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#ifndef PREMIUM_SYSTEM_H
#ifndef PREMIUM_SYSTEM_H
#define PREMIUM_SYSTEM_H
#define PREMIUM_SYSTEM_H
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#include <unordered_map>
struct PremiumElements
struct PremiumElements
{
{
uint32 id;
uint32 id;
uint8 premium;
uint8 premium;
uint32 hp;
uint32 hp;
uint32 power_max;
uint32 power_max;
uint64 time;
uint64 time;
bool chat;
bool chat;
uint64 chat_time;
uint64 chat_time;
std::string last_message;
std::string last_message;
};
};
struct PremiumItemElements
struct PremiumItemElements
{
{
uint32 id;
uint32 id;
uint8 premium;
uint8 premium;
};
};
struct PremiumLocationElements
struct PremiumLocationElements
{
{
uint8 id;
uint8 id;
uint32 map_id;
uint32 map_id;
float x;
float x;
float y;
float y;
float z;
float z;
float o;
float o;
};
};
struct PremiumPlayerLocationElements
struct PremiumPlayerLocationElements
{
{
uint32 guid;
uint32 guid;
uint32 map_id;
uint32 map_id;
float x;
float x;
float y;
float y;
float z;
float z;
float o;
float o;
};
};
struct PremiumTeamLocationElements
struct PremiumTeamLocationElements
{
{
uint8 team;
uint8 team;
uint32 map_id;
uint32 map_id;
float x;
float x;
float y;
float y;
float z;
float z;
float o;
float o;
};
};
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class
PREM
class
PremiumSystemMgr
{
{
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private:
PremiumSystemMgr();
~PremiumSystemMgr();
public:
public:
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PREM();
static PremiumSystemMgr* instance
();
~PREM
();
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// Toolz
uint8 GetPremiumType() { return premiumType; }
static uint64 ConvertStringToNumber(std::string arg);
uint8 GetChatTeam() { return premiumChatTeam; }
static std::string ConvertNumberToString(uint64 numberX);
uint8 GetGMMinRank() { return premiumGMMinRank; }
float GetModifier() { return premiumMod; }
bool IsTimed() { return premiumTimerEnabled != 0; }
bool CanWaterBreathe() { return premiumWaterBreathe != 0; }
bool CanDecreaseSpellCost() { return premiumSpellCostDecrease != 0; }
bool IsItemsEnabled() { return premiumItemsEnabled != 0; }
bool IsTalentPointBonusEnabled() { return premiumTPEnabled != 0; }
bool IsHealthPointBonusEnabled() { return premiumHPEnabled != 0; }
bool IsManaPointBonusEnabled() { return premiumManaEnabled != 0; }
bool IsRagePointBonusEnabled() { return premiumRageEnabled != 0; }
uint64 GetDurationInSeconds() { return premiumTimerDuration; }
uint32 GetDurationInDays() { return ((((premiumTimerDuration) / 60) / 60) / 24); }
uint32 GetTalentPointBonus() { return premiumTPBonus; }
uint32 GetUpgradeItem() { return premiumUpgradeItem; }
uint32 GetTitleId() { return premiumTitleId; }
uint32 GetTitleMaskId() { return premiumTitleMaskId; }
uint32 GetChatDelay() { return premiumChatDelay; }
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// Global Getterz
void SetPremiumType(uint8 v) { premiumType = v; }
static uint8 GetPremiumType();
void SetTimerEnabled(bool v) { premiumTimerEnabled = v; }
static float PREM::GetPremiumModifier();
void SetTimerDuration(uint64 v) { premiumTimerDuration *= v; }
static bool IsPremiumTimed();
void SetGMMinRank(uint8 v) { premiumGMMinRank = v; }
static bool CanWaterBreathe();
void SetItemEnabled(bool v) { premiumItemsEnabled = v; }
static bool CanDecreaseSpellCost();
void SetModifier(float v) { premiumMod = v; }
static uint64 GetPremiumDurationInSeconds();
void SetChatDelay(uint32 v) { premiumChatDelay = v; }
static uint32 GetPremiumDurationInDays();
void SetChatTeam(uint8 v) { premiumChatTeam = v; }
static bool IsPremiumItemsEnabled();
void SetTPEnabled(bool v) { premiumTPEnabled = v; }
static bool IsPremiumTalentPointBonusEnabled();
void SetTPBonus(uint32 v) { premiumTPBonus = v; }
static uint32 GetPremiumTalentPointBonus();
void SetHPEnabled(bool v) { premiumHPEnabled = v; }
static bool IsPremiumHealthPointBonusEnabled();
void SetManaEnabled(bool v) { premiumManaEnabled = v; }
static bool IsPremiumManaPointBonusEnabled();
void SetRageEnabled(bool v) { premiumRageEnabled = v; }
static bool IsPremiumRagePointBonusEnabled();
void SetTitleId(uint32 v) { premiumTitleId = v; }
static std::string GetAmountInString(uint32 amount);
void SetTitleMaskId(uint32 v) { premiumTitleMaskId = v; }
void SetWaterBreathe(uint8 v) { premiumWaterBreathe = v; }
void SetSpellCostDecrease(uint8 v) { premiumSpellCostDecrease = v; }
void SetUpgradeItem(uint32 v) { premiumUpgradeItem = v; }
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// Player
Getterz
// Player
static
uint32 GetPlayerPremiumId(Player* player);
uint32 GetPlayerPremiumId(Player* player);
static bool IsPlayerPremium
(Player* player);
uint32 GetPlayerPremiumTimeInDays
(Player* player);
static void UpdatePlayerCustomHomeTeleport(
uint32
guid,
uint32
map_id, float x, float y, float z, float o
);
uint32 IncreaseValueWithModifier(Player* player,
uint32
value);
static
uint64 GetPlayerPremiumStartTimeInSeconds(Player* player);
uint32
DecreaseValueWithModifier(Player* player, uint32 value
);
static
uint64 GetPlayerPremiumRemainingTimeInSeconds(Player* player);
uint64 GetPlayerPremiumStartTimeInSeconds(Player* player);
static
std::string GetPlayerPremiumTimeLeftInString(Player* player);
uint64 GetPlayerPremiumRemainingTimeInSeconds(Player* player);
static uint32 GetPlayerPremiumTimeInDays
(Player* player);
std::string GetPlayerPremiumTimeLeftInString(Player* player);
static
void DepositGoldToPlayerGuildBank(Player* player, uint32 amount);
bool IsPlayerPremium
(Player* player);
static uint32 IncreaseValueWithModifier
(Player* player
, uint32 value
);
void UpdatePlayerCustomHomeTeleport(uint32 guid, uint32 map_id, float x, float y, float z, float o);
static uint32 DecreaseValueWithModifier
(Player* player
, uint
32
value
);
void DepositGoldToPlayerGuildBank(Player* player, uint32 amount);
void AddPremiumToPlayer
(Player* player
);
void RemovePremiumFromPlayer
(Player* player
);
void UpdatePlayerPremiumValue(Player* player
, uint
8
value
, uint64 time
);
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// Player Setterz
// Item
static void AddPremiumToPlayer(Player* player);
bool IsItemPremium(Item* item);
static void RemovePremiumFromPlayer(Player* player);
void Update
Item
PremiumValue(
uint32 item_id
, uint8 value
);
static
void Update
Player
PremiumValue(
Player* player
, uint8 value
,
uint
64 time
);
void RemoveItem(
uint
32 id, Player* player
);
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// Item Getters
// Misc
static bool IsItemPremium(Item* item);
void DeletePremium(Player* player);
// Item Setterz
uint64 ConvertStringToNumber(std::string arg);
static void UpdateItemPremiumValue(uint32 item_id, uint8 value);
std::string ConvertNumberToString(uint64 numberX);
std::string GetAmountInString(uint32 amount);
bool CheckIfPlayerInCombatOrDead(Player* player);
void TeleportPlayer(Player* player, uint8 id);
std::unordered_map<uint32, PremiumElements> Premium;
std::unordered_map<uint32, PremiumItemElements> PremiumItem;
std::unordered_map<uint32, PremiumLocationElements> PremiumLocations;
std::unordered_map<uint32, PremiumLocationElements> PremiumMallLocations;
std::unordered_map<uint32, PremiumLocationElements> PremiumPublicMallLocations;
std::unordered_map<uint32, PremiumPlayerLocationElements> PremiumPlayerLocations;
std::unordered_map<uint32, PremiumTeamLocationElements> PremiumTeamLocations;
private:
private:
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// Tools
uint8 premiumType;
static bool CheckIfPlayerInCombatOrDead(Player* player);
uint8 premiumTimerEnabled;
static void TeleportPlayer(Player* player, uint8 id);
uint8 premiumItemsEnabled;
static void RemoveItem(uint32 id, Player* player);
uint8 premiumTPEnabled;
uint8 premiumHPEnabled;
uint8 premiumManaEnabled;
uint8 premiumRageEnabled;
uint8 premiumGMMinRank;
uint8 premiumChatTeam;
uint8 premiumWaterBreathe;
uint8 premiumSpellCostDecrease;
uint32 premiumTitleId;
uint32 premiumTitleMaskId;
uint32 premiumTPBonus;
uint32 premiumUpgradeItem;
uint32 premiumChatDelay;
uint64 premiumTimerDuration;
float premiumMod;
};
};
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#define sPremiumSystemMgr PremiumSystemMgr::instance()
#endif
#endif
Diferencias guardadas
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#ifndef PREMIUM_SYSTEM_H #define PREMIUM_SYSTEM_H struct PremiumElements { uint32 id; uint8 premium; uint32 hp; uint32 power_max; uint64 time; bool chat; uint64 chat_time; std::string last_message; }; struct PremiumItemElements { uint32 id; uint8 premium; }; struct PremiumLocationElements { uint8 id; uint32 map_id; float x; float y; float z; float o; }; struct PremiumPlayerLocationElements { uint32 guid; uint32 map_id; float x; float y; float z; float o; }; struct PremiumTeamLocationElements { uint8 team; uint32 map_id; float x; float y; float z; float o; }; class PREM { public: PREM(); ~PREM(); // Toolz static uint64 ConvertStringToNumber(std::string arg); static std::string ConvertNumberToString(uint64 numberX); // Global Getterz static uint8 GetPremiumType(); static float PREM::GetPremiumModifier(); static bool IsPremiumTimed(); static bool CanWaterBreathe(); static bool CanDecreaseSpellCost(); static uint64 GetPremiumDurationInSeconds(); static uint32 GetPremiumDurationInDays(); static bool IsPremiumItemsEnabled(); static bool IsPremiumTalentPointBonusEnabled(); static uint32 GetPremiumTalentPointBonus(); static bool IsPremiumHealthPointBonusEnabled(); static bool IsPremiumManaPointBonusEnabled(); static bool IsPremiumRagePointBonusEnabled(); static std::string GetAmountInString(uint32 amount); // Player Getterz static uint32 GetPlayerPremiumId(Player* player); static bool IsPlayerPremium(Player* player); static void UpdatePlayerCustomHomeTeleport(uint32 guid, uint32 map_id, float x, float y, float z, float o); static uint64 GetPlayerPremiumStartTimeInSeconds(Player* player); static uint64 GetPlayerPremiumRemainingTimeInSeconds(Player* player); static std::string GetPlayerPremiumTimeLeftInString(Player* player); static uint32 GetPlayerPremiumTimeInDays(Player* player); static void DepositGoldToPlayerGuildBank(Player* player, uint32 amount); static uint32 IncreaseValueWithModifier(Player* player, uint32 value); static uint32 DecreaseValueWithModifier(Player* player, uint32 value); // Player Setterz static void AddPremiumToPlayer(Player* player); static void RemovePremiumFromPlayer(Player* player); static void UpdatePlayerPremiumValue(Player* player, uint8 value, uint64 time); // Item Getters static bool IsItemPremium(Item* item); // Item Setterz static void UpdateItemPremiumValue(uint32 item_id, uint8 value); private: // Tools static bool CheckIfPlayerInCombatOrDead(Player* player); static void TeleportPlayer(Player* player, uint8 id); static void RemoveItem(uint32 id, Player* player); }; #endif
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#ifndef PREMIUM_SYSTEM_H #define PREMIUM_SYSTEM_H #include <unordered_map> struct PremiumElements { uint32 id; uint8 premium; uint32 hp; uint32 power_max; uint64 time; bool chat; uint64 chat_time; std::string last_message; }; struct PremiumItemElements { uint32 id; uint8 premium; }; struct PremiumLocationElements { uint8 id; uint32 map_id; float x; float y; float z; float o; }; struct PremiumPlayerLocationElements { uint32 guid; uint32 map_id; float x; float y; float z; float o; }; struct PremiumTeamLocationElements { uint8 team; uint32 map_id; float x; float y; float z; float o; }; class PremiumSystemMgr { private: PremiumSystemMgr(); ~PremiumSystemMgr(); public: static PremiumSystemMgr* instance(); uint8 GetPremiumType() { return premiumType; } uint8 GetChatTeam() { return premiumChatTeam; } uint8 GetGMMinRank() { return premiumGMMinRank; } float GetModifier() { return premiumMod; } bool IsTimed() { return premiumTimerEnabled != 0; } bool CanWaterBreathe() { return premiumWaterBreathe != 0; } bool CanDecreaseSpellCost() { return premiumSpellCostDecrease != 0; } bool IsItemsEnabled() { return premiumItemsEnabled != 0; } bool IsTalentPointBonusEnabled() { return premiumTPEnabled != 0; } bool IsHealthPointBonusEnabled() { return premiumHPEnabled != 0; } bool IsManaPointBonusEnabled() { return premiumManaEnabled != 0; } bool IsRagePointBonusEnabled() { return premiumRageEnabled != 0; } uint64 GetDurationInSeconds() { return premiumTimerDuration; } uint32 GetDurationInDays() { return ((((premiumTimerDuration) / 60) / 60) / 24); } uint32 GetTalentPointBonus() { return premiumTPBonus; } uint32 GetUpgradeItem() { return premiumUpgradeItem; } uint32 GetTitleId() { return premiumTitleId; } uint32 GetTitleMaskId() { return premiumTitleMaskId; } uint32 GetChatDelay() { return premiumChatDelay; } void SetPremiumType(uint8 v) { premiumType = v; } void SetTimerEnabled(bool v) { premiumTimerEnabled = v; } void SetTimerDuration(uint64 v) { premiumTimerDuration *= v; } void SetGMMinRank(uint8 v) { premiumGMMinRank = v; } void SetItemEnabled(bool v) { premiumItemsEnabled = v; } void SetModifier(float v) { premiumMod = v; } void SetChatDelay(uint32 v) { premiumChatDelay = v; } void SetChatTeam(uint8 v) { premiumChatTeam = v; } void SetTPEnabled(bool v) { premiumTPEnabled = v; } void SetTPBonus(uint32 v) { premiumTPBonus = v; } void SetHPEnabled(bool v) { premiumHPEnabled = v; } void SetManaEnabled(bool v) { premiumManaEnabled = v; } void SetRageEnabled(bool v) { premiumRageEnabled = v; } void SetTitleId(uint32 v) { premiumTitleId = v; } void SetTitleMaskId(uint32 v) { premiumTitleMaskId = v; } void SetWaterBreathe(uint8 v) { premiumWaterBreathe = v; } void SetSpellCostDecrease(uint8 v) { premiumSpellCostDecrease = v; } void SetUpgradeItem(uint32 v) { premiumUpgradeItem = v; } // Player uint32 GetPlayerPremiumId(Player* player); uint32 GetPlayerPremiumTimeInDays(Player* player); uint32 IncreaseValueWithModifier(Player* player, uint32 value); uint32 DecreaseValueWithModifier(Player* player, uint32 value); uint64 GetPlayerPremiumStartTimeInSeconds(Player* player); uint64 GetPlayerPremiumRemainingTimeInSeconds(Player* player); std::string GetPlayerPremiumTimeLeftInString(Player* player); bool IsPlayerPremium(Player* player); void UpdatePlayerCustomHomeTeleport(uint32 guid, uint32 map_id, float x, float y, float z, float o); void DepositGoldToPlayerGuildBank(Player* player, uint32 amount); void AddPremiumToPlayer(Player* player); void RemovePremiumFromPlayer(Player* player); void UpdatePlayerPremiumValue(Player* player, uint8 value, uint64 time); // Item bool IsItemPremium(Item* item); void UpdateItemPremiumValue(uint32 item_id, uint8 value); void RemoveItem(uint32 id, Player* player); // Misc void DeletePremium(Player* player); uint64 ConvertStringToNumber(std::string arg); std::string ConvertNumberToString(uint64 numberX); std::string GetAmountInString(uint32 amount); bool CheckIfPlayerInCombatOrDead(Player* player); void TeleportPlayer(Player* player, uint8 id); std::unordered_map<uint32, PremiumElements> Premium; std::unordered_map<uint32, PremiumItemElements> PremiumItem; std::unordered_map<uint32, PremiumLocationElements> PremiumLocations; std::unordered_map<uint32, PremiumLocationElements> PremiumMallLocations; std::unordered_map<uint32, PremiumLocationElements> PremiumPublicMallLocations; std::unordered_map<uint32, PremiumPlayerLocationElements> PremiumPlayerLocations; std::unordered_map<uint32, PremiumTeamLocationElements> PremiumTeamLocations; private: uint8 premiumType; uint8 premiumTimerEnabled; uint8 premiumItemsEnabled; uint8 premiumTPEnabled; uint8 premiumHPEnabled; uint8 premiumManaEnabled; uint8 premiumRageEnabled; uint8 premiumGMMinRank; uint8 premiumChatTeam; uint8 premiumWaterBreathe; uint8 premiumSpellCostDecrease; uint32 premiumTitleId; uint32 premiumTitleMaskId; uint32 premiumTPBonus; uint32 premiumUpgradeItem; uint32 premiumChatDelay; uint64 premiumTimerDuration; float premiumMod; }; #define sPremiumSystemMgr PremiumSystemMgr::instance() #endif
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