Turn Choices 41 -> 42

Created Diff never expires
34 removals
Lines
Total
Removed
Words
Total
Removed
To continue using this feature, upgrade to
Diffchecker logo
Diffchecker Pro
271 lines
31 additions
Lines
Total
Added
Words
Total
Added
To continue using this feature, upgrade to
Diffchecker logo
Diffchecker Pro
269 lines
You have [B]five [/B]action points (AP) you can apply without engaging in overwork. For every two AP spent across all members of WEB-MAT, including recruiting new members, you can spend one 'free' additional AP with any member of WEB-MAT. WEB-MAT actions are performed by Mathilde alongside that person when possible, such as studying something alongside that person, cowriting a paper together, one teaching the other, both of them learning something new, et cetera.
You have [B]five [/B]action points (AP) you can apply without engaging in overwork. For every two AP spent across all members of WEB-MAT, including recruiting new members, you can spend one 'free' additional AP with any member of WEB-MAT. WEB-MAT actions are performed by Mathilde alongside that person when possible, such as studying something alongside that person, cowriting a paper together, one teaching the other, both of them learning something new, et cetera.
Current overwork status: [ ] [ ] [ ]
Current overwork status: [+] [ ] [ ]
[I]Each box will be filled by one action of overwork, and will take the two turns after that to fade as you recover. The first box incurs no penalty. The second will give a -10 penalty to all actions during the first turn of recovery. The third will give a -20 penalty to all actions on both turns of recovery.
[I]Each box will be filled by one action of overwork, and will take the two turns after that to fade as you recover. The first box incurs no penalty. The second will give a -10 penalty to all actions during the first turn of recovery. The third will give a -20 penalty to all actions on both turns of recovery.
Overwork incurs no penalties on the turns taken, only on the turns recovering from it. You can take as many actions of overwork as you have unfilled boxes.
Overwork incurs no penalties on the turns taken, only on the turns recovering from it. You can take as many actions of overwork as you have unfilled boxes.
When you use overwork it fills the left-most empty box, so [-][ ][ ] becomes [-][+][ ], not [+][-][ ]. All boxes recover in parallel and independent from one another, but second and third apply maluses on your actions during that cooldown period.[/I]
When you use overwork it fills the left-most empty box, so [-][ ][ ] becomes [-][+][ ], not [+][-][ ]. All boxes recover in parallel and independent from one another, but second and third apply maluses on your actions during that cooldown period.[/I]


WEB-MAT: Magister Maximilian de Gaynesford, Gold Wizard
WEB-MAT: Magister Maximilian de Gaynesford, Gold Wizard
[ ] MAX: Learning: specify what and from who. You may pay for a trainer.
[ ] MAX: Learning: specify what and from who. You may pay for a trainer.
[ ] MAX: Study an artefact: specify which.
[ ] MAX: Study an artefact: specify which.
[ ] MAX: Receive dictation: specify which two papers or one book will be written.
[ ] MAX: Receive dictation: specify which two papers or one book will be written.


WEB-MAT: Magister Johann, Gold Wizard
WEB-MAT: Magister Johann, Gold Wizard
[ ] JOHANN: Learning: specify what and from who. You may pay for a trainer.
[ ] JOHANN: Learning: specify what and from who. You may pay for a trainer.
[ ] JOHANN: Study an artefact: specify which.
[ ] JOHANN: Study an artefact: specify which.
[ ] JOHANN: Write a paper: specify which.
[ ] JOHANN: Write a paper: specify which.


WEB-MAT: Lord Magister Egrimm van Horstmann, Light Wizard
WEB-MAT: Lord Magister Egrimm van Horstmann, Light Wizard
[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (specify what)
[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (specify what)
[ ] EGRIMM: Learning: specify what from who. You may pay for a trainer.
[ ] EGRIMM: Learning: specify what from who. You may pay for a trainer.
[ ] EGRIMM: Study an artefact: specify which.
[ ] EGRIMM: Study an artefact: specify which.
[ ] EGRIMM: Write a paper: specify which.
[ ] EGRIMM: Write a paper: specify which.


WEB-MAT: Other
WEB-MAT: Other
[ ] WEB-MAT: Hunt an apparition with a member of WEB-MAT (specify who and which)
[ ] WEB-MAT: Hunt an apparition with a member of WEB-MAT (specify who and which)
[ ] WEB-MAT: Attempt to recruit someone to WEB-MAT (specify who)
[ ] WEB-MAT: Attempt to recruit someone to WEB-MAT (specify who)
[ ] WEB-MAT: Enchant or otherwise modify your Gyrocarriage (specify how)
[ ] WEB-MAT: Enchant or otherwise modify your Gyrocarriage (specify how)




The Waystone Project, Recruitment
The Waystone Project, Recruitment


[ ] Attempt to bring an Order into the Waystone Project (specify which)
[ ] Attempt to bring an Order into the Waystone Project (specify which)
[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (specify which)
[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (specify which)
[ ] Attempt to bring a human Cult into the Waystone Project (specify which)
[ ] Attempt to bring a human Cult into the Waystone Project (specify which)
[ ] Attempt to bring a Major House or Ward into the Waystone Project (specify which)
[ ] Attempt to bring a Major House or Ward into the Waystone Project (specify which)
[ ] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which)
[ ] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which)




The Waystone Project, Research
The Waystone Project, Research


[ ] Waystone: Capstone
[ ] Waystone: Foundation
[ ] Waystone: Foundation
[-] Waystone: Build an Elven Waystone
[ ] Waystone: Attempt to secure a supply of Titan-metal [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
[I]Specify source: Ogres, Cathay.[/I]
[ ] Waystone: Experiment with alternatives to the Waystone Rune [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
[-] Waystone: Build a Waystone
[I]Requires Capstone, Runes, Foundation, and Leylines to be fully and successfully completed.[/I]
[I]Requires Capstone, Runes, Foundation, and Leylines to be fully and successfully completed.[/I]


[ ] Waystone: Nexuses
[ ] Waystone: Nexuses
[I]Specify which: Marienburg (Almshoven and Fort Solace), Forest of Shadows (Brass Keep, Blood Fane, Tower of Melkhior), Mordheim, Los Cabos, Bugman's Brewery.[/I]
[I]Specify which: Marienburg (Almshoven and Fort Solace), Forest of Shadows (Brass Keep, Blood Fane, Tower of Melkhior), Mordheim, Los Cabos, Bugman's Brewery.[/I]
[ ] Waystone: Tributaries
[ ] Waystone: Tributaries
[I]Specify which type: Scythian, Lornalim.[/I]
[I]Specify which type: Scythian, Lornalim.[/I]
[ ] Waystone: Mapping
[ ] Waystone: Mapping
[I]Specify two of: Bretonnia, Tilea, Estalia, Araby, Badlands.[/I]
[I]Specify two of: Bretonnia, Tilea, Estalia, Araby, Badlands.[/I]
[ ] Waystone: Other Networks
[ ] Waystone: Other Networks
[I]Specify which: Karaz Ankor, Kislev, Laurelorn, Athel Loren, Nehekhara.[/I]
[I]Specify which: Karaz Ankor, Kislev, Laurelorn, Athel Loren, Nehekhara.[/I]




The Waystone Project, Development
The Waystone Project, Development


[ ] Waystone: Tributary Design (select one or multiple: Ranaldian, Druidic, Ice Witch, Runesmith, Teclisean)
[ ] Waystone: Tributary Design (select one or multiple: Ranaldian, Druidic, Ice Witch, Runesmith, Teclisean)
[-] Waystone: Tributary Prototype (no untested designs available)
[-] Waystone: Tributary Prototype (no untested designs available)
[ ] Waystone: Leyline Prototype (select transmission medium: Air, Material, River)
[ ] Waystone: Leyline Prototype (select transmission medium: Air, Material, Road [COLOR=rgb(255, 255, 0)](NEW)[/COLOR])
[ ] Waystone: Leyline Keyphrase Negotiation (select one: Ulthuan, Naggaroth)
[ ] Waystone: Leyline Keyphrase Negotiation (select one: Ulthuan, Naggaroth)




The Waystone Project, Deployment [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
The Waystone Project, Deployment


[ ] Tributary: Haléthan (specify province)
[ ] Tributary: Haléthan (specify province)
[I]Roots of Stone requires a Nordland or Ostland Hedgewise caster to be used outside of Nordland, Ostland, or Ostermark.[/I]
[I]Roots of Stone requires a Nordland or Ostland Hedgewise caster to be used outside of Nordland, Ostland, or Ostermark.[/I]
[ ] Tributary: Dreaming Wood (specify province)
[ ] Tributary: Dreaming Wood (specify province)
[I]Liminal Germination requires the caster to spend a significant amount of time in the local Dreaming Wood. This is safe-ish in Nordland, Reikland, Hochland, and Talabecland, dangerous in Middenland, Ostland, and Ostermark, and impossible in other provinces.[/I]
[I]Liminal Germination requires the caster to spend a significant amount of time in the local Dreaming Wood. This is safe-ish in Nordland, Reikland, Hochland, and Talabecland, dangerous in Middenland, Ostland, and Ostermark, and impossible in other provinces.[/I]
[ ] Tributary: Water Spirit (specify province)
[ ] Tributary: Water Spirit (specify province)
[I]Aethyric Impluvium requires the presence of a Water Spirit, the easiest source of which would be cooperation with the Cult of Taal and Rhya, the Elementalists, or Hag Witches.[/I]
[I]Aethyric Impluvium requires the presence of a Water Spirit, the easiest source of which would be cooperation with the Cult of Taal and Rhya, the Elementalists, or Hag Witches. [/I]
[ ] Tributary: International (specify country)
[ ] Tributary: International (specify country)
[I]Share information and expertise on how and where to create the tributaries to supplement existing Waystone networks.
[I]Share information and expertise on how and where to create the tributaries to supplement existing Waystone networks.




For the above options, remember to also state who you will be researching or performing this with. You can specify as many or as few members of the Project as you please, as well as bringing in people from outside the Project if you pay for their services or convince them in some other way. If the only ones involved are members of WEB-MAT the action can count as a WEB-MAT action. In general the fastest progress will be made by involving only those with the most applicable knowledge, but also keep in mind how each individual might feel about being included or excluded in a particular investigation. For the Tributary actions, the details of how exactly it is pursued will be the subject of a subvote after Mathilde investigates the options and possibilities, but will generally involve getting the okay of local authorities, then finding, recruiting, or striking deals with people with the ability and inclination to spend the next several years creating tributaries.[/I]
For the above options, remember to also state who you will be researching or performing this with. You can specify as many or as few members of the Project as you please, as well as bringing in people from outside the Project if you pay for their services or convince them in some other way. If the only ones involved are members of WEB-MAT the action can count as a WEB-MAT action. In general the fastest progress will be made by involving only those with the most applicable knowledge, but also keep in mind how each individual might feel about being included or excluded in a particular investigation. For the Tributary actions, the details of how exactly it is pursued will be the subject of a subvote after Mathilde investigates the options and possibilities, but will generally involve getting the okay of local authorities, then finding, recruiting, or striking deals with people with the ability and inclination to spend the next several years creating tributaries.[/I]




Lovely Laurelorn
Lovely Laurelorn
[ ] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)
[ ] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)


Self-Improvement:
Self-Improvement:
[ ] Receive training: specify who and what. (acquaintances may train you for free, or you can hire someone with money or favours)
[ ] Receive training: specify who and what. (acquaintances may train you for free, or you can hire someone with money or favours)
[ ] Attempt to learn Battle Magic at the Grey College. (1 College Favour per attempt)
[ ] Attempt to learn Battle Magic at the Grey College. (1 College Favour per attempt)
[ ] Attempt to gain control of one of your Arcane Marks (specify which)
[ ] Attempt to gain control of one of your Arcane Marks (specify which)
[ ] Try to see through [I]Pall of Darkness[/I] with your improved magical senses.
[ ] Try to see through [I]Pall of Darkness[/I] with your improved magical senses.
[ ] Practice shooting while invisible. (applies to [I]Substance of Shadow [/I]and [I]Invisibility[/I])
[ ] Practice shooting while invisible. (applies to [I]Substance of Shadow [/I]and [I]Invisibility[/I])
[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
[ ] Attempt to finish off the Grey College spellbook by learning [I]Shadow of Death, Cloak Activity,[/I] and the MAPP.
[ ] Attempt to finish off the Grey College spellbook by learning [I]Shadow of Death, Cloak Activity,[/I] and the MAPP.


Research and Publishing:
Research and Publishing:
[ ] Study an artefact: select which.
[ ] Study an artefact: select which.
[ ] Write a paper: select which.
[ ] Write a paper: select which.
[ ] Write something else: write in.
[ ] Write something else: write in.
Once per turn, you can write a paper or write a 'something else' without spending an action thanks to your Tower of Serenity.
Once per turn, you can write a paper or write a 'something else' without spending an action thanks to your Tower of Serenity.
[ ] The Second Secret of [I]Dhar[/I] teaches how to collapse it upon itself. Practice upon local [I]Dhar[/I] taint, and very cautiously see if this works with Warpstone.
[ ] The Second Secret of [I]Dhar[/I] teaches how to collapse it upon itself. Practice upon local [I]Dhar[/I] taint, and very cautiously see if this works with Warpstone.


Aethyric Vitae (19 gallons):
Aethyric Vitae (19 gallons):
[-] Create Orbs of Sorcery solo (requires one of each Power Stone) (insufficient CF)
[ ] Create Orbs of Sorcery solo (requires one of each Power Stone)
[I]Mathilde will have full control over what happens with the resultant Orbs, including the option of presenting the full collection as a shockingly impressive fait accompli. Any Power Stones Mathilde does not have will be acquired for 5 CF each.[/I]
[I]Mathilde will have full control over what happens with the resultant Orbs, including the option of presenting the full collection as a shockingly impressive fait accompli. Any Power Stones Mathilde does not have will be acquired for 5 CF each.[/I]
[ ] Create Orbs of Sorcery with College buy-in (no cost)
[ ] Create Orbs of Sorcery with College buy-in (no cost)
[I]Mathilde will not have to source her own materials, but will have to negotiate in advance what happens with the resultant Orbs.[/I]
[I]Mathilde will not have to source her own materials, but will have to negotiate in advance what happens with the resultant Orbs.[/I]
[ ] Attempt to create a liminal realm [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
[ ] Attempt to create a liminal realm


Enchantment and Spell Creation:
Enchantment and Spell Creation:
[ ] Enchant an item: specify what and how (current skill level allows for Fiendishly Complex spells and lower; you may use Windherder to attempt to enchant something with spells from different Winds)
[ ] Enchant an item: specify what and how (current skill level allows for Fiendishly Complex spells and lower; you may use Windherder to attempt to enchant something with spells from different Winds)
[ ] Attempt to create a spell (see Approved Spells threadmark)
[ ] Attempt to create a spell (see Approved Spells threadmark)
[ ] Attempt to codify Rite of Way so that others can learn it.
[ ] Attempt to capture an Apparition (there will be a subvote for which)
[ ] Attempt to capture an Apparition (optional: specify which)
[ ] Turn a staff (specify for whom) (optional: specify from what)
[ ] Turn a staff (specify for whom) (optional: specify from what)


Foreign Relations:
Foreign Relations:
[ ] Involve yourself in current affairs: specify what and how.
[ ] Involve yourself in current affairs: specify what and how.
Current examples: Eastern Stirland pacification, Marienburg affair, Black Waters project
Current examples: Eastern Stirland pacification, Marienburg affair, Black Waters project, Cult of Ulric schism
[ ] [ ] [ ] Travel to Nagarythe at the invitation of Ambassador Daroir, and join their eternal war against Naggarothi invaders for three months.
[ ] [ ] [ ] Travel to Nagarythe at the invitation of Ambassador Daroir, and join their eternal war against Naggarothi invaders for three months.


Personal Relations:
Personal Relations:
[ ] Spend time assisting or ingratiating yourself with someone else: specify who and how.
[ ] Spend time assisting or ingratiating yourself with someone else: specify who and how.
[ ] Spend time investigating a character without their knowledge: specify who.
[ ] Spend time investigating a character without their knowledge: specify who.
[ ] Teach Eike (specify what)
[ ] Teach Eike (specify what)
[ ] Wolf is fully grown, very smart, and a Very Good Boy. Train him further. (specify what he will be taught)
[ ] Wolf is fully grown, very smart, and a Very Good Boy. Train him further. (specify what he will be taught)
[ ] Wolf is fully grown and very magical. Deepen your familiar bond. (may unlock a new familiar ability; risks obsession)
[ ] Wolf is fully grown and very magical. Deepen your familiar bond. (may unlock a new familiar ability; risks obsession)




The Eastern Imperial Company
The Eastern Imperial Company
[I]Your share of EIC profits: 220 crowns / turn
[I]Your share of EIC profits: 220 crowns / turn
Current Focus of the EIC: Eastern Stirland
Current Focus of the EIC: Eastern Stirland
EIC Handler: The Hochlander[/I]
EIC Handler: The Hochlander[/I]
[B]The first AP spent in this category is free. Any additional choices cost 1 AP.[/B]
[B]The first AP spent in this category is free. Any additional choices cost 1 AP.[/B]
[ ] EIC: Completely hand over management of the EIC intelligence apparatus to the Hochlander.
[ ] EIC: Completely hand over management of the EIC intelligence apparatus to the Hochlander.
[ ] EIC: Found an auditors division, to make sure the ledgers are in order.
[ ] EIC: Found an auditors division, to make sure the ledgers are in order.
[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (specify who)
[ ] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (specify who)
[ ] EIC: Reach out to Roswita, and have the EIC start passing on tips about any tax evasion or other naughtiness by the EIC's rivals.
[ ] EIC: Reach out to Roswita, and have the EIC start passing on tips about any tax evasion or other naughtiness by the EIC's rivals.
[ ] EIC: Improve and expand the EIC's paramilitary river navy. (optional: specify how)
[ ] EIC: Improve and expand the EIC's paramilitary river navy. (optional: specify how)
[ ] EIC: Have the EIC keep tabs on mercenaries so that they can be more easily hired if needed.
[ ] EIC: Have the EIC keep tabs on mercenaries so that they can be more easily hired if needed.
[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
[ ] EIC: Attempt to establish a trade route with the Eonir (pick one: ore, charcoal)
[ ] EIC: Attempt to establish a trade route with the Eonir (pick one: ore)
[ ] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defences
[ ] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defences


Kron-Azril-Ungol
Kron-Azril-Ungol
Status: Being colonized by a new We, training and recruiting human and Halfling scribes from Karak Eight Peaks, open to braver members of the general public.
Status: Being colonized by a new We, training and recruiting human and Halfling scribes from Karak Eight Peaks, open to braver members of the the general public.
[B]The first AP spent in this category is free. Any additional choices cost 1 AP.[/B]
[B]The first AP spent in this category is free. Any additional choices cost 1 AP.[/B]
[ ] Begin copying the full corpus of a Partner Library. (specify which) [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
[ ] Begin copying the full corpus of a Partner Library. (specify which) [COLOR=rgb(255, 255, 0)](NEW)[/COLOR]
[I]Current options: The Mootland Genealogical Library[/I]
[I]Current options: Grand University of Nuln, Aquila Academy of Nuln, Imperial School of Engineers, Imperial Gunnery School, Minor Colleges of Nuln, The Mootland Genealogical Library[/I]
[ ] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (specify which: Bretonnia, Kislev, Tilea/Estalia, Araby)
[ ] Seek the publishing contacts to start acquiring large amounts of books from a nearby realm (specify which: Bretonnia, Kislev, Tilea/Estalia, Araby)
[I]Gives wide and easy access within a language, but is subject to local restrictions and is a less efficient use of the Library's acquisition budget than other methods.[/I]
[I]Gives wide and easy access within a language, but is subject to local restrictions and is a less efficient use of the Library's acquisition budget than other methods.[/I]
[ ] Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (specify which, eg: Great Library of Marienburg, Great Library of Altdorf, Ancient Library of Carroburg, Karaz-a-Karak Archives, Karak Vlag Archives)
[ ] Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (specify which, eg: Great Library of Marienburg, Great Library of Altdorf, Ancient Library of Carroburg, Karaz-a-Karak Archives, Karak Vlag Archives)
[I]Difficulty will depend on the size, prestige, and disposition of the library in question, and the relative impressiveness of Kron-Azril-Ungol.[/I]
[I]Difficulty will depend on the size, prestige, and disposition of the library in question, and the relative impressiveness of Kron-Azril-Ungol.[/I]
[ ] Seek an agreement with a Cult to have access to their libraries (specify which, eg: Verenans, Myrmidians, Sigmarites)
[ ] Seek an agreement with a Cult to have access to their libraries (specify which, eg: Verenans, Myrmidians, Sigmarites)
[I]Difficulty will vary heavily depending on the Cult in question, but can allow access to rare tomes and esoteric subjects.[/I]
[I]Difficulty will vary heavily depending on the Cult in question, but can allow access to rare tomes and esoteric subjects.[/I]
[ ] Set up a no-questions-asked bounty system for books within the Cult of Ranald
[ ] Set up a no-questions-asked bounty system for books within the Cult of Ranald
[I]Results will be unreliable and depending on what is sought may result in blowback, but this may allow you to acquire books that would otherwise be entirely inaccessible.[/I]
[I]Results will be unreliable and depending on what is sought may result in blowback, but this may allow you to acquire books that would otherwise be entirely inaccessible.[/I]




Apprentice Eike Hochschild
Apprentice Eike Hochschild
[spoiler='Character sheet']
[spoiler='Character sheet']
Diplomacy: 7+1+1+1-2=8
Diplomacy: 7+1+1+1-2=8
Martial: ?
Martial: 8+2+1+1+1=13
Stewardship: ?
Stewardship: 6+3+1+1=11
Intrigue: ?
Intrigue: ?
Piety: ?
Piety: ?
Learning: 11+2=13
Learning: 12+2=13
Magic: 1+1=2
Magic: 1+1=2




Traits:
Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
???
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
???
Seen, Not Heard: Eike learned at a very young age that there are few benefits and many drawbacks to drawing attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
???
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.




Diplomacy:
Diplomacy:
Colleges of Magic (1/3)
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
???
???
Politicking (1/3)
Politicking (1/3)


Martial:
Martial:
Fitness (2/3)
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
???
Greatsword: Eike has developed a basic understanding of the Tilean [I]spadone[/I] style, with a few Imperial flourishes. +1 Martial
???
Greatsword, Advanced (1/3)
???
Naval Tactics: She has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial


Intrigue:
Intrigue:
???
???


Stewardship:
Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship


Piety:
Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)
Shallya (1/3)


Learning:
Learning:
Economics (Old World) (2/3)
Economics (Old World) (2/3)


Languages:
Languages:
Reikspiel
Reikspiel
Lingua Praestantia
Lingua Praestantia
Tar-Eltharin (Eonir accent)
Tar-Eltharin (Eonir accent)



Magic:
Magic:
Waaaghbane (2/5)
Waaaghbane (2/5)


Spells known:
Spells known:
Glowing Light
Drop, Glowing Light, Magic Dart, Marsh Lights, Sleep
Marsh Lights
Aethyric Armour (Mastery - Indefatigable)
[/spoiler]
[/spoiler]
Specify which of the above actions Eike will be present for and (hopefully) learning from, as well as what she will be directed to study when she's not doing so. Her study may involve lessons you pay for, or tutoring from your employees and allies. These do not cost AP.
Specify which of the above actions Eike will be present for and (hopefully) learning from, as well as what she will be directed to study when she's not doing so. Her study may involve lessons you pay for, or tutoring from your employees and allies. These do not cost AP.
[ ] Eike Actions:
[ ] Eike Actions:
[ ] Eike Study:
[ ] Eike Study:




Ranald's Coin - specify which face it will be set to
Ranald's Coin - specify which face it will be set to
[ ] The Gambler: specify an action this will apply to.
[ ] The Gambler: specify an action this will apply to.
[I]A +20 bonus to up to two dice rolls resulting from a single chosen action.[/I]
[I]A +20 bonus to up to two dice rolls resulting from a single chosen action.[/I]
[ ] The Night Prowler
[ ] The Night Prowler
[I]As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.[/I]
[I]As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to.[/I]
[ ] The Deceiver: specify how this will be used.
[ ] The Deceiver: specify how this will be used.
[I]Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.[/I]
[I]Lies you have developed beforehand will be delivered perfectly. The listener may believe you to be mistaken, but they will never believe that you are lying. Cannot be used to tell truths.[/I]
[ ] The Protector
[ ] The Protector
[I]When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so. Rule of thumb: if you have to explain why this might apply, it probably doesn't.[/I]
[I]When you act in a way that defends an individual or group from a danger that you did not cause, they will become aware of what you have done and will believe you acted selflessly in doing so. Rule of thumb: if you have to explain why this might apply, it probably doesn't.[/I]
[ ] The Father
[ ] The Father
[I]Ranald's daughters, and Their followers, will recognize you as being worthy of trust and faith.[/I]
[I]Ranald's daughters, and Their followers, will recognize you as being worthy of trust and faith.[/I]




[spoiler='Accumulated Artefacts']
[spoiler='Accumulated Artefacts']
Ranald's Coin (note from Ranald: [I]don't[/I])
Ranald's Coin (note from Ranald: [I]don't[/I])
Vampire skulls
Vampire skulls
Branulhune - investigate the odd flash when it is desummoned underwater
Branulhune - investigate the odd flash when it is desummoned underwater


Books and rubbings from an Asur explorer of Lustria and the Southlands
Books and rubbings from an Asur explorer of Lustria and the Southlands
The Vampire Prophecies of W'Soran
The Vampire Prophecies of W'Soran
Vlad von Carstein's study notes of the Carstein Ring
Vlad von Carstein's study notes of the Carstein Ring
[I]Ghyran[/I] Nut
[I]Ghyran[/I] Nut
Kurgan Shrine to Mannsleib
Kurgan Shrine to Mannsleib
Kurgan enchanted weapons
Kurgan enchanted weapons
[/spoiler]
[/spoiler]
[spoiler='Potential Papers']
[spoiler='Potential Papers']
[I]Note: Fresh and Refreshed papers confer a +10 bonus; faded ones a -10 malus.
[I]Note: Fresh and Refreshed papers confer a +10 bonus; faded ones a -10 malus.
Papers get one step less 'fresh' each turn: Fresh; Fading; Mostly Faded: Faded. Only the first and last have an effect on the diceroll.[/I]
Papers get one step less 'fresh' each turn: Fresh; Fading; Mostly Faded: Faded. Only the first and last have an effect on the diceroll.[/I]


Observations on the Windfall north of the Dark Lands (FADED)
Observations on the Windfall north of the Dark Lands (FADED)
The Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual (FADED)


Preliminary paper on Aethyric Vitae (TIMELESS)
Preliminary paper on Aethyric Vitae (TIMELESS)
Coins of Nehekhara's Fifth Dynasty (TIMELESS)
Coins of Nehekhara's Fifth Dynasty (TIMELESS)




You can literally write the book on a topic for the same amount of effort as two papers; this can be split over multiple turns. You don't need to have all the pieces to do so, but it would be more efficient and impressive if you did.
You can literally write the book on a topic for the same amount of effort as two papers; this can be split over multiple turns. You don't need to have all the pieces to do so, but it would be more efficient and impressive if you did.
Aethyric Vitae (missing: creating Orbs of Sorcery, creating liminal realm)
Aethyric Vitae (missing: creating Orbs of Sorcery, creating liminal realm)
Branarhune
The Currency of Strygos
The Currency of Strygos
The Currency of Tylos
The Currency of Tylos
Coins of Nehekhara's Fourth Dynasty
Coins of Nehekhara's Fourth Dynasty
Coins of Nehekhara's Sixth Dynasty
Coins of Nehekhara's Sixth Dynasty
[/spoiler]
[/spoiler]






[I]- There will be a [B]twenty-four hour moratorium[/B] for people to remember their plans and remind me of what I've inevitably forgotten to add.
[I]- There will be a [B]twelve hour moratorium[/B].
- Shoutout to [USER=22215]@picklepikkl[/USER] and his [URL='https://forums.sufficientvelocity.com/threads/warhammer-fantasy-divided-loyalties-an-advisors-quest.44838/post-23418949']Brief History of The Waystone Project[/URL], which was a very useful resource for refreshing my own memories and may help others do so too. As might some of the other [URL='https://forums.sufficientvelocity.com/threads/warhammer-fantasy-divided-loyalties-an-advisors-quest.44838/post-20823460']player-created informational posts[/URL].
- I had previously posted about the possibility of adding something like 'Test whether Vitae that has never been exposed to any magical energies has unique properties' to the list of research possibilities since it is a reasonable possibility that Mathilde might have thought to pursue after reading the Elementalist books, but on further thought I've decided against it as it would not have satisfying or interesting results, and I think it's more important that this quest be an interesting experience than it be a strictly accurate depiction of even the least satisfying parts of R&D.[/I]
- Shoutout to [USER=16663]@pucflek[/USER] for commissioning [URL='https://forums.sufficientvelocity.com/threads/warhammer-fantasy-divided-loyalties-an-advisors-quest.44838/post-28130852']this particularly beautiful rendition[/URL] of Mathilde and Belegar overlooking the western gate of Karak Eight Peaks. It and the rest of the fan-art created or commissioned for the quest live in the [URL='https://forums.sufficientvelocity.com/threads/warhammer-fantasy-divided-loyalties-an-advisors-quest.44838/post-21574139']Fanart informational threadmark[/URL].[/I]
[/QUOTE]
[/QUOTE]