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[Offsets]
[Offsets]
m_dwClientState = 0x57D894
m_dwClientState = 0x57D894
m_dwEntityList = 0x4A8387C
m_dwEntityList = 0x4A838FC
m_dwGlowObject = 0x4FA08E8
m_dwGlowObject = 0x4FA0950
m_dwForceJump = 0x4F1AAF4
m_dwForceJump = 0x4F1AB74
m_dwForceAttack = 0x2EC5BD8
m_dwForceAttack = 0x2EC5C4C
m_dwPlayerResource = 0x2EC3F5C
m_dwPlayerResource = 0x2EC3FDC
m_dwGlobalVars = 0xA616F8
m_dwGlobalVars = 0xA616F8
m_dwBoneMatrix = 0x2698
m_dwBoneMatrix = 0x2698
m_vecOrigin = 0x134
m_vecOrigin = 0x134
m_vecViewOffset = 0x104
m_vecViewOffset = 0x104
m_dwLocalPlayer = 0xAA6614
m_dwLocalPlayer = 0xAA6614
m_dwViewAngles = 0x4D10
m_dwViewAngles = 0x4D10
m_nDeltaTick = 0x174
m_nDeltaTick = 0x174
m_nTickBase = 0x3404
m_nTickBase = 0x3404
m_hActiveWeapon = 0x2EE8
m_hActiveWeapon = 0x2EE8
m_iCrossHairID = 0xB2A4
m_iCrossHairID = 0xB2A4
m_dwIndex = 0x64
m_dwIndex = 0x64
m_iHealth = 0xFC
m_iHealth = 0xFC
m_iTeamNum = 0xF0
m_iTeamNum = 0xF0
m_iClip1 = 0x3204
m_iClip1 = 0x3204
m_iShotsFired = 0xA2B0
m_iShotsFired = 0xA2B0
m_bDormant = 0xE9
m_bDormant = 0xE9
m_fFlags = 0x100
m_fFlags = 0x100
m_bSpottedByMask = 0x97C
m_bSpottedByMask = 0x97C
m_dwInGame = 0x108
m_dwInGame = 0x108
m_lifeState = 0x25B
m_lifeState = 0x25B
m_angEyeAngles = 0xB23C
m_angEyeAngles = 0xB23C
m_iPlayerC4 = 0x161C
m_iPlayerC4 = 0x161C
m_bIsDefusing = 0x3888
m_bIsDefusing = 0x3888
m_flNextPrimaryAttack = 0x31D8
m_flNextPrimaryAttack = 0x31D8
m_nFallbackPaintKit = 0x3170
m_nFallbackPaintKit = 0x3170
m_iItemDefinitionIndex = 0x2F88
m_iItemDefinitionIndex = 0x2F88
m_iItemIDLow = 0x2FA4
m_iItemIDLow = 0x2FA4
m_iAccountID = 0x2FA8
m_iAccountID = 0x2FA8
m_OriginalOwnerXuidLow = 0x3168
m_OriginalOwnerXuidLow = 0x3168
m_vecVelocity = 0x110
m_vecVelocity = 0x110
m_aimPunchAngle = 0x301C
m_aimPunchAngle = 0x301C
m_iWorldModelIndex = 0x31E4
m_iWorldModelIndex = 0x31E4
m_nModelIndex = 0x254
m_nModelIndex = 0x254
m_hViewModel = 0x32DC
m_hViewModel = 0x32DC
m_hMyWeapons = 0x2DE8
m_hMyWeapons = 0x2DE8