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Scouting
Scouting
Increases your stealth detection level by 5 and chance to dodge by 2%.
Increases your stealth detection level by 5 and chance to dodge by 2%.
Meticulously Kept Blades
Meticulously Kept Blades
Increases the critical damage dealt by Veiled Strike, Backstab, Volatile Substance, and Laceration by 10%.
Increases the critical damage dealt by Veiled Strike, Backstab, Volatile Substance, and Laceration by 10%.
Surgical Strikes
Surgical Strikes
Increases the damage dealt by Veiled Strike and Overload Shot by 5%.
Increases the damage dealt by Veiled Strike and Overload Shot by 5%.
Waylay
Waylay
Increases the damage dealt by Backstab by 5% and reduces its energy cost by 5.
Increases the damage dealt by Backstab by 5% and reduces its energy cost by 5.
Efficient Engineering
Efficient Engineering
Reduces the energy cost of Explosive Probe, Interrogation Probe and Plasma Probe by 5.
Reduces the energy cost of Explosive Probe, Interrogation Probe and Plasma Probe by 5.
Experimental Explosives
Experimental Explosives
Increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%.
Increases the critical damage dealt by Explosive Probe, Interrogation Probe, EMP Discharge, and all area effects by 10%.
Explosive Engineering
Explosive Engineering
Increases the damage dealt by Explosive Probe, Cluster Bombs, Fragmentation Grenade, Plasma Probe, and Orbital Strike by 10%.
Increases the damage dealt by Explosive Probe, Cluster Bombs, Fragmentation Grenade, Plasma Probe, and Orbital Strike by 10%.
Cut Down
Cut Down
Increases the damage dealt by Lethal Strike, Overload Shot, and Noxious Knives by 5%.
Increases the damage dealt by Lethal Strike, Overload Shot, and Noxious Knives by 5%.
Devouring Microbes
Devouring Microbes
Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Toxic Blast, it finishes the cooldown of Toxic Blast.
Increases the damage dealt by poison effects by 15% on targets below 30% of max health. In addition, if a target dies with Toxic Blast, it finishes the cooldown of Toxic Blast.
Lethal Dose
Lethal Dose
Increases the critical hit chance of all periodic effects by 5%.
Increases the critical hit chance of all periodic effects by 5%.
License to Kill
License to Kill
Reduces the energy cost of Corrosive Assault by 5, and causes damage dealt by Shiv to make its target susceptible for 45 seconds. Susceptible targets take 5% more damage from tech attacks.
Reduces the energy cost of Corrosive Assault by 5, and causes damage dealt by Shiv to make its target susceptible for 45 seconds. Susceptible targets take 5% more damage from tech attacks.
Between the Eyes
Between the Eyes
Increases the critical hit chance of Snipe and Followthrough by 4%. Additionally increases armor penetration by 10%.
Increases the critical hit chance of Snipe and Followthrough by 4%. Additionally increases armor penetration by 10%.
Precision Ambush
Precision Ambush
Ambush ignores 20% of the target's armor.
Ambush ignores 20% of the target's armor.
Rapid Fire
Rapid Fire
Reduces the cooldown of Ambush and Penetrating Blast by 3 seconds.
Reduces the cooldown of Ambush and Penetrating Blast by 3 seconds.
Accomplished Doctor
Accomplished Doctor
Increases the critical healing bonus of Kolto Injection and Kolto Infusion by 10%. In addition, healing a target with Surgical Probe will refresh the duration of your Kolto Probe on that target, if that target has 2 stacks of your Kolto Probe.
Increases the critical healing bonus of Kolto Injection and Kolto Infusion by 10%. In addition, healing a target with Surgical Probe will refresh the duration of your Kolto Probe on that target, if that target has 2 stacks of your Kolto Probe.
Medical Consult
Medical Consult
Increases the critical chance of Kolto Probe by 3%. Additionally, Kolto Infusion makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.
Increases the critical chance of Kolto Probe by 3%. Additionally, Kolto Infusion makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.
Medical Therapy
Medical Therapy
The energy cost of Recuperative Nanotech is reduced by 5, and targets affected by Recuperative Nanotech are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.
The energy cost of Recuperative Nanotech is reduced by 5, and targets affected by Recuperative Nanotech are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.
Prognosis: Critical
Prognosis: Critical
Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.
Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.
Surgical Steadiness
Surgical Steadiness
Reduces the pushback suffered while activating healing abilities by 70%, and reduces the threat generated by heals by 10%.
Reduces the pushback suffered while activating healing abilities by 70%, and reduces the threat generated by heals by 10%. In addition, using Exfiltrate grants Unshakable for 4 seconds, whenever Exfiltrate is put on cooldown.
Prototype Weapon Systems
Prototype Weapon Systems
Increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 10%. Additionally, when Thermal Detonator damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds.
Increases the critical strike damage bonus of Rocket Punch, Rail Shot, Magnetic Blast, Retractable Blade, Thermal Detonator, and Energy Burst by 10%. Additionally, when Thermal Detonator damages a target, the target will become Susceptible, increasing the damage it takes from tech attacks by 5% for 45 seconds.
Stabilized Armor
Reduces damage taken from area effects by 30%. Additionally, while stunned, you take 30% less damage from all sources.
Ironsights
Ironsights
Increases the damage dealt by dart attacks, missile attacks, and Priming Shot by 10%. Additionally, Priming Shot marks its target. Marked targets take 5% more damage from ranged weapon attacks.
Increases the damage dealt by dart attacks, missile attacks, and Priming Shot by 10%. Additionally, Priming Shot marks its target. Marked targets take 5% more damage from ranged weapon attacks.
Riddle
Riddle
Increases the critical hit chance for Blazing Bolts and Priming Shot by 5%.
Increases the critical hit chance for Blazing Bolts and Priming Shot by 5%.
Empowered Scans
Empowered Scans
Increases the healing done by Emergency Scan and Rapid Scan by 3%. In addition, Progressive Scan channels 20% faster.
Increases the healing done by Emergency Scan and Rapid Scan by 3%. In addition, Progressive Scan channels 20% faster.
Med Tech
Med Tech
Increases the critical chance of Rapid Scan by 5%.
Increases the critical chance of Rapid Scan by 5%.
Warden
Warden
Increases the critical healing bonus of all heals by 5% and causes Rapid Scan to generate an extra stack of Supercharge when activated. In addition, the effects of your Supercharged Gas ability are modified.
Increases the critical healing bonus of all heals by 5% and causes Rapid Scan to generate an extra stack of Supercharge when activated. In addition, the effects of your Supercharged Gas ability are modified.
Rain of Fire
Rain of Fire
Increases the damage dealt by Incendiary Missile by 10%. In addition, Searing Wave spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damages targets already affected by your Incendiary Missile.
Increases the damage dealt by Incendiary Missile by 10%. In addition, Searing Wave spreads your periodic Incendiary Missile effect to the targets it damages, as long as it damages targets already affected by your Incendiary Missile.
Critical Kinesis
Critical Kinesis
Increases the critical chance of Force Serenity and Disturbance by 5%.
Increases the critical chance of Force Serenity and Disturbance by 5%.
Drain Thoughts
Drain Thoughts
Increases all periodic damage dealt by 10%.
Increases all periodic damage dealt by 10%.
Mental Scarring
Mental Scarring
Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Serenity restores 15 force when used on a target affected by your Force Suppression.
Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Serenity restores 15 force when used on a target affected by your Force Suppression.
Telekinetic Balance
Telekinetic Balance
Telekinetic Throw no longer has a cooldown.
Telekinetic Throw no longer has a cooldown. In addition, your Rejuvenate increases your armor rating by 30% while it heals you.
Bombardment
Bombardment
Project deals 25% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Project deals 25% more damage and consumes 15 less Force, and Double Strike and Whirling Blow inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Force Break
Force Break
Increases the damage dealt by Combat Technique's Force Breach and Slow Time by 30%.
Increases the damage dealt by Combat Technique's Force Breach and Slow Time by 30%.
One with the Force
One with the Force
Increases the rate at which your Force regenerates by 30% and increases internal and elemental damage reduction by 10%.
Increases the rate at which your Force regenerates by 30% and increases internal and elemental damage reduction by 10%.
Deep Impact
Deep Impact
Increases the critical strike damage dealt by Force Breach and Psychokinetic Blast by 5%.
Increases the critical strike damage dealt by Force Breach and Psychokinetic Blast by 5%.
Clairvoyance
Clairvoyance
Increases your bonus healing by 3%.
Increases your bonus healing by 3%.
Force Shelter
Force Shelter
Increases the duration of Rejuvenate by 6 seconds. In addition, Rejuvenate grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%.
Increases the duration of Rejuvenate by 6 seconds. In addition, Rejuvenate grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%.
Foresight
Foresight
Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.
Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.
Preservation
Preservation
Reduces the Force consumed by Force Armor by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.
Reduces the Force consumed by Force Armor by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.
Serenity
Serenity
Increases Force critical chance and damage reduction by 3%.
Increases Force critical chance and damage reduction by 3%.
Reverberation
Reverberation
Increases the critical damage dealt by Telekinetic Wave, Mind Crush, Turbulence, and Telekinetic Gust by 5%.
Increases the critical damage dealt by Telekinetic Wave, Mind Crush, Turbulence, and Telekinetic Gust by 5%.
Ataru Mastery
Ataru Mastery
Increases the damage dealt by your triggered Ataru Form attacks by 3%. In addition, the effects of your Zen ability are modified.
Increases the damage dealt by your triggered Ataru Form attacks by 3%. In addition, the effects of your Zen ability are modified.
Dual Wield Mastery
Dual Wield Mastery
Increases the damage dealt with offhand lightsaber attacks by 25%.
Increases the damage dealt with offhand lightsaber attacks by 25%.
Righteous Zeal
Righteous Zeal
Reduces the cooldown of Zealous Strike by 3 seconds.
Reduces the cooldown of Zealous Strike by 3 seconds.
Saber Storm
Saber Storm
Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 10%.
Increases the critical strike damage bonus of Blade Rush and Clashing Blast by 10%.
Inner Peace
Inner Peace
Increases the duration of Enure by 10 seconds. Increases elemental and internal damage reduction by 5%.
Increases the duration of Enure by 10 seconds. Increases elemental and internal damage reduction by 5%.
Pacification
Pacification
Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.
Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Barrage is increased by 30%.
Stasis Mastery
Stasis Mastery
Force Stasis deals 100% more damage, generates 100% more threat, and activates instantly.
Force Stasis deals 100% more damage, generates 100% more threat, and activates instantly.
Focused Resonance
Focused Resonance
Increases the critical strike damage of all attacks by 15%.
Increases the critical strike damage of all attacks by 15%.
Saber Strength
Saber Strength
Increases the damage you deal with saber attacks by 5%.
Increases the damage you deal with saber attacks by 5%.
Swelling Winds
Swelling Winds
Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.
Increases the damage dealt by Force Sweep by 40% and reduces the cooldowns of Force Sweep and Focused Burst by 3 seconds each.
Swift Slash
Swift Slash
Increases the critical strike chance of Dispatch and Concentrated Slice by 10%. Additionally, Guardian Leap now purges all movement-impairing effects.
Increases the critical strike chance of Dispatch and Concentrated Slice by 10%. Additionally, Guardian Leap now purges all movement-impairing effects.
Commanding Awe
Commanding Awe
Increases damage reduction by 5% at all times and by an additional 15% while Enure is active. In addition, all area effect damage is reduced by 60% for 15 seconds after Challenging Call is activated.
Increases damage reduction by 5% at all times and by an additional 15% while Enure is active.
Effluence
Effluence
Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consume focus.
Reduces the cooldowns of Force Sweep and Vigilant Thrust by 6 seconds each, and both abilities no longer consume focus.
Vigilance
Vigilance
Reduces the cooldown of Overhead Slash by 6 seconds and Blade Storm by 3 seconds.
Reduces the cooldown of Overhead Slash by 6 seconds and Blade Storm by 3 seconds.
Repelling Blows
Repelling Blows
Increases the direct damage dealt by Cauterize by 5%.
Increases the direct damage dealt by Cauterize by 5%.
Searing Saber
Searing Saber
Increases the critical strike damage of your burn effects by 5%.
Increases the critical strike damage of your burn effects by 5%.
Dark Mending
Dark Mending
Reduces the activation time of Dark Infusion by 0.5 seconds and the Force consumed by Dark Heal by 5.
Reduces the activation time of Dark Infusion by 0.5 seconds and the Force consumed by Dark Heal by 5.
Efficacious Currents
Efficacious Currents
Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.
Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.
Life Surge
Life Surge
Increases Force critical chance and damage reduction by 3%.
Increases Force critical chance and damage reduction by 3%.
Lucidity
Lucidity
Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.
Reduces the pushback suffered while activating healing abilities by 75% and lowers the threat generated by healing abilities by 10%.
Penetrating Darkness
Penetrating Darkness
Increases your bonus healing by 3%.
Increases your bonus healing by 3%.
Blood of Sith
Blood of Sith
Increases the rate at which your Force regenerates by 30% and increases internal and elemental damage reduction by 10%.
Increases the rate at which your Force regenerates by 30% and increases internal and elemental damage reduction by 10%.
Swelling Shadows
Swelling Shadows
Increases armor rating by 20% and damage reduction by 2%.
Increases armor rating by 20% and damage reduction by 2%.
Crackling Blasts
Crackling Blasts
Increases the critical strike damage dealt by Discharge and Ball Lightning by 5%.
Increases the critical strike damage dealt by Discharge and Ball Lightning by 5%.
Reverberating Force
Reverberating Force
Increases the critical damage dealt by Chain Lightning, Crushing Darkness, Thundering Blast, and Lightning Flash by 5%.
Increases the critical damage dealt by Chain Lightning, Crushing Darkness, Thundering Blast, and Lightning Flash by 5%.
Creeping Death
Creeping Death
Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Leech restores 15 force when used on a target affected by your Deathmark.
Increases the damage dealt by periodic effects by 15% on targets below 30% of max health. In addition, Force Leech restores 15 force when used on a target affected by your Deathmark.
Devour
Devour
Force Leech deals 30% more damage when used on a target affected by your Affliction. In addition, each time a charge of your Deathmark is consumed, you gain 2 Force.
Force Leech deals 30% more damage when used on a target affected by your Affliction. In addition, each time a charge of your Deathmark is consumed, you gain 2 Force.
Disintegration
Disintegration
Increases the critical chance of Force Leech and Lightning Strike by 5%.
Increases the critical chance of Force Leech and Lightning Strike by 5%.
Force Horrors
Force Horrors
Increases all periodic damage dealt by 10%.
Increases all periodic damage dealt by 10%.
Lingering Nightmares
Lingering Nightmares
Increases the duration of Crushing Darkness and Demolish by 3 seconds.
Increases the duration of Crushing Darkness and Demolish by 3 seconds.
Madness
Madness
Force Lightning no longer has a cooldown.
Force Lightning no longer has a cooldown. In addition, your Resurgence increases your armor rating by 30% while it heals you.
Bleedout
Bleedout
Increases the critical strike damage of your bleed effects by 5%.
Increases the critical strike damage of your bleed effects by 5%.
Deep Wound
Deep Wound
Increases the direct damage dealt by Rupture by 5%.
Increases the direct damage dealt by Rupture by 5%.
Enraged Assault
Enraged Assault
Reduces the cooldown of Battering Assault by 3 seconds.
Reduces the cooldown of Battering Assault by 3 seconds.
Sever
Sever
Increases the critical strike damage bonus of Massacre and Devastating Blast by 10%.
Increases the critical strike damage bonus of Massacre and Devastating Blast by 10%.
Dark Blood
Dark Blood
Increases the duration of Endure Pain by 10 seconds. Increases elemental and internal damage reduction by 5%.
Increases the duration of Endure Pain by 10 seconds. Increases elemental and internal damage reduction by 5%.
Heavy Handed
Heavy Handed
Smash deals 75% more damage and consumes 2 less rage. Additionally, the critical chance of Sweeping Slash and Ravage is increased by 30%.
Smash deals 75% more damage and consumes 2 less rage. Additionally, the critical chance of Sweeping Slash and Ravage is increased by 30%.
Brutality
Brutality
Increases the critical strike chance of Vicious Throw and Furious Strike by 10%. Additionally, Intercede now purges all movement-impairing effects.
Increases the critical strike chance of Vicious Throw and Furious Strike by 10%. Additionally, Intercede now purges all movement-impairing effects.
Dark Resonance
Dark Resonance
Increases the critical strike damage of all attacks by 15%.
Increases the critical strike damage of all attacks by 15%.
Decimate
Decimate
Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.
Increases the damage dealt by Smash by 40% and reduces the cooldowns of Smash and Raging Burst by 3 seconds each.
Deafening Defense
Deafening Defense
Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active. In addition, all area effect damage is reduced by 60% for 15 seconds after Threatening Scream is activated.
Increases damage reduction by 5% at all times and by an additional 15% while Endure Pain is active.
Ruin
Ruin
Reduces the cooldowns of Smash and Vengeful Slam by 6 seconds each, and both abilities no longer consume rage.
Reduces the cooldowns of Smash and Vengeful Slam by 6 seconds each, and both abilities no longer consume rage.
Vengeance
Vengeance
Reduces the cooldown of Impale by 6 seconds and Force Scream by 3 seconds.
Reduces the cooldown of Impale by 6 seconds and Force Scream by 3 seconds.
Black Market Equipment
Black Market Equipment
Increases the critical hit chance of all periodic effects by 5%.
Increases the critical hit chance of all periodic effects by 5%.
Bombastic
Bombastic
Increases the damage dealt by Shrap Bomb by 5% and reduces the energy cost of Speed Shot by 1 per tick.
Increases the damage dealt by Shrap Bomb by 5% and reduces the energy cost of Speed Shot by 1 per tick.
Cold Blooded
Cold Blooded
Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Hemorrhaging Blast, it finishes the cooldown of Hemorrhaging Blast.
Increases the damage dealt by bleeding effects by 15% on targets below 30% of max health. In addition, if a target dies with Hemorrhaging Blast, it finishes the cooldown of Hemorrhaging Blast.
Nice Try
Nice Try
Increases the damage dealt by Charged Burst, Dirty Blast, and Wounding Shots by 5%. Additionally, when Shrap Bomb and Vital Shots end they are replaced by a lingering version for 5 seconds that will only deal damage when Wounding Shots deals damage.
Increases the damage dealt by Charged Burst, Dirty Blast, and Wounding Shots by 5%. Additionally, when Shrap Bomb and Vital Shots end they are replaced by a lingering version for 5 seconds that will only deal damage when Wounding Shots deals damage.
Open Wound
Open Wound
Increases the duration of Vital Shot by 6 seconds.
Increases the duration of Vital Shot by 6 seconds.
Reopen Wounds
Reopen Wounds
Increases the critical chance of Wounding Shots and Speed Shot by 10%.
Increases the critical chance of Wounding Shots and Speed Shot by 10%.
Arsonist
Arsonist
Increases the critical damage dealt by Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%.
Increases the critical damage dealt by Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%.
Dealer's Discount
Dealer's Discount
Reduces the energy cost of Explosive Charge, Shock Charge and Incendiary Grenade by 5.
Reduces the energy cost of Explosive Charge, Shock Charge and Incendiary Grenade by 5.
Independent Anarchy
Independent Anarchy
Increases the damage dealt by Explosive Charge, Contingency Charges, Thermal Grenade, Incendiary Grenade, and XS Freighter Flyby by 10%.
Increases the damage dealt by Explosive Charge, Contingency Charges, Thermal Grenade, Incendiary Grenade, and XS Freighter Flyby by 10%.
Accomplished Sawbones
Accomplished Sawbones
Increases the critical healing bonus of Underworld Medicine and Kolto Pack by 10%. In addition, healing a target with Emergency Medpac will refresh the duration of your Slow-release Medpac on that target, if that target has 2 stacks of your Slow-release Medpac.
Increases the critical healing bonus of Underworld Medicine and Kolto Pack by 10%. In addition, healing a target with Emergency Medpac will refresh the duration of your Slow-release Medpac on that target, if that target has 2 stacks of your Slow-release Medpac.
Bedside Manner
Bedside Manner
Exploiting an Upper Hand with a healing ability increases all healing done by 3% for 6 seconds. In addition, the range of Bushwhack is increased by 30 meters.
Exploiting an Upper Hand with a healing ability increases all healing done by 3% for 6 seconds. In addition, the range of Bushwhack is increased by 30 meters.
Healing Hand
Healing Hand
Increases the critical chance of Slow-release Medpac by 3%. Additionally, Kolto Pack makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.
Increases the critical chance of Slow-release Medpac by 3%. Additionally, Kolto Pack makes its target resistant for 45 seconds. Resistant targets have their elemental and internal damage reduction increased by 3%.
Homegrown Pharmacology
Homegrown Pharmacology
The energy cost of Kolto Cloud is reduced by 5, and targets affected by Kolto Cloud are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.
The energy cost of Kolto Cloud is reduced by 5, and targets affected by Kolto Cloud are Invigorated for 45 seconds. Invigorated targets receive 3% more healing from all sources.
Smuggled Technology
Smuggled Technology
Reduces the pushback suffered while activating healing abilities by 70%, and reduces the threat generated by heals by 10%.
Reduces the pushback suffered while activating healing abilities by 70%, and reduces the threat generated by heals by 10%. In addition, using Scamper grants Unshakable for 4 seconds, whenever Scamper is put on cooldown.
Sawed Off
Sawed Off
Increases the damage dealt by Back Blast by 5% and reduces its energy cost by 5.
Increases the damage dealt by Back Blast by 5% and reduces its energy cost by 5.
Scrappy
Scrappy
Increases the damage dealt by Bludgeon and Quick Shot by 5%.
Increases the damage dealt by Bludgeon and Quick Shot by 5%.
Shifty-eyed
Shifty-eyed
Increases stealth detection level by 5 and chance to dodge by 2%.
Increases stealth detection level by 5 and chance to dodge by 2%.
Underdog
Underdog
Increases the critical damage dealt by Back Blast, Sucker Punch, Blood Boiler, and Bludgeon by 10%.
Increases the critical damage dealt by Back Blast, Sucker Punch, Blood Boiler, and Bludgeon by 10%.
Deadeye
Deadeye
Increases the critical damage dealt by Aimed Shot, Penetrating Rounds, Trickshot, Charged Burst, and Quickdraw by 10%.
Increases the critical damage dealt by Aimed Shot, Penetrating Rounds, Trickshot, Charged Burst, and Quickdraw by 10%.
Sharp Aim
Sharp Aim
Aimed Shot ignores 20% of the target's armor.
Aimed Shot ignores 20% of the target's armor.
Slick Shooter
Slick Shooter
Increases the critical hit chance of Charged Burst and Trickshot by 4%. Additionally increases armor penetration by 10%.
Increases the critical hit chance of Charged Burst and Trickshot by 4%. Additionally increases armor penetration by 10%.
Rapid Recharge
Rapid Recharge
Reduces the cooldown of Recharge Cells and Reserve Powercell by 30 seconds. Additionally lowers the energy cost of Medical Probe by 5.
Reduces the cooldown of Recharge Cells and Reserve Powercell by 30 seconds. Additionally lowers the energy cost of Medical Probe by 5.
Superheated Plasma
Superheated Plasma
Increases the damage dealt by Plasma Cell by 10% and increases its chance to be triggered by 5%.
Increases the damage dealt by Plasma Cell by 10% and increases its chance to be triggered by 5%.
Field Medicine
Field Medicine
Increases the healing done by Bacta Infusion and Medical Probe by 3%. In addition, Successive Treatment channels 20% faster.
Increases the healing done by Bacta Infusion and Medical Probe by 3%. In addition, Successive Treatment channels 20% faster.
Potent Medicine
Potent Medicine
Increases the critical healing bonus of all heals by 5% and causes Medical Probe to generate an extra stack of Supercharge when activated. In addition, the effects of your Supercharged Cell ability are modified.
Increases the critical healing bonus of all heals by 5% and causes Medical Probe to generate an extra stack of Supercharge when activated. In addition, the effects of your Supercharged Cell ability are modified.
Quick Thinking
Quick Thinking
Increases the critical chance of Medical Probe by 5%.
Increases the critical chance of Medical Probe by 5%.
Steady Hands
Steady Hands
Reduces the pushback suffered while activating healing abilities by 70% and reduces the threat generated by healing abilities by 10%.
Reduces the pushback suffered while activating healing abilities by 70% and reduces the threat generated by healing abilities by 10%.
Deadly Cannon
Deadly Cannon
Increases the critical damage bonus of High Impact Bolt, Demolition Round, and Vortex Bolt by 15%.
Increases the critical damage bonus of High Impact Bolt, Demolition Round, and Vortex Bolt by 15%.
Imperial Auto Loader
Imperial Auto Loader
Reduces the cooldown of Series of Shots by 6 seconds, reduces the energy cost of Series of Shots by 1 per second, and reduces the energy cost of Snipe by 5.
Reduces the cooldown of Series of Shots by 6 seconds, reduces the energy cost of Series of Shots by 1 per second, and reduces the energy cost of Snipe by 5.
Headshot
Headshot
Increases the critical chance of Takedown and Penetrating Blasts by 15% and reduces the energy cost of Takedown by 3.
Increases the critical chance of Takedown and Penetrating Blasts by 15% and reduces the energy cost of Takedown by 3.
Blood Tracker
Blood Tracker
Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%.
Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%.
Power Loaders
Power Loaders
Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Rocket Punch and Thermal Detonator by 5%.
Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Rocket Punch and Thermal Detonator by 5%.
Bodyguard
Bodyguard
Increases the max number of Kolto Shell charges by 1, increases the healing each charge does by 3%, and reduces Kolto Shell's rate limit by 0.5 seconds.
Increases the max number of Kolto Shell charges by 1, increases the healing each charge does by 3%, and reduces Kolto Shell's rate limit by 0.5 seconds.
Flame Suit
Flame Suit
Reduces the damage taken from all periodic effects by 15%.
Reduces the damage taken from all periodic effects by 15%.
Volatile Igniter
Volatile Igniter
Flaming Fist, Flame Burst, and Flame Sweep trigger Combustible Gas Cylinder on all affected targets.
Flaming Fist, Flame Burst, and Flame Sweep trigger Combustible Gas Cylinder on all affected targets.
Judgement
Judgement
Increases all damage dealt to targets below 30% of max health by 3%. Additionally, reduces the Force consumed by Spinning Strike by 10.
Increases all damage dealt to targets below 30% of max health by 3%. Additionally, reduces the Force consumed by Spinning Strike by 10.
Shadow's Mark
Shadow's Mark
Shadow Strike sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
Shadow Strike sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
Whirling Edge
Whirling Edge
Increases your armor penetration by 10% and increases the critical chance of Whirling Blow by 15% and its critical damage bonus by 30%.
Increases your armor penetration by 10% and increases the critical chance of Whirling Blow by 15% and its critical damage bonus by 30%.
Beacon of Might
Beacon of Might
Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Barrage, and Guardian Slash by 30%.
Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Barrage, and Guardian Slash by 30%.
Inexhaustible Zeal
Inexhaustible Zeal
Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.
Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.
Reconstruct
Reconstruct
Increases the duration of Resurgence by 6 seconds. In addition, Resurgence grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%.
Increases the duration of Resurgence by 6 seconds. In addition, Resurgence grants protection to its target for 45 seconds. Protected targets have their armor rating increased by 10%.
Electrify
Electrify
Shock deals 25% more damage and consumes 15 less Force, and Thrash and Lacerate inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Shock deals 25% more damage and consumes 15 less Force, and Thrash and Lacerate inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Assassin's Mark
Assassin's Mark
Maul sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
Maul sunders its target for 45 seconds. Sundered targets have their armor reduced by 20%.
Sith Executioner
Sith Executioner
Increases all damage dealt to targets below 30% of max health by 3%. Additionally, reduces the Force consumed by Assassinate by 10.
Increases all damage dealt to targets below 30% of max health by 3%. Additionally, reduces the Force consumed by Assassinate by 10.
Pillar of Strength
Pillar of Strength
Reduces the cooldown of Invincible by 30 seconds and increases the damage dealt by Backhand, Ravage, and Crushing Blow by 30%.
Reduces the cooldown of Invincible by 30 seconds and increases the damage dealt by Backhand, Ravage, and Crushing Blow by 30%.
Jury-Rigged Mods
Jury-Rigged Mods
Reduces the cooldown of Speed Shot by 6 seconds, reduces the energy cost of Speed Shot by 1 per second, and reduces the energy cost of Charged Burst by 5.
Reduces the cooldown of Speed Shot by 6 seconds, reduces the energy cost of Speed Shot by 1 per second, and reduces the energy cost of Charged Burst by 5.
Puissant Poultices
Puissant Poultices
Increases the duration of Kolto Cloud by 3 seconds.
Increases the duration of Kolto Cloud by 3 seconds.
Aim High
Aim High
Increases the critical chance of Quickdraw and Penetrating Rounds by 15% and reduces and reduces the energy cost of Quickdraw by 3.
Increases the critical chance of Quickdraw and Penetrating Rounds by 15% and reduces and reduces the energy cost of Quickdraw by 3.
Stay Low
Stay Low
Increases the duration of Hunker Down by 3 seconds. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds.
Increases the duration of Hunker Down by 3 seconds. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds.
Hyper Barrel
Hyper Barrel
Reduces the cooldown of Plasma Grenade by 6.5 seconds and lowers the number of energy cells it depletes by 5. In addition, increases ranged critical chance by 5%.
Reduces the cooldown of Plasma Grenade by 6.5 seconds and lowers the number of energy cells it depletes by 5. In addition, increases ranged critical chance by 5%.
Probe Medic
Probe Medic
Increases the max number of Trauma Probe charges by 1, increases the healing each charge does by 3%, and reduces Trauma Probe's rate limit by 0.5 seconds.
Increases the max number of Trauma Probe charges by 1, increases the healing each charge does by 3%, and reduces Trauma Probe's rate limit by 0.5 seconds.
Rotary Cannon
Rotary Cannon
Increases the critical hit chance for Boltstorm and Vortex Bolt by 5%.
Increases the critical hit chance for Boltstorm and Vortex Bolt by 5%.
Ceramic Plating
Ceramic Plating
Increases shield absorption by 4%.
Increases shield absorption by 4%.
Charged Loaders
Charged Loaders
Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Stockstrike and Assault Plastique by 5%.
Increases the damage dealt by Shoulder Cannon by 15%, and immediately loads 3 additional missiles. Additionally, this increases the critical hit chance of Stockstrike and Assault Plastique by 5%.
Triumph
Triumph
Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%.
Increases the damage you deal to bleeding targets by 3% and further increases all energy and kinetic damage dealt by 2%.
Flowing Force
Flowing Force
Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds.
Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by 5 seconds and reduces its cooldown by 15 seconds.
Cyclonic Sweeps
Cyclonic Sweeps
Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Chaos Nexus
Chaos Nexus
Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally, increases the duration of Polarity Shift by 5 seconds and reduces its cooldown by 15 seconds.
Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally, increases the duration of Polarity Shift by 5 seconds and reduces its cooldown by 15 seconds.
Sweeping Fury
Sweeping Fury
Reduces the rate limit by which Endless Rage can generate rage by 3 seconds, and reduces the rage consumed by Force Scream, Vicious Slash, Sweeping Slash, and Crushing Blow by 1. In addition, Vicious Slash and Sweeping Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Reduces the rate limit by which Endless Rage can generate rage by 3 seconds, and reduces the rage consumed by Force Scream, Vicious Slash, Sweeping Slash, and Crushing Blow by 1. In addition, Vicious Slash and Sweeping Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Durable Meds
Durable Meds
Increases the duration of Recuperative Nanotech by 3 seconds.
Increases the duration of Recuperative Nanotech by 3 seconds.
Ablative Upgrades
Ablative Upgrades
Increases shield absorption by 4%.
Increases shield absorption by 4%.
Immutable Force
Immutable Force
Reduces the activation time of Deliverance by 0.5 seconds and the Force consumed by Benevolence by 5.
Reduces the activation time of Deliverance by 0.5 seconds and the Force consumed by Benevolence by 5.
Indefatigable Onslaught
Indefatigable Onslaught
Juyo Form can now stack up to 6 times, and Annihilate can now stack up to 4 times in total.
Juyo Form can now stack up to 6 times, and Annihilate can now stack up to 4 times in total.
Portable Bunker
Portable Bunker
Increases the duration of Entrench by 3 seconds. In addition, when you enter cover after using Covered Escape, you gain Entrench for the first 3 seconds.
Increases the duration of Entrench by 3 seconds. In addition, when you enter cover after using Covered Escape, you gain Entrench for the first 3 seconds.
Electrified Blast
Electrified Blast
Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target.
Snipe, Takedown, and Fragmentation Grenade apply 1 stack of Electrified Railgun's effect to the primary target.
Rapid Fire
Rapid Fire
Reduces the cooldown of Aimed Shot and Penetrating Rounds by 3 seconds.
Reduces the cooldown of Aimed Shot and Penetrating Rounds by 3 seconds.
Prognosis: Critical
Prognosis: Critical
Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.
Increases the critical chance of Diagnostic Scan and Kolto Waves by 10%.
Ataru Mastery
Ataru Mastery
Increases the damage dealt by your triggered Ataru Form attacks by 3%. In addition, the effects of your Berserk ability are modified.
Increases the damage dealt by your triggered Ataru Form attacks by 3%. In addition, the effects of your Berserk ability are modified.
Dual Wield Mastery
Dual Wield Mastery
Increases the damage dealt with offhand lightsaber attacks by 25%.
Increases the damage dealt with offhand lightsaber attacks by 25%.
Saber Strength
Saber Strength
Increases the damage you deal with saber attacks by 5%.
Increases the damage you deal with saber attacks by 5%.
Ironsights
Ironsights
Increases the damage dealt by grenade attacks, round attacks, and Vortex Bolt by 10%. Additionally, Vortex Bolt marks its target. Marked targets take 5% more damage from ranged attacks.
Increases the damage dealt by grenade attacks, round attacks, and Vortex Bolt by 10%. Additionally, Vortex Bolt marks its target. Marked targets take 5% more damage from ranged attacks.
Increased Shield Regen Amount
Increased Shield Regen Amount
Shield power pool regeneration amount increased by 6%.
Shield power pool regeneration amount increased by 6%.
Increased Shield Power Pool
Increased Shield Power Pool
Shield power pool increased by 10%.
Shield power pool increased by 10%.
Regen During Damage
Regen During Damage
Shields regen increased by 100% of normal while taking damage.
Shields regen increased by 100% of normal while taking damage.
Increased Rate of Fire
Increased Rate of Fire
Blaster rate of fire increased by 8%.
Blaster rate of fire increased by 8%.
Increased Range
Increased Range
Blaster range increased by 5%.
Blaster range increased by 5%.
Increased Damage
Increased Damage
Blaster damage increased by 5%.
Blaster damage increased by 5%.
Increased Critical Hit Damage
Increased Critical Hit Damage
Critical hits damage an additional 15% of Quad Laser's base damage..
Critical hits damage an additional 15% of Quad Laser's base damage..
Reduced Power Cost
Reduced Power Cost
The cost of using blasters is reduced by 10%.
The cost of using blasters is reduced by 10%.
Increased Hull Damage
Increased Hull Damage
Blaster damage to enemy ship hulls increased by 16%.
Blaster damage to enemy ship hulls increased by 16%.
Increased Critical Hit Chance
Increased Critical Hit Chance
Critical hit chance increased by 10%.
Critical hit chance increased by 10%.
Reduced Cooldown
Reduced Cooldown
Ability cooldown time reduced by 10 seconds.
Ability cooldown time reduced by 10 seconds.
Overcharged Capacitor
Overcharged Capacitor
Primary weapon damage increased by 4%.
Primary weapon damage increased by 4%.
Increased Damage
Increased Damage
Primary weapon damage increased by an additional 2%.
Primary weapon damage increased by an additional 2%.
Increased Rate of Fire
Increased Rate of Fire
Blaster rate of fire increased by 8%.
Blaster rate of fire increased by 8%.
Increased Range
Increased Range
Blaster range increased by 5%.
Blaster range increased by 5%.
Increased Damage
Increased Damage
Blaster damage increased by 5%.
Blaster damage increased by 5%.
Increased Critical Hit Chance
Increased Critical Hit Chance
Critical hit chance increased by 8%.
Critical hit chance increased by 8%.
Reduced Power Cost
Reduced Power Cost
The cost of using blasters is reduced by 10%.
The cost of using blasters is reduced by 10%.
Increased Hull Damage
Increased Hull Damage
Blaster damage to enemy ship hulls increased by 16%.
Blaster damage to enemy ship hulls increased by 16%.
Increased Shield Damage
Increased Shield Damage
Blaster damage to enemy ship shields increased by 18%.
Blaster damage to enemy ship shields increased by 18%.
Increased Evasion
Increased Evasion
Increases evasion by an additional 8% while the ability is in effect.
Increases evasion by an additional 8% while the ability is in effect.
Reduced Cooldown
Reduced Cooldown
Ability cooldown time reduced by 10 seconds.
Ability cooldown time reduced by 10 seconds.
Increased Duration
Increased Duration
Ability duration is increased by 3 seconds.
Ability duration is increased by 3 seconds.
Disable Enemy Missile Lock
Disable Enemy Missile Lock
Distortion field breaks missile lock of enemies currently attempting to targeting you.
Distortion field breaks missile lock of enemies currently attempting to targeting you.
Reduced Cooldown
Reduced Cooldown
Ability cooldown time reduced by 15 seconds.
Ability cooldown time reduced by 15 seconds.
Increased Radius
Increased Radius
Sensor radius increased by 5000 m.
Sensor radius increased by 5000 m.
Enemy cloaking dispel radius increased by 2000 m.
Enemy cloaking dispel radius increased by 2000 m.
Increased Damage
Increased Damage
Blaster damage increased by 5%.
Blaster damage increased by 5%.
Reduced Power Cost
Reduced Power Cost
The cost of using blasters is reduced by 10%.
The cost of using blasters is reduced by 10%.
Increased Rate of Fire
Increased Rate of Fire
Blaster rate of fire increased by 8%.
Blaster rate of fire increased by 8%.
Increased Critical Hit Chance
Increased Critical Hit Chance
Critical hit chance increased by 8%.
Critical hit chance increased by 8%.
Increased Hull Damage
Increased Hull Damage
Blaster damage to enemy ship hulls increased by 16%.
Blaster damage to enemy ship hulls increased by 16%.
Increased Shield Damage
Increased Shield Damage
Blaster damage to enemy ship shields increased by 18%.
Blaster damage to enemy ship shields increased by 18%.
Improved Firing Arc and Tracking
Improved Firing Arc and Tracking
Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%.
Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%.
Increased Duration
Increased Duration
Increases the duration of Targeting Telemetry by 5 seconds.
Increases the duration of Targeting Telemetry by 5 seconds.
Increased Damage
Increased Damage
Blaster damage increased by 5%.
Blaster damage increased by 5%.
Reduced Power Cost
Reduced Power Cost
The cost of using blasters is reduced by 10%.
The cost of using blasters is reduced by 10%.
Ignore Armor
Ignore Armor
Blaster damage ignores 100% of enemy armor.
Blaster damage ignores 100% of enemy armor.
Increased Critical Hit Chance
Increased Critical Hit Chance
Critical hit chance increased by 8%.
Critical hit chance increased by 8%.
Improved Firing Arc and Tracking
Improved Firing Arc and Tracking
Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%.
Firing arc increased by 2 degrees and weapon tracking penalty reduced by 5%.
Increased Hull Damage
Increased Hull Damage
Blaster damage to enemy ship hulls increased by 16%.
Blaster damage to enemy ship hulls increased by 16%.
Increased Shield Damage
Increased Shield Damage
Blaster damage to enemy ship shields increased by 18%.
Blaster damage to enemy ship shields increased by 18%.
Remove Transfer Cost
Remove Transfer Cost
The power cost of using the Directional Shield ability is removed.
The power cost of using the Directional Shield ability is removed.
Target Prediction
Target Prediction
Targets within dispel radius have evasion reduced by 5% for the ability duration.
Targets within dispel radius have evasion reduced by 5% for the ability duration.
Threat Evaluation
Threat Evaluation
Evasion increased by 8% for the ability duration.
Evasion increased by 8% for the ability duration.
Increased Damage
Increased Damage
Blaster damage increased by 5%.
Blaster damage increased by 5%.
Increased Range
Increased Range
Blaster range increased by 5%.
Blaster range increased by 5%.
Increased Hull Damage
Increased Hull Damage
Blaster damage to enemy ship hulls increased by 8%.
Blaster damage to enemy ship hulls increased by 8%.
Improved Tracking and Critical Chance
Improved Tracking and Critical Chance
Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%.
Critical hit chance increased by 3%, and weapon tracking penalty reduced by 5%.
Ignore Armor
Ignore Armor
Blaster damage ignores 100% of enemy armor.
Blaster damage ignores 100% of enemy armor.
Shield Piercing
Shield Piercing
Shield piercing increased by 15%.
Shield piercing increased by 15%.
Increased Shield Damage
Increased Shield Damage
Blaster damage to enemy ship shields increased by 18%.
Blaster damage to enemy ship shields increased by 18%.
Improved Accuracy
Improved Accuracy
Weapon accuracy increased by 6%.
Weapon accuracy increased by 6%.
Reduced Power Cost
Reduced Power Cost
The cost of using blasters is reduced by 10%.
The cost of using blasters is reduced by 10%.
Increased Rate of Fire
Increased Rate of Fire
Blaster rate of fire increased by 8%.
Blaster rate of fire increased by 8%.
Increased Range
Increased Range
Ion Cannon range increased by 5%.
Ion Cannon range increased by 5%.
Quick-Charge Capacitor
Quick-Charge Capacitor
Primary weapon rate of fire increased by 6%.
Primary weapon rate of fire increased by 6%.
Increased Rate of Fire
Increased Rate of Fire
Primary weapon rate of fire increased by an additional 3%.
Primary weapon rate of fire increased by an additional 3%.
Precision Capacitor
Precision Capacitor
Primary weapon range increased by 4%.
Primary weapon range increased by 4%.
Increased Range
Increased Range
Primary weapon range increased by an additional 2%.
Primary weapon range increased by an additional 2%.
Blaster Power
Blaster Power
Blaster power pool increased by 8%.
Blaster power pool increased by 8%.
Increased Power
Increased Power
Blaster power pool increased by an additional 4
Blaster power pool increased