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options:
options:
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pre : &7>
&4Reports &7<
pre : &7>
>
Aliases : report:report
Aliases : report:report
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Usage: &cUtilisation: /report <
player
> <raison>
Usage: &cUtilisation: /report <
joueur
> <raison>
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Perm Alert : report
s
.alert
Perm Alert : report
.alert
Perm Report: report
s
.use
Perm Report: report
.use
on join:
on join:
if {Report.LastUsed.%player%} is not set:
if {Report.LastUsed.%player%} is not set:
set {Report.LastUsed.%player%} to now
set {Report.LastUsed.%player%} to now
command /report [<player>] [<text>]:
command /report [<player>] [<text>]:
executable by: player
executable by: player
aliases: {@Aliases}
aliases: {@Aliases}
trigger:
trigger:
if arg 1 is set:
if arg 1 is set:
if arg 2 is set:
if arg 2 is set:
set {_Diff} to difference between {Report.LastUsed.%player%} and now
set {_Diff} to difference between {Report.LastUsed.%player%} and now
if {_Diff} is less than 10 minutes:
if {_Diff} is less than 10 minutes:
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send "{@pre}
&cDésolé, mais v
ous
ne
pouvez
signaler
un joueur
que
toute
s
les 10 minutes !
&4Restantes: %{_Diff}%
"
send "{@pre}
&7[&cReport&8]&c V
ous
pouvez
report
un joueur
toute
les 10 minutes !
"
else:
else:
if arg 1 is online:
if arg 1 is online:
set {Report.LastUsed.%player%} to now
set {Report.LastUsed.%player%} to now
loop all players:
loop all players:
if loop-player has permission "{@Perm Alert}":
if loop-player has permission "{@Perm Alert}":
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send "
{@pre} &
e
%player% &
asignale &e
%arg 1%
&apour
: &
e
%arg 2%" to loop-player
play raw sound "panel.panel" at player with pitch 2 volume 20
send "{@pre} &
aVous avez signalé: &e%arg 1%
"
send "
&7[&cReport&8]
{@pre} &
a
%player% &
7a report &c
%arg 1%
&7. &7Raison
: &
c
%arg 2%" to loop-player
send "{@pre} &
7[&cReport&8] &cVotre report a bien été envoyer.
"
else:
else:
send "{@pre} {@Usage}"
send "{@pre} {@Usage}"
else:
else:
send "{@pre} {@Usage}"
send "{@pre} {@Usage}"
else:
else:
send "{@pre} {@Usage}"
send "{@pre} {@Usage}"
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options: pre : &7> &4Reports &7< Aliases : report:report Usage: &cUtilisation: /report <player> <raison> Perm Alert : reports.alert Perm Report: reports.use on join: if {Report.LastUsed.%player%} is not set: set {Report.LastUsed.%player%} to now command /report [<player>] [<text>]: executable by: player aliases: {@Aliases} trigger: if arg 1 is set: if arg 2 is set: set {_Diff} to difference between {Report.LastUsed.%player%} and now if {_Diff} is less than 10 minutes: send "{@pre} &cDésolé, mais vous ne pouvez signaler un joueur que toutes les 10 minutes ! &4Restantes: %{_Diff}%" else: if arg 1 is online: set {Report.LastUsed.%player%} to now loop all players: if loop-player has permission "{@Perm Alert}": send "{@pre} &e%player% &asignale &e%arg 1% &apour: &e%arg 2%" to loop-player send "{@pre} &aVous avez signalé: &e%arg 1%" else: send "{@pre} {@Usage}" else: send "{@pre} {@Usage}" else: send "{@pre} {@Usage}"
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options: pre : &7>> Aliases : report:report Usage: &cUtilisation: /report <joueur> <raison> Perm Alert : report.alert Perm Report: report.use on join: if {Report.LastUsed.%player%} is not set: set {Report.LastUsed.%player%} to now command /report [<player>] [<text>]: executable by: player aliases: {@Aliases} trigger: if arg 1 is set: if arg 2 is set: set {_Diff} to difference between {Report.LastUsed.%player%} and now if {_Diff} is less than 10 minutes: send "{@pre} &7[&cReport&8]&c Vous pouvez report un joueur toute les 10 minutes !" else: if arg 1 is online: set {Report.LastUsed.%player%} to now loop all players: if loop-player has permission "{@Perm Alert}": play raw sound "panel.panel" at player with pitch 2 volume 20 send "&7[&cReport&8] {@pre} &a%player% &7a report &c%arg 1%&7. &7Raison: &c%arg 2%" to loop-player send "{@pre} &7[&cReport&8] &cVotre report a bien été envoyer." else: send "{@pre} {@Usage}" else: send "{@pre} {@Usage}" else: send "{@pre} {@Usage}"
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