Top-Level Local Functions

Created Diff never expires
6 removals
Lines
Total36
Removed-11.1%4
Words
Total78
Removed-6.4%5
36 lines
6 additions
Lines
Total37
Added+13.5%5
Words
Total79
Added+7.6%6
37 lines
using System;
using System;
using System.Diagnostics;
using System.Diagnostics;
using System.Reflection;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security;
using System.Security.Permissions;
using System.Security.Permissions;


[assembly: CompilationRelaxations(8)]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: UnverifiableCode]
[CompilerGenerated]
internal static class Program
internal static class <Program>$
{
{
[StructLayout(LayoutKind.Auto)]
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <>c__DisplayClass0_0
private struct <>c__DisplayClass0_0
{
{
public string x;
public string x;
}
}


private static void <Main>$(string[] args)
private static void Main(string[] args)
{
{
Console.WriteLine("Hello World");
Console.WriteLine("Hello World");
<>c__DisplayClass0_0 <>c__DisplayClass0_ = default(<>c__DisplayClass0_0);
<>c__DisplayClass0_0 <>c__DisplayClass0_ = default(<>c__DisplayClass0_0);
<>c__DisplayClass0_.x = "foo";
<>c__DisplayClass0_.x = "foo";
}
}


internal static void <<Main>$>g__DoSomeThing|0_0(ref <>c__DisplayClass0_0 P_0)
[CompilerGenerated]
private static void <Main>g__DoSomeThing|0_0(ref <>c__DisplayClass0_0 P_0)
{
{
Console.WriteLine(P_0.x);
Console.WriteLine(P_0.x);
}
}
}
}