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# Default consumables
# Default consumables
potion=prolonged_power
potion=prolonged_power
flask=seventh_demon
flask=seventh_demon
food=lavish_suramar_feast
food=lavish_suramar_feast
augmentation=defiled
augmentation=defiled
# This default action priority list is automatically created based on your character.
# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# SimulationCraft is always looking for updates and improvements to the default action lists.
# Executed before combat begins. Accepts non-harmful actions only.
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask
actions.precombat=flask
actions.precombat+=/augmentation
actions.precombat+=/augmentation
actions.precombat+=/food
actions.precombat+=/food
# Snapshot raid buffed stats before combat begins and pre-potting is done.
# Snapshot raid buffed stats before combat begins and pre-potting is done.
actions.precombat+=/snapshot_stats
actions.precombat+=/snapshot_stats
# Defined variables that doesn't change during the fight.
# Defined variables that doesn't change during the fight.
actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset)
actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset)
actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund)
actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund)
actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled
actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled
actions.precombat+=/stealth
actions.precombat+=/stealth
actions.precombat+=/marked_for_death,precombat=1
actions.precombat+=/marked_for_death,precombat=1
actions.precombat+=/potion
actions.precombat+=/potion
# Executed every time the actor is available.
# Executed every time the actor is available.
actions=variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled&spell_targets.death_from_above<4
actions=variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled&spell_targets.death_from_above<4
# This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow.
# This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow.
actions+=/shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15
actions+=/shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15
# This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance.
# This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance.
actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0
actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0
actions+=/call_action_list,name=cds
actions+=/call_action_list,name=cds
# Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available).
# Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available).
actions+=/run_action_list,name=stealthed,if=stealthed.all
actions+=/run_action_list,name=stealthed,if=stealthed.all
actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2
actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2
actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=2+buff.shadow_blades.up&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10))
actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=2+buff.shadow_blades.up&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10))
actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=2+buff.shadow_blades.up|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled)
actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=2+buff.shadow_blades.up|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled)
actions+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&!buff.shadow_blades.up&(mantle_duration=0|set_bonus.tier20_4pc))|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3)
actions+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&!buff.shadow_blades.up&(mantle_duration=0|set_bonus.tier20_4pc))|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3)
actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold
actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold
# Builders
# Builders
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2
actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2
actions.build+=/gloomblade
actions.build+=/gloomblade
actions.build+=/backstab
actions.build+=/backstab
# Cooldowns
# Cooldowns
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30))
actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30))
actions.cds+=/use_item,name=gnawed_thumb_ring,if=(buff.shadow_blades.up&stealthed.rogue)|target.time_to_die<20
actions.cds+=/use_item,name=gnawed_thumb_ring,if=(buff.shadow_blades.up&stealthed.rogue)|target.time_to_die<20
actions.cds+=/blood_fury,if=stealthed.rogue
actions.cds+=/blood_fury,if=stealthed.rogue
actions.cds+=/berserking,if=stealthed.rogue
actions.cds+=/berserking,if=stealthed.rogue
actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70
actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70
actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking))
actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking))
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actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc
))|target.time_to_die-remains<=10
actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc
|equipped.the_first_of_the_dead
))|target.time_to_die-remains<=10
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit
actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit
actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend
actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend
actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking))
actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking))
actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8))
actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8))
actions.cds+=/pool_resource,for_next=1,extra_amount=55-talent.shadow_focus.enabled*10
actions.cds+=/pool_resource,for_next=1,extra_amount=55-talent.shadow_focus.enabled*10
actions.cds+=/vanish,if=energy>=55-talent.shadow_focus.enabled*10&variable.dsh_dfa&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+6|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1|target.time_to_die<=7
actions.cds+=/vanish,if=energy>=55-talent.shadow_focus.enabled*10&variable.dsh_dfa&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+6|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1|target.time_to_die<=7
# Finishers
# Finishers
actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up)
actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up)
actions.finish+=/nightblade,cycle_targets=1,if=(!talent.death_from_above.enabled|set_bonus.tier19_2pc)&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>12&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up)
actions.finish+=/nightblade,cycle_targets=1,if=(!talent.death_from_above.enabled|set_bonus.tier19_2pc)&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>12&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up)
actions.finish+=/nightblade,if=remains<cooldown.symbols_of_death.remains+10&cooldown.symbols_of_death.remains<=3
actions.finish+=/nightblade,if=remains<cooldown.symbols_of_death.remains+10&cooldown.symbols_of_death.remains<=3
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actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|spell_targets>=4&buff.shadow_dance.up|spell_targets<4&!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)&!cooldown.vanish.up
actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|spell_targets>=4&buff.shadow_dance.up|spell_targets<4&!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)&!cooldown.vanish.up
&!(buff.the_first_of_the_dead.up&buff.the_first_of_the_dead.remains>1)
actions.finish+=/eviscerate
actions.finish+=/eviscerate
# Stealth Action List Starter
# Stealth Action List Starter
actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10)
actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3
actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3
actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5
actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5
actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5)
actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5)
# Stealth Cooldowns
# Stealth Cooldowns
actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)
actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)
actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains
actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains
actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40
actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40
actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund
actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund
actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=12+(talent.dark_shadow.enabled&set_bonus.tier20_4pc)*3-(!talent.dark_shadow.enabled&set_bonus.tier20_4pc)*4|mantle_duration>0)
actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=12+(talent.dark_shadow.enabled&set_bonus.tier20_4pc)*3-(!talent.dark_shadow.enabled&set_bonus.tier20_4pc)*4|mantle_duration>0)
# Stealthed Rotation
# Stealthed Rotation
# If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD).
# If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD).
actions.stealthed=shadowstrike,if=buff.stealth.up
actions.stealthed=shadowstrike,if=buff.stealth.up
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3))
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3))
actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=2+equipped.insignia_of_ravenholdt&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29))
actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=2+equipped.insignia_of_ravenholdt&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29))
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin
actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin
actions.stealthed+=/shadowstrike
actions.stealthed+=/shadowstrike
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# Default consumables potion=prolonged_power flask=seventh_demon food=lavish_suramar_feast augmentation=defiled # This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=flask actions.precombat+=/augmentation actions.precombat+=/food # Snapshot raid buffed stats before combat begins and pre-potting is done. actions.precombat+=/snapshot_stats # Defined variables that doesn't change during the fight. actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset) actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund) actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled actions.precombat+=/stealth actions.precombat+=/marked_for_death,precombat=1 actions.precombat+=/potion # Executed every time the actor is available. actions=variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled&spell_targets.death_from_above<4 # This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow. actions+=/shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15 # This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance. actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0 actions+=/call_action_list,name=cds # Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available). actions+=/run_action_list,name=stealthed,if=stealthed.all actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2 actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=2+buff.shadow_blades.up&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10)) actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=2+buff.shadow_blades.up|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled) actions+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&!buff.shadow_blades.up&(mantle_duration=0|set_bonus.tier20_4pc))|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3) actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold # Builders actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2 actions.build+=/gloomblade actions.build+=/backstab # Cooldowns actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30)) actions.cds+=/use_item,name=gnawed_thumb_ring,if=(buff.shadow_blades.up&stealthed.rogue)|target.time_to_die<20 actions.cds+=/blood_fury,if=stealthed.rogue actions.cds+=/berserking,if=stealthed.rogue actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70 actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking)) actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc))|target.time_to_die-remains<=10 actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking)) actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8)) actions.cds+=/pool_resource,for_next=1,extra_amount=55-talent.shadow_focus.enabled*10 actions.cds+=/vanish,if=energy>=55-talent.shadow_focus.enabled*10&variable.dsh_dfa&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+6|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1|target.time_to_die<=7 # Finishers actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up) actions.finish+=/nightblade,cycle_targets=1,if=(!talent.death_from_above.enabled|set_bonus.tier19_2pc)&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>12&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up) actions.finish+=/nightblade,if=remains<cooldown.symbols_of_death.remains+10&cooldown.symbols_of_death.remains<=3 actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|spell_targets>=4&buff.shadow_dance.up|spell_targets<4&!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)&!cooldown.vanish.up actions.finish+=/eviscerate # Stealth Action List Starter actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10) actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3 actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5 actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1) actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5) # Stealth Cooldowns actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up) actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40 actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=12+(talent.dark_shadow.enabled&set_bonus.tier20_4pc)*3-(!talent.dark_shadow.enabled&set_bonus.tier20_4pc)*4|mantle_duration>0) # Stealthed Rotation # If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD). actions.stealthed=shadowstrike,if=buff.stealth.up actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3)) actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=2+equipped.insignia_of_ravenholdt&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29)) actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin actions.stealthed+=/shadowstrike
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# Default consumables potion=prolonged_power flask=seventh_demon food=lavish_suramar_feast augmentation=defiled # This default action priority list is automatically created based on your character. # It is a attempt to provide you with a action list that is both simple and practicable, # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. # Feel free to edit, adapt and improve it to your own needs. # SimulationCraft is always looking for updates and improvements to the default action lists. # Executed before combat begins. Accepts non-harmful actions only. actions.precombat=flask actions.precombat+=/augmentation actions.precombat+=/food # Snapshot raid buffed stats before combat begins and pre-potting is done. actions.precombat+=/snapshot_stats # Defined variables that doesn't change during the fight. actions.precombat+=/variable,name=ssw_refund,value=equipped.shadow_satyrs_walk*(6+ssw_refund_offset) actions.precombat+=/variable,name=stealth_threshold,value=(65+talent.vigor.enabled*35+talent.master_of_shadows.enabled*10+variable.ssw_refund) actions.precombat+=/variable,name=shd_fractional,value=1.725+0.725*talent.enveloping_shadows.enabled actions.precombat+=/stealth actions.precombat+=/marked_for_death,precombat=1 actions.precombat+=/potion # Executed every time the actor is available. actions=variable,name=dsh_dfa,value=talent.death_from_above.enabled&talent.dark_shadow.enabled&spell_targets.death_from_above<4 # This let us to use Shadow Dance right before the 2nd part of DfA lands. Only with Dark Shadow. actions+=/shadow_dance,if=talent.dark_shadow.enabled&!stealthed.all&buff.death_from_above.up&buff.death_from_above.remains<=0.15 # This is triggered only with DfA talent since we check shadow_dance even while the gcd is ongoing, it's purely for simulation performance. actions+=/wait,sec=0.1,if=buff.shadow_dance.up&gcd.remains>0 actions+=/call_action_list,name=cds # Fully switch to the Stealthed Rotation (by doing so, it forces pooling if nothing is available). actions+=/run_action_list,name=stealthed,if=stealthed.all actions+=/nightblade,if=target.time_to_die>6&remains<gcd.max&combo_points>=4-(time<10)*2 actions+=/call_action_list,name=stealth_als,if=talent.dark_shadow.enabled&combo_points.deficit>=2+buff.shadow_blades.up&(dot.nightblade.remains>4+talent.subterfuge.enabled|cooldown.shadow_dance.charges_fractional>=1.9&(!equipped.denial_of_the_halfgiants|time>10)) actions+=/call_action_list,name=stealth_als,if=!talent.dark_shadow.enabled&(combo_points.deficit>=2+buff.shadow_blades.up|cooldown.shadow_dance.charges_fractional>=1.9+talent.enveloping_shadows.enabled) actions+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&!buff.shadow_blades.up&(mantle_duration=0|set_bonus.tier20_4pc))|(combo_points>=4&combo_points.deficit<=2&spell_targets.shuriken_storm>=3&spell_targets.shuriken_storm<=4)|(target.time_to_die<=1&combo_points>=3) actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold # Builders actions.build=shuriken_storm,if=spell_targets.shuriken_storm>=2 actions.build+=/gloomblade actions.build+=/backstab # Cooldowns actions.cds=potion,if=buff.bloodlust.react|target.time_to_die<=60|(buff.vanish.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=30)) actions.cds+=/use_item,name=gnawed_thumb_ring,if=(buff.shadow_blades.up&stealthed.rogue)|target.time_to_die<20 actions.cds+=/blood_fury,if=stealthed.rogue actions.cds+=/berserking,if=stealthed.rogue actions.cds+=/arcane_torrent,if=stealthed.rogue&energy.deficit>70 actions.cds+=/symbols_of_death,if=!talent.death_from_above.enabled&((time>10&energy.deficit>=40-stealthed.all*30)|(time<10&dot.nightblade.ticking)) actions.cds+=/symbols_of_death,if=(talent.death_from_above.enabled&cooldown.death_from_above.remains<=3&(dot.nightblade.remains>=cooldown.death_from_above.remains+3|target.time_to_die-dot.nightblade.remains<=6)&(time>=3|set_bonus.tier20_4pc|equipped.the_first_of_the_dead))|target.time_to_die-remains<=10 actions.cds+=/marked_for_death,target_if=min:target.time_to_die,if=target.time_to_die<combo_points.deficit actions.cds+=/marked_for_death,if=raid_event.adds.in>40&!stealthed.all&combo_points.deficit>=cp_max_spend actions.cds+=/shadow_blades,if=(time>10&combo_points.deficit>=2+stealthed.all-equipped.mantle_of_the_master_assassin)|(time<10&(!talent.marked_for_death.enabled|combo_points.deficit>=3|dot.nightblade.ticking)) actions.cds+=/goremaws_bite,if=!stealthed.all&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&((combo_points.deficit>=4-(time<10)*2&energy.deficit>50+talent.vigor.enabled*25-(time>=10)*15)|(combo_points.deficit>=1&target.time_to_die<8)) actions.cds+=/pool_resource,for_next=1,extra_amount=55-talent.shadow_focus.enabled*10 actions.cds+=/vanish,if=energy>=55-talent.shadow_focus.enabled*10&variable.dsh_dfa&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up)&cooldown.shadow_dance.charges_fractional<=variable.shd_fractional&!buff.shadow_dance.up&!buff.stealth.up&mantle_duration=0&(dot.nightblade.remains>=cooldown.death_from_above.remains+6|target.time_to_die-dot.nightblade.remains<=6)&cooldown.death_from_above.remains<=1|target.time_to_die<=7 # Finishers actions.finish=nightblade,if=(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>6&(mantle_duration=0|remains<=mantle_duration)&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up) actions.finish+=/nightblade,cycle_targets=1,if=(!talent.death_from_above.enabled|set_bonus.tier19_2pc)&(!talent.dark_shadow.enabled|!buff.shadow_dance.up)&target.time_to_die-remains>12&mantle_duration=0&((refreshable&(!finality|buff.finality_nightblade.up|variable.dsh_dfa))|remains<tick_time*2)&(spell_targets.shuriken_storm<4&!variable.dsh_dfa|!buff.symbols_of_death.up) actions.finish+=/nightblade,if=remains<cooldown.symbols_of_death.remains+10&cooldown.symbols_of_death.remains<=3 actions.finish+=/death_from_above,if=!talent.dark_shadow.enabled|spell_targets>=4&buff.shadow_dance.up|spell_targets<4&!buff.shadow_dance.up&(buff.symbols_of_death.up|cooldown.symbols_of_death.remains>=10+set_bonus.tier20_4pc*5)&!cooldown.vanish.up&!(buff.the_first_of_the_dead.up&buff.the_first_of_the_dead.remains>1) actions.finish+=/eviscerate # Stealth Action List Starter actions.stealth_als=call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold-25*(!cooldown.goremaws_bite.up&!buff.feeding_frenzy.up)&(!equipped.shadow_satyrs_walk|cooldown.shadow_dance.charges_fractional>=variable.shd_fractional|energy.deficit>=10) actions.stealth_als+=/call_action_list,name=stealth_cds,if=mantle_duration>2.3 actions.stealth_als+=/call_action_list,name=stealth_cds,if=spell_targets.shuriken_storm>=5 actions.stealth_als+=/call_action_list,name=stealth_cds,if=(cooldown.shadowmeld.up&!cooldown.vanish.up&cooldown.shadow_dance.charges<=1) actions.stealth_als+=/call_action_list,name=stealth_cds,if=target.time_to_die<12*cooldown.shadow_dance.charges_fractional*(1+equipped.shadow_satyrs_walk*0.5) # Stealth Cooldowns actions.stealth_cds=vanish,if=!variable.dsh_dfa&mantle_duration=0&cooldown.shadow_dance.charges_fractional<variable.shd_fractional+(equipped.mantle_of_the_master_assassin&time<30)*0.3&(!equipped.mantle_of_the_master_assassin|buff.symbols_of_death.up) actions.stealth_cds+=/shadow_dance,if=charges_fractional>=variable.shd_fractional|target.time_to_die<cooldown.symbols_of_death.remains actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40 actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10+variable.ssw_refund actions.stealth_cds+=/shadow_dance,if=!variable.dsh_dfa&combo_points.deficit>=2+(talent.subterfuge.enabled|buff.the_first_of_the_dead.up)*2&(buff.symbols_of_death.remains>=1.2+gcd.remains|cooldown.symbols_of_death.remains>=12+(talent.dark_shadow.enabled&set_bonus.tier20_4pc)*3-(!talent.dark_shadow.enabled&set_bonus.tier20_4pc)*4|mantle_duration>0) # Stealthed Rotation # If stealth is up, we really want to use Shadowstrike to benefits from the passive bonus, even if we are at max cp (from the precombat MfD). actions.stealthed=shadowstrike,if=buff.stealth.up actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&(spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk|(mantle_duration<=1.3&mantle_duration-gcd.remains>=0.3)) actions.stealthed+=/shuriken_storm,if=buff.shadowmeld.down&((combo_points.deficit>=2+equipped.insignia_of_ravenholdt&spell_targets.shuriken_storm>=3+equipped.shadow_satyrs_walk)|(combo_points.deficit>=1&buff.the_dreadlords_deceit.stack>=29)) actions.stealthed+=/call_action_list,name=finish,if=combo_points>=5+(talent.deeper_stratagem.enabled&buff.vanish.up)&combo_points.deficit<3+buff.shadow_blades.up-equipped.mantle_of_the_master_assassin actions.stealthed+=/shadowstrike
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