreate(minx, miny, maxx, maxy);
GangZone@MainZone[index] = GangZoneCreate(minx, miny, maxx, maxy);
if (GangZone@MainZone[index] ==
-1
) {
if (GangZone@MainZone[index] ==
INVALID_GANG_ZONE
) {
return
-1;
return
INVALID_GANG_ZONE;
}
}
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GangZone@Border[index][0] =
-1
;
GangZone@Border[index][0] =
INVALID_GANG_ZONE
;
GangZone@Border[index][1] =
-1
;
GangZone@Border[index][1] =
INVALID_GANG_ZONE
;
GangZone@Border[index][2] =
-1
;
GangZone@Border[index][2] =
INVALID_GANG_ZONE
;
GangZone@Border[index][3] =
-1
;
GangZone@Border[index][3] =
INVALID_GANG_ZONE
;
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GangZone@Number1[index][0] =
-1
;
GangZone@Number1[index][0] =
INVALID_GANG_ZONE
;
GangZone@Number1[index][1] =
-1
;
GangZone@Number1[index][1] =
INVALID_GANG_ZONE
;
GangZone@Number1[index][2] =
-1;
GangZone@Number1[index][2] =
INVALID_GANG_ZONE;
GangZone@Number1[index][3] =
-1;
GangZone@Number1[index][3] =
INVALID_GANG_ZONE;
GangZone@Number1[index][4] =
-1
;
GangZone@Number1[index][4] =
INVALID_GANG_ZONE
;
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GangZone@Number2[index][0] =
-1;
GangZone@Number2[index][0] =
INVALID_GANG_ZONE;
GangZone@Number2[index][1] =
-1;
GangZone@Number2[index][1] =
INVALID_GANG_ZONE;
GangZone@Number2[index][2] =
-1;
GangZone@Number2[index][2] =
INVALID_GANG_ZONE;
GangZone@Number2[index][3] =
-1;
GangZone@Number2[index][3] =
INVALID_GANG_ZONE;
GangZone@Number2[index][4] =
-1
;
GangZone@Number2[index][4] =
INVALID_GANG_ZONE
;
if (bordersize != 0.0) {
if (bordersize != 0.0) {
if (GangZone_CreateBorder(GangZone@Border[index], minx, miny, maxx, maxy, bordersize) == 0) {
if (GangZone_CreateBorder(GangZone@Border[index], minx, miny, maxx, maxy, bordersize) == 0) {
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GangZoneDestroy(GangZone@MainZone[index]);
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] =
-1
;
GangZone@MainZone[index] =
INVALID_GANG_ZONE
;
return
-1
;
return
INVALID_GANG_ZONE
;
}
}
}
}
if (numbersize != 0.0) {
if (numbersize != 0.0) {
if (number == -1) {
if (number == -1) {
number = (index % 100);
number = (index % 100);
}
}
if (number >= 0 && number <= 9) {
if (number >= 0 && number <= 9) {
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new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
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new chars[2];
new chars[2];
format(chars, sizeof(chars), "%i", number);
format(chars, sizeof(chars), "%i", number);
if (GangZone_CreateNumber(GangZone@Number1[index], chars[0], centpos_x, centpos_y, numbersize) == 0) {
if (GangZone_CreateNumber(GangZone@Number1[index], chars[0], centpos_x, centpos_y, numbersize) == 0) {
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GangZoneDestroy(GangZone@MainZone[index]);
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] =
-1
;
GangZone@MainZone[index] =
INVALID_GANG_ZONE
;
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GangZoneDestroy(GangZone@Border[index][0]);
for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneDestroy
(GangZone@Border[index][
1]);
if
(GangZone@Border[index][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Border[index][
2
]);
GangZoneDestroy(GangZone@Border[index][
i
]);
GangZoneDestroy(
GangZone@Border[index][
3]);
GangZone@Border[index][
i] = INVALID_GANG_ZONE;
return -1
;
}
}
return INVALID_GANG_ZONE
;
}
}
}
}
else if (number >= 10 && number <= 99) {
else if (number >= 10 && number <= 99) {
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const Float:NUMBER_DISTANCE = 25.0;
const Float:NUMBER_DISTANCE = 25.0;
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new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_x = ((minx + maxx) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
new Float:centpos_y = ((miny + maxy) / 2);
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new chars[3];
new chars[3];
format(chars, sizeof(chars), "%i", number);
format(chars, sizeof(chars), "%i", number);
new numZones = GangZone_CreateNumber(GangZone@Number1[index], chars[0], (centpos_x - (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize);
new numZones = GangZone_CreateNumber(GangZone@Number1[index], chars[0], (centpos_x - (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize);
if (numZones == 0) {
if (numZones == 0) {
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GangZoneDestroy(GangZone@MainZone[index]);
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] =
-1
;
GangZone@MainZone[index] =
INVALID_GANG_ZONE
;
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GangZoneDestroy(GangZone@Border[index][0]);
for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneDestroy
(GangZone@Border[index][
1]);
if
(GangZone@Border[index][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Border[index][
2
]);
GangZoneDestroy(GangZone@Border[index][
i
]);
GangZoneDestroy(
GangZone@Border[index][
3]);
GangZone@Border[index][
i] = INVALID_GANG_ZONE;
return -1
;
}
}
return INVALID_GANG_ZONE
;
}
}
if (GangZone_CreateNumber(GangZone@Number2[index], chars[1], (centpos_x + (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize) == 0) {
if (GangZone_CreateNumber(GangZone@Number2[index], chars[1], (centpos_x + (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize) == 0) {
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GangZoneDestroy(GangZone@MainZone[index]);
GangZoneDestroy(GangZone@MainZone[index]);
GangZone@MainZone[index] =
-1
;
GangZone@MainZone[index] =
INVALID_GANG_ZONE
;
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GangZoneDestroy(GangZone@Border[index][0]);
for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneDestroy
(GangZone@Border[index][
1]);
if
(GangZone@Border[index][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Border[index][
2
]);
GangZoneDestroy(GangZone@Border[index][
i
]);
GangZoneDestroy(
GangZone@Border[index][
3]);
GangZone@Border[index][
i] = INVALID_GANG_ZONE;
}
}
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for (new i = 0; i < numZones; i++) {
for (new i = 0; i < numZones; i++) {
GangZoneDestroy(GangZone@Number1[index][i]);
if(GangZone@Number1[index][i] != INVALID_GANG_ZONE) {
}
GangZoneDestroy(GangZone@Number1[index][i]);
return
-1
;
GangZone@Number1[index][i] = INVALID_GANG_ZONE;
}
}
return
INVALID_GANG_ZONE
;
}
}
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}
}
else {
else {
GangZoneDestroy(GangZone@MainZone[index]);
GangZoneDestroy(GangZone@MainZone[index]);
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GangZone@MainZone[index] =
-1
;
GangZone@MainZone[index] =
INVALID_GANG_ZONE
;
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GangZoneDestroy(GangZone@Border[index][0]);
for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneDestroy
(GangZone@Border[index][
1]);
if
(GangZone@Border[index][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Border[index][
2
]);
GangZoneDestroy(GangZone@Border[index][
i
]);
GangZoneDestroy(
GangZone@Border[index][
3]);
GangZone@Border[index][
i] = INVALID_GANG_ZONE;
return -1
;
}
}
return INVALID_GANG_ZONE
;
}
}
}
}
return index;
return index;
}
}
#if defined _ALS_GangZoneCreate
#if defined _ALS_GangZoneCreate
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#undef GangZoneCreate
#undef GangZoneCreate
#else
#else
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#define _ALS_GangZoneCreate
#define _ALS_GangZoneCreate
#endif
#endif
#define GangZoneCreate GangZone_Create
#define GangZoneCreate GangZone_Create
stock GangZone_Destroy(gangzone) {
stock GangZone_Destroy(gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneDestroy(GangZone@MainZone[gangzone]);
static i;
GangZone@MainZone[gangzone] = -1;
GangZoneDestroy(GangZone@Border[gangzone][0]);
GangZoneDestroy(GangZone@Border[gangzone][1]);
GangZoneDestroy(GangZone@Border[gangzone][2]);
GangZoneDestroy(GangZone@Border[gangzone][3]);
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GangZoneDestroy(GangZone@
Number1[gangzone][0]);
GangZoneDestroy(GangZone@
Main
Zone
[gangzone]
);
GangZoneDestroy(Gang
Zone
@Number1
[gangzone]
[1]
);
GangZone
@Main
Zone
[gangzone]
= INVALID_GANG_ZONE;
GangZone
Destroy(Gang
Zone
@Number1
[gangzone]
[2]);
GangZoneDestroy(GangZone@Number1[gangzone][3]);
GangZoneDestroy(GangZone@Number1[gangzone][4]);
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GangZoneDestroy(GangZone@
Number2
[gangzone][
0
]);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneDestroy
(GangZone@Number
2
[gangzone][
1]);
if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Number
2
[gangzone][
2
]);
GangZoneDestroy(GangZone@
Border
[gangzone][
i
]);
GangZoneDestroy
(GangZone@Number2[gangzone][
3]);
GangZone@Border[gangzone][i] = INVALID_GANG_ZONE;
GangZoneDestroy(GangZone@Number2[gangzone][
4
]);
}
}
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
if
(GangZone@Number
1
[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Number
1
[gangzone][
i
]);
GangZone@Number1[gangzone][i] = INVALID_GANG_ZONE;
}
if
(GangZone@Number2[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneDestroy(GangZone@Number2[gangzone][
i
]);
GangZone@Number2[gangzone][i] = INVALID_GANG_ZONE;
}
}
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return 1;
return 1;
}
}
#if defined _ALS_GangZoneDestroy
#if defined _ALS_GangZoneDestroy
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#undef GangZoneDestroy
#undef GangZoneDestroy
#else
#else
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#define _ALS_GangZoneDestroy
#define _ALS_GangZoneDestroy
#endif
#endif
#define GangZoneDestroy GangZone_Destroy
#define GangZoneDestroy GangZone_Destroy
stock GangZone_ShowForPlayer(playerid, gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
stock GangZone_ShowForPlayer(playerid, gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneShowForPlayer(playerid, GangZone@MainZone[gangzone], color);
static i;
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][0], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][1], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][2], bordercolor);
GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][3], bordercolor);
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GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][0], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@
MainZone
[gangzone]
, color
);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][1], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][2], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@
Number1[gangzone][3], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@Number1
[gangzone]
[4], numbercolor
);
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GangZoneShowForPlayer(playerid, GangZone@
Number2
[gangzone][
0
],
numb
ercolor);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneShowForPlayer(playerid,
GangZone@Number
2
[gangzone][
1], numbercolor);
if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) {
GangZoneShowForPlayer(playerid, GangZone@Number
2
[gangzone][
2
], numbercolor);
GangZoneShowForPlayer(playerid, GangZone@
Border
[gangzone][
i
],
bord
ercolor);
GangZoneShowForPlayer(playerid,
GangZone@Number2[gangzone][
3], numbercolor);
}
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][
4
], numbercolor);
}
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
if(
GangZone@Number
1
[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneShowForPlayer(playerid, GangZone@Number
1
[gangzone][
i
], numbercolor);
}
if(
GangZone@Number2[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][
i
], numbercolor);
}
}
return 1;
return 1;
}
}
#if defined _ALS_GangZoneShowForPlayer
#if defined _ALS_GangZoneShowForPlayer
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#undef GangZoneShowForPlayer
#undef GangZoneShowForPlayer
#else
#else
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#define _ALS_GangZoneShowForPlayer
#define _ALS_GangZoneShowForPlayer
#endif
#endif
#define GangZoneShowForPlayer GangZone_ShowForPlayer
#define GangZoneShowForPlayer GangZone_ShowForPlayer
stock GangZone_ShowForAll(gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
stock GangZone_ShowForAll(gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneShowForAll(GangZone@MainZone[gangzone], color)
;
static i
;
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GangZoneShowForAll(GangZone@Border[gangzone][0], bordercolor);
GangZoneShowForAll(GangZone@
Main
Zone
[gangzone]
, color
);
GangZoneShowForAll(GangZone@Border[gangzone][1], bordercolor);
GangZoneShowForAll(GangZone@
Border[gangzone][2], bordercolor);
GangZoneShowForAll(Gang
Zone
@Border
[gangzone]
[3], bordercolor
);
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GangZoneShowForAll(GangZone@Number1[gangzone][0], numbercolor);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneShowForAll(GangZone@Number1[gangzone][1], numbercolor);
if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) {
GangZoneShowForAll(GangZone@Number1[gangzone][2], numbercolor);
GangZoneShowForAll(GangZone@
Border
[gangzone][
i
],
bord
ercolor);
GangZoneShowForAll(GangZone@
Number1
[gangzone][
3
],
numb
ercolor);
}
GangZoneShowForAll(GangZone@Number1[gangzone][4], numbercolor);
}
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GangZoneShowForAll
(GangZone@Number
2
[gangzone][
0], numbercolor);
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneShowForAll(GangZone@Number
2
[gangzone][
1
], numbercolor);
if
(GangZone@Number
1
[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneShowForAll
(GangZone@Number2[gangzone][
2], numbercolor);
GangZoneShowForAll(GangZone@Number
1
[gangzone][
i
], numbercolor);
GangZoneShowForAll(GangZone@Number2[gangzone][
3
], numbercolor);
}
GangZoneShowForAll(GangZone@Number2[gangzone][4], numbercolor);
if
(GangZone@Number2[gangzone][
i] != INVALID_GANG_ZONE) {
GangZoneShowForAll(GangZone@Number2[gangzone][
i
], numbercolor);
}
}
return 1;
return 1;
}
}
#if defined _ALS_GangZoneShowForAll
#if defined _ALS_GangZoneShowForAll
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#undef GangZoneShowForAll
#undef GangZoneShowForAll
#else
#else
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#define _ALS_GangZoneShowForAll
#define _ALS_GangZoneShowForAll
#endif
#endif
#define GangZoneShowForAll GangZone_ShowForAll
#define GangZoneShowForAll GangZone_ShowForAll
stock GangZone_HideForPlayer(playerid, gangzone) {
stock GangZone_HideForPlayer(playerid, gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneHideForPlayer(playerid, GangZone@MainZone[gangzone]);
static i;
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][0]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][1]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][2]);
GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][3]);
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GangZoneHideForPlayer(playerid, GangZone@
Number1[gangzone][0]);
GangZoneHideForPlayer(playerid, GangZone@
MainZone
[gangzone]
);
GangZoneHideForPlayer(playerid, GangZone@Number1
[gangzone]
[1]
);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][2]);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneHideForPlayer(playerid, GangZone@
Number1
[gangzone][
3
]);
GangZoneHideForPlayer(playerid, GangZone@
Border
[gangzone][
i
]);
GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][4]);
}
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GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][0]);
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][1]);
GangZoneHideForPlayer(playerid, GangZone@Number
1
[gangzone][
i
]);
GangZoneHideForPlayer(playerid, GangZone@Number
2
[gangzone][
2
]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][
i
]);
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][
3
]);
}
GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][4]);
return 1;
return 1;
}
}
#if defined _ALS_GangZoneHideForPlayer
#if defined _ALS_GangZoneHideForPlayer
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#undef GangZoneHideForPlayer
#undef GangZoneHideForPlayer
#else
#else
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#define _ALS_GangZoneHideForPlayer
#define _ALS_GangZoneHideForPlayer
#endif
#endif
#define GangZoneHideForPlayer GangZone_HideForPlayer
#define GangZoneHideForPlayer GangZone_HideForPlayer
stock GangZone_HideForAll(gangzone) {
stock GangZone_HideForAll(gangzone) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneHideForAll(GangZone@MainZone[gangzone]);
static i;
GangZoneHideForAll(GangZone@Border[gangzone][0]);
GangZoneHideForAll(GangZone@Border[gangzone][1]);
GangZoneHideForAll(GangZone@Border[gangzone][2]);
GangZoneHideForAll(GangZone@Border[gangzone][3]);
GangZoneHideForAll(GangZone@Number1[gangzone][0]);
GangZoneHideForAll(GangZone@Number1[gangzone][1]);
GangZoneHideForAll(GangZone@Number1[gangzone][2]);
GangZoneHideForAll(GangZone@Number1[gangzone][3]);
GangZoneHideForAll(GangZone@Number1[gangzone][4]);
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GangZoneHideForAll(GangZone@
Number2[gangzone][0]);
GangZoneHideForAll(GangZone@
MainZone
[gangzone]
);
GangZoneHideForAll(GangZone@Number2
[gangzone]
[1]
);
GangZoneHideForAll(GangZone@Number2[gangzone][2]);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneHideForAll(GangZone@Number2[gangzone][3]);
GangZoneHideForAll(GangZone@
Border
[gangzone][
i
]);
GangZoneHideForAll(GangZone@
Number2
[gangzone][
4
]);
}
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for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneHideForAll(GangZone@Number1[gangzone][i]);
GangZoneHideForAll(GangZone@Number2[gangzone][i]);
}
return 1;
return 1;
}
}
#if defined _ALS_GangZoneHideForAll
#if defined _ALS_GangZoneHideForAll
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#undef GangZoneHideForAll
#undef GangZoneHideForAll
#else
#else
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#define _ALS_GangZoneHideForAll
#define _ALS_GangZoneHideForAll
#endif
#endif
#define GangZoneHideForAll GangZone_HideForAll
#define GangZoneHideForAll GangZone_HideForAll
stock GangZone_FlashForPlayer(playerid, gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
stock GangZone_FlashForPlayer(playerid, gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneFlashForPlayer(playerid, GangZone@MainZone[gangzone], flashcolor);
static i;
GangZoneFlashForPlayer(playerid, GangZone@MainZone[gangzone], flashcolor);
if (borderflashcolor != 0x00) {
if (borderflashcolor != 0x00) {
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GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][0], borderflashcolor);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][1], borderflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][
i
], borderflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][
2
], borderflashcolor);
}
GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][3], borderflashcolor);
}
}
if (numberflashcolor != 0x00) {
if (numberflashcolor != 0x00) {
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GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][0], numberflashcolor);
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][1], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][
i
], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][2], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][
i
], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][3], numberflashcolor);
}
GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][
4], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][0
], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][1], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][
2], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][3
], numberflashcolor);
GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][4], numberflashcolor);
}
}
return 1;
return 1;
}
}
#if defined _ALS_GangZoneFlashForPlayer
#if defined _ALS_GangZoneFlashForPlayer
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#undef GangZoneFlashForPlayer
#undef GangZoneFlashForPlayer
#else
#else
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#define _ALS_GangZoneFlashForPlayer
#define _ALS_GangZoneFlashForPlayer
#endif
#endif
#define GangZoneFlashForPlayer GangZone_FlashForPlayer
#define GangZoneFlashForPlayer GangZone_FlashForPlayer
stock GangZone_FlashForAll(gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
stock GangZone_FlashForAll(gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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GangZoneFlashForAll(GangZone@MainZone[gangzone], flashcolor);
static i;
GangZoneFlashForAll(GangZone@MainZone[gangzone], flashcolor);
if (borderflashcolor != 0x00) {
if (borderflashcolor != 0x00) {
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GangZoneFlashForAll(GangZone@Border[gangzone][0], borderflashcolor);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneFlashForAll(GangZone@Border[gangzone][1], borderflashcolor);
GangZoneFlashForAll(GangZone@Border[gangzone][
i
], borderflashcolor);
GangZoneFlashForAll(GangZone@Border[gangzone][
2
], borderflashcolor);
}
GangZoneFlashForAll(GangZone@Border[gangzone][3], borderflashcolor);
}
}
if (numberflashcolor != 0x00) {
if (numberflashcolor != 0x00) {
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GangZoneFlashForAll(GangZone@Number1[gangzone][0], numberflashcolor);
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneFlashForAll(GangZone@Number1[gangzone][1], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][
i
], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][2], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][
i
], numberflashcolor);
GangZoneFlashForAll(GangZone@Number1[gangzone][3], numberflashcolor);
}
GangZoneFlashForAll(GangZone@Number1[gangzone][
4], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][0], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][1
], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][2], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][
3
], numberflashcolor);
GangZoneFlashForAll(GangZone@Number2[gangzone][4], numberflashcolor);
}
}
return 1;
return 1;
}
}
#if defined _ALS_GangZoneFlashForAll
#if defined _ALS_GangZoneFlashForAll
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#undef GangZoneFlashForAll
#undef GangZoneFlashForAll
#else
#else
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#define _ALS_GangZoneFlashForAll
#define _ALS_GangZoneFlashForAll
#endif
#endif
#define GangZoneFlashForAll GangZone_FlashForAll
#define GangZoneFlashForAll GangZone_FlashForAll
stock GangZone_StopFlashForPlayer(playerid, gangzone, bool:mainzone = true, bool:border = true, bool:number = true) {
stock GangZone_StopFlashForPlayer(playerid, gangzone, bool:mainzone = true, bool:border = true, bool:number = true) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
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return 0;
return 0;
}
}
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if (GangZone@MainZone[gangzone] ==
-1
) {
if (GangZone@MainZone[gangzone] ==
INVALID_GANG_ZONE
) {
return 0;
return 0;
}
}
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static i;
if (mainzone) {
if (mainzone) {
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GangZoneStopFlashForPlayer(playerid, GangZone@MainZone[gangzone]);
GangZoneStopFlashForPlayer(playerid, GangZone@MainZone[gangzone]);
}
}
if (border) {
if (border) {
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GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][0]);
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][1]);
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][
i
]);
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][
2
]);
}
GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][3]);
}
}
if (number) {
if (number) {
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GangZoneStopF
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][i]);
GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][i]);
}
}
return 1;
}
#if defined _ALS_GangZoneStopFlashForPlayer
#undef GangZoneStopFlashForPlayer
#else
#define _ALS_GangZoneStopFlashForPlayer
#endif
#define GangZoneStopFlashForPlayer GangZone_StopFlashForPlayer
stock GangZone_StopFlashForAll(gangzone, bool:mainzone = true, bool:border = true, bool:number = true) {
if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) {
return 0;
}
if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) {
return 0;
}
static i;
if (mainzone) {
GangZoneStopFlashForAll(GangZone@MainZone[gangzone]);
}
if (border) {
for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) {
GangZoneStopFlashForAll(GangZone@Border[gangzone][i]);
}
}
if (number) {
for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) {
GangZoneStopFlashForAll(GangZone@Number1[gangzone][i]);
GangZoneStopFlashForAll(GangZone@Number2[gangzone][i]);
}
}
return 1;
}
#if defined _ALS_GangZoneStopFlashForAll
#undef GangZoneStopFlashForAll
#else
#define _ALS_GangZoneStopFlashForAll
#endif
#define GangZoneStopFlashForAll GangZone_StopFlashForAll
Diferenças salvas
Texto original
Abrir arquivo
#if defined gangzones_included #endinput #endif #define gangzones_included /**************************************/ // gangzones.inc - v2.2 - Last Updated: 28 April, 2018 - By Gammix & beijind /***************************************/ #if !defined GANGZONE_DEFAULT_BORDER_SIZE #define GANGZONE_DEFAULT_BORDER_SIZE 2.0 #endif #if !defined GANGZONE_DEFAULT_NUMBER_SIZE #define GANGZONE_DEFAULT_NUMBER_SIZE 1.0 #endif #if !defined GANGZONE_DEFAULT_BORDER_COLOR #define GANGZONE_DEFAULT_BORDER_COLOR 0xAA #endif #if !defined GANGZONE_DEFAULT_NUMBER_COLOR #define GANGZONE_DEFAULT_NUMBER_COLOR 0xAA #endif static GangZone@MainZone[MAX_GANG_ZONES] = {-1, ...}; static GangZone@Border[MAX_GANG_ZONES][4]; static GangZone@Number1[MAX_GANG_ZONES][5]; static GangZone@Number2[MAX_GANG_ZONES][5]; static GangZone_CreateBorder(dest[], Float:minx, Float:miny, Float:maxx, Float:maxy, Float:bordersize) { dest[0] = GangZoneCreate(minx - bordersize, miny + bordersize, minx + bordersize, maxy - bordersize); dest[1] = GangZoneCreate(minx - bordersize, maxy - bordersize, maxx + bordersize, maxy + bordersize); dest[2] = GangZoneCreate(maxx - bordersize, miny + bordersize, maxx + bordersize, maxy - bordersize); dest[3] = GangZoneCreate(minx - bordersize, miny - bordersize, maxx + bordersize, miny + bordersize); for (new i = 0; i < 4; i++) { if (dest[i] == -1) { for (i = 0; i < 4; i++) { GangZoneDestroy(dest[i]); dest[i] = -1; } return 0; } } return 4; } static GangZone_CreateNumber(dest[], number, Float:centpos_x, Float:centpos_y, Float:numbersize) { if (number < '0' || number > '9') { return 0; } static const Float:LETTER_STROKE = 3.5; static const Float:LETTER_XSQUASH = 0.7; new ret = 0; switch (number) { case '0': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_x = (20.0 * numbersize * LETTER_XSQUASH); new Float:distance_y = (20.0 * numbersize); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down of 0 dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Up of 0 dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left of 0 dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Right of 0 ret = 4; } case '1': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); dest[0] = GangZoneCreate((centpos_x - stroke), (centpos_y - distance_y - stroke),(centpos_x + stroke), (centpos_y + distance_y + stroke)); ret = 1; } case '2': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)),(centpos_y + stroke), (centpos_x + distance_x), (centpos_y + distance_y - stroke)); // Right Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y + stroke), (centpos_x - distance_x + (2 * stroke)),(centpos_y - stroke)); // Left Stick dest[4] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '3': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)),(centpos_y + distance_y + stroke)); // Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 4; } case '4': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y), (centpos_x - distance_x + (2 * stroke)), (centpos_y + stroke)); // Left dest[1] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke));// Middle dest[2] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y)); // Stick ret = 3; } case '5': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Right Stick dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '6': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x - distance_x - (2 * stroke)), (centpos_y + distance_y + stroke), (centpos_x - distance_x), (centpos_y - distance_y - stroke)); // Main Left Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down dest[4] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)), (centpos_y - distance_y + stroke), (centpos_x + distance_x), (centpos_y - stroke)); // Right small stick ret = 5; } case '7': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (15.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Stick of 7 dest[1] = GangZoneCreate((centpos_x - distance_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up of 7 ret = 2; } case '8': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke)); // Left stick dest[1] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y - stroke)); // Right stick dest[2] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke)); // Up dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + stroke)); // Center dest[4] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '9': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), centpos_y, (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y + stroke)); // Right Stick dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), centpos_y, (centpos_x + distance_x), (centpos_y + stroke + stroke)); // Middle dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 5; } } for (new i = 0; i < ret; i++) { if (dest[i] == -1) { for (i = 0; i < ret; i++) { GangZoneDestroy(dest[i]); dest[i] = -1; } return 0; } } return ret; } stock GangZone_Create(Float:minx, Float:miny, Float:maxx, Float:maxy, number = -1, Float:bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float:numbersize = GANGZONE_DEFAULT_NUMBER_SIZE) { new index = -1; for (new i = 0; i < MAX_GANG_ZONES; i++) { if (GangZone@MainZone[i] == -1) { index = i; break; } } if (index == -1) { return -1; } GangZone@MainZone[index] = GangZoneCreate(minx, miny, maxx, maxy); if (GangZone@MainZone[index] == -1) { return -1; } GangZone@Border[index][0] = -1; GangZone@Border[index][1] = -1; GangZone@Border[index][2] = -1; GangZone@Border[index][3] = -1; GangZone@Number1[index][0] = -1; GangZone@Number1[index][1] = -1; GangZone@Number1[index][2] = -1; GangZone@Number1[index][3] = -1; GangZone@Number1[index][4] = -1; GangZone@Number2[index][0] = -1; GangZone@Number2[index][1] = -1; GangZone@Number2[index][2] = -1; GangZone@Number2[index][3] = -1; GangZone@Number2[index][4] = -1; if (bordersize != 0.0) { if (GangZone_CreateBorder(GangZone@Border[index], minx, miny, maxx, maxy, bordersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = -1; return -1; } } if (numbersize != 0.0) { if (number == -1) { number = (index % 100); } if (number >= 0 && number <= 9) { new Float:centpos_x = ((minx + maxx) / 2); new Float:centpos_y = ((miny + maxy) / 2); new chars[2]; format(chars, sizeof(chars), "%i", number); if (GangZone_CreateNumber(GangZone@Number1[index], chars[0], centpos_x, centpos_y, numbersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = -1; GangZoneDestroy(GangZone@Border[index][0]); GangZoneDestroy(GangZone@Border[index][1]); GangZoneDestroy(GangZone@Border[index][2]); GangZoneDestroy(GangZone@Border[index][3]); return -1; } } else if (number >= 10 && number <= 99) { const Float:NUMBER_DISTANCE = 25.0; new Float:centpos_x = ((minx + maxx) / 2); new Float:centpos_y = ((miny + maxy) / 2); new chars[3]; format(chars, sizeof(chars), "%i", number); new numZones = GangZone_CreateNumber(GangZone@Number1[index], chars[0], (centpos_x - (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize); if (numZones == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = -1; GangZoneDestroy(GangZone@Border[index][0]); GangZoneDestroy(GangZone@Border[index][1]); GangZoneDestroy(GangZone@Border[index][2]); GangZoneDestroy(GangZone@Border[index][3]); return -1; } if (GangZone_CreateNumber(GangZone@Number2[index], chars[1], (centpos_x + (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = -1; GangZoneDestroy(GangZone@Border[index][0]); GangZoneDestroy(GangZone@Border[index][1]); GangZoneDestroy(GangZone@Border[index][2]); GangZoneDestroy(GangZone@Border[index][3]); for (new i = 0; i < numZones; i++) { GangZoneDestroy(GangZone@Number1[index][i]); } return -1; } } else { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = -1; GangZoneDestroy(GangZone@Border[index][0]); GangZoneDestroy(GangZone@Border[index][1]); GangZoneDestroy(GangZone@Border[index][2]); GangZoneDestroy(GangZone@Border[index][3]); return -1; } } return index; } #if defined _ALS_GangZoneCreate #undef GangZoneCreate #else #define _ALS_GangZoneCreate #endif #define GangZoneCreate GangZone_Create stock GangZone_Destroy(gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneDestroy(GangZone@MainZone[gangzone]); GangZone@MainZone[gangzone] = -1; GangZoneDestroy(GangZone@Border[gangzone][0]); GangZoneDestroy(GangZone@Border[gangzone][1]); GangZoneDestroy(GangZone@Border[gangzone][2]); GangZoneDestroy(GangZone@Border[gangzone][3]); GangZoneDestroy(GangZone@Number1[gangzone][0]); GangZoneDestroy(GangZone@Number1[gangzone][1]); GangZoneDestroy(GangZone@Number1[gangzone][2]); GangZoneDestroy(GangZone@Number1[gangzone][3]); GangZoneDestroy(GangZone@Number1[gangzone][4]); GangZoneDestroy(GangZone@Number2[gangzone][0]); GangZoneDestroy(GangZone@Number2[gangzone][1]); GangZoneDestroy(GangZone@Number2[gangzone][2]); GangZoneDestroy(GangZone@Number2[gangzone][3]); GangZoneDestroy(GangZone@Number2[gangzone][4]); return 1; } #if defined _ALS_GangZoneDestroy #undef GangZoneDestroy #else #define _ALS_GangZoneDestroy #endif #define GangZoneDestroy GangZone_Destroy stock GangZone_ShowForPlayer(playerid, gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneShowForPlayer(playerid, GangZone@MainZone[gangzone], color); GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][0], bordercolor); GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][1], bordercolor); GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][2], bordercolor); GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][3], bordercolor); GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][0], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][1], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][2], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][3], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][4], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][0], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][1], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][2], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][3], numbercolor); GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][4], numbercolor); return 1; } #if defined _ALS_GangZoneShowForPlayer #undef GangZoneShowForPlayer #else #define _ALS_GangZoneShowForPlayer #endif #define GangZoneShowForPlayer GangZone_ShowForPlayer stock GangZone_ShowForAll(gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneShowForAll(GangZone@MainZone[gangzone], color); GangZoneShowForAll(GangZone@Border[gangzone][0], bordercolor); GangZoneShowForAll(GangZone@Border[gangzone][1], bordercolor); GangZoneShowForAll(GangZone@Border[gangzone][2], bordercolor); GangZoneShowForAll(GangZone@Border[gangzone][3], bordercolor); GangZoneShowForAll(GangZone@Number1[gangzone][0], numbercolor); GangZoneShowForAll(GangZone@Number1[gangzone][1], numbercolor); GangZoneShowForAll(GangZone@Number1[gangzone][2], numbercolor); GangZoneShowForAll(GangZone@Number1[gangzone][3], numbercolor); GangZoneShowForAll(GangZone@Number1[gangzone][4], numbercolor); GangZoneShowForAll(GangZone@Number2[gangzone][0], numbercolor); GangZoneShowForAll(GangZone@Number2[gangzone][1], numbercolor); GangZoneShowForAll(GangZone@Number2[gangzone][2], numbercolor); GangZoneShowForAll(GangZone@Number2[gangzone][3], numbercolor); GangZoneShowForAll(GangZone@Number2[gangzone][4], numbercolor); return 1; } #if defined _ALS_GangZoneShowForAll #undef GangZoneShowForAll #else #define _ALS_GangZoneShowForAll #endif #define GangZoneShowForAll GangZone_ShowForAll stock GangZone_HideForPlayer(playerid, gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneHideForPlayer(playerid, GangZone@MainZone[gangzone]); GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][0]); GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][1]); GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][2]); GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][3]); GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][0]); GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][1]); GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][2]); GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][3]); GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][4]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][0]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][1]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][2]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][3]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][4]); return 1; } #if defined _ALS_GangZoneHideForPlayer #undef GangZoneHideForPlayer #else #define _ALS_GangZoneHideForPlayer #endif #define GangZoneHideForPlayer GangZone_HideForPlayer stock GangZone_HideForAll(gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneHideForAll(GangZone@MainZone[gangzone]); GangZoneHideForAll(GangZone@Border[gangzone][0]); GangZoneHideForAll(GangZone@Border[gangzone][1]); GangZoneHideForAll(GangZone@Border[gangzone][2]); GangZoneHideForAll(GangZone@Border[gangzone][3]); GangZoneHideForAll(GangZone@Number1[gangzone][0]); GangZoneHideForAll(GangZone@Number1[gangzone][1]); GangZoneHideForAll(GangZone@Number1[gangzone][2]); GangZoneHideForAll(GangZone@Number1[gangzone][3]); GangZoneHideForAll(GangZone@Number1[gangzone][4]); GangZoneHideForAll(GangZone@Number2[gangzone][0]); GangZoneHideForAll(GangZone@Number2[gangzone][1]); GangZoneHideForAll(GangZone@Number2[gangzone][2]); GangZoneHideForAll(GangZone@Number2[gangzone][3]); GangZoneHideForAll(GangZone@Number2[gangzone][4]); return 1; } #if defined _ALS_GangZoneHideForAll #undef GangZoneHideForAll #else #define _ALS_GangZoneHideForAll #endif #define GangZoneHideForAll GangZone_HideForAll stock GangZone_FlashForPlayer(playerid, gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneFlashForPlayer(playerid, GangZone@MainZone[gangzone], flashcolor); if (borderflashcolor != 0x00) { GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][0], borderflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][1], borderflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][2], borderflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][3], borderflashcolor); } if (numberflashcolor != 0x00) { GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][0], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][1], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][2], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][3], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][4], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][0], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][1], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][2], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][3], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][4], numberflashcolor); } return 1; } #if defined _ALS_GangZoneFlashForPlayer #undef GangZoneFlashForPlayer #else #define _ALS_GangZoneFlashForPlayer #endif #define GangZoneFlashForPlayer GangZone_FlashForPlayer stock GangZone_FlashForAll(gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } GangZoneFlashForAll(GangZone@MainZone[gangzone], flashcolor); if (borderflashcolor != 0x00) { GangZoneFlashForAll(GangZone@Border[gangzone][0], borderflashcolor); GangZoneFlashForAll(GangZone@Border[gangzone][1], borderflashcolor); GangZoneFlashForAll(GangZone@Border[gangzone][2], borderflashcolor); GangZoneFlashForAll(GangZone@Border[gangzone][3], borderflashcolor); } if (numberflashcolor != 0x00) { GangZoneFlashForAll(GangZone@Number1[gangzone][0], numberflashcolor); GangZoneFlashForAll(GangZone@Number1[gangzone][1], numberflashcolor); GangZoneFlashForAll(GangZone@Number1[gangzone][2], numberflashcolor); GangZoneFlashForAll(GangZone@Number1[gangzone][3], numberflashcolor); GangZoneFlashForAll(GangZone@Number1[gangzone][4], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][0], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][1], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][2], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][3], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][4], numberflashcolor); } return 1; } #if defined _ALS_GangZoneFlashForAll #undef GangZoneFlashForAll #else #define _ALS_GangZoneFlashForAll #endif #define GangZoneFlashForAll GangZone_FlashForAll stock GangZone_StopFlashForPlayer(playerid, gangzone, bool:mainzone = true, bool:border = true, bool:number = true) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } if (mainzone) { GangZoneStopFlashForPlayer(playerid, GangZone@MainZone[gangzone]); } if (border) { GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][0]); GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][1]); GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][2]); GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][3]); } if (number) { GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][0]); GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][1]); GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][2]); GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][3]); GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][4]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][0]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][1]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][2]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][3]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][4]); } return 1; } #if defined _ALS_GangZoneStopFlashForPlayer #undef GangZoneStopFlashForPlayer #else #define _ALS_GangZoneStopFlashForPlayer #endif #define GangZoneStopFlashForPlayer GangZone_StopFlashForPlayer stock GangZone_StopFlashForAll(gangzone, bool:mainzone = true, bool:border = true, bool:number = true) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == -1) { return 0; } if (mainzone) { GangZoneStopFlashForAll(GangZone@MainZone[gangzone]); } if (border) { GangZoneStopFlashForAll(GangZone@Border[gangzone][0]); GangZoneStopFlashForAll(GangZone@Border[gangzone][1]); GangZoneStopFlashForAll(GangZone@Border[gangzone][2]); GangZoneStopFlashForAll(GangZone@Border[gangzone][3]); } if (number) { GangZoneStopFlashForAll(GangZone@Number1[gangzone][0]); GangZoneStopFlashForAll(GangZone@Number1[gangzone][1]); GangZoneStopFlashForAll(GangZone@Number1[gangzone][2]); GangZoneStopFlashForAll(GangZone@Number1[gangzone][3]); GangZoneStopFlashForAll(GangZone@Number1[gangzone][4]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][0]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][1]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][2]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][3]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][4]); } return 1; } #if defined _ALS_GangZoneStopFlashForAll #undef GangZoneStopFlashForAll #else #define _ALS_GangZoneStopFlashForAll #endif #define GangZoneStopFlashForAll GangZone_StopFlashForAll
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#if defined gangzones_included #endinput #endif #define gangzones_included /**************************************/ // gangzones.inc - v2.2 - Last Updated: 28 April, 2018 - By Gammix & beijind /***************************************/ #if !defined GANGZONE_DEFAULT_BORDER_SIZE #define GANGZONE_DEFAULT_BORDER_SIZE 2.0 #endif #if !defined GANGZONE_DEFAULT_NUMBER_SIZE #define GANGZONE_DEFAULT_NUMBER_SIZE 1.0 #endif #if !defined GANGZONE_DEFAULT_BORDER_COLOR #define GANGZONE_DEFAULT_BORDER_COLOR 0xAA #endif #if !defined GANGZONE_DEFAULT_NUMBER_COLOR #define GANGZONE_DEFAULT_NUMBER_COLOR 0xAA #endif #define MAX_GANGZONE_BORDER_SLOTS 4 #define MAX_GANGZONE_NUMBER_SLOTS 5 static GangZone@MainZone[MAX_GANG_ZONES] = {INVALID_GANG_ZONE, ...}; static GangZone@Border[MAX_GANG_ZONES][MAX_GANGZONE_BORDER_SLOTS]; static GangZone@Number1[MAX_GANG_ZONES][MAX_GANGZONE_NUMBER_SLOTS]; static GangZone@Number2[MAX_GANG_ZONES][MAX_GANGZONE_NUMBER_SLOTS]; public OnGameModeInit() { new i, j; for(i = 0; i < MAX_GANG_ZONES; ++i) { for(j = 0; j < MAX_GANGZONE_NUMBER_SLOTS; ++j) { if(j < MAX_GANGZONE_BORDER_SLOTS) { GangZone@Border[i][j] = INVALID_GANG_ZONE; } GangZone@Number1[i][j] = INVALID_GANG_ZONE; GangZone@Number2[i][j] = INVALID_GANG_ZONE; } } return CallLocalFunction("GangZone_OnGameModeInit", ""); } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit GangZone_OnGameModeInit forward OnGameModeInit(); static GangZone_CreateBorder(dest[], Float:minx, Float:miny, Float:maxx, Float:maxy, Float:bordersize) { dest[0] = GangZoneCreate(minx - bordersize, miny + bordersize, minx + bordersize, maxy - bordersize); dest[1] = GangZoneCreate(minx - bordersize, maxy - bordersize, maxx + bordersize, maxy + bordersize); dest[2] = GangZoneCreate(maxx - bordersize, miny + bordersize, maxx + bordersize, maxy - bordersize); dest[3] = GangZoneCreate(minx - bordersize, miny - bordersize, maxx + bordersize, miny + bordersize); for (new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; i++) { if (dest[i] == INVALID_GANG_ZONE) { // If one border failed to create (random out of slots), then destroy all! for (i = 0; i < MAX_GANGZONE_BORDER_SLOTS; i++) { GangZoneDestroy(dest[i]); dest[i] = INVALID_GANG_ZONE; } return 0; } } return 4; } static GangZone_CreateNumber(dest[], number, Float:centpos_x, Float:centpos_y, Float:numbersize) { if (number < '0' || number > '9') { return 0; } static const Float:LETTER_STROKE = 3.5; static const Float:LETTER_XSQUASH = 0.7; new ret = 0; switch (number) { case '0': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_x = (20.0 * numbersize * LETTER_XSQUASH); new Float:distance_y = (20.0 * numbersize); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down of 0 dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Up of 0 dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left of 0 dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Right of 0 ret = 4; } case '1': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); dest[0] = GangZoneCreate((centpos_x - stroke), (centpos_y - distance_y - stroke),(centpos_x + stroke), (centpos_y + distance_y + stroke)); ret = 1; } case '2': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)),(centpos_y + stroke), (centpos_x + distance_x), (centpos_y + distance_y - stroke)); // Right Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y + stroke), (centpos_x - distance_x + (2 * stroke)),(centpos_y - stroke)); // Left Stick dest[4] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '3': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)),(centpos_y + distance_y + stroke)); // Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 4; } case '4': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y), (centpos_x - distance_x + (2 * stroke)), (centpos_y + stroke)); // Left dest[1] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke));// Middle dest[2] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y)); // Stick ret = 3; } case '5': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + stroke), (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Right Stick dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '6': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[1] = GangZoneCreate((centpos_x - distance_x - (2 * stroke)), (centpos_y + distance_y + stroke), (centpos_x - distance_x), (centpos_y - distance_y - stroke)); // Main Left Stick dest[2] = GangZoneCreate((centpos_x - distance_x), (centpos_y - stroke), (centpos_x + distance_x), (centpos_y + stroke)); // Middle dest[3] = GangZoneCreate((centpos_x - distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down dest[4] = GangZoneCreate((centpos_x + distance_x - (2 * stroke)), (centpos_y - distance_y + stroke), (centpos_x + distance_x), (centpos_y - stroke)); // Right small stick ret = 5; } case '7': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (15.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y - stroke)); // Stick of 7 dest[1] = GangZoneCreate((centpos_x - distance_x - distance_x), (centpos_y + distance_y - stroke), (centpos_x + distance_x + stroke), (centpos_y + distance_y + stroke)); // Up of 7 ret = 2; } case '8': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke)); // Left stick dest[1] = GangZoneCreate((centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke), (centpos_x + distance_x + stroke), (centpos_y - distance_y - stroke)); // Right stick dest[2] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + distance_y + stroke)); // Up dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - stroke), (centpos_x + distance_x - stroke), (centpos_y + stroke)); // Center dest[4] = GangZoneCreate((centpos_x - distance_x + stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x - stroke), (centpos_y - distance_y + stroke)); // Down ret = 5; } case '9': { new Float:stroke = (LETTER_STROKE * numbersize); new Float:distance_y = (20.0 * numbersize); new Float:distance_x = (25.0 * numbersize * LETTER_XSQUASH); dest[0] = GangZoneCreate((centpos_x - distance_x - stroke), centpos_y, (centpos_x - distance_x + stroke), (centpos_y + distance_y - stroke)); // Left Stick dest[1] = GangZoneCreate((centpos_x + distance_x), (centpos_y - distance_y - stroke), (centpos_x + distance_x + (2 * stroke)), (centpos_y + distance_y + stroke)); // Right Stick dest[2] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y + distance_y - stroke), (centpos_x + distance_x), (centpos_y + distance_y + stroke)); // Up dest[3] = GangZoneCreate((centpos_x - distance_x + stroke), centpos_y, (centpos_x + distance_x), (centpos_y + stroke + stroke)); // Middle dest[4] = GangZoneCreate((centpos_x - distance_x - stroke), (centpos_y - distance_y - stroke), (centpos_x + distance_x), (centpos_y - distance_y + stroke)); // Down ret = 5; } } for (new i = 0; i < ret; i++) { if (dest[i] == INVALID_GANG_ZONE) { for (i = 0; i < ret; i++) { GangZoneDestroy(dest[i]); dest[i] = INVALID_GANG_ZONE; } return 0; } } return ret; } stock GangZone_Create(Float:minx, Float:miny, Float:maxx, Float:maxy, number = -1, Float:bordersize = GANGZONE_DEFAULT_BORDER_SIZE, Float:numbersize = GANGZONE_DEFAULT_NUMBER_SIZE) { new index = INVALID_GANG_ZONE; for (new i = 0; i < MAX_GANG_ZONES; i++) { if (GangZone@MainZone[i] == INVALID_GANG_ZONE) { index = i; break; } } if (index == INVALID_GANG_ZONE) { return INVALID_GANG_ZONE; } GangZone@MainZone[index] = GangZoneCreate(minx, miny, maxx, maxy); if (GangZone@MainZone[index] == INVALID_GANG_ZONE) { return INVALID_GANG_ZONE; } GangZone@Border[index][0] = INVALID_GANG_ZONE; GangZone@Border[index][1] = INVALID_GANG_ZONE; GangZone@Border[index][2] = INVALID_GANG_ZONE; GangZone@Border[index][3] = INVALID_GANG_ZONE; GangZone@Number1[index][0] = INVALID_GANG_ZONE; GangZone@Number1[index][1] = INVALID_GANG_ZONE; GangZone@Number1[index][2] = INVALID_GANG_ZONE; GangZone@Number1[index][3] = INVALID_GANG_ZONE; GangZone@Number1[index][4] = INVALID_GANG_ZONE; GangZone@Number2[index][0] = INVALID_GANG_ZONE; GangZone@Number2[index][1] = INVALID_GANG_ZONE; GangZone@Number2[index][2] = INVALID_GANG_ZONE; GangZone@Number2[index][3] = INVALID_GANG_ZONE; GangZone@Number2[index][4] = INVALID_GANG_ZONE; if (bordersize != 0.0) { if (GangZone_CreateBorder(GangZone@Border[index], minx, miny, maxx, maxy, bordersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = INVALID_GANG_ZONE; return INVALID_GANG_ZONE; } } if (numbersize != 0.0) { if (number == -1) { number = (index % 100); } if (number >= 0 && number <= 9) { new Float:centpos_x = ((minx + maxx) / 2); new Float:centpos_y = ((miny + maxy) / 2); new chars[2]; format(chars, sizeof(chars), "%i", number); if (GangZone_CreateNumber(GangZone@Number1[index], chars[0], centpos_x, centpos_y, numbersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = INVALID_GANG_ZONE; for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[index][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Border[index][i]); GangZone@Border[index][i] = INVALID_GANG_ZONE; } } return INVALID_GANG_ZONE; } } else if (number >= 10 && number <= 99) { const Float:NUMBER_DISTANCE = 25.0; new Float:centpos_x = ((minx + maxx) / 2); new Float:centpos_y = ((miny + maxy) / 2); new chars[3]; format(chars, sizeof(chars), "%i", number); new numZones = GangZone_CreateNumber(GangZone@Number1[index], chars[0], (centpos_x - (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize); if (numZones == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = INVALID_GANG_ZONE; for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[index][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Border[index][i]); GangZone@Border[index][i] = INVALID_GANG_ZONE; } } return INVALID_GANG_ZONE; } if (GangZone_CreateNumber(GangZone@Number2[index], chars[1], (centpos_x + (NUMBER_DISTANCE * numbersize)), centpos_y, numbersize) == 0) { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = INVALID_GANG_ZONE; for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[index][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Border[index][i]); GangZone@Border[index][i] = INVALID_GANG_ZONE; } } for (new i = 0; i < numZones; i++) { if(GangZone@Number1[index][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Number1[index][i]); GangZone@Number1[index][i] = INVALID_GANG_ZONE; } } return INVALID_GANG_ZONE; } } else { GangZoneDestroy(GangZone@MainZone[index]); GangZone@MainZone[index] = INVALID_GANG_ZONE; for(new i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[index][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Border[index][i]); GangZone@Border[index][i] = INVALID_GANG_ZONE; } } return INVALID_GANG_ZONE; } } return index; } #if defined _ALS_GangZoneCreate #undef GangZoneCreate #else #define _ALS_GangZoneCreate #endif #define GangZoneCreate GangZone_Create stock GangZone_Destroy(gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneDestroy(GangZone@MainZone[gangzone]); GangZone@MainZone[gangzone] = INVALID_GANG_ZONE; for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Border[gangzone][i]); GangZone@Border[gangzone][i] = INVALID_GANG_ZONE; } } for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { if(GangZone@Number1[gangzone][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Number1[gangzone][i]); GangZone@Number1[gangzone][i] = INVALID_GANG_ZONE; } if(GangZone@Number2[gangzone][i] != INVALID_GANG_ZONE) { GangZoneDestroy(GangZone@Number2[gangzone][i]); GangZone@Number2[gangzone][i] = INVALID_GANG_ZONE; } } return 1; } #if defined _ALS_GangZoneDestroy #undef GangZoneDestroy #else #define _ALS_GangZoneDestroy #endif #define GangZoneDestroy GangZone_Destroy stock GangZone_ShowForPlayer(playerid, gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneShowForPlayer(playerid, GangZone@MainZone[gangzone], color); for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForPlayer(playerid, GangZone@Border[gangzone][i], bordercolor); } } for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { if(GangZone@Number1[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForPlayer(playerid, GangZone@Number1[gangzone][i], numbercolor); } if(GangZone@Number2[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForPlayer(playerid, GangZone@Number2[gangzone][i], numbercolor); } } return 1; } #if defined _ALS_GangZoneShowForPlayer #undef GangZoneShowForPlayer #else #define _ALS_GangZoneShowForPlayer #endif #define GangZoneShowForPlayer GangZone_ShowForPlayer stock GangZone_ShowForAll(gangzone, color, bordercolor = GANGZONE_DEFAULT_BORDER_COLOR, numbercolor = GANGZONE_DEFAULT_NUMBER_COLOR) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneShowForAll(GangZone@MainZone[gangzone], color); for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { if(GangZone@Border[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForAll(GangZone@Border[gangzone][i], bordercolor); } } for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { if(GangZone@Number1[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForAll(GangZone@Number1[gangzone][i], numbercolor); } if(GangZone@Number2[gangzone][i] != INVALID_GANG_ZONE) { GangZoneShowForAll(GangZone@Number2[gangzone][i], numbercolor); } } return 1; } #if defined _ALS_GangZoneShowForAll #undef GangZoneShowForAll #else #define _ALS_GangZoneShowForAll #endif #define GangZoneShowForAll GangZone_ShowForAll stock GangZone_HideForPlayer(playerid, gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneHideForPlayer(playerid, GangZone@MainZone[gangzone]); for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneHideForPlayer(playerid, GangZone@Border[gangzone][i]); } for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneHideForPlayer(playerid, GangZone@Number1[gangzone][i]); GangZoneHideForPlayer(playerid, GangZone@Number2[gangzone][i]); } return 1; } #if defined _ALS_GangZoneHideForPlayer #undef GangZoneHideForPlayer #else #define _ALS_GangZoneHideForPlayer #endif #define GangZoneHideForPlayer GangZone_HideForPlayer stock GangZone_HideForAll(gangzone) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneHideForAll(GangZone@MainZone[gangzone]); for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneHideForAll(GangZone@Border[gangzone][i]); } for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneHideForAll(GangZone@Number1[gangzone][i]); GangZoneHideForAll(GangZone@Number2[gangzone][i]); } return 1; } #if defined _ALS_GangZoneHideForAll #undef GangZoneHideForAll #else #define _ALS_GangZoneHideForAll #endif #define GangZoneHideForAll GangZone_HideForAll stock GangZone_FlashForPlayer(playerid, gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneFlashForPlayer(playerid, GangZone@MainZone[gangzone], flashcolor); if (borderflashcolor != 0x00) { for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneFlashForPlayer(playerid, GangZone@Border[gangzone][i], borderflashcolor); } } if (numberflashcolor != 0x00) { for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneFlashForPlayer(playerid, GangZone@Number1[gangzone][i], numberflashcolor); GangZoneFlashForPlayer(playerid, GangZone@Number2[gangzone][i], numberflashcolor); } } return 1; } #if defined _ALS_GangZoneFlashForPlayer #undef GangZoneFlashForPlayer #else #define _ALS_GangZoneFlashForPlayer #endif #define GangZoneFlashForPlayer GangZone_FlashForPlayer stock GangZone_FlashForAll(gangzone, flashcolor, borderflashcolor = 0x00, numberflashcolor = 0x00) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; GangZoneFlashForAll(GangZone@MainZone[gangzone], flashcolor); if (borderflashcolor != 0x00) { for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneFlashForAll(GangZone@Border[gangzone][i], borderflashcolor); } } if (numberflashcolor != 0x00) { for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneFlashForAll(GangZone@Number1[gangzone][i], numberflashcolor); GangZoneFlashForAll(GangZone@Number2[gangzone][i], numberflashcolor); } } return 1; } #if defined _ALS_GangZoneFlashForAll #undef GangZoneFlashForAll #else #define _ALS_GangZoneFlashForAll #endif #define GangZoneFlashForAll GangZone_FlashForAll stock GangZone_StopFlashForPlayer(playerid, gangzone, bool:mainzone = true, bool:border = true, bool:number = true) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; if (mainzone) { GangZoneStopFlashForPlayer(playerid, GangZone@MainZone[gangzone]); } if (border) { for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneStopFlashForPlayer(playerid, GangZone@Border[gangzone][i]); } } if (number) { for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneStopFlashForPlayer(playerid, GangZone@Number1[gangzone][i]); GangZoneStopFlashForPlayer(playerid, GangZone@Number2[gangzone][i]); } } return 1; } #if defined _ALS_GangZoneStopFlashForPlayer #undef GangZoneStopFlashForPlayer #else #define _ALS_GangZoneStopFlashForPlayer #endif #define GangZoneStopFlashForPlayer GangZone_StopFlashForPlayer stock GangZone_StopFlashForAll(gangzone, bool:mainzone = true, bool:border = true, bool:number = true) { if (gangzone < 0 || gangzone >= MAX_GANG_ZONES) { return 0; } if (GangZone@MainZone[gangzone] == INVALID_GANG_ZONE) { return 0; } static i; if (mainzone) { GangZoneStopFlashForAll(GangZone@MainZone[gangzone]); } if (border) { for(i = 0; i < MAX_GANGZONE_BORDER_SLOTS; ++i) { GangZoneStopFlashForAll(GangZone@Border[gangzone][i]); } } if (number) { for(i = 0; i < MAX_GANGZONE_NUMBER_SLOTS; ++i) { GangZoneStopFlashForAll(GangZone@Number1[gangzone][i]); GangZoneStopFlashForAll(GangZone@Number2[gangzone][i]); } } return 1; } #if defined _ALS_GangZoneStopFlashForAll #undef GangZoneStopFlashForAll #else #define _ALS_GangZoneStopFlashForAll #endif #define GangZoneStopFlashForAll GangZone_StopFlashForAll
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