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<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!--
<!--
SUMMARY -
SUMMARY -
A list of all main events to be called by lists
A list of all main events to be called by lists
does not include sub-events)
does not include sub-events)
Structure:
Structure:
START_BEACON_PIRATE
START_BEACON_PIRATE
STORE_PIRATE
STORE_PIRATE
NOTHING_PIRATE
NOTHING_PIRATE
Hostile:
Hostile:
PIRATE
PIRATE
PIRATE_NO_ESCAPE
PIRATE_NO_ESCAPE
Neutral:
Neutral:
PIRATE_CIVILIAN (with commly used SAVE_CIVILIAN_LIST)
PIRATE_CIVILIAN (with commly used SAVE_CIVILIAN_LIST)
PIRATE_BRIBER
PIRATE_BRIBER
PIRATE_CHOICE
PIRATE_CHOICE
PIRATE_SLAVER
PIRATE_SLAVER
FRIENDLY_SLAVER
FRIENDLY_SLAVER
Environment:
Environment:
PIRATE_SUN
PIRATE_SUN
PIRATE_ASTEROID
PIRATE_ASTEROID
Boarders:
Boarders:
BOARDERS_SUN
BOARDERS_SUN
BOARDERS_ASTEROID
BOARDERS_ASTEROID
FLOATING_CARGO
FLOATING_CARGO
--->
--->
<eventList name="HOSTILE_PIRATE">
<eventList name="HOSTILE_PIRATE">
<event load="PIRATE"/>
<event load="PIRATE"/>
<event load="REBEL_AUTO"/>
<event load="REBEL_AUTO"/>
<event load="AUTO_ASTEROID"/>
<event load="AUTO_ASTEROID"/>
<event load="PIRATE_ASTEROID"/>
<event load="PIRATE_ASTEROID"/>
<event load="PIRATE_NO_ESCAPE"/>
<event load="PIRATE_NO_ESCAPE"/>
<event load="PIRATE_SLAVER"/>
<event load="PIRATE_SLAVER"/>
<event load="PIRATE_SUN"/>
<event load="PIRATE_SUN"/>
</eventList>
</eventList>
<eventList name="NEUTRAL_PIRATE">
<eventList name="NEUTRAL_PIRATE">
<event load="PIRATE_CHOICE"/>
<event load="PIRATE_CHOICE"/>
<event load="PIRATE_CIVILIAN"/>
<event load="PIRATE_CIVILIAN"/>
<event load="MERCENARY"/>
<event load="MERCENARY"/>
<event load="DISTRESS_BEACON"/>
<event load="DISTRESS_BEACON"/>
<event load="FRIENDLY_SLAVER"/>
<event load="FRIENDLY_SLAVER"/>
<event load="PIRATE_BRIBER"/>
<event load="PIRATE_BRIBER"/>
<event load="ASTEROID_EXPLORE"/>
<event load="ASTEROID_EXPLORE"/>
<event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK-->
<event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK-->
</eventList>
</eventList>
<eventList name="BOARDERS_PIRATE">
<eventList name="BOARDERS_PIRATE">
<event load="BOARDERS"/>
<event load="BOARDERS"/>
<event load="STATION_SICK"/>
<event load="STATION_SICK"/>
<event load="BOARDERS_SUN"/>
<event load="BOARDERS_SUN"/>
<event load="BOARDERS_HACKING"/>
<event load="BOARDERS_HACKING"/>
<event load="FLOATING_CARGO"/>
<event load="FLOATING_CARGO"/>
</eventList>
</eventList>
<eventList name="DISTRESS_BEACON_PIRATE">
<eventList name="DISTRESS_BEACON_PIRATE">
<event load="STRANDED_BEACON"/>
<event load="STRANDED_BEACON"/>
<event load="CIVILIAN_ASTEROIDS_BEACON"/>
<event load="CIVILIAN_ASTEROIDS_BEACON"/>
<event load="ESCORT_BEACON"/>
<event load="ESCORT_BEACON"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="FRIENDLY_BEACON"/>
<event load="FRIENDLY_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="DISTRESS_TRAPPED_MINER"/>
<event load="DISTRESS_TRAPPED_MINER"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="DISTRESS_STATION_DISEASE"/>
<event load="DISTRESS_STATION_DISEASE"/>
</eventList>
</eventList>
<eventList name="NEBULA_PIRATE">
<eventList name="NEBULA_PIRATE">
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_EMPTY"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_REBEL"/>
<event load="NEBULA_PIRATE_SMUGGLE"/>
<event load="NEBULA_PIRATE_SMUGGLE"/>
<event load="NEBULA_TRADER"/>
<event load="NEBULA_TRADER"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_BOARDING"/>
<event load="NEBULA_BOARDING"/>
<event load="NEBULA_REBEL_UNDETECTED"/>
<event load="NEBULA_REBEL_UNDETECTED"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_LOST_SHIP"/>
<event load="NEBULA_REBEL_BOARDING"/>
<event load="NEBULA_REBEL_BOARDING"/>
<event load="STORM_ITEMS"/>
<event load="STORM_ITEMS"/>
<!--<event load="STORM_BOARDING"/> -->
<!--<event load="STORM_BOARDING"/> -->
<event load="STORM_ITEMS"/>
<event load="STORM_ITEMS"/>
</eventList>
</eventList>
<eventList name="QUESTS_PIRATE">
<eventList name="QUESTS_PIRATE">
<event load="MERCHANT_REQUEST"/>
<event load="MERCHANT_REQUEST"/>
<event load="MERCENARY_WORK_START"/>
<event load="MERCENARY_WORK_START"/>
<event load="QUEST_ESCORT"/>
<event load="QUEST_ESCORT"/>
</eventList>
</eventList>
<!-----------
<!-----------
STRUCTURE!!!
STRUCTURE!!!
Necessary events
Necessary events
------------>
------------>
<event name="START_BEACON_PIRATE">
<event name="START_BEACON_PIRATE">
<text load="START_BEACON_PIRATE"/>
<text load="START_BEACON_PIRATE"/>
</event>
</event>
<textList name="START_BEACON_PIRATE">
<textList name="START_BEACON_PIRATE">
<text>A few years ago this region was bustling with trade activity. Now it is overrun with bandits and marauders. You should tread lightly here.</text>
<text>A few years ago this region was bustling with trade activity. Now it is overrun with bandits and marauders. You should tread lightly here.</text>
<text>This somewhat isolated region was thrown into chaos at the start of the rebellion. Even in peacetime it was always beset by pirates but now it houses a center of operations for countless pirate fleets.</text>
<text>This somewhat isolated region was thrown into chaos at the start of the rebellion. Even in peacetime it was always beset by pirates but now it houses a center of operations for countless pirate fleets.</text>
<text>If the reports are true, this area has been under the control of pirates for quite some time. Some traders still attempt to trade with the few settlements that remain, but they do so at great risk.</text>
<text>If the reports are true, this area has been under the control of pirates for quite some time. Some traders still attempt to trade with the few settlements that remain, but they do so at great risk.</text>
<text>A few Federation-friendly planets still exist in this sector, but they are constantly under attack by pirate raids. This is a dangerous sector, so be careful.</text>
<text>A few Federation-friendly planets still exist in this sector, but they are constantly under attack by pirate raids. This is a dangerous sector, so be careful.</text>
</textList>
</textList>
<event name="STORE_PIRATE">
<event name="STORE_PIRATE">
<text load="STORE_PIRATE"/>
<text load="STORE_PIRATE"/>
<store/>
<store/>
</event>
</event>
<textList name="STORE_PIRATE">
<textList name="STORE_PIRATE">
<text>A few small ships are visible on the vidscreen, and you almost activate weapons targeting. However, sensors indicate they are simply honest merchants. The pirates must be making you jumpy. You message them asking about their wares.</text>
<text>A few small ships are visible on the vidscreen, and you almost activate weapons targeting. However, sensors indicate they are simply honest merchants. The pirates must be making you jumpy. You message them asking about their wares.</text>
<text>You detect a hub of activity nearby. A large corporation has set up a trade depot and has a number of well armed ships patrolling. This appears to be a relatively safe place to get repairs.</text>
<text>You detect a hub of activity nearby. A large corporation has set up a trade depot and has a number of well armed ships patrolling. This appears to be a relatively safe place to get repairs.</text>
<text>You receive a wide-band automated message, "Welcome to our humble trade depot and shipyard! All are welcome, but try any funny business and our 152 automated turret satellites will tear your ship to shreds!"</text>
<text>You receive a wide-band automated message, "Welcome to our humble trade depot and shipyard! All are welcome, but try any funny business and our 152 automated turret satellites will tear your ship to shreds!"</text>
<text>A well armed transport ship and a squadron of fighters are in orbit nearby. You are wary of their trustworthiness but beggars can't be choosers.</text>
<text>A well armed transport ship and a squadron of fighters are in orbit nearby. You are wary of their trustworthiness but beggars can't be choosers.</text>
</textList>
</textList>
<event name="NOTHING_PIRATE">
<event name="NOTHING_PIRATE">
<text load="NOTHING_PIRATE"/>
<text load="NOTHING_PIRATE"/>
</event>
</event>
<textList name="NOTHING_PIRATE">
<textList name="NOTHING_PIRATE">
<text>As soon as you arrive, a small ship de-cloaks behind yours. You immediately power up the shields and weapons, but they continue on their trajectory unimpressed. You try to calm your nerves.</text>
<text>As soon as you arrive, a small ship de-cloaks behind yours. You immediately power up the shields and weapons, but they continue on their trajectory unimpressed. You try to calm your nerves.</text>
<text>A small pirate ship messages you, "That sure is a shiny ship you got there." You fire a warning shot across their bow and they respond, "Hey! No need for violence! It was just a comment..."</text>
<text>A small pirate ship messages you, "That sure is a shiny ship you got there." You fire a warning shot across their bow and they respond, "Hey! No need for violence! It was just a comment..."</text>
<text>The only thing within scanning range is an old abandoned mining structure and a resupply station. They appear to have been picked clean by marauders.</text>
<text>The only thing within scanning range is an old abandoned mining structure and a resupply station. They appear to have been picked clean by marauders.</text>
<text>You arrive to have a small fleet of Engi ships target you with a message, "Piracy results in negative societal impact. Not permitted." You assure them of your honest intentions and they allow you to pass.</text>
<text>You arrive to have a small fleet of Engi ships target you with a message, "Piracy results in negative societal impact. Not permitted." You assure them of your honest intentions and they allow you to pass.</text>
</textList>
</textList>
<!-----------
<!-----------
HOSTILE!!!
HOSTILE!!!
Events that call up a fight for sure
Events that call up a fight for sure
------------>
------------>
<event name="PIRATE">
<event name="PIRATE">
<text load="PIRATE"/>
<text load="PIRATE"/>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
</event>
</event>
<textList name="PIRATE">
<textList name="PIRATE">
<text>As you jump into the system a pirate advances on your position. They are refusing all hails. Prepare for a fight.</text>
<text>As you jump into the system a pirate advances on your position. They are refusing all hails. Prepare for a fight.</text>
<text>Soon after arriving in the system you are hailed by a small cruiser. "What good fortune that we happen to run into each other. Nothing personal, but you have some information we need!"</text>
<text>Soon after arriving in the system you are hailed by a small cruiser. "What good fortune that we happen to run into each other. Nothing personal, but you have some information we need!"</text>
<text>At first it appears you've arrived in an empty system, but a ship appears from behind a planet and hails you: "Haha! I am the dread pirate Tuco, prepare to die!"</text>
<text>At first it appears you've arrived in an empty system, but a ship appears from behind a planet and hails you: "Haha! I am the dread pirate Tuco, prepare to die!"</text>
<text>The only other ship at this beacon messages you: "Finally, after months of waiting, someone has fallen into our trap!"</text>
<text>The only other ship at this beacon messages you: "Finally, after months of waiting, someone has fallen into our trap!"</text>
<text>You barely have time to register jump completion before your ship warns you of an incoming ship with weapons hot.</text>
<text>You barely have time to register jump completion before your ship warns you of an incoming ship with weapons hot.</text>
</textList>
</textList>
<event name="PIRATE_NO_ESCAPE" unique="true">
<event name="PIRATE_NO_ESCAPE" unique="true">
<text>Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down our engines. Your crew manages to keep them barely operational and you move into attack.</text>
<text>Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down our engines. Your crew manages to keep them barely operational and you move into attack.</text>
<status type="limit" target="player" system="engines" amount="1"/>
<status type="limit" target="player" system="engines" amount="1"/>
<ship load="PIRATE_NO_ESCAPE" hostile="true"/>
<ship load="PIRATE_NO_ESCAPE" hostile="true"/>
</event>
</event>
<!-----------
<!-----------
NEUTRAL!!!
NEUTRAL!!!
Events that could have a fight
Events that could have a fight
------------>
------------>
<event name="PIRATE_CIVILIAN" unique="false">
<event name="PIRATE_CIVILIAN" unique="false">
<text load="PIRATE_CIVILIAN"/>
<text load="PIRATE_CIVILIAN"/>
<img back="BACKGROUND" planet="PLANET_POPULATED"/>
<img back="BACKGROUND" planet="PLANET_POPULATED"/>
<choice>
<choice>
<text>Aid the civilian ship.</text>
<text>Aid the civilian ship.</text>
<event>
<event>
<text>You power up your weapons and engage the pirate ship.</text>
<text>You power up your weapons and engage the pirate ship.</text>
<ship load="PIRATE_CIVILIAN" hostile="true"/>
<ship load="PIRATE_CIVILIAN" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Stay out of it.</text>
<text>Stay out of it.</text>
<event>
<event>
<text>The fight brings them out of your immediate scanning range. After a time the distress calls stop.</text>
<text>The fight brings them out of your immediate scanning range. After a time the distress calls stop.</text>
</event>
</event>
</choice>
</choice>
</event>
</event>
<textList name="PIRATE_CIVILIAN">
<textList name="PIRATE_CIVILIAN">
<text planet="PLANET_POPULATED_SMALL">You arrive in the system to see a pirate ship pursuing a civilian ship. You detect messages from the civilian ship on a distress frequency.</text>
<text planet="PLANET_POPULATED_SMALL">You arrive in the system to see a pirate ship pursuing a civilian ship. You detect messages from the civilian ship on a distress frequency.</text>
<text>Scanners indicate that a battle is taking place nearby. It seems that someone is under attack by space pirates. </text>
<text>Scanners indicate that a battle is taking place nearby. It seems that someone is under attack by space pirates.</text>
<text>You detect two ships, one chasing the other... Scanners show the pursuer is a pirate!</text>
<text>You detect two ships, one chasing the other... Scanners show the pursuer is a pirate!</text>
<text>There are only two ships within range and they seem to be engaged in battle. One of them has the markings of a space pirate.</text>
<text>There are only two ships within range and they seem to be engaged in battle. One of them has the markings of a space pirate.</text>
<text>You arrive at the next beacon only to immediately be hailed by a small shuttle. "Help us! We are being attacked by pirates!"</text>
<text>You arrive at the next beacon only to immediately be hailed by a small shuttle. "Help us! We are being attacked by pirates!"</text>
<text>You come out of the jump to see laser blasts coming from the other side of the beacon. It looks like someone is under attack from pirates.</text>
<text>You come out of the jump to see laser blasts coming from the other side of the beacon. It looks like someone is under attack from pirates.</text>
</textList>
</textList>
<eventList name="SAVE_CIVILIAN_LIST">
<eventList name="SAVE_CIVILIAN_LIST">
<event>
<event>
<text>The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.</text>
<text>The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.</text>
<choice>
<choice>
<text>Welcome aboard!</text>
<text>Welcome aboard!</text>
<event>
<event>
<text>The survivor gets on board the ship.</text>
<text>The survivor gets on board the ship.</text>
<crewMember amount="1"/>
<crewMember amount="1"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Decline their request</text>
<text>Decline their request.</text>
<event/>
<event/>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>The ship that the pirate was assaulting was a science vessel. They thank you for saving them and offer a small reward.</text>
<text>The ship that the pirate was assaulting was a science vessel. They thank you for saving them and offer a small reward.</text>
<autoReward level="MED">standard</autoReward>
<autoReward level="MED">standard</autoReward>
</event>
</event>
<event>
<event>
<text>It seems the crew did not survive the assault. You take what you can from the remains of the ship.</text>
<text>It seems the crew did not survive the assault. You take what you can from the remains of the ship.</text>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</event>
</event>
<event>
<event>
<text>They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."</text>
<text>They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."</text>
<choice>
<choice>
<text>The captain offers to install a piece of equipment on your ship.</text>
<text>The captain offers to install a piece of equipment on your ship.</text>
<event>
<event>
<autoReward level="LOW">weapon</autoReward>
<autoReward level="LOW">weapon</autoReward>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks." </text>
<text>"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks." </text>
<damage amount="-5"/>
<damage amount="-5"/>
</event>
</event>
<event>
<event>
<text>The civilian ship wisely made a fast retreat while you distracted the hostile ship.</text>
<text>The civilian ship wisely made a fast retreat while you distracted the hostile ship.</text>
</event>
</event>
</eventList>
</eventList>
<eventList name="SAVE_CIVILIAN_LIST_SCARE">
<event>
<text>The ship you saved was badly damaged in the battle. Most of the crew accepts your offer to be dropped off at a nearby station. One offers to join your crew.</text>
<choice>
<text>Welcome aboard!</text>
<event>
<text>The survivor gets on board the ship.</text>
<crewMember amount="1"/>
<autoReward level="LOW">scrap_only</autoReward>
</event>
</choice>
</event>
<event>
<text>The ship that the pirate was assaulting was a wealthy citizen. They thank you for saving them and offer a good reward.</text>
<autoReward level="HIGH">standard</autoReward>
</event>
<event>
<text>The ship that the pirate was assaulting was a science vessel. As thanks for saving them, they offer a small reward and the data they've collected about the sector.</text>
<autoReward level="MED">standard</autoReward>
<reveal_map/>
</event>
<event>
<text>They respond, "It's a good thing you came when you did; we'd be dead now otherwise. I'm a shipwright and I'd like to help you like you helped me."</text>
<choice>
<text>The captain offers to install a piece of equipment on your ship.</text>
<event>
<autoReward level="MED">augment</autoReward>
</event>
</choice>
</event>
<event>
<text>"This sector has become increasingly dangerous for friends of the Federation. I think my crew can patch up some of your hull damage as thanks."</text>
<damage amount="-10"/>
</event>
</eventList>
<event name="PIRATE_BRIBER" unique="true">
<event name="PIRATE_BRIBER" unique="true">
<text load="PIRATE_BRIBER"/>
<text load="PIRATE_BRIBER"/>
<ship load="PIRATE_BRIBER" hostile="false"/>
<ship load="PIRATE_BRIBER" hostile="false"/>
<choice>
<choice>
<text>Accept their bribe.</text>
<text>Accept their bribe.</text>
<event>
<event>
<text>"Good choice, son. We've both come out of this richer."</text>
<text>"Good choice, son. We've both come out of this richer."</text>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Try to be a hero. Attack the pirate.</text>
<text>Try to be a hero. Attack the pirate.</text>
<event>
<event>
<text>The pirate ship stops its pursuit and locks weapons onto your ship.</text>
<text>The pirate ship stops its pursuit and locks weapons onto your ship.</text>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="PIRATE_BRIBER_WIN">
<eventList name="PIRATE_BRIBER_WIN">
<event>
<event>
<text>Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.</text>
<text>Upon closer inspection, you realize the ship under attack was a Rebel scout! It's too damaged to put up much of a fight.</text>
<choice hidden="true">
<choice hidden="true">
<text>Destroy the ship and salvage it</text>
<text>Destroy the ship and salvage it.</text>
<event>
<event>
<autoReward level="LOW">standard</autoReward>
<autoReward level="LOW">standard</autoReward>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.</text>
<text>Use the leverage you gained by saving their lives to convince them to delay the pursuing fleet.</text>
<event>
<event>
<text>Hopefully that will buy you more time to get to the next sector.</text>
<text>Hopefully that will buy you more time to get to the next sector.</text>
<modifyPursuit amount="-1"/>
<modifyPursuit amount="-1"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.</text>
<text>You were too late. A hull breach deprived the crew of oxygen during your fight with the pirate. You salvage what you can.</text>
<autoReward level="MED">scrap_only</autoReward>
<autoReward level="MED">scrap_only</autoReward>
</event>
</event>
<event>
<event>
<text>The pirate's victim quickly jumps away before you have a chance to speak to them.</text>
<text>The pirate's victim quickly jumps away before you have a chance to speak to them.</text>
</event>
</event>
<event>
<event>
<text>"Thank you for the aid! I'm an arms dealer that usually only works with rebels, but considering the circumstances I'll make an exception."</text>
<text>"Thank you for the aid! I'm an arms dealer that usually only works with Rebels, but considering the circumstances I'll make an exception."</text>
<store/>
<store/>
</event>-
</event>-
<event>
<event>
<text>"Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up a bit after that nasty fight."</text>
<text>"Thank the heavens you showed up! We don't have much to offer as a reward, but our engineer should be proficient enough to patch your ship up after that nasty fight."</text>
<damage amount="-15"/>
<damage amount="-15"/>
</event>
</event>
</eventList>
</eventList>
<textList name="PIRATE_BRIBER">
<textList name="PIRATE_BRIBER">
<text>You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."</text>
<text>You come across a pirate in hot pursuit of an unidentified ship. You quickly receive a transmission from the pirate: "Stay out of this fight and we'll make it worth your while."</text>
<text>An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.</text>
<text>An unidentified ship is badly damaged and still being assaulted by a space pirate. The victim begins a distress message until the pirate cuts in and offers to split the bounty if you sit tight.</text>
<text>A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."</text>
<text>A missile shoots across your bow when the jump completes. Your scans quickly reveal a ship with pirate markings pursuing an unknown vessel. The pirate hails you: "Damn it, we weren't expecting company. Stay out of this and you could profit."</text>
</textList>
</textList>
<event name="PIRATE_CHOICE" unique="false">
<event name="PIRATE_CHOICE" unique="false">
<img planet="NONE"/>
<img planet="NONE"/>
<text>Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."</text>
<text>Upon completing your jump, you receive a message from a nearby ship. "Greetings and welcome to our beacon! For a small fee, we'll let you continue on your way."</text>
<ship load="PIRATE" hostile="false"/>
<ship load="PIRATE" hostile="false"/>
<choice>
<choice>
Text moved from lines 321-327
<text>Reject their 'offer'.</text>
<event>
<text>"Too bad... You will regret this decision!"</text>
<ship hostile="true"/>
</event>
</choice>
<choice>
<text>Pay their toll.</text>
<text>Pay their toll.</text>
<event>
<event>
<text>"You made the right decision friend."</text>
<text>"You made the right decision friend."</text>
<item_modify>
<item_modify>
<item type="scrap" min="-25" max="-15"/>
<item type="scrap" min="-25" max="-15"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
Text moved to lines 349-355
<choice>
<text>Reject their 'offer'.</text>
<event>
<text>"Too bad... You will regret this decision!"</text>
<ship hostile="true"/>
</event>
</choice>
</event>
</event>
<event name="PIRATE_SLAVER" unique="false">
<event name="PIRATE_SLAVER" unique="false">
<text>An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed"</text>
<text>An especially well-armed pirate ship approaches you. "Hand over one of your crew members and the rest of you can go free unharmed."</text>
<ship load="PIRATE_SLAVER" hostile="false"/>
<ship load="PIRATE_SLAVER" hostile="false"/>
<choice>
<choice>
<text>Draw straws and send a crew-member over to the slavers.</text>
<text>Draw straws and send a crew member over to the slavers.</text>
<event>
<event>
<crewMember amount="-1"/>
<crewMember amount="-1"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>We will never surrender one of our crew to slavers!</text>
<text>We will never surrender one of our crew to slavers!</text>
<event>
<event>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice req="engines" lvl="6" hidden="true">
<choice req="engines" lvl="5" hidden="true">
<text>(Engines) Attempt to out-run the slaver ship.</text>
<text>(Engines) Attempt to out-run the slaver ship.</text>
<event load="PIRATE_SLAVER_RUN"/>
<event load="PIRATE_SLAVER_RUN"/>
</choice>
</choice>
</event>
</event>
<eventList name="PIRATE_SLAVER_RUN">
<eventList name="PIRATE_SLAVER_RUN">
<event>
<event>
<text>You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.</text>
<text>You quickly fire up your engines and make a break for it. However, it seems to be in vain. They catch up to you effortlessly and power up their weapons.</text>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
<event>
<event>
<text>You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.</text>
<text>You divert all available power to your engines and flee. You caught them off-guard, but they seem to be gaining on you. Luckily you are able to stay out of range long enough to charge the FTL drive.</text>
</event>
</event>
<event>
<event>
<text>You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.</text>
<text>You fire up the engines and try to escape. Their slower ship is unable to keep pace; eventually it gives up and returns to the beacon to await an easier target.</text>
</event>
</event>
</eventList>
</eventList>
<event name="FRIENDLY_SLAVER" unique="true"> <!-- add an event if you kill the crew? -->
<event name="FRIENDLY_SLAVER" unique="true"> <!-- add an event if you kill the crew? -->
<ship load="PIRATE_SLAVER" hostile="false"/>
<ship load="PIRATE_SLAVER" hostile="false"/>
<text>You recognize the ship as a well known slave trader. He hails you and offers you "laborers" for cheap.</text>
<text>You recognize the ship as a well known slave trader. He hails you and offers you "laborers" for cheap.</text>
<choice>
<choice>
<text>Buy one slave and free them to join your crew.</text>
<text>Buy one slave and free them to join your crew.</text>
<event>
<event>
<item_modify>
<item_modify>
<item type="scrap" min="-50" max="-60"/>
<item type="scrap" min="-36" max="-48"/>
</item_modify>
</item_modify>
<crewMember amount="1"/>
<crewMember amount="1"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Attack the slaver scum.</text>
<text>Attack the slaver scum.</text>
<event>
<event>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Ignore the slaver and continue on your way.</text>
<text>Ignore the slaver and continue on your way.</text>
<event/>
<event/>
</choice>
</choice>
<choice req="teleporter" lvl="2" hidden="true">
<choice req="teleporter" lvl="2" hidden="true">
<text>(Teleporter) Use your teleporter to attempt to board the ship and release some of the slaves.</text>
<text>(Improved Teleporter) Use your teleporter to attempt to board the ship and release some of the slaves.</text>
<event load="FRIENDLY_SLAVER_TELEPORTER"/>
<event load="FRIENDLY_SLAVER_TELEPORTER"/>
</choice>
</choice>
</event>
</event>
<eventList name="FRIENDLY_SLAVER_TELEPORTER">
<eventList name="FRIENDLY_SLAVER_TELEPORTER">
<event>
<event>
<text>You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.</text>
<text>You beam a small team into their holds. They work quickly to free the slaves and teleport back to your ship. One of the captives seems fit for battle and you throw them a weapon in preparation for a fight.</text>
<crewMember amount="1"/>
<crewMember amount="1"/>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
<event>
<event>
<text>You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.</text>
<text>You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.</text>
<crewMember amount="1"/>
<crewMember amount="1"/>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
<event>
<event>
<text>You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.</text>
<text>You beam a team onto their ship. However, your estimations of the location of their prisoners was off. By the time they get their bearings the slavers spot them. You beam them back to the ship and prepare for a fight.</text>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</eventList>
</eventList>
<!-----------
<!-----------
ENVIRONMENT!!!
ENVIRONMENT!!!
Events with unique environments
Events with unique environments
------------>
------------>
<event name="PIRATE_SUN" unique="true">
<event name="PIRATE_SUN" unique="true">
<img back="BG_DARK"/>
<img back="BG_DARK"/>
<text>This beacon has been placed too close to a super-giant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.</text>
<text>This beacon has been placed too close to a supergiant class M star! The ship will gradually overheat until you get out of here... or die. A pirate, apparently oblivious to the danger of the sun, moves in to engage.</text>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
<environment type="sun"/>
<environment type="sun"/>
</event>
</event>
<event name="PIRATE_ASTEROID">
<event name="PIRATE_ASTEROID">
<img planet="NONE" back="BG_DARK"/>
<img planet="NONE" back="BG_DARK"/>
<environment type="asteroid"/>
<environment type="asteroid"/>
<text>A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.</text>
<text>A pirate ship was lying in wait inside this asteroid field. It immediately moves in to attack.</text>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
<choice>
<choice>
<text>Turn and fight.</text>
<text>Turn and fight.</text>
<event/>
<event/>
</choice> <!--
</choice> <!--
<choice req="pilot" lvl="2" hidden="true">
<choice req="pilot" lvl="2" hidden="true">
<text>(Piloting) Attempt to maneuver out of the asteroid field before engaging the pirate.</text>
<text>(Piloting) Attempt to maneuver out of the asteroid field before engaging the pirate.</text>
<event load="PIRATE_ASTEROID_PILOTING"/>
<event load="PIRATE_ASTEROID_PILOTING"/>
</choice> -->
</choice> -->
</event>
</event>
<!-- No longer used
<!-- No longer used
<eventList name="PIRATE_ASTEROID_PILOTING">
<eventList name="PIRATE_ASTEROID_PILOTING">
<event>
<event>
<text>Your pilot succeeds in getting your ship out of the asteroid field without damage. You turn to engage with the pirate ship.</text>
<text>Your pilot succeeds in getting your ship out of the asteroid field without damage. You turn to engage with the pirate ship.</text>
</event>
</event>
<event>
<event>
<text>Despite some fancy flying, the pirate catches up to you before you can leave the asteroid field. You have no choice but to fight.</text>
<text>Despite some fancy flying, the pirate catches up to you before you can leave the asteroid field. You have no choice but to fight.</text>
<environment type="asteroid"/>
<environment type="asteroid"/>
</event>
</event>
</eventList> -->
</eventList> -->
<!-----------
<!-----------
BOARDERS!!!
BOARDERS!!!
Events with boarder calls
Events with boarder calls
------------>
------------>
<event name="BOARDERS_PIRATE">
<event name="BOARDERS_PIRATE">
<text load="BOARDERS_PIRATE"/>
<text load="BOARDERS_PIRATE"/>
<boarders min="2" max="4" class="random"/>
<boarders min="2" max="4" class="random"/>
</event>
</event>
<textList name="BOARDERS_PIRATE" unique="false">
<textList name="BOARDERS_PIRATE" unique="false">
<text>SSSSSSSSSSSSSSSSS</text>
<text>SSSSSSSSSSSSSSSSS</text>
</textList>
</textList>
<event name="BOARDERS_SUN" unique="true">
<event name="BOARDERS_SUN" unique="true">
<text>You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!</text>
<text>You arrive to find yourself extremely close to a star. You receive a message from a pirate ship, "I'm glad you arrived; our ship is damaged and we were getting desperate... I hope you don't mind if we take yours." Hostiles detected on board our ship!</text>
<boarders min="2" max="4" class="human"/>
<boarders min="2" max="4" class="human"/>
<environment type="sun"/>
<environment type="sun"/>
</event>
</event>
<event name="BOARDERS_ASTEROID" unique="true">
<event name="BOARDERS_ASTEROID" unique="true">
<img back="BG_DARK" planet="NONE"/>
<img back="BG_DARK" planet="NONE"/>
<text>You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!</text>
<text>You jump into a perilous asteroid field. Worse, sensors show a pirate stronghold has locked onto our ship and is activating a teleporter. Prepare for a fight!</text>
<boarders min="2" max="4" class="human"/>
<boarders min="2" max="4" class="human"/>
<environment type="asteroid"/>
<environment type="asteroid"/>
</event>
</event>
<event name="FLOATING_CARGO" unique="true">
<event name="FLOATING_CARGO" unique="true">
<text>Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.</text>
<text>Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.</text>
<choice hidden="true">
<choice hidden="true">
<text>Bring it aboard.</text>
<text>Bring it aboard.</text>
<event load="FLOATING_CARGO_LIST"/>
<event load="FLOATING_CARGO_LIST"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave it alone, looks suspicious.</text>
<text>Leave it alone, looks suspicious.</text>
<event>
<event>
<text>You leave the cargo alone and prepare to jump.</text>
<text>You leave the cargo alone and prepare to jump.</text>
</event>
</event>
</choice>
</choice>
<choice req="sensors" lvl="2" hidden="true">
<choice req="sensors" lvl="2" hidden="true">
<text>(Advanced Sensors) Run an advanced scan on the boxes.</text>
<text>(Improved Sensors) Run an advanced scan on the boxes.</text>
<event load="FLOATING_CARGO_SCAN_LIST"/>
<event load="FLOATING_CARGO_SCAN_LIST"/>
</choice>
</choice>
<choice req="ADV_SCANNERS" hidden="true">
<choice req="ADV_SCANNERS" hidden="true">
<text>(Long-Ranged Scanners) Run an advanced scan on the boxes.</text>
<text>(Long-Ranged Scanners) Run an advanced scan on the boxes.</text>
<event load="FLOATING_CARGO_SCAN_LIST"/>
<event load="FLOATING_CARGO_SCAN_LIST"/>
</choice>
</choice>
</event>
</event>
<eventList name="FLOATING_CARGO_LIST">
<eventList name="FLOATING_CARGO_LIST">
<event>
<event>
<text>They appear to be filled with some military supplies! You take everything you can use and jettison the rest.</text>
<text>They appear to be filled with some military supplies! You take everything you can use and jettison the rest.</text>
<autoReward level="MED">standard</autoReward>
<autoReward level="MED">standard</autoReward>
</event>
</event>
<event>
<event>
<text>The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.</text>
<text>The cargo was primarily consumer goods and clothing, nothing particularly useful. You manage to collect some scrap.</text>
<autoReward level="LOW">scrap_only</autoReward>
<autoReward level="LOW">scrap_only</autoReward>
</event>
</event>
<event>
<event>
<text>Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Immediately after this battle-cry your ship is filled with the sound of crates breaking open...</text>
<text>Once you bring the cargo onto your ship, a pirate bursts out of one of the crates saying, "Ugh... I was getting cramped in there. Oh, yeah! Prepare to die!" Your ship is filled with the sound of crates breaking open...</text>
<boarders min="2" max="4" class="human"/>
<boarders min="2" max="4" class="human"/>
</event>
</event>
<event>
<event>
<text>You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!</text>
<text>You bring the cargo aboard. Before you have a chance to open them a pirate ship appears out of hiding and charges. At the same time, the crates fly open. Intruders aboard the ship!</text>
<boarders min="2" max="4" class="human"/>
<boarders min="2" max="4" class="human"/>
<ship load="JELLY_PIRATE_WITHBOARDERS" hostile="true"/>
<ship load="JELLY_PIRATE_WITHBOARDERS" hostile="true"/>
</event>
</event>
</eventList>
</eventList>
<eventList name="FLOATING_CARGO_SCAN_LIST">
<eventList name="FLOATING_CARGO_SCAN_LIST">
<event>
<event>
<text>The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.</text>
<text>The cargo appears to contain nothing of much interest. You salvage some scrap from the destroyed ship.</text>
<item_modify>
<item_modify>
<item type="scrap" min="20" max="35"/>
<item type="scrap" min="20" max="35"/>
</item_modify>
</item_modify>
</event>
</event>
<event>
<event>
<text>Your advanced sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with some military supplies! You take everything you can use.</text>
<text>Your advanced sensors are able to breach the protective barrier and scan the cargo. It appears to be filled with some military supplies! You take everything you can use.</text>
<autoReward level="MED">standard</autoReward>
<autoReward level="MED">standard</autoReward>
</event>
</event>
<event>
<event>
<text>Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.</text>
<text>Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.</text>
<choice hidden="true">
<choice hidden="true">
<text>Destroy the crates to prevent another ship from falling victim.</text>
<text>Destroy the crates to prevent another ship from falling victim.</text>
<event>
<event>
<text>You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"</text>
<text>You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"</text>
<ship load="PIRATE" hostile="true"/>
<ship load="PIRATE" hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>Leave it alone and prepare to jump.</text>
<text>Leave it alone and prepare to jump.</text>
<event/>
<event/>
</choice>
</choice>
</event>
</event>
</eventList>
</eventList>