Untitled diff
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<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!--
<!--
SUMMARY -
SUMMARY -
A list of all main events to be called by lists
A list of all main events to be called by lists
does not include sub-events)
does not include sub-events)
Structure:
Structure:
START_BEACON_ZOLTAN
START_BEACON_ZOLTAN
STORE_ZOLTAN
STORE_ZOLTAN
NOTHING_ZOLTAN
NOTHING_ZOLTAN
Item:
Item:
ZOLTAN_FREE_AUGMENT
ZOLTAN_FREE_AUGMENT
ZOLTAN_FREE_MAP
ZOLTAN_FREE_MAP
ZOLTAN_ODD_MOON (ZOLTAN_ODD_MOON_CHEK)
ZOLTAN_ODD_MOON (ZOLTAN_ODD_MOON_CHEK)
Hostile:
Hostile:
ZOLTAN_FIGHT
ZOLTAN_FIGHT
ZOLTAN_PIRATE
ZOLTAN_PIRATE
ZOLTAN_MANTIS
ZOLTAN_MANTIS
ZOLTAN_ENGI
ZOLTAN_ENGI
Neutral:
Neutral:
ZOLTAN_LIFERAFT (ZOLTAN_LIFERAFT_HIRE)
ZOLTAN_LIFERAFT (ZOLTAN_LIFERAFT_HIRE)
Environmnt:
Environmnt:
--->
--->
<!-- Event ideas --
<!-- Event ideas --
Condescending scientist who asks to join your ship for a fee because he wants to study your barbarian culture.
Condescending scientist who asks to join your ship for a fee because he wants to study your barbarian culture.
shield research center - jams shields
shield research center - jams shields
-asteroids, sun
-asteroids, sun
-->
-->
<eventList name="HOSTILE_ZOLTAN">
<eventList name="HOSTILE_ZOLTAN">
<event load="ZOLTAN_FIGHT"/>
<event load="ZOLTAN_FIGHT"/>
<event load="ZOLTAN_PIRATE"/>
<event load="ZOLTAN_PIRATE"/>
<event load="ZOLTAN_MANTIS"/>
<event load="ZOLTAN_MANTIS"/>
<event load="ZOLTAN_ENGI"/>
<event load="ZOLTAN_ENGI"/>
<event load="ZOLTAN_ASTEROID"/>
<event load="ZOLTAN_ASTEROID"/>
<event load="REBEL"/>
<event load="REBEL"/>
<event load="REBEL_AUTO"/>
<event load="REBEL_AUTO"/>
</eventList>
</eventList>
<eventList name="NEUTRAL_ZOLTAN">
<eventList name="NEUTRAL_ZOLTAN">
<event load="ZOLTAN_LIFERAFT"/>
<event load="ZOLTAN_LIFERAFT"/>
<event load="ZOLTAN_SCIENCE_DOCK"/>
<event load="ZOLTAN_SCIENCE_DOCK"/>
<event load="ZOLTAN_RIFT_FIGHT"/>
<event load="ZOLTAN_RIFT_FIGHT"/>
<event load="ZOLTAN_CREW_SCAN"/>
<event load="ZOLTAN_CREW_SCAN"/>
<event load="FRIENDLY_SLAVER"/>
<event load="FRIENDLY_SLAVER"/>
<event load="PIRATE_BRIBER"/>
<event load="PIRATE_BRIBER"/>
<event load="ASTEROID_EXPLORE"/>
<event load="ASTEROID_EXPLORE"/>
<!--
<!--
<event load="BROKEN_REBEL_DRONE"/>
<event load="BROKEN_REBEL_DRONE"/>
<event load="AUTO_DEFENSE_ITEM"/> -->
<event load="AUTO_DEFENSE_ITEM"/> -->
</eventList>
</eventList>
<eventList name="ITEM_ZOLTAN">
<eventList name="ITEM_ZOLTAN">
<event load="ZOLTAN_FREE_AUGMENT"/>
<event load="ZOLTAN_FREE_AUGMENT"/>
<event load="ZOLTAN_FREE_MAP"/>
<event load="ZOLTAN_FREE_MAP"/>
<event load="ZOLTAN_ODD_MOON"/>
<event load="ZOLTAN_ODD_MOON"/>
<event load="FIND_DRONE"/>
<event load="FIND_DRONE"/>
<event load="FREE_ITEMS"/>
<event load="FREE_ITEMS"/>
<event load="FUEL_FOR_DRONE"/>
<event load="FUEL_FOR_DRONE"/>
<event load="REFUEL_STATION"/>
<event load="REFUEL_STATION"/>
<event load="REPAIR_STATION"/>
<event load="REPAIR_STATION"/>
<event load="TRADER_CIV"/>
<event load="TRADER_CIV"/>
</eventList>
</eventList>
<eventList name="BOARDERS_ZOLTAN">
<eventList name="BOARDERS_ZOLTAN">
<event load="ZOLTAN_BOARDERS"/>
<event load="ZOLTAN_BOARDERS"/>
<event load="ZOLTAN_BOARDERS_MANTIS"/>
<event load="ZOLTAN_BOARDERS_MANTIS"/>
<event load="BOARDERS_HACKING"/>
<event load="BOARDERS_HACKING"/>
</eventList>
</eventList>
<eventList name="DISTRESS_BEACON_ZOLTAN">
<eventList name="DISTRESS_BEACON_ZOLTAN">
<event load="ZOLTAN_DISTRESS_MANTIS"/>
<event load="ZOLTAN_DISTRESS_MANTIS"/>
<event load="ZOLTAN_DISTRESS_SHELL"/>
<event load="ZOLTAN_DISTRESS_SHELL"/>
<event load="DISTRESS_SATELLITE_DEFENSE"/>
<event load="DISTRESS_SATELLITE_DEFENSE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="FRIENDLY_BEACON"/>
<event load="FRIENDLY_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="STRANDED_BEACON"/>
<event load="STRANDED_BEACON"/>
</eventList>
</eventList>
<eventList name="QUESTS_ZOLTAN">
<eventList name="QUESTS_ZOLTAN">
<event load="ZOLTAN_TRADE_HUB"/>
<event load="ZOLTAN_TRADE_HUB"/>
<event load="ZOLTAN_QUEST_PRIMITIVES"/>
<event load="ZOLTAN_QUEST_PRIMITIVES"/>
<event load="FEDERATION_PLANET_SIGNAL"/>
<event load="FEDERATION_PLANET_SIGNAL"/>
<event load="QUEST_MANTIS_INVASION_START"/>
<event load="QUEST_MANTIS_INVASION_START"/>
<event load="QUEST_CREWDEAD_START"/>
<event load="QUEST_CREWDEAD_START"/>
</eventList>
</eventList>
<eventList name="NEBULA_ZOLTAN">
<eventList name="NEBULA_ZOLTAN">
<event load="NEBULA_ZOLTAN_ROCK"/>
<event load="NEBULA_ZOLTAN_ROCK"/>
<event load="NEBULA_ZOLTAN_EYE"/>
<event load="NEBULA_ZOLTAN_EYE"/>
<event load="STORM_ZOLTAN_SUPPLY_CHOICE"/>
<event load="STORM_ZOLTAN_SUPPLY_CHOICE"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_AUTO"/>
<event load="NEBULA_AUTO"/>
</eventList>
</eventList>
<!-----------
<!-----------
STRUCTURE!!!
STRUCTURE!!!
Requred structural
Requred structural
------------>
------------>
<event name="START_BEACON_ZOLTAN">
<event name="START_BEACON_ZOLTAN">
<text load="START_BEACON_ZOLTAN"/>
<text load="START_BEACON_ZOLTAN"/>
</event>
</event>
<textList name="START_BEACON_ZOLTAN">
<textList name="START_BEACON_ZOLTAN">
<text>You've entered Zoltan territory. This species is not renowned for giving anything for nothing, but you can always be assured a fair hearing.</text>
<text>You've entered Zoltan territory. This species is not renowned for giving anything for nothing, but you can always be assured a fair hearing.</text>
<text>The Zoltan patrol their borders but let you pass when you ID as Federation. Let's hope they won't be so courteous to the Rebels.</text>
<text>The Zoltan patrol their borders but let you pass when you ID as Federation. Let's hope they won't be so courteous to the Rebels.</text>
<text>You arrive in Zoltan space. From what you have heard they anticipated the coming war and made preparations to hold their borders.</text>
<text>You arrive in Zoltan space. From what you have heard they anticipated the coming war and made preparations to hold their borders.</text>
<text>You're far from Federation home space here in Zoltan territory, and it's not clear whether the authorities will have any goodwill remaining. Still, you have to push forward.</text>
<text>You're far from Federation home space here in Zoltan territory, and it's not clear whether the authorities will have any goodwill remaining. Still, you have to push forward.</text>
</textList>
</textList>
<event name="STORE_ZOLTAN">
<event name="STORE_ZOLTAN">
<text load="STORE_ZOLTAN"/>
<text load="STORE_ZOLTAN"/>
<store/>
<store/>
</event>
</event>
<textList name="STORE_ZOLTAN">
<textList name="STORE_ZOLTAN">
<text>The Zoltan are fascinated by other species, and have set up something of an alien knick-knack shop here. Why not take a look?</text>
<text>The Zoltan are fascinated by other species, and have set up something of an alien knick-knack shop here. Why not take a look?</text>
<text>A human ship hails: "My friends! Please, there is nothing I don't have, and there is nothing worth wanting that I can't get. Why not take a look around my shop?"</text>
<text>A human ship hails: "My friends! Please, there is nothing I don't have, and there is nothing worth wanting that I can't get. Why not take a look around my shop?"</text>
<text>A Mantis crew here has hunkered down in the abdomen of a long-dead space-whale - the only way, presumably, for them to operate their black-market trade without detection. Worth a look?</text>
<text>A Mantis crew here has hunkered down in the abdomen of a long-dead space-whale - the only way, presumably, for them to operate their black-market trade without detection. Worth a look?</text>
</textList>
</textList>
<event name="NOTHING_ZOLTAN">
<event name="NOTHING_ZOLTAN">
<text load="NOTHING_ZOLTAN"/>
<text load="NOTHING_ZOLTAN"/>
</event>
</event>
<textList name="NOTHING_ZOLTAN">
<textList name="NOTHING_ZOLTAN">
<text>There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.</text>
<text>There are some mineral-rich asteroids here that the Zoltan have left idle, but you've none of the necessary equipment to mine them.</text>
<text>You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.</text>
<text>You have to admit - Zoltan space is a beautiful and peaceful place indeed. However, re-engaging the FTL and finishing your mission is your priority, not sight-seeing.</text>
<text>A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little for it but to take in the ambiance and program the next jump.</text>
<text>A light asteroid field is entering the atmosphere of a nearby planet - a fireworks show on a galactic scale. There's little for it but to take in the ambiance and program the next jump.</text>
<!-- TO DO - need more -->
<!-- TO DO - need more -->
<text>You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.</text>
<text>You stumble upon some Zoltan military vessels engaging in combat training. Their Energy Shields are impressive, but you note how quickly beam and ion weaponry take them down.</text>
<text>You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.</text>
<text>You don't have time to hail the Zoltan ship that was waiting at this beacon before it jumps away. They are a careful race.</text>
<text>A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.</text>
<text>A Zoltan shipyard is stationed at this beacon. You admire the display of hundreds of glowing Zoltan performing delicate exterior work on a massive transport ship.</text>
<text>A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.</text>
<text>A message broadcast from a nearby planet announces the presence of an ancient Zoltan monastery available for visiting. Likely just a tourist trap, but still too bad you don't have the time to visit.</text>
</textList>
</textList>
<!-----------
<!-----------
DISTRESS!!!
DISTRESS!!!
Beacons
Beacons
------------>
------------>
<event name="ZOLTAN_DISTRESS_MANTIS" unique="true">
<event name="ZOLTAN_DISTRESS_MANTIS" unique="true">
<text>Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."</text>
<text>Your jump interrupts a Zoltan security ship as it follows a Mantis pirate into an asteroid field. They message you, "Your presence here will continue to be tolerated - but please, do not interfere."</text>
<environment type="asteroid"/>
<environment type="asteroid"/>
<distressBeacon/>
<distressBeacon/>
<choice hidden="true">
<choice hidden="true">
<text>Interfere and save the Mantis ship.</text>
<text>Interfere and save the Mantis ship.</text>
<event>
<event>
<text>Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.</text>
<text>Sometimes you have to bet on the underdog - even on the rare occasions that the underdog is a Mantis warship. You set off for the heart of the asteroid field and engage the Zoltan there.</text>
<environment type="asteroid"/>
<environment type="asteroid"/>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS1" hostile="true"/>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS1" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Interfere and help the Zoltan ship.</text>
<text>Interfere and help the Zoltan ship.</text>
<event>
<event>
<text>You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.</text>
<text>You overtake the Zoltan and catch up with the Mantis ship in the asteroid belt. Time to make some friends.</text>
<environment type="asteroid"/>
<environment type="asteroid"/>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS2" hostile="true"/>
<ship load="ZOLTAN_SHIP_SAVE_MANTIS2" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Don't interfere.</text>
<text>Don't interfere.</text>
<event>
<event>
<text>The Zoltan know their business better than most - best to leave them to it. You prepare to jump.</text>
<text>The Zoltan know their business better than most - best to leave them to it. You prepare to jump.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="ZOLTAN_DISTRESS_SHELL" unique="true">
<event name="ZOLTAN_DISTRESS_SHELL" unique="true">
<text>You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.</text>
<text>You arrive to find a lumbering Zoltan freighter with no one at the helm. It's a mystery what happened to the crew, but it'd be a shame to let the opportunity go to waste.</text>
<distressBeacon/>
<distressBeacon/>
<autoReward level="RANDOM">standard</autoReward>
<autoReward level="RANDOM">standard</autoReward>
</event>
</event>
<!-----------
<!-----------
QUEST!!!
QUEST!!!
Beacons
Beacons
------------>
------------>
<event name="ZOLTAN_TRADE_HUB" unique="true"> <!-- This is a 50/50 chance of quest start-->
<event name="ZOLTAN_TRADE_HUB" unique="true"> <!-- This is a 50/50 chance of quest start-->
<text>You come to a Zoltan trade and supply hub - everything the weary traveller needs, provided they have the right documentation.</text>
<text>You come to a Zoltan trade and supply hub - everything the weary traveller needs, provided they have the right documentation.</text>
<choice hidden="true">
<choice hidden="true">
<text>Try to talk your way in.</text>
<text>Try to talk your way in.</text>
<event load="ZOLTAN_TRADE_HUB_TALK"/>
<event load="ZOLTAN_TRADE_HUB_TALK"/>
</choice>
</choice>
<choice hidden="true" req="teleporter" lvl="1">
<choice hidden="true" req="teleporter" lvl="1">
<text>(Teleporter) Beam directly to the civilian deck.</text>
<text>(Teleporter) Beam directly to the civilian deck.</text>
<event>
<event>
<text>You re-materialise in a dark corner of the main concourse and are able to conduct your investigations in peace.</text>
<text>You re-materialise in a dark corner of the main concourse and are able to conduct your investigations in peace.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="energy">
<choice hidden="true" req="energy">
<text>(Zoltan) Have your crewmember present his official documentation and pay the entry fee [ Scrap: -10 ].</text>
<text>(Zoltan) Have your crewmember present his official documentation and pay the entry fee [ Scrap: -10 ].</text>
<event>
<event>
<text>They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.</text>
<text>They scan ID that declares your crewmember an official citizen, collect their fee, and let you pass.</text>
<item_modify>
<item_modify>
<item type="scrap" min="-10" max="-10"/>
<item type="scrap" min="-10" max="-10"/>
</item_modify>
</item_modify>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave.</text>
<text>Leave.</text>
<event>
<event>
<text>You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.</text>
<text>You don't have the papers - well, the neuro-laced identity bracelets - to get in, so best not to try.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="ZOLTAN_TRADE_HUB_TALK">
<eventList name="ZOLTAN_TRADE_HUB_TALK">
<event>
<event>
<text>They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!</text>
<text>They don't see many of your species in these parts, and you stick out like a Casvagarian Sea Slug in a Plutonian Shrimp Stew. You make it back to the ship with a gang of Zoltan guards in tow!</text>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<boarders min="2" max="4" class="energy"/>
<boarders min="2" max="4" class="energy"/>
</event>
</event>
<event>
<event>
<text>You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!</text>
<text>You pose as traders and succeed in bypassing airlock security - however, it's only a matter of time before someone realizes your ID cards are counterfeit!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
<event load="ZOLTAN_TRADE_HUB_SUCCESS"/>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<eventList name="ZOLTAN_TRADE_HUB_SUCCESS">
<eventList name="ZOLTAN_TRADE_HUB_SUCCESS">
<event>
<event>
<text>You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.</text>
<text>You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into a terminal, scrap is deposited, and the item is dispatched from a nearby chute.</text>
<store/>
<store/>
</event>
</event>
<event>
<event>
<text>You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.</text>
<text>You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.</text>
<text>You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location.</text>
<quest event="ZOLTAN_QUEST_PRIMITIVES"/>
<quest event="ZOLTAN_QUEST_PRIMITIVES"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<event name="ZOLTAN_QUEST_PRIMITIVES" unique="true">
<event name="ZOLTAN_QUEST_PRIMITIVES" unique="true">
<text>You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.</text>
<text>You arrive at the primitive planet that you heard about at the cantina and are surprised to see a Zoltan ship facing off against a Rebel assault craft.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text> You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"</text>
<text> You tap into their frequency and hear the Rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"</text>
<choice hidden="true">
<choice hidden="true">
<text>Interfere - make first contact with the primitive aliens.</text>
<text>Interfere - make first contact with the primitive aliens.</text>
<event>
<event>
<text>The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.</text>
<text>The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.</text>
<ship load="ZOLTAN_PRIMITIVES_ZOLTAN" hostile="true"/>
<ship load="ZOLTAN_PRIMITIVES_ZOLTAN" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Protect the aliens' way of life - Attack the Rebel ship.</text>
<text>Protect the aliens' way of life - Attack the Rebel ship.</text>
<event>
<event>
<text>These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.</text>
<text>These creatures should be left to develop at their own pace. You direct all weapons on the Rebel ship and begin the firing sequence.</text>
<ship load="ZOLTAN_PRIMITIVES_REBEL" hostile="true"/>
<ship load="ZOLTAN_PRIMITIVES_REBEL" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave.</text>
<text>Leave.</text>
<event>
<event>
<text>You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.</text>
<text>You don't want to alert the Rebels of your presence and you don't want to anger the Zoltan in their territory. The best solution is to leave.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<!-----------
<!-----------
ITEM!!!
ITEM!!!
Events that can give something ususally no fight
Events that can give something ususally no fight
------------>
------------>
<event name="ZOLTAN_FREE_AUGMENT" unique="true"> <!-- this is pretty sweet :/ -->
<event name="ZOLTAN_FREE_AUGMENT" unique="true"> <!-- this is pretty sweet :/ -->
<text>A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.</text>
<text>A Zoltan academy sits docked just outside the beacon perimeter. They're happy to show you the fruits of their labor, and offer something to take home with you.</text>
<autoReward level="LOW">augment</autoReward>
<autoReward level="LOW">augment</autoReward>
</event>
</event>
<event name="ZOLTAN_FREE_MAP" unique="true">
<event name="ZOLTAN_FREE_MAP" unique="true">
<text>The Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.</text>
<text>The Zoltan stationed near this beacon are happy to receive you. As they give you the formal tour of their ship you spy some local star charts and mentally log the details.</text>
<reveal_map/>
<reveal_map/>
<ship load="ZOLTAN_SHIP" hostile="false"/>
<ship load="ZOLTAN_SHIP" hostile="false"/>
</event>
</event>
<event name="ZOLTAN_ODD_MOON" unique="true">
<event name="ZOLTAN_ODD_MOON" unique="true">
<text>Something strikes you as odd about a moon in the distance.</text>
<text>Something strikes you as odd about a moon in the distance.</text>
<choice hidden="true">
<choice hidden="true">
<text>Check it out.</text>
<text>Check it out.</text>
<event load="ZOLTAN_ODD_MOON_CHECK"/>
<event load="ZOLTAN_ODD_MOON_CHECK"/>
</choice>
</choice>
<choice>
<choice>
<text>Leave it be.</text>
<text>Leave it be.</text>
<event>
<event>
<text>You try not to fixate on the moon in the aft scanner and you set the coordinates for the next jump.</text>
<text>You try not to fixate on the moon in the aft scanner and you set the coordinates for the next jump.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="BOARDER"> <!-- TODO make sure this works!!! -->
<choice hidden="true" req="BOARDER"> <!-- TODO make sure this works!!! -->
<text>(Boarding Drone) Send a drone to probe the surface.</text>
<text>(Boarding Drone) Send a drone to probe the surface.</text>
<event>
<event>
<text>Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.</text>
<text>Initial scans indicate a network of caves not far underground. You launch a boarding drone and it breaks through the surface into the cavern below.</text>
<item_modify>
<item_modify>
<item type="drones" min="-1" max="-1"/>
<item type="drones" min="-1" max="-1"/>
</item_modify>
</item_modify>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.</text>
<text>Your drone discovers a vast cave network and evidence of excavation. Buried deep below you find a Zoltan scientist, still hard at work. He tells you that all his colleagues are long dead. You decide not to ask questions and offer to let him join your crew.</text>
<crewMember amount="1" class="energy"/>
<crewMember amount="1" class="energy"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="ZOLTAN_ODD_MOON_CHECK">
<eventList name="ZOLTAN_ODD_MOON_CHECK">
<event>
<event>
<text>A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.</text>
<text>A closer inspection reveals signs of habitation on the surface, but nothing else particularly interesting.</text>
</event>
</event>
<event>
<event>
<text>Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!</text>
<text>Sending a shuttle to explore a beckoning cave system you discover signs of a battle - and a still-functioning weapon!</text>
<autoReward level="LOW">weapon</autoReward>
<autoReward level="LOW">weapon</autoReward>
</event>
</event>
<event>
<event>
<text>A deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.</text>
<text>A deep scan of the surface reveals a cave system that runs for miles, and what looks like a scrap heap left over from some heavy-duty construction.</text>
<autoReward level="MED">scrap_only</autoReward>
<autoReward level="MED">scrap_only</autoReward>
</event>
</event>
<event>
<event>
<text>It looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.</text>
<text>It looks as if a team could break through the fragile layer of the moon's surface into a hidden cavern.</text>
<choice hidden="true">
<choice hidden="true">
<text>Attempt to detonate some explosives to break through the surface. [ Missiles: -1 ]</text>.
<text>Attempt to detonate some explosives to break through the surface. [ Missiles: -1 ]</text>.
<event load="ZOLTAN_ODD_MOON_EXPLOSION"/>
<event load="ZOLTAN_ODD_MOON_EXPLOSION"/>
</choice>
</choice>
<choice>
<choice>
<text>Explosives are too valuable to waste on excavation work. Let's get out of here.</text>
<text>Explosives are too valuable to waste on excavation work. Let's get out of here.</text>
<event/>
<event/>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>
<eventList name="ZOLTAN_ODD_MOON_EXPLOSION">
<eventList name="ZOLTAN_ODD_MOON_EXPLOSION">
<event>
<event>
<text>A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.</text>
<text>A portion of the surface layer is destroyed in an impressive display, revealing miles of caves. You don't have time to fully explore them, but you find some remains of an old subterranean base that could be useful.</text>
<item_modify>
<item_modify>
<item type="missiles" min="-1" max="-1"/>
<item type="missiles" min="-1" max="-1"/>
</item_modify>
</item_modify>
<autoReward level="RANDOM">scrap_only</autoReward>
<autoReward level="RANDOM">scrap_only</autoReward>
</event>
</event>
<event>
<event>
<text>The explosives are set remotely, but the detonation achieves nothing. What a waste.</text>
<text>The explosives are set remotely, but the detonation achieves nothing. What a waste.</text>
<item_modify>
<item_modify>
<item type="missiles" min="-1" max="-1"/>
<item type="missiles" min="-1" max="-1"/>
</item_modify>
</item_modify>
</event>
</event>
<event>
<event>
<text>Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.</text>
<text>Your explosives reveal the 'cave' is actually a secret base, located in a network of bunkers just under the surface. Everyone inside is dead; some Mantis clearly came through here recently. It looks like the Zoltan were researching advanced ship weaponry. You take one of their better examples back to your ship.</text>
<autoReward level="RANDOM">weapon</autoReward>
<autoReward level="RANDOM">weapon</autoReward>
<item_modify>
<item_modify>
<item type="missiles" min="-1" max="-1"/>
<item type="missiles" min="-1" max="-1"/>
</item_modify>
</item_modify>
</event>
</event>
</eventList>
</eventList>
<!-----------
<!-----------
HOSTILE!!!
HOSTILE!!!
Events that call up a fight for sure
Events that call up a fight for sure
------------>
------------>
<event name="ZOLTAN_FIGHT">
<event name="ZOLTAN_FIGHT">
<text load="ZOLTAN_FIGHT"/>
<text load="ZOLTAN_FIGHT"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
</event>
</event>
<textList name="ZOLTAN_FIGHT">
<textList name="ZOLTAN_FIGHT">
<text>A Zoltan ship makes contact. "The nature of the day is rotational. The fever is emaciated. The reason is-" They've caught some nasty deep space dementia. Before you can consider finding help for them, they open fire.</text>
<text>A Zoltan ship makes contact. "The nature of the day is rotational. The fever is emaciated. The reason is-" They've caught some nasty deep space dementia. Before you can consider finding help for them, they open fire.</text>
<text>You're surprised when a stationary Zoltan ship opens fire. It appears there are aggressive pugilists even among the 'enlightened'.</text>
<text>You're surprised when a stationary Zoltan ship opens fire. It appears there are aggressive pugilists even among the 'enlightened'.</text>
<text>You receive a message, "This area is off limits. Submit your ship to processing." It's only one guard ship in a lonely beacon. You decide to fight your way out.</text>
<text>You receive a message, "This area is off limits. Submit your ship to processing." It's only one guard ship in a lonely beacon. You decide to fight your way out.</text>
<text>You discover a number of Zoltan civilian ships fighting off pirates. Unfortunately one ship mistakes your purpose and moves in to attack! They are refusing all communication; you have no choice but to fight.</text>
<text>You discover a number of Zoltan civilian ships fighting off pirates. Unfortunately one ship mistakes your purpose and moves in to attack! They are refusing all communication; you have no choice but to fight.</text>
<text>Like many areas in Zoltan space, the residents of this sector prepared well for Galactic war. The military here seem to have given up reasoning with foreigners, preferring instead to attack on sight!</text>
<text>Like many areas in Zoltan space, the residents of this sector prepared well for Galactic war. The military here seem to have given up reasoning with foreigners, preferring instead to attack on sight!</text>
<text>A Zoltan ship is waiting at this beacon. They request your identification, but radiation from the sun in this system is disrupting your communications. They take your silence for aggression and move in to attack.</text>
<text>A Zoltan ship is waiting at this beacon. They request your identification, but radiation from the sun in this system is disrupting your communications. They take your silence for aggression and move in to attack.</text>
<text>The Zoltan ship patrolling this area hails you: "This area is off limits. Secrecy is vital." They power their weapons.</text>
<text>The Zoltan ship patrolling this area hails you: "This area is off limits. Secrecy is vital." They power their weapons.</text>
<!-- Add more! -->
<!-- Add more! -->
</textList>
</textList>
<event name="ZOLTAN_PIRATE">
<event name="ZOLTAN_PIRATE">
<text load="ZOLTAN_PIRATE"/>
<text load="ZOLTAN_PIRATE"/>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
</event>
</event>
<textList name="ZOLTAN_PIRATE">
<textList name="ZOLTAN_PIRATE">
<text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text>
<text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text>
<text>You jump just in time to witness a Zoltan ship's FTL drive overload. In his final moments their captain implores you not to get involved, but it's too late - their attacker is already upon you!</text>
<text>You jump just in time to witness a Zoltan ship's FTL drive overload. In his final moments their captain implores you not to get involved, but it's too late - their attacker is already upon you!</text>
<text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text>
<text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text>
<text>A ship with pirate markings demands your surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text>
<text>A ship with pirate markings demands your surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text>
<text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text>
<text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text>
<!-- Add more instead of repeating ! -->
<!-- Add more instead of repeating ! -->
<text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text>
<text>"Emergency, all ships in range, we are under attack!" The frequency matches a nearby Zoltan ship; you move in on their pursuer. They take your intervention as a cue to jump away. Cowards.</text>
<text>You jump just in time to witness a Zoltan ship's FTL drive overload. In their final moments they implore you not to get involved, but it's too late - their attacker is already upon you!</text>
<text>You jump just in time to witness a Zoltan ship's FTL drive overload. In their final moments they implore you not to get involved, but it's too late - their attacker is already upon you!</text>
<text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text>
<text>Despite their precautions, pirates have begun to harass the local Zoltan settlements across this sector. One such pirate spots your ship and moves in to attack.</text>
<text>A ship with pirate markings demand that you surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text>
<text>A ship with pirate markings demand that you surrender. It is sad times when even Zoltan space is beset by pirates. You doubt these fools will be missed.</text>
<text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text>
<text>You spot a pirate ship looting a small Zoltan cruiser. They spot you and move in to attack before your FTL drive has a chance to recharge.</text>
</textList>
</textList>
<event name="ZOLTAN_MANTIS" unique="true">
<event name="ZOLTAN_MANTIS" unique="true">
<text>You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!</text>
<text>You pick up the last broadcast from a rupturing Zoltan freighter: "The Mantis, they're here, please-" You're interrupted by fire off the port bow!</text>
<ship load="MANTIS_FIGHT" hostile="true"/>
<ship load="MANTIS_FIGHT" hostile="true"/>
</event>
</event>
<event name="ZOLTAN_ENGI" unique="true">
<event name="ZOLTAN_ENGI" unique="true">
<text>You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.</text>
<text>You jump into a debris field that used to be a Zoltan cruiser. Unfortunately, its Engi escort takes you for the attacker and retaliates! They refuse all hails.</text>
<ship load="ENGI_SHIP" hostile="true"/>
<ship load="ENGI_SHIP" hostile="true"/>
</event>
</event>
<event name="ZOLTAN_ASTEROID" unique="true">
<event name="ZOLTAN_ASTEROID" unique="true">
<text>You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.</text>
<text>You arrive in an asteroid field and are greeted by a Zoltan guard, "By attempting to access these closed mining fields, you are in violation of the Natural Mineral Protection Act. Your weaponry will be confiscated for processing." You don't have time for this.</text>
<environment type="asteroid"/>
<environment type="asteroid"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
<ship load="ZOLTAN_SHIP" hostile="true"/>
</event>
</event>
<!-----------
<!-----------
NEUTRAL!!!
NEUTRAL!!!
Events that could have a fight
Events that could have a fight
------------>
------------>
<event name="ZOLTAN_LIFERAFT" unique="true"> <!-- ALSO A QUEST!!-->
<event name="ZOLTAN_LIFERAFT" unique="true"> <!-- ALSO A QUEST!!-->
<text>You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."</text>
<text>You pick up a Zoltan life raft floating in space. Its inhabitant asks you to retake his ship from the pirates who recently commandeered it. "I'm certain it is clear," he concludes, "that you must not destroy my vessel in the process."</text>
<ship load="ZOLTAN_LIFERAFT" hostile="false"/>
<ship load="ZOLTAN_LIFERAFT" hostile="false"/>
<choice hidden="true">
<choice hidden="true">
<text>Engage the pirates.</text>
<text>Engage the pirates.</text>
<event>
<event>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Leave.</text>
<text>Leave.</text>
<event>
<event>
<text>You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.</text>
<text>You refuse to get his ship back, but still offer to drop him off at the next station. The Zoltan is displeased, but directs you to a nearby starbase just the same.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="ZOLTAN_LIFERAFT_HIRE">
<eventList name="ZOLTAN_LIFERAFT_HIRE">
<event>
<event>
<text>He responds haughtily, "You would presume I would work under your command after such a display of... prowess? No, I must decline."</text>
<text>He responds haughtily, "You would presume I would work under your command after such a display of... prowess? No, I must decline."</text>
</event>
</event>
<event>
<event>
<text>He responds defeatedly, "I suppose I have nowhere else to go without a ship. I accept your offer."</text>
<text>He responds defeatedly, "I suppose I have nowhere else to go without a ship. I accept your offer."</text>
<item_modify>
<item_modify>
<item type="scrap" min="-40" max="-40"/>
<item type="scrap" min="-40" max="-40"/>
</item_modify>
</item_modify>
<crewMember amount="1" class="energy"/>
<crewMember amount="1" class="energy"/>
</event>
</event>
</event>
</event>
<event name="ZOLTAN_SCIENCE_DOCK" unique="true">
<event name="ZOLTAN_SCIENCE_DOCK" unique="true">
<text>What appears to be a Zoltan science ship requests permission to dock.</text>
<text>What appears to be a Zoltan science ship requests permission to dock.</text>
<choice hidden="true">
<choice hidden="true">
<text>Dock with them.</text>
<text>Dock with them.</text>
<event load="ZOLTAN_SCIENCE_DOCK_LIST"/>
<event load="ZOLTAN_SCIENCE_DOCK_LIST"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Have them keep their distance.</text>
<text>Have them keep their distance.</text>
<event>
<event>
<text>They leave without a word.</text>
<text>They leave without a word.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="ZOLTAN_SCIENCE_DOCK_LIST">
<eventList name="ZOLTAN_SCIENCE_DOCK_LIST">
<event>
<event>
<text>You allow them to approach, but are caught unaware when they open fire!</text>
<text>You allow them to approach, but are caught unaware when they open fire!</text>
<ship load="ZOLTAN_SCIENCE_DOCK" hostile="true"/>
<ship load="ZOLTAN_SCIENCE_DOCK" hostile="true"/>
</event>
</event>
<event>
<event>
<text>"We have been studying the relationships between the species and have determined that the "Federation" still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey.</text>
<text>"We have been studying the relationships between the species and have determined that the "Federation" still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey.</text>
<autoReward level="MED">stuff</autoReward>
<autoReward level="MED">stuff</autoReward>
</event>
</event>
</eventList>
</eventList>
<event name="ZOLTAN_RIFT_FIGHT" unique="true">
<event name="ZOLTAN_RIFT_FIGHT" unique="true">
<text>You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.</text>
<text>You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.</text>
<choice hidden="true">
<choice hidden="true">
<text>Mantis.</text>
<text>Mantis.</text>
<event>
<event>
<text>"You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!</text>
<text>"You like a challenge. So be it!" A wormhole forms and a confused, angry Mantis ship hurtles toward you!</text>
<ship load="ZOLTAN_RIFT_MANTIS" hostile="true"/>
<ship load="ZOLTAN_RIFT_MANTIS" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Slug.</text>
<text>Slug.</text>
<event>
<event>
<text>"Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!</text>
<text>"Do not be fooled, Federation, by a soft underbelly." You detect a wormhole opening up, and seconds later a Slug ship is attacking from the other direction!</text>
<ship load="ZOLTAN_RIFT_SLUG" hostile="true"/>
<ship load="ZOLTAN_RIFT_SLUG" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Rockmen.</text>
<text>Rockmen.</text>
<event>
<event>
<text>"A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.</text>
<text>"A hardened foe for a hardened veteran." You detect a wormhole opening up, and a Rock ship appears with guns blazing. It appears they were in combat when they were thrust across space-time.</text>
<ship load="ZOLTAN_RIFT_ROCK" hostile="true"/>
<ship load="ZOLTAN_RIFT_ROCK" hostile="true"/>
</event>
</event>
</choice>
</choice>
<!--
<!--
<choice hidden="true">
<choice hidden="true">
<text>Crystalline Beings</text>
<text>Crystalline Beings</text>
<event>
<event>
<text>The Zoltan is quiet for a moment, and then whispers, "Are you sure? Well, so be it then." A huge wormhole opens, and from within it looms a Crystalline ship, prepared for war.</text>
<text>The Zoltan is quiet for a moment, and then whispers, "Are you sure? Well, so be it then." A huge wormhole opens, and from within it looms a Crystalline ship, prepared for war.</text>
<ship load= ?!?!
<ship load= ?!?!
JUSTIN DO THIS STILL!!!!!!! JUSTIN - TO DO
JUSTIN DO THIS STILL!!!!!!! JUSTIN - TO DO
</event>
</event>
</choice> --->
</choice> --->
</event>
</event>
<event name="ZOLTAN_RIFT_SUCCESS">
<event name="ZOLTAN_RIFT_SUCCESS">
<text>When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.</text>
<text>When he sees you have emerged victorious, the Zoltan wise man enters a rage. Rifts threaten to tear space apart until, instead, the Zoltan implodes, sending a blast wave of scrap and salvage dragged here from distant worlds in your direction.</text>
<autoReward level="HIGH">standard</autoReward>
<autoReward level="HIGH">standard</autoReward>
</event>
</event>
<event name="Z
<event name="Z