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registerMethod("Player", "getGroup", LuaScriptInterface::luaPlayerGetGroup);
registerMethod("Player", "getGroup", LuaScriptInterface::luaPlayerGetGroup);
registerMethod("Player", "setGroup", LuaScriptInterface::luaPlayerSetGroup);
registerMethod("Player", "setGroup", LuaScriptInterface::luaPlayerSetGroup);


registerMethod("Player", "getStamina", LuaScriptInterface::luaPlayerGetStamina);
registerMethod("Player", "getStamina", LuaScriptInterface::luaPlayerGetStamina);
registerMethod("Player", "setStamina", LuaScriptInterface::luaPlayerSetStamina);
registerMethod("Player", "setStamina", LuaScriptInterface::luaPlayerSetStamina);


//custom edit: passive damage bonus
registerMethod("Player", "getPassiveDamageBonus", LuaScriptInterface::luaPlayerGetPassiveDamageBonus);

registerMethod("Player", "getSoul", LuaScriptInterface::luaPlayerGetSoul);
registerMethod("Player", "getSoul", LuaScriptInterface::luaPlayerGetSoul);
registerMethod("Player", "addSoul", LuaScriptInterface::luaPlayerAddSoul);
registerMethod("Player", "addSoul", LuaScriptInterface::luaPlayerAddSoul);
registerMethod("Player", "getMaxSoul", LuaScriptInterface::luaPlayerGetMaxSoul);
registerMethod("Player", "getMaxSoul", LuaScriptInterface::luaPlayerGetMaxSoul);