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<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!--
<!--
SUMMARY -
SUMMARY -
A list of all main events to be called by lists
A list of all main events to be called by lists
does not include sub-events)
does not include sub-events)
Structure:
Structure:
START_BEACON_SLUG
START_BEACON_SLUG
NOTHING_SLUG
NOTHING_SLUG
NEBULA_NOTHING_SLUG
NEBULA_NOTHING_SLUG
NEBULA_STORE_SLUG
NEBULA_STORE_SLUG
Item:
Item:
Hostile WITHOUT nebula:
Hostile WITHOUT nebula:
SLUG_FIGHT
SLUG_FIGHT
SLUG_MANTIS
SLUG_MANTIS
SLUG_PIRATE
SLUG_PIRATE
SLUG_REBEL
SLUG_REBEL
Hostile WITH nebula:
Hostile WITH nebula:
NEBULA_SLUG_FIGHT_UNLOCK
NEBULA_SLUG_FIGHT_UNLOCK
NEBULA_SLUG_FIGHT
NEBULA_SLUG_FIGHT
NEBULA_SLUG_MANTIS
NEBULA_SLUG_MANTIS
NEBULA_SLUG_PIRATE
NEBULA_SLUG_PIRATE
NEBULA_SLUG_DOORS
NEBULA_SLUG_DOORS
NEBULA_SLUG_OXYGEN
NEBULA_SLUG_OXYGEN
NEBULA_SLUG_MEDBAY
NEBULA_SLUG_MEDBAY
Neutral WITHOUT nebula:
Neutral WITHOUT nebula:
Neutral WITH nebula:
Neutral WITH nebula:
NEBULA_SLUG_CHOOSE_DEATH
NEBULA_SLUG_CHOOSE_DEATH
NEBULA_SLUG_HULLFIX
NEBULA_SLUG_HULLFIX
NEBULA_SLUG_FAKE_STORE
NEBULA_SLUG_FAKE_STORE
Storm:
Storm:
STORM_SLUG_FIGHT
STORM_SLUG_FIGHT
Distress:
Distress:
SLUG_DISTRESS_ROCK
SLUG_DISTRESS_ROCK
SLUG_DISTRESS_QUESTION
SLUG_DISTRESS_QUESTION
SLUG_DISTRESS_MANTIS
SLUG_DISTRESS_MANTIS
--->
--->
<eventList name="HOSTILE_SLUG">
<eventList name="HOSTILE_SLUG">
<event load="SLUG_FIGHT"/>
<event load="SLUG_FIGHT"/>
<event load="SLUG_MANTIS"/>
<event load="SLUG_MANTIS"/>
<event load="SLUG_PIRATE"/>
<event load="SLUG_PIRATE"/>
<event load="SLUG_REBEL"/>
<event load="SLUG_REBEL"/>
<event load="DONOR_BLACK_RAVEN"/>
<event load="DONOR_BLACK_RAVEN"/>
</eventList>
</eventList>
<eventList name="NEBULA_HOSTILE_SLUG">
<eventList name="NEBULA_HOSTILE_SLUG">
<event load="NEBULA_SLUG_FIGHT"/>
<event load="NEBULA_SLUG_FIGHT"/>
<event load="NEBULA_SLUG_MANTIS"/>
<event load="NEBULA_SLUG_MANTIS"/>
<event load="NEBULA_SLUG_PIRATE"/>
<event load="NEBULA_SLUG_PIRATE"/>
<event load="NEBULA_SLUG_DOORS"/>
<event load="NEBULA_SLUG_DOORS"/>
<event load="NEBULA_SLUG_OXYGEN"/>
<event load="NEBULA_SLUG_OXYGEN"/>
<event load="NEBULA_SLUG_MEDBAY"/>
<event load="NEBULA_SLUG_MEDBAY"/>
</eventList>
</eventList>
<eventList name="NEUTRAL_SLUG">
<eventList name="NEUTRAL_SLUG">
</eventList>
</eventList>
<eventList name="NEBULA_NEUTRAL_SLUG">
<eventList name="NEBULA_NEUTRAL_SLUG">
<event load="NEBULA_SLUG_CHOOSE_DEATH"/>
<event load="NEBULA_SLUG_CHOOSE_DEATH"/>
<event load="NEBULA_SLUG_HULLFIX"/>
<event load="NEBULA_SLUG_HULLFIX"/>
<event load="NEBULA_SLUG_FAKE_STORE"/>
<event load="NEBULA_SLUG_FAKE_STORE"/>
<event load="SLUG_DRINK"/>
<event load="SLUG_DRINK"/>
<event load="QUEST_SLUG_PIRATE_TRAP"/>
<event load="QUEST_SLUG_PIRATE_TRAP"/>
<event load="NEBULA_REBEL_UNDETECTED"/>
<event load="NEBULA_REBEL_UNDETECTED"/>
<event load="NEBULA_AUTO_DEFENSE_ITEM"/>
<event load="NEBULA_AUTO_DEFENSE_ITEM"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_WEAPONS_TRADER"/>
<event load="NEBULA_WEAPONS_TRADER"/>
<event load="NEBULA_REBEL_CHASE"/>
<event load="NEBULA_REBEL_CHASE"/>
</eventList>
</eventList>
<eventList name="STORM_SLUG">
<eventList name="STORM_SLUG">
<event load="STORM_SLUG_FIGHT"/>
<event load="STORM_SLUG_FIGHT"/>
<event load="STORM_REBEL"/>
<event load="STORM_REBEL"/>
<event load="STORM_BOARDING"/>
<!--<event load="STORM_BOARDING"/> UNUSED -->
</eventList>
</eventList>
<eventList name="DISTRESS_BEACON_SLUG">
<eventList name="DISTRESS_BEACON_SLUG">
<event load="SLUG_DISTRESS_ROCK"/>
<event load="SLUG_DISTRESS_ROCK"/>
<event load="SLUG_DISTRESS_QUESTION"/>
<event load="SLUG_DISTRESS_QUESTION"/>
<event load="SLUG_DISTRESS_MANTIS"/>
<event load="SLUG_DISTRESS_MANTIS"/>
<event load="SLUG_DISTRESS_TRICK"/>
<event load="SLUG_DISTRESS_TRICK"/>
<event load="SLUG_DISTRESS_RESCUE"/>
<event load="SLUG_DISTRESS_RESCUE"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="SLUG_DISTRESS_PILOTING"/>
</eventList>
</eventList>
<eventList name="QUESTS_SLUG">
<eventList name="QUESTS_SLUG">
<event load="QUEST_SLUG_PIRATE_TRAP"/>
<event load="QUEST_SLUG_PIRATE_TRAP"/>
<!-- JUSTIN TO DO - For now i'm putting quests into neutral-->
<!-- JUSTIN TO DO - For now i'm putting quests into neutral-->
</eventList>
</eventList>
<!-----------
<!-----------
STRUCTURE!!!
STRUCTURE!!!
Requred structural
Requred structural
------------>
------------>
<!-- start beacon goes here -->
<!-- start beacon goes here -->
<event name="NOTHING_SLUG"> <!-- No nebula -->
<event name="NOTHING_SLUG"> <!-- No nebula -->
<text load="NOTHING_SLUG"/>
<text load="NOTHING_SLUG"/>
</event>
</event>
<textList name="NOTHING_SLUG">
<textList name="NOTHING_SLUG">
<text>You arrive at the beacon and are relieved at the sight of open space. Nebulas are terribly claustrophobic.</text>
<text>You arrive at the beacon and are relieved at the sight of open space. Nebulas are terribly claustrophobic.</text>
<text>This beacon marks a 'small' gap in the nebula. No colonies or ships in scanning distance.</text>
<text>This beacon marks a 'small' gap in the nebula. No colonies or ships in scanning distance.</text>
<text>You are relieved to see your sensors blink back on after the jump. No ships detected.</text>
<text>You are relieved to see your sensors blink back on after the jump. No ships detected.</text>
<text>The Slugs rely heavily on their telepathic powers and are reluctant to give up that advantage by extending beyond nebulas. It's unlikely you'll encounter any this far from the clouds.</text>
<text>The Slugs rely heavily on their telepathic powers and are reluctant to give up that advantage by extending beyond nebulas. It's unlikely you'll encounter any this far from the clouds.</text>
<text>You arrive in an area clear of nebula and quickly check to see if the sensors are working. Everything is fine and no ships are detected in the vicinity.</text>
<text>You arrive in an area clear of nebula and quickly check to see if the sensors are working. Everything is fine and no ships are detected in the vicinity.</text>
</textList>
</textList>
<event name="NEBULA_NOTHING_SLUG">
<event name="NEBULA_NOTHING_SLUG">
<environment type="nebula"/>
<environment type="nebula"/>
<text load="NEBULA_NOTHING_SLUG"/>
<text load="NEBULA_NOTHING_SLUG"/>
</event>
</event>
<textList name="NEBULA_NOTHING_SLUG">
<textList name="NEBULA_NOTHING_SLUG">
<text>When it comes to Slugs, no news is not necessarily good news. However, if they are watching, they don't seem to want to confront you.</text>
<text>When it comes to Slugs, no news is not necessarily good news. However, if they are watching, they don't seem to want to confront you.</text>
<text>It's not unusual to feel paranoia in a Slug controlled nebula, but for once, it is unfounded.</text>
<text>It's not unusual to feel paranoia in a Slug controlled nebula, but for once, it is unfounded.</text>
<text>Either this part of Slug space is deserted, or it's too dense for even Slugs to detect your presence. Time to move.</text>
<text>Either this part of Slug space is deserted, or it's too dense for even Slugs to detect your presence. Time to move.</text>
<text>This area of the nebula seems entirely empty until a small Slug transport and its escorts emerges suddenly from through the clouds, only to disappear again in a matter of seconds.</text>
<text>This area of the nebula seems entirely empty until a small Slug transport and its escorts emerges suddenly from through the clouds, only to disappear again in a matter of seconds.</text>
<text>You explore around the beacon and are shocked when a rock the size of a small moon suddenly looms ahead of you. Scans reveal the solid-looking rock is just a husk, almost entirely mined out of useful minerals.</text>
<text>You explore around the beacon and are shocked when a rock the size of a small moon suddenly looms ahead of you. Scans reveal the solid-looking rock is just a husk, almost entirely mined out of useful minerals.</text>
<text>There are a number of small stations for travellers in the area, lit up by guiding lights and advertisements. Only Slug ships are docked so you decide it's better to avoid a confrontation and steer clear.</text>
<text>There are a number of small stations for travellers in the area, lit up by guiding lights and advertisements. Only Slug ships are docked so you decide it's better to avoid a confrontation and steer clear.</text>
</textList>
</textList>
<event name="NEBULA_STORE_SLUG">
<event name="NEBULA_STORE_SLUG">
<text load="NEBULA_STORE_SLUG"/>
<text load="NEBULA_STORE_SLUG"/>
<environment type="nebula"/>
<environment type="nebula"/>
<store/>
<store/>
</event>
</event>
<textList name="NEBULA_STORE_SLUG">
<textList name="NEBULA_STORE_SLUG">
<text>A huge Slug teleports from nowhere onto the bridge! Before you can open fire, he's spread his wares across the helm and is brandishing things at you.</text>
<text>A huge Slug teleports from nowhere onto the bridge! Before you can open fire, he's spread his wares across the helm and is brandishing things at you.</text>
<text>You cautiously approach a Slug colony on a huge asteroid. It's a brave person who sets foot on a Slug planet - it can take weeks to get the mucus out of your clothes - but there's business to be done.</text>
<text>You cautiously approach a Slug colony on a huge asteroid. It's a brave person who sets foot on a Slug planet - it can take weeks to get the mucus out of your clothes - but there's business to be done.</text>
</textList>
</textList>
<!-----------
<!-----------
ITEM!!!
ITEM!!!
Events that can give something usually no fight
Events that can give something usually no fight
------------>
------------>
<!-----------
<!-----------
HOSTILE!!! - NO nebula
HOSTILE!!! - NO nebula
Events that call up a fight for sure
Events that call up a fight for sure
------------>
------------>
<event name="SLUG_FIGHT" unique="true">
<event name="SLUG_FIGHT" unique="true">
<text>It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!</text>
<text>It's rare for the Slugs to stay exposed in open space for long periods - the ship here may be lost, or just passing through, but either way he moves in to attack!</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
</event>
</event>
<event name="SLUG_MANTIS" unique="true">
<event name="SLUG_MANTIS" unique="true">
<text>You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.</text>
<text>You intercept comm chatter from an incoming Mantis ship. "Look. This ship appears not to be owned by the squishy ones. Maybe they won't smell so bad when we cut them open." They move in on your position.</text>
<ship load="MANTIS_FIGHT" hostile="true"/>
<ship load="MANTIS_FIGHT" hostile="true"/>
</event>
</event>
<event nme="SLUG_PIRATE" unique="false">
<event nme="SLUG_PIRATE" unique="false">
<text load="SLUG_PIRATE"/>
<text load="SLUG_PIRATE"/>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
</event>
</event>
<textList name="SLUG_PIRATE" unique="false">
<textList name="SLUG_PIRATE" unique="false">
<text>There appears to be a pirate ship nearby. Be on your guard; anyone trying to hunt in Slug territory is either formidable or deeply stupid, and in space, either can be dangerous.</text>
<text>There appears to be a pirate ship nearby. Be on your guard; anyone trying to hunt in Slug territory is either formidable or deeply stupid, and in space, either can be dangerous.</text>
<text>"We knew anyone foolish enough to try and sneak through a Slug nebula would stick to open space. Yield your goods and we may let you live." You cut the transmission in lieu of a response.</text>
<text>"We knew anyone foolish enough to try and sneak through a Slug nebula would stick to open space. Yield your goods and we may let you live." You cut the transmission in lieu of a response.</text>
<text>Before you can take a moment's rest from the ever present nebulas in this sector, a pirate ship appears behind you and opens fire.</text>
<text>Before you can take a moment's rest from the ever present nebulas in this sector, a pirate ship appears behind you and opens fire.</text>
</textList>
</textList>
<event nme="SLUG_REBEL" unique="false">
<event nme="SLUG_REBEL" unique="false">
<text load="SLUG_REBEL"/>
<text load="SLUG_REBEL"/>
<ship load="REBEL" hostile="true"/>
<ship load="REBEL" hostile="true"/>
</event>
</event>
<textList name="SLUG_REBEL" unique="false">
<textList name="SLUG_REBEL" unique="false">
<text>As you arrive at the beacon, a hostile ship immediately registers on your scanners. You didn't expect to see rebels extending their reach into Slug territory. Charge the weapons!</text>
<text>As you arrive at the beacon, a hostile ship immediately registers on your scanners. You didn't expect to see Rebels extending their reach into Slug territory. Charge the weapons!</text>
<text>You jump into empty space and are relieved to see your sensors blink back to life. However, you are less pleased to see them immediately register a rebel ship on an approach vector!</text>
<text>You jump into empty space and are relieved to see your sensors blink back to life. However, you are less pleased to see them immediately register a Rebel ship on an approach vector!</text>
<text>You receive a message from a nearby ship, "Looks like our intelligence was correct! Sneaking through the clouds with the Slugs... No one can hide from the rebellion!"</text>
<text>You receive a message from a nearby ship, "Looks like our intelligence was correct! Sneaking through the clouds with the Slugs... No one can hide from the rebellion!"</text>
</textList>
</textList>
<!-----------
<!-----------
NEUTRAL!!! (WITH STORM)
NEUTRAL!!! (WITH STORM)
Events that could have a fight
Events that could have a fight
------------>
------------>
<event name="NEBULA_SLUG_CHOOSE_DEATH" unique="true">
<event name="NEBULA_SLUG_CHOOSE_DEATH" unique="true">
<text>You are immediately hailed by a dangerous looking ship. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"</text>
<text>You are immediately hailed by a dangerous looking ship. "I'm feeling generouss today. I shall allow you to choose your own death. Which do you like leasst: shields, oxygen, or weaponsss?"</text>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<choice hidden="true">
<text>Shields.</text>
<text>Shields.</text>
<event>
<event>
<text>"Very good then!" Your shield power suddenly drops and they charge.</text>
<text>"Very good then!" Your shield power suddenly drops and they charge.</text>
<ship load="JELLY_STATUS_SHIELDS" hostile="true"/>
<ship load="JELLY_STATUS_SHIELDS" hostile="true"/>
<status type="divide" target="player" system="shields" amount="2"/>
<status type="divide" target="player" system="shields" amount="2"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Oxygen.</text>
<text>Oxygen.</text>
<event>
<event>
<text>"A being that would choose sssuffocation? Who am I to judge..." Your life support shuts off and they move in to attack.</text>
<text>"A being that would choose sssuffocation? Who am I to judge..." Your life support shuts off and they move in to attack.</text>
<ship load="JELLY_STATUS_OXYGEN" hostile="true"/>
<ship load="JELLY_STATUS_OXYGEN" hostile="true"/>
<status type="divide" target="player" system="oxygen" amount="2"/>
<status type="divide" target="player" system="oxygen" amount="2"/>
</event>
</event>
</event>
</event>
<choice hidden="true">
<choice hidden="true">
<text>Weapons.</text>
<text>Weapons.</text>
<event>
<event>
<text>"Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.</text>
<text>"Your acceptance of death is almosst admirable... Almosst." Your weapons system registers a hacking module. You hardly have time to respond before they attack.</text>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<status type="divide" target="player" system="weapons" amount="2"/>
<status type="divide" target="player" system="weapons" amount="2"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Offer 35 scrap to leave you alone.</text>
<text>Offer 35 scrap to leave you alone.</text>
<event>
<event>
<text>"I really am feeling generousss..." They take the scrap and leave.</text>
<text>"I really am feeling generousss..." They take the scrap and leave.</text>
<item_modify>
<item_modify>
<item type="scrap" min="-35" max="-35"/>
<item type="scrap" min="-35" max="-35"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="NEBULA_SLUG_HULLFIX" unique="true">
<event name="NEBULA_SLUG_HULLFIX" unique="true">
<text>You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."</text>
<text>You arrive to find a small Slug repair station. "Greetingsss traveller! Care for a fix up? We could eassily patch up ssome of that damage."</text>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<choice hidden="true">
<text>No thanks.</text>
<text>No thanks.</text>
<event>
<event>
<text>"Too bad! Trussst iss a rare commodity these days." You prepare to jump.</text>
<text>"Too bad! Trussst iss a rare commodity these days." You prepare to jump.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Sure.</text>
<text>Sure.</text>
<event load="NEBULA_SLUG_HULLFIX_RESULT1"/>
<event load="NEBULA_SLUG_HULLFIX_RESULT1"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ask if they would like payment.</text>
<text>Ask if they would like payment.</text>
<event load="NEBULA_SLUG_HULLFIX_REQUEST"/>
<event load="NEBULA_SLUG_HULLFIX_REQUEST"/>
</choice>
</choice>
</event>
</event>
<eventList name="NEBULA_SLUG_HULLFIX_RESULT1">
<eventList name="NEBULA_SLUG_HULLFIX_RESULT1">
<event>
<event>
<text>You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.</text>
<text>You pull up to the automatic station and after a short time they repair 10 hull damage. You begin to offer your thanks but discover that you can't detach from the station.</text>
<damage amount="-10"/>
<damage amount="-10"/>
<choice>
<choice>
<text>Demand an explanation.</text>
<text>Demand an explanation.</text>
<event load="NEBULA_SLUG_HULLFIX_RESULT2"/>
<event load="NEBULA_SLUG_HULLFIX_RESULT2"/>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.</text>
<text>You dock with the station hoping for a quick turnaround, but the automatic machines take their sweet time. When the process finally finishes, you notice only one damage has been repaired.</text>
<damage amount="-1"/>
<damage amount="-1"/>
<choice>
<choice>
<text>Demand an explanation.</text>
<text>Demand an explanation.</text>
<event load="NEBULA_SLUG_HULLFIX_RESULT2"/>
<event load="NEBULA_SLUG_HULLFIX_RESULT2"/>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!</text>
<text>As you dock with the station your readings go haywire. An EMP blast resonates throughout the ship and your engines shut down. You're a sitting duck as a ship reveals itself and silently moves in to attack!</text>
<ship load="JELLY_STATUS_ENGINES" hostile="true"/>
<ship load="JELLY_STATUS_ENGINES" hostile="true"/>
<status type="limit" target="player" system="engines" amount="1"/>
<status type="limit" target="player" system="engines" amount="1"/>
</event>
</event>
</eventList>
</eventList>
<eventList name="NEBULA_SLUG_HULLFIX_RESULT2">
<eventList name="NEBULA_SLUG_HULLFIX_RESULT2">
<event>
<event>
<text>"We're glad you have enjoyed our servicessss. Perhaps some fuel would be an appropriate compensssation?"</text>
<text>"We're glad you have enjoyed our servicessss. Perhaps some fuel would be an appropriate compensssation?"</text>
<choice hidden="true">
<choice hidden="true">
<text>Give them the 15 fuel they demand.</text>
<text>Give them the 15 fuel they demand.</text>
<event>
<event>
<text>You transfer the fuel and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text>
<text>You transfer the fuel and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text>
<item_modify>
<item_modify>
<item type="fuel" min="-15" max="-15"/>
<item type="fuel" min="-15" max="-15"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>That's ridiculous!</text>
<text>That's ridiculous!</text>
<event>
<event>
<text>"I'm ssssorry to hear that." He presses a button and an explosion rocks the ship. They must have planted a bomb while 'repairing'! Prepare for a fight!</text>
<text>"I'm ssssorry to hear that." He presses a button and an explosion rocks the ship. They must have planted a bomb while 'repairing'! Prepare for a fight!</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
<damage amount="5"/>
<damage amount="5"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>"We're glad you have enjoyed our servicessss. Now for payment. To enssssure your cooperation we've taken the liberty of installing a limiter on your weapons system."</text>
<text>"We're glad you have enjoyed our servicessss. Now for payment. To enssssure your cooperation we've taken the liberty of installing a limiter on your weapons system."</text>
<choice hidden="true">
<choice hidden="true">
<text>Give them the 50 scrap they demand.</text>
<text>Give them the 50 scrap they demand.</text>
<event>
<event>
<text>You transfer the scrap and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text>
<text>You transfer the scrap and they release your ship. "Tell your friendsss about us!" Their portable station slips into the clouds.</text>
<item_modify>
<item_modify>
<item type="scrap" min="-50" max="-50"/>
<item type="scrap" min="-50" max="-50"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Let's get out of here!</text>
<text>Let's get out of here!</text>
<event>
<event>
<text>You activate your thrusters and force your way away from the station. A ship quickly moves in to engage. You'll need to get out of here fast; there may not be time to get the weapons fully operational!</text>
<text>You activate your thrusters and force your way away from the station. A ship quickly moves in to engage. You'll need to get out of here fast; there may not be time to get the weapons fully operational!</text>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<status type="divide" target="player" system="weapons" amount="2"/> <!-- TO DO - TEST-->
<status type="divide" target="player" system="weapons" amount="2"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<eventList name="NEBULA_SLUG_HULLFIX_REQUEST">
<eventList name="NEBULA_SLUG_HULLFIX_REQUEST">
<event>
<event>
<text>"Ahhh. A fellow businessman. We offer to fix 10 damage for 50 ssscrap."</text>
<text>"Ahhh. A fellow businessman. We offer to fix 10 damage for 40 ssscrap."</text>
<choice hidden="true">
<choice hidden="true">
<text>Accept.</text>
<text>Accept.</text>
<event>
<event>
<text>You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.</text>
<text>You perform the transaction and watch carefully as their machines patch the hull. However, everything seems fine. Once they're complete you get ready to jump.</text>
<damage amount="-10"/>
<damage amount="-10"/>
<item_modify>
<item_modify>
<item type="scrap" min="-50" max="-50"/>
<item type="scrap" min="-40" max="-40"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Decline.</text>
<text>Decline.</text>
<event>
<event>
<text>"Too bad. Farewell, traveller." Their mobile station slips into the clouds.</text>
<text>"Too bad. Farewell, traveller." Their mobile station slips into the clouds.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.</text>
<text>Just before the transmission is cut you hear, "They're not falling for it. Just kill the crew and we can ssstrip..." Looks like you're not getting out of here without a fight.</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
</event>
</event>
</eventList>
</eventList>
<event name="NEBULA_SLUG_FAKE_STORE" unique="true">
<event name="NEBULA_SLUG_FAKE_STORE" unique="true">
<text>A Slug transport ship is stationed near the beacon with a military escort ship . They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"</text>
<text>A Slug transport ship is stationed near the beacon with a military escort ship. They message you, "We have been waiting for a customer for agesss. Care to see our waresss?"</text>
<environment type="nebula"/>
<environment type="nebula"/>
<ship load="JELLY" hostile="false"/>
<ship load="JELLY" hostile="false"/>
<choice hidden="true">
<choice hidden="true">
<text>Decline.</text>
<text>Decline.</text>
<event>
<event>
<text>"Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.</text>
<text>"Oh well... We ssshall wait here then." You cautiously put distance between your ships before preparing to jump.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ask to see the goods.</text>
<text>Ask to see the goods.</text>
<event>
<event>
<text>"Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"</text>
<text>"Before we get ahead of ourssselves, I need to explain sssome ground ruless of our transsaction. Thesse are dangerous times, yess?"</text>
<choice>
<choice>
<text>Continue.</text>
<text>Continue.</text>
<event>
<event>
<text>"Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"</text>
<text>"Firssst... We accept no tradesss, couponss or refundss. Purchasess are final. Underssstand?"</text>
<choice>
<choice>
<text>Understood.</text>
<text>Understood.</text>
<event>
<event>
<text>"We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"</text>
<text>"We hold no liability for productsss damaged post ssale. We offer no insurance or customer sservice. Not a problem?"</text>
<choice hidden="true">
<choice hidden="true">
<text>Not a problem.</text>
<text>Not a problem.</text>
<event load="NEBULA_SLUG_FAKE_STORE_LIST"/>
<event load="NEBULA_SLUG_FAKE_STORE_LIST"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Forget this.</text>
<text>Forget this.</text>
<event load="NEBULA_SLUG_FAKE_STORE_LEAVING"/>
<event load="NEBULA_SLUG_FAKE_STORE_LEAVING"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Forget this.</text>
<text>Forget this.</text>
<event>
<event>
<text>"Fine... Not everyone appreciates good dealss..."</text>
<text>"Fine... Not everyone appreciates good dealss..."</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="slug">
<choice hidden="true" req="slug">
<text>(Slug crew member) Our Slug senses someone aboard the ship. Investigate it.</text>
<text>(Slug Crew) Our Slug senses someone aboard the ship. Investigate it.</text>
<event>
<event>
<text>It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle.</text>
<text>It looks like the merchant was trying to stall you while someone teleported on board. You catch him before he could finish and he teleports away. You immediately prepare for battle.</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="NEBULA_SLUG_FAKE_STORE_LIST"> <!-- if you stay for the whole thing -->
<eventList name="NEBULA_SLUG_FAKE_STORE_LIST"> <!-- if you stay for the whole thing -->
<event>
<event>
<text>"Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well."</text>
<text>"Great. Let me show you our waress. It's not often I meet patient alienss, have this complimentary fuel as well."</text>
<item_modify>
<item_modify>
<item type="fuel" min="5" max="5"/>
<item type="fuel" min="5" max="5"/>
</item_modify>
</item_modify>
<store/>
<store/>
</event>
</event>
<event>
<event>
<text>"During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!</text>
<text>"During our discussion, my man hass taken the liberty of disabling your weaponss to prevent any complications while completing our... transssaction..." You suddenly register multiple weapon locks, but your own weapons are not responding. Get out of there!</text>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<ship load="JELLY_STATUS_WEAPONS" hostile="true"/>
<boarders min="1" max="1" class="slug"/>
<boarders min="1" max="1" class="slug"/>
<status type="limit" target="player" system="weapons" amount="0"/>
<status type="limit" target="player" system="weapons" amount="0"/>
</event>
</event>
<event>
<event>
<text>"Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!</text>
<text>"Thank you. If you could do me one more courtesssy... please die quietly." You suddenly hear gunshots aboard the ship. He must have been stalling for time while they boarded your ship!</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
<boarders min="2" max="2" class="slug"/>
<boarders min="2" max="2" class="slug"/>
</event>
</event>
</eventList>
</eventList>
<eventList name="NEBULA_SLUG_FAKE_STORE_LEAVING"> <!-- if you try and leave early, maybe attack-->
<eventList name="NEBULA_SLUG_FAKE_STORE_LEAVING"> <!-- if you try and leave early, maybe attack-->
<event>
<event>
<text>"Very well... Impatient alienss..." You prepare to jump.</text>
<text>"Very well... Impatient alienss..." You prepare to jump.</text>
</event>
</event>
<event>
<event>
<text>You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!</text>
<text>You prepare to leave but notice noises in your ship. It looks like the merchant was trying to stall you while they hacked into your systems. You barely have time to order a red alert before a military ship flies through the clouds intent on your destruction!</text>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
<boarders min="1" max="1" class="slug"/>
<boarders min="1" max="1" class="slug"/>
</event>
</event>
</eventList>
</eventList>
<!-----------
<!-----------
NEBULA!!! HOSTILE
NEBULA!!! HOSTILE
Events with unique environments
Events with unique environments
------------>
------------>
<event name="NEBULA_SLUG_FIGHT">
<event name="NEBULA_SLUG_FIGHT">
<text load="NEBULA_SLUG_FIGHT"/>
<text load="NEBULA_SLUG_FIGHT"/>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
<environment type="nebula"/>
<environment type="nebula"/>
</event>
</event>
<textList name="NEBULA_SLUG_FIGHT">
<textList name="NEBULA_SLUG_FIGHT">
<text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text>
<text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text>
<text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text>
<text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text>
<text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text>
<text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text>
<text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text>
<text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text>
<text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text>
<text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text>
<text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text>
<text>Your sensors are no match for the Slug's telepathic abilities - a ship you never even saw opens fire from astern!</text>
<text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text>
<text>The Slug vessel you encounter here has obviously made a big score and is looking to test its new armaments. They picked the wrong ship to attack.</text>
<text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text>
<text>A Slug passenger ship hails: "Please, your worthy alien highnessesss, we are unarmed and sseeking asssylum." You approach cautiously, and weapons immediately spring from their hull!</text>
<text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text>
<text>A Slug ship - a rogue, you suspect - approaches, but when he sees you're Federation he thinks better of the sneak attack and fires everything he has.</text>
<text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text>
<text>Direct attacks are not preferred by the Slugs, but of the three you see at this beacon, one has the brass to make a move on your position!</text>
</textList>
</textList>
<event name="NEBULA_SLUG_MANTIS" unique="true">
<event name="NEBULA_SLUG_MANTIS" unique="true">
<text>The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!</text>
<text>The Mantis attack ship here looks to have been hunting Slugs on their home turf - a rare test of honor for the mightiest Mantis crews. Weapons up!</text>
<ship load="MANTIS_FIGHT" hostile="true"/>
<ship load="MANTIS_FIGHT" hostile="true"/>
<environment type="nebula"/>
<environment type="nebula"/>
</event>
</event>
<event name="NEBULA_SLUG_PIRATE" unique="true">
<event name="NEBULA_SLUG_PIRATE" unique="true">
<text>You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.</text>
<text>You're surprised to find a ship without Slug markings stranded all the way out here, and move in to provide assistance. When you see the pirate insignia on the hull you quickly reconsider.</text>
<ship load="PIRATE" hostile="false"/>
<ship load="PIRATE" hostile="false"/>
<environment type="nebula"/>
<environment type="nebula"/>
<choice>
<choice>
<text>Attack!</text>
<text>Attack!</text>
<event>
<event>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Keep your distance and hope they haven't seen you yet.</text>
<text>Keep your distance and hope they haven't seen you yet.</text>
<event/>
<event/>
</choice>
</choice>
</event>
</event>
<event name="NEBULA_SLUG_DOORS" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS-->
<event name="NEBULA_SLUG_DOORS" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS-->
<text>There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship at this beacon disables your door system and then charges fire-weapons - they're going to burn you out!</text>
<text>There are few more vicious beasts in the galaxy than a Slug with his back to the wall. The faltering ship at this beacon disables your door system and then charges fire-weapons - they're going to burn you out!</text>
<status type="limit" target="player" system="doors" amount="0"/>
<status type="limit" target="player" system="doors" amount="0"/>
<ship load="JELLY_STATUS_DOORS" hostile="true"/>
<ship load="JELLY_STATUS_DOORS" hostile="true"/>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<text>Continue...</text>
<event/>
</choice>
<choice hidden="true" req="doors" lvl="3">
<text>(Advanced Doors) Try to squeeze some extra power to the system.</text>
<event>
<text>Your improved subsystem is able to counter their hacking enough to keep the doors barely functional. You prepare for a fight.</text>
<status type="limit" target="player" system="doors" amount="1"/>
</event>
</choice>
</event>
</event>
<event name="NEBULA_SLUG_OXYGEN" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS-->
<event name="NEBULA_SLUG_OXYGEN" unique="true"> <!-- NEEDS CODE TO GIVE FIRE WEAPONS-->
<text>The Slugs here use a tactic you hoped you'd never see: they sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!</text>
<text>The Slugs here use a tactic you hoped you'd never see: they sabotage your oxygen production system and then charge fire-weapons - you're going to suffocate!</text>
<status type="limit" target="player" system="oxygen" amount="0"/>
<status type="limit" target="player" system="oxygen" amount="0"/>
<ship load="JELLY_STATUS_OXYGEN_FIRE" hostile="true"/>
<ship load="JELLY_STATUS_OXYGEN_FIRE" hostile="true"/>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event/>
<event/>
</choice>
</choice>
<choice hidden="true" req="oxygen" lvl="2">
<choice hidden="true" req="oxygen" lvl="2">
<text>(Improved Oxygen) Try to squeeze some extra power to the system.</text>
<text>(Improved Oxygen) Try to squeeze some extra power to the system.</text>
<event>
<event>
<text>Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...</text>
<text>Thankfully your improved subsystem is able to counter their hacking enough to keep the life support barely functional. That should keep you alive at least...</text>
<status type="divide" target="player" system="oxygen" amount="2"/>
<status type="divide" target="player" system="oxygen" amount="2"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="NEBULA_SLUG_MEDBAY" unique="true">
<event name="NEBULA_SLUG_MEDBAY" unique="true">
<text>A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your medical bay shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.</text>
<text>A Slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your medical bay shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.</text>
<status type="limit" target="player" system="medbay" amount="0"/>
<status type="limit" target="player" system="medbay" amount="0"/>
<ship load="JELLY_STATUS_MEDBAY" hostile="true"/>
<ship load="JELLY_STATUS_MEDBAY" hostile="true"/>
<boarders min="2" max="2" class="slug"/>
<boarders min="2" max="2" class="slug"/>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event/>
<event/>
</choice>
</choice>
<choice hidden="true" req="medbay" lvl="2">
<choice hidden="true" req="medbay" lvl="2">
<text>(Improved Medbay) Try to squeeze some extra power to the system.</text>
<text>(Improved Medbay) Try to squeeze some extra power to the system.</text>
<event>
<event>
<text>Fearing the imminent battle you desperately try to get the medbay working again. Its lights flicker back on and you turn to face the intruders.</text>
<text>Fearing the imminent battle you desperately try to get the medbay working again. Its lights flicker back on and you turn to face the intruders.</text>
<status type="divide" target="player" system="medbay" amount="2"/>
<status type="divide" target="player" system="medbay" amount="2"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<!-----------
<!-----------
NEBULA!!! NEUTRAL
NEBULA!!! NEUTRAL
Events with unique environments
Events with unique environments
------------>
------------>
<!-----------
<!-----------
STORM!!!
STORM!!!
Events with storm
Events with storm
------------>
------------>
<event name="STORM_SLUG_FIGHT">
<event name="STORM_SLUG_FIGHT">
<text load="STORM_SLUG_FIGHT"/>
<text load="STORM_SLUG_FIGHT"/>
<ship load="JELLY" hostile="true"/>
<ship load="JELLY" hostile="true"/>
<environment type="nebula"/>
<environment type="nebula"/>
</event>
</event>
<textList name="STORM_SLUG_FIGHT">
<textList name="STORM_SLUG_FIGHT">
<text>The ion storm here threatens to deactivate your core systems; a fact made all the worse for the largely unaffected Slug ships circling like space-vultures.</text>
<text>The ion storm here threatens to deactivate your core systems; a fact made all the worse for the largely unaffected Slug ships circling like space-vultures.</text>
<text>The Slug ship that descends into view as you enter the ion storm must have sensed your distress - defensive action!</text>
<text>The Slug ship that descends into view as you enter the ion storm must have sensed your distress - defensive action!</text>
<text>You arrive in the middle of an ion storm. Slugs generally avoid these storms but you find one waiting in ambush. Prepare for a fight!</text>
<text>You arrive in the middle of an ion storm. Slugs generally avoid these storms but you find one waiting in ambush. Prepare for a fight!</text>
<text>You find yourself stuck in the middle of an ion storm with a Slug ship just a short distance away, refusing all hails. You cautiously try to slip further into the clouds but they turn suddenly to attack!</text>
<text>You find yourself stuck in the middle of an ion storm with a Slug ship just a short distance away, refusing all hails. You cautiously try to slip further into the clouds but they turn suddenly to attack!</text>
</textList>
</textList>
<!-----------
<!-----------
BOARDERS!!!
BOARDERS!!!
Events with boarder calls
Events with boarder calls
------------>
------------>
<!-----------
<!-----------
DISTRESS!!!
DISTRESS!!!
Events that should be a distress signal
Events that should be a distress signal
------------>
------------>
<event name="SLUG_DISTRESS_ROCK" unique="true">
<event name="SLUG_DISTRESS_ROCK" unique="true">
<text>You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.</text>
<text>You arrive to find a Slug ship in the middle of boarding a disabled Rock freighter.</text>
<distressBeacon/>
<distressBeacon/>
<environment type="nebula"/>
<environment type="nebula"/>
<choice hidden="true">
<choice hidden="true">
<text>Engage the Slug ship.</text>
<text>Engage the Slug ship.</text>
<event load="SLUG_DISTRESS_ROCK_FIGHT"/>
<event load="SLUG_DISTRESS_ROCK_FIGHT"/>
</choice>
</choice>
<choice>
<choice>
<text>Ignore them.</text>
<text>Ignore them.</text>
<event load="SLUG_DISTRESS_ROCK_AVOID"/>
<event load="SLUG_DISTRESS_ROCK_AVOID"/>
</choice>
</choice>
</event>
</event>
<eventList name="SLUG_DISTRESS_ROCK_FIGHT">
<eventList name="SLUG_DISTRESS_ROCK_FIGHT">
<event>
<event>
<text>You charge weapons and the Slugs immediately back down. When you return to the freighter, the Rockmen have already repaired the worst of their damage and jump away without another word.</text>
<text>You charge weapons and the Slugs immediately back down. When you return to the freighter, the Roc
</event>
<event>
<text>You charge weapons and the Slugs quickly change course to meet your charge.</text>
<ship load="JELLY_DISTRESS_ROCK" hostile="true"/>
</event>
</eventList>
<eventList name="SLUG_DISTRESS_ROCK_AVOID">
<event>
<text>You have no desire to provoke Slugs in their own territory. You leave them alone.</text>
</event>
<event>
<text>Yo