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#include <cstdio>
#include <cstdio>
#include <cstring>
#include <cstring>
#include <algorithm>
#include <algorithm>
#define CLEAR(x) memset((x),0,sizeof(x))
#define CLEAR(x) memset((x),0,sizeof(x))
using namespace std;
using namespace std;
struct Step{
struct Step{
int x,y,d;
int x,y,d;
} T[1010];
} T[1010];
int N,SCnt,GameMap[6][8],GameMapBkup[10][6][8],cr[6][8],cc[6][8];
int N,SCnt,GameMap[6][8],GameMapBkup[10][6][8],cr[6][8],cc[6][8];
bool del[6][8];
bool del[6][8];
inline bool isValid(int x,int y) { return x>=0 && x<=4 && y>=0 && y<=6; }
inline bool isValid(int x,int y) { return x>=0 && x<=4 && y>=0 && y<=6; }
inline bool drag(int x,int y,int d) {
inline bool drag(int x,int y,int d) {
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if(!isValid(x+d,y) || GameMap[x][y] == GameMap[x+d][y] || GameMap[x][y]==0
)
if(!isValid(x+d,y) || GameMap[x][y] == GameMap[x+d][y] || GameMap[x][y]==0
|| (d==-1 && GameMap[x+d][y])
)
return false;
return false;
else {
else {
swap(GameMap[x][y],GameMap[x+d][y]);
swap(GameMap[x][y],GameMap[x+d][y]);
T[++SCnt] = (Step) {x,y,d};
T[++SCnt] = (Step) {x,y,d};
}
}
return true;
return true;
}
}
inline bool Click() {
inline bool Click() {
bool ret=false;
bool ret=false;
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CLEAR(del);CLEAR(cr);CLEAR(cc);
for(int i=4;i>=0;i--)
for(int i=4;i>=0;i--)
for(int j=6;j>=0;j--) {
for(int j=6;j>=0;j--) {
if(!GameMap[i][j]) continue;
if(!GameMap[i][j]) continue;
if(GameMap[i][j] == GameMap[i][j+1])
if(GameMap[i][j] == GameMap[i][j+1])
cc[i][j]=cc[i][j+1]+1;
cc[i][j]=cc[i][j+1]+1;
else cc[i][j]=1;
else cc[i][j]=1;
if(GameMap[i][j] == GameMap[i+1][j])
if(GameMap[i][j] == GameMap[i+1][j])
cr[i][j]=cr[i+1][j]+1;
cr[i][j]=cr[i+1][j]+1;
else cr[i][j]=1;
else cr[i][j]=1;
}
}
for(int i=0;i<=4;i++)
for(int i=0;i<=4;i++)
for(int j=0;j<=6;j++) {
for(int j=0;j<=6;j++) {
if(cc[i][j]>=3) {
if(cc[i][j]>=3) {
del[i][j]=true;
del[i][j]=true;
while(cc[i][j]>1) del[i][j+1]=true,j++;
while(cc[i][j]>1) del[i][j+1]=true,j++;
}
}
}
}
for(int j=0;j<=6;j++)
for(int j=0;j<=6;j++)
for(int i=0;i<=4;i++){
for(int i=0;i<=4;i++){
if(cr[i][j]>=3) {
if(cr[i][j]>=3) {
del[i][j]=true;
del[i][j]=true;
while(cr[i][j]>1) del[i+1][j]=true,i++;
while(cr[i][j]>1) del[i+1][j]=true,i++;
}
}
}
}
for(int i=0;i<=4;i++)
for(int i=0;i<=4;i++)
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for(int j=0;j<=6;j++)
for(int j=0;j<=6;j++)
{
if(del[i][j]) {
if(del[i][j]) {
GameMap[i][j]=0;ret=true;
GameMap[i][j]=0;ret=true;
}
}
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del[i][j]=cr[i][j]=cc[i][j]=0;
}
return ret;
return ret;
}
}
inline void Fall() {
inline void Fall() {
for(int i=0;i<=4;i++)
for(int i=0;i<=4;i++)
for(int j=0;j<=6;j++) {
for(int j=0;j<=6;j++) {
for(int tj=j;tj!=0 && GameMap[i][tj-1]==0;tj--)
for(int tj=j;tj!=0 && GameMap[i][tj-1]==0;tj--)
swap(GameMap[i][tj-1],GameMap[i][tj]);
swap(GameMap[i][tj-1],GameMap[i][tj]);
}
}
}
}
inline bool Succeed() {
inline bool Succeed() {
for(int i=0;i<=4;i++)
for(int i=0;i<=4;i++)
for(int j=0;j<=6;j++)
for(int j=0;j<=6;j++)
if(GameMap[i][j]) return false;
if(GameMap[i][j]) return false;
return true;
return true;
}
}
inline void PrintAns() {
inline void PrintAns() {
for(int i=1;i<=SCnt;i++) printf("%d %d %d\n",T[i].x,T[i].y,T[i].d);
for(int i=1;i<=SCnt;i++) printf("%d %d %d\n",T[i].x,T[i].y,T[i].d);
exit(0);
exit(0);
}
}
inline void dfs(int cur) {
inline void dfs(int cur) {
if(Succeed()) PrintAns();
if(Succeed()) PrintAns();
if(cur>N) return;
if(cur>N) return;
memcpy(GameMapBkup[cur],GameMap,sizeof(GameMap));
memcpy(GameMapBkup[cur],GameMap,sizeof(GameMap));
for(int i=0;i<=4;i++)
for(int i=0;i<=4;i++)
for(int j=0;j<=6;j++) {
for(int j=0;j<=6;j++) {
//Right
//Right
if(drag(i,j,1)) {
if(drag(i,j,1)) {
Fall();
Fall();
while(Click()) Fall();
while(Click()) Fall();
dfs(cur+1);
dfs(cur+1);
SCnt--;
SCnt--;
memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap));
memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap));
}
}
//Left
//Left
if(drag(i,j,-1)) {
if(drag(i,j,-1)) {
Fall();
Fall();
while(Click()) Fall();
while(Click()) Fall();
dfs(cur+1);
dfs(cur+1);
SCnt--;
SCnt--;
memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap));
memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap));
}
}
}
}
}
}
int main() {
int main() {
scanf("%d",&N);
scanf("%d",&N);
for(int i=0;i<=4;i++) {
for(int i=0;i<=4;i++) {
int j=0,t=0;
int j=0,t=0;
while(scanf("%d",&t) && t) GameMap[i][j++]=t;
while(scanf("%d",&t) && t) GameMap[i][j++]=t;
}
}
dfs(1);
dfs(1);
printf("-1");
printf("-1");
}
}
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#include <cstdio> #include <cstring> #include <algorithm> #define CLEAR(x) memset((x),0,sizeof(x)) using namespace std; struct Step{ int x,y,d; } T[1010]; int N,SCnt,GameMap[6][8],GameMapBkup[10][6][8],cr[6][8],cc[6][8]; bool del[6][8]; inline bool isValid(int x,int y) { return x>=0 && x<=4 && y>=0 && y<=6; } inline bool drag(int x,int y,int d) { if(!isValid(x+d,y) || GameMap[x][y] == GameMap[x+d][y] || GameMap[x][y]==0) return false; else { swap(GameMap[x][y],GameMap[x+d][y]); T[++SCnt] = (Step) {x,y,d}; } return true; } inline bool Click() { bool ret=false; CLEAR(del);CLEAR(cr);CLEAR(cc); for(int i=4;i>=0;i--) for(int j=6;j>=0;j--) { if(!GameMap[i][j]) continue; if(GameMap[i][j] == GameMap[i][j+1]) cc[i][j]=cc[i][j+1]+1; else cc[i][j]=1; if(GameMap[i][j] == GameMap[i+1][j]) cr[i][j]=cr[i+1][j]+1; else cr[i][j]=1; } for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { if(cc[i][j]>=3) { del[i][j]=true; while(cc[i][j]>1) del[i][j+1]=true,j++; } } for(int j=0;j<=6;j++) for(int i=0;i<=4;i++){ if(cr[i][j]>=3) { del[i][j]=true; while(cr[i][j]>1) del[i+1][j]=true,i++; } } for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) if(del[i][j]) { GameMap[i][j]=0;ret=true; } return ret; } inline void Fall() { for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { for(int tj=j;tj!=0 && GameMap[i][tj-1]==0;tj--) swap(GameMap[i][tj-1],GameMap[i][tj]); } } inline bool Succeed() { for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) if(GameMap[i][j]) return false; return true; } inline void PrintAns() { for(int i=1;i<=SCnt;i++) printf("%d %d %d\n",T[i].x,T[i].y,T[i].d); exit(0); } inline void dfs(int cur) { if(Succeed()) PrintAns(); if(cur>N) return; memcpy(GameMapBkup[cur],GameMap,sizeof(GameMap)); for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { //Right if(drag(i,j,1)) { Fall(); while(Click()) Fall(); dfs(cur+1); SCnt--; memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap)); } //Left if(drag(i,j,-1)) { Fall(); while(Click()) Fall(); dfs(cur+1); SCnt--; memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap)); } } } int main() { scanf("%d",&N); for(int i=0;i<=4;i++) { int j=0,t=0; while(scanf("%d",&t) && t) GameMap[i][j++]=t; } dfs(1); printf("-1"); }
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#include <cstdio> #include <cstring> #include <algorithm> #define CLEAR(x) memset((x),0,sizeof(x)) using namespace std; struct Step{ int x,y,d; } T[1010]; int N,SCnt,GameMap[6][8],GameMapBkup[10][6][8],cr[6][8],cc[6][8]; bool del[6][8]; inline bool isValid(int x,int y) { return x>=0 && x<=4 && y>=0 && y<=6; } inline bool drag(int x,int y,int d) { if(!isValid(x+d,y) || GameMap[x][y] == GameMap[x+d][y] || GameMap[x][y]==0 || (d==-1 && GameMap[x+d][y])) return false; else { swap(GameMap[x][y],GameMap[x+d][y]); T[++SCnt] = (Step) {x,y,d}; } return true; } inline bool Click() { bool ret=false; for(int i=4;i>=0;i--) for(int j=6;j>=0;j--) { if(!GameMap[i][j]) continue; if(GameMap[i][j] == GameMap[i][j+1]) cc[i][j]=cc[i][j+1]+1; else cc[i][j]=1; if(GameMap[i][j] == GameMap[i+1][j]) cr[i][j]=cr[i+1][j]+1; else cr[i][j]=1; } for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { if(cc[i][j]>=3) { del[i][j]=true; while(cc[i][j]>1) del[i][j+1]=true,j++; } } for(int j=0;j<=6;j++) for(int i=0;i<=4;i++){ if(cr[i][j]>=3) { del[i][j]=true; while(cr[i][j]>1) del[i+1][j]=true,i++; } } for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { if(del[i][j]) { GameMap[i][j]=0;ret=true; } del[i][j]=cr[i][j]=cc[i][j]=0; } return ret; } inline void Fall() { for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { for(int tj=j;tj!=0 && GameMap[i][tj-1]==0;tj--) swap(GameMap[i][tj-1],GameMap[i][tj]); } } inline bool Succeed() { for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) if(GameMap[i][j]) return false; return true; } inline void PrintAns() { for(int i=1;i<=SCnt;i++) printf("%d %d %d\n",T[i].x,T[i].y,T[i].d); exit(0); } inline void dfs(int cur) { if(Succeed()) PrintAns(); if(cur>N) return; memcpy(GameMapBkup[cur],GameMap,sizeof(GameMap)); for(int i=0;i<=4;i++) for(int j=0;j<=6;j++) { //Right if(drag(i,j,1)) { Fall(); while(Click()) Fall(); dfs(cur+1); SCnt--; memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap)); } //Left if(drag(i,j,-1)) { Fall(); while(Click()) Fall(); dfs(cur+1); SCnt--; memcpy(GameMap,GameMapBkup[cur],sizeof(GameMap)); } } } int main() { scanf("%d",&N); for(int i=0;i<=4;i++) { int j=0,t=0; while(scanf("%d",&t) && t) GameMap[i][j++]=t; } dfs(1); printf("-1"); }
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