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[URL]
[URL]
Protocol=unreal
Protocol=unreal
Name=Player
Name=Player
Map=AAEntry.umap
Map=AAEntry.umap
LocalMap=AAEntry.umap
LocalMap=AAEntry.umap
LocalOptions=
TransitionMap=AATransition.umap
TransitionMap=AATransition.umap
MapExt=umap
MapExt=umap
EXEName=AAGame.exe
EXEName=AAGame.exe
DebugEXEName=DEBUG-AAGame.exe
DebugEXEName=DEBUG-AAGame.exe
SaveExt=usa
SaveExt=usa
Port=7778
Port=7778
PeerPort=7779
PeerPort=7779
GameName=AA Game
GameName=AA Game
GameNameShort=EG
GameNameShort=EG
[Engine.ScriptPackages]
[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=GFxUI
EngineNativePackages=IpDrv
EngineNativePackages=IpDrv
EngineNativePackages=WinDrv
EngineNativePackages=WinDrv
EngineNativePackages=GameFramework
EngineNativePackages=GameFramework
NetNativePackages=IpDrv
NetNativePackages=IpDrv
NetNativePackages=WinDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
EditorPackages=UnrealEd
ScaleformEditorPackages=GFxUIEditor
ScaleformEditorPackages=GFxUIEditor
NativePackages=Teamspeak
NativePackages=Teamspeak
EditorPackages=AAEditor
EditorPackages=AAEditor
EditorPackages=AAMissionEditor
EditorPackages=AAMissionEditor
NativePackages=AAGame
NativePackages=AAGame
NonNativePackages=AAGameContent
NonNativePackages=AAGameContent
[Engine.Engine]
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
NetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=AAGame.AAConsole
ConsoleClassName=AAGame.AAConsole
GameViewportClientClassName=AAGame.AAGameViewportClient
GameViewportClientClassName=AAGame.AAGameViewportClient
LocalPlayerClassName=AAGame.AALocalPlayer
LocalPlayerClassName=AAGame.AALocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
Language=INT
bAllowMatureLanguage=FALSE
bAllowMatureLanguage=FALSE
GameEngine=AAGame.AAGameEngine
GameEngine=AAGame.AAGameEngine
EditorEngine=AAEditor.AAUnrealEdEngine
;EditorEngine=AAEditor.AAUnrealEdEngine
UnrealEdEngine=AAEditor.AAUnrealEdEngine
;UnrealEdEngine=AAEditor.AAUnrealEdEngine
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
Render=Render.Render
Render=Render.Render
Input=Engine.Input
Input=Engine.Input
Canvas=Engine.Canvas
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat
DefaultPhysMaterialName=AAPhysMats.DefaultPhysMat
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODColorTexelsPerWorldUnit=0.005
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
ProcBuildingLODLightingTexelsPerWorldUnit=0.005
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODColorTextureSize=16
MaxProcBuildingLODLightingTextureSize=256
MaxProcBuildingLODLightingTextureSize=16
UseProcBuildingLODTextureCropping=True
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
bCombineSimilarMappings=True
MaxRMSDForCombiningMappings=6.0
MaxRMSDForCombiningMappings=3.0
ImageReflectionTextureSize=1024
ImageReflectionTextureSize=16
TerrainMaterialMaxTextureCount=16
TerrainMaterialMaxTextureCount=1
TerrainTessellationCheckCount=6
TerrainTessellationCheckCount=99
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckBorder=0.0
TerrainTessellationCheckDistance=4096.0
TerrainTessellationCheckDistance=1.0
BeginUPTryCount=200000
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bStaticDecalsEnabled=False
bDynamicDecalsEnabled=True
bDynamicDecalsEnabled=False
bForceStaticTerrain=False
bForceStaticTerrain=True
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=30
TimeBetweenPurgingPendingKillObjects=-1
bUseTextureStreaming=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=false
bUseBackgroundLevelStreaming=false
bSubtitlesEnabled=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=AAGame.AAScout
ScoutClassName=AAGame.AAScout
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
bEnableKismetLogging=FALSE
bUseRecastNavMesh=TRUE
bUseRecastNavMesh=TRUE
bAllowDebugViewmodesOnConsoles=FALSE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.0
MinTextureDensity=0.0
IdealTextureDensity=13.0
IdealTextureDensity=6.5
MaxTextureDensity=55.0
MaxTextureDensity=25.0
MinLightMapDensity=0.0
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
IdealLightMapDensity=0.02
MaxLightMapDensity=0.2
MaxLightMapDensity=0.05
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
MaxFluidNumVerts=64
FluidSimulationTimeLimit=30.0
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResize=1
MaxParticleResizeWarn=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
NetClientTicksPerSecond=400
MaxTrackedOcclusionIncrement=0.10
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeInSpeed0=0.00
MipFadeOutSpeed0=0.1
MipFadeOutSpeed0=0.00
MipFadeInSpeed1=2.0
MipFadeInSpeed1=0.0
MipFadeOutSpeed1=1.0
MipFadeOutSpeed1=0.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXGpuHeapSize=64
PhysXMeshCacheSize=8
PhysXMeshCacheSize=64
bShouldGenerateSimpleLightmaps=TRUE
bShouldGenerateSimpleLightmaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bSmoothFrameRate=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=22
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
MaxSmoothedFrameRate=62
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
NumPawnsAllowedToBeSpawnedInAFrame=1
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
AllowNvidiaStereo3d=True
EnableMatineePostProcessMaterialParam=False
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=10.0
NearClipPlane=10.0
bUseStreamingPause=false
bUseStreamingPause=false
bKeepAllMaterialQualityLevelsLoaded=True
bKeepAllMaterialQualityLevelsLoaded=True
bEnableColorClear=TRUE
bEnableColorClear=TRUE
[PlatformInterface]
[PlatformInterface]
CloudStorageInterfaceClassName=
FacebookIntegrationClassName=
InGameAdManagerClassName=
[Engine.SeqAct_Interp]
[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
[Engine.StreamingMovies]
[Engine.StreamingMovies]
RenderPriorityPS3=1001
RenderPriorityPS3=1001
SuspendGameIO=True
SuspendGameIO=True
[Engine.ISVHacks]
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
[Engine.GameEngine]
MaxDeltaTime=0
MaxDeltaTime=0
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController
PendingLevelPlayerControllerClassName=AAGame.AAPlayerController
[Engine.DemoRecDriver]
[Engine.DemoRecDriver]
AllowDownloads=True
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
MaxClientRate=25000
ConnectionTimeout=15.0
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
InitialConnectTimeout=30.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=1.0
KeepAliveTime=1.0
SimLatency=0
SimLatency=0
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=30
LanServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
MaxRewindPoints=30
RewindPointInterval=1.0
RewindPointInterval=1.0
NumRecentRewindPoints=7
NumRecentRewindPoints=7
DemoSpectatorClass=AAGame.AADemoRecSpectator
DemoSpectatorClass=AAGame.AADemoRecSpectator
[Engine.PackagesToAlwaysCook]
[Engine.PackagesToAlwaysCook]
Package=AAEntry
Package=AAEntry
[Engine.StartupPackages]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineSounds
Package=EngineFonts
Package=EngineFonts
Package=SoundClassesAndModes
Package=SoundClassesAndModes
[Engine.PackagesToForceCookPerMap]
[Engine.PackagesToForceCookPerMap]
[Core.System]
[Core.System]
MaxObjectsNotConsideredByGC=33476
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
StaleCacheDays=30
MaxStaleCacheSize=10
MaxStaleCacheSize=10
MaxOverallCacheSize=30
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
AsyncIOBandwidthLimit=0
CachePath=..\..\AAGame\Cache
CachePath=..\..\AAGame\Cache
CacheExt=.uxx
CacheExt=.uxx
Paths=..\..\Engine\Content
Paths=..\..\Engine\Content
ScriptPaths=..\..\AAGame\Script
ScriptPaths=..\..\AAGame\Script
FRScriptPaths=..\..\AAGame\ScriptFinalRelease
FRScriptPaths=..\..\AAGame\ScriptFinalRelease
CutdownPaths=..\..\AAGame\CutdownPackages
CutdownPaths=..\..\AAGame\CutdownPackages
CutdownPaths=..\..\AAGame\Script
CutdownPaths=..\..\AAGame\Script
ScreenShotPath=..\..\AAGame\ScreenShots
ScreenShotPath=..\..\AAGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=upk
Extensions=u
Extensions=u
Extensions=umap
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBind
Suppress=DevBsp
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevFaceFX
Suppress=DevGFxUIWarning
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNavMeshWarning
Suppress=DevNet
Suppress=DevNet
Suppress=DevNetTraffic
Suppress=DevNetTraffic
Suppress=DevOnline
Suppress=DevOnline
Suppress=DevReplace
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSHA
Suppress=DevSave
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevSound
Suppress=DevStats
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevTick
Suppress=DevUI
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHTTP
Suppress=DevHttpRequest
Suppress=DevHttpRequest
Suppress=DevBeacon
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=DevMatchmaking
Suppress=DevMovieCapture
Suppress=DevMovieCapture
Suppress=GameStats
Suppress=GameStats
Suppress=Init
Suppress=Init
Suppress=Input
Suppress=Input
Suppress=Inventory
Suppress=Inventory
Suppress=Localization
Suppress=Localization
Suppress=LocalizationWarning
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerManagement
Suppress=PlayerMove
Suppress=PlayerMove
Paths=..\..\AAGame\Content
Paths=..\..\AAGame\Content
Paths=..\..\AAGame\__Trashcan
Paths=..\..\AAGame\__Trashcan
LocalizationPaths=..\..\AAGame\Localization
LocalizationPaths=..\..\AAGame\Localization
SavePath=..\..\AAGame\Save
SavePath=..\..\AAGame\Save
SeekFreePCPaths=..\..\AAGame\CookedPC
SeekFreePCPaths=..\..\AAGame\CookedPC
SeekFreePCExtensions=xxx
SeekFreePCExtensions=xxx
Suppress=AI
Suppress=AI
Suppress=Stance
Suppress=Stance
Suppress=Dialog
Suppress=Dialog
Suppress=DevScoring
Suppress=DevScoring
Suppress=DevGFxUISound
Suppress=DevGFxUISound
[Engine.Client]
[Engine.Client]
DisplayGamma=2.2
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
MinDesiredFrameRate=75.000000
InitialButtonRepeatDelay=0.2
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=Class'ALAudio.ALAudioDevice'
MinAllowableResolutionX=0
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
AllowJoystickInput=1
DisplayGamma=2.60
ButtonRepeatDelay=0.100000
InitialButtonRepeatDelay=0.200000
MinDesiredFrameRate=35.000000
[XAudio2.XAudio2Device]
[XAudio2.XAudio2Device]
MaxChannels=64
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=1
TargetPlaybackDeviceID=Default
TargetPlaybackDeviceID=Default
[ALAudio.ALAudioDevice]
[ALAudio.ALAudioDevice]
MaxChannels=128
MaxChannels=32
CommonAudioPoolSize=0
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
LowPassFilterResonance=1
//DeviceName=Generic Software
//DeviceName=Generic Software
[Engine.Player]
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredInternetSpeed=40000
ConfiguredLanSpeed=20000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowDownloads=True
AllowPeerConnections=False
AllowPeerConnections=False
AllowPeerVoice=False
AllowPeerVoice=False
ConnectionTimeout=30.0
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
InitialConnectTimeout=200.0
AckTimeout=1.0
AckTimeout=1.0
KeepAliveTime=0.2
KeepAliveTime=0.2
MaxClientRate=15000
MaxClientRate=12800
MaxInternetClientRate=10000
MaxInternetClientRate=10000
RelevantTimeout=5.0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
NetServerMaxTickRate=100
LanServerMaxTickRate=35
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
NetConnectionClassName=IpDrv.TcpipConnection
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[IpServer.UdpServerQuery]
[IpServer.UdpServerQuery]
GameName=ut
GameName=ut
[IpDrv.UdpBeacon]
[IpDrv.UdpBeacon]
DoBeacon=True
DoBeacon=True
BeaconTime=0.50
BeaconTime=0.50
BeaconTimeout=5.0
BeaconTimeout=5.0
BeaconProduct=ut
BeaconProduct=ut
ServerBeaconPort=8777
ServerBeaconPort=8777
BeaconPort=9777
BeaconPort=9777
[TextureStreaming]
[TextureStreaming]
MinTextureResidentMipCount=7
MinTextureResidentMipCount=7
PoolSize=160
PoolSize=340
MemoryMargin=20
MemoryMargin=20
MemoryLoss=0
MemoryLoss=0
HysteresisLimit=20
HysteresisLimit=20
DropMipLevelsLimit=16
DropMipLevelsLimit=20
StopIncreasingLimit=12
StopIncreasingLimit=12
StopStreamingLimit=8
StopStreamingLimit=8
MinEvictSize=10
MinEvictSize=10
MinFudgeFactor=1
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
UseTextureFileCache=FALSE
LoadMapTimeLimit=20.0
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.09
LightmapStreamingFactor=0.09
ShadowmapStreamingFactor=0.09
ShadowmapStreamingFactor=0.09
MaxLightmapRadius=2000.0
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
UsePriorityStreaming=False
bAllowSwitchingStreamingSystem=False
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
UseDynamicStreaming=False
bEnableAsyncDefrag=False
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragRelocations=256
MaxDefragDownShift=128
MaxDefragDownShift=128
BoostPlayerTextures=3.0
BoostPlayerTextures=0
TemporalAAMemoryReserve=4.0
TemporalAAMemoryReserve=0
[StreamByURL]
[StreamByURL]
PostLoadPause=6.0
PostLoadPause=6.0
[UnrealEd.EditorEngine]
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
bSubtitlesEnabled=True
GridEnabled=True
GridEnabled=True
SnapScaleEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
ScaleGridSize=5
SnapVertices=False
SnapVertices=False
SnapDistance=10.000000
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
GameCommandLine=-log
FOVAngle=90.000000
FOVAngle=90.000000
GodMode=True
GodMode=True
AutoSaveDir=..\..\AAGame\Autosaves
AutoSaveDir=..\..\AAGame\Autosaves
InvertwidgetZAxis=True
InvertwidgetZAxis=True
UseAxisIndicator=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
Client=WinDrv.WindowsClient
CurrentGridSz=4
CurrentGridSz=4
bUseMayaCameraControls=True
bUseMayaCameraControls=True
bPrefabsLocked=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorLandscapeResources
EditorOnlyContentPackages=EditorLandscapeResources
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditPackagesInPath=..\..\Development\Src
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Core
EditPackages=TeamSpeak
EditPackages=TeamSpeak
EditPackages=Engine
EditPackages=Engine
EditPackages=IpDrv
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUI
EditPackages=GameFramework
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=GFxUIEditor
EditPackages=WinDrv
EditPackages=WinDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameCenter
EditPackages=OnlineSubsystemGameCenter
bBuildReachSpecs=FALSE
bBuildReachSpecs=FALSE
bGroupingActive=TRUE
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
MaxSmoothedFrameRate=120
FarClippingPlane=0
FarClippingPlane=0
TemplateMapFolders=..\..\Engine\Content\Maps\Templates
TemplateMapFolders=..\..\Engine\Content\Maps\Templates
UseOldStyleMICEditorGroups=true
UseOldStyleMICEditorGroups=true
EditPackages=AAGame
EditPackages=AAGame
EditPackages=AAEditor
EditPackages=AAEditor
EditPackages=AAMissionEditor
EditPackages=AAMissionEditor
EditPackages=AAGameContent
EditPackages=AAGameContent
EditPackages=AAGameDLC
EditPackages=AAGameDLC
EditPackagesOutPath=..\..\AAGame\Script
EditPackagesOutPath=..\..\AAGame\Script
FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease
FRScriptOutputPath=..\..\AAGame\ScriptFinalRelease
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
[Engine.DataStoreClient]
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[DevOptions.Shaders]
[DevOptions.Shaders]
AutoReloadChangedShaders=True
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=false
bAllowDistributedShaderCompile=false
bAllowDistributedShaderCompileForBuildPCS=False
bAllowDistributedShaderCompileForBuildPCS=False
NumUnusedShaderCompilingThreads=1
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=False
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
[DevOptions.Debug]
ShowSelectedLightmap=False
ShowSelectedLightmap=False
[StatNotifyProviders]
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
XmlStatNotifyProvider=true
CsvStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
ListenPort=13000
[RemoteControl]
[RemoteControl]
SuppressRemoteControlAtStartup=False
SuppressRemoteControlAtStartup=False
[LogFiles]
[LogFiles]
PurgeLogsDays=3
PurgeLogsDays=3
LogTimes=True
LogTimes=True
[AnimationCompression]
[AnimationCompression]
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
TranslationCompressionFormat=0
RotationCompressionFormat=1
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
AlternativeCompressionThreshold=1.f
ForceRecompression=False
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera
KeyEndEffectorsMatchName=camera
[IpDrv.OnlineSubsystemCommonImpl]
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxLocalTalkers=1
MaxRemoteTalkers=16
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
MaxLightComponents=20
[LiveSock]
[LiveSock]
bUseVDP=True
bUseVDP=True
bUseSecureConnections=true
bUseSecureConnections=true
MaxDgramSockets=64
MaxDgramSockets=64
MaxStreamSockets=16
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
SystemLinkPort=14000
[CustomStats]
[CustomStats]
LD=Streaming fudge factor
LD=Streaming fudge factor
LD=FrameTime
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=30+ FPS
LD=Total CPU rendering time
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Occluded primitives
LD=Projected shadows
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Texture Pool Size
LD=Physical Memory Used
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Animation Memory
LD=Vertex Lighting Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=FrameTime
GameThread=HUD Time
GameThread=HUD Time
GameThread=Input Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=RedrawViewports
GameThread=Script time
GameThread=Script time
GameThread=Tick Time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls
SplitScreen=Particle Draw Calls
[MemorySplitClassesToTrack]
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AnimSequence
Class=AudioComponent
Class=AudioComponent
Class=AudioDevice
Class=AudioDevice
Class=BrushComponent
Class=BrushComponent
Class=CylinderComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalComponent
Class=DecalManager
Class=DecalManager
Class=DecalMaterial
Class=DecalMaterial
Class=Font
Class=Font
Class=Level
Class=Level
Class=Material
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=MaterialInstanceTimeVarying
Class=Model
Class=Model
Class=ModelComponent
Class=ModelComponent
Class=MorphTarget
Class=MorphTarget
Class=NavigationMeshBase
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleModule
Class=ParticleSystemComponent
Class=ParticleSystemComponent
Class=PathNode
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodyInstance
Class=RB_BodySetup
Class=RB_BodySetup
Class=ReachSpec
Class=ReachSpec
Class=Sequence
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundCue
Class=SoundNode
Class=SoundNode
Class=SoundNodeWave
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=StaticMeshComponent
Class=Terrain
Class=Terrain
Class=TerrainComponent
Class=TerrainComponent
Class=Texture2D
Class=Texture2D
Class=UIRoot
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=lightenv list transition
Cmd=ListThreads
Cmd=ListThreads
[ConfigCoalesceFilter]
[ConfigCoalesceFilter]
FilterOut=AAEngine.ini
FilterOut=AAEngine.ini
FilterOut=AAEditor.ini
FilterOut=AAEditor.ini
FilterOut=AAInput.ini
FilterOut=AAInput.ini
FilterOut=AALightmass.ini
FilterOut=AALightmass.ini
FilterOut=AAGame.ini
FilterOut=AAGame.ini
FilterOut=AAGameDedicatedServer.ini
FilterOut=AAGameDedicatedServer.ini
FilterOut=AAUI.ini
FilterOut=AAUI.ini
FilterOut=AACompat.ini
FilterOut=AACompat.ini
FilterOut=AAEngineG4WLive.ini
FilterOut=AAEngineG4WLive.ini
FilterOut=AAEngineG4WLiveDedicatedServer.ini
FilterOut=AAEngineG4WLiveDedicatedServer.ini
FilterOut=AAEngineNoLive.ini
FilterOut=AAEngineNoLive.ini
FilterOut=AAEngineNoLiveDedicatedServer.ini
FilterOut=AAEngineNoLiveDedicatedServer.ini
FilterOut=AAEditorKeyBindings.ini
FilterOut=AAEditorKeyBindings.ini
FilterOut=AAEditorUserSettings.ini
FilterOut=AAEditorUserSettings.ini
FilterOut=AAEngineGameSpy.ini
FilterOut=AAEngineGameSpy.ini
FilterOut=AAEngineSteamworks.ini
FilterOut=AAEngineSteamworks.ini
FilterOut=Descriptions.int
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
FilterOut=GfxUIEditor.int
FilterOut=Properties.int
FilterOut=Properties.int
[TaskPerfTracking]
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.20.20
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.20.20
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
[SystemSettings]
bUseMaxQualityMode=False
bUseMaxQualityMode=False
StaticDecals=True
StaticDecals=False
DynamicDecals=True
DynamicDecals=False
UnbatchedDecals=True
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DecalCullDistanceScale=.5
DynamicLights=True
DynamicLights=False
DynamicShadows=False
DynamicShadows=False
LightEnvironmentShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=