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RimWorld 1.4 Outlander Caravan Changes
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Defs>
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_BulkGoods</defName>
<defName>Caravan_Outlander_BulkGoods</defName>
<label>bulk goods trader</label>
<label>bulk goods trader</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<thingDef>ComponentIndustrial</thingDef>
<countRange>30~40</countRange>
<countRange>30~40</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<thingDef>ComponentSpacer</thingDef>
<countRange>-10~2</countRange>
<countRange>-10~2</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<thingDef>Steel</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Cloth</thingDef>
<thingDef>Cloth</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<thingDef>Chemfuel</thingDef>
<countRange>250~400</countRange>
<countRange>250~400</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Neutroamine</thingDef>
<thingDef>Neutroamine</thingDef>
<countRange>70~160</countRange>
<countRange>70~160</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Beer</thingDef>
<thingDef>Beer</thingDef>
<totalPriceRange>-100~100</totalPriceRange>
<totalPriceRange>-100~100</totalPriceRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Chocolate</thingDef>
<thingDef>Chocolate</thingDef>
<totalPriceRange>10~40</totalPriceRange>
<totalPriceRange>10~40</totalPriceRange>
</li>
</li>
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<li Class="StockGenerator_SingleDef">
<thingDef>Dye</thingDef>
<countRange>15~20</countRange>
</li>
<li Class="StockGenerator_ReinforcedBarrels">
<li Class="StockGenerator_ReinforcedBarrels">
<countRange>1~4</countRange>
<countRange>1~4</countRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<categoryDef>FoodRaw</categoryDef>
<excludedCategories>
<excludedCategories>
<li>EggsFertilized</li>
<li>EggsFertilized</li>
</excludedCategories>
</excludedCategories>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<totalPriceRange>150~600</totalPriceRange>
<totalPriceRange>150~600</totalPriceRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<categoryDef>Textiles</categoryDef>
</li>
</li>
<li Class="StockGenerator_MultiDef">
<li Class="StockGenerator_MultiDef">
<thingDefs>
<thingDefs>
<li>Chocolate</li>
<li>Chocolate</li>
<li>Kibble</li>
<li>Kibble</li>
<li>Pemmican</li>
<li>Pemmican</li>
</thingDefs>
</thingDefs>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<categoryDef>Drugs</categoryDef>
</li>
</li>
<!-- Techprints -->
<!-- Techprints -->
<!-- none -->
<!-- none -->
<!-- Weapons -->
<!-- Weapons -->
<!-- none -->
<!-- none -->
<!-- Apparel -->
<!-- Apparel -->
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<li Class="StockGenerator_
Clothes"
>
<li Class="StockGenerator_
MarketValue">
<countRange>
10~10
</countRange>
<tradeTag>BasicClothing</tradeTag
>
<countRange>
7~7</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Clothing</tradeTag>
<countRange>3~3
</countRange>
</li>
</li>
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>BuildingsFurniture</categoryDef>
<categoryDef>BuildingsFurniture</categoryDef>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<maxWildness>0.70</maxWildness>
<maxWildness>0.70</maxWildness>
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>1</kindCountRange>
<kindCountRange>1</kindCountRange>
<countRange>3~4</countRange>
<countRange>3~4</countRange>
<createMatingPair>
<createMatingPair>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</createMatingPair>
</createMatingPair>
</li>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_CombatSupplier</defName>
<defName>Caravan_Outlander_CombatSupplier</defName>
<label>combat supplier</label>
<label>combat supplier</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<thingDef>MedicineIndustrial</thingDef>
<countRange>10~20</countRange>
<countRange>10~20</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<!-- none -->
<!-- none -->
<!-- Techprints -->
<!-- Techprints -->
<li Class="StockGenerator_Techprints">
<li Class="StockGenerator_Techprints">
<countChances>
<countChances>
<li>
<li>
<count>1</count>
<count>1</count>
<chance>1</chance>
<chance>1</chance>
</li>
</li>
</countChances>
</countChances>
</li>
</li>
<!-- Weapons -->
<!-- Weapons -->
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<li Class="StockGenerator_
Weapon
s
Ranged
"
>
<li Class="StockGenerator_
MarketValue">
<tradeTag>
Weapon
Ranged
</tradeTag
>
<countRange>5~5</countRange>
<countRange>5~5</countRange>
</li>
</li>
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>WeaponsMelee</categoryDef>
<categoryDef>WeaponsMelee</categoryDef>
<thingDefCountRange>6~6</thingDefCountRange>
<thingDefCountRange>6~6</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>MortarShell</tradeTag>
<tradeTag>MortarShell</tradeTag>
<thingDefCountRange>1~2</thingDefCountRange>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>3~15</countRange>
<countRange>3~15</countRange>
</li>
</li>
<!-- Apparel -->
<!-- Apparel -->
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<li Class="StockGenerator_
Armor
"
>
<li Class="StockGenerator_
MarketValue">
<tradeTag>
Armor
</tradeTag
>
<countRange>5~5</countRange>
<countRange>5~5</countRange>
</li>
</li>
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<!-- none -->
<!-- none -->
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
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<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<!-- none -->
<!-- none -->
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_PirateMerchant</defName>
<defName>Caravan_Outlander_PirateMerchant</defName>
<label>slaver</label>
<label>slaver</label>
<requestable>false</requestable>
<requestable>false</requestable>
<category>Slaver</category>
<category>Slaver</category>
<commonalityMultFromPopulationIntent>
<commonalityMultFromPopulationIntent>
<points>
<points>
<li>(0.2, 0)</li>
<li>(0.2, 0)</li>
<li>(1, 1)</li>
<li>(1, 1)</li>
<li>(2, 3)</li>
<li>(2, 3)</li>
</points>
</points>
</commonalityMultFromPopulationIntent>
</commonalityMultFromPopulationIntent>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<thingDef>MedicineIndustrial</thingDef>
<countRange>2~5</countRange>
<countRange>2~5</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<li Class="StockGenerator_Category">
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>600~1000</totalPriceRange>
<totalPriceRange>600~1000</totalPriceRange>
</li>
</li>
<!-- Techprints -->
<!-- Techprints -->
<!-- none -->
<!-- none -->
<!-- Weapons -->
<!-- Weapons -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>MortarShell</tradeTag>
<tradeTag>MortarShell</tradeTag>
<thingDefCountRange>-1~2</thingDefCountRange>
<thingDefCountRange>-1~2</thingDefCountRange>
<countRange>1~10</countRange>
<countRange>1~10</countRange>
</li>
</li>
<!-- Apparel -->
<!-- Apparel -->
<!-- none -->
<!-- none -->
<!-- Implants -->
<!-- Implants -->
<!-- none -->
<!-- none -->
<!-- Buildings -->
<!-- Buildings -->
<!-- none -->
<!-- none -->
<!-- Exotic -->
<!-- Exotic -->
<!-- none -->
<!-- none -->
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<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<li Class="StockGenerator_Slaves">
<li Class="StockGenerator_Slaves">
<countRange>2~4</countRange>
<countRange>2~4</countRange>
</li>
</li>
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalFighter</li>
<li>AnimalFighter</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalUncommon</li>
<li>AnimalUncommon</li>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>1~2</kindCountRange>
<kindCountRange>1~2</kindCountRange>
<countRange>1~3</countRange>
<countRange>1~3</countRange>
</li>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
<!--======================================================================================-->
<!--======================================================================================-->
<TraderKindDef>
<TraderKindDef>
<defName>Caravan_Outlander_Exotic</defName>
<defName>Caravan_Outlander_Exotic</defName>
<label>exotic goods trader</label>
<label>exotic goods trader</label>
<stockGenerators>
<stockGenerators>
<!-- Resources -->
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<thingDef>Silver</thingDef>
<countRange>750~1200</countRange>
<countRange>750~1200</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<thingDef>ComponentIndustrial</thingDef>
<countRange>6~20</countRange>
<countRange>6~20</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<thingDef>ComponentSpacer</thingDef>
<countRange>1~4</countRange>
<countRange>1~4</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<thingDef>Plasteel</thingDef>
<countRange>50~150</countRange>
<countRange>50~150</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<thingDef>Gold</thingDef>
<countRange>40~80</countRange>
<countRange>40~80</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineUltratech</thingDef>
<thingDef>MedicineUltratech</thingDef>
<countRange>2~8</countRange>
<countRange>2~8</countRange>
</li>
</li>
<!-- Drugs -->
<!-- Drugs -->
<!-- none -->
<!-- none -->
<!-- Techprints -->
<!-- Techprints -->
<li Class="StockGenerator_Techprints">
<li Class="StockGenerator_Techprints">
<countChances>
<countChances>
<li>
<li>
<count>3</count>
<count>3</count>
<chance>1</chance>
<chance>1</chance>
</li>
</li>
</countChances>
</countChances>
</li>
</li>
<!-- Weapons -->
<!-- Weapons -->
<!-- none -->
<!-- none -->
<!-- Apparel -->
<!-- Apparel -->
<!-- none -->
<!-- none -->
<!-- Implants -->
<!-- Implants -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>TechHediff</tradeTag>
<tradeTag>TechHediff</tradeTag>
<thingDefCountRange>3</thingDefCountRange>
<thingDefCountRange>3</thingDefCountRange>
<countRange>1</countRange>
<countRange>1</countRange>
</li>
</li>
<!-- Buildings -->
<!-- Buildings -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>Television</tradeTag>
<tradeTag>Television</tradeTag>
<thingDefCountRange>1~2</thingDefCountRange>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
<li Class="StockGenerator_SingleDef">
<li Class="StockGenerator_SingleDef">
<thingDef>Telescope</thingDef>
<thingDef>Telescope</thingDef>
<countRange>0~1</countRange>
<countRange>0~1</countRange>
</li>
</li>
<!-- Exotic -->
<!-- Exotic -->
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>ExoticMisc</tradeTag>
<tradeTag>ExoticMisc</tradeTag>
<thingDefCountRange>3~3</thingDefCountRange>
<thingDefCountRange>3~3</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
<excludedThingDefs>
<excludedThingDefs>
<li>MedicineUltratech</li> <!-- already handled by single def -->
<li>MedicineUltratech</li> <!-- already handled by single def -->
<li>ComponentSpacer</li> <!-- already handled by single def -->
<li>ComponentSpacer</li> <!-- already handled by single def -->
</excludedThingDefs>
</excludedThingDefs>
<customCountRanges>
<customCountRanges>
<Luciferium>7~25</Luciferium>
<Luciferium>7~25</Luciferium>
<Hyperweave>40~120</Hyperweave>
<Hyperweave>40~120</Hyperweave>
</customCountRanges>
</customCountRanges>
</li>
</li>
<li Class="StockGenerator_Tag">
<li Class="StockGenerator_Tag">
<tradeTag>Artifact</tradeTag>
<tradeTag>Artifact</tradeTag>
<thingDefCountRange>2~2</thingDefCountRange>
<thingDefCountRange>2~2</thingDefCountRange>
<countRange>1~1</countRange>
<countRange>1~1</countRange>
</li>
</li>
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<!-- Genepacks -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>Genepack</thingDef>
<countRange>2~3</countRange>
</li>
<!-- Slaves -->
<!-- Slaves -->
<!-- none -->
<!-- none -->
<!-- Animals -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<tradeTagsSell>
<li>AnimalUncommon</li>
<li>AnimalUncommon</li>
<li>AnimalFighter</li>
<li>AnimalFighter</li>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
<li>AnimalPet</li>
<li>AnimalPet</li>
</tradeTagsSell>
</tradeTagsSell>
<tradeTagsBuy>
<tradeTagsBuy>
<li>AnimalExotic</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
</tradeTagsBuy>
<kindCountRange>3~3</kindCountRange>
<kindCountRange>3~3</kindCountRange>
<countRange>1~3</countRange>
<countRange>1~3</countRange>
<createMatingPair>
<createMatingPair>
<li>AnimalFarm</li>
<li>AnimalFarm</li>
</createMatingPair>
</createMatingPair>
</li>
</li>
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<!-- Archite capsule -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>ArchiteCapsule</thingDef>
<countRange>-8~1</countRange> <!-- 10% chance -->
</li>
<!-- Deathrest capacity serum -->
<li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef">
<thingDef>DeathrestCapacitySerum</thingDef>
<countRange>0~1</countRange>
</li>
<!-- Buying -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</stockGenerators>
</TraderKindDef>
</TraderKindDef>
</Defs>
</Defs>
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<?xml version="1.0" encoding="utf-8"?> <Defs> <TraderKindDef> <defName>Caravan_Outlander_BulkGoods</defName> <label>bulk goods trader</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentIndustrial</thingDef> <countRange>30~40</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentSpacer</thingDef> <countRange>-10~2</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Steel</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Cloth</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chemfuel</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Neutroamine</thingDef> <countRange>70~160</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Beer</thingDef> <totalPriceRange>-100~100</totalPriceRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chocolate</thingDef> <totalPriceRange>10~40</totalPriceRange> </li> <li Class="StockGenerator_ReinforcedBarrels"> <countRange>1~4</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>FoodRaw</categoryDef> <excludedCategories> <li>EggsFertilized</li> </excludedCategories> <thingDefCountRange>3~3</thingDefCountRange> <totalPriceRange>150~600</totalPriceRange> </li> <li Class="StockGenerator_Category"> <categoryDef>Textiles</categoryDef> </li> <li Class="StockGenerator_MultiDef"> <thingDefs> <li>Chocolate</li> <li>Kibble</li> <li>Pemmican</li> </thingDefs> </li> <!-- Drugs --> <li Class="StockGenerator_Category"> <categoryDef>Drugs</categoryDef> </li> <!-- Techprints --> <!-- none --> <!-- Weapons --> <!-- none --> <!-- Apparel --> <li Class="StockGenerator_Clothes"> <countRange>10~10</countRange> </li> <!-- Implants --> <!-- none --> <!-- Buildings --> <li Class="StockGenerator_Category"> <categoryDef>BuildingsFurniture</categoryDef> <thingDefCountRange>3~3</thingDefCountRange> <countRange>1~1</countRange> </li> <!-- Exotic --> <!-- none --> <!-- Slaves --> <!-- none --> <!-- Animals --> <li Class="StockGenerator_Animals"> <maxWildness>0.70</maxWildness> <tradeTagsSell> <li>AnimalFarm</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>1</kindCountRange> <countRange>3~4</countRange> <createMatingPair> <li>AnimalFarm</li> </createMatingPair> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_CombatSupplier</defName> <label>combat supplier</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineIndustrial</thingDef> <countRange>10~20</countRange> </li> <!-- Drugs --> <!-- none --> <!-- Techprints --> <li Class="StockGenerator_Techprints"> <countChances> <li> <count>1</count> <chance>1</chance> </li> </countChances> </li> <!-- Weapons --> <li Class="StockGenerator_WeaponsRanged"> <countRange>5~5</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>WeaponsMelee</categoryDef> <thingDefCountRange>6~6</thingDefCountRange> <countRange>1~1</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>MortarShell</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>3~15</countRange> </li> <!-- Apparel --> <li Class="StockGenerator_Armor"> <countRange>5~5</countRange> </li> <!-- Implants --> <!-- none --> <!-- Buildings --> <!-- none --> <!-- Exotic --> <!-- none --> <!-- Slaves --> <!-- none --> <!-- Animals --> <!-- none --> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_PirateMerchant</defName> <label>slaver</label> <requestable>false</requestable> <category>Slaver</category> <commonalityMultFromPopulationIntent> <points> <li>(0.2, 0)</li> <li>(1, 1)</li> <li>(2, 3)</li> </points> </commonalityMultFromPopulationIntent> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineIndustrial</thingDef> <countRange>2~5</countRange> </li> <!-- Drugs --> <li Class="StockGenerator_Category"> <categoryDef>Drugs</categoryDef> <thingDefCountRange>2~4</thingDefCountRange> <totalPriceRange>600~1000</totalPriceRange> </li> <!-- Techprints --> <!-- none --> <!-- Weapons --> <li Class="StockGenerator_Tag"> <tradeTag>MortarShell</tradeTag> <thingDefCountRange>-1~2</thingDefCountRange> <countRange>1~10</countRange> </li> <!-- Apparel --> <!-- none --> <!-- Implants --> <!-- none --> <!-- Buildings --> <!-- none --> <!-- Exotic --> <!-- none --> <!-- Slaves --> <li Class="StockGenerator_Slaves"> <countRange>2~4</countRange> </li> <!-- Animals --> <li Class="StockGenerator_Animals"> <tradeTagsSell> <li>AnimalFighter</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalUncommon</li> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>1~2</kindCountRange> <countRange>1~3</countRange> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_Exotic</defName> <label>exotic goods trader</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentIndustrial</thingDef> <countRange>6~20</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentSpacer</thingDef> <countRange>1~4</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Plasteel</thingDef> <countRange>50~150</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Gold</thingDef> <countRange>40~80</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineUltratech</thingDef> <countRange>2~8</countRange> </li> <!-- Drugs --> <!-- none --> <!-- Techprints --> <li Class="StockGenerator_Techprints"> <countChances> <li> <count>3</count> <chance>1</chance> </li> </countChances> </li> <!-- Weapons --> <!-- none --> <!-- Apparel --> <!-- none --> <!-- Implants --> <li Class="StockGenerator_Tag"> <tradeTag>TechHediff</tradeTag> <thingDefCountRange>3</thingDefCountRange> <countRange>1</countRange> </li> <!-- Buildings --> <li Class="StockGenerator_Tag"> <tradeTag>Television</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>1~1</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Telescope</thingDef> <countRange>0~1</countRange> </li> <!-- Exotic --> <li Class="StockGenerator_Tag"> <tradeTag>ExoticMisc</tradeTag> <thingDefCountRange>3~3</thingDefCountRange> <countRange>1~1</countRange> <excludedThingDefs> <li>MedicineUltratech</li> <!-- already handled by single def --> <li>ComponentSpacer</li> <!-- already handled by single def --> </excludedThingDefs> <customCountRanges> <Luciferium>7~25</Luciferium> <Hyperweave>40~120</Hyperweave> </customCountRanges> </li> <li Class="StockGenerator_Tag"> <tradeTag>Artifact</tradeTag> <thingDefCountRange>2~2</thingDefCountRange> <countRange>1~1</countRange> </li> <!-- Slaves --> <!-- none --> <!-- Animals --> <li Class="StockGenerator_Animals"> <tradeTagsSell> <li>AnimalUncommon</li> <li>AnimalFighter</li> <li>AnimalFarm</li> <li>AnimalPet</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>3~3</kindCountRange> <countRange>1~3</countRange> <createMatingPair> <li>AnimalFarm</li> </createMatingPair> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> </Defs>
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<?xml version="1.0" encoding="utf-8"?> <Defs> <TraderKindDef> <defName>Caravan_Outlander_BulkGoods</defName> <label>bulk goods trader</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentIndustrial</thingDef> <countRange>30~40</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentSpacer</thingDef> <countRange>-10~2</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Steel</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Cloth</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chemfuel</thingDef> <countRange>250~400</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Neutroamine</thingDef> <countRange>70~160</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Beer</thingDef> <totalPriceRange>-100~100</totalPriceRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Chocolate</thingDef> <totalPriceRange>10~40</totalPriceRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Dye</thingDef> <countRange>15~20</countRange> </li> <li Class="StockGenerator_ReinforcedBarrels"> <countRange>1~4</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>FoodRaw</categoryDef> <excludedCategories> <li>EggsFertilized</li> </excludedCategories> <thingDefCountRange>3~3</thingDefCountRange> <totalPriceRange>150~600</totalPriceRange> </li> <li Class="StockGenerator_Category"> <categoryDef>Textiles</categoryDef> </li> <li Class="StockGenerator_MultiDef"> <thingDefs> <li>Chocolate</li> <li>Kibble</li> <li>Pemmican</li> </thingDefs> </li> <!-- Drugs --> <li Class="StockGenerator_Category"> <categoryDef>Drugs</categoryDef> </li> <!-- Techprints --> <!-- none --> <!-- Weapons --> <!-- none --> <!-- Apparel --> <li Class="StockGenerator_MarketValue"> <tradeTag>BasicClothing</tradeTag> <countRange>7~7</countRange> </li> <li Class="StockGenerator_MarketValue"> <tradeTag>Clothing</tradeTag> <countRange>3~3</countRange> </li> <!-- Implants --> <!-- none --> <!-- Buildings --> <li Class="StockGenerator_Category"> <categoryDef>BuildingsFurniture</categoryDef> <thingDefCountRange>3~3</thingDefCountRange> <countRange>1~1</countRange> </li> <!-- Exotic --> <!-- none --> <!-- Slaves --> <!-- none --> <!-- Animals --> <li Class="StockGenerator_Animals"> <maxWildness>0.70</maxWildness> <tradeTagsSell> <li>AnimalFarm</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>1</kindCountRange> <countRange>3~4</countRange> <createMatingPair> <li>AnimalFarm</li> </createMatingPair> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_CombatSupplier</defName> <label>combat supplier</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineIndustrial</thingDef> <countRange>10~20</countRange> </li> <!-- Drugs --> <!-- none --> <!-- Techprints --> <li Class="StockGenerator_Techprints"> <countChances> <li> <count>1</count> <chance>1</chance> </li> </countChances> </li> <!-- Weapons --> <li Class="StockGenerator_MarketValue"> <tradeTag>WeaponRanged</tradeTag> <countRange>5~5</countRange> </li> <li Class="StockGenerator_Category"> <categoryDef>WeaponsMelee</categoryDef> <thingDefCountRange>6~6</thingDefCountRange> <countRange>1~1</countRange> </li> <li Class="StockGenerator_Tag"> <tradeTag>MortarShell</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>3~15</countRange> </li> <!-- Apparel --> <li Class="StockGenerator_MarketValue"> <tradeTag>Armor</tradeTag> <countRange>5~5</countRange> </li> <!-- Implants --> <!-- none --> <!-- Buildings --> <!-- none --> <!-- Exotic --> <!-- none --> <!-- Genepacks --> <li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef"> <thingDef>Genepack</thingDef> <countRange>1~1</countRange> </li> <!-- Slaves --> <!-- none --> <!-- Animals --> <!-- none --> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>HiTechArmor</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_PirateMerchant</defName> <label>slaver</label> <requestable>false</requestable> <category>Slaver</category> <commonalityMultFromPopulationIntent> <points> <li>(0.2, 0)</li> <li>(1, 1)</li> <li>(2, 3)</li> </points> </commonalityMultFromPopulationIntent> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineIndustrial</thingDef> <countRange>2~5</countRange> </li> <!-- Drugs --> <li Class="StockGenerator_Category"> <categoryDef>Drugs</categoryDef> <thingDefCountRange>2~4</thingDefCountRange> <totalPriceRange>600~1000</totalPriceRange> </li> <!-- Techprints --> <!-- none --> <!-- Weapons --> <li Class="StockGenerator_Tag"> <tradeTag>MortarShell</tradeTag> <thingDefCountRange>-1~2</thingDefCountRange> <countRange>1~10</countRange> </li> <!-- Apparel --> <!-- none --> <!-- Implants --> <!-- none --> <!-- Buildings --> <!-- none --> <!-- Exotic --> <!-- none --> <!-- Genepacks --> <li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef"> <thingDef>Genepack</thingDef> <countRange>1~1</countRange> </li> <!-- Slaves --> <li Class="StockGenerator_Slaves"> <countRange>2~4</countRange> </li> <!-- Animals --> <li Class="StockGenerator_Animals"> <tradeTagsSell> <li>AnimalFighter</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalUncommon</li> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>1~2</kindCountRange> <countRange>1~3</countRange> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> <!--======================================================================================--> <TraderKindDef> <defName>Caravan_Outlander_Exotic</defName> <label>exotic goods trader</label> <stockGenerators> <!-- Resources --> <li Class="StockGenerator_SingleDef"> <thingDef>Silver</thingDef> <countRange>750~1200</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentIndustrial</thingDef> <countRange>6~20</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>ComponentSpacer</thingDef> <countRange>1~4</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Plasteel</thingDef> <countRange>50~150</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Gold</thingDef> <countRange>40~80</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>MedicineUltratech</thingDef> <countRange>2~8</countRange> </li> <!-- Drugs --> <!-- none --> <!-- Techprints --> <li Class="StockGenerator_Techprints"> <countChances> <li> <count>3</count> <chance>1</chance> </li> </countChances> </li> <!-- Weapons --> <!-- none --> <!-- Apparel --> <!-- none --> <!-- Implants --> <li Class="StockGenerator_Tag"> <tradeTag>TechHediff</tradeTag> <thingDefCountRange>3</thingDefCountRange> <countRange>1</countRange> </li> <!-- Buildings --> <li Class="StockGenerator_Tag"> <tradeTag>Television</tradeTag> <thingDefCountRange>1~2</thingDefCountRange> <countRange>1~1</countRange> </li> <li Class="StockGenerator_SingleDef"> <thingDef>Telescope</thingDef> <countRange>0~1</countRange> </li> <!-- Exotic --> <li Class="StockGenerator_Tag"> <tradeTag>ExoticMisc</tradeTag> <thingDefCountRange>3~3</thingDefCountRange> <countRange>1~1</countRange> <excludedThingDefs> <li>MedicineUltratech</li> <!-- already handled by single def --> <li>ComponentSpacer</li> <!-- already handled by single def --> </excludedThingDefs> <customCountRanges> <Luciferium>7~25</Luciferium> <Hyperweave>40~120</Hyperweave> </customCountRanges> </li> <li Class="StockGenerator_Tag"> <tradeTag>Artifact</tradeTag> <thingDefCountRange>2~2</thingDefCountRange> <countRange>1~1</countRange> </li> <!-- Genepacks --> <li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef"> <thingDef>Genepack</thingDef> <countRange>2~3</countRange> </li> <!-- Slaves --> <!-- none --> <!-- Animals --> <li Class="StockGenerator_Animals"> <tradeTagsSell> <li>AnimalUncommon</li> <li>AnimalFighter</li> <li>AnimalFarm</li> <li>AnimalPet</li> </tradeTagsSell> <tradeTagsBuy> <li>AnimalExotic</li> </tradeTagsBuy> <kindCountRange>3~3</kindCountRange> <countRange>1~3</countRange> <createMatingPair> <li>AnimalFarm</li> </createMatingPair> </li> <!-- Archite capsule --> <li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef"> <thingDef>ArchiteCapsule</thingDef> <countRange>-8~1</countRange> <!-- 10% chance --> </li> <!-- Deathrest capacity serum --> <li MayRequire="Ludeon.RimWorld.Biotech" Class="StockGenerator_SingleDef"> <thingDef>DeathrestCapacitySerum</thingDef> <countRange>0~1</countRange> </li> <!-- Buying --> <li Class="StockGenerator_BuyExpensiveSimple" /> <li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>ExoticBuilding</tag></li> <li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li> </stockGenerators> </TraderKindDef> </Defs>
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