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###############################################################################
###############################################################################
################ Path of Exile Item Filter - Script by Muldini ################
################ Path of Exile Item Filter - Script by Muldini ################
###############################################################################
###############################################################################
############ http://www.pathofexile.com/forum/view-thread/1259059 #############
############ http://www.pathofexile.com/forum/view-thread/1259059 #############
###############################################################################
###############################################################################
### Overview ##################################################################
### Overview ##################################################################
###############################################################################
###############################################################################
### To navigate between filter sections, copy one of the
### To navigate between filter sections, copy one of the
### following lines - including "###" - and search (STRG + F) for it.
### following lines - including "###" - and search (STRG + F) for it.
### Specials
### Specials
### Currency
### Currency
### Gems
### Gems
### Uniques
### Uniques
### Maps
### Maps
### Jewels
### Jewels
### Divination Cards
### Divination Cards
### ItemLevel 77+ Rares
### ItemLevel 77+ Rares
### Leveling Specials
### Leveling Specials
### Chromatic Orb Recipe - Normal & Magic
### Chromatic Orb Recipe - Normal & Magic
### Animate Weapon
### Animate Weapon
### Progression
### Progression
### Chromatic Orb Recipe - Rare
### Chromatic Orb Recipe - Rare
### Chance
### Chance
### Amulets, Rings, Belts
### Amulets, Rings, Belts
### Chaos + Regal Recipe
### Chaos + Regal Recipe
### Flasks
### Flasks
### Rares
### Rares
### Quality
### Quality
### Hide
### Hide
### /Overview #################################################################
### /Overview #################################################################
###############################################################################
###############################################################################
###############################################################################
###############################################################################
### Customization #############################################################
### Customization #############################################################
###############################################################################
###############################################################################
#This filter contains toggles that can be used to change the behavior of
#This filter contains toggles that can be used to change the behavior of
#the script. It will however work just fine in its default state and is
#the script. It will however work just fine in its default state and is
#actually used in that state by the author.
#actually used in that state by the author.
#Please be aware that you will need an editor that is capable
#Please be aware that you will need an editor that is capable
#of replacing all occurances of a search token. (Replace All)
#of replacing all occurances of a search token. (Replace All)
#The list below the examples is a subsection of available toggles.
#The list below the examples is a subsection of available toggles.
#There are more throughout the script, however I do not recommend
#There are more throughout the script, however I do not recommend
#using them unless you are sure what you are doing.
#using them unless you are sure what you are doing.
# Example usage:
# Example usage:
#Let's assume you're playing a 2 hand marauder that primarily uses strength
#Let's assume you're playing a 2 hand marauder that primarily uses strength
#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows.
#items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows.
#
#
#First, let's hide every piece of gear that is tagged as "Progression":
#First, let's hide every piece of gear that is tagged as "Progression":
# 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression"
# 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression"
#
#
#Now let's enable the gear we're actually interested in:
#Now let's enable the gear we're actually interested in:
# 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR"
# 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR"
# 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT"
# 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT"
# 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR"
# 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR"
# 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand"
# 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand"
#
#
#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
#This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes.
#The usual highlighting for top tier items based on zonelevel will still apply.
#The usual highlighting for top tier items based on zonelevel will still apply.
#In addition top tier rares of other bases will be shown as well.
#In addition top tier rares of other bases will be shown as well.
# Another example:
# Another example:
#Say you wanted to see all 77+ normal/magic Imbued Wands and not just those with 3 sockets:
#Say you wanted to see all 77+ normal/magic Imbued Wands and not just those with 3 sockets:
#Replace "Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" by "Show #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand"
#Replace "Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" by "Show #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand"
#
#
#As you can see this is a specific example including the class (Wands) and basetype (Imbued Wand).
#As you can see this is a specific example including the class (Wands) and basetype (Imbued Wand).
#By using less of the options (for example just "#Gear - LowDisplayReq - Endgame - Weapon")
#By using less of the options (for example just "#Gear - LowDisplayReq - Endgame - Weapon")
#you can toggle this for all endgame weapons.
#you can toggle this for all endgame weapons.
# List of options:
# List of options:
# Show #Gear - Progression - Weapon - One Hand Axes
# Show #Gear - Progression - Weapon - One Hand Axes
# Show #Gear - Progression - Weapon - One Hand Swords
# Show #Gear - Progression - Weapon - One Hand Swords
# Show #Gear - Progression - Weapon - Two Hand Maces
# Show #Gear - Progression - Weapon - Two Hand Maces
# Show #Gear - Progression - Weapon - Bows
# Show #Gear - Progression - Weapon - Bows
# Show #Gear - Progression - Weapon - Daggers
# Show #Gear - Progression - Weapon - Daggers
# Show #Gear - Progression - Weapon - Thrusting One Hand Swords
# Show #Gear - Progression - Weapon - Thrusting One Hand Swords
# Show #Gear - Progression - Weapon - One Hand Maces
# Show #Gear - Progression - Weapon - One Hand Maces
# Show #Gear - Progression - Weapon - Two Hand Axes
# Show #Gear - Progression - Weapon - Two Hand Axes
# Show #Gear - Progression - Weapon - Two Hand Swords
# Show #Gear - Progression - Weapon - Two Hand Swords
# Show #Gear - Progression - Weapon - Claws
# Show #Gear - Progression - Weapon - Claws
# Show #Gear - Progression - Weapon - Sceptres
# Show #Gear - Progression - Weapon - Sceptres
# Show #Gear - Progression - Weapon - Staves
# Show #Gear - Progression - Weapon - Staves
Diff salvati
Testo originale
Apri file
############################################################################### ################ Path of Exile Item Filter - Script by Muldini ################ ############################################################################### ############ http://www.pathofexile.com/forum/view-thread/1259059 ############# ############################################################################### ### Overview ################################################################## ############################################################################### ### To navigate between filter sections, copy one of the ### following lines - including "###" - and search (STRG + F) for it. ### Specials ### Currency ### Gems ### Uniques ### Maps ### Jewels ### Divination Cards ### ItemLevel 77+ Rares ### Leveling Specials ### Chromatic Orb Recipe - Normal & Magic ### Animate Weapon ### Progression ### Chromatic Orb Recipe - Rare ### Chance ### Amulets, Rings, Belts ### Chaos + Regal Recipe ### Flasks ### Rares ### Quality ### Hide ### /Overview ################################################################# ############################################################################### ############################################################################### ### Customization ############################################################# ############################################################################### #This filter contains toggles that can be used to change the behavior of #the script. It will however work just fine in its default state and is #actually used in that state by the author. #Please be aware that you will need an editor that is capable #of replacing all occurances of a search token. (Replace All) #The list below the examples is a subsection of available toggles. #There are more throughout the script, however I do not recommend #using them unless you are sure what you are doing. # Example usage: #Let's assume you're playing a 2 hand marauder that primarily uses strength #items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows. # #First, let's hide every piece of gear that is tagged as "Progression": # 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression" # #Now let's enable the gear we're actually interested in: # 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR" # 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT" # 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR" # 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand" # #This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes. #The usual highlighting for top tier items based on zonelevel will still apply. #In addition top tier rares of other bases will be shown as well. # Another example: #Say you wanted to see all 77+ normal/magic Imbued Wands and not just those with 3 sockets: #Replace "Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" by "Show #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" # #As you can see this is a specific example including the class (Wands) and basetype (Imbued Wand). #By using less of the options (for example just "#Gear - LowDisplayReq - Endgame - Weapon") #you can toggle this for all endgame weapons. # List of options: # Show #Gear - Progression - Weapon - One Hand Axes # Show #Gear - Progression - Weapon - One Hand Swords # Show #Gear - Progression - Weapon - Two Hand Maces # Show #Gear - Progression - Weapon - Bows # Show #Gear - Progression - Weapon - Daggers # Show #Gear - Progression - Weapon - Thrusting One Hand Swords # Show #Gear - Progression - Weapon - One Hand Maces # Show #Gear - Progression - Weapon - Two Hand Axes # Show #Gear - Progression - Weapon - Two Hand Swords # Show #Gear - Progression - Weapon - Claws # Show #Gear - Progression - Weapon - Sceptres # Show #Gear - Progression - Weapon - Staves # Show #Gear - Progression - Weapon - Wands # Show #Gear - Progression - Armour - STR - Body Armours # Show #Gear - Progression - Armour - DEX - Body Armours # Show #Gear - Progression - Armour - INT - Body Armours # Show #Gear - Progression - Armour - DEX/INT - Body Armours # Show #Gear - Progression - Armour - STR/INT - Body Armours # Show #Gear - Progression - Armour - DEX/STR - Body Armours # Show #Gear - Progression - Armour - STR - Helmets # Show #Gear - Progression - Armour - DEX - Helmets # Show #Gear - Progression - Armour - INT - Helmets # Show #Gear - Progression - Armour - DEX/INT - Helmets # Show #Gear - Progression - Armour - STR/INT - Helmets # Show #Gear - Progression - Armour - DEX/STR - Helmets # Show #Gear - Progression - Armour - STR - Gloves # Show #Gear - Progression - Armour - DEX - Gloves # Show #Gear - Progression - Armour - INT - Gloves # Show #Gear - Progression - Armour - DEX/INT - Gloves # Show #Gear - Progression - Armour - STR/INT - Gloves # Show #Gear - Progression - Armour - DEX/STR - Gloves # Show #Gear - Progression - Armour - STR - Boots # Show #Gear - Progression - Armour - DEX - Boots # Show #Gear - Progression - Armour - INT - Boots # Show #Gear - Progression - Armour - DEX/INT - Boots # Show #Gear - Progression - Armour - STR/INT - Boots # Show #Gear - Progression - Armour - DEX/STR - Boots # Show #Gear - Progression - Armour - STR - Shields # Show #Gear - Progression - Armour - DEX - Shields # Show #Gear - Progression - Armour - INT - Shields # Show #Gear - Progression - Armour - DEX/INT - Shields # Show #Gear - Progression - Armour - STR/INT - Shields # Show #Gear - Progression - Armour - DEX/STR - Shields # Show #Gems - MediumDropLevel (>15 <=30) # Show #Gems - LowDropLevel (<=15) # Show #Leveling Specials - Quartz Sceptre # Show #Leveling Specials - Crystal Sceptre # Show #Leveling Specials - Amethyst Flask # Show #Leveling Specials - Quivers # Show #Misc - Chance # Show #Misc - Chisel # Show #Misc - Chromatic Orb Recipe - 3x1 # Show #Misc - Chromatic Orb Recipe - 2x2 # Show #Misc - Chromatic Orb Recipe - Large # Hide #Amulets, Rings, Belts - Scarcely used ring bases # Hide #Amulets, Rings, Belts - Scarcely used belt bases # Show #Amulets, Rings, Belts - Normal 77+ # Show #Amulets, Rings, Belts - Magic 77+ # Show #Amulets, Rings, Belts - Normal 68+ # Hide #Amulets, Rings, Belts - Magic 68+ # Show #Amulets, Rings, Belts - CatchAll # Show #Rares - DropLevel < 60 # Show #Rares - DropLevel >= 60 # These toggles can be used to show more normal/magic items of desireable bases # Endgame = 77+ # Progression = Item Droplevel - 76 # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Axes # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Maces # Hide #Gear - LowDisplayReq - Endgame - Weapon - Bows # Hide #Gear - LowDisplayReq - Endgame - Weapon - Daggers # Hide #Gear - LowDisplayReq - Endgame - Weapon - Thrusting One Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Maces # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Axes # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - Claws # Hide #Gear - LowDisplayReq - Endgame - Weapon - Sceptres # Hide #Gear - LowDisplayReq - Endgame - Weapon - Staves # Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Axes # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Maces # Hide #Gear - LowDisplayReq - Progression - Weapon - Bows # Hide #Gear - LowDisplayReq - Progression - Weapon - Daggers # Hide #Gear - LowDisplayReq - Progression - Weapon - Thrusting One Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Maces # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Axes # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - Claws # Hide #Gear - LowDisplayReq - Progression - Weapon - Sceptres # Hide #Gear - LowDisplayReq - Progression - Weapon - Staves # Hide #Gear - LowDisplayReq - Progression - Weapon - Wands # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Shields ### /Customization ############################################################ ############################################################################### ############################################################################### # Section: ### Specials ####################################################### ############################################################################### #Fishing Rod Show BaseType "Fishing Rod" SetTextColor 0 255 150 #Fishing Rod SetBorderColor 0 255 150 #Fishing Rod SetFontSize 42 PlayAlertSound 1 100 #Hideout Doodads & Microtransactions Show Class "Hideout Doodads" "Microtransactions" #Quest Items Show Class "Quest" #Tabula Rasa Exception, show it as a regular unique Show BaseType "Simple Robe" Rarity Unique SocketGroup WWWWWW #6L Show LinkedSockets 6 SetTextColor 0 255 150 #6L SetBorderColor 0 255 150 #6L SetFontSize 42 PlayAlertSound 1 100 #5L Show LinkedSockets 5 SetBorderColor 0 255 150 #5L SetFontSize 40 PlayAlertSound 1 100 #6s Show Sockets 6 SetBorderColor 0 255 150 #6s #Sacrificial Garb Show BaseType "Sacrificial Garb" SetBorderColor 127 127 127 #Sacrificial Garb ### /Specials ################################################################# ############################################################################### ############################################################################### # Section: ### Currency ####################################################### ############################################################################### Show BaseType "Mirror of Kalandra" "Albino Rhoa Feather" SetTextColor 0 255 150 #Currency - Very Very Valuable SetBorderColor 0 255 150 #Currency - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 Show BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" SetBorderColor 175 96 37 #Currency - Very Valuable SetTextColor 170 158 130 #Currency - Very Valuable SetFontSize 40 PlayAlertSound 1 100 Show BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" SetBorderColor 170 158 130 #Currency - Valuable SetTextColor 170 158 130 #Currency - Valuable Show #Currency - Armourer's Scrap & Blacksmith's Whetstone BaseType "Armourer's Scrap" "Blacksmith's Whetstone" SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone Show #Currency - Portal & Wisdom Scroll BaseType "Portal Scroll" "Scroll of Wisdom" SetTextColor 170 158 130 #Currency - Portal & Wisdom Scroll Show Class "Currency" "Stackable Currency" SetTextColor 170 158 130 #Currency - CatchAll ### /Currency ################################################################# ############################################################################### ############################################################################### # Section: ### Gems ########################################################### ############################################################################### #Gems - Special Show Class "Gems" BaseType "Portal" "Detonate Mines" SetTextColor 27 162 155 #Gems - Special #Gems - Q10+ Show Class "Gems" Quality >= 10 SetBorderColor 27 162 155 #Gems - Q10+ SetTextColor 27 162 155 #Gems - Q10+ Show #Gems - ~HighDropLevel (>30) Class "Gems" DropLevel > 30 SetTextColor 27 162 155 #Gems - HighDropLevel (>30) Show #Gems - MediumDropLevel (>15 <=30) Class "Gems" DropLevel > 15 DropLevel <= 30 SetTextColor 27 162 155 #Gems - MediumDropLevel (>15 <=30) Show #Gems - LowDropLevel (<=15) Class "Gems" DropLevel <= 15 SetTextColor 27 162 155 #Gems - LowDropLevel (<=15) Show #Gems - ~CatchAll Class "Gems" SetTextColor 27 162 155 #Gems - CatchAll ### /Gems ##################################################################### ############################################################################### ############################################################################### # Section: ### Uniques ######################################################## ############################################################################### #Uniques - Very Very Valuable Show Rarity Unique BaseType "Agate Amulet" "Occultist's Vestment" "Glorious Plate" "Vaal Gauntlets" "Siege Axe" "Spine Bow" "Gavel" "Prophecy Wand" SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Uniques - Very Valuable Show Rarity Unique BaseType "Gold Ring" "Penetrating Arrow Quiver" "Sacrificial Garb" "Full Wyrmscale" "Varnished Coat" "Lacquered Garb" "Golden Plate" "Desert Brigandine" "Necromancer Silks" "Golden Bracers" "Sinner Tricorne" "Nightmare Bascinet" "Hubris Circlet" "Champion Kite Shield" "Archon Kite Shield" "Mosaic Kite Shield" "Slaughter Knife" "Royal Skean" "Judgement Staff" "Large Hybrid Flask" "Granite Flask" "Sapphire Flask" SetTextColor 170 158 130 #Unique - Very Valuable SetBorderColor 0 255 150 #Unique - Very Valuable SetFontSize 40 #Uniques - Very Very Valuable - Auxium Show Rarity Unique BaseType "Chain Belt" DropLevel 60 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Uniques - Very Very Valuable - Doryani's Catalyst Show Rarity Unique BaseType "Vaal Sceptre" DropLevel 75 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Uniques - Very Very Valuable - Headhunter Show Rarity Unique BaseType "Leather Belt" DropLevel 40 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Uniques - Valuable - Meginord's Girdle Show Rarity Unique BaseType "Heavy Belt" DropLevel 8 #Uniques - CatchAll Show Rarity Unique SetTextColor 170 158 130 #Unique - CatchAll ### /Uniques ################################################################## ############################################################################### ############################################################################### # Section: ### Maps ########################################################### ############################################################################### #Maps - 79+ Show Class "Maps" DropLevel >= 79 SetBorderColor 150 0 0 #Maps 79+ SetFontSize 40 PlayAlertSound 9 100 #Maps - 75+ Show Class "Maps" DropLevel >= 75 SetBorderColor 150 0 0 #Maps 75+ PlayAlertSound 9 100 #Maps - <=70 Show Class "Maps" DropLevel <= 72 SetFontSize 28 #Maps - CatchAll Show Class "Maps" "Map Fragment" ### /Maps ##################################################################### ############################################################################### ############################################################################### # Section: ### Jewels ######################################################### ############################################################################### #Jewels - Rare Show Class "Jewel" Rarity Rare SetBorderColor 255 255 119 #Jewels - Rare Show #~Jewels - Normal/Magic Class "Jewel" Rarity <= Magic SetBorderColor 136 136 255 #Jewels - Magic ### /Jewels ################################################################### ############################################################################### ############################################################################### # Section: ### Divination Cards ############################################### ############################################################################### #Divination Cards -> "The Queen's Tenacity" Show Class "Divination Card" BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" SetTextColor 170 158 130 #Divination Card - Very Very Valuable SetBorderColor 0 255 150 #Divination Card - Very Very Valuable SetFontSize 42 #Divination Cards -> "Eternity" "The Road To Power" "The Chains That Bind" Show Class "Divination Card" BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" SetTextColor 170 158 130 #Divination Card - Very Valuable SetBorderColor 175 96 37 #Divination Card - Very Valuable SetFontSize 40 #Divination Cards Show Class "Divination Card" SetTextColor 170 158 130 #Divination Card SetBorderColor 170 158 130 0 #Divination Card ### /Divination Cards ######################################################### ############################################################################### ############################################################################### # Section: ### ItemLevel 77+ Rares ############################################ ############################################################################### #ItemLevel 77+ Rares - T1 Weapon Show BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Weapon SetTextColor 255 255 119 #ItemLevel 77+ - T1 Weapon #ItemLevel 77+ Rares - Craft Bases Show BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Astral Plate" "Thicket Bow" "Great White Claw" "Corsair Sword" "Royal Burgonet" "Harbinger Bow" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases #ItemLevel 77+ Rares - Jewelery Show Class "Amulets" "Rings" "Belts" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - Jewelery SetTextColor 255 255 119 #ItemLevel 77+ - Jewelery #ItemLevel 77+ Rares - T1 Armour Show BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Armour SetTextColor 255 255 119 #ItemLevel 77+ - T1 Armour ### /ItemLevel 77+ Rares ###################################################### ############################################################################### ############################################################################### # Section: ### Leveling Specials ############################################## ############################################################################### Show #Leveling Specials - Quartz Sceptre BaseType "Quartz Sceptre" LinkedSockets 3 ItemLevel <= 25 SetBorderColor 210 0 0 #Leveling Specials - Quartz Sceptre Show #Leveling Specials - Crystal Sceptre BaseType "Quartz Sceptre" "Crystal Sceptre" LinkedSockets 3 ItemLevel <= 51 SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel <= 50 SetTextColor 240 240 240 #Leveling Specials - Flasks - Utility - Normal SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel <= 50 SetTextColor 140 190 255 #Leveling Specials - Flasks - Utility - Magic SetFontSize 28 Show #Leveling Specials - Quivers Class "Quivers" Rarity <= Magic ItemLevel <= 15 SetFontSize 28 #Disabled Block Start #Leveling Specials - Magic Boots (Racing) #Show #Leveling Specials - Magic Boots (Racing) # Class "Boots" # Rarity Magic # ItemLevel <= 45 # SetFontSize 28 #Disabled Block End ### /Leveling Specials ######################################################## ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Normal & Magic ########################## ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - 3x1 SocketGroup RGB Rarity <= Magic Height 3 Width 1 SetBorderColor 27 162 155 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - 2x2 SocketGroup RGB Rarity <= Magic SetBorderColor 27 162 155 #Chromatic Orb Recipe Height 2 Width 2 Show #Misc - Chromatic Orb Recipe - Large SocketGroup RGB Rarity <= Magic SetBorderColor 27 162 155 #Chromatic Orb Recipe SetFontSize 28 ### /Chromatic Orb Recipe - Normal & Magic #################################### ############################################################################### ############################################################################### # Section: ### Animate Weapon ################################################# ############################################################################### #Disabled Block Start #Animate Weapon #Show #Animate Weapon # Rarity Normal # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre" # SetBackgroundColor 55 55 55 #Animate Weapon # SetTextColor 200 200 200 #Animate Weapon #Disabled Block End ### /Animate Weapon ########################################################### ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Rare #################################### ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - 3x1 SocketGroup RGB Rarity Rare Height 3 Width 1 SetBorderColor 27 162 155 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - 2x2 SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 #Chromatic Orb Recipe Height 2 Width 2 Show #Misc - Chromatic Orb Recipe - Large SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 #Chromatic Orb Recipe SetFontSize 28 ### /Chromatic Orb Recipe - Rare ############################################## ############################################################################### ############################################################################### # Section: ### Chisel Recipe ################################################## ############################################################################### #Chisel Show #Misc - Chisel Recipe - Normal Rarity Normal BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Magic Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Rare Rarity Rare Quality >= 16 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Chisel Recipe ############################################################ ############################################################################### ############################################################################### # Section: ### Chance ######################################################### ############################################################################### Show #Misc - Chance - Occultist's Vestment BaseType "Occultist's Vestment" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Spine Bow BaseType "Spine Bow" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Judgement Staff BaseType "Judgement Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Gavel BaseType "Gavel" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Imperial Bow BaseType "Imperial Bow" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Glorious Plate BaseType "Glorious Plate" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Prophecy Wand BaseType "Prophecy Wand" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Vile Staff BaseType "Vile Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Serpentine Staff BaseType "Serpentine Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Leather Belt BaseType "Leather Belt" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Agate Amulet BaseType "Agate Amulet" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance ### /Chance ################################################################### ############################################################################### ############################################################################### # Section: ### Amulets, Rings, Belts ########################################## ############################################################################### #Does anyone ever use these to craft/alch? Hide #Amulets, Rings, Belts - Scarcely used ring bases BaseType "Coral Amulet" "Paua Ring" "Iron Ring" "Paua Amulet" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Hide #Amulets, Rings, Belts - Scarcely used belt bases BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Show #Amulets, Rings, Belts - ~Rare Class "Rings" "Amulets" "Belts" Rarity Rare SetBorderColor 255 255 119 #Amulets, Rings, Belts - Rare SetTextColor 255 255 119 #Amulets, Rings, Belts - Rare Show #Amulets, Rings, Belts - Normal 77+ Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 77 SetFontSize 28 SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 77+ SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - Magic 77+ Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 77 SetFontSize 28 SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 77+ SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - Normal 68+ Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Hide #Amulets, Rings, Belts - Magic 68+ Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - ~CatchAll Class "Rings" "Amulets" "Belts" Rarity >= Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Amulets, Rings, Belts #################################################### ############################################################################### ############################################################################### # Section: ### Chaos + Regal Recipe ########################################### ############################################################################### Show #~Chaos + Regal Recipe - Weapon - 3x2 Class "Bows" Rarity Rare Height 3 Width 2 ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Weapon - 3x1 Rarity Rare Height 3 Width 1 ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Armour Class "Gloves" "Boots" "Helmets" "Body Armours" Rarity Rare ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare ### /Chaos + Regal Recipe ##################################################### ############################################################################### ############################################################################### # Section: ### Flasks ######################################################### ############################################################################### #### Life and Mana #### ### Exceptions ### # Show flasks with DropLevel = 42 or >= 60 and at least 10% quality Show #Flasks - Endgame - Life/Mana - Hallowed - Q10+ - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel 42 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Life/Mana - Hallowed - Q10+ - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel 42 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight ### Progression ### # Show up to two ranges of DropLevels below current zone Show #Flasks - Progression - Life/Mana - Small Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Medium Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Small Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Medium Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Large Class "Life Flasks" "Mana Flasks" DropLevel >= 6 ItemLevel <= 18 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Greater Class "Life Flasks" "Mana Flasks" DropLevel >= 12 ItemLevel <= 24 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Grand Class "Life Flasks" "Mana Flasks" DropLevel >= 18 ItemLevel <= 30 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Giant Class "Life Flasks" "Mana Flasks" DropLevel >= 24 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Colossal Class "Life Flasks" "Mana Flasks" DropLevel >= 30 ItemLevel <= 42 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sacred Class "Life Flasks" "Mana Flasks" DropLevel >= 36 ItemLevel <= 50 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Hallowed Class "Life Flasks" "Mana Flasks" DropLevel = 42 ItemLevel <= 70 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sanctified Class "Life Flasks" "Mana Flasks" DropLevel >= 50 ItemLevel <= 65 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Divine + Eternal Class "Life Flasks" "Mana Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Hybrid #### ### Endgame Exceptions ### # Show magic flasks with DropLevel >= 60 and any flasks with atleast 5% quality until ItemLevel 70 Show #Flasks - Endgame - Hybrid - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Hybrid - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight Show #Flasks - Progression - Hybrid - Q5+ Class "Hybrid Flasks" ItemLevel <= 70 Quality >= 5 SetFontSize 28 ### Leveling ### # Show up to one range of DropLevels below current zone Show #Flasks - Progression - Hybrid - Small - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Medium - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Small - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Medium - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Large Class "Hybrid Flasks" DropLevel >= 20 ItemLevel <= 35 SetFontSize 28 Show #Flasks - Progression - Hybrid - Colossal Class "Hybrid Flasks" DropLevel >= 30 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Hybrid - Sacred Class "Hybrid Flasks" DropLevel >= 40 ItemLevel <= 55 SetFontSize 28 Show #Flasks - Progression - Hybrid - Hallowed Class "Hybrid Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Utility #### Show #Flasks - Endgame - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel >= 18 Quality >= 5 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Flasks - Endgame - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel >= 18 Quality >= 5 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Flasks - Progression - Utility Class "Utility Flasks" BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" ItemLevel <= 70 SetFontSize 28 #### All Flasks #### Hide #Flasks - Q1+ Class "Flasks" Quality >= 1 SetFontSize 28 ### /Flasks ################################################################### ############################################################################### ############################################################################### # Section: ### Rares ########################################################## ############################################################################### Show #Rares - DropLevel < 60 Rarity Rare DropLevel < 60 SetTextColor 255 255 119 #Rares - DropLevel < 60 SetBorderColor 127 127 127 0 #Rares - DropLevel < 60 Show #Rares - DropLevel >= 60 Rarity Rare DropLevel >= 60 SetTextColor 255 255 119 #Rares - DropLevel >= 60 SetBorderColor 127 127 127 0 #Rares - DropLevel >= 60 ### /Rares #################################################################### ############################################################################### ############################################################################### # Section: ### Quality ######################################################## ############################################################################### #Disabled Block Start #Misc - Quality 5%+ #Show #Misc - Quality 5%+ # Quality >= 5 # Rarity <= Magic # SetFontSize 28 # SetBorderColor 127 127 127 #Misc - Quality 5%+ #Disabled Block End ### /Quality ################################################################## ############################################################################### ############################################################################### # Section: ### Hide ########################################################### ############################################################################### Hide SetFontSize 26 SetBackgroundColor 0 0 0 190 #Hide ### /Hide ##################################################################### ###############################################################################
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############################################################################### ################ Path of Exile Item Filter - Script by Muldini ################ ############################################################################### ############ http://www.pathofexile.com/forum/view-thread/1259059 ############# ############################################################################### ### Overview ################################################################## ############################################################################### ### To navigate between filter sections, copy one of the ### following lines - including "###" - and search (STRG + F) for it. ### Specials ### Currency ### Gems ### Uniques ### Maps ### Jewels ### Divination Cards ### ItemLevel 77+ Rares ### Leveling Specials ### Chromatic Orb Recipe - Normal & Magic ### Animate Weapon ### Progression ### Chromatic Orb Recipe - Rare ### Chance ### Amulets, Rings, Belts ### Chaos + Regal Recipe ### Flasks ### Rares ### Quality ### Hide ### /Overview ################################################################# ############################################################################### ############################################################################### ### Customization ############################################################# ############################################################################### #This filter contains toggles that can be used to change the behavior of #the script. It will however work just fine in its default state and is #actually used in that state by the author. #Please be aware that you will need an editor that is capable #of replacing all occurances of a search token. (Replace All) #The list below the examples is a subsection of available toggles. #There are more throughout the script, however I do not recommend #using them unless you are sure what you are doing. # Example usage: #Let's assume you're playing a 2 hand marauder that primarily uses strength #items and isn't interested in pure dex/int armour, 1 hand weapons, staffs and bows. # #First, let's hide every piece of gear that is tagged as "Progression": # 1. Replace "Show #Gear - Progression" by "Hide #Gear - Progression" # #Now let's enable the gear we're actually interested in: # 2. Replace "Hide #Gear - Progression - Armour - STR" by "Show #Gear - Progression - Armour - STR" # 3. Replace "Hide #Gear - Progression - Armour - STR/INT" by "Show #Gear - Progression - Armour - STR/INT" # 4. Replace "Hide #Gear - Progression - Armour - DEX/STR" by "Show #Gear - Progression - Armour - DEX/STR" # 5. Replace "Hide #Gear - Progression - Weapon - Two Hand" by "Show #Gear - Progression - Weapon - Two Hand" # #This will show STR and STR hybrid armour as well as Two Hand Maces/Swords/Axes. #The usual highlighting for top tier items based on zonelevel will still apply. #In addition top tier rares of other bases will be shown as well. # Another example: #Say you wanted to see all 77+ normal/magic Imbued Wands and not just those with 3 sockets: #Replace "Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" by "Show #Gear - LowDisplayReq - Endgame - Weapon - Wands - Imbued Wand" # #As you can see this is a specific example including the class (Wands) and basetype (Imbued Wand). #By using less of the options (for example just "#Gear - LowDisplayReq - Endgame - Weapon") #you can toggle this for all endgame weapons. # List of options: # Show #Gear - Progression - Weapon - One Hand Axes # Show #Gear - Progression - Weapon - One Hand Swords # Show #Gear - Progression - Weapon - Two Hand Maces # Show #Gear - Progression - Weapon - Bows # Show #Gear - Progression - Weapon - Daggers # Show #Gear - Progression - Weapon - Thrusting One Hand Swords # Show #Gear - Progression - Weapon - One Hand Maces # Show #Gear - Progression - Weapon - Two Hand Axes # Show #Gear - Progression - Weapon - Two Hand Swords # Show #Gear - Progression - Weapon - Claws # Show #Gear - Progression - Weapon - Sceptres # Show #Gear - Progression - Weapon - Staves # Show #Gear - Progression - Weapon - Wands # Show #Gear - Progression - Armour - STR - Body Armours # Show #Gear - Progression - Armour - DEX - Body Armours # Show #Gear - Progression - Armour - INT - Body Armours # Show #Gear - Progression - Armour - DEX/INT - Body Armours # Show #Gear - Progression - Armour - STR/INT - Body Armours # Show #Gear - Progression - Armour - DEX/STR - Body Armours # Show #Gear - Progression - Armour - STR - Helmets # Show #Gear - Progression - Armour - DEX - Helmets # Show #Gear - Progression - Armour - INT - Helmets # Show #Gear - Progression - Armour - DEX/INT - Helmets # Show #Gear - Progression - Armour - STR/INT - Helmets # Show #Gear - Progression - Armour - DEX/STR - Helmets # Show #Gear - Progression - Armour - STR - Gloves # Show #Gear - Progression - Armour - DEX - Gloves # Show #Gear - Progression - Armour - INT - Gloves # Show #Gear - Progression - Armour - DEX/INT - Gloves # Show #Gear - Progression - Armour - STR/INT - Gloves # Show #Gear - Progression - Armour - DEX/STR - Gloves # Show #Gear - Progression - Armour - STR - Boots # Show #Gear - Progression - Armour - DEX - Boots # Show #Gear - Progression - Armour - INT - Boots # Show #Gear - Progression - Armour - DEX/INT - Boots # Show #Gear - Progression - Armour - STR/INT - Boots # Show #Gear - Progression - Armour - DEX/STR - Boots # Show #Gear - Progression - Armour - STR - Shields # Show #Gear - Progression - Armour - DEX - Shields # Show #Gear - Progression - Armour - INT - Shields # Show #Gear - Progression - Armour - DEX/INT - Shields # Show #Gear - Progression - Armour - STR/INT - Shields # Show #Gear - Progression - Armour - DEX/STR - Shields # Show #Gems - MediumDropLevel (>15 <=30) # Show #Gems - LowDropLevel (<=15) # Show #Leveling Specials - Quartz Sceptre # Show #Leveling Specials - Crystal Sceptre # Show #Leveling Specials - Amethyst Flask # Show #Leveling Specials - Quivers # Show #Misc - Chance # Show #Misc - Chisel # Show #Misc - Chromatic Orb Recipe - 3x1 # Show #Misc - Chromatic Orb Recipe - 2x2 # Show #Misc - Chromatic Orb Recipe - Large # Hide #Amulets, Rings, Belts - Scarcely used ring bases # Hide #Amulets, Rings, Belts - Scarcely used belt bases # Show #Amulets, Rings, Belts - Normal 77+ # Show #Amulets, Rings, Belts - Magic 77+ # Show #Amulets, Rings, Belts - Normal 68+ # Hide #Amulets, Rings, Belts - Magic 68+ # Show #Amulets, Rings, Belts - CatchAll # Show #Rares - DropLevel < 60 # Show #Rares - DropLevel >= 60 # These toggles can be used to show more normal/magic items of desireable bases # Endgame = 77+ # Progression = Item Droplevel - 76 # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Axes # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Maces # Hide #Gear - LowDisplayReq - Endgame - Weapon - Bows # Hide #Gear - LowDisplayReq - Endgame - Weapon - Daggers # Hide #Gear - LowDisplayReq - Endgame - Weapon - Thrusting One Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - One Hand Maces # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Axes # Hide #Gear - LowDisplayReq - Endgame - Weapon - Two Hand Swords # Hide #Gear - LowDisplayReq - Endgame - Weapon - Claws # Hide #Gear - LowDisplayReq - Endgame - Weapon - Sceptres # Hide #Gear - LowDisplayReq - Endgame - Weapon - Staves # Hide #Gear - LowDisplayReq - Endgame - Weapon - Wands # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Axes # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Maces # Hide #Gear - LowDisplayReq - Progression - Weapon - Bows # Hide #Gear - LowDisplayReq - Progression - Weapon - Daggers # Hide #Gear - LowDisplayReq - Progression - Weapon - Thrusting One Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - One Hand Maces # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Axes # Hide #Gear - LowDisplayReq - Progression - Weapon - Two Hand Swords # Hide #Gear - LowDisplayReq - Progression - Weapon - Claws # Hide #Gear - LowDisplayReq - Progression - Weapon - Sceptres # Hide #Gear - LowDisplayReq - Progression - Weapon - Staves # Hide #Gear - LowDisplayReq - Progression - Weapon - Wands # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Body Armours # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Helmets # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Gloves # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Boots # Hide #Gear - LowDisplayReq - Endgame - Armour - STR - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - STR/INT - Shields # Hide #Gear - LowDisplayReq - Endgame - Armour - DEX/STR - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Body Armours # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Helmets # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Gloves # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Boots # Hide #Gear - LowDisplayReq - Progression - Armour - STR - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - STR/INT - Shields # Hide #Gear - LowDisplayReq - Progression - Armour - DEX/STR - Shields ### /Customization ############################################################ ############################################################################### ############################################################################### # Section: ### Specials ####################################################### ############################################################################### #Fishing Rod Show BaseType "Fishing Rod" SetTextColor 0 255 150 #Fishing Rod SetBorderColor 0 255 150 #Fishing Rod SetFontSize 42 PlayAlertSound 1 100 #Hideout Doodads & Microtransactions Show Class "Hideout Doodads" "Microtransactions" #Quest Items Show Class "Quest" #Tabula Rasa Exception, show it as a regular unique Show BaseType "Simple Robe" Rarity Unique SocketGroup WWWWWW #6L Show LinkedSockets 6 SetTextColor 0 255 150 #6L SetBorderColor 0 255 150 #6L SetFontSize 42 PlayAlertSound 1 100 #5L Show LinkedSockets 5 SetBorderColor 0 255 150 #5L SetFontSize 40 PlayAlertSound 1 100 #6s Show Sockets 6 SetBorderColor 0 255 150 #6s #Sacrificial Garb Show BaseType "Sacrificial Garb" SetBorderColor 127 127 127 #Sacrificial Garb ### /Specials ################################################################# ############################################################################### ############################################################################### # Section: ### Currency ####################################################### ############################################################################### Show BaseType "Mirror of Kalandra" "Albino Rhoa Feather" SetTextColor 0 255 150 #Currency - Very Very Valuable SetBorderColor 0 255 150 #Currency - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 Show BaseType "Exalted Orb" "Eternal Orb" "Divine Orb" SetBorderColor 175 96 37 #Currency - Very Valuable SetTextColor 170 158 130 #Currency - Very Valuable SetFontSize 40 PlayAlertSound 1 100 Show BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" SetBorderColor 170 158 130 #Currency - Valuable SetTextColor 170 158 130 #Currency - Valuable Show #Currency - Armourer's Scrap & Blacksmith's Whetstone BaseType "Armourer's Scrap" "Blacksmith's Whetstone" SetTextColor 170 158 130 #Currency - Armourer's Scrap & Blacksmith's Whetstone Show #Currency - Portal & Wisdom Scroll BaseType "Portal Scroll" "Scroll of Wisdom" SetTextColor 170 158 130 #Currency - Portal & Wisdom Scroll Show Class "Currency" "Stackable Currency" SetTextColor 170 158 130 #Currency - CatchAll ### /Currency ################################################################# ############################################################################### ############################################################################### # Section: ### Gems ########################################################### ############################################################################### #Gems - Special Show Class "Gems" BaseType "Portal" "Detonate Mines" SetTextColor 27 162 155 #Gems - Special #Gems - Q10+ Show Class "Gems" Quality >= 10 SetBorderColor 27 162 155 #Gems - Q10+ SetTextColor 27 162 155 #Gems - Q10+ Show #Gems - ~HighDropLevel (>30) Class "Gems" DropLevel > 30 SetTextColor 27 162 155 #Gems - HighDropLevel (>30) Show #Gems - MediumDropLevel (>15 <=30) Class "Gems" DropLevel > 15 DropLevel <= 30 SetTextColor 27 162 155 #Gems - MediumDropLevel (>15 <=30) Show #Gems - LowDropLevel (<=15) Class "Gems" DropLevel <= 15 SetTextColor 27 162 155 #Gems - LowDropLevel (<=15) Show #Gems - ~CatchAll Class "Gems" SetTextColor 27 162 155 #Gems - CatchAll ### /Gems ##################################################################### ############################################################################### ############################################################################### # Section: ### Uniques ######################################################## ############################################################################### #Unique - Very Very Valuable Show Rarity Unique BaseType "Agate Amulet" "Occultist's Vestment" "Glorious Plate" "Vaal Gauntlets" "Siege Axe" "Spine Bow" "Prophecy Wand" SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Unique - Very Valuable Show Rarity Unique BaseType "Gold Ring" "Penetrating Arrow Quiver" "Sacrificial Garb" "Full Wyrmscale" "Varnished Coat" "Lacquered Garb" "Golden Plate" "Desert Brigandine" "Necromancer Silks" "Golden Bracers" "Sinner Tricorne" "Nightmare Bascinet" "Hubris Circlet" "Champion Kite Shield" "Archon Kite Shield" "Mosaic Kite Shield" "Slaughter Knife" "Royal Skean" "Judgement Staff" "Large Hybrid Flask" "Granite Flask" "Sapphire Flask" SetTextColor 170 158 130 #Unique - Very Valuable SetBorderColor 0 255 150 #Unique - Very Valuable SetFontSize 40 #Unique - Very Very Valuable - Auxium Show Rarity Unique BaseType "Chain Belt" DropLevel 60 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Unique - Very Very Valuable - Doryani's Catalyst Show Rarity Unique BaseType "Vaal Sceptre" DropLevel 75 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Unique - Very Very Valuable - Headhunter Show Rarity Unique BaseType "Leather Belt" DropLevel 40 SetTextColor 0 255 150 #Unique - Very Very Valuable SetBorderColor 0 255 150 #Unique - Very Very Valuable SetFontSize 42 PlayAlertSound 1 100 #Unique - CatchAll Show Rarity Unique SetTextColor 175 96 37 #Unique - CatchAll ### /Uniques ################################################################## ############################################################################### ############################################################################### # Section: ### Maps ########################################################### ############################################################################### #Maps - 79+ Show Class "Maps" DropLevel >= 79 SetBorderColor 150 0 0 #Maps 79+ SetFontSize 40 PlayAlertSound 9 100 #Maps - <=73 Show Class "Maps" DropLevel <= 73 SetFontSize 28 #Maps - CatchAll Show Class "Maps" "Map Fragment" PlayAlertSound 8 100 ### /Maps ##################################################################### ############################################################################### ############################################################################### # Section: ### Jewels ######################################################### ############################################################################### #Jewels - Rare Show Class "Jewel" Rarity Rare SetBorderColor 255 255 119 #Jewels - Rare Show #~Jewels - Normal/Magic Class "Jewel" Rarity <= Magic SetBorderColor 136 136 255 #Jewels - Magic ### /Jewels ################################################################### ############################################################################### ############################################################################### # Section: ### Divination Cards ############################################### ############################################################################### #Divination Cards - Very Very Valuable Show Class "Divination Card" BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Pact" "The Watcher" SetTextColor 170 158 130 #Divination Card - Very Very Valuable SetBorderColor 0 255 150 #Divination Card - Very Very Valuable SetFontSize 42 #Divination Cards - Very Valuable Show Class "Divination Card" BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Sun" "The Gladiator" "Abandoned Wealth" "The Incantation" "Time-Lost Relic" "The Dark Mage" SetTextColor 170 158 130 #Divination Card - Very Valuable SetBorderColor 175 96 37 #Divination Card - Very Valuable SetFontSize 40 #Divination Cards Show Class "Divination Card" SetTextColor 170 158 130 #Divination Card SetBorderColor 170 158 130 0 #Divination Card ### /Divination Cards ######################################################### ############################################################################### ############################################################################### # Section: ### ItemLevel 77+ Rares ############################################ ############################################################################### #ItemLevel 77+ Rares - T1 Weapon Show BaseType "Maraketh Bow" "Gemini Claw" "Sai" "Runic Hatchet" "Behemoth Mace" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Dragoon Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Profane Wand" Class "Claws" "Daggers" "Wands" "One Hand Swords" "Thrusting One Hand Swords" "One Hand Axes" "One Hand Maces" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Sceptres" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Weapon SetTextColor 255 255 119 #ItemLevel 77+ - T1 Weapon #ItemLevel 77+ Rares - Craft Bases Show BaseType "Imbued Wand" "Ambusher" "Reaver Sword" "Astral Plate" "Thicket Bow" "Great White Claw" "Corsair Sword" "Royal Burgonet" "Harbinger Bow" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - Craft Bases SetTextColor 255 255 119 #ItemLevel 77+ - Craft Bases #ItemLevel 77+ Rares - Jewelery Show Class "Amulets" "Rings" "Belts" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - Jewelery SetTextColor 255 255 119 #ItemLevel 77+ - Jewelery #ItemLevel 77+ Rares - T1 Armour Show BaseType "Glorious Plate" "Assassin's Garb" "Vaal Regalia" "Carnal Armour" "Saintly Chainmail" "Triumphant Lamellar" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Murder Boots" "Crusader Boots" "Dragonscale Boots" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Murder Mitts" "Crusader Gloves" "Dragonscale Gauntlets" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Deicide Mask" "Praetor Crown" "Nightmare Bascinet" "Pinnacle Tower Shield" "Imperial Buckler" "Titanium Spirit Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Elegant Round Shield" Rarity Rare ItemLevel >= 77 SetBorderColor 150 0 0 #ItemLevel 77+ - T1 Armour SetTextColor 255 255 119 #ItemLevel 77+ - T1 Armour ### /ItemLevel 77+ Rares ###################################################### ############################################################################### ############################################################################### # Section: ### Leveling Specials ############################################## ############################################################################### Show #Leveling Specials - Quartz Sceptre BaseType "Quartz Sceptre" LinkedSockets 3 ItemLevel <= 25 SetBorderColor 210 0 0 #Leveling Specials - Quartz Sceptre Show #Leveling Specials - Crystal Sceptre BaseType "Quartz Sceptre" "Crystal Sceptre" LinkedSockets 3 ItemLevel <= 51 SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel <= 50 SetTextColor 240 240 240 #Leveling Specials - Flasks - Utility - Normal SetFontSize 28 Show #Leveling Specials - Flasks - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel <= 50 SetTextColor 140 190 255 #Leveling Specials - Flasks - Utility - Magic SetFontSize 28 Show #Leveling Specials - Quivers Class "Quivers" Rarity <= Magic ItemLevel <= 15 SetFontSize 28 #Disabled Block Start #Leveling Specials - Magic Boots (Racing) #Show #Leveling Specials - Magic Boots (Racing) # Class "Boots" # Rarity Magic # ItemLevel <= 45 # SetFontSize 28 #Disabled Block End ### /Leveling Specials ######################################################## ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Normal & Magic ########################## ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - 3x1 SocketGroup RGB Rarity <= Magic Height 3 Width 1 SetBorderColor 27 162 155 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - 2x2 SocketGroup RGB Rarity <= Magic SetBorderColor 27 162 155 #Chromatic Orb Recipe Height 2 Width 2 Show #Misc - Chromatic Orb Recipe - Large SocketGroup RGB Rarity <= Magic SetBorderColor 27 162 155 #Chromatic Orb Recipe SetFontSize 28 ### /Chromatic Orb Recipe - Normal & Magic #################################### ############################################################################### ############################################################################### # Section: ### Animate Weapon ################################################# ############################################################################### #Disabled Block Start #Animate Weapon #Show #Animate Weapon # Rarity Normal # Class "Sword" "Axe" "Dagger" "Claw" "Mace" "Stave" "Sceptre" # SetBackgroundColor 55 55 55 #Animate Weapon # SetTextColor 200 200 200 #Animate Weapon #Disabled Block End ### /Animate Weapon ########################################################### ############################################################################### ############################################################################### # Section: ### Chromatic Orb Recipe - Rare #################################### ############################################################################### #Chromatic Orb Recipe / Lower font size for large RGBs Show #Misc - Chromatic Orb Recipe - 3x1 SocketGroup RGB Rarity Rare Height 3 Width 1 SetBorderColor 27 162 155 #Chromatic Orb Recipe Show #Misc - Chromatic Orb Recipe - 2x2 SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 #Chromatic Orb Recipe Height 2 Width 2 Show #Misc - Chromatic Orb Recipe - Large SocketGroup RGB Rarity Rare SetBorderColor 27 162 155 #Chromatic Orb Recipe SetFontSize 28 ### /Chromatic Orb Recipe - Rare ############################################## ############################################################################### ############################################################################### # Section: ### Chisel Recipe ################################################## ############################################################################### #Chisel Show #Misc - Chisel Recipe - Normal Rarity Normal BaseType "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Magic Rarity Magic Quality >= 12 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Misc - Chisel Recipe - Rare Rarity Rare Quality >= 16 BaseType "Gavel" "Stone Hammer" "Rock Breaker" SetBorderColor 127 127 127 #Chisel Recipe SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Chisel Recipe ############################################################ ############################################################################### ############################################################################### # Section: ### Chance ######################################################### ############################################################################### Show #Misc - Chance - Occultist's Vestment BaseType "Occultist's Vestment" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Spine Bow BaseType "Spine Bow" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Judgement Staff BaseType "Judgement Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Gavel BaseType "Gavel" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Imperial Bow BaseType "Imperial Bow" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Glorious Plate BaseType "Glorious Plate" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Prophecy Wand BaseType "Prophecy Wand" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Vile Staff BaseType "Vile Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Serpentine Staff BaseType "Serpentine Staff" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Leather Belt BaseType "Leather Belt" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance Show #Misc - Chance - Agate Amulet BaseType "Agate Amulet" Rarity Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background SetBorderColor 175 96 37 150 #Chance SetTextColor 200 200 200 #Chance ### /Chance ################################################################### ############################################################################### ############################################################################### # Section: ### Amulets, Rings, Belts ########################################## ############################################################################### #Does anyone ever use these to craft/alch? Hide #Amulets, Rings, Belts - Scarcely used ring bases BaseType "Coral Amulet" "Paua Ring" "Iron Ring" "Paua Amulet" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Hide #Amulets, Rings, Belts - Scarcely used belt bases BaseType "Cloth Belt" "Studded Belt" "Heavy Belt" Rarity <= Magic ItemLevel >= 45 SetFontSize 28 SetBackgroundColor 0 0 0 190 #Hide Show #Amulets, Rings, Belts - ~Rare Class "Rings" "Amulets" "Belts" Rarity Rare SetBorderColor 255 255 119 #Amulets, Rings, Belts - Rare SetTextColor 255 255 119 #Amulets, Rings, Belts - Rare Show #Amulets, Rings, Belts - Normal 77+ Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 77 SetFontSize 28 SetTextColor 240 240 240 #Amulets, Rings, Belts - Normal 77+ SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - Magic 77+ Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 77 SetFontSize 28 SetTextColor 140 190 255 #Amulets, Rings, Belts - Magic 77+ SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - Normal 68+ Class "Rings" "Amulets" "Belts" Rarity Normal ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Hide #Amulets, Rings, Belts - Magic 68+ Class "Rings" "Amulets" "Belts" Rarity Magic ItemLevel >= 68 SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background Show #Amulets, Rings, Belts - ~CatchAll Class "Rings" "Amulets" "Belts" Rarity >= Normal SetFontSize 28 SetBackgroundColor 0 0 0 200 #Dimmed Background ### /Amulets, Rings, Belts #################################################### ############################################################################### ############################################################################### # Section: ### Chaos + Regal Recipe ########################################### ############################################################################### Show #~Chaos + Regal Recipe - Weapon - 3x2 Class "Bows" Rarity Rare Height 3 Width 2 ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Weapon - 3x1 Rarity Rare Height 3 Width 1 ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare Show #~Chaos + Regal Recipe - Armour Class "Gloves" "Boots" "Helmets" "Body Armours" Rarity Rare ItemLevel >= 60 SetBorderColor 170 158 130 #Chaos + Regal Recipe SetTextColor 255 255 119 #Chaos + Regal Recipe - Rare ### /Chaos + Regal Recipe ##################################################### ############################################################################### ############################################################################### # Section: ### Flasks ######################################################### ############################################################################### #### Life and Mana #### ### Exceptions ### # Show flasks with DropLevel = 42 or >= 60 and at least 10% quality Show #Flasks - Endgame - Life/Mana - Hallowed - Q10+ - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel 42 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Life/Mana - Hallowed - Q10+ - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel 42 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Normal Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Life/Mana - Divine/Eternal - Q10+ - Magic Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight ### Progression ### # Show up to two ranges of DropLevels below current zone Show #Flasks - Progression - Life/Mana - Small Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Medium Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Small Class "Life Flasks" "Mana Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 6 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Life/Mana - Medium Class "Life Flasks" "Mana Flasks" Rarity Magic DropLevel >= 3 ItemLevel <= 12 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Life/Mana - Large Class "Life Flasks" "Mana Flasks" DropLevel >= 6 ItemLevel <= 18 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Greater Class "Life Flasks" "Mana Flasks" DropLevel >= 12 ItemLevel <= 24 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Grand Class "Life Flasks" "Mana Flasks" DropLevel >= 18 ItemLevel <= 30 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Giant Class "Life Flasks" "Mana Flasks" DropLevel >= 24 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Colossal Class "Life Flasks" "Mana Flasks" DropLevel >= 30 ItemLevel <= 42 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sacred Class "Life Flasks" "Mana Flasks" DropLevel >= 36 ItemLevel <= 50 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Hallowed Class "Life Flasks" "Mana Flasks" DropLevel = 42 ItemLevel <= 70 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Sanctified Class "Life Flasks" "Mana Flasks" DropLevel >= 50 ItemLevel <= 65 SetFontSize 28 Show #Flasks - Progression - Life/Mana - Divine + Eternal Class "Life Flasks" "Mana Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Hybrid #### ### Endgame Exceptions ### # Show magic flasks with DropLevel >= 60 and any flasks with atleast 5% quality until ItemLevel 70 Show #Flasks - Endgame - Hybrid - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 240 240 240 #Normal Item Highlight Show #Flasks - Endgame - Hybrid - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 60 Quality >= 10 SetFontSize 28 SetTextColor 140 190 255 #Magic Item Highlight Show #Flasks - Progression - Hybrid - Q5+ Class "Hybrid Flasks" ItemLevel <= 70 Quality >= 5 SetFontSize 28 ### Leveling ### # Show up to one range of DropLevels below current zone Show #Flasks - Progression - Hybrid - Small - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Medium - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Small - Normal Class "Hybrid Flasks" Rarity Normal DropLevel >= 0 ItemLevel <= 15 SetFontSize 28 SetTextColor 240 240 240 #LowLevel Flask Highlight - Normal Show #Flasks - Progression - Hybrid - Medium - Magic Class "Hybrid Flasks" Rarity Magic DropLevel >= 10 ItemLevel <= 25 SetFontSize 28 SetTextColor 140 190 255 #LowLevel Flask Highlight - Magic Show #Flasks - Progression - Hybrid - Large Class "Hybrid Flasks" DropLevel >= 20 ItemLevel <= 35 SetFontSize 28 Show #Flasks - Progression - Hybrid - Colossal Class "Hybrid Flasks" DropLevel >= 30 ItemLevel <= 45 SetFontSize 28 Show #Flasks - Progression - Hybrid - Sacred Class "Hybrid Flasks" DropLevel >= 40 ItemLevel <= 55 SetFontSize 28 Show #Flasks - Progression - Hybrid - Hallowed Class "Hybrid Flasks" DropLevel >= 60 ItemLevel <= 70 SetFontSize 28 #### Utility #### Show #Flasks - Endgame - Utility - Normal BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Normal ItemLevel >= 18 Quality >= 5 SetTextColor 240 240 240 #Normal Item Highlight SetFontSize 28 Show #Flasks - Endgame - Utility - Magic BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" Rarity Magic ItemLevel >= 18 Quality >= 5 SetTextColor 140 190 255 #Magic Item Highlight SetFontSize 28 Show #Flasks - Progression - Utility Class "Utility Flasks" BaseType "Diamond Flask" "Granite Flask" "Jade Flask" "Topaz Flask" "Sapphire Flask" "Ruby Flask" "Quicksilver Flask" "Amethyst Flask" ItemLevel <= 70 SetFontSize 28 #### All Flasks #### Hide #Flasks - Q1+ Class "Flasks" Quality >= 1 SetFontSize 28 ### /Flasks ################################################################### ############################################################################### ############################################################################### # Section: ### Rares ########################################################## ############################################################################### Show #Rares - DropLevel < 60 Rarity Rare DropLevel < 60 SetTextColor 255 255 119 #Rares - DropLevel < 60 SetBorderColor 127 127 127 0 #Rares - DropLevel < 60 Show #Rares - DropLevel >= 60 Rarity Rare DropLevel >= 60 SetTextColor 255 255 119 #Rares - DropLevel >= 60 SetBorderColor 127 127 127 0 #Rares - DropLevel >= 60 ### /Rares #################################################################### ############################################################################### ############################################################################### # Section: ### Quality ######################################################## ############################################################################### #Disabled Block Start #Misc - Quality 5%+ #Show #Misc - Quality 5%+ # Quality >= 5 # Rarity <= Magic # SetFontSize 28 # SetBorderColor 127 127 127 #Misc - Quality 5%+ #Disabled Block End ### /Quality ################################################################## ############################################################################### ############################################################################### # Section: ### Hide ########################################################### ############################################################################### Hide SetFontSize 26 SetBackgroundColor 0 0 0 190 #Hide ### /Hide ##################################################################### ###############################################################################
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