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939 行
4 新增
934 行
(global string data_mine_mission_segment "")
(global string data_mine_mission_segment "")
(global short sound_offset 15)
(global short sound_offset 15)
(global short prediction_offset 45)
(global short prediction_offset 45)
(global bool dialogue True)
(global bool dialogue True)
(global short dialogue_pause 7)
(global short dialogue_pause 7)
(global short g_dialogue_counter 0)
(global short g_dialogue_counter 0)
(global short g_e12_talk 0)
(global short g_e12_talk 0)
(global bool g_e12_go False)
(global bool g_e12_go False)
(global bool g_e12_started False)
(global bool g_e12_started False)
(global bool g_e12_final_battle_started False)
(global bool g_e12_final_battle_started False)
(global bool g_e12_final_battle_ended False)
(global bool g_e12_final_battle_ended False)
(global bool g_e12_final_battle_mid False)
(global bool g_e12_final_battle_mid False)
(global short dialogue_pause_long 60)
(global short dialogue_pause_long 60)
(global bool g_e12_side False)
(global bool g_e12_side False)
(global short g_e10_talk 0)
(global short g_e10_talk 0)
(global bool g_e10_move_on False)
(global bool g_e10_move_on False)
(global short g_e8_counter 0)
(global short g_e8_counter 0)
(global bool g_e6_move_on False)
(global bool g_e6_move_on False)
(global short g_e1_talk 0)
(global short g_e1_talk 0)
(global bool g_e1_music False)
(global bool g_e1_music False)
(global bool g_e1_pelican2_entering False)
(global bool g_e1_pelican2_entering False)
(global bool g_e1_pelican1_entering False)
(global bool g_e1_pelican1_entering False)
(global bool g_e1_pelican1_unloaded False)
(global bool g_e1_pelican1_unloaded False)
(global bool g_e1_pro_inf3_spawned False)
(global bool g_e1_pro_inf3_spawned False)
(global bool g_e1_git_check False)
(global bool g_e1_git_check False)
(global bool g_play_cinematics True)
(global bool g_play_cinematics True)




(script static player0
(script static player0
(begin
(begin
(unit (list_get (players) 0))
(unit (list_get (players) 0))
)
)
)
)


(script static player1
(script static player1
(begin
(begin
(unit (list_get (players) 1))
(unit (list_get (players) 1))
)
)
)
)


(script static player_count
(script static player_count
(begin
(begin
(list_count (players))
(list_count (players))
)
)
)
)


(script static end_segment
(script static end_segment
(begin
(begin
(camera_control True)
(camera_control True)
(cinematic_start)
(cinematic_start)
(fade_out 0 0 0 15)
(fade_out 0 0 0 15)
(sleep 30)
(sleep 30)
(print "end gameplay segment! thank you for playing!")
(print "end gameplay segment! thank you for playing!")
(sleep 15)
(sleep 15)
(print "grab jaime or paul to give feedback!")
(print "grab jaime or paul to give feedback!")
(player_action_test_reset)
(player_action_test_reset)
(sleep 15)
(sleep 15)
(print "press the “a” button to reset!")
(print "press the “a” button to reset!")
(sleep_until (player_action_test_accept))
(sleep_until (player_action_test_accept))
(print "reloading map...")
(print "reloading map...")
(sleep 15)
(sleep 15)
(map_reset)
(map_reset)
)
)
)
)


(script static difficulty_legendary
(script static difficulty_legendary
(begin
(begin
(= (game_difficulty_get) legendary)
(= (game_difficulty_get) legendary)
)
)
)
)


(script static difficulty_heroic
(script static difficulty_heroic
(begin
(begin
(= (game_difficulty_get) heroic)
(= (game_difficulty_get) heroic)
)
)
)
)


(script static difficulty_normal
(script static difficulty_normal
(begin
(begin
(= (game_difficulty_get) normal)
(= (game_difficulty_get) normal)
)
)
)
)


(script static cinematic_skip_start
(script static cinematic_skip_start
(begin
(begin
(cinematic_skip_start_internal)
(cinematic_skip_start_internal)
(game_save_cinematic_skip)
(game_save_cinematic_skip)
(sleep_until (not (game_saving)) 1) (not (game_reverted))
(sleep_until (not (game_saving)) 1) (not (game_reverted))
)
)
)
)


(script static cinematic_skip_stop
(script static cinematic_skip_stop
(begin
(begin
(cinematic_skip_stop_internal)
(cinematic_skip_stop_internal)
(if (not (game_reverted))
(if (not (game_reverted))
(game_revert))
(game_revert))
)
)
)
)


(script static cinematic_fade_to_white
(script static cinematic_fade_to_white