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PHost simple.src complete.src
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#
#
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# PHost 4 Configuration File --
Simple Version
# PHost 4 Configuration File --
Complete Defaults
#
#
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# This
is a simple configuration file for starters. It contains only
# This
file contains all configuration options with their compiled-in
# the required parameters; all the little "unimportant" ones were left
# default values. This file is a good starting point for those who
# out.
# wish to customize everything and not miss a single switch.
#
#
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#
T
his
configures a "standard" game with
PBP
build
queue, all PHost
#
By itself, t
his
file
configures a "standard" game with
PAL
build
#
features on
(except remote control which is confusing to many
#
queue, all PHost
features on
. The ship-list specific parameters are
#
beginners). T
he choice of battle type is done
with the shiplist.txt
#
here but commented out, so that t
he choice of battle type is done
#
file.
#
with the shiplist.txt
file.
#
#
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# This file does not contain a %PCONTROL section; add one if you wish
# Some options have a default of "same as NameOfOtherOption", for example,
# to have add-ons in your game. "complete.src" contains a pcontrol
# "PlayerSpecialMission = same as PlayerRace". This means that
# section which you can copy.
# "PlayerSpecialMission" defaults to the same value as "PlayerRace";
# when you change PlayerRace, PlayerSpecialMission changes to that
# same value, unless you enter a value for PlayerSpecialMission as
# well. These options have been commented out here (the "dollar sign"
# notation is not supported by most other programs trying to parse
# pconfig.src).
#
#
% PHOST
% PHOST
#
#
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#
Overall
game characteristics
#
Overall
Options
#
#
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GameName =
My First
PHost Game
GameName =
PHost Game
DisablePasswords = No
AllowRegisteredFunctions = Yes
AllowRegisteredFunctions = Yes
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AllowShipNames = Yes
ScoringMethod = Compatible
ScoringMethod = Compatible
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TonsScoreCountsPlanets = No
PlayerRace = 1,2,3,4,5,6,7,8,9,10,11
# PlayerSpecialMission = same as PlayerRace
MapTruehullByPlayerRace = No
NumShips = 500
NumShips = 500
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Text moved from lines 39-41
AllowWraparoundMap = No
WraparoundRectangle = 1000,1000,3000,3000
AllowPlayerMessages = Yes
AllowPlayerMessages = Yes
AllowAnonymousMessages = Yes
AllowAnonymousMessages = Yes
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### Meta-options
AllowIncompatibleConfiguration = Yes
ConfigLevel = 0
### Command Processor
CPEnableGive = Yes
CPEnableGive = Yes
CPEnableAllies = Yes
CPEnableAllies = Yes
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CPEnableEnemies = Yes
DelayAllianceCommands = No
CPEnableRaceName = Yes
CPEnableRaceName = Yes
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CPEnableRemote =
No
CPEnableSend = Yes
CPEnableRemote =
Yes
# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
CPEnableShow = Yes
# On a "flat" map, the map is as big as it is.
CPEnableRefit
= Yes
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AllowWraparoundMap = No
WraparoundRectangle = 1000,1000,3000,3000
RoundGravityWells
= Yes
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#
#
##
Player Preferences
#
Player Preferences
#
# Players can change these using CP commands. You can turn off the
# "Language" command if you only have the plangeng.hst language file.
# In "Language", the first element is the Host's choice of language.
# All other settings are "No" (conservative defaults that work with
# all clients).
#
Language = English,English,English,English,English,English,English,English,English,English,English,English
Language = English,English,English,English,English,English,English,English,English,English,English,English
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CPEnableLanguage = Yes
AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No
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CPEnableLanguage = Yes
### Meteors
#
# Minefields
#
## General
AllowMinefields = Yes
AllowWebMines = Yes
MineDecayRate = 5
MaximumMinefieldRadius = 150
CPNumMinefields = 500
## Movement through Mines
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MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
HullTechNotSlowedByMines = 7
## Mine Sweeping
MineScanRange = 200
AllowMinesDestroyMines = Yes
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# Note that because Mine Sweeping happens after decay in PHost, the sweep
MeteorShowerOdds = 0
# ranges must be larger than in THost to yield roughly the same results.
LargeMeteorsImpacting
=
0
MineSweepRate = 4
RandomMeteorRate
=
2
MineSweepRange
=
1
0
MeteorShowerOreRanges
=
10,10,10,10,200,200,20
0,20
0
WebMineSweepRate
=
3
LargeMeteorOreRanges
=
100,100,100,10
0,100
00,9000,9000,7000
WebMineSweepRange = 5
FighterSweepRate
=
0,0,0,0,0,0,0,0,0,
0,20
FighterSweepRange
=
0,0,0,0,0,0,0,0,0,
0,100
AllowColoniesSweepWebs = No
### Ion Storms
### Ion Storms
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IonStormActivity =
5
IonStormActivity =
0
IonStormsHideMines = Yes
IonStormsHideMines = Yes
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#
#
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#
Planets
(Production)
#
Planets
#
#
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### Production
RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100
RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100
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ProductionRate = 100
,100,100,100,100,100,100,100,100,100,100
ProductionRate = 100
ColonistTaxRate = 200
,100,100,100,100,100,100,100,100,100,100
# NativeTaxRate = same as ColonistTaxRate
MaxPlanetaryIncome = 5000
BorgAssimilationRate = 100
### Natural Processes
NewNativesPerTurn = 1
NewNativesPopulationRange = 2500,5000
NewNativesGovernmentRate = 1
NewNativesRaceRate = 1
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TransuraniumDecayRate = 5
StructureDecayPerTurn = 1
StructureDecayPerTurn = 1
StructureDecayOnUnowned = 1
StructureDecayOnUnowned = 1
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ColonistTaxRate
= 200,100,100,100,100,100,100,100,100,100,100
### Growth
MaxPlanetaryIncome
=
5000
RaceGrowthRate
=
100
ClimateLimitsPopulation = Yes
ClimateLimitsPopulation = Yes
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AllowEatingSupplies =
Yes
AllowEatingSupplies =
No
ClimateDeathRate = 10
ClimateDeathRate = 10
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NativeClimateDeathRate = 0
BorgAssimilationRate = 100
CrystalsPreferDeserts = Yes
CrystalSinTempBehavior = No
#
MaxColTempSlope = 1000
# Planets (Combat)
MinimumHappiness = 20
#
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### Combat
GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1
GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1
GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1
GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1
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FreeFighters = 0,0,0,0,0,0,0,10,0,0,0
FreeFighters = 0,0,0,0,0,0,0,10,0,0,0
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FreeFighterCost = T3 M2
AllowPlanetAttacks = Yes
AllowPlanetAttacks = Yes
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PlanetsAttackKlingons = No
PlanetsAttackRebels = No
ColonistCombatSurvivalRate = 0
ColonistCombatCaptureRate = 100
NativeCombatSurvivalRate = 75
### Starbases
# These options are commented out, because modifying them
# is not supported by client programs yet. You would have to
# enable AllowIncompatibleConfiguration to use them.
# StarbaseCost = T402 D120 M340 $900
# BaseFighterCost = T3 M2 $100
# MaximumFightersOnBase = 60
# MaximumDefenseOnBase = 200
# BaseTechCost = 100
#
#
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#
Ships
(Building)
#
Ships
#
#
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AllowPriorityBuild = Yes
### Building Ships
BuildQueue = PBP
BuildChangeRelativePenalty = 100
BuildPointReport = Allies
RecycleRate = 75
AllowShipCloning = Yes
AllowShipCloning = Yes
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
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RecycleRate = 75
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##
PBP
Build
ing
#
##
Ship
Build
Queue
Text moved to lines 161-163
PBPCostPer100KT
=
200
BuildQueue
=
PAL
PBPMinimumCost
=
4
00
BuildPointReport
= Allies
PBPCloneCostRate
=
200
BuildChangeRelativePenalty
=
1
00
AllowPriorityBuild
=
Yes
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## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
SBQBuildPALBoost = 1
SBQBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQPointsForAging = 1200
SBQPointsForAging = 1200
SBQBuildChangePenalty = 0
SBQBuildChangePenalty = 0
SBQBoostExpX100 = 0
SBQBoostExpX100 = 0
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## Acquiring PALs
PBPCostPer100KT = 200
# The idea behind a PAL queue is that you have to destroy 2N kt mass
PBPMinimumCost
=
4
00
# to be granted a N kt priority build.
PBPCloneCostRate
=
200
PALDecayPerTurn = 0
PALPlayerRate
=
1
00
PALAggressorKillPointsPer10KT = 1
0
PALCombatAggressor
=
0
PALAggressorPointsPer10KT = 2
PALAggressorPointsPer10KT = 2
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PALOpponentPointsPer10KT
=
2
PALBoardingPartyPer10Crew
=
3
PALAggressorKillPointsPer10KT = 8
PALCombatAggressor
=
0
PALOpponentKillPointsPer10KT = 8
PALCombatBaseScaling =
80
PALCombatPlanetScaling
=
100
PALCombatPlanetScaling = 50
PALCombatBaseScaling =
150
PALShipCapturePer10Crew = 0
PALRecyclingPer10KT = 10
PALBoardingPartyPer10Crew = 0
PALGroundAttackPer100Clans = 0
PALGloryDevice = 0
PALGloryDevicePer10KT = 10
PALGloryDamagePer10KT = 2
PALGloryDamagePer10KT = 2
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PALGloryKillPer10KT =
8
PALGloryKillPer10KT =
0
PALImperialAssault =
0
PALGloryDevice = 100
PALRGA
=
0
PALGloryDevicePer10KT = 0
PALPillage =
0
PALGroundAttackPer100Clans = 100
PALIncludesESB
=
No
PALImperialAssault =
100
PALIncludesESB
= Yes
PALOpponentKillPointsPer10KT = 10
PALOpponentPointsPer10KT
=
2
PALPillage =
1
0
PALRGA
=
10
PALRecyclingPer10KT = 4
PALShipCapturePer10Crew = 5
PALShipMinekillPer10KT = 0
PALShipMinekillPer10KT = 0
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PALDecayPerTurn = 20
PALPlayerRate = 100
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## Ship
s (
Movement
)
#
## Ship
Movement
AllowNoFuelMovement = Yes
AllowGravityWells = Yes
# AllowHyperjumpGravWells = same as AllowGravityWells
GravityWellRange = 3
RoundGravityWells = No
UseAccurateFuelModel = No
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AllowNoFuelMovement
=
No
FuelUsagePerTurnFor100KT
= 0
FuelUsagePerFightFor100KT
=
0
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##
Ships (
Missions
)
#
##
Missions
AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes
AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes
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ShipFighterCost = T3 M2 S5
CumulativePillaging = Yes
AllowDeluxeSuperSpy = Yes
AllowDeluxeSuperSpy = Yes
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SpyDetectionChance = 20
AllowRebelGroundAttack = Yes
AllowRebelGroundAttack = Yes
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RGANeedsBeams = No
AllowRGAOnUnowned = No
AllowSuperRefit = Yes
AllowSuperRefit = Yes
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AllowHiss = Yes
AllowExtendedMissions = Yes
AllowExtendedMissions = Yes
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ExtMissionsStartAt = 20
AllowBeamUpClans = Yes
AllowBeamUpClans = Yes
AllowBeamUpMultiple = Yes
AllowBeamUpMultiple = Yes
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##
Cloak
#
##
Cloaking
CloakFailureRate = 0
CloakFuelBurn = 5
CloakFuelBurn = 5
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CloakFailureRate = 1
DamageLevelForCloakFail = 1
DamageLevelForCloakFail = 1
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AllowCloakFailMessages = Yes
AllowCloakedShipsAttack = Yes
AllowCloakedShipsAttack = Yes
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AlternativeAntiCloak
= Yes
AllowAntiCloakShips
= Yes
AntiCloakImmunity =
No,No
,No,No,No,No,No,No,No,No
,
No
DamageLevelForAntiCloakFail = 20
AntiCloakImmunity =
Yes,Yes,Yes
,No,No,No,No,No,No,No,No
AlternativeAntiCloak =
No
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##
Rob
#
##
Robbing
RobFailureOdds = 1
RobCloakedShips = No
RobCloakedShips = No
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RobFailureOdds
= 0
RobCloakedChance
= 0
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## Tow
#
## Tow
ing
AllowOneEngineTowing = No
AllowOneEngineTowing = No
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TowedShipsBreakFree = No
AllowTowCloakedShips = No
AllowAlternativeTowing = No
# TowStrengthEngineScale = 1
# TowStrengthDistanceScale = 19
AllowBoardingParties = Yes
AllowBoardingParties = Yes
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TowedShipsBreakFree = No
# AllowPrivateerTowCapture = same as AllowBoardingParties
AllowTowCloakedShips = Yes
# AllowCrystalTowCapture = same as AllowBoardingParties
AllowAlternativeTowing
= Yes
TowedShipsCooperate
= Yes
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## Scanners
#
## Scanners
ScanRange = 300
ScanRange = 300
SensorRange = 200
SensorRange = 200
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DarkSenseRange =
200
#
DarkSenseRange =
same as SensorRange
ExtendedSensorSweep = Yes
ExtendedSensorSweep = Yes
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MinesForDetectable = 20
FactoriesForDetectable = 15
DefenseForUndetectable = 15
DefenseToBlockBioscan = 20
### Hiss
AllowHiss = Yes
HissEffectRate = 5
MaxShipsHissing = 500
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# Ships (Combat)
### Ship Special Functions
AllowAlchemy = Yes
AllowAdvancedRefinery = Yes
AllowScienceMissions = Yes
DamageLevelForTerraformFail = 100
TerraformRate = 1
AllowHyperWarps = Yes
DamageLevelForHyperjumpFail = 100
AllowGloryDevice = Yes
AllowGamblingShips = Yes
AllowImperialAssault = Yes
AllowBioscanners = Yes
RamScoopFuelPerLY = 2
AllowChunneling = Yes
DamageLevelForChunnelFail = 100
AllowAlliedChunneling = Yes
MinimumChunnelDistance = 100
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### Ships in Combat
# AllowEngineShieldBonus = No
# AllowESBonusAgainstPlanets = Yes
# EngineShieldBonusRate = 0
AllowFedCombatBonus = Yes
AllowFedCombatBonus = Yes
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AllowInterceptAttack = Yes
#
# Experience
#
NumExperienceLevels = 0
ExperienceLevels = 750,1500,3000,6000
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
ExperienceLimit = 1000000
ExactExperienceReports = No
EPRecrewScaling = 30
EPShipAging = 15
EPPlanetAging = 25
EPPlanetGovernment = 0
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPShipAlchemy100KT = 5
EPShipBuild1000TorpUnits = 0
EPShipBuild10Fighters = 0
EPShipIonStorm100MEV = 80
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPCombatBoostLevel = 0
EPCombatBoostRate = 100 # means: no boost
# EPTrainingScale = 70
# EPAcademyScale = 400
# EModBayRechargeRate = 1,2,3,4
# EModBayRechargeBonus = 0,0,0,0
# EModBeamRechargeRate = 0,0,0,0
# EModBeamRechargeBonus = 0,0,0,0
# EModTubeRechargeRate = 1,2,3,8
# EModBeamHitFighterCharge = 0,0,0,0
# EModTorpHitOdds = 9,18,27,35
# EModBeamHitOdds = 0,0,0,0
# EModBeamHitBonus = 0,0,0,0
# EModStrikesPerFighter = 1,2,3,4
# EModFighterBeamExplosive = 0,0,0,0
# EModFighterBeamKill = 0,0,0,0
# EModFighterMovementSpeed = 0,0,0,0
# EModMaxFightersLaunched = 0,0,0,0
# EModTorpHitBonus = 0,0,0,0
# EModTubeRechargeBonus = 0,0,0,0
# EModExtraFighterBays = 0,0,0,0
# EModEngineShieldBonusRate = 0,0,0,0
# EModShieldDamageScaling = 0,0,0,0
# EModShieldKillScaling = 0,0,0,0
# EModHullDamageScaling = 0,0,0,0
# EModCrewKillScaling = -5,-10,-15,-20
# EModPlanetaryTorpsPerTube = 0,0,0,0
EModMineHitOddsBonus = 5,10,15,20
#
# Minefields
#
### General
AllowMinefields = Yes
# AllowWebMines = same as AllowMinefields
MineDecayRate = 5
# WebMineDecayRate = same as MineDecayRate
MaximumMinefieldRadius = 150
# MaximumWebMinefieldRadius = same as MaximumMinefieldRadius
NumMinefields = 500
MaximumMinefieldsPerPlayer = 10000
# MineIdNeedsPermission = obsolete, use AllowMinefieldIdentity
AllowMinefieldIdentity = Yes
UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100
# UnitsPerWebRate = same as UnitsPerTorpRate
### Movement Through Mines
Text moved with changes from lines 75-78 (92.6% similarity)
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
MineOddsWarpBonusX100 = 0
CloakMineOddsWarpBonusX100 = 0
WebMineOddsWarpBonusX100 = 0
MineTravelSafeWarp = 0
# WebMineTravelSafeWarp = same as MineTravelSafeWarp
# CloakedMineTravelSafeWarp = same as MineTravelSafeWarp
HullTechNotSlowedByMines = 7
MineHitDamageFor100KT = 100
WebHitDamageFor100KT = 10
WebHitFuelLoss = 50
WebDrainFuelLoss = 25
### Mine Sweeping
# MineScanRange = same as SensorRange
AllowMinesDestroyMines = Yes
AllowMinesDestroyWebs = No
AlternativeMinesDestroyMines = No
MineSweepRange = 10
WebMineSweepRange = 5
MineSweepRate = 4
WebMineSweepRate = 3
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
AllowColoniesSweepWebs = No
#
# Combat
#
# AllowAlternativeCombat = No
### Beams
# BeamFiringRange = 20000
# BeamHitShipCharge = 600
# BeamHitFighterRange = 100000
# BeamHitFighterCharge = 500
# BeamHitOdds = 100
# BeamHitBonus = 0
# BeamRechargeRate = 8
# BeamRechargeBonus = 0
# FireOnAttackFighters = No
### Fighters
# ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval = 3
# BayRechargeRate = 52
# BayRechargeBonus = 2
# FighterBeamExplosive = 2
# FighterBeamKill = 2
# FighterFiringRange = 3000
# FighterKillOdds = 20
# FighterMovementSpeed = 235
# MaxFightersLaunched = 19
# StrikesPerFighter = 7
### Torpedoes
# TorpFiringRange = 30000
# TorpHitOdds = 65
# TorpHitBonus = 0
# TubeRechargeRate = 45
# TubeRechargeBonus = 0
# PlanetsHaveTubes = No
# PlanetaryTorpsPerTube = 3
# UseBaseTorpsInCombat = Yes
### Miscellaneous
# CrewKillScaling = 80
# HullDamageScaling = 80
# ShieldDamageScaling = 80
# ShieldKillScaling = 0
# ShipMovementSpeed = 75
# StandoffDistance = 3000
#
#
# Wormholes
# Wormholes
#
#
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AllowWormholes = Yes
AllowWormholes = Yes
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WormholeUFOsStartAt = 51
WrmDisplacement = 1
WrmRandDisplacement = 0
WrmStabilityAddX10 = 0
WrmRandStability = 0
WrmMassAdd = 0
WrmRandMass = 0
WrmVoluntaryTravel = Yes
WrmVoluntaryTravel = Yes
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WrmTravelDistDivisor = 100
WrmTravelWarpSpeed = 9
WrmTravelCloaked = No
WrmTravelCloaked = No
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WormholeUFOsStartAt = 51
WrmEntryPowerX100 = 25
WrmScanRange = 100
#
# Host order control. Here are all the stage names, in correct order,
# set to "Normal" (which happens to be the default configuration).
#
% PCONTROL
TransferOwner = Normal
LargeMeteors = Normal
MeteorShowers = Normal
AntiCloak_1 = Normal
DeluxeSuperSpy = Normal
NewNativesAppear = Normal
RobMission = Normal
GamblingShips = Normal
CargoDump = Normal
CargoTransfer = Normal
TrimShipCargo = Normal
CrewExchange = Normal
Training = Normal
BeamTransfers = Normal
GatherMission = Normal
BeamUpCredits = Normal
MinefieldDecay = Normal
MineLaying = Normal
MinesDestroyMines = Normal
MineSweeping = Normal
MinefieldScan = Normal
WormholeScan = Normal
WebDraining = Normal
MoveIonStorms = Normal
IonStormEffects = Normal
NewIonStorms = Normal
IonStormReports = Normal
SpecialMissions_1 = Normal
BuildFighters = Normal
BuildTorpedoes = Normal
Alchemy = Normal
ShipBuildOrders = Normal
ShipBuilding_1 = Normal
DumpOldBaseParts = Normal
BaseMissions_1 = Normal
SupplyRepair_1 = Normal
BoardingParties = Normal
FreeFighters = Normal
TowResolution = Normal
Movement = Normal
GloryDevices = Normal
Chunneling = Normal
AntiCloak_2 = Normal
ColonizeMission = Normal
SupplyRepair_2 = Normal
BaseMissions_2 = Normal
Combat = Normal
SupplyRepair_3 = Normal
Terraforming = Normal
SensorSweep = Normal
SpecialMissions_2 = Normal
PlanetaryProduction = Normal
PlanetaryHappiness = Normal
PlanetaryTaxation = Normal
PlanetaryGrowth = Normal
PlanetaryLosses = Normal
ShipBuilding_2 = Normal
Assimilation = Normal
SuperSpyMission = Normal
ShipExploration = Normal
Experience = Normal
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Testo originale
Apri file
# # PHost 4 Configuration File -- Simple Version # # This is a simple configuration file for starters. It contains only # the required parameters; all the little "unimportant" ones were left # out. # # This configures a "standard" game with PBP build queue, all PHost # features on (except remote control which is confusing to many # beginners). The choice of battle type is done with the shiplist.txt # file. # # This file does not contain a %PCONTROL section; add one if you wish # to have add-ons in your game. "complete.src" contains a pcontrol # section which you can copy. # % PHOST # # Overall game characteristics # GameName = My First PHost Game AllowRegisteredFunctions = Yes ScoringMethod = Compatible NumShips = 500 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes CPEnableGive = Yes CPEnableAllies = Yes CPEnableRaceName = Yes CPEnableRemote = No # WraparoundRectangle is only used when AllowWraparoundMap is Yes. # On a "flat" map, the map is as big as it is. AllowWraparoundMap = No WraparoundRectangle = 1000,1000,3000,3000 RoundGravityWells = Yes # # Player Preferences # # Players can change these using CP commands. You can turn off the # "Language" command if you only have the plangeng.hst language file. # In "Language", the first element is the Host's choice of language. # All other settings are "No" (conservative defaults that work with # all clients). # Language = English,English,English,English,English,English,English,English,English,English,English,English AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No CPEnableLanguage = Yes # # Minefields # ## General AllowMinefields = Yes AllowWebMines = Yes MineDecayRate = 5 MaximumMinefieldRadius = 150 CPNumMinefields = 500 ## Movement through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 HullTechNotSlowedByMines = 7 ## Mine Sweeping MineScanRange = 200 AllowMinesDestroyMines = Yes # Note that because Mine Sweeping happens after decay in PHost, the sweep # ranges must be larger than in THost to yield roughly the same results. MineSweepRate = 4 MineSweepRange = 10 WebMineSweepRate = 3 WebMineSweepRange = 5 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100 AllowColoniesSweepWebs = No ### Ion Storms IonStormActivity = 5 IonStormsHideMines = Yes # # Planets (Production) # RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100 ProductionRate = 100,100,100,100,100,100,100,100,100,100,100 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 MaxPlanetaryIncome = 5000 ClimateLimitsPopulation = Yes AllowEatingSupplies = Yes ClimateDeathRate = 10 BorgAssimilationRate = 100 # # Planets (Combat) # GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 0,0,0,0,0,0,0,10,0,0,0 AllowPlanetAttacks = Yes # # Ships (Building) # AllowPriorityBuild = Yes BuildQueue = PBP BuildChangeRelativePenalty = 100 BuildPointReport = Allies RecycleRate = 75 AllowShipCloning = Yes ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200 ## PBP Building PBPCostPer100KT = 200 PBPMinimumCost = 400 PBPCloneCostRate = 200 ## Ship Build Queue # (The SBQ parameters are ignored when you use a PBP queue. We just # show the defaults for a PAL queue.) SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 ## Acquiring PALs # The idea behind a PAL queue is that you have to destroy 2N kt mass # to be granted a N kt priority build. PALDecayPerTurn = 0 PALPlayerRate = 100 PALCombatAggressor = 0 PALAggressorPointsPer10KT = 2 PALOpponentPointsPer10KT = 2 PALAggressorKillPointsPer10KT = 8 PALOpponentKillPointsPer10KT = 8 PALCombatPlanetScaling = 100 PALCombatBaseScaling = 150 PALShipCapturePer10Crew = 0 PALRecyclingPer10KT = 10 PALBoardingPartyPer10Crew = 0 PALGroundAttackPer100Clans = 0 PALGloryDevice = 0 PALGloryDevicePer10KT = 10 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 8 PALImperialAssault = 0 PALRGA = 0 PALPillage = 0 PALIncludesESB = No PALShipMinekillPer10KT = 0 ## Ships (Movement) AllowNoFuelMovement = No ## Ships (Missions) AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes AllowDeluxeSuperSpy = Yes AllowRebelGroundAttack = Yes AllowSuperRefit = Yes AllowHiss = Yes AllowExtendedMissions = Yes AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ## Cloak CloakFailureRate = 0 CloakFuelBurn = 5 DamageLevelForCloakFail = 1 AllowCloakedShipsAttack = Yes AlternativeAntiCloak = Yes AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No ## Rob RobCloakedShips = No RobFailureOdds = 0 ## Tow AllowOneEngineTowing = No AllowBoardingParties = Yes TowedShipsBreakFree = No AllowTowCloakedShips = Yes AllowAlternativeTowing = Yes ## Scanners ScanRange = 300 SensorRange = 200 DarkSenseRange = 200 ExtendedSensorSweep = Yes # Ships (Combat) AllowFedCombatBonus = Yes # # Wormholes # AllowWormholes = Yes WrmVoluntaryTravel = Yes WrmTravelCloaked = No WormholeUFOsStartAt = 51
Testo modificato
Apri file
# # PHost 4 Configuration File -- Complete Defaults # # This file contains all configuration options with their compiled-in # default values. This file is a good starting point for those who # wish to customize everything and not miss a single switch. # # By itself, this file configures a "standard" game with PAL build # queue, all PHost features on. The ship-list specific parameters are # here but commented out, so that the choice of battle type is done # with the shiplist.txt file. # # Some options have a default of "same as NameOfOtherOption", for example, # "PlayerSpecialMission = same as PlayerRace". This means that # "PlayerSpecialMission" defaults to the same value as "PlayerRace"; # when you change PlayerRace, PlayerSpecialMission changes to that # same value, unless you enter a value for PlayerSpecialMission as # well. These options have been commented out here (the "dollar sign" # notation is not supported by most other programs trying to parse # pconfig.src). # % PHOST # # Overall Options # GameName = PHost Game DisablePasswords = No AllowRegisteredFunctions = Yes AllowShipNames = Yes ScoringMethod = Compatible TonsScoreCountsPlanets = No PlayerRace = 1,2,3,4,5,6,7,8,9,10,11 # PlayerSpecialMission = same as PlayerRace MapTruehullByPlayerRace = No NumShips = 500 AllowWraparoundMap = No WraparoundRectangle = 1000,1000,3000,3000 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes ### Meta-options AllowIncompatibleConfiguration = Yes ConfigLevel = 0 ### Command Processor CPEnableGive = Yes CPEnableAllies = Yes CPEnableEnemies = Yes DelayAllianceCommands = No CPEnableRaceName = Yes CPEnableSend = Yes CPEnableRemote = Yes CPEnableShow = Yes CPEnableRefit = Yes ### Player Preferences Language = English,English,English,English,English,English,English,English,English,English,English,English CPEnableLanguage = Yes AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No ### Meteors MeteorShowerOdds = 0 LargeMeteorsImpacting = 0 RandomMeteorRate = 2 MeteorShowerOreRanges = 10,10,10,10,200,200,200,200 LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000 ### Ion Storms IonStormActivity = 0 IonStormsHideMines = Yes # # Planets # ### Production RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100 ProductionRate = 100 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 # NativeTaxRate = same as ColonistTaxRate MaxPlanetaryIncome = 5000 BorgAssimilationRate = 100 ### Natural Processes NewNativesPerTurn = 1 NewNativesPopulationRange = 2500,5000 NewNativesGovernmentRate = 1 NewNativesRaceRate = 1 TransuraniumDecayRate = 5 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ### Growth RaceGrowthRate = 100 ClimateLimitsPopulation = Yes AllowEatingSupplies = No ClimateDeathRate = 10 NativeClimateDeathRate = 0 CrystalsPreferDeserts = Yes CrystalSinTempBehavior = No MaxColTempSlope = 1000 MinimumHappiness = 20 ### Combat GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 0,0,0,0,0,0,0,10,0,0,0 FreeFighterCost = T3 M2 AllowPlanetAttacks = Yes PlanetsAttackKlingons = No PlanetsAttackRebels = No ColonistCombatSurvivalRate = 0 ColonistCombatCaptureRate = 100 NativeCombatSurvivalRate = 75 ### Starbases # These options are commented out, because modifying them # is not supported by client programs yet. You would have to # enable AllowIncompatibleConfiguration to use them. # StarbaseCost = T402 D120 M340 $900 # BaseFighterCost = T3 M2 $100 # MaximumFightersOnBase = 60 # MaximumDefenseOnBase = 200 # BaseTechCost = 100 # # Ships # ### Building Ships AllowShipCloning = Yes ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200 RecycleRate = 75 ### Ship Build Queue BuildQueue = PAL BuildPointReport = Allies BuildChangeRelativePenalty = 100 AllowPriorityBuild = Yes SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 PBPCostPer100KT = 200 PBPMinimumCost = 400 PBPCloneCostRate = 200 PALAggressorKillPointsPer10KT = 10 PALAggressorPointsPer10KT = 2 PALBoardingPartyPer10Crew = 3 PALCombatAggressor = 0 PALCombatBaseScaling = 80 PALCombatPlanetScaling = 50 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 0 PALGloryDevice = 100 PALGloryDevicePer10KT = 0 PALGroundAttackPer100Clans = 100 PALImperialAssault = 100 PALIncludesESB = Yes PALOpponentKillPointsPer10KT = 10 PALOpponentPointsPer10KT = 2 PALPillage = 10 PALRGA = 10 PALRecyclingPer10KT = 4 PALShipCapturePer10Crew = 5 PALShipMinekillPer10KT = 0 PALDecayPerTurn = 20 PALPlayerRate = 100 ### Ship Movement AllowNoFuelMovement = Yes AllowGravityWells = Yes # AllowHyperjumpGravWells = same as AllowGravityWells GravityWellRange = 3 RoundGravityWells = No UseAccurateFuelModel = No FuelUsagePerTurnFor100KT = 0 FuelUsagePerFightFor100KT = 0 ### Missions AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes ShipFighterCost = T3 M2 S5 CumulativePillaging = Yes AllowDeluxeSuperSpy = Yes SpyDetectionChance = 20 AllowRebelGroundAttack = Yes RGANeedsBeams = No AllowRGAOnUnowned = No AllowSuperRefit = Yes AllowExtendedMissions = Yes ExtMissionsStartAt = 20 AllowBeamUpClans = Yes AllowBeamUpMultiple = Yes ### Cloaking CloakFuelBurn = 5 CloakFailureRate = 1 DamageLevelForCloakFail = 1 AllowCloakFailMessages = Yes AllowCloakedShipsAttack = Yes AllowAntiCloakShips = Yes DamageLevelForAntiCloakFail = 20 AntiCloakImmunity = Yes,Yes,Yes,No,No,No,No,No,No,No,No AlternativeAntiCloak = No ### Robbing RobFailureOdds = 1 RobCloakedShips = No RobCloakedChance = 0 ### Towing AllowOneEngineTowing = No TowedShipsBreakFree = No AllowTowCloakedShips = No AllowAlternativeTowing = No # TowStrengthEngineScale = 1 # TowStrengthDistanceScale = 19 AllowBoardingParties = Yes # AllowPrivateerTowCapture = same as AllowBoardingParties # AllowCrystalTowCapture = same as AllowBoardingParties TowedShipsCooperate = Yes ### Scanners ScanRange = 300 SensorRange = 200 # DarkSenseRange = same as SensorRange ExtendedSensorSweep = Yes MinesForDetectable = 20 FactoriesForDetectable = 15 DefenseForUndetectable = 15 DefenseToBlockBioscan = 20 ### Hiss AllowHiss = Yes HissEffectRate = 5 MaxShipsHissing = 500 ### Ship Special Functions AllowAlchemy = Yes AllowAdvancedRefinery = Yes AllowScienceMissions = Yes DamageLevelForTerraformFail = 100 TerraformRate = 1 AllowHyperWarps = Yes DamageLevelForHyperjumpFail = 100 AllowGloryDevice = Yes AllowGamblingShips = Yes AllowImperialAssault = Yes AllowBioscanners = Yes RamScoopFuelPerLY = 2 AllowChunneling = Yes DamageLevelForChunnelFail = 100 AllowAlliedChunneling = Yes MinimumChunnelDistance = 100 ### Ships in Combat # AllowEngineShieldBonus = No # AllowESBonusAgainstPlanets = Yes # EngineShieldBonusRate = 0 AllowFedCombatBonus = Yes AllowInterceptAttack = Yes # # Experience # NumExperienceLevels = 0 ExperienceLevels = 750,1500,3000,6000 ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite ExperienceLimit = 1000000 ExactExperienceReports = No EPRecrewScaling = 30 EPShipAging = 15 EPPlanetAging = 25 EPPlanetGovernment = 0 EPShipMovement100LY = 40 EPShipHyperjump = 30 EPShipChunnel = 30 EPShipAlchemy100KT = 5 EPShipBuild1000TorpUnits = 0 EPShipBuild10Fighters = 0 EPShipIonStorm100MEV = 80 EPCombatKillScaling = 800 EPCombatDamageScaling = 200 EPCombatBoostLevel = 0 EPCombatBoostRate = 100 # means: no boost # EPTrainingScale = 70 # EPAcademyScale = 400 # EModBayRechargeRate = 1,2,3,4 # EModBayRechargeBonus = 0,0,0,0 # EModBeamRechargeRate = 0,0,0,0 # EModBeamRechargeBonus = 0,0,0,0 # EModTubeRechargeRate = 1,2,3,8 # EModBeamHitFighterCharge = 0,0,0,0 # EModTorpHitOdds = 9,18,27,35 # EModBeamHitOdds = 0,0,0,0 # EModBeamHitBonus = 0,0,0,0 # EModStrikesPerFighter = 1,2,3,4 # EModFighterBeamExplosive = 0,0,0,0 # EModFighterBeamKill = 0,0,0,0 # EModFighterMovementSpeed = 0,0,0,0 # EModMaxFightersLaunched = 0,0,0,0 # EModTorpHitBonus = 0,0,0,0 # EModTubeRechargeBonus = 0,0,0,0 # EModExtraFighterBays = 0,0,0,0 # EModEngineShieldBonusRate = 0,0,0,0 # EModShieldDamageScaling = 0,0,0,0 # EModShieldKillScaling = 0,0,0,0 # EModHullDamageScaling = 0,0,0,0 # EModCrewKillScaling = -5,-10,-15,-20 # EModPlanetaryTorpsPerTube = 0,0,0,0 EModMineHitOddsBonus = 5,10,15,20 # # Minefields # ### General AllowMinefields = Yes # AllowWebMines = same as AllowMinefields MineDecayRate = 5 # WebMineDecayRate = same as MineDecayRate MaximumMinefieldRadius = 150 # MaximumWebMinefieldRadius = same as MaximumMinefieldRadius NumMinefields = 500 MaximumMinefieldsPerPlayer = 10000 # MineIdNeedsPermission = obsolete, use AllowMinefieldIdentity AllowMinefieldIdentity = Yes UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100 # UnitsPerWebRate = same as UnitsPerTorpRate ### Movement Through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 MineOddsWarpBonusX100 = 0 CloakMineOddsWarpBonusX100 = 0 WebMineOddsWarpBonusX100 = 0 MineTravelSafeWarp = 0 # WebMineTravelSafeWarp = same as MineTravelSafeWarp # CloakedMineTravelSafeWarp = same as MineTravelSafeWarp HullTechNotSlowedByMines = 7 MineHitDamageFor100KT = 100 WebHitDamageFor100KT = 10 WebHitFuelLoss = 50 WebDrainFuelLoss = 25 ### Mine Sweeping # MineScanRange = same as SensorRange AllowMinesDestroyMines = Yes AllowMinesDestroyWebs = No AlternativeMinesDestroyMines = No MineSweepRange = 10 WebMineSweepRange = 5 MineSweepRate = 4 WebMineSweepRate = 3 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20 AllowColoniesSweepWebs = No # # Combat # # AllowAlternativeCombat = No ### Beams # BeamFiringRange = 20000 # BeamHitShipCharge = 600 # BeamHitFighterRange = 100000 # BeamHitFighterCharge = 500 # BeamHitOdds = 100 # BeamHitBonus = 0 # BeamRechargeRate = 8 # BeamRechargeBonus = 0 # FireOnAttackFighters = No ### Fighters # ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0 # BayLaunchInterval = 3 # BayRechargeRate = 52 # BayRechargeBonus = 2 # FighterBeamExplosive = 2 # FighterBeamKill = 2 # FighterFiringRange = 3000 # FighterKillOdds = 20 # FighterMovementSpeed = 235 # MaxFightersLaunched = 19 # StrikesPerFighter = 7 ### Torpedoes # TorpFiringRange = 30000 # TorpHitOdds = 65 # TorpHitBonus = 0 # TubeRechargeRate = 45 # TubeRechargeBonus = 0 # PlanetsHaveTubes = No # PlanetaryTorpsPerTube = 3 # UseBaseTorpsInCombat = Yes ### Miscellaneous # CrewKillScaling = 80 # HullDamageScaling = 80 # ShieldDamageScaling = 80 # ShieldKillScaling = 0 # ShipMovementSpeed = 75 # StandoffDistance = 3000 # # Wormholes # AllowWormholes = Yes WormholeUFOsStartAt = 51 WrmDisplacement = 1 WrmRandDisplacement = 0 WrmStabilityAddX10 = 0 WrmRandStability = 0 WrmMassAdd = 0 WrmRandMass = 0 WrmVoluntaryTravel = Yes WrmTravelDistDivisor = 100 WrmTravelWarpSpeed = 9 WrmTravelCloaked = No WrmEntryPowerX100 = 25 WrmScanRange = 100 # # Host order control. Here are all the stage names, in correct order, # set to "Normal" (which happens to be the default configuration). # % PCONTROL TransferOwner = Normal LargeMeteors = Normal MeteorShowers = Normal AntiCloak_1 = Normal DeluxeSuperSpy = Normal NewNativesAppear = Normal RobMission = Normal GamblingShips = Normal CargoDump = Normal CargoTransfer = Normal TrimShipCargo = Normal CrewExchange = Normal Training = Normal BeamTransfers = Normal GatherMission = Normal BeamUpCredits = Normal MinefieldDecay = Normal MineLaying = Normal MinesDestroyMines = Normal MineSweeping = Normal MinefieldScan = Normal WormholeScan = Normal WebDraining = Normal MoveIonStorms = Normal IonStormEffects = Normal NewIonStorms = Normal IonStormReports = Normal SpecialMissions_1 = Normal BuildFighters = Normal BuildTorpedoes = Normal Alchemy = Normal ShipBuildOrders = Normal ShipBuilding_1 = Normal DumpOldBaseParts = Normal BaseMissions_1 = Normal SupplyRepair_1 = Normal BoardingParties = Normal FreeFighters = Normal TowResolution = Normal Movement = Normal GloryDevices = Normal Chunneling = Normal AntiCloak_2 = Normal ColonizeMission = Normal SupplyRepair_2 = Normal BaseMissions_2 = Normal Combat = Normal SupplyRepair_3 = Normal Terraforming = Normal SensorSweep = Normal SpecialMissions_2 = Normal PlanetaryProduction = Normal PlanetaryHappiness = Normal PlanetaryTaxation = Normal PlanetaryGrowth = Normal PlanetaryLosses = Normal ShipBuilding_2 = Normal Assimilation = Normal SuperSpyMission = Normal ShipExploration = Normal Experience = Normal
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