PHost simple.src complete.src

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#
#
# PHost 4 Configuration File -- Simple Version
# PHost 4 Configuration File -- Complete Defaults
#
#
# This is a simple configuration file for starters. It contains only
# This file contains all configuration options with their compiled-in
# the required parameters; all the little "unimportant" ones were left
# default values. This file is a good starting point for those who
# out.
# wish to customize everything and not miss a single switch.
#
#
# This configures a "standard" game with PBP build queue, all PHost
# By itself, this file configures a "standard" game with PAL build
# features on (except remote control which is confusing to many
# queue, all PHost features on. The ship-list specific parameters are
# beginners). The choice of battle type is done with the shiplist.txt
# here but commented out, so that the choice of battle type is done
# file.
# with the shiplist.txt file.
#
#
# This file does not contain a %PCONTROL section; add one if you wish
# Some options have a default of "same as NameOfOtherOption", for example,
# to have add-ons in your game. "complete.src" contains a pcontrol
# "PlayerSpecialMission = same as PlayerRace". This means that
# section which you can copy.
# "PlayerSpecialMission" defaults to the same value as "PlayerRace";
# when you change PlayerRace, PlayerSpecialMission changes to that
# same value, unless you enter a value for PlayerSpecialMission as
# well. These options have been commented out here (the "dollar sign"
# notation is not supported by most other programs trying to parse
# pconfig.src).
#
#


% PHOST
% PHOST


#
#
# Overall game characteristics
# Overall Options
#
#


GameName = My First PHost Game
GameName = PHost Game
DisablePasswords = No
AllowRegisteredFunctions = Yes
AllowRegisteredFunctions = Yes
AllowShipNames = Yes
ScoringMethod = Compatible
ScoringMethod = Compatible
TonsScoreCountsPlanets = No
PlayerRace = 1,2,3,4,5,6,7,8,9,10,11
# PlayerSpecialMission = same as PlayerRace
MapTruehullByPlayerRace = No
NumShips = 500
NumShips = 500


Text moved from lines 39-41
AllowWraparoundMap = No
WraparoundRectangle = 1000,1000,3000,3000

AllowPlayerMessages = Yes
AllowPlayerMessages = Yes
AllowAnonymousMessages = Yes
AllowAnonymousMessages = Yes


### Meta-options
AllowIncompatibleConfiguration = Yes
ConfigLevel = 0

### Command Processor

CPEnableGive = Yes
CPEnableGive = Yes
CPEnableAllies = Yes
CPEnableAllies = Yes
CPEnableEnemies = Yes
DelayAllianceCommands = No
CPEnableRaceName = Yes
CPEnableRaceName = Yes
CPEnableRemote = No
CPEnableSend = Yes

CPEnableRemote = Yes
# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
CPEnableShow = Yes
# On a "flat" map, the map is as big as it is.
CPEnableRefit = Yes
Text moved to lines 40-42
AllowWraparoundMap = No
WraparoundRectangle = 1000,1000,3000,3000

RoundGravityWells = Yes


#
### Player Preferences
# Player Preferences
#
# Players can change these using CP commands. You can turn off the
# "Language" command if you only have the plangeng.hst language file.
# In "Language", the first element is the Host's choice of language.
# All other settings are "No" (conservative defaults that work with
# all clients).
#


Language = English,English,English,English,English,English,English,English,English,English,English,English
Language = English,English,English,English,English,English,English,English,English,English,English,English
CPEnableLanguage = Yes

AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No


CPEnableLanguage = Yes
### Meteors

#
# Minefields
#

## General

AllowMinefields = Yes
AllowWebMines = Yes
MineDecayRate = 5
MaximumMinefieldRadius = 150
CPNumMinefields = 500

## Movement through Mines

Text moved with changes to lines 352-355 (92.6% similarity)
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
HullTechNotSlowedByMines = 7

## Mine Sweeping

MineScanRange = 200
AllowMinesDestroyMines = Yes


# Note that because Mine Sweeping happens after decay in PHost, the sweep
MeteorShowerOdds = 0
# ranges must be larger than in THost to yield roughly the same results.
LargeMeteorsImpacting = 0
MineSweepRate = 4
RandomMeteorRate = 2
MineSweepRange = 10
MeteorShowerOreRanges = 10,10,10,10,200,200,200,200
WebMineSweepRate = 3
LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000
WebMineSweepRange = 5
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
AllowColoniesSweepWebs = No


### Ion Storms
### Ion Storms


IonStormActivity = 5
IonStormActivity = 0
IonStormsHideMines = Yes
IonStormsHideMines = Yes



#
#
# Planets (Production)
# Planets
#
#


### Production
RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100
RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100
ProductionRate = 100,100,100,100,100,100,100,100,100,100,100
ProductionRate = 100
ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100
# NativeTaxRate = same as ColonistTaxRate
MaxPlanetaryIncome = 5000
BorgAssimilationRate = 100

### Natural Processes
NewNativesPerTurn = 1
NewNativesPopulationRange = 2500,5000
NewNativesGovernmentRate = 1
NewNativesRaceRate = 1


TransuraniumDecayRate = 5
StructureDecayPerTurn = 1
StructureDecayPerTurn = 1
StructureDecayOnUnowned = 1
StructureDecayOnUnowned = 1


ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100
### Growth
MaxPlanetaryIncome = 5000
RaceGrowthRate = 100

ClimateLimitsPopulation = Yes
ClimateLimitsPopulation = Yes
AllowEatingSupplies = Yes
AllowEatingSupplies = No
ClimateDeathRate = 10
ClimateDeathRate = 10

NativeClimateDeathRate = 0
BorgAssimilationRate = 100
CrystalsPreferDeserts = Yes

CrystalSinTempBehavior = No
#
MaxColTempSlope = 1000
# Planets (Combat)
MinimumHappiness = 20
#


### Combat
GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1
GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1
GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1
GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1

FreeFighters = 0,0,0,0,0,0,0,10,0,0,0
FreeFighters = 0,0,0,0,0,0,0,10,0,0,0
FreeFighterCost = T3 M2
AllowPlanetAttacks = Yes
AllowPlanetAttacks = Yes
PlanetsAttackKlingons = No
PlanetsAttackRebels = No
ColonistCombatSurvivalRate = 0
ColonistCombatCaptureRate = 100
NativeCombatSurvivalRate = 75

### Starbases
# These options are commented out, because modifying them
# is not supported by client programs yet. You would have to
# enable AllowIncompatibleConfiguration to use them.
# StarbaseCost = T402 D120 M340 $900
# BaseFighterCost = T3 M2 $100
# MaximumFightersOnBase = 60
# MaximumDefenseOnBase = 200
# BaseTechCost = 100


#
#
# Ships (Building)
# Ships
#
#


AllowPriorityBuild = Yes
### Building Ships
BuildQueue = PBP
BuildChangeRelativePenalty = 100
BuildPointReport = Allies

RecycleRate = 75
AllowShipCloning = Yes
AllowShipCloning = Yes
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
RecycleRate = 75


## PBP Building
### Ship Build Queue
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PBPCostPer100KT = 200
BuildQueue = PAL
PBPMinimumCost = 400
BuildPointReport = Allies
PBPCloneCostRate = 200
BuildChangeRelativePenalty = 100
AllowPriorityBuild = Yes


## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
SBQBuildPALBoost = 1
SBQBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQPointsForAging = 1200
SBQPointsForAging = 1200
SBQBuildChangePenalty = 0
SBQBuildChangePenalty = 0
SBQBoostExpX100 = 0
SBQBoostExpX100 = 0


Text moved from lines 143-145
## Acquiring PALs
PBPCostPer100KT = 200
# The idea behind a PAL queue is that you have to destroy 2N kt mass
PBPMinimumCost = 400
# to be granted a N kt priority build.
PBPCloneCostRate = 200
PALDecayPerTurn = 0

PALPlayerRate = 100
PALAggressorKillPointsPer10KT = 10
PALCombatAggressor = 0
PALAggressorPointsPer10KT = 2
PALAggressorPointsPer10KT = 2
PALOpponentPointsPer10KT = 2
PALBoardingPartyPer10Crew = 3
PALAggressorKillPointsPer10KT = 8
PALCombatAggressor = 0
PALOpponentKillPointsPer10KT = 8
PALCombatBaseScaling = 80
PALCombatPlanetScaling = 100
PALCombatPlanetScaling = 50
PALCombatBaseScaling = 150
PALShipCapturePer10Crew = 0
PALRecyclingPer10KT = 10
PALBoardingPartyPer10Crew = 0
PALGroundAttackPer100Clans = 0
PALGloryDevice = 0
PALGloryDevicePer10KT = 10
PALGloryDamagePer10KT = 2
PALGloryDamagePer10KT = 2
PALGloryKillPer10KT = 8
PALGloryKillPer10KT = 0
PALImperialAssault = 0
PALGloryDevice = 100
PALRGA = 0
PALGloryDevicePer10KT = 0
PALPillage = 0
PALGroundAttackPer100Clans = 100
PALIncludesESB = No
PALImperialAssault = 100
PALIncludesESB = Yes
PALOpponentKillPointsPer10KT = 10
PALOpponentPointsPer10KT = 2
PALPillage = 10
PALRGA = 10
PALRecyclingPer10KT = 4
PALShipCapturePer10Crew = 5
PALShipMinekillPer10KT = 0
PALShipMinekillPer10KT = 0
PALDecayPerTurn = 20
PALPlayerRate = 100


## Ships (Movement)
### Ship Movement
AllowNoFuelMovement = Yes
AllowGravityWells = Yes
# AllowHyperjumpGravWells = same as AllowGravityWells
GravityWellRange = 3
RoundGravityWells = No
UseAccurateFuelModel = No


AllowNoFuelMovement = No
FuelUsagePerTurnFor100KT = 0
FuelUsagePerFightFor100KT = 0


## Ships (Missions)
### Missions
AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes
AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes

ShipFighterCost = T3 M2 S5
CumulativePillaging = Yes
AllowDeluxeSuperSpy = Yes
AllowDeluxeSuperSpy = Yes
SpyDetectionChance = 20
AllowRebelGroundAttack = Yes
AllowRebelGroundAttack = Yes
RGANeedsBeams = No
AllowRGAOnUnowned = No
AllowSuperRefit = Yes
AllowSuperRefit = Yes
AllowHiss = Yes

AllowExtendedMissions = Yes
AllowExtendedMissions = Yes
ExtMissionsStartAt = 20
AllowBeamUpClans = Yes
AllowBeamUpClans = Yes
AllowBeamUpMultiple = Yes
AllowBeamUpMultiple = Yes


## Cloak
### Cloaking
CloakFailureRate = 0
CloakFuelBurn = 5
CloakFuelBurn = 5
CloakFailureRate = 1
DamageLevelForCloakFail = 1
DamageLevelForCloakFail = 1
AllowCloakFailMessages = Yes
AllowCloakedShipsAttack = Yes
AllowCloakedShipsAttack = Yes
AlternativeAntiCloak = Yes
AllowAntiCloakShips = Yes
AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No
DamageLevelForAntiCloakFail = 20
AntiCloakImmunity = Yes,Yes,Yes,No,No,No,No,No,No,No,No
AlternativeAntiCloak = No


## Rob
### Robbing
RobFailureOdds = 1
RobCloakedShips = No
RobCloakedShips = No
RobFailureOdds = 0
RobCloakedChance = 0


## Tow
### Towing
AllowOneEngineTowing = No
AllowOneEngineTowing = No
TowedShipsBreakFree = No
AllowTowCloakedShips = No
AllowAlternativeTowing = No
# TowStrengthEngineScale = 1
# TowStrengthDistanceScale = 19
AllowBoardingParties = Yes
AllowBoardingParties = Yes
TowedShipsBreakFree = No
# AllowPrivateerTowCapture = same as AllowBoardingParties
AllowTowCloakedShips = Yes
# AllowCrystalTowCapture = same as AllowBoardingParties
AllowAlternativeTowing = Yes
TowedShipsCooperate = Yes


## Scanners
### Scanners
ScanRange = 300
ScanRange = 300
SensorRange = 200
SensorRange = 200
DarkSenseRange = 200
# DarkSenseRange = same as SensorRange
ExtendedSensorSweep = Yes
ExtendedSensorSweep = Yes
MinesForDetectable = 20
FactoriesForDetectable = 15
DefenseForUndetectable = 15
DefenseToBlockBioscan = 20
### Hiss
AllowHiss = Yes
HissEffectRate = 5
MaxShipsHissing = 500


# Ships (Combat)
### Ship Special Functions
AllowAlchemy = Yes
AllowAdvancedRefinery = Yes
AllowScienceMissions = Yes
DamageLevelForTerraformFail = 100
TerraformRate = 1
AllowHyperWarps = Yes
DamageLevelForHyperjumpFail = 100
AllowGloryDevice = Yes
AllowGamblingShips = Yes
AllowImperialAssault = Yes
AllowBioscanners = Yes
RamScoopFuelPerLY = 2
AllowChunneling = Yes
DamageLevelForChunnelFail = 100
AllowAlliedChunneling = Yes
MinimumChunnelDistance = 100


### Ships in Combat
# AllowEngineShieldBonus = No
# AllowESBonusAgainstPlanets = Yes
# EngineShieldBonusRate = 0
AllowFedCombatBonus = Yes
AllowFedCombatBonus = Yes
AllowInterceptAttack = Yes

#
# Experience
#
NumExperienceLevels = 0
ExperienceLevels = 750,1500,3000,6000
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
ExperienceLimit = 1000000
ExactExperienceReports = No

EPRecrewScaling = 30
EPShipAging = 15
EPPlanetAging = 25
EPPlanetGovernment = 0
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPShipAlchemy100KT = 5
EPShipBuild1000TorpUnits = 0
EPShipBuild10Fighters = 0
EPShipIonStorm100MEV = 80
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPCombatBoostLevel = 0
EPCombatBoostRate = 100 # means: no boost
# EPTrainingScale = 70
# EPAcademyScale = 400
# EModBayRechargeRate = 1,2,3,4
# EModBayRechargeBonus = 0,0,0,0
# EModBeamRechargeRate = 0,0,0,0
# EModBeamRechargeBonus = 0,0,0,0
# EModTubeRechargeRate = 1,2,3,8
# EModBeamHitFighterCharge = 0,0,0,0
# EModTorpHitOdds = 9,18,27,35
# EModBeamHitOdds = 0,0,0,0
# EModBeamHitBonus = 0,0,0,0
# EModStrikesPerFighter = 1,2,3,4
# EModFighterBeamExplosive = 0,0,0,0
# EModFighterBeamKill = 0,0,0,0
# EModFighterMovementSpeed = 0,0,0,0
# EModMaxFightersLaunched = 0,0,0,0
# EModTorpHitBonus = 0,0,0,0
# EModTubeRechargeBonus = 0,0,0,0
# EModExtraFighterBays = 0,0,0,0
# EModEngineShieldBonusRate = 0,0,0,0
# EModShieldDamageScaling = 0,0,0,0
# EModShieldKillScaling = 0,0,0,0
# EModHullDamageScaling = 0,0,0,0
# EModCrewKillScaling = -5,-10,-15,-20
# EModPlanetaryTorpsPerTube = 0,0,0,0
EModMineHitOddsBonus = 5,10,15,20

#
# Minefields
#

### General
AllowMinefields = Yes
# AllowWebMines = same as AllowMinefields
MineDecayRate = 5
# WebMineDecayRate = same as MineDecayRate
MaximumMinefieldRadius = 150
# MaximumWebMinefieldRadius = same as MaximumMinefieldRadius
NumMinefields = 500
MaximumMinefieldsPerPlayer = 10000
# MineIdNeedsPermission = obsolete, use AllowMinefieldIdentity
AllowMinefieldIdentity = Yes
UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100
# UnitsPerWebRate = same as UnitsPerTorpRate

### Movement Through Mines
Text moved with changes from lines 75-78 (92.6% similarity)
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
MineOddsWarpBonusX100 = 0
CloakMineOddsWarpBonusX100 = 0
WebMineOddsWarpBonusX100 = 0
MineTravelSafeWarp = 0
# WebMineTravelSafeWarp = same as MineTravelSafeWarp
# CloakedMineTravelSafeWarp = same as MineTravelSafeWarp
HullTechNotSlowedByMines = 7
MineHitDamageFor100KT = 100
WebHitDamageFor100KT = 10
WebHitFuelLoss = 50
WebDrainFuelLoss = 25

### Mine Sweeping
# MineScanRange = same as SensorRange
AllowMinesDestroyMines = Yes
AllowMinesDestroyWebs = No
AlternativeMinesDestroyMines = No
MineSweepRange = 10
WebMineSweepRange = 5
MineSweepRate = 4
WebMineSweepRate = 3
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
AllowColoniesSweepWebs = No

#
# Combat
#
# AllowAlternativeCombat = No

### Beams
# BeamFiringRange = 20000
# BeamHitShipCharge = 600
# BeamHitFighterRange = 100000
# BeamHitFighterCharge = 500
# BeamHitOdds = 100
# BeamHitBonus = 0
# BeamRechargeRate = 8
# BeamRechargeBonus = 0
# FireOnAttackFighters = No

### Fighters
# ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval = 3
# BayRechargeRate = 52
# BayRechargeBonus = 2
# FighterBeamExplosive = 2
# FighterBeamKill = 2
# FighterFiringRange = 3000
# FighterKillOdds = 20
# FighterMovementSpeed = 235
# MaxFightersLaunched = 19
# StrikesPerFighter = 7

### Torpedoes
# TorpFiringRange = 30000
# TorpHitOdds = 65
# TorpHitBonus = 0
# TubeRechargeRate = 45
# TubeRechargeBonus = 0
# PlanetsHaveTubes = No
# PlanetaryTorpsPerTube = 3
# UseBaseTorpsInCombat = Yes

### Miscellaneous
# CrewKillScaling = 80
# HullDamageScaling = 80
# ShieldDamageScaling = 80
# ShieldKillScaling = 0
# ShipMovementSpeed = 75
# StandoffDistance = 3000


#
#
# Wormholes
# Wormholes
#
#

AllowWormholes = Yes
AllowWormholes = Yes
WormholeUFOsStartAt = 51
WrmDisplacement = 1
WrmRandDisplacement = 0
WrmStabilityAddX10 = 0
WrmRandStability = 0
WrmMassAdd = 0
WrmRandMass = 0
WrmVoluntaryTravel = Yes
WrmVoluntaryTravel = Yes
WrmTravelDistDivisor = 100
WrmTravelWarpSpeed = 9
WrmTravelCloaked = No
WrmTravelCloaked = No
WormholeUFOsStartAt = 51
WrmEntryPowerX100 = 25

WrmScanRange = 100

#
# Host order control. Here are all the stage names, in correct order,
# set to "Normal" (which happens to be the default configuration).
#

% PCONTROL

TransferOwner = Normal
LargeMeteors = Normal
MeteorShowers = Normal
AntiCloak_1 = Normal
DeluxeSuperSpy = Normal
NewNativesAppear = Normal
RobMission = Normal
GamblingShips = Normal
CargoDump = Normal
CargoTransfer = Normal
TrimShipCargo = Normal
CrewExchange = Normal
Training = Normal
BeamTransfers = Normal
GatherMission = Normal
BeamUpCredits = Normal
MinefieldDecay = Normal
MineLaying = Normal
MinesDestroyMines = Normal
MineSweeping = Normal
MinefieldScan = Normal
WormholeScan = Normal
WebDraining = Normal
MoveIonStorms = Normal
IonStormEffects = Normal
NewIonStorms = Normal
IonStormReports = Normal
SpecialMissions_1 = Normal
BuildFighters = Normal
BuildTorpedoes = Normal
Alchemy = Normal
ShipBuildOrders = Normal
ShipBuilding_1 = Normal
DumpOldBaseParts = Normal
BaseMissions_1 = Normal
SupplyRepair_1 = Normal
BoardingParties = Normal
FreeFighters = Normal
TowResolution = Normal
Movement = Normal
GloryDevices = Normal
Chunneling = Normal
AntiCloak_2 = Normal
ColonizeMission = Normal
SupplyRepair_2 = Normal
BaseMissions_2 = Normal
Combat = Normal
SupplyRepair_3 = Normal
Terraforming = Normal
SensorSweep = Normal
SpecialMissions_2 = Normal
PlanetaryProduction = Normal
PlanetaryHappiness = Normal
PlanetaryTaxation = Normal
PlanetaryGrowth = Normal
PlanetaryLosses = Normal
ShipBuilding_2 = Normal
Assimilation = Normal
SuperSpyMission = Normal
ShipExploration = Normal
Experience = Normal