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2.6.0 OVERVIEW
2.6.0 OVERVIEW


The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.
The following lists and charts show our progress towards releasing 2.6.0, with all remaining major tasks listed.


Tasks are either feature complete, or have an ETA for completion.
Tasks are either feature complete, or have an ETA for completion.


Some tasks may require further QA, bug-fixing and iteration.
Some tasks may require further QA, bug-fixing and iteration.


Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
Tasks that delay beyond our target dates might cause the release of 2.6.0 to be delayed, or might be excluded from 2.6.0 if appropriate to maintain the release date target.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.
2.6.0 work is separated into Subsections: Star Marine, Arena Commander, Technology & Systems, Content, Front End and Mega Map.


We are still in tests with Evocati for 2.6.0, and have been getting loads of great feedback from them. The team have been making some really good progress on our features, and on bug fixing. We’ve still got just a little further to go before we’re comfortable to put this up on the full PTU, be we are getting closer by the day.
We are still in tests with Evocati for 2.6.0, and have been getting loads of great feedback from them. The bug fix rate is remaining consistently high and is storming along. We are awaiting fixes for a few final issues before we start a new build for tonight, this will be a candidate to go to the Evocati, and if reports for this build are good over the weekend, we would aim to push this to the PTU on Monday.


BUG PROGRESS
BUG PROGRESS


As we near releasing to a full PTU, and eventually Live, we want to give an overview of how the team is progressing in their bug fixing. This image shows a Created versus Resolved chart for our “2.6.0 Must Fix Issues” over the last 5 days. The cumulative total is showed at the bottom of the graph, while the data points in the graph shows progress each day.
As we near releasing to a full PTU, and eventually Live, we want to give an overview of how the team is progressing in their bug fixing. This image shows a Created versus Resolved chart for our “2.6.0 Must Fix Issues” over the last 5 days. The cumulative total is showed at the bottom of the graph, while the data points in the graph shows progress each day.


We currently have one outstanding issue that would stop us from pushing to PTU that could seriously affect people’s experience which is currently under investigation

Client Crash – Error code 30008 – Authentication failed
We also have a further 106 outstanding issues (72 bugs & 28 tasks) that we are aiming to resolve before going Live. A selection of our worst offending bugs we will be focusing on as a priority are:

Crashes
Crash: CFrontendEALobbySetupComponent::LobbyStateUpdate
*New Main Menu
Main Menu – Unable to Invite players to Multiplayer Lobby
Main Menu – Arena Commander ‘Exit’ button can lose it’s function
Main Menu – Add contacts button disappears after use
Main Menu – Party/Group system missing for PU locations
Main Menu – Going to Hangar, then attempting to go to any Space Port through main menu, will take you to the previous Hangar
Star Marine
Star Marine – Crackling and audio corruption can be heard throughout the match
Star Marine – Remote player shooting at local player’s old position but causing damage
Star Marine – Last Stand – Late joiners will not see the correct team icon on captured points
Star Marine – Destructible Props – Explosive barrels don’t move in sync when being pushed
Performance
Performance – Destroying a ship causes a slowdown in the physics due to interpenetrating debris
Arena Commander – Performance – FPS drops when player enters EVA outside of ship
Misc
Ships – Missiles don’t inherit velocity from the ship they’re launched from
Crusader – ICC Mission 2 – Civilian ship doesn’t show up


BREAKDOWN BY SUBSECTION
BREAKDOWN BY SUBSECTION
STAR MARINE
STAR MARINE


CODE
CODE
Feature complete
Feature complete
The following areas are undergoing improvements:
The following areas are undergoing improvements:
Grenade network sync
Grenade network sync
Death/Hit Reaction network sync
Death/Hit Reaction network sync
Ragdoll
Ragdoll
Looting
Looting
Persistent loadouts are still WIP but we are making good progress to get everything fully functional ASAP
General bug fixing for 2.6.0 by the Code team
General bug fixing for 2.6.0 by the Code team
ANIMATION
ANIMATION
Feature complete
Feature complete
Reviewing all in game animations to identify improvements
Reviewing all in game animations to identify improvements
General bug fixing for 2.6.0 by the Animation team
General bug fixing for 2.6.0 by the Animation team
COMBAT SIGNALS
COMBAT SIGNALS
Feature complete
Feature complete
Ready for QA
Ready for QA
DESTRUCTIBLE PROPS
DESTRUCTIBLE PROPS
Breakables are currently being tested ingame after some bug fixes have taken place; we hope to be able to put some additional assets in next to the breakable glass that people can play around with
Network Engineering are looking into desync/position miscalculation issues.
ETA is Today
ETA is 20th December (delayed from 16th December)
FACIAL IDLES
FACIAL IDLES
Firing, neutral, combat, and final death pose are implemented
Feature complete
Being hurt, being hit, and kill satisfaction are still outstanding
This has been delayed due to work on destructible props and other vital bug fixing
ETA is 14th December (delayed from 9th November)
CHARACTER ART
CHARACTER ART
Feature complete
Feature complete
Marine and Outlaw material updates are completed
Marine and Outlaw material updates are completed
LEVEL DESIGN
LEVEL DESIGN
Feature complete
Feature complete
Echo Eleven & Station Demien layout balancing has been completed
Echo Eleven & Station Demien layout balancing has been completed
Art is now finalizing their work with bug fixes going on, and also final lighting passes to shape areas properly
Art is now finalizing their work with bug fixes going on, and also final lighting passes to shape areas properly
Balancing pass on last stand happened: reduced rounds from 6 to 4, 7 minutes round length, team swap still happening after 2 rounds, 300 points score limit per round to ensure matches are more decided by scoring rather than time
General bug fixing and polish is in progress
General bug fixing and polish is in progress
ARENA COMMANDER BALANCE / IMPROVEMENTS
ARENA COMMANDER BALANCE / IMPROVEMENTS


PIRATE SWARM
PIRATE SWARM
Feature complete
Feature complete
Further polish and tweaking is still needed
Further polish and tweaking is still needed
PICKUPS
PICKUPS
We are aiming to add a further two pickups into Arena Commander
We have added two new pickups to Arena Commander Multiplayer modes
ETA is 14th December (delayed from 9th December)
Design is in the process to tweaking the drop chances and how much these pickups award the player
NEW MISSIONS
NEW MISSIONS
Feature complete
Feature complete
In testing with QA
Bug fixing as needed
SCORING REBALANCE
SCORING REBALANCE
Feature complete
Feature complete
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
Battle Royale and Squadron Battle have now had their win scores reassessed, it should now be possible to reach the target score before the time runs out
IFCS MISSILE GUIDANCE
IFCS MISSILE GUIDANCE
Fixing a final issues in the code to allow tech design to implement their final changes
Feature complete
ETA is 12th December (delayed from 6th December)
Addressing final feedback for missile relock times
SHIP BALANCE
SHIP BALANCE
Further balance changes are in progress after further feedback moving previous date back.
Feature complete
ETA is 12th December (delayed from 9th December)
Adressing final feedback for Afterburn rates
GFORCES
GFORCES
Final fixes are being worked on ready for final review
Feature complete
ETA is Today (delayed from 5th December)
Bug fixing as needed
TECH / SYSTEMS
TECH / SYSTEMS


NETWORK – MESSAGE ORDERING
NETWORK – MESSAGE ORDERING
Feature complete
We have had to back out the Message Ordering work from 2.6.0 which had already been included in the build as it was causing serious and frequent server crashes with builds for the Evocati
Bug fixing as needed
Taking bugs into account, we will continue to work on the feature for inclusion in a patch in the new year
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
NETWORK – SERIALIZED VARIABLE (STRETCH GOAL)
Delayed slightly due to bugs with Message Ordering
This is also being pushed from 2.6.0 as parts of it rely on the Message Ordering work, and also will require some extensive testing to ensure that it doesn’t impact stability
ETA is 14th December (delayed from 9th December)
This feature will continue development alongside Message Ordering for inclusion in a patch in the new year
CAMERA IMPROVEMENTS
CAMERA IMPROVEMENTS
Feature complete
Feature complete
Bug fixing as needed
Bug fixing as needed
MUSIC LOGIC SYSTEM
MUSIC LOGIC SYSTEM
Feature complete
Feature complete
All music has been received from the composer and implemented
All music has been received from the composer and implemented
SHIP COMPUTER 1.X
SHIP COMPUTER 1.X
Ground work for allowing the player to select the verbosity of ship computer.
Ground work for allowing the player to select the verbosity of ship computer.
Feature complete
Feature complete
CONTENT
CONTENT


VANGUARD HOPLITE
VANGUARD HOPLITE
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE HERALD
DRAKE HERALD
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
GRIM HEX BAR
GRIM HEX BAR
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
SPECIAL EDITION SHIPS (SABRE, VANGUARD, HORNET, AVENGER)
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
DRAKE CATERPILLAR
DRAKE CATERPILLAR
There were some delays on the final Tech setup of this ship which impacted the start date of the final Audio
Feature complete
Audio have also experienced some software issues that have impacted their work time
In testing with QA
ETA is 12th December (delayed from 2nd December)
Bug fixing as needed
ORIGIN 85X
ORIGIN 85X
Feature complete
Feature complete
In testing with QA
In testing with QA
Bug Fixing
Bug Fixing
UI AND FRONT END REFACTOR
UI AND FRONT END REFACTOR


UI
UI
Star Marine Environment Screens first pass is now complete
Star Marine Environment Screens first pass is now complete
Bug fixing to follow
Bug fixing in progress
Two new Arena Commander Pickup Icons are being aded. ETA is 14th December
Two new Arena Commander Pickup Icons are complete
Electronic Access Widgets are undergoing final polish. ETA is Today
Electronic Access Widgets are now complete
Bug fixing to follow
Bug fixing to follow
LOBBIES AND MAIN MENU
LOBBIES AND MAIN MENU
Star Marine Loadout Customisation. ETA is 12th December (delayed from 9th December)
Star Marine Loadout Customisation is now in game
Delayed due to bugs with persistent Star Marine loadouts
Bug fixing in progress
Arena Commander Ship Customisation. ETA is 14th December (delayed from 13th December)
Arena Commander Ship Customisation. ETA is 19th December (delayed from 16th December)
Delayed due to fixing bugs in Star Marine loadout persistence
Delayed due moving this on to a new programming resource to allow bug fixing of other issues
Front End Flow ETA is 12th December (delayed from 9th December)
Front End Flow is now in game
Bug fixing in progress
LEADERBOARD SERVICE
LEADERBOARD SERVICE
Feature complete
Feature complete
Additions for Star Marine game modes are communicating with the web platform
Additions for Star Marine game modes are communicating with the web platform
MEGA MAP (STRETCH GOAL)
MEGA MAP (STRETCH GOAL)
The Mega Map feature is now being pushed out of 2.6.0 due to the remaining time we have, the length of time needed for the remaining work, and also due to the risk of affecting stability at this point. Development of the feature will continue, but will instead aim for a patch in the new year.


GAMERULES
Gameplay Engineering have things now in a state where we’re able to switch maps in Single player without loading back to the Main menu
For Example you can now go from an empty map to Survival on Broken Moon, to an empty map, then to Survival Dying Star
There are still plenty of obvious issues to tackle before pushing this to QA
ETA is 12th December (delayed from 9th December)
ENTITIES
Work for this is now waiting on Gamerules being complete. Once that is done, the remaining work should take a few days.
ETA is 14th December (delayed from 13th December)
NETWORK
Network Engineering is getting to the end of stripping out the old parts of CryLobby/CryMatchmaking
More of the Gamerules work will need to be completed for in order to finish the Network side properly
ETA is 14th December (delayed from 9th December)
3.X AND BEYOND - MILESTONES OVERVIEW
3.X AND BEYOND - MILESTONES OVERVIEW


3.0 – The Stanton System
3.0 – The Stanton System


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
Bounty Hunter – Accept missions to terminate wanted players and NPCs.
NEW SHIPS
NEW SHIPS
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
RSI Ursa Rover – This rugged all-terrain vehicle is perfect for exploring vast planets.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Dragonfly – This fast open-cockpit ship has been seen flying both in atmosphere and in space.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
Drake Caterpillar – This large, modular cargo ship has a mixed reputation, to some it’s a spacious affordable hauler, to others, it’s up to no good.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.
RSI Constellation Aquila – The exploration variant of the classic RSI Constellation.


STANTON SYSTEM ROLL-OUT
STANTON SYSTEM ROLL-OUT
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.
Travel around the various planets and stations within the Stanton System. Although technically a UEE system, all of these planets were sold to MegaCorps to help fund the government.


Debut of Planetary Tech
Debut of Planetary Tech
Expanding the Stanton System
Expanding the Stanton System
ArcCorp
ArcCorp
Hurston
Hurston
Microtech
Microtech
Crusader
Crusader
Delamar
Delamar
New Space Stations, moons and Asteroid belts
New Space Stations, moons and Asteroid belts


3.1 – Mining & Refining
3.1 – Mining & Refining


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Quantum Interdiction – Be able to interdict Player ships from Quantum travel.
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
Drake Cutlass Red & Blue – Variants of the popular Drake fighter.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Hull C – This medium sized cargo ship is one of the most common hauling ships in the Empire.
MISC Prospector – A small mining vessel for solo operators.
MISC Prospector – A small mining vessel for solo operators.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.
Origin 85x – The luxury away-vessel first seen in the 890 Jump brochure.


3.2 – Repair & Salvage
3.2 – Repair & Salvage


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations.
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Taurus – The entry-model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
RSI Constellation Phoenix – The luxury model of RSI’s iconic Constellation line.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
Anvil Terrapin – The tough and rugged Scanning and Exploration ship.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Harbinger – The variant of the Vanguard has been converted into a bomber.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Vanguard Sentinel – An E-War variant of the Vanguard line.
AEGIS Reclaimer – Aegis’ industrial salvage ship.
AEGIS Reclaimer – Aegis’ industrial salvage ship.


3.3 – Farming & Rescue
3.3 – Farming & Rescue


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Farming – Plant and grow crops, harvest when appropriate, and sell the final product.
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.)
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
Anvil Carrack – Anvil’s long-range exploration ship.
Anvil Carrack – Anvil’s long-range exploration ship.
890 Jump – Luxury cruise liner from Origin.
890 Jump – Luxury cruise liner from Origin.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
Banu Merchantman – The first Banu spaceship to be introduced in game, the Merchantman is a massive cargo ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.
MISC Reliant Variants – All variants of MISC’s rotating vertical ship.


4.0 Jump Points
4.0 Jump Points


BASIC PROFESSION FUNCTIONS
BASIC PROFESSION FUNCTIONS
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Travel to multiple Star Systems – The universe expands beyond the Stanton System.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
ADDITIONAL SOLAR SYSTEM LOCATIONS
ADDITIONAL SOLAR SYSTEM LOCATIONS
NEW SHIPS
NEW SHIPS
RSI Orion
RSI Orion
Anvil Crucible
Anvil Crucible