Untitled diff
104 lines
// GenericEvents
// GenericEvents
public class GenericEvents
public class GenericEvents
{
{
public static readonly string EVENT_ONMAPSTART = "On Map Start";
public static readonly string EVENT_ONMAPSTART = "On Map Start";
public static readonly string EVENT_ONMAPSETUP = "On Map Setup";
public static readonly string EVENT_NEWROUND = "On New Round";
public static readonly string EVENT_NEWROUND = "On New Round";
public static readonly string EVENT_ACTORPRETURN = "On Actor Pre Turn";
public static readonly string EVENT_ACTORPRETURN = "On Actor Pre Turn";
public static readonly string EVENT_ACTORSTARTTURN = "On Actor Start Turn";
public static readonly string EVENT_ACTORSTARTTURN = "On Actor Start Turn";
public static readonly string EVENT_ACTORENDTURN = "On Actor End Turn";
public static readonly string EVENT_ACTORENDTURN = "On Actor End Turn";
public static readonly string EVENT_ACTORALIVE = "On Actor Alive";
public static readonly string EVENT_ACTORALIVE = "On Actor Alive";
public static readonly string EVENT_ACTORDOWNED = "On Actor Downed";
public static readonly string EVENT_ACTORDOWNED = "On Actor Downed";
public static readonly string EVENT_ACTORKILLED = "On Actor Death";
public static readonly string EVENT_ACTORKILLED = "On Actor Death";
public static readonly string EVENT_ACTORTOOKDAMAGE = "On Actor Damage";
public static readonly string EVENT_ACTORTOOKDAMAGE = "On Actor Damage";
public static readonly string EVENT_ACTORFINISHEDMOVEMENT = "On Actor Movement Finished";
public static readonly string EVENT_ACTORFINISHEDMOVEMENT = "On Actor Movement Finished";
public static readonly string EVENT_ACTORREVIVED = "On Actor Revived";
public static readonly string EVENT_ACTORREVIVED = "On Actor Revived";
public static readonly string EVENT_ACTORTELEPORT = "On Actor Teleport";
public static readonly string EVENT_ACTORTELEPORT = "On Actor Teleport";
public static readonly string EVENT_REGIONENTER = "On Region Enter";
public static readonly string EVENT_REGIONENTER = "On Region Enter";
public static readonly string EVENT_REGIONEXIT = "On Region Exit";
public static readonly string EVENT_REGIONEXIT = "On Region Exit";
public static readonly string EVENT_TURNMODEENTER = "On Turn Mode Enter";
public static readonly string EVENT_TURNMODEENTER = "On Turn Mode Enter";
public static readonly string EVENT_FREEMOVEMODEENTER = "On Freemove Mode Enter";
public static readonly string EVENT_FREEMOVEMODEENTER = "On Freemove Mode Enter";
public static readonly string EVENT_ACTORSPOTTED = "On Actor Awareness of Another Actor";
public static readonly string EVENT_ACTORSPOTTED = "On Actor Awareness of Another Actor";
public static readonly string EVENT_ACTORVISIBLECHANGED = "On Actor Visible Changed";
public static readonly string EVENT_ACTORVISIBLECHANGED = "On Actor Visible Changed";
public static readonly string EVENT_THREATEVALUATED = "On AI Threat Evaluation";
public static readonly string EVENT_THREATEVALUATED = "On AI Threat Evaluation";
public static readonly string EVENT_AINEWTARGET = "On AI New Target";
public static readonly string EVENT_AINEWVISIBLETARGET = "On AI New Target";
public static readonly string EVENT_AIREDALERT = "On AI Red Alert";
public static readonly string EVENT_AIREDALERT = "On AI Red Alert";
public static readonly string EVENT_ITEMINTERACTION = "On Item Interaction";
public static readonly string EVENT_ITEMINTERACTION = "On Item Interaction";
public static readonly string EVENT_ITEMPICKUP = "On Item Pickup";
public static readonly string EVENT_ITEMPICKUP = "On Item Pickup";
public static readonly string EVENT_ITEMUSED = "On Item Used";
public static readonly string EVENT_ITEMUSED = "On Item Used";
public static readonly string EVENT_ALARMACTIVATED = "On Alarm Activated";
public static readonly string EVENT_ALARMACTIVATED = "On Alarm Activated";
public static readonly string EVENT_GOALCHANGED = "On Goal Update";
public static readonly string EVENT_GOALCHANGED = "On Goal Update";
public static readonly string EVENT_USEREVENT = "OnEventCall";
public static readonly string EVENT_USEREVENT = "OnEventCall";
public static readonly string EVENT_TRIGGERCOMPLETE = "Trigger Finished Executing";
public static readonly string EVENT_TRIGGERCOMPLETE = "Trigger Finished Executing";
public static readonly string EVENT_CONVERSATIONCOMPLETE = "On Conversation Complete";
public static readonly string EVENT_CONVERSATIONCOMPLETE = "On Conversation Complete";
public static readonly string EVENT_ANIMATICCOMPLETE = "On Animatic Complete";
public static readonly string EVENT_BUFFEXISTENCE = "On New Buff Created";
public static readonly string EVENT_BUFFEXISTENCE = "On New Buff Created";
public static readonly string EVENT_ONACTORCLICKED = "On Actor Clicked";
public static readonly string EVENT_ONACTORCLICKED = "On Actor Clicked";
public static readonly string EVENT_ONCHARACTERCREATIONCONFIRMED = "On Character Creation Confirmed";
public static readonly string EVENT_ONCHARACTERCREATIONCONFIRMED = "On Character Creation Confirmed";
public static readonly string EVENT_ONROSTERCONFIRMED = "On Roster Confirmed";
public static readonly string EVENT_ONROSTERCONFIRMED = "On Roster Confirmed";
public static readonly string EVENT_ONROSTERCANCELED = "On Roster Canceled";
public static readonly string EVENT_ONROSTERCANCELED = "On Roster Canceled";
public static readonly string EVENT_ONEQUIPCONFIRMED = "On Equip Confirmed";
public static readonly string EVENT_ONEQUIPCONFIRMED = "On Equip Confirmed";
public static readonly string EVENT_ONDIMENSIONHEATTHRESHOLD = "On Dimension Heat Threshold";
public static readonly string EVENT_ONDIMENSIONHEATTHRESHOLD = "On Dimension Heat Threshold";
public static readonly string EVENT_ONCAMERAREGIONACTIVATED = "On Camera Region Activated";
public static readonly string EVENT_ONCAMERAREGIONACTIVATED = "On Camera Region Activated";
public static readonly string EVENT_ONCAMERAFADEINPUBLIC = "On Camera Fade In";
public static readonly string EVENT_ONCAMERAFADEINPUBLIC = "On Camera Fade In";
public static readonly string EVENT_ONCAMERAFADEOUTPUBLIC = "On Camera Fade Out";
public static readonly string EVENT_ONCAMERAFADEOUTPUBLIC = "On Camera Fade Out";
public static readonly string EVENT_ONCAMERAFADEIN = "On Camera Fade In Private";
public static readonly string EVENT_ONCAMERAFADEIN = "On Camera Fade In Private";
public static readonly string EVENT_ONCAMERAFADEOUT = "On Camera Fade Out Private";
public static readonly string EVENT_ONCAMERAFADEOUT = "On Camera Fade Out Private";
public static readonly string EVENT_ONCURTAINUP = "On Curtains Up";
public static readonly string EVENT_ONCURTAINUP = "On Curtains Up";
public static readonly string EVENT_ONHOSTJACKEDOUT = "On Host Jacked Out";
public static readonly string EVENT_ONHOSTJACKEDOUT = "On Host Jacked Out";
public static readonly string EVENT_ONTEAMDETAINEDENTER = "On Team Detain Enter";
public static readonly string EVENT_ONTEAMDETAINEDENTER = "On Team Detain Enter";
public static readonly string EVENT_ONTEAMDETAINEDEXIT = "On Team Detain Exit";
public static readonly string EVENT_ONTEAMDETAINEDEXIT = "On Team Detain Exit";
public static readonly string EVENT_ONSAVELOADSCREENCLOSED = "On Save Load Screen Closed";
public static readonly string EVENT_ONSAVELOADSCREENCLOSED = "On Save Load Screen Closed";
public static readonly string EVENT_ONSTORESCREENCLOSED = "On Store Screen Closed";
public static readonly string EVENT_ONSTORESCREENCLOSED = "On Store Screen Closed";
public static readonly string EVENT_ONCOMBATENTERED = "On Combat Entered";
public static readonly string EVENT_ONCOMBATENTERED = "On Combat Entered";
public static readonly string EVENT_ONCOMBATEXITED = "On Combat Exited";
public static readonly string EVENT_ONCOMBATEXITED = "On Combat Exited";
public static readonly string EVENT_ONLOADFROMSAVEGAME = "On Load From Save Game";
public static readonly string EVENT_ONLOADFROMSAVEGAME = "On Load From Save Game";
public static readonly string EVENT_ONITEMEVENT = "On Item Event";
public static readonly string EVENT_ONCOMBATINTENSE = "On Combat Level Intense";
public static readonly string EVENT_ONCOMBATWRAPUP = "On Combat Level Wrapup";
public static readonly string EVENT_BLOCKERICPANELFAILURE = "On Blocker IC Panel Failure";
public static readonly string EVENT_BLOCKERICPANELSUCCESS = "On Blocker IC Panel Success";
public static readonly string EVENT_ONITEMSTASHED = "On Item Stashed";
public static readonly string EVENT_GUMBONPCINTERACTION = "On Gumbo NPC Interaction";
}
}