Diff
checker
Testo
Testo
Immagini
Documenti
Excel
Cartelle
Legal
Enterprise
Applicazione per desktop
Prezzi
Accedi
Scarica Diffchecker Desktop
Confronta il testo
Trova la differenza tra due file di testo
Strumenti
Cronologia
Editor live
Comprimi invariate
Senza a capo
Layout
Diviso
Unificato
Livello di dettaglio
Intelligente
Parola
Carattere
Evidenziazione sintassi
Scegli sintassi
Ignora
Trasforma testo
Vai alla prima modifica
Modifica input
Diffchecker Desktop
Il modo più sicuro per usare Diffchecker. Ottieni l'app Diffchecker Desktop: i tuoi diff non lasciano mai il tuo computer!
Ottieni Desktop
Untitled diff
Creato
11 anni fa
Il diff non scade mai
Eliminare
Esporta
Condividere
Spiegare
6 rimozioni
Linee
Totale
Rimosso
Caratteri
Totale
Rimosso
Per continuare a utilizzare questa funzione, aggiorna a
Diff
checker
Pro
Visualizza prezzi
129 linee
Copia tutti
6 aggiunte
Linee
Totale
Aggiunto
Caratteri
Totale
Aggiunto
Per continuare a utilizzare questa funzione, aggiorna a
Diff
checker
Pro
Visualizza prezzi
129 linee
Copia tutti
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ProjectConfiguration>
</ItemGroup>
</ItemGroup>
<PropertyGroup Label="Globals">
<PropertyGroup Label="Globals">
<ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid>
<ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid>
<RootNamespace>cppcgdk</RootNamespace>
<RootNamespace>cppcgdk</RootNamespace>
<Keyword>Win32Proj</Keyword>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<ClCompile>
<Optimization>Disabled</Optimization>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
<PrecompiledHeader>
</PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
</ClCompile>
<Link>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
<PrecompiledHeader>
</PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
</ClCompile>
<Link>
<Link>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</Link>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ItemGroup>
Copia
Copiato
Copia
Copiato
<ClCompile Include="model\Bonus.cpp" />
<ClCompile Include="model\Car.cpp" />
<ClCompile Include="model\CircularUnit.cpp" />
<ClCompile Include="model\OilSlick.cpp" />
<ClCompile Include="model\Projectile.cpp" />
<ClCompile Include="model\RectangularUnit.cpp" />
<ClCompile Include="MyStrategy.cpp" />
<ClCompile Include="MyStrategy.cpp" />
<ClCompile Include="RemoteProcessClient.cpp" />
<ClCompile Include="RemoteProcessClient.cpp" />
<ClCompile Include="Runner.cpp" />
<ClCompile Include="Runner.cpp" />
<ClCompile Include="Strategy.cpp" />
<ClCompile Include="Strategy.cpp" />
<ClCompile Include="csimplesocket\ActiveSocket.cpp" />
<ClCompile Include="csimplesocket\ActiveSocket.cpp" />
<ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" />
<ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" />
<ClCompile Include="csimplesocket\PassiveSocket.cpp" />
<ClCompile Include="csimplesocket\PassiveSocket.cpp" />
<ClCompile Include="csimplesocket\SimpleSocket.cpp" />
<ClCompile Include="csimplesocket\SimpleSocket.cpp" />
<ClCompile Include="model\Game.cpp" />
<ClCompile Include="model\Game.cpp" />
Copia
Copiato
Copia
Copiato
<ClCompile Include="model\Hockeyist.cpp" />
<ClCompile Include="model\Move.cpp" />
<ClCompile Include="model\Move.cpp" />
<ClCompile Include="model\Player.cpp" />
<ClCompile Include="model\Player.cpp" />
<ClCompile Include="model\PlayerContext.cpp" />
<ClCompile Include="model\PlayerContext.cpp" />
Copia
Copiato
Copia
Copiato
<ClCompile Include="model\Puck.cpp" />
<ClCompile Include="model\Unit.cpp" />
<ClCompile Include="model\Unit.cpp" />
<ClCompile Include="model\World.cpp" />
<ClCompile Include="model\World.cpp" />
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<ClInclude Include="MyStrategy.h" />
<ClInclude Include="MyStrategy.h" />
<ClInclude Include="RemoteProcessClient.h" />
<ClInclude Include="RemoteProcessClient.h" />
<ClInclude Include="Runner.h" />
<ClInclude Include="Runner.h" />
<ClInclude Include="Strategy.h" />
<ClInclude Include="Strategy.h" />
<ClInclude Include="model\ActionType.h" />
<ClInclude Include="model\ActionType.h" />
<ClInclude Include="model\Game.h" />
<ClInclude Include="model\Game.h" />
Copia
Copiato
Copia
Copiato
<ClInclude Include="model\Hockeyist.h" />
<ClInclude Include="model\HockeyistState.h" />
<ClInclude Include="model\HockeyistType.h" />
<ClInclude Include="model\Move.h" />
<ClInclude Include="model\Move.h" />
<ClInclude Include="model\Player.h" />
<ClInclude Include="model\Player.h" />
<ClInclude Include="model\PlayerContext.h" />
<ClInclude Include="model\PlayerContext.h" />
Copia
Copiato
Copia
Copiato
<ClInclude Include="model\Puck.h" />
<ClInclude Include="model\Unit.h" />
<ClInclude Include="model\Unit.h" />
<ClInclude Include="model\World.h" />
<ClInclude Include="model\World.h" />
<ClInclude Include="csimplesocket\ActiveSocket.h" />
<ClInclude Include="csimplesocket\ActiveSocket.h" />
<ClInclude Include="csimplesocket\Host.h" />
<ClInclude Include="csimplesocket\Host.h" />
<ClInclude Include="csimplesocket\HTTPActiveSocket.h" />
<ClInclude Include="csimplesocket\HTTPActiveSocket.h" />
<ClInclude Include="csimplesocket\PassiveSocket.h" />
<ClInclude Include="csimplesocket\PassiveSocket.h" />
<ClInclude Include="csimplesocket\SimpleSocket.h" />
<ClInclude Include="csimplesocket\SimpleSocket.h" />
<ClInclude Include="csimplesocket\StatTimer.h" />
<ClInclude Include="csimplesocket\StatTimer.h" />
</ItemGroup>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</ImportGroup>
</Project>
</Project>
Diff salvati
Testo originale
Apri file
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid> <RootNamespace>cppcgdk</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level4</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <TargetMachine>MachineX86</TargetMachine> <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level4</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="MyStrategy.cpp" /> <ClCompile Include="RemoteProcessClient.cpp" /> <ClCompile Include="Runner.cpp" /> <ClCompile Include="Strategy.cpp" /> <ClCompile Include="csimplesocket\ActiveSocket.cpp" /> <ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" /> <ClCompile Include="csimplesocket\PassiveSocket.cpp" /> <ClCompile Include="csimplesocket\SimpleSocket.cpp" /> <ClCompile Include="model\Game.cpp" /> <ClCompile Include="model\Hockeyist.cpp" /> <ClCompile Include="model\Move.cpp" /> <ClCompile Include="model\Player.cpp" /> <ClCompile Include="model\PlayerContext.cpp" /> <ClCompile Include="model\Puck.cpp" /> <ClCompile Include="model\Unit.cpp" /> <ClCompile Include="model\World.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="MyStrategy.h" /> <ClInclude Include="RemoteProcessClient.h" /> <ClInclude Include="Runner.h" /> <ClInclude Include="Strategy.h" /> <ClInclude Include="model\ActionType.h" /> <ClInclude Include="model\Game.h" /> <ClInclude Include="model\Hockeyist.h" /> <ClInclude Include="model\HockeyistState.h" /> <ClInclude Include="model\HockeyistType.h" /> <ClInclude Include="model\Move.h" /> <ClInclude Include="model\Player.h" /> <ClInclude Include="model\PlayerContext.h" /> <ClInclude Include="model\Puck.h" /> <ClInclude Include="model\Unit.h" /> <ClInclude Include="model\World.h" /> <ClInclude Include="csimplesocket\ActiveSocket.h" /> <ClInclude Include="csimplesocket\Host.h" /> <ClInclude Include="csimplesocket\HTTPActiveSocket.h" /> <ClInclude Include="csimplesocket\PassiveSocket.h" /> <ClInclude Include="csimplesocket\SimpleSocket.h" /> <ClInclude Include="csimplesocket\StatTimer.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>
Testo modificato
Apri file
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{717342D9-54DB-4D44-AC57-E269649EA753}</ProjectGuid> <RootNamespace>cppcgdk</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level4</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <TargetMachine>MachineX86</TargetMachine> <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;ONLINE_JUDGE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level4</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="model\Bonus.cpp" /> <ClCompile Include="model\Car.cpp" /> <ClCompile Include="model\CircularUnit.cpp" /> <ClCompile Include="model\OilSlick.cpp" /> <ClCompile Include="model\Projectile.cpp" /> <ClCompile Include="model\RectangularUnit.cpp" /> <ClCompile Include="MyStrategy.cpp" /> <ClCompile Include="RemoteProcessClient.cpp" /> <ClCompile Include="Runner.cpp" /> <ClCompile Include="Strategy.cpp" /> <ClCompile Include="csimplesocket\ActiveSocket.cpp" /> <ClCompile Include="csimplesocket\HTTPActiveSocket.cpp" /> <ClCompile Include="csimplesocket\PassiveSocket.cpp" /> <ClCompile Include="csimplesocket\SimpleSocket.cpp" /> <ClCompile Include="model\Game.cpp" /> <ClCompile Include="model\Move.cpp" /> <ClCompile Include="model\Player.cpp" /> <ClCompile Include="model\PlayerContext.cpp" /> <ClCompile Include="model\Unit.cpp" /> <ClCompile Include="model\World.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="MyStrategy.h" /> <ClInclude Include="RemoteProcessClient.h" /> <ClInclude Include="Runner.h" /> <ClInclude Include="Strategy.h" /> <ClInclude Include="model\ActionType.h" /> <ClInclude Include="model\Game.h" /> <ClInclude Include="model\Move.h" /> <ClInclude Include="model\Player.h" /> <ClInclude Include="model\PlayerContext.h" /> <ClInclude Include="model\Unit.h" /> <ClInclude Include="model\World.h" /> <ClInclude Include="csimplesocket\ActiveSocket.h" /> <ClInclude Include="csimplesocket\Host.h" /> <ClInclude Include="csimplesocket\HTTPActiveSocket.h" /> <ClInclude Include="csimplesocket\PassiveSocket.h" /> <ClInclude Include="csimplesocket\SimpleSocket.h" /> <ClInclude Include="csimplesocket\StatTimer.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>
Trovare la differenza