qmqz vs qmqz no eye-adaptation

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[SystemSettings]
[SystemSettings]
csv.BlockOnCaptureEnd=0
csv.BlockOnCaptureEnd=0
csv.trackWaitsGT=0
csv.trackWaitsGT=0
csv.trackWaitsRT=0
csv.trackWaitsRT=0
r.VT.CsvStats=0
r.VT.CsvStats=0
fx.Niagara.CSVSplitTime=0
fx.Niagara.CSVSplitTime=0
backchannel.logerrors=0
backchannel.logerrors=0
InGamePerformanceTracking.HistorySize=0
InGamePerformanceTracking.HistorySize=0
Slate.bAllowThrottling=0
Slate.bAllowThrottling=0
fx.Niagara.DebugDraw.Enabled=0
fx.Niagara.DebugDraw.Enabled=0
r.EyeAdaptation.ExponentialTransitionDistance=2
r.EyeAdaptation.ExponentialTransitionDistance=2
r.InstanceCulling.OcclusionCull=1
r.InstanceCulling.OcclusionCull=1
r.Nanite.Streaming.MaxPageInstallsPerFrame=16
r.Nanite.Streaming.MaxPageInstallsPerFrame=16
r.Refraction.OffsetQuality=1
r.Refraction.OffsetQuality=1
r.VRS.Enable=1
r.VRS.Enable=1
r.ViewDistanceScale=1.65
r.ViewDistanceScale=1.65
foliage.LODDistanceScale=1.5
foliage.LODDistanceScale=1.5
r.Shadow.FilterMethod=0
r.Shadow.FilterMethod=0
r.Nanite.AllowWPODistanceDisable=0
r.Nanite.AllowWPODistanceDisable=0
r.HLOD.ForceDisableCastDynamicShadow=1
r.HLOD.ForceDisableCastDynamicShadow=1
r.Water.SingleLayer.DistanceFieldShadow=0
r.Water.SingleLayer.DistanceFieldShadow=0
r.SkylightIntensityMultiplier=2.5
r.SkylightIntensityMultiplier=2.5
r.Color.Min=0.0
r.Color.Min=0.0
r.Color.Mid=0.5
r.Color.Mid=0.6
r.Color.Max=1.75
r.Color.Max=1.5
r.Lumen.DiffuseIndirect.SSAO=1
r.Lumen.DiffuseIndirect.SSAO=1
r.Shadow.Virtual.Enable=0
r.Shadow.Virtual.Enable=1
D3D12.AdjustTexturePoolSizeBasedOnBudget=1
D3D12.AdjustTexturePoolSizeBasedOnBudget=1
d3d12.AllowPoolAllocateIndirectArgBuffers=1
d3d12.AllowPoolAllocateIndirectArgBuffers=1
D3D12.InsertOuterOcclusionQuery=1
D3D12.InsertOuterOcclusionQuery=1
D3D12.MaxCommandsPerCommandList=20000
D3D12.MaxCommandsPerCommandList=20000
r.StaticMeshLODDistanceScale=0.2
r.StaticMeshLODDistanceScale=0.2
r.BloomQuality=0
r.BloomQuality=2
r.GTSyncType=1
r.GTSyncType=1
gc.FlushStreamingOnGC=1
gc.FlushStreamingOnGC=1
gc.NumRetriesBeforeForcingGC=5
gc.NumRetriesBeforeForcingGC=5
gc.IncrementalBeginDestroyEnabled=0
gc.IncrementalBeginDestroyEnabled=0
gc.SizeOfPermanentObjectPool=10000
gc.SizeOfPermanentObjectPool=10000
r.Nanite.AutoShaderCulling=1
r.Nanite.AutoShaderCulling=1
r.Nanite.DisocclusionHack=1
r.Nanite.DisocclusionHack=1
r.Nanite.ProgrammableRaster.Shadows=0
r.Nanite.ProgrammableRaster.Shadows=0
r.Nanite.Streaming.Imposters=1
r.Nanite.Streaming.Imposters=1
r.Shadow.NaniteLODBias=8
r.Shadow.NaniteLODBias=8
r.Shadow.NaniteUseHZB=0
r.Shadow.NaniteUseHZB=0
r.Shadow.Virtual.NonNaniteVSM=0
r.Shadow.Virtual.NonNaniteVSM=0
r.FastVRam.ShadowPerObject=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.ShadowPointLight=1
r.FastVRam.ShadowPointLight=1
r.OptimizedWPO=1
r.OptimizedWPO=1
r.RayTracing.AllowPipeline=0
r.RayTracing.AllowPipeline=0
r.Shadow.CacheWPOPrimitives=1
r.Shadow.CacheWPOPrimitives=1
r.Streaming.AllowParallelStreamingRenderAssets=1
r.Streaming.AllowParallelStreamingRenderAssets=1
TaskGraph.TaskPriorities.GatherShadowPrimitives=hhh
TaskGraph.TaskPriorities.GatherShadowPrimitives=hhh
TaskGraph.ForkedProcessMaxWorkerThreads=4
TaskGraph.ForkedProcessMaxWorkerThreads=4
TaskGraph.NumForegroundWorkers=4
TaskGraph.NumForegroundWorkers=4
TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks=hhh
TaskGraph.TaskPriorities.AsyncEndOfFrameGameTasks=hhh
TaskGraph.TaskPriorities.AsyncTraceTask=hhh
TaskGraph.TaskPriorities.AsyncTraceTask=hhh
TaskGraph.TaskPriorities.ParticleAsyncTask=hhh
TaskGraph.TaskPriorities.ParticleAsyncTask=hhh
TaskGraph.UseDynamicPrioritization=1
TaskGraph.UseDynamicPrioritization=1
r.HFShadowQuality=1
r.HFShadowQuality=1
r.HLOD.MaximumLevel=1
r.HLOD.MaximumLevel=1
r.LightCulling.Quality=1
r.LightCulling.Quality=0
r.LightFunctionQuality=1
r.LightFunctionQuality=0
r.LocalExposure=1
r.LocalExposure=1
r.LODFadeTime=0.1
r.LODFadeTime=0.1
r.volumetricfog=0
r.volumetricfog=0
r.fog=1
r.fog=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0
r.Lumen.ScreenProbeGather.DownsampleFactor=25
r.Lumen.ScreenProbeGather.DownsampleFactor=25
r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=0
r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecular=0
r.VolumetricCloud.LocalLights.ShadowSampleCount=0
r.VolumetricCloud.LocalLights.ShadowSampleCount=0
r.VolumetricCloud.Shadow.ViewRaySampleMaxCount=3
r.VolumetricCloud.Shadow.ViewRaySampleMaxCount=3
r.VolumetricCloud.EnableDistantSkyLightSampling=1
r.VolumetricCloud.EnableDistantSkyLightSampling=1
r.AllowPointLightCubemapShadows=0
r.AllowPointLightCubemapShadows=0
r.FreeSkeletalMeshBuffers=0
r.FreeSkeletalMeshBuffers=0
r.SkeletalMesh.MinLodQualityLevel=1
r.SkeletalMesh.MinLodQualityLevel=1
r.Lumen.Reflections.MaxRoughnessToTrace=0
r.Lumen.Reflections.MaxRoughnessToTrace=0
fg.CullDistanceScale.Trees=0.75
fg.CullDistanceScale.Trees=0.75
fg.CullDistanceScale.Bushes=0.001
fg.CullDistanceScale.Bushes=0.001
r.ForceRenderLandscapeToCSM=0
r.ForceRenderLandscapeToCSM=0
r.ForceRenderHISMsToCSM=0
r.ForceRenderHISMsToCSM=0
r.SkeletalMesh.ShadowProxy.Enable=0
r.SkeletalMesh.ShadowProxy.Enable=0
p.Cloth.MaxAmountClothSimulation=5
p.Cloth.MaxAmountClothSimulation=5
r.Emitter.FastPoolEnable=1
r.Emitter.FastPoolEnable=1
fx.SkipVectorVMBackendOptimizations=0
fx.SkipVectorVMBackendOptimizations=0
r.Decal.StencilSizeThreshold=0
r.DistanceFields.ParallelUpdate=1
r.DistanceFields.ParallelUpdate=1
r.DistanceFieldShadowing=0 ;set to 1 if you want shadows in the distance
r.DistanceFieldShadowing=0 ;set to 1 if you want shadows in the distance
r.FastBlurThreshold=5
r.FastBlurThreshold=5
r.VolumetricRenderTarget.VgnetteInnerRadiusThreshold=500 ;fixes the edges of the clouds jittering weirdly
r.VolumetricRenderTarget.VgnetteInnerRadiusThreshold=500 ;fixes the edges of the clouds jittering weirdly
r.AllowOcclusionQueries=0 ;fps gains
r.AllowOcclusionQueries=0 ;fps gains
r.DisableEngineAndAppRegistration=1
r.DisableEngineAndAppRegistration=1
r.DiscardUnusedQuality=0
r.DiscardUnusedQuality=0
r.FilmGrain=0
r.FilmGrain=0
r.ForceAllCoresForShaderCompiling=1 ;faster shader compiling, but can cause out of memory crashes
r.ForceAllCoresForShaderCompiling=1 ;faster shader compiling, but can cause out of memory crashes
r.ForceSceneHasDecals=1
r.ForceSceneHasDecals=1
r.GBufferFormat=0
r.GBufferFormat=0
;r.Lumen.Supported=0
;r.Lumen.DiffuseIndirect.Allow=0
r.Color.Grading=0
r.Color.Grading=0
r.Lumen.Reflections.MaxRoughnessToTrace=0.25
r.Lumen.Reflections.MaxRoughnessToTrace=0.25
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.Lumen.Reflections.ScreenSpaceReconstruction=0
r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.DownsampleFactor=0
r.Lumen.Reflections.Temporal=0
r.Lumen.Reflections.Temporal=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=32
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=32
r.SkyAtmosphere.TransmittanceLUT.SampleCount=32
r.SkyAtmosphere.TransmittanceLUT.SampleCount=32
r.TemporalAA.Quality=3
r.TemporalAA.Quality=3
r.TemporalAACatmullRom=0
r.TemporalAACatmullRom=0
r.TemporalAAFilterSize=0.25
r.TemporalAAFilterSize=0.25
r.TemporalAAPauseCorrect=0
r.TemporalAAPauseCorrect=0
r.TemporalAASamples=16
r.TemporalAASamples=16
r.Tonemapper.Sharpen=0.8
r.Tonemapper.Sharpen=0.8
r.TonemapperGamma=2.6
r.TonemapperGamma=2.8
r.VirtualTextureReducedMemory=1
r.VirtualTextureReducedMemory=1
r.VirtualTextures=1
r.VirtualTextures=1
r.VirtualTexturedLightmaps=1
r.VirtualTexturedLightmaps=1
r.VolumetricCloud.ShadowMap=0
r.VolumetricCloud.ShadowMap=0
r.VolumetricCloud.ShadowMap.MaxResolution=512
r.VolumetricCloud.ShadowMap.MaxResolution=512
r.VolumetricCloud.ViewRaySampleMaxCount=256
r.VolumetricCloud.ViewRaySampleMaxCount=256
r.Bloom.ApplyLocalExposure=0
r.Bloom.ApplyLocalExposure=0
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.FastBlurThreshold=0
r.FastBlurThreshold=0
r.EyeAdaptation.MethodOverride=3
r.Tonemapper.Quality=1
r.Tonemapper.Quality=1
Slate.Contrast=1.15
Slate.Contrast=1.15
t.UnacceptableFrameTimeThreshold=10
t.UnacceptableFrameTimeThreshold=10
vm.BatchVMInput=1
vm.BatchVMInput=1
BatchVMOutput=1
BatchVMOutput=1
vm.InstancesPerChunk=256
vm.InstancesPerChunk=256
vm.MaxThreadsPerScript=0
vm.MaxThreadsPerScript=0
vm.PageSizeInKB=128
vm.PageSizeInKB=128
vm.ParallelChunksPerBatch=8
vm.ParallelChunksPerBatch=8
r.LumenScene.DirectLighting.UpdateFactor=32
r.HairStrands.SkyLighting=0
r.LumenScene.FastCameraMode=1
r.LumenScene.FastCameraMode=1
r.VolumetricCloud.SkyAO=0
r.SkyAtmosphere.FastSkyLUT.Height=5
r.SkyAtmosphere.MultiScatteringLUT.Height=8
r.SkyAtmosphere.TransmittanceLUT.Height=0
r.LumenScene.Radiosity.DistanceFieldSurfaceBias=800
r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal=1


[Core.Log]
[Core.Log]
global=off
global=off