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Untitled diff
Creato
10 anni fa
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Condividere
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2 rimozioni
Linee
Totale
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checker
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Visualizza prezzi
1492 linee
Copia tutti
3 aggiunte
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Aggiunto
Per continuare a utilizzare questa funzione, aggiorna a
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checker
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Visualizza prezzi
1492 linee
Copia tutti
0: [Wait1]
0: [Wait1]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}
1: [Wait2]
1: [Wait2]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
2: [Wait3]
2: [Wait3]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
5: [WaitItem]
5: [WaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x6, unknown=0x6)
unk_961521C4(unknown=0x6, unknown=0x6)
Script_End()
Script_End()
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
A: [WalkSlow]
A: [WalkSlow]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=35)
Asynchronous_Timer(Frames=35)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x16004C)
unk_CDBF3106(unknown=0x16004C)
Synchronous_Timer(Frames=32)
Synchronous_Timer(Frames=32)
unk_CDBF3106(unknown=0x16004A)
unk_CDBF3106(unknown=0x16004A)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x6BE1270D)
Subroutine(Hash=0x6BE1270D)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x6)
unk_961521C4(unknown=0x0, unknown=0x6)
Script_End()
Script_End()
}
}
B: [WalkMiddle]
B: [WalkMiddle]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=40)
Asynchronous_Timer(Frames=40)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=16)
Asynchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0x16004B)
unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=22)
Synchronous_Timer(Frames=22)
unk_CDBF3106(unknown=0x160049)
unk_CDBF3106(unknown=0x160049)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_961521C4(unknown=0x0, unknown=0x6)
unk_961521C4(unknown=0x0, unknown=0x6)
Asynchronous_Timer(Frames=20)
Asynchronous_Timer(Frames=20)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=42)
Asynchronous_Timer(Frames=42)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x9DB075F7)
Subroutine(Hash=0x9DB075F7)
Script_End()
Script_End()
}
}
C: [WalkFast]
C: [WalkFast]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=15)
Asynchronous_Timer(Frames=15)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=30)
Asynchronous_Timer(Frames=30)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
unk_CDBF3106(unknown=0x16004B)
unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=16)
Synchronous_Timer(Frames=16)
unk_CDBF3106(unknown=0x160049)
unk_CDBF3106(unknown=0x160049)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=13)
Asynchronous_Timer(Frames=13)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=29)
Asynchronous_Timer(Frames=29)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x7B801F14)
Subroutine(Hash=0x7B801F14)
Script_End()
Script_End()
}
}
D: []
D: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
E: [WalkBrakeR]
E: [WalkBrakeR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
F: [WalkBrakeL]
F: [WalkBrakeL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
10: [Turn]
10: [Turn]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=6)
Asynchronous_Timer(Frames=6)
unk_CDBF3106(unknown=0x16004B)
unk_CDBF3106(unknown=0x16004B)
Synchronous_Timer(Frames=5)
Synchronous_Timer(Frames=5)
unk_CDBF3106(unknown=0x160049)
unk_CDBF3106(unknown=0x160049)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
11: [Dash]
11: [Dash]
Game:{
Game:{
Asynchronous_Timer(Frames=17)
Asynchronous_Timer(Frames=17)
unk_B3EAA5C2(Unknown=0x1E00000A)
unk_B3EAA5C2(Unknown=0x1E00000A)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
unk_CDBF3106(unknown=0x160018)
unk_CDBF3106(unknown=0x160018)
Synchronous_Timer(Frames=8)
Synchronous_Timer(Frames=8)
unk_CDBF3106(unknown=0x16007F)
unk_CDBF3106(unknown=0x16007F)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x15, unknown=0x0)
unk_F395CC2C(unknown=0x15, unknown=0x0)
Asynchronous_Timer(Frames=18)
Asynchronous_Timer(Frames=18)
unk_961521C4(unknown=0x4, unknown=0x2)
unk_961521C4(unknown=0x4, unknown=0x2)
Asynchronous_Timer(Frames=24)
Asynchronous_Timer(Frames=24)
unk_961521C4(unknown=0x6, unknown=0x2)
unk_961521C4(unknown=0x6, unknown=0x2)
Script_End()
Script_End()
}
}
12: [Run]
12: [Run]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Asynchronous_Timer(Frames=12)
Asynchronous_Timer(Frames=12)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
unk_CDBF3106(unknown=0x16007F)
unk_CDBF3106(unknown=0x16007F)
Synchronous_Timer(Frames=9)
Synchronous_Timer(Frames=9)
unk_CDBF3106(unknown=0x16007E)
unk_CDBF3106(unknown=0x16007E)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
Asynchronous_Timer(Frames=10)
Asynchronous_Timer(Frames=10)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_F395CC2C(unknown=0x14, unknown=0x0)
unk_CD25726B()
unk_CD25726B()
Subroutine(Hash=0x5076A4C0)
Subroutine(Hash=0x5076A4C0)
Script_End()
Script_End()
}
}
13: []
13: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
14: [RunBrakeR]
14: [RunBrakeR]
Game:{
Game:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
Play_Sound(SFX=0x160019)
Play_Sound(SFX=0x160019)
unk_687F9320(unknown=0x160019, unknown=0x14)
unk_687F9320(unknown=0x160019, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
15: [RunBrakeL]
15: [RunBrakeL]
Game:{
Game:{
Asynchronous_Timer(Frames=9)
Asynchronous_Timer(Frames=9)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Clear_bit(Unknown=0x2100000F)
Clear_bit(Unknown=0x2100000F)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=1)
Asynchronous_Timer(Frames=1)
Set_Loop(Iterations=3)
Set_Loop(Iterations=3)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Subroutine(Hash=0xA0D2711A)
Subroutine(Hash=0xA0D2711A)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
16: [TurnRun]
16: [TurnRun]
Game:{
Game:{
Asynchronous_Timer(Frames=11)
Asynchronous_Timer(Frames=11)
Set_bit(Unknown=0x2100000D)
Set_bit(Unknown=0x2100000D)
Script_End()
Script_End()
}
}
GFX:{
GFX:{
Asynchronous_Timer(Frames=8)
Asynchronous_Timer(Frames=8)
Set_Loop(Iterations=2)
Set_Loop(Iterations=2)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Synchronous_Timer(Frames=4)
Synchronous_Timer(Frames=4)
Goto(Unknown=-19)
Goto(Unknown=-19)
Asynchronous_Timer(Frames=25)
Asynchronous_Timer(Frames=25)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_CDBF3106(unknown=0x160019)
unk_CDBF3106(unknown=0x160019)
unk_687F9320(unknown=0x160019, unknown=0x14)
unk_687F9320(unknown=0x160019, unknown=0x14)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Asynchronous_Timer(Frames=28)
Asynchronous_Timer(Frames=28)
RUMBLE(unknown=0x15, unknown=0x0)
RUMBLE(unknown=0x15, unknown=0x0)
Script_End()
Script_End()
}
}
17: [TurnRunBrake]
17: [TurnRunBrake]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
18: [JumpSquat]
18: [JumpSquat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
19: []
19: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x4)
FALSE(Unknown=0x4)
Play_Sound(SFX=0x160021)
Play_Sound(SFX=0x160021)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1A: []
1A: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x16006B)
Play_Sound(SFX=0x16006B)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1B: []
1B: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x126E356F)
Subroutine(Hash=0x126E356F)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
unk_A21BC6EA(Unknown=0x21000014)
unk_A21BC6EA(Unknown=0x21000014)
TRUE(Unknown=0x4)
TRUE(Unknown=0x4)
FALSE(Unknown=0x4)
FALSE(Unknown=0x4)
Play_Sound(SFX=0x160021)
Play_Sound(SFX=0x160021)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1C: []
1C: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x9B6B7EF6)
Subroutine(Hash=0x9B6B7EF6)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x16006B)
Play_Sound(SFX=0x16006B)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1D: []
1D: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=5)
Asynchronous_Timer(Frames=5)
Play_Sound(SFX=0x160022)
Play_Sound(SFX=0x160022)
Play_Sound(SFX=0x160080)
Play_Sound(SFX=0x160080)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
1E: []
1E: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Subroutine(Hash=0x2CF0167A)
Subroutine(Hash=0x2CF0167A)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=7)
Asynchronous_Timer(Frames=7)
Play_Sound(SFX=0x160022)
Play_Sound(SFX=0x160022)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
24: [Fall]
24: [Fall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
27: [FallAerial]
27: [FallAerial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2A: [FallSpecial]
2A: [FallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2D: [LandingFallSpecial]
2D: [LandingFallSpecial]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=4)
Asynchronous_Timer(Frames=4)
unk_E022FE8A(unknown=0x160024)
unk_E022FE8A(unknown=0x160024)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
RUMBLE(unknown=0x17, unknown=0x0)
RUMBLE(unknown=0x17, unknown=0x0)
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
2E: [DamageFall]
2E: [DamageFall]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
2F: [WalkFallR]
2F: [WalkFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
30: [WalkFallL]
30: [WalkFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
31: [RunFallR]
31: [RunFallR]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
32: [RunFallL]
32: [RunFallL]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
33: [Squat]
33: [Squat]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x160048)
Play_Sound(SFX=0x160048)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
34: []
34: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
36: [SquatWaitItem]
36: [SquatWaitItem]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
3: []
3: []
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Empty
Empty
}
}
Expression:{
Expression:{
Empty
Empty
}
}
39: [SquatRv]
39: [SquatRv]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
Empty
Empty
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=3)
Asynchronous_Timer(Frames=3)
Play_Sound(SFX=0x160059)
Play_Sound(SFX=0x160059)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
3A: [LandingLight]
3A: [LandingLight]
Game:{
Game:{
Empty
Empty
}
}
GFX:{
GFX:{
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0)
Script_End()
Script_End()
}
}
SFX:{
SFX:{
Asynchronous_Timer(Frames=2)
Asynchronous_Timer(Frames=2)
unk_E022FE8A(unknown=0x160023)
unk_E022FE8A(unknown=0x160023)
Script_End()
Script_End()
}
}
Expression:{
Expression:{
unk_F395CC2C(unknown=0x10, unknown=0x0)
unk_F395CC2C(unknown=0x10, unknown=0x0)
SLOPE(unknown=0x6)
SLOPE(unknown=0x6)
Script_End()
Script_End()
}
}
Diff salvati
Testo originale
Apri file
0: [Wait1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 1: [Wait2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 2: [Wait3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5: [WaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [WalkSlow] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_CDBF3106(unknown=0x16004C) Synchronous_Timer(Frames=32) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } B: [WalkMiddle] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=16) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Asynchronous_Timer(Frames=20) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=42) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } C: [WalkFast] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=15) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=16) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=29) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E: [WalkBrakeR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F: [WalkBrakeL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 10: [Turn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=5) unk_CDBF3106(unknown=0x160049) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11: [Dash] Game:{ Asynchronous_Timer(Frames=17) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_CDBF3106(unknown=0x160018) Synchronous_Timer(Frames=8) unk_CDBF3106(unknown=0x16007F) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x4, unknown=0x2) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 12: [Run] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_CDBF3106(unknown=0x16007F) Synchronous_Timer(Frames=9) unk_CDBF3106(unknown=0x16007E) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 13: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14: [RunBrakeR] Game:{ Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=3) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160019) unk_687F9320(unknown=0x160019, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 15: [RunBrakeL] Game:{ Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=3) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Subroutine(Hash=0xA0D2711A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16: [TurnRun] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_CDBF3106(unknown=0x160019) unk_687F9320(unknown=0x160019, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [TurnRunBrake] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 18: [JumpSquat] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 19: [] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x4) Play_Sound(SFX=0x160021) Script_End() } Expression:{ Empty } 1A: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x16006B) Script_End() } Expression:{ Empty } 1B: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x4) Play_Sound(SFX=0x160021) Script_End() } Expression:{ Empty } 1C: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x16006B) Script_End() } Expression:{ Empty } 1D: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160022) Play_Sound(SFX=0x160080) Script_End() } Expression:{ Empty } 1E: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160022) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [Fall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [FallAerial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [FallSpecial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [LandingFallSpecial] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 2E: [DamageFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [WalkFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [WalkFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [RunFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [RunFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [Squat] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160048) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 34: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [SquatWaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [SquatRv] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 3A: [LandingLight] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x160023) Script_End() } Expression:{ unk_F395CC2C(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3B: [LandingHeavy] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ unk_F395CC2C(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3C: [StepJump] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [StepPose] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3E: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [StepFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [GuardOn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 48: [Guard] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 49: [GuardOff] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4A: [GuardDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ Empty } 4B: [EscapeN] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160082) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4C: [EscapeF] Game:{ Asynchronous_Timer(Frames=20) unk_63623560() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=31) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 4D: [EscapeB] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=34) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 4E: [EscapeAir] Game:{ Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160082) Script_End() } Expression:{ Empty } 4F: [Rebound] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 50: [Attack11] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x4E, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3, Angle=0x41, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x5A, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [Attack12] Game:{ Asynchronous_Timer(Frames=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=3) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16004F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 56: [AttackDash] Game:{ Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=3, X=0, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004E) Synchronous_Timer(Frames=28) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=6) Play_Sound(SFX=0x160049) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 58: [AttackS3] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x55, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160084) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5C: [AttackHi3] Game:{ Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0xE, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 5D: [AttackLw3] Game:{ Asynchronous_Timer(Frames=7) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x1E, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=2.7, Unknown=0, Unknown=3.2, Unknown=15.2, Unknown=0x19, Unknown=0.35, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=4.4, Unknown=9.2) Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x1E, KBG=0x28, FKB=0x0, BKB=0x32, Size=2.7, X=0, Y=0, Z=6.7, Effect=0x19, Trip=0.35, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x2) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160086) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5F: [AttackS4] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=9) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xD, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=10) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xD, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=18, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=0, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=4) Play_Sound(SFX=0x490011) Play_Sound(SFX=0x16002F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) unk_C026EEC4(Unknown=3) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 62: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [AttackHi4] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=13) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x59, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=2, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=17, Angle=0x59, KBG=0x5F, FKB=0x0, BKB=0x28, Size=4.6, X=0, Y=0, Z=7.3, Effect=0x19, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x5A, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=-3, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x7D, Unknown=0x64, Unknown=0x9B, Unknown=0x0, Unknown=5.5, Unknown=0, Unknown=5, Unknown=9, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-9) Synchronous_Timer(Frames=2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=13) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=6) Play_Sound(SFX=0x490012) Play_Sound(SFX=0x160025) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=12) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42A00000, unknown=0x43960000, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) Asynchronous_Timer(Frames=23) unk_D5D67F56(unknown=0x0) Script_End() } 64: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x43660000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [AttackLw4] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x4B, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=21) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x3C, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=16) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=28) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x490013) Play_Sound(SFX=0x16002A) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x16002A) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=4) unk_C026EEC4(Unknown=4) unk_040FD56E(unknown=0x1, unknown=0x2, unknown=0x1) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x10) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 68: [AttackAirN] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x50, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3, Angle=0x4B, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=3, Angle=0x41, KBG=0x32, FKB=0x0, BKB=0x1E, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x5A, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x3C, Size=3.7, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=47) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=14) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=28) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x16004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 69: [AttackAirF] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0xD, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=7, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [AttackAirB] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) unk_63623560() Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x55, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x55, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x169, Unknown=0x5E, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=6.7, Unknown=0x2, Unknown=0, Unknown=1.25, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x72) Synchronous_Timer(Frames=4) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004F) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [AttackAirHi] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x5A, KBG=0x54, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=38) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004E) Synchronous_Timer(Frames=4) Play_Sound(SFX=0x160080) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [AttackAirLw] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=8) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=9) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=11, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=11, Angle=0x50, KBG=0x46, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x14, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-3, Unknown=-3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x10E, KBG=0x50, FKB=0x0, BKB=0x14, Size=4.3, X=0, Y=-3, Z=-3, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=12) Delete_Hitbox(id=0x0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Asynchronous_Timer(Frames=55) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160085) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6D: [LandingAirN] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 6E: [LandingAirF] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } 6F: [LandingAirB] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 70: [LandingAirHi] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 71: [LandingAirLw] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 72: [Catch] Game:{ Asynchronous_Timer(Frames=7) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=8, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=8, Unknown=7.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 73: [CatchDash] Game:{ Asynchronous_Timer(Frames=8) Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=7, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=7, Unknown=9.6) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=11) unk_F920748A(unknown=0x6F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 74: [CatchTurn] Game:{ Asynchronous_Timer(Frames=9) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=7, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=7, Unknown=-13.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 75: [CatchWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 76: [CatchAttack] Game:{ Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=2, Unknown=0x50, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5.8, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x7, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=16) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=5) unk_0EDC8BFD(unknown=0x100008D, unknown=0x0, unknown=0x3F800000, unknown=0x41180000, unknown=0xC0400000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 77: [CatchCut] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 78: [ThrowF] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x32, KBG=0x32, WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 79: [ThrowB] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x8C, KBG=0x3C, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=8) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=8) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=41) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 7A: [ThrowHi] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x5D, KBG=0x78, WKB=0x0, BKB=0x46, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=13) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=8) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 7B: [ThrowLw] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=5, Angle=0x64, KBG=0x32, WKB=0x0, BKB=0x5F, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=16) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=14) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x127) unk_F7016A91(unknown=0x5E) Play_Sound(SFX=0x3F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=16) Screen_Shake(unknown=0x4) Script_End() } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [CapturePulledHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 89: [CaptureWaitHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8A: [CaptureDamageHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8B: [CapturePulledLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8C: [CaptureWaitLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8D: [CaptureDamageLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8E: [CaptureCut] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160023) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8F: [CaptureJump] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160023) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x160023) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [DamageHi1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C4: [DamageHi2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C5: [DamageHi3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C6: [DamageN1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C7: [DamageN2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C8: [DamageN3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C9: [DamageLw1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CA: [DamageLw2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CB: [DamageLw3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CC: [DamageAir1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [DamageAir2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [DamageAir3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [DamageFlyHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D0: [DamageFlyN] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D1: [DamageFlyLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D2: [DamageFlyTop] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D3: [DamageFlyRoll] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D4: [DamageElec] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [DownBoundU] Game:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=23) Script_End() } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x1, unknown=0x2) Script_End() } D6: [DownWaitU] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [DownDamageU] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D8: [DownDamageU3] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D9: [DownEatU] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=9) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [DownStandU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x16004A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DB: [DownAttackU] Game:{ Asynchronous_Timer(Frames=15) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-4.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-16.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-4.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=22) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=4.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=23) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=17.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=4.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_6539137D(unknown=0x3) Asynchronous_Timer(Frames=21) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=22) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=14) Play_Sound(SFX=0x16002F) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x3A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DC: [DownForwardU] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DD: [DownBackU] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x160082) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } DF: [DownBoundD] Game:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=23) Script_End() } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x2) Script_End() } E0: [DownWaitD] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [DownDamageD] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E2: [DownDamageD3] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E3: [DownEatD] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [DownStandD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x16004A) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E5: [DownAttackD] Game:{ Asynchronous_Timer(Frames=15) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=16, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=21) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=22) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=27) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x3A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E6: [DownForwardD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E7: [DownBackD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=17) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=9) Play_Sound(SFX=0x160082) Asynchronous_Timer(Frames=27) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } E9: [Passive] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) unk_E022FE8A(unknown=0x160023) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Script_End() } EA: [PassiveStandF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ Asynchronous_Timer(Frames=29) SLOPE(unknown=0x6) Script_End() } EB: [PassiveStandB] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ Asynchronous_Timer(Frames=27) SLOPE(unknown=0x6) Script_End() } EC: [PassiveWall] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) Play_Sound(SFX=0x160023) Script_End() } Expression:{ Empty } ED: [PassiveWallJump] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160022) Script_End() } Expression:{ Empty } EE: [PassiveCeil] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) Play_Sound(SFX=0x160023) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F0: [] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x80280004) Script_End() } Expression:{ Empty } F1: [FuraFura] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x49001A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F2: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Play_Sound(SFX=0x49001A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F3: [FuraFuraStartU] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } F4: [FuraFuraStartD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } F5: [FuraFuraEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F6: [FuraSleepStart] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x40000000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } F7: [FuraSleepLoop] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ unk_FB98EE28(unknown=0x49001B) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [FuraSleepEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x1) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } F9: [Swallowed] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [CameraHit] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [Pass] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [Ottotto] Game:{ Empty } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280003) Script_End() } Expression:{ Empty } FD: [OttottoWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FE: [WallDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [StopWall] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x128) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 100: [] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [StopCeil] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [MissFoot] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [CliffCatch] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0x490014) Script_End() } Expression:{ Empty } 104: [CliffWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [CliffClimbQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160018) Synchronous_Timer(Frames=12) Play_Sound(SFX=0x160022) Synchronous_Timer(Frames=8) Play_Sound(SFX=0x160024) Script_End() } Expression:{ Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 106: [CliffAttackQuick] Game:{ Asynchronous_Timer(Frames=22) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-2.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=23) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x2D, Unknown=0x14, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=5, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=-2.5) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_6539137D(unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x16004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 107: [CliffEscapeQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=31) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x16004B) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=38) Play_Sound(SFX=0x160024) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=39) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } 108: [CliffJumpQuick1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Script_End() } Expression:{ Empty } 109: [CliffJumpQuick2] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160021) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0x71) Script_End() } Expression:{ Empty } 10A: [SlipDown] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x1, unknown=0x14) Asynchronous_Timer(Frames=23) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10B: [Slip] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x2) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10C: [SlipWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [SlipStand] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160059) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10E: [SlipAttack] Game:{ Asynchronous_Timer(Frames=20) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=5, Unknown=-16, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=29) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=5, Unknown=17, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=5.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=26) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=34) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10F: [SlipEscapeF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x160023) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x160049) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 110: [SlipEscapeB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x160023) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x160049) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=13) unk_961521C4(unknown=0x6, unknown=0xD) Script_End() } 111: [] Game:{ Asynchronous_Timer(Frames=3) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 112: [] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 113: [] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 114: [] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 115: [] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 116: [] Game:{ Asynchronous_Timer(Frames=14) unk_63623560() unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 117: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 118: [] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=0, Unknown=0.1, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 119: [] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11A: [] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11B: [] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11C: [] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11D: [] Game:{ Asynchronous_Timer(Frames=6) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11E: [] Game:{ Asynchronous_Timer(Frames=7) unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 11F: [] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [] Game:{ Asynchronous_Timer(Frames=14) unk_63623560() unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=-1, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [] Game:{ Asynchronous_Timer(Frames=9) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x49001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=33.5) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 129: [] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=11) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=39) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12A: [] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=11) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=39) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [] Game:{ Asynchronous_Timer(Frames=23) unk_50730439(Unknown=18, Unknown=15, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12C: [] Game:{ Asynchronous_Timer(Frames=20) unk_63623560() unk_50730439(Unknown=17, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12D: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=0, Unknown=32, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12E: [] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12F: [] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 130: [] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 131: [] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 132: [] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 133: [] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 139: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=48) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 13C: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 13D: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 143: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 149: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 14F: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) unk_A546845C(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 155: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 156: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 158: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 162: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 163: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } 164: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0x16004C) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 165: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 166: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } Expression:{ Empty } 167: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160019) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 168: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16007F) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x16007E) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 169: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0x16004C) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 16A: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=19) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 16B: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=24) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } Expression:{ Empty } 16C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160019) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16007F) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x16007E) Script_End() } Expression:{ Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 16E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160021) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16F: [] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 170: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [] Game:{ Asynchronous_Timer(Frames=9) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 194: [] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 198: [] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 199: [ItemGrassPull] Game:{ Asynchronous_Timer(Frames=5) unk_F38E805D(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) unk_F38E805D(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) unk_F38E805D(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) unk_F38E805D(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=30) unk_F38E805D(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [GekikaraWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [SwimRise] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19D: [SwimUp] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x490023) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19E: [SwimUpDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19F: [Swim] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=35) Play_Sound(SFX=0xB2) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [SwimF] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [SwimEnd] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A2: [SwimTurn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A3: [SwimDrown] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A4: [SwimDrownOut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A5: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x3120003, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_B73EF69C(unknown=0x16005B) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x160080) Synchronous_Timer(Frames=66) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=87) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 1A6: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x3120003, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43870000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_B73EF69C(unknown=0x16005B) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x160080) Synchronous_Timer(Frames=66) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=87) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 1A7: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=27) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=34) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160083) Synchronous_Timer(Frames=45) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1A8: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160083) Synchronous_Timer(Frames=45) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1A9: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=22) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=31) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x16005D) Synchronous_Timer(Frames=56) unk_FB98EE28(unknown=0x16005C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=74) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=102) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 1AA: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x16005D) Synchronous_Timer(Frames=56) unk_FB98EE28(unknown=0x16005C) Script_End() } Expression:{ Subroutine(Hash=0xB7B5C29C) Script_End() } 1AB: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=49) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x49000A) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x160050) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=69) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 1AC: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x49000A) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x160050) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160050) Script_End() } Expression:{ Subroutine(Hash=0xFF0A8538) Script_End() } 1AD: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=27) Asynchronous_Timer(Frames=55) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=56) Asynchronous_Timer(Frames=59) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=70) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=80) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_3A775D26(unknown=0x490024) Synchronous_Timer(Frames=23) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=17) Play_Sound(SFX=0x6B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x6B) Synchronous_Timer(Frames=13) Play_Sound(SFX=0x39) Synchronous_Timer(Frames=20) Play_Sound(SFX=0x39) Script_End() } Expression:{ Empty } 1AE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3A775D26(unknown=0x490025) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x160080) Asynchronous_Timer(Frames=85) Play_Sound(SFX=0x16005D) Script_End() } Expression:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=124) unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=23) unk_3A775D26(unknown=0x490026) Synchronous_Timer(Frames=24) Play_Sound(SFX=0x16005E) Synchronous_Timer(Frames=13) Play_Sound(SFX=0x160048) Synchronous_Timer(Frames=50) Play_Sound(SFX=0x160059) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B4: [LadderWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B5: [LadderUp] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=7) Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=5) Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_96114CFC(unknown=0x0, unknown=0x1) RUMBLE(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } 1B6: [LadderDown] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xC0) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B7: [LadderCatchR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B8: [LadderCatchL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B9: [LadderCatchAirR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1BA: [LadderCatchAirL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1BB: [LadderCatchEndR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=12) unk_96114CFC(unknown=0x0, unknown=0x0) unk_8FF62E3D(unknown=0x1) Script_End() } 1BC: [LadderCatchEndL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=12) unk_96114CFC(unknown=0x0, unknown=0x0) unk_8FF62E3D(unknown=0x1) Script_End() } 1BD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [SpecialNStart] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 212: [SpecialNStart_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 213: [SpecialNStart_C3] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 214: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [SpecialNLoop] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 216: [SpecialNLoop_C2] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 217: [SpecialNLoop_C3] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 218: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 219: [SpecialNEnd] Game:{ Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=20) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=27, Unknown=0x19, Unknown=0, Unknown=1.6, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=25) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160040) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21A: [SpecialNEnd_C2] Game:{ Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.5) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x23, Unknown=0xA, Unknown=0x0, Unknown=0x37, Unknown=3, Unknown=0, Unknown=8, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0.8, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8, Unknown=24) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x55, Unknown=6, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=30) Asynchronous_Timer(Frames=13) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x41, Unknown=8, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=40) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=12, X=0, RotZ=-90, RotY=0, RotX=0, Size=0.6, Terminate=0x1) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=10, X=0, RotZ=-90, RotY=0, RotX=0, Size=0.5, Terminate=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) unk_E8F38CA3(unknown=0x10000B0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=20) unk_E8F38CA3(unknown=0x10000B0, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160097) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21B: [SpecialNEnd_C3] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=4.5, Unknown=0x0) Set_Momentum(Vertical=4.5, Horizontal=0) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=2, Unknown=0x0) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=0.8, Unknown=0x0) Asynchronous_Timer(Frames=30) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=-1E-05, Y=7.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x100007C, Bone=0x3EA, Z=-1E-05, Y=-2E-05, X=10, RotZ=0, RotY=0, RotX=0, Size=0.6, Terminate=0x1) Set_Loop(Iterations=6) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-19) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=27) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160094) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 21D: [] Game:{ Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=22, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x32, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=20) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=24, Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=27, Unknown=0x19, Unknown=0, Unknown=1.6, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x32, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=25) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x41800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160041) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 21E: [] Game:{ Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.5) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x1E, Unknown=0xA, Unknown=0x0, Unknown=0x37, Unknown=2.5, Unknown=0, Unknown=8, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0.8, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8, Unknown=24) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x23, Unknown=0x64, Unknown=0x0, Unknown=0x5F, Unknown=8, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=50) Asynchronous_Timer(Frames=13) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x23, Unknown=0x50, Unknown=0x0, Unknown=0x5A, Unknown=10, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=60) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=24, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=17, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=6, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x15E) Play_Sound(SFX=0x160093) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 21F: [] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=6.5, Unknown=0x0) Set_Momentum(Vertical=6.5, Horizontal=0) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=16, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x14, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=3.8, Unknown=0x0) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=1.3, Unknown=0x0) Asynchronous_Timer(Frames=30) unk_95794508(Unknown=0.5, Unknown=0x0) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=-1E-05, Y=7.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x100007C, Bone=0x3EA, Z=-1E-05, Y=-2E-05, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Set_Loop(Iterations=8) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-19) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=25) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160095) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 220: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 221: [SpecialAirNStart] Game:{ Empty } GFX:{ Subroutine(Hash=0xFC612FC6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 222: [SpecialAirNStart_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0xA32D5AD6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 223: [SpecialAirNStart_C3] Game:{ Empty } GFX:{ Subroutine(Hash=0xD42A6A40) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 224: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 225: [SpecialAirNLoop] Game:{ Empty } GFX:{ Subroutine(Hash=0xBF498DF3) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0xBF498DF3) Script_End() } 226: [SpecialAirNLoop_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x28090B7F) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0x28090B7F) Script_End() } 227: [SpecialAirNLoop_C3] Game:{ Empty } GFX:{ Subroutine(Hash=0x5F0E3BE9) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0x5F0E3BE9) Script_End() } 228: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 229: [SpecialAirNEnd] Game:{ Set_Momentum(Vertical=0.5, Horizontal=0) Subroutine(Hash=0x179E4623) Script_End() } GFX:{ Subroutine(Hash=0x179E4623) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160040) Script_End() } Expression:{ External_Subroutine(Unknown=0x179E4623) Script_End() } 22A: [SpecialAirNEnd_C2] Game:{ Set_Momentum(Vertical=0.5, Horizontal=1) Subroutine(Hash=0x95397715) Script_End() } GFX:{ Subroutine(Hash=0x95397715) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160097) Script_End() } Expression:{ External_Subroutine(Unknown=0x95397715) Script_End() } 22B: [SpecialAirNEnd_C3] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=2.4, Unknown=0x0) Set_Momentum(Vertical=2.4, Horizontal=0.5) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=2, Unknown=0x0) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=0.8, Unknown=0x0) Asynchronous_Timer(Frames=30) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Subroutine(Hash=0xE23E4783) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160094) Script_End() } Expression:{ External_Subroutine(Unknown=0xE23E4783) Script_End() } 22C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 22D: [] Game:{ Set_Momentum(Vertical=2, Horizontal=0) Subroutine(Hash=0x16E98CE7) Script_End() } GFX:{ Subroutine(Hash=0x16E98CE7) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160041) Script_End() } Expression:{ External_Subroutine(Unknown=0x16E98CE7) Script_End() } 22E: [] Game:{ Set_Momentum(Vertical=2, Horizontal=2) Subroutine(Hash=0xFCEB92D3) Script_End() } GFX:{ Subroutine(Hash=0xFCEB92D3) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160093) Script_End() } Expression:{ External_Subroutine(Unknown=0xFCEB92D3) Script_End() } 22F: [] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=3.2, Unknown=0x0) Set_Momentum(Vertical=3.2, Horizontal=1.5) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=17, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x14, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=14, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=3.8, Unknown=0x0) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=1.3, Unknown=0x0) Asynchronous_Timer(Frames=30) unk_95794508(Unknown=0.5, Unknown=0x0) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Subroutine(Hash=0x8BECA245) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160095) Script_End() } Expression:{ External_Subroutine(Unknown=0x8BECA245) Script_End() } 230: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 231: [SpecialS1] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=3) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x4E, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x5C, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x14, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Remove_All_Hitboxes() Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 232: [SpecialS1_C2] Game:{ Set_bit(Unknown=0x2100000E) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x5D, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x14, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 233: [SpecialS1_C3] Game:{ Frame_Speed_Multiplier(Speed=8) Asynchronous_Timer(Frames=2) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=3) Add/Set_Momentum(Vertical=2.345, Horizontal=0, Mode=0x1) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Add/Set_Momentum(Vertical=0.325, Horizontal=0, Mode=0x1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160087) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 234: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 235: [SpecialS2Hi] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x50, Unknown=0x46, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x55, Unknown=0x32, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x3C, Unknown=0x46, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160063) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 236: [SpecialS2Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160063) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 237: [SpecialS2Hi_C3] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x3C, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x41, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x28, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160088) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 238: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 239: [SpecialS2Lw] Game:{ Asynchronous_Timer(Frames=9) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x4B, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x5A, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x28, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=38) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23A: [SpecialS2Lw_C2] Game:{ Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=9) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x5F, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x2D, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=39) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23B: [SpecialS2Lw_C3] Game:{ Asynchronous_Timer(Frames=9) Frame_Speed_Multiplier(Speed=1.1) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160089) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 23D: [SpecialS3Hi] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x50, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x55, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x3C, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23E: [SpecialS3Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23F: [SpecialS3Hi_C3] Game:{ Asynchronous_Timer(Frames=2) Add/Set_Momentum(Vertical=3.9, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Add/Set_Momentum(Vertical=3.083, Horizontal=0, Mode=0x1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x46, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x4B, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x3C, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=18) Add/Set_Momentum(Vertical=-0.074, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x16008A) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 240: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 241: [SpecialS3S] Game:{ Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x32, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x37, Unknown=0x23, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x28, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 242: [SpecialS3S_C2] Game:{ Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x32, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x37, Unknown=0x23, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x2D, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 243: [SpecialS3S_C3] Game:{ Asynchronous_Timer(Frames=3) Add/Set_Momentum(Vertical=1.35, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Add/Set_Momentum(Vertical=1.55, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Add/Set_Momentum(Vertical=1.339, Horizontal=0, Mode=0x1) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=16) Add/Set_Momentum(Vertical=0.002, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16008C) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 244: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 245: [SpecialS3Lw] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5.6, Unknown=14) Defensive_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=18) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.5, Unknown=0x2C, Unknown=0x1C, Unknown=0x0, Unknown=0x32, Unknown=4.6, Unknown=0, Unknown=5.6, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=10) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=5.5, Unknown=0x2C, Unknown=0x1C, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=4, Unknown=18, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=10) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=40) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160066) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 246: [SpecialS3Lw_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 247: [SpecialS3Lw_C3] Game:{ Asynchronous_Timer(Frames=2) Add/Set_Momentum(Vertical=2.07, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Add/Set_Momentum(Vertical=0, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008B) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 248: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 249: [SpecialS4Hi] Game:{ Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=6, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=6, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24A: [SpecialS4Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24B: [SpecialS4Hi_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=8) Add/Set_Momentum(Vertical=1.785, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Add/Set_Momentum(Vertical=0.329, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=1, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=15, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=1, Unknown=0, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24D: [SpecialS4S] Game:{ Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0xC0200000, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=5, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=-2.5, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 24E: [SpecialS4S_C2] Game:{ Asynchronous_Timer(Frames=11) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0xC0200000, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=12) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=-2.5, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Frame_Speed_Multiplier(Speed=1.2) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 24F: [SpecialS4S_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=4) Add/Set_Momentum(Vertical=0.923, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F000000, Unknown=2, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Add/Set_Momentum(Vertical=0.709, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=16, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=0.5, Unknown=2, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16008F) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 250: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 251: [SpecialS4Lw] Game:{ Asynchronous_Timer(Frames=13) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=36) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 252: [SpecialS4Lw_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=23) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=35) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 253: [SpecialS4Lw_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) Add/Set_Momentum(Vertical=1.525, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=13) Add/Set_Momentum(Vertical=1.619, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x16008E) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=36) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 254: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 255: [SpecialAirS1] Game:{ Subroutine(Hash=0xD720F989) Script_End() } GFX:{ Subroutine(Hash=0xD720F989) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0xD720F989) Script_End() } 256: [SpecialAirS1_C2] Game:{ Subroutine(Hash=0xE52839F) Script_End() } GFX:{ Subroutine(Hash=0xE52839F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0xE52839F) Script_End() } 257: [SpecialAirS1_C3] Game:{ Frame_Speed_Multiplier(Speed=8) Asynchronous_Timer(Frames=2) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=3) Set_Momentum(Vertical=1, Horizontal=0) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Set_Momentum(Vertical=-1, Horizontal=0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x7955B309) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160087) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0x7955B309) Script_End() } 258: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 259: [SpecialAirS2Hi] Game:{ Subroutine(Hash=0xF4F52A6F) Script_End() } GFX:{ Subroutine(Hash=0xF4F52A6F) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160063) Script_End() } Expression:{ Subroutine(Hash=0xF4F52A6F) Script_End() } 25A: [SpecialAirS2Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF919F29) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160063) Script_End() } Expression:{ Subroutine(Hash=0xFF919F29) Script_End() } 25B: [SpecialAirS2Hi_C3] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x3C, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x41, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x28, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x8896AFBF) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160088) Script_End() } Expression:{ Subroutine(Hash=0x8896AFBF) Script_End() } 25C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 25D: [SpecialAirS2Lw] Game:{ Subroutine(Hash=0x6A96D208) Script_End() } GFX:{ Subroutine(Hash=0x6A96D208) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0x6A96D208) Script_End() } 25E: [SpecialAirS2Lw_C2] Game:{ Subroutine(Hash=0xBAD71945) Script_End() } GFX:{ Subroutine(Hash=0xBAD71945) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0xBAD71945) Script_End() } 25F: [SpecialAirS2Lw_C3] Game:{ Asynchronous_Timer(Frames=9) Frame_Speed_Multiplier(Speed=1.1) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0xCDD029D3) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160089) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0xCDD029D3) Script_End() } 260: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 261: [SpecialAirS3Hi] Game:{ Subroutine(Hash=0xF5374058) Script_End() } GFX:{ Subroutine(Hash=0xF5374058) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ Subroutine(Hash=0xF5374058) Script_End() } 262: [SpecialAirS3Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x34CD4C8C) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ Subroutine(Hash=0x34CD4C8C) Script_End() } 263: [SpecialAirS3Hi_C3] Game:{ Asynchronous_Timer(Frames=2) Set_Momentum(Vertical=0.7, Horizontal=0) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Set_Momentum(Vertical=-0.5, Horizontal=0) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x46, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x4B, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x3C, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x43CA7C1A) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x16008A) Script_End() } Expression:{ Subroutine(Hash=0x43CA7C1A) Script_End() } 264: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 265: [SpecialAirS3S] Game:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } GFX:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Script_End() } Expression:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } 266: [SpecialAirS3S_C2] Game:{ Subroutine(Hash=0x649E515C) Script_End() } GFX:{ Subroutine(Hash=0x649E515C) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Script_End() } Expression:{ Subroutine(Hash=0x649E515C) Script_End() } 267: [SpecialAirS3S_C3] Game:{ Asynchronous_Timer(Frames=3) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Set_Momentum(Vertical=-0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Set_Momentum(Vertical=-0.5, Horizontal=0) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x139961CA) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16008C) Script_End() } Expression:{ Subroutine(Hash=0x139961CA) Script_End() } 268: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 269: [SpecialAirS3Lw] Game:{ Subroutine(Hash=0x6B54B83F) Script_End() } GFX:{ Subroutine(Hash=0x6B54B83F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Script_End() } Expression:{ Subroutine(Hash=0x6B54B83F) Script_End() } 26A: [SpecialAirS3Lw_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x718BCAE0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Script_End() } Expression:{ Subroutine(Hash=0x718BCAE0) Script_End() } 26B: [SpecialAirS3Lw_C3] Game:{ Asynchronous_Timer(Frames=2) Set_Momentum(Vertical=0.5, Horizontal=0) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Set_Momentum(Vertical=-0.5, Horizontal=0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x68CFA76) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008B) Script_End() } Expression:{ Subroutine(Hash=0x68CFA76) Script_End() } 26C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 26D: [SpecialAirS4Hi] Game:{ Subroutine(Hash=0xF07856DD) Script_End() } GFX:{ Subroutine(Hash=0xF07856DD) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0xF07856DD) Script_End() } 26E: [SpecialAirS4Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x29C87C34) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0x29C87C34) Script_End() } 26F: [SpecialAirS4Hi_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=8) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Set_Momentum(Vertical=-1, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=1, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=15, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=1, Unknown=0, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x5ECF4CA2) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0x5ECF4CA2) Script_End() } 270: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 271: [SpecialAirS4S] Game:{ Subroutine(Hash=0xF2CA2033) Script_End() } GFX:{ Subroutine(Hash=0xF2CA2033) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xF2CA2033) Script_End() } 272: [SpecialAirS4S_C2] Game:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } GFX:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } 273: [SpecialAirS4S_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=4) Set_Momentum(Vertical=0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F000000, Unknown=2, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Set_Momentum(Vertical=-0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=16, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=0.5, Unknown=2, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0xA1B9BDDA) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16008F) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xA1B9BDDA) Script_End() } 274: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 275: [SpecialAirS4Lw] Game:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } GFX:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } 276: [SpecialAirS4Lw_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x6C8EFA58) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x6C8EFA58) Script_End() } 277: [SpecialAirS4Lw_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=13) Set_Momentum(Vertical=-1, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1B89CACE) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x16008E) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x1B89CACE) Script_End() } 278: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 279: [SpecialHi] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=8) Defensive_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x4A, FKB=0x0, BKB=0x46, Size=4, X=0, Y=8, Z=8, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=11, Angle=0x4A, KBG=0x4A, FKB=0x0, BKB=0x46, Size=4, X=0, Y=8, Z=4, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x2100000D) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=4.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x14, Size=5, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x4A, KBG=0x5A, FKB=0x0, BKB=0x14, Size=5, X=0, Y=0, Z=-1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=6, Angle=0x4A, KBG=0x5A, FKB=0x0, BKB=0x14, Size=4, X=0, Y=0, Z=2, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=7) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=12) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x3120008, unknown=0x0, unknown=0xB727C5AC, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0xC0000000, unknown=0xC1700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160034) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27A: [SpecialHi_C2] Game:{ Asynchronous_Timer(Frames=1) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1) Set_Momentum(Vertical=3, Horizontal=0) SA_SET(Unknown=0x2) Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=4.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) SA_SET(Unknown=0x2) unk_2E9BD610(unknown=0xC2820000, unknown=0x1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x1E, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=6, Unknown=0, Unknown=0, Unknown=4.5, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x23, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=0, Unknown=-1.5, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=6) unk_2E9BD610(unknown=0xC20C0000, unknown=0x1) Set_bit(Unknown=0x2100000D) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x40000000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x2D, Unknown=0x3C, Unknown=0x0, Unknown=0x55, Unknown=8.5, Unknown=2, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x37, Unknown=0x3C, Unknown=0x0, Unknown=0x55, Unknown=5, Unknown=0, Unknown=0, Unknown=-1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=6, Unknown=0x37, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=0, Unknown=0, Unknown=2, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) unk_684264C9(Unknown=0x0, Unknown=5) unk_1AFDA8E6(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=5) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=9) unk_0F39EC70(Unknown=0x1) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) unk_2E9BD610(unknown=0x0, unknown=0x1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160090) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27B: [SpecialHi_C3] Game:{ Frame_Speed_Multiplier(Speed=4) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1.2) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Set_Momentum(Vertical=0, Horizontal=3) Asynchronous_Timer(Frames=7) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=11) Set_Momentum(Vertical=0, Horizontal=-2) Asynchronous_Timer(Frames=16) Set_Momentum(Vertical=0, Horizontal=-1) Asynchronous_Timer(Frames=38) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=0, X=0, RotZ=90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=17) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160091) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27D: [SpecialAirHi] Game:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120008, unknown=0x0, unknown=0xB727C5AC, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0xC0000000, unknown=0xC1700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160034) Script_End() } Expression:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } 27E: [SpecialAirHi_C2] Game:{ Subroutine(Hash=0x17DB0241) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160090) Script_End() } Expression:{ Subroutine(Hash=0x17DB0241) Script_End() } 27F: [SpecialAirHi_C3] Game:{ Subroutine(Hash=0x60DC32D7) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=0, X=0, RotZ=90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=17) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160091) Script_End() } Expression:{ Subroutine(Hash=0x60DC32D7) Script_End() } 280: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 281: [SpecialLw] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=28) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=170, Green=0, Blue=200, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160039) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 282: [SpecialLw_C2] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Frame_Speed_Multiplier(Speed=1.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=6) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=200, Green=200, Blue=0, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160096) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 283: [SpecialLw_C3] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=17) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=2) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=50, Green=60, Blue=255, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160039) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 284: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 285: [SpecialLwHit] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=1.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=1, Unknown=0, Unknown=1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0xE, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=1, Unknown=0, Unknown=7, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x16003A) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 286: [SpecialLwHit_C2] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=1.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=1, Unknown=0, Unknown=1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0xE, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=1, Unknown=0, Unknown=7, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x160092) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 287: [SpecialLwHit_C3] Game:{ Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=4) unk_95794508(Unknown=4, Unknown=0x0) Add/Set_Momentum(Vertical=4, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=0.5) Add/Set_Momentum(Vertical=0.5, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=10) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x8C, Unknown=0x41, Unknown=0x0, Unknown=0x5A, Unknown=6, Unknown=0, Unknown=7, Unknown=14, Unknown=0x3, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=-9) Asynchronous_Timer(Frames=12) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_Momentum(Vertical=-0.3, Horizontal=0) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=16) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=7, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x16003A) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 288: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 289: [SpecialAirLw] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Subroutine(Hash=0x85C513B2) Script_End() } SFX:{ Subroutine(Hash=0x85C513B2) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 28A: [SpecialAirLw_C2] Game:{ Subroutine(Hash=0x529D842D) Script_End() } GFX:{ Subroutine(Hash=0x529D842D) Script_End() } SFX:{ Subroutine(Hash=0x529D842D) Script_End() } Expression:{ Subroutine(Hash=0x529D842D) Script_End() } 28B: [SpecialAirLw_C3] Game:{ Subroutine(Hash=0x259AB4BB) Script_End() } GFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } SFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } Expression:{ Subroutine(Hash=0x259AB4BB) Script_End() } 28C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 28D: [SpecialAirLwHit] Game:{ Subroutine(Hash=0x16E97B17) Script_End() } GFX:{ Subroutine(Hash=0x16E97B17) Script_End() } SFX:{ Subroutine(Hash=0x16E97B17) Script_End() } Expression:{ Subroutine(Hash=0x16E97B17) Script_End() } 28E: [SpecialAirLwHit_C2] Game:{ Subroutine(Hash=0x12D29679) Script_End() } GFX:{ Subroutine(Hash=0x12D29679) Script_End() } SFX:{ Subroutine(Hash=0x12D29679) Script_End() } Expression:{ Subroutine(Hash=0x12D29679) Script_End() } 28F: [SpecialAirLwHit_C3] Game:{ Subroutine(Hash=0x65D5A6EF) Script_End() } GFX:{ Subroutine(Hash=0x65D5A6EF) Script_End() } SFX:{ Subroutine(Hash=0x65D5A6EF) Script_End() } Expression:{ Subroutine(Hash=0x65D5A6EF) Script_End() } 290: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 291: [FinalStart] Game:{ unk_F0D25BDA(Unknown=0x2) unk_89CE242B(Unknown=0, Unknown=10, Unknown=0, Unknown=0) unk_E940DCC2(Unknown=0x1E, Unknown=0x0, Unknown=1.7, Unknown=0x0, Unknown=0x0) unk_37ED7029(Unknown=0x4, Unknown=0x2D) Asynchronous_Timer(Frames=41) unk_86EB40DD() Script_End() } GFX:{ unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=26) unk_089EBF6C(unknown=0x4120000, unknown=0x19, unknown=0x0, unknown=0x41400000, unknown=0x3727C5AC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.5, unknown=0x1) Asynchronous_Timer(Frames=27) unk_089EBF6C(unknown=0x4120001, unknown=0x19, unknown=0x0, unknown=0x41400000, unknown=0x3727C5AC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Asynchronous_Timer(Frames=30) External_Graphic(Graphic=0x4120002, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=31) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=46) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x16005A) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x490004) Synchronous_Timer(Frames=3) unk_B73EF69C(unknown=0x16001C) Script_End() } Expression:{ unk_EE37008F() unk_8FF62E3D(unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_14C10D92(unknown=0x0, unknown=0x3FC00000, unknown=0x42F00000, unknown=0x41000000, unknown=0x3F800000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x32) unk_F395CC2C(unknown=0x3, unknown=0x2D) Script_End() } 292: [FinalDash] Game:{ unk_F0D25BDA(Unknown=0x2) unk_86EB40DD() Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_089EBF6C(unknown=0x4120003, unknown=0x19, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) External_Graphic(Graphic=0x4120002, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_089EBF6C(unknown=0x4120004, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FCCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=5) Script_End() } SFX:{ unk_B73EF69C(unknown=0x16001D) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_F395CC2C(unknown=0x9, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43480000, unknown=0x41000000, unknown=0x3F800000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Script_End() } 293: [FinalDashEnd] Game:{ unk_F0D25BDA(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=86) unk_E8F38CA3(unknown=0x100008D, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x160020) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) SLOPE(unknown=0x6) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43070000, unknown=0x41000000, unknown=0x3F800000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=11) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43110000, unknown=0x41100000, unknown=0x3F666666, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=21) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x431B0000, unknown=0x41200000, unknown=0x3F4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=31) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43250000, unknown=0x41300000, unknown=0x3F333333, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=41) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x432F0000, unknown=0x41400000, unknown=0x3F19999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=51) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43390000, unknown=0x41500000, unknown=0x3F000000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=61) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43480000, unknown=0x41600000, unknown=0x3ECCCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=71) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x435C0000, unknown=0x41700000, unknown=0x3E4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=81) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43700000, unknown=0x41800000, unknown=0x3E4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=91) unk_D5D67F56(unknown=0x0) Script_End() } 294: [FinalEnd] Game:{ unk_F0D25BDA(Unknown=0x2) Asynchronous_Timer(Frames=2) unk_C93DA32A(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42700000, unknown=0x169, unknown=0x78, unknown=0x0, unknown=0x78, unknown=0x41900000, unknown=0x0, unknown=0x41000000, unknown=0x41800000, unknown=0x2, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x2, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x3F, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C93DA32A(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x42700000, unknown=0x169, unknown=0x78, unknown=0x0, unknown=0x78, unknown=0x41400000, unknown=0x0, unknown=0x41000000, unknown=0x41100000, unknown=0x2, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x2, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x3F, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_089EBF6C(unknown=0x4120004, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=2) unk_0EDC8BFD(unknown=0x4120008, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x4120005, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x40A00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=4) unk_E8F38CA3(unknown=0x4120004, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=66) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_B73EF69C(unknown=0x16001F) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Screen_Shake(unknown=0x5) Asynchronous_Timer(Frames=66) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 295: [FinalAirStart] Game:{ Subroutine(Hash=0x17EB3D5) Script_End() } GFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } SFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } Expression:{ Subroutine(Hash=0x17EB3D5) Script_End() } 296: [FinalAirDashEnd] Game:{ Subroutine(Hash=0x975DA8B3) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0x975DA8B3) Script_End() } Expression:{ Subroutine(Hash=0x975DA8B3) Script_End() } 297: [FinalAirEnd] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=2) unk_0EDC8BFD(unknown=0x4120008, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x4120005, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x40A00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=6) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() }
Testo modificato
Apri file
0: [Wait1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 1: [Wait2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 2: [Wait3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5: [WaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A: [WalkSlow] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=35) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_CDBF3106(unknown=0x16004C) Synchronous_Timer(Frames=32) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0x6BE1270D) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } B: [WalkMiddle] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=40) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } SFX:{ Asynchronous_Timer(Frames=16) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Asynchronous_Timer(Frames=20) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=42) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x9DB075F7) Script_End() } C: [WalkFast] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=15) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=30) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=16) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } Expression:{ Asynchronous_Timer(Frames=13) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=29) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x7B801F14) Script_End() } D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } E: [WalkBrakeR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F: [WalkBrakeL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 10: [Turn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0x16004B) Synchronous_Timer(Frames=5) unk_CDBF3106(unknown=0x160049) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11: [Dash] Game:{ Asynchronous_Timer(Frames=17) unk_B3EAA5C2(Unknown=0x1E00000A) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_CDBF3106(unknown=0x160018) Synchronous_Timer(Frames=8) unk_CDBF3106(unknown=0x16007F) Script_End() } Expression:{ unk_F395CC2C(unknown=0x15, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x4, unknown=0x2) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 12: [Run] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_CDBF3106(unknown=0x16007F) Synchronous_Timer(Frames=9) unk_CDBF3106(unknown=0x16007E) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } Expression:{ Asynchronous_Timer(Frames=2) unk_F395CC2C(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=10) unk_F395CC2C(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x5076A4C0) Script_End() } 13: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14: [RunBrakeR] Game:{ Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=3) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160019) unk_687F9320(unknown=0x160019, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 15: [RunBrakeL] Game:{ Asynchronous_Timer(Frames=9) Set_bit(Unknown=0x2100000D) Clear_bit(Unknown=0x2100000F) Script_End() } GFX:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=3) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Script_End() } SFX:{ Subroutine(Hash=0xA0D2711A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16: [TurnRun] Game:{ Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=8) Set_Loop(Iterations=2) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) Goto(Unknown=-19) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_CDBF3106(unknown=0x160019) unk_687F9320(unknown=0x160019, unknown=0x14) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x15, unknown=0x0) Script_End() } 17: [TurnRunBrake] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 18: [JumpSquat] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 19: [] Game:{ Empty } GFX:{ External_Graphic(Graphic=0x100001A, Bone=0x0, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x4) Play_Sound(SFX=0x160021) Script_End() } Expression:{ Empty } 1A: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x16006B) Script_End() } Expression:{ Empty } 1B: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x126E356F) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_A21BC6EA(Unknown=0x21000014) TRUE(Unknown=0x4) FALSE(Unknown=0x4) Play_Sound(SFX=0x160021) Script_End() } Expression:{ Empty } 1C: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x9B6B7EF6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x16006B) Script_End() } Expression:{ Empty } 1D: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100001D, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160022) Play_Sound(SFX=0x160080) Script_End() } Expression:{ Empty } 1E: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x2CF0167A) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160022) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24: [Fall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27: [FallAerial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2A: [FallSpecial] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2D: [LandingFallSpecial] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 2E: [DamageFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 2F: [WalkFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 30: [WalkFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 31: [RunFallR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 32: [RunFallL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 33: [Squat] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160048) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 34: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 36: [SquatWaitItem] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 39: [SquatRv] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 3A: [LandingLight] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) unk_E022FE8A(unknown=0x160023) Script_End() } Expression:{ unk_F395CC2C(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3B: [LandingHeavy] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ unk_F395CC2C(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3C: [StepJump] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3D: [StepPose] Game:{ Empty } GFX:{ unk_46985674(unknown=0x1000030, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 3E: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xEF4F5067) Script_End() } SFX:{ Play_Sound(SFX=0xAE) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3F: [StepFall] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 40: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 47: [GuardOn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x64) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 48: [Guard] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 49: [GuardOff] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x63) Script_End() } Expression:{ RUMBLE(unknown=0x4, unknown=0x0) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 4A: [GuardDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0xC1) Script_End() } Expression:{ Empty } 4B: [EscapeN] Game:{ Empty } GFX:{ unk_C84B610E(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160082) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 4C: [EscapeF] Game:{ Asynchronous_Timer(Frames=20) unk_63623560() Script_End() } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=31) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 4D: [EscapeB] Game:{ Empty } GFX:{ unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=9) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Script_End() } Expression:{ SLOPE(unknown=0x6) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=34) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 4E: [EscapeAir] Game:{ Asynchronous_Timer(Frames=19) unk_E74D94EE(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160082) Script_End() } Expression:{ Empty } 4F: [Rebound] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 50: [Attack11] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3, Angle=0x4E, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3, Angle=0x41, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x5A, KBG=0x1E, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 51: [Attack12] Game:{ Asynchronous_Timer(Frames=2) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=3) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=4, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x2D, KBG=0x4B, FKB=0x0, BKB=0x3E, Size=3.5, X=1, Y=0, Z=7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16004F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 56: [AttackDash] Game:{ Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=3, X=0, Y=1, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9, Angle=0x169, KBG=0x3C, FKB=0x0, BKB=0x23, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x2D, KBG=0x37, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=6.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=10) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=13) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004E) Synchronous_Timer(Frames=28) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=6) Play_Sound(SFX=0x160049) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 58: [AttackS3] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2.5, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x55, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=7.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=7) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160084) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5C: [AttackHi3] Game:{ Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0xE, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x41, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=6, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=3, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=5, Angle=0x64, KBG=0x64, FKB=0x0, BKB=0x34, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9, Angle=0x55, KBG=0x64, FKB=0x0, BKB=0x34, Size=3.5, X=0, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=4) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 5D: [AttackLw3] Game:{ Asynchronous_Timer(Frames=7) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x1E, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=2.7, Unknown=0, Unknown=2.7, Unknown=16.7, Unknown=0x19, Unknown=0.35, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=4.4, Unknown=9.2) Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=10, Angle=0x1E, KBG=0x28, FKB=0x0, BKB=0x32, Size=2.7, X=0, Y=0, Z=8.2, Effect=0x19, Trip=0.35, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x2) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160086) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 5F: [AttackS4] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=9) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xD, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=10) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xD, Damage=13, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x37, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=18, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x50, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=0, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=1) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=4) Play_Sound(SFX=0x490011) Play_Sound(SFX=0x16002F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) unk_C026EEC4(Unknown=3) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 62: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 63: [AttackHi4] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=13) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Hitbox(ID=0x0, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x59, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=2, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x1, Bone=0x3EA, Damage=17, Angle=0x59, KBG=0x5F, FKB=0x0, BKB=0x28, Size=4.6, X=0, Y=0, Z=7.3, Effect=0x19, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x1, Bone=0x3EA, Damage=13, Angle=0x5A, KBG=0x5A, FKB=0x0, BKB=0x2D, Size=5.8, X=0, Y=0, Z=-3, Effect=0x19, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Extended_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x7D, Unknown=0x64, Unknown=0x9B, Unknown=0x0, Unknown=5.5, Unknown=0, Unknown=5, Unknown=9, Unknown=0x0, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-9) Synchronous_Timer(Frames=2) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=13) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=6) Play_Sound(SFX=0x490012) Play_Sound(SFX=0x160025) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_C026EEC4(Unknown=5) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=12) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42A00000, unknown=0x43960000, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) Asynchronous_Timer(Frames=23) unk_D5D67F56(unknown=0x0) Script_End() } 64: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F4CCCCD, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x43660000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 65: [AttackLw4] Game:{ Asynchronous_Timer(Frames=4) Set_bit(Unknown=0x2100001B) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x4B, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=8, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x15, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7.3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=21) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x3C, KBG=0x58, FKB=0x0, BKB=0x46, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=12, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=17, Angle=0x169, KBG=0x58, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=7.3, Effect=0x2, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=7) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=16) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=28) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_F920748A(unknown=0x112) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x490013) Play_Sound(SFX=0x16002A) Synchronous_Timer(Frames=15) Play_Sound(SFX=0x16002A) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=4) unk_C026EEC4(Unknown=4) unk_040FD56E(unknown=0x1, unknown=0x2, unknown=0x1) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x10) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 67: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) Set_Loop(Iterations=-1) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x41700000, unknown=0x0, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x40800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-36) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 68: [AttackAirN] Game:{ Asynchronous_Timer(Frames=2) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=3.5, Angle=0x50, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=3.5, Angle=0x4B, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=3.5, Angle=0x41, KBG=0x32, FKB=0x0, BKB=0x1E, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=5, Angle=0x5A, KBG=0x32, FKB=0x0, BKB=0x1E, Size=3.5, X=1, Y=0, Z=7.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x0, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) unk_853CD75E(unknown=0x1) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x15, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x32, Size=2, X=0, Y=0, Z=0, Effect=0x0, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=9.5, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x3C, Size=3.7, X=1, Y=0, Z=7.5, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=47) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=14) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=28) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x16004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 69: [AttackAirF] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0xD, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=8, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=8, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=11.5, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x28, Size=3.5, X=0, Y=0, Z=7.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6A: [AttackAirB] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) unk_63623560() Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x55, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x55, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x3EA, Unknown=12.5, Unknown=0x169, Unknown=0x5E, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=0, Unknown=7.7, Unknown=0x2, Unknown=0, Unknown=1.25, Unknown=1, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=5) Remove_All_Hitboxes() Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x72) Synchronous_Timer(Frames=4) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004F) Script_End() } Expression:{ Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6B: [AttackAirHi] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=9.5, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=9.5, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0xE, Damage=9.5, Angle=0x50, KBG=0x50, FKB=0x0, BKB=0x28, Size=2, X=0, Y=0, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=13, Angle=0x5A, KBG=0x54, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=38) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x16004E) Synchronous_Timer(Frames=4) Play_Sound(SFX=0x160080) Script_End() } Expression:{ Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6C: [AttackAirLw] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=8) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=9) Hitbox(ID=0x1, Part=0x0, Bone=0x16, Damage=12, Angle=0x169, KBG=0x46, FKB=0x0, BKB=0x1E, Size=3, X=0, Y=1, Z=0, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3EA, Damage=12, Angle=0x50, KBG=0x46, FKB=0x0, BKB=0x28, Size=3.5, X=1, Y=0, Z=2, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x3, Part=0x0, Bone=0x3EA, Damage=14, Angle=0x169, KBG=0x50, FKB=0x0, BKB=0x14, Size=3.5, X=1, Y=0, Z=6.7, Effect=0x2, Trip=0, Hitlag=1.25, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-3, Unknown=-3) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x10E, KBG=0x50, FKB=0x0, BKB=0x14, Size=4.3, X=0, Y=-3, Z=-3, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x8, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=12) Delete_Hitbox(id=0x0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Asynchronous_Timer(Frames=55) Clear_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x160085) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 6D: [LandingAirN] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 6E: [LandingAirF] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x1) Asynchronous_Timer(Frames=25) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } 6F: [LandingAirB] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 70: [LandingAirHi] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 71: [LandingAirLw] Game:{ Empty } GFX:{ Subroutine(Hash=0xBB31D589) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x10, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 72: [Catch] Game:{ Asynchronous_Timer(Frames=7) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=8, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=8, Unknown=7.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 73: [CatchDash] Game:{ Asynchronous_Timer(Frames=8) Grab_Collision(ID=0x0, Bone=0x0, Size=2.6, Z=0, Y=7, X=4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=7, Unknown=9.6) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=11) unk_F920748A(unknown=0x6F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=7) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 74: [CatchTurn] Game:{ Asynchronous_Timer(Frames=9) Grab_Collision(ID=0x0, Bone=0x0, Size=3.3, Z=0, Y=7, X=-4, Action=0x3F, AirGround=0x3, Unknown=0x0, Unknown=7, Unknown=-13.7) External_Subroutine(Unknown=0x49FA5BDD) Synchronous_Timer(Frames=2) Terminate_Grab_Collisions() Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x6F) Synchronous_Timer(Frames=8) unk_F920748A(unknown=0x6F) Script_End() } Expression:{ Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 75: [CatchWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 76: [CatchAttack] Game:{ Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=2, Unknown=0x50, Unknown=0x64, Unknown=0x1E, Unknown=0x0, Unknown=5.8, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0x7, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=16) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=5) unk_0EDC8BFD(unknown=0x100008D, unknown=0x0, unknown=0x3F800000, unknown=0x41180000, unknown=0xC0400000, unknown=0xC1700000, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 77: [CatchCut] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 78: [ThrowF] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x32, KBG=0x32, WKB=0x0, BKB=0x64, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=15) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=21) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 79: [ThrowB] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x8C, KBG=0x3C, WKB=0x0, BKB=0x50, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=8) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x1000010, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0xC1200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x4) Asynchronous_Timer(Frames=8) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=41) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 7A: [ThrowHi] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=4, Angle=0x5D, KBG=0x78, WKB=0x0, BKB=0x46, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=13) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=16) unk_46985674(unknown=0x1000010, unknown=0x1A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=8) Play_Sound(SFX=0x121) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 7B: [ThrowLw] Game:{ Throw_Specifier(ID=0x0, Bone=0x0, Damage=5, Angle=0x64, KBG=0x32, WKB=0x0, BKB=0x5F, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x28, Effect?=0x0, Unknown=0x0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8) Asynchronous_Timer(Frames=16) Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007) Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_104F0834(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x120) Synchronous_Timer(Frames=14) unk_3D2CFA86(unknown=0x80280000) Play_Sound(SFX=0x127) unk_F7016A91(unknown=0x5E) Play_Sound(SFX=0x3F) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=16) Screen_Shake(unknown=0x4) Script_End() } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7C: [ThrownF] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7D: [ThrownB] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7E: [ThrownHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 7F: [ThrownLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 88: [CapturePulledHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 89: [CaptureWaitHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8A: [CaptureDamageHi] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8B: [CapturePulledLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8C: [CaptureWaitLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8D: [CaptureDamageLw] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 8E: [CaptureCut] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160023) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x160023) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 8F: [CaptureJump] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160023) Synchronous_Timer(Frames=9) unk_F920748A(unknown=0x160023) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 96: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 99: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 9C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } A7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } BC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } C3: [DamageHi1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C4: [DamageHi2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C5: [DamageHi3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C6: [DamageN1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C7: [DamageN2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C8: [DamageN3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } C9: [DamageLw1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=10) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CA: [DamageLw2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=22) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CB: [DamageLw3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } CC: [DamageAir1] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CD: [DamageAir2] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CE: [DamageAir3] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } CF: [DamageFlyHi] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D0: [DamageFlyN] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D1: [DamageFlyLw] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D2: [DamageFlyTop] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D3: [DamageFlyRoll] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_7F0F890E(unknown=0x80280004, unknown=0x80280005) Script_End() } Expression:{ Empty } D4: [DamageElec] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } D5: [DownBoundU] Game:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=23) Script_End() } GFX:{ unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6A441545(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x1, unknown=0x2) Script_End() } D6: [DownWaitU] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D7: [DownDamageU] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D8: [DownDamageU3] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } D9: [DownEatU] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=9) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } DA: [DownStandU] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x16004A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=17) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DB: [DownAttackU] Game:{ Asynchronous_Timer(Frames=15) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-4.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-16.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-4.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=22) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=4.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=23) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=17.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=4.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=13) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_6539137D(unknown=0x3) Asynchronous_Timer(Frames=21) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=22) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=14) Play_Sound(SFX=0x16002F) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x3A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DC: [DownForwardU] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=14) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=28) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DD: [DownBackU] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=13) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x160082) Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } DF: [DownBoundD] Game:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=23) Script_End() } GFX:{ Subroutine(Hash=0xA448FE61) Script_End() } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x1, unknown=0x2) Script_End() } E0: [DownWaitD] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Asynchronous_Timer(Frames=1) unk_A21BC6EA(Unknown=0x21000021) unk_870CF021(unknown=0x4) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E1: [DownDamageD] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E2: [DownDamageD3] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F7016A91(unknown=0x5E) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E3: [DownEatD] Game:{ Asynchronous_Timer(Frames=2) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=5) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } E4: [DownStandD] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x16004A) Script_End() } Expression:{ SLOPE(unknown=0x1) Asynchronous_Timer(Frames=3) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E5: [DownAttackD] Game:{ Asynchronous_Timer(Frames=15) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=16) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=16, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=21) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=22) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x30, Unknown=0x30, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=5, Unknown=-14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-4) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=14) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=15) unk_46985674(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) unk_104F0834(unknown=0x100000E, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=27) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x3A) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E6: [DownForwardD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=12) unk_C84B610E(unknown=0x1000019, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=11) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=29) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=33) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } E7: [DownBackD] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=17) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=9) Play_Sound(SFX=0x160082) Asynchronous_Timer(Frames=27) Play_Sound(SFX=0x160023) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=31) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) unk_F7016A91(unknown=0x5F) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) unk_961521C4(unknown=0x1, unknown=0x3) Script_End() } E9: [Passive] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) unk_E022FE8A(unknown=0x160023) Script_End() } Expression:{ Asynchronous_Timer(Frames=19) SLOPE(unknown=0x6) Script_End() } EA: [PassiveStandF] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ Asynchronous_Timer(Frames=29) SLOPE(unknown=0x6) Script_End() } EB: [PassiveStandB] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160059) Script_End() } Expression:{ Asynchronous_Timer(Frames=27) SLOPE(unknown=0x6) Script_End() } EC: [PassiveWall] Game:{ Empty } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) Play_Sound(SFX=0x160023) Script_End() } Expression:{ Empty } ED: [PassiveWallJump] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x160022) Script_End() } Expression:{ Empty } EE: [PassiveCeil] Game:{ Asynchronous_Timer(Frames=18) unk_E74D94EE(Unknown=0x26) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x490022) Play_Sound(SFX=0x160023) Script_End() } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } F0: [] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Asynchronous_Timer(Frames=2) unk_3D2CFA86(unknown=0x80280004) Script_End() } Expression:{ Empty } F1: [FuraFura] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x49001A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F2: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_089EBF6C(unknown=0x100002C, unknown=0x13, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) Script_End() } SFX:{ unk_FB98EE28(unknown=0x61) Play_Sound(SFX=0x49001A) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } F3: [FuraFuraStartU] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x6, unknown=0x4) Script_End() } F4: [FuraFuraStartD] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } F5: [FuraFuraEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41900000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } F6: [FuraSleepStart] Game:{ Empty } GFX:{ unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x40000000, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x1, unknown=0x4) Script_End() } F7: [FuraSleepLoop] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_089EBF6C(unknown=0x100002E, unknown=0x13, unknown=0x3F800000, unknown=0x40200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } SFX:{ unk_FB98EE28(unknown=0x49001B) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) unk_F395CC2C(unknown=0x1A, unknown=0x0) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0x33F4A4EB) Script_End() } F8: [FuraSleepEnd] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x100002D, unknown=0x0, unknown=0x0, unknown=0x41400000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xE, unknown=0x0) SLOPE(unknown=0x1) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } F9: [Swallowed] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FA: [CameraHit] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=2) unk_BBB819D9(unknown=0x1) Asynchronous_Timer(Frames=46) unk_BBB819D9(unknown=0x0) Script_End() } FB: [Pass] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FC: [Ottotto] Game:{ Empty } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280003) Script_End() } Expression:{ Empty } FD: [OttottoWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } FE: [WallDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } FF: [StopWall] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x128) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 100: [] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x5E) Script_End() } Expression:{ Empty } 101: [StopCeil] Game:{ Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ unk_F920748A(unknown=0x44) unk_F920748A(unknown=0x45) unk_F920748A(unknown=0x46) Play_Sound(SFX=0x128) Script_End() } Expression:{ Empty } 102: [MissFoot] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 103: [CliffCatch] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_46985674(unknown=0x100001E, unknown=0x18, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x53) Synchronous_Timer(Frames=2) unk_CD0D7079(unknown=0x2) TRUE(Unknown=0x4) Play_Sound(SFX=0x490014) Script_End() } Expression:{ Empty } 104: [CliffWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 105: [CliffClimbQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=24) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160018) Synchronous_Timer(Frames=12) Play_Sound(SFX=0x160022) Synchronous_Timer(Frames=8) Play_Sound(SFX=0x160024) Script_End() } Expression:{ Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 106: [CliffAttackQuick] Game:{ Asynchronous_Timer(Frames=22) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=-2.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=23) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x2D, Unknown=0x14, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=5, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=5, Unknown=-2.5) Synchronous_Timer(Frames=3) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=20) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=23) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=26) unk_6539137D(unknown=0x3) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x16004E) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=23) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 107: [CliffEscapeQuick] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=31) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=15) Play_Sound(SFX=0x16004B) Asynchronous_Timer(Frames=22) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=38) Play_Sound(SFX=0x160024) Script_End() } Expression:{ Asynchronous_Timer(Frames=15) unk_961521C4(unknown=0x1, unknown=0x3) Asynchronous_Timer(Frames=39) unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } 108: [CliffJumpQuick1] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Script_End() } Expression:{ Empty } 109: [CliffJumpQuick2] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) Play_Sound(SFX=0x160021) Asynchronous_Timer(Frames=16) Play_Sound(SFX=0x71) Script_End() } Expression:{ Empty } 10A: [SlipDown] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=21) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x1, unknown=0x14) Asynchronous_Timer(Frames=23) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10B: [Slip] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xA4) Synchronous_Timer(Frames=18) Play_Sound(SFX=0xA0) Script_End() } Expression:{ Asynchronous_Timer(Frames=20) unk_961521C4(unknown=0x1, unknown=0x2) Screen_Shake(unknown=0x4) RUMBLE(unknown=0xA, unknown=0x0) Script_End() } 10C: [SlipWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Script_End() } 10D: [SlipStand] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160059) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=8) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10E: [SlipAttack] Game:{ Asynchronous_Timer(Frames=20) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=5, Unknown=-16, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=-5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Asynchronous_Timer(Frames=29) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=5, Unknown=0, Unknown=5, Unknown=17, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x8, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=5, Unknown=5.5) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=15) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=19) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=22) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=26) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=28) unk_C84B610E(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=34) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=20) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x16004D) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x6, unknown=0x1) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=40) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 10F: [SlipEscapeF] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x100001B, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=21) Play_Sound(SFX=0x160023) Asynchronous_Timer(Frames=28) Play_Sound(SFX=0x160049) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=24) unk_961521C4(unknown=0x6, unknown=0x6) Script_End() } 110: [SlipEscapeB] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160081) Asynchronous_Timer(Frames=13) Play_Sound(SFX=0x160023) Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x160049) Script_End() } Expression:{ unk_040FD56E(unknown=0x1, unknown=0x4, unknown=0x1) Asynchronous_Timer(Frames=13) unk_961521C4(unknown=0x6, unknown=0xD) Script_End() } 111: [] Game:{ Asynchronous_Timer(Frames=3) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 112: [] Game:{ Asynchronous_Timer(Frames=2) unk_2D942090(Unknown=0x0) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 113: [] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 114: [] Game:{ Asynchronous_Timer(Frames=3) unk_E1E1ED52(Unknown=0x0, Unknown=0x2) Asynchronous_Timer(Frames=6) unk_87C50592(Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 115: [] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 116: [] Game:{ Asynchronous_Timer(Frames=14) unk_63623560() unk_50730439(Unknown=12, Unknown=10, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 117: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=2, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 118: [] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=0, Unknown=0.1, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 119: [] Game:{ Subroutine(Hash=0x9E895D8D) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11A: [] Game:{ Subroutine(Hash=0x99E49994) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=19) SLOPE(unknown=0x4) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11B: [] Game:{ Subroutine(Hash=0xEB786D3F) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11C: [] Game:{ Subroutine(Hash=0x751B9558) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 11D: [] Game:{ Asynchronous_Timer(Frames=6) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 11E: [] Game:{ Asynchronous_Timer(Frames=7) unk_6E053790(Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 11F: [] Game:{ Asynchronous_Timer(Frames=10) unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 120: [] Game:{ Asynchronous_Timer(Frames=14) unk_63623560() unk_50730439(Unknown=14, Unknown=11, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 121: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=-1, Unknown=27, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 122: [] Game:{ Asynchronous_Timer(Frames=8) unk_50730439(Unknown=0, Unknown=0, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 123: [] Game:{ Subroutine(Hash=0xEED45ECD) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x9E895D8D) Script_End() } 124: [] Game:{ Subroutine(Hash=0xE9B99AD4) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x99E49994) Script_End() } 125: [] Game:{ Subroutine(Hash=0x9DD471AC) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0xEB786D3F) Script_End() } 126: [] Game:{ Subroutine(Hash=0x3B789CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ Subroutine(Hash=0x751B9558) Script_End() } 127: [] Game:{ Asynchronous_Timer(Frames=9) unk_2D942090(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x49001C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) unk_961521C4(unknown=0x0, unknown=0x3) Script_End() } 128: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=17) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=33.5) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } Expression:{ RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=17) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x73D99A1C) Script_End() } 129: [] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=11) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=39) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12A: [] Game:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=11) Clear_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=39) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 12B: [] Game:{ Asynchronous_Timer(Frames=23) unk_50730439(Unknown=18, Unknown=15, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12C: [] Game:{ Asynchronous_Timer(Frames=20) unk_63623560() unk_50730439(Unknown=17, Unknown=13, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 12D: [] Game:{ Asynchronous_Timer(Frames=15) unk_50730439(Unknown=0, Unknown=32, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12E: [] Game:{ Asynchronous_Timer(Frames=14) unk_50730439(Unknown=0, Unknown=1, Unknown=0x1, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 12F: [] Game:{ Subroutine(Hash=0x4F90F5D2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ unk_961521C4(unknown=0x4, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 130: [] Game:{ Subroutine(Hash=0x48FD31CB) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=38) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 131: [] Game:{ Subroutine(Hash=0x107D38F2) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 132: [] Game:{ Subroutine(Hash=0x8E1EC095) Script_End() } GFX:{ Empty } SFX:{ unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 133: [] Game:{ unk_F6D9DCF6(Unknown=0x6, Unknown=2) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA61694BE) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 134: [] Game:{ unk_F6D9DCF6(Unknown=0x2, Unknown=0.4) Asynchronous_Timer(Frames=3) unk_F6D9DCF6(Unknown=0x4, Unknown=2.6) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x31898597) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x14, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 135: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=11) unk_F6D9DCF6(Unknown=0x5, Unknown=3.8) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF42EBB19) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=23) unk_F6D9DCF6(Unknown=0x3, Unknown=0.4) Asynchronous_Timer(Frames=27) unk_F6D9DCF6(Unknown=0x5, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 137: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x6B69980A) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 138: [] Game:{ unk_F6D9DCF6(Unknown=0x5, Unknown=2.5) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xF9403372) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xA427EE2E) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0x6, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 139: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x94CEFF71) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13A: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x351EE58) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13B: [] Game:{ Asynchronous_Timer(Frames=41) Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=51) External_Subroutine(Unknown=0xC6F6D0D6) Set_Armor(State=0x0, Type=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=10) unk_BB400CDA(Unknown=0x3, Unknown=0x0, Unknown=0x2) Script_End() } GFX:{ External_Subroutine(Unknown=0xF893A783) Script_End() } SFX:{ Asynchronous_Timer(Frames=12) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Asynchronous_Timer(Frames=1) unk_C026EEC4(Unknown=1) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=26) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=46) RUMBLE(unknown=0x13, unknown=0x0) Asynchronous_Timer(Frames=48) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 13C: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x6DB20AB7) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x4FBD2A28) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 13D: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x93B1CBBC) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 13E: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x42EDA95) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 13F: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xC189E41B) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 141: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x56E83638) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 142: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x8F5590F9) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xDE3BA125) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 143: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x3FEED32F) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 144: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xA871C206) unk_42998FB4(Unknown=0x0) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 145: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x6DD6FC88) unk_42998FB4(Unknown=0x1) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 147: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x2E436C4) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 148: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x9CF42C0) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x81B8B3FF) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 149: [] Game:{ Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0xA77F5925) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 14A: [] Game:{ Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0x30E0480C) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 14B: [] Game:{ Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0xF5477682) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) Script_End() } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 14D: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x1CFAFAFD) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 14E: [] Game:{ Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0x423C149D) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0x94296DE0) Asynchronous_Timer(Frames=14) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 14F: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x3, Unknown=1.1) Asynchronous_Timer(Frames=3) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=4) External_Subroutine(Unknown=0x78015C48) Asynchronous_Timer(Frames=6) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 150: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x8, Unknown=1.25) Asynchronous_Timer(Frames=6) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=8) External_Subroutine(Unknown=0xEF9E4D61) Asynchronous_Timer(Frames=10) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() unk_F6D9DCF6(Unknown=0xA, Unknown=1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 151: [] Game:{ unk_A546845C(Unknown=0.5) unk_F6D9DCF6(Unknown=0x6, Unknown=1.4) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=14) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=15) External_Subroutine(Unknown=0x2A3973EF) Asynchronous_Timer(Frames=16) unk_A546845C(Unknown=0.8) Remove_All_Hitboxes() Asynchronous_Timer(Frames=25) unk_F6D9DCF6(Unknown=0xC, Unknown=1) Asynchronous_Timer(Frames=26) unk_745B20A7(Unknown=0x11000004) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) unk_C026EEC4(Unknown=7) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=13) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 153: [] Game:{ Set_Armor(State=0x1, Type=0x0) Script_End() } GFX:{ External_Subroutine(Unknown=0xF4ECDD4) Script_End() } SFX:{ Play_Sound(SFX=0x112) Script_End() } Expression:{ unk_C52B4328(unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0x3F666666, unknown=0x3F4CCCCD, unknown=0xBF800000, unknown=0xFFFFFFFF) unk_14C10D92(unknown=0x0, unknown=0x3F000000, unknown=0x42C80000, unknown=0x40400000, unknown=0x3E4CCCCD, unknown=0x0, unknown=0x41400000, unknown=0x41C00000, unknown=0x41C00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) unk_F395CC2C(unknown=0x22, unknown=0x39) Script_End() } 154: [] Game:{ Set_Armor(State=0x1, Type=0x0) Asynchronous_Timer(Frames=5) unk_838B5229(Unknown=0x64) Asynchronous_Timer(Frames=7) External_Subroutine(Unknown=0xC8F9E44F) Asynchronous_Timer(Frames=10) External_Subroutine(Unknown=0xFC7E1BE8) Asynchronous_Timer(Frames=14) Set_Armor(State=0x0, Type=0x0) unk_A546845C(Unknown=0.6) Remove_All_Hitboxes() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x1, unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=30) unk_961521C4(unknown=0x6, unknown=0x8) Script_End() } 155: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 156: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 157: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 158: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 159: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15B: [] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ External_Graphic(Graphic=0x100005E, Bone=0x2, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.4, Terminate=0x1) Script_End() } SFX:{ Empty } Expression:{ Empty } 15C: [] Game:{ Asynchronous_Timer(Frames=1) Set_Loop(Iterations=10) External_Subroutine(Unknown=0xD37D02B4) unk_1AFDA8E6(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=5.2) unk_1AFDA8E6(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=-2, Unknown=-5.2) unk_1AFDA8E6(Unknown=0x2, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=5.2) unk_1AFDA8E6(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=-5.2) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Goto(Unknown=-29) Script_End() } GFX:{ Subroutine(Hash=0xD05DF2AC) Script_End() } SFX:{ Empty } Expression:{ Empty } 15D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 15E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=51) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 15F: [] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xDA) Script_End() } Expression:{ RUMBLE(unknown=0xC, unknown=0xA) Script_End() } 160: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 161: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 162: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 163: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_961521C4(unknown=0x6, unknown=0x5) Script_End() } 164: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0x16004C) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0xDC50F681) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 165: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=17) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } SFX:{ Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xD4035195) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 166: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } SFX:{ Asynchronous_Timer(Frames=6) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=20) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xB82B3F79) Script_End() } Expression:{ Empty } 167: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160019) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 168: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16007F) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x16007E) Script_End() } Expression:{ Asynchronous_Timer(Frames=16) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 169: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=25) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } SFX:{ Asynchronous_Timer(Frames=25) unk_CDBF3106(unknown=0x16004C) Asynchronous_Timer(Frames=49) unk_CDBF3106(unknown=0x16004A) unk_CD25726B() Subroutine(Hash=0xDB3D3298) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 16A: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=2) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=20) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } SFX:{ Asynchronous_Timer(Frames=19) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=29) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xD36E958C) Script_End() } Expression:{ unk_961521C4(unknown=0x0, unknown=0x6) Script_End() } 16B: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=1) unk_C84B610E(unknown=0x0, unknown=0xA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_C84B610E(unknown=0x0, unknown=0x6, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_CDBF3106(unknown=0x16004B) Asynchronous_Timer(Frames=24) unk_CDBF3106(unknown=0x160049) unk_CD25726B() Subroutine(Hash=0xBF46FB60) Script_End() } Expression:{ Empty } 16C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160019) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160018) Asynchronous_Timer(Frames=18) unk_CDBF3106(unknown=0x16007F) Asynchronous_Timer(Frames=22) unk_CDBF3106(unknown=0x16007E) Script_End() } Expression:{ Asynchronous_Timer(Frames=21) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 16E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160021) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 16F: [] Game:{ Empty } GFX:{ unk_104F0834(unknown=0x100000A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) unk_E022FE8A(unknown=0x160024) Script_End() } Expression:{ RUMBLE(unknown=0x17, unknown=0x0) SLOPE(unknown=0x6) Script_End() } 170: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=7) RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 171: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xC660475) Script_End() } 172: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 173: [] Game:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x36783DB2) Script_End() } Expression:{ Empty } 174: [] Game:{ Asynchronous_Timer(Frames=9) unk_838B5229(Unknown=0x0) Set_bit(Unknown=0x21000011) Synchronous_Timer(Frames=1) unk_838B5229(Unknown=0x1) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 175: [] Game:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } GFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } SFX:{ External_Subroutine(Unknown=0xCD6A5C9C) Script_End() } Expression:{ Empty } 176: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0x7BA81498) Script_End() } SFX:{ Empty } Expression:{ Empty } 177: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x64E8D52) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 178: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x9272CA3D) Script_End() } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=3) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 179: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17A: [] Game:{ Empty } GFX:{ External_Subroutine(Unknown=0xB9177967) Script_End() } SFX:{ Empty } Expression:{ Empty } 17B: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ External_Subroutine(Unknown=0x44AA0B8A) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0x2CC6900C) Script_End() } 17C: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ External_Subroutine(Unknown=0x86992081) Script_End() } SFX:{ Empty } Expression:{ Subroutine(Hash=0xCC803A3) Script_End() } 17D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 17F: [] Game:{ Asynchronous_Timer(Frames=2) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 180: [] Game:{ Asynchronous_Timer(Frames=3) unk_745B20A7(Unknown=0x11000010) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 181: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 182: [] Game:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } GFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } SFX:{ External_Subroutine(Unknown=0x5D63CBB2) Script_End() } Expression:{ Empty } 183: [] Game:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } GFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } SFX:{ External_Subroutine(Unknown=0xBC64B03D) Script_End() } Expression:{ Empty } 184: [] Game:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } GFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } SFX:{ External_Subroutine(Unknown=0x7EFCFF98) Script_End() } Expression:{ Empty } 185: [] Game:{ External_Subroutine(Unknown=0x92A37191) Script_End() } GFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } SFX:{ External_Subroutine(Unknown=0x92A37191) Script_End() } Expression:{ Empty } 186: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 187: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 188: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 189: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 18A: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x5, unknown=0x0) Script_End() } 18B: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0x5C5E5525) Script_End() } 18C: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x2100000F) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x4, unknown=0x0) Script_End() } 18D: [] Game:{ Asynchronous_Timer(Frames=10) unk_965E035A() Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Subroutine(Hash=0xB4589A21) Script_End() } 18E: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ RUMBLE(unknown=0xC, unknown=0x0) Script_End() } 18F: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 190: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 191: [] Game:{ Asynchronous_Timer(Frames=30) Set_bit(Unknown=0x2100000E) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=15) unk_F395CC2C(unknown=0xF, unknown=0x0) Script_End() } 192: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_F395CC2C(unknown=0x2, unknown=0x9) unk_CD25726B() Subroutine(Hash=0xE51EC543) Script_End() } 193: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Asynchronous_Timer(Frames=18) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 194: [] Game:{ Subroutine(Hash=0x1C9FD162) Script_End() } GFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } SFX:{ Subroutine(Hash=0x1C9FD162) Script_End() } Expression:{ Subroutine(Hash=0x1C9FD162) Script_End() } 195: [] Game:{ Subroutine(Hash=0x36B7565D) Script_End() } GFX:{ Subroutine(Hash=0xE51EC543) Script_End() } SFX:{ Subroutine(Hash=0xE51EC543) Script_End() } Expression:{ Subroutine(Hash=0xE51EC543) Script_End() } 196: [] Game:{ Subroutine(Hash=0x4509EDDD) Script_End() } GFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } SFX:{ Subroutine(Hash=0x4509EDDD) Script_End() } Expression:{ Empty } 197: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 198: [] Game:{ Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x2100000D) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Script_End() } 199: [ItemGrassPull] Game:{ Asynchronous_Timer(Frames=5) unk_F38E805D(Unknown=0x2, Unknown=0x11000003) Asynchronous_Timer(Frames=12) unk_F38E805D(Unknown=0x3, Unknown=0x11000003) Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x2100000E) unk_F38E805D(Unknown=0x4, Unknown=0x11000007) Asynchronous_Timer(Frames=18) unk_F38E805D(Unknown=0x4, Unknown=0x11000003) Asynchronous_Timer(Frames=30) unk_F38E805D(Unknown=0x5, Unknown=0x11000003) Script_End() } GFX:{ Empty } SFX:{ Empty } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=14) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 19A: [GekikaraWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 19C: [SwimRise] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=15) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=14) Subroutine(Hash=0x9F916D8B) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19D: [SwimUp] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0x490023) Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=2) Play_Sound(SFX=0xB4) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19E: [SwimUpDamage] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0xB7) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 19F: [Swim] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=15) Play_Sound(SFX=0xB2) Synchronous_Timer(Frames=35) Play_Sound(SFX=0xB2) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=15) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=50) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x8E4C63B0) Script_End() } 1A0: [SwimF] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB1) Synchronous_Timer(Frames=1) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x11, unknown=0x0) unk_CD25726B() Subroutine(Hash=0xBD3CD40F) Script_End() } 1A1: [SwimEnd] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A2: [SwimTurn] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB4) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A3: [SwimDrown] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xB3) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB0) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB5) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB4) Synchronous_Timer(Frames=10) Play_Sound(SFX=0xB1) unk_CD25726B() Subroutine(Hash=0x78DF06C) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A4: [SwimDrownOut] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0xB9) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1A5: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x3120003, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42B40000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_B73EF69C(unknown=0x16005B) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x160080) Synchronous_Timer(Frames=66) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=87) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 1A6: [] Game:{ Empty } GFX:{ unk_46985674(unknown=0x3120003, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43870000, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_B73EF69C(unknown=0x16005B) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x160080) Synchronous_Timer(Frames=66) Play_Sound(SFX=0x16004B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x160049) Script_End() } Expression:{ Asynchronous_Timer(Frames=87) unk_961521C4(unknown=0x2, unknown=0x3) Asynchronous_Timer(Frames=100) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 1A7: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=27) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=34) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=90) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160083) Synchronous_Timer(Frames=45) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1A8: [] Game:{ Empty } GFX:{ Subroutine(Hash=0x2C42123B) Script_End() } SFX:{ Asynchronous_Timer(Frames=31) Play_Sound(SFX=0x160083) Synchronous_Timer(Frames=45) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 1A9: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=22) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=31) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x16005D) Synchronous_Timer(Frames=56) unk_FB98EE28(unknown=0x16005C) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=74) unk_96114CFC(unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=102) unk_96114CFC(unknown=0x0, unknown=0x0) Script_End() } 1AA: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xB7B5C29C) Script_End() } SFX:{ Asynchronous_Timer(Frames=17) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x16004F) Synchronous_Timer(Frames=22) Play_Sound(SFX=0x16005D) Synchronous_Timer(Frames=56) unk_FB98EE28(unknown=0x16005C) Script_End() } Expression:{ Subroutine(Hash=0xB7B5C29C) Script_End() } 1AB: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=3) Asynchronous_Timer(Frames=49) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FC00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x49000A) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x160050) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160050) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=28) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=69) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 1AC: [] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF0A8538) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x49000A) Synchronous_Timer(Frames=26) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=16) Play_Sound(SFX=0x160050) Synchronous_Timer(Frames=29) Play_Sound(SFX=0x160050) Script_End() } Expression:{ Subroutine(Hash=0xFF0A8538) Script_End() } 1AD: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=27) Asynchronous_Timer(Frames=55) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=56) Asynchronous_Timer(Frames=59) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=70) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=80) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=14) unk_3A775D26(unknown=0x490024) Synchronous_Timer(Frames=23) Play_Sound(SFX=0x16004D) Synchronous_Timer(Frames=17) Play_Sound(SFX=0x6B) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x6B) Synchronous_Timer(Frames=13) Play_Sound(SFX=0x39) Synchronous_Timer(Frames=20) Play_Sound(SFX=0x39) Script_End() } Expression:{ Empty } 1AE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1AF: [] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=25) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) unk_3A775D26(unknown=0x490025) Asynchronous_Timer(Frames=23) Play_Sound(SFX=0x160080) Asynchronous_Timer(Frames=85) Play_Sound(SFX=0x16005D) Script_End() } Expression:{ Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=124) unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Asynchronous_Timer(Frames=23) unk_3A775D26(unknown=0x490026) Synchronous_Timer(Frames=24) Play_Sound(SFX=0x16005E) Synchronous_Timer(Frames=13) Play_Sound(SFX=0x160048) Synchronous_Timer(Frames=50) Play_Sound(SFX=0x160059) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) Script_End() } 1B4: [LadderWait] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B5: [LadderUp] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=7) Play_Sound(SFX=0xC0) Synchronous_Timer(Frames=5) Subroutine(Hash=0x69B0F68D) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_96114CFC(unknown=0x0, unknown=0x1) RUMBLE(unknown=0x14, unknown=0x0) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x14, unknown=0x0) unk_CD25726B() Subroutine(Hash=0x69B0F68D) Script_End() } 1B6: [LadderDown] Game:{ Empty } GFX:{ Empty } SFX:{ Play_Sound(SFX=0xC0) Script_End() } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B7: [LadderCatchR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B8: [LadderCatchL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1B9: [LadderCatchAirR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1BA: [LadderCatchAirL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Script_End() } 1BB: [LadderCatchEndR] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=12) unk_96114CFC(unknown=0x0, unknown=0x0) unk_8FF62E3D(unknown=0x1) Script_End() } 1BC: [LadderCatchEndL] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ unk_96114CFC(unknown=0x0, unknown=0x1) unk_8FF62E3D(unknown=0x0) Asynchronous_Timer(Frames=12) unk_96114CFC(unknown=0x0, unknown=0x0) unk_8FF62E3D(unknown=0x1) Script_End() } 1BD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1BE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1C4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1CE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D4: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1D3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1DF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E0: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E1: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1E2: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F5: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F6: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F7: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F8: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1F9: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FA: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FB: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FC: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FD: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FE: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 1FF: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 200: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 201: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 202: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 203: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 204: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 205: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 206: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 207: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 208: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 209: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20A: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20B: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 20D: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 3: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 211: [SpecialNStart] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 212: [SpecialNStart_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 213: [SpecialNStart_C3] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 214: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 215: [SpecialNLoop] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 216: [SpecialNLoop_C2] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 217: [SpecialNLoop_C3] Game:{ Empty } GFX:{ Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Synchronous_Timer(Frames=1) Color_Overlay(Red=100, Green=0, Blue=240, Alpha=0) Change_Overlay(Transition=90, Red=100, Green=0, Blue=240, Alpha=180) Set_Loop(Iterations=-1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x41000000, unknown=0x0, unknown=0x40E00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Synchronous_Timer(Frames=5) unk_46985674(unknown=0x1000010, unknown=0x3EA, unknown=0x0, unknown=0xB727C5AC, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x40000000, unknown=0x40000000, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Goto(Unknown=-55) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ unk_14C10D92(unknown=0x0, unknown=0x40000000, unknown=0x43480000, unknown=0x40000000, unknown=0x3E99999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x50) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=1) unk_F395CC2C(unknown=0x2, unknown=0x0) Script_End() } 218: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 219: [SpecialNEnd] Game:{ Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x1E, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=20) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=27, Unknown=0x19, Unknown=0, Unknown=1.6, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x19, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=25) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160040) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21A: [SpecialNEnd_C2] Game:{ Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.5) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x23, Unknown=0xA, Unknown=0x0, Unknown=0x37, Unknown=3, Unknown=0, Unknown=8, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0.8, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8, Unknown=24) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x55, Unknown=6, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=30) Asynchronous_Timer(Frames=13) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x2D, Unknown=0x50, Unknown=0x0, Unknown=0x41, Unknown=8, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=40) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=12, X=0, RotZ=-90, RotY=0, RotX=0, Size=0.6, Terminate=0x1) unk_FD1F7ECF(unknown=0x3FC00000) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=10, X=0, RotZ=-90, RotY=0, RotX=0, Size=0.5, Terminate=0x1) unk_FD1F7ECF(unknown=0x40000000) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x41000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=10) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) unk_E8F38CA3(unknown=0x10000B0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=20) unk_E8F38CA3(unknown=0x10000B0, unknown=0x1, unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160097) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21B: [SpecialNEnd_C3] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=4.5, Unknown=0x0) Set_Momentum(Vertical=4.5, Horizontal=0) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=2, Unknown=0x0) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=3, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=0.8, Unknown=0x0) Asynchronous_Timer(Frames=30) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=2) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=0.5, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=12.2, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=12, RotZ=0, RotY=0, RotX=0, Size=0.9, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=-1E-05, Y=7.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x100007C, Bone=0x3EA, Z=-1E-05, Y=-2E-05, X=10, RotZ=0, RotY=0, RotX=0, Size=0.6, Terminate=0x1) Set_Loop(Iterations=6) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F266666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-19) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=27) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160094) Script_End() } Expression:{ SLOPE(unknown=0x6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 21C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 21D: [] Game:{ Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=22, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x1E, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x32, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=20) Extended_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=24, Unknown=0x169, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=27, Unknown=0x19, Unknown=0, Unknown=1.6, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x32, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=25) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) unk_46985674(unknown=0x1000008, unknown=0x0, unknown=0x41800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160041) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 21E: [] Game:{ Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.5) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=11, Unknown=0x1E, Unknown=0xA, Unknown=0x0, Unknown=0x37, Unknown=2.5, Unknown=0, Unknown=8, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0.8, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8, Unknown=24) Asynchronous_Timer(Frames=10) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x23, Unknown=0x64, Unknown=0x0, Unknown=0x5F, Unknown=8, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=50) Asynchronous_Timer(Frames=13) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=0x23, Unknown=0x50, Unknown=0x0, Unknown=0x5A, Unknown=10, Unknown=0, Unknown=8, Unknown=15, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0, Unknown=8, Unknown=60) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=36) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=24, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=7) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=17, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000B0, Bone=0x19, Z=-1E-05, Y=6, X=0, RotZ=-90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=11) unk_46985674(unknown=0x100007C, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41200000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=12) Asynchronous_Timer(Frames=13) unk_46985674(unknown=0x1000027, unknown=0x0, unknown=0x40000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x15E) Play_Sound(SFX=0x160093) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 21F: [] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=6.5, Unknown=0x0) Set_Momentum(Vertical=6.5, Horizontal=0) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=16, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x14, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=3.8, Unknown=0x0) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=9, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=1.3, Unknown=0x0) Asynchronous_Timer(Frames=30) unk_95794508(Unknown=0.5, Unknown=0x0) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Sword_Trace(TraceID=0x1C, BlurLen=5.605194E-45, Bone1=0x3EA, X=0, Y=0, Z=1.6, Bone2=0x3EA, X=-1E-05, Y=-2E-05, Z=10.75, Anchored=0x1, Graphic=0x3120001, Bone3=0x3EA, X=0, Y=0, Z=0, RotX=0, RotY=0, RotZ=0, Length=1) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120007, Bone=0x0, Z=-1E-05, Y=7.5, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Asynchronous_Timer(Frames=8) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=-1E-05, Y=7.5, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=9) External_Graphic(Graphic=0x100007C, Bone=0x3EA, Z=-1E-05, Y=-2E-05, X=10, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) Set_Loop(Iterations=8) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=3) Goto(Unknown=-19) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x1) Asynchronous_Timer(Frames=25) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160095) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x13, unknown=0x0) Script_End() } 220: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 221: [SpecialAirNStart] Game:{ Empty } GFX:{ Subroutine(Hash=0xFC612FC6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 222: [SpecialAirNStart_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0xA32D5AD6) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 223: [SpecialAirNStart_C3] Game:{ Empty } GFX:{ Subroutine(Hash=0xD42A6A40) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16003E) Script_End() } Expression:{ SLOPE(unknown=0x6) Script_End() } 224: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 225: [SpecialAirNLoop] Game:{ Empty } GFX:{ Subroutine(Hash=0xBF498DF3) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0xBF498DF3) Script_End() } 226: [SpecialAirNLoop_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x28090B7F) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0x28090B7F) Script_End() } 227: [SpecialAirNLoop_C3] Game:{ Empty } GFX:{ Subroutine(Hash=0x5F0E3BE9) Script_End() } SFX:{ Asynchronous_Timer(Frames=1) unk_FB98EE28(unknown=0x16003F) Script_End() } Expression:{ External_Subroutine(Unknown=0x5F0E3BE9) Script_End() } 228: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 229: [SpecialAirNEnd] Game:{ Set_Momentum(Vertical=0.5, Horizontal=0) Subroutine(Hash=0x179E4623) Script_End() } GFX:{ Subroutine(Hash=0x179E4623) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160040) Script_End() } Expression:{ External_Subroutine(Unknown=0x179E4623) Script_End() } 22A: [SpecialAirNEnd_C2] Game:{ Set_Momentum(Vertical=0.5, Horizontal=1) Subroutine(Hash=0x95397715) Script_End() } GFX:{ Subroutine(Hash=0x95397715) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160097) Script_End() } Expression:{ External_Subroutine(Unknown=0x95397715) Script_End() } 22B: [SpecialAirNEnd_C3] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=2.4, Unknown=0x0) Set_Momentum(Vertical=2.4, Horizontal=0.5) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=7, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x5, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=2, Unknown=0x0) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=0.8, Unknown=0x0) Asynchronous_Timer(Frames=30) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Subroutine(Hash=0xE23E4783) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x160094) Script_End() } Expression:{ External_Subroutine(Unknown=0xE23E4783) Script_End() } 22C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 22D: [] Game:{ Set_Momentum(Vertical=2, Horizontal=0) Subroutine(Hash=0x16E98CE7) Script_End() } GFX:{ Subroutine(Hash=0x16E98CE7) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160041) Script_End() } Expression:{ External_Subroutine(Unknown=0x16E98CE7) Script_End() } 22E: [] Game:{ Set_Momentum(Vertical=2, Horizontal=2) Subroutine(Hash=0xFCEB92D3) Script_End() } GFX:{ Subroutine(Hash=0xFCEB92D3) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160093) Script_End() } Expression:{ External_Subroutine(Unknown=0xFCEB92D3) Script_End() } 22F: [] Game:{ Asynchronous_Timer(Frames=7) unk_95794508(Unknown=3.2, Unknown=0x0) Set_Momentum(Vertical=3.2, Horizontal=1.5) Asynchronous_Timer(Frames=8) unk_AC811479(Unknown=0x0, Unknown=0x2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=17, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x14, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=27) Asynchronous_Timer(Frames=10) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=14, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0xA, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=14) unk_95794508(Unknown=3.8, Unknown=0x0) Asynchronous_Timer(Frames=22) Frame_Speed_Multiplier(Speed=2) Extended_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=2.5, Unknown=0, Unknown=8.5, Unknown=8, Unknown=0x19, Unknown=0, Unknown=0, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0, Unknown=8.5, Unknown=21) Asynchronous_Timer(Frames=26) Remove_All_Hitboxes() unk_95794508(Unknown=1.3, Unknown=0x0) Asynchronous_Timer(Frames=30) unk_95794508(Unknown=0.5, Unknown=0x0) Frame_Speed_Multiplier(Speed=1.5) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Subroutine(Hash=0x8BECA245) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x490000) Play_Sound(SFX=0x160095) Script_End() } Expression:{ External_Subroutine(Unknown=0x8BECA245) Script_End() } 230: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 231: [SpecialS1] Game:{ Asynchronous_Timer(Frames=2) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=3) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x4E, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x5C, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x14, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Set_bit(Unknown=0x21000011) Remove_All_Hitboxes() Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 232: [SpecialS1_C2] Game:{ Set_bit(Unknown=0x2100000E) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x5D, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3.5, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x14, Unknown=0x4B, Unknown=0x0, Unknown=0x19, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=7) Remove_All_Hitboxes() Asynchronous_Timer(Frames=11) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=2) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=2) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 233: [SpecialS1_C3] Game:{ Frame_Speed_Multiplier(Speed=8) Asynchronous_Timer(Frames=2) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=3) Add/Set_Momentum(Vertical=2.345, Horizontal=0, Mode=0x1) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Add/Set_Momentum(Vertical=0.325, Horizontal=0, Mode=0x1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160087) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 234: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 235: [SpecialS2Hi] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x50, Unknown=0x46, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x55, Unknown=0x32, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x3C, Unknown=0x46, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160063) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 236: [SpecialS2Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160063) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 237: [SpecialS2Hi_C3] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x3C, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x41, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x28, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F8CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=16) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Synchronous_Timer(Frames=1) Play_Sound(SFX=0x160088) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 238: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 239: [SpecialS2Lw] Game:{ Asynchronous_Timer(Frames=9) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x4B, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x5A, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=3, Unknown=0x28, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=38) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23A: [SpecialS2Lw_C2] Game:{ Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=9) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x5F, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x2D, Unknown=0x1E, Unknown=0x0, Unknown=0x1E, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Asynchronous_Timer(Frames=21) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=39) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23B: [SpecialS2Lw_C3] Game:{ Asynchronous_Timer(Frames=9) Frame_Speed_Multiplier(Speed=1.1) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160089) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=8) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 23D: [SpecialS3Hi] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x50, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x55, Unknown=0x28, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x3C, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=17) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=43) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23E: [SpecialS3Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 23F: [SpecialS3Hi_C3] Game:{ Asynchronous_Timer(Frames=2) Add/Set_Momentum(Vertical=3.9, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Add/Set_Momentum(Vertical=3.083, Horizontal=0, Mode=0x1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x46, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x4B, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x3C, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=18) Add/Set_Momentum(Vertical=-0.074, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x7, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=9) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=12) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x16008A) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 240: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 241: [SpecialS3S] Game:{ Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x32, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x37, Unknown=0x23, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x28, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 242: [SpecialS3S_C2] Game:{ Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x32, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=3, Unknown=0x37, Unknown=0x23, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x2D, Unknown=0x32, Unknown=0x0, Unknown=0x28, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Remove_All_Hitboxes() Asynchronous_Timer(Frames=12) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=4) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 243: [SpecialS3S_C3] Game:{ Asynchronous_Timer(Frames=3) Add/Set_Momentum(Vertical=1.35, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Add/Set_Momentum(Vertical=1.55, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Add/Set_Momentum(Vertical=1.339, Horizontal=0, Mode=0x1) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=16) Add/Set_Momentum(Vertical=0.002, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0x8, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=11) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16008C) Synchronous_Timer(Frames=1) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 244: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 245: [SpecialS3Lw] Game:{ Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=5.6, Unknown=14) Defensive_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=4, Unknown=18) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=4.5, Unknown=0x2C, Unknown=0x1C, Unknown=0x0, Unknown=0x32, Unknown=4.6, Unknown=0, Unknown=5.6, Unknown=14, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=10) Extended_Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=5.5, Unknown=0x2C, Unknown=0x1C, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=4, Unknown=18, Unknown=0x2, Unknown=0, Unknown=1, Unknown=0.8, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=10) unk_853CD75E(unknown=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=13) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=40) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160066) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 246: [SpecialS3Lw_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=6) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 247: [SpecialS3Lw_C3] Game:{ Asynchronous_Timer(Frames=2) Add/Set_Momentum(Vertical=2.07, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Add/Set_Momentum(Vertical=0, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41733333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=8) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=9) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008B) Synchronous_Timer(Frames=6) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=7) RUMBLE(unknown=0x12, unknown=0x0) Script_End() } 248: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 249: [SpecialS4Hi] Game:{ Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=2) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=6, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=6, Unknown=0x50, Unknown=0x76, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24A: [SpecialS4Hi_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=9) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24B: [SpecialS4Hi_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=8) Add/Set_Momentum(Vertical=1.785, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Add/Set_Momentum(Vertical=0.329, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=1, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=15, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=1, Unknown=0, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=8) unk_D7F6CBCD(unknown=0x19, unknown=0x91, unknown=0x9, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=12) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x7) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=10) RUMBLE(unknown=0x12, unknown=0x0) Asynchronous_Timer(Frames=13) SLOPE(unknown=0x2) Asynchronous_Timer(Frames=46) unk_961521C4(unknown=0x6, unknown=0x2) Script_End() } 24C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 24D: [SpecialS4S] Game:{ Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0xC0200000, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=5, Unknown=0x169, Unknown=0x82, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=-2.5, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 24E: [SpecialS4S_C2] Game:{ Asynchronous_Timer(Frames=11) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0xC0200000, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=12) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=5, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x78, Unknown=0x0, Unknown=0x3C, Unknown=3.5, Unknown=-2.5, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x5, Unknown=0x1, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Frame_Speed_Multiplier(Speed=1.2) Asynchronous_Timer(Frames=40) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 24F: [SpecialS4S_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=4) Add/Set_Momentum(Vertical=0.923, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F000000, Unknown=2, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Add/Set_Momentum(Vertical=0.709, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=16, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=0.5, Unknown=2, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=12) unk_D7F6CBCD(unknown=0x1A, unknown=0x93, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120004, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=14) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=18) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16008F) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0xD, unknown=0x0) Script_End() } 250: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 251: [SpecialS4Lw] Game:{ Asynchronous_Timer(Frames=13) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=4, Unknown=1, Unknown=0, Unknown=2, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=6, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=4, Unknown=1, Unknown=0, Unknown=6.5, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x46, Unknown=3.5, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=36) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 252: [SpecialS4Lw_C2] Game:{ Empty } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=11) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=23) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=35) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 253: [SpecialS4Lw_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) Add/Set_Momentum(Vertical=1.525, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=13) Add/Set_Momentum(Vertical=1.619, Horizontal=0, Mode=0x1) Frame_Speed_Multiplier(Speed=1.1) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=11) unk_D7F6CBCD(unknown=0x1B, unknown=0x92, unknown=0x6, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41940000, unknown=0x1, unknown=0x3120005, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=19) Set_Loop(Iterations=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA66666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=6) Goto(Unknown=-19) Asynchronous_Timer(Frames=40) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x16008E) Play_Sound(SFX=0x490012) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=12) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=24) RUMBLE(unknown=0x10, unknown=0x0) Asynchronous_Timer(Frames=36) RUMBLE(unknown=0x10, unknown=0x0) Script_End() } 254: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 255: [SpecialAirS1] Game:{ Subroutine(Hash=0xD720F989) Script_End() } GFX:{ Subroutine(Hash=0xD720F989) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0xD720F989) Script_End() } 256: [SpecialAirS1_C2] Game:{ Subroutine(Hash=0xE52839F) Script_End() } GFX:{ Subroutine(Hash=0xE52839F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160043) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0xE52839F) Script_End() } 257: [SpecialAirS1_C3] Game:{ Frame_Speed_Multiplier(Speed=8) Asynchronous_Timer(Frames=2) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=3) Set_Momentum(Vertical=1, Horizontal=0) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=7, Unknown=0x169, Unknown=0x44, Unknown=0x0, Unknown=0x3A, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=7) Set_Momentum(Vertical=-1, Horizontal=0) Remove_All_Hitboxes() Asynchronous_Timer(Frames=15) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x7955B309) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160087) Synchronous_Timer(Frames=2) Play_Sound(SFX=0x49000D) Script_End() } Expression:{ Subroutine(Hash=0x7955B309) Script_End() } 258: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 259: [SpecialAirS2Hi] Game:{ Subroutine(Hash=0xF4F52A6F) Script_End() } GFX:{ Subroutine(Hash=0xF4F52A6F) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160063) Script_End() } Expression:{ Subroutine(Hash=0xF4F52A6F) Script_End() } 25A: [SpecialAirS2Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0xFF919F29) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160063) Script_End() } Expression:{ Subroutine(Hash=0xFF919F29) Script_End() } 25B: [SpecialAirS2Hi_C3] Game:{ Asynchronous_Timer(Frames=6) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x3C, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x41, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x28, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=0.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=32) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x8896AFBF) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x49000F) Play_Sound(SFX=0x160088) Script_End() } Expression:{ Subroutine(Hash=0x8896AFBF) Script_End() } 25C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 25D: [SpecialAirS2Lw] Game:{ Subroutine(Hash=0x6A96D208) Script_End() } GFX:{ Subroutine(Hash=0x6A96D208) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0x6A96D208) Script_End() } 25E: [SpecialAirS2Lw_C2] Game:{ Subroutine(Hash=0xBAD71945) Script_End() } GFX:{ Subroutine(Hash=0xBAD71945) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160064) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0xBAD71945) Script_End() } 25F: [SpecialAirS2Lw_C3] Game:{ Asynchronous_Timer(Frames=9) Frame_Speed_Multiplier(Speed=1.1) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=9, Unknown=0x169, Unknown=0x43, Unknown=0x0, Unknown=0x39, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.4, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=23) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=37) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0xCDD029D3) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160089) Synchronous_Timer(Frames=5) Play_Sound(SFX=0x490011) Script_End() } Expression:{ Subroutine(Hash=0xCDD029D3) Script_End() } 260: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 261: [SpecialAirS3Hi] Game:{ Subroutine(Hash=0xF5374058) Script_End() } GFX:{ Subroutine(Hash=0xF5374058) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ Subroutine(Hash=0xF5374058) Script_End() } 262: [SpecialAirS3Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x34CD4C8C) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x160065) Script_End() } Expression:{ Subroutine(Hash=0x34CD4C8C) Script_End() } 263: [SpecialAirS3Hi_C3] Game:{ Asynchronous_Timer(Frames=2) Set_Momentum(Vertical=0.7, Horizontal=0) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Set_Momentum(Vertical=-0.5, Horizontal=0) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x46, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x4B, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x3C, Unknown=0x64, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=22) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x43CA7C1A) Script_End() } SFX:{ Asynchronous_Timer(Frames=7) Play_Sound(SFX=0x16008A) Script_End() } Expression:{ Subroutine(Hash=0x43CA7C1A) Script_End() } 264: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 265: [SpecialAirS3S] Game:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } GFX:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Script_End() } Expression:{ Subroutine(Hash=0xBD8BB6F4) Script_End() } 266: [SpecialAirS3S_C2] Game:{ Subroutine(Hash=0x649E515C) Script_End() } GFX:{ Subroutine(Hash=0x649E515C) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x160067) Script_End() } Expression:{ Subroutine(Hash=0x649E515C) Script_End() } 267: [SpecialAirS3S_C3] Game:{ Asynchronous_Timer(Frames=3) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=5) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Set_Momentum(Vertical=-0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0x169, Unknown=0x5A, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Set_Momentum(Vertical=-0.5, Horizontal=0) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=18) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x139961CA) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) Play_Sound(SFX=0x16008C) Script_End() } Expression:{ Subroutine(Hash=0x139961CA) Script_End() } 268: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 269: [SpecialAirS3Lw] Game:{ Subroutine(Hash=0x6B54B83F) Script_End() } GFX:{ Subroutine(Hash=0x6B54B83F) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Script_End() } Expression:{ Subroutine(Hash=0x6B54B83F) Script_End() } 26A: [SpecialAirS3Lw_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x718BCAE0) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160066) Script_End() } Expression:{ Subroutine(Hash=0x718BCAE0) Script_End() } 26B: [SpecialAirS3Lw_C3] Game:{ Asynchronous_Timer(Frames=2) Set_Momentum(Vertical=0.5, Horizontal=0) Asynchronous_Timer(Frames=7) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=2.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0xBF800000, Unknown=0, Unknown=9) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=8) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.2, Unknown=0, Unknown=0, Unknown=2.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=4.5, Unknown=-1, Unknown=0, Unknown=9, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=10, Unknown=0xF, Unknown=0x46, Unknown=0x0, Unknown=0x28, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=9) Set_Momentum(Vertical=-0.5, Horizontal=0) Asynchronous_Timer(Frames=11) Remove_All_Hitboxes() Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=20) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=42) Clear_bit(Unknown=0x2100000E) Script_End() } GFX:{ Subroutine(Hash=0x68CFA76) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008B) Script_End() } Expression:{ Subroutine(Hash=0x68CFA76) Script_End() } 26C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 26D: [SpecialAirS4Hi] Game:{ Subroutine(Hash=0xF07856DD) Script_End() } GFX:{ Subroutine(Hash=0xF07856DD) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0xF07856DD) Script_End() } 26E: [SpecialAirS4Hi_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x29C87C34) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x160068) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0x29C87C34) Script_End() } 26F: [SpecialAirS4Hi_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=5) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=8) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=10) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=11) Set_Momentum(Vertical=-1, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=1, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=15, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=1, Unknown=0, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=13, Unknown=0x50, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x0, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x5ECF4CA2) Script_End() } SFX:{ Asynchronous_Timer(Frames=2) Play_Sound(SFX=0x16008D) Synchronous_Timer(Frames=9) Play_Sound(SFX=0x490010) Script_End() } Expression:{ Subroutine(Hash=0x5ECF4CA2) Script_End() } 270: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 271: [SpecialAirS4S] Game:{ Subroutine(Hash=0xF2CA2033) Script_End() } GFX:{ Subroutine(Hash=0xF2CA2033) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xF2CA2033) Script_End() } 272: [SpecialAirS4S_C2] Game:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } GFX:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16006A) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xD6BE8D4C) Script_End() } 273: [SpecialAirS4S_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=4) Set_Momentum(Vertical=0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=3) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x3F000000, Unknown=2, Unknown=10) Defensive_Hitbox(Unknown=0x2, Unknown=0x16, Unknown=0x0, Unknown=1, Unknown=0) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=13) Set_Momentum(Vertical=-0.5, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=16, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=4.8, Unknown=0.5, Unknown=2, Unknown=10, Unknown=0x2, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=14, Unknown=0x169, Unknown=0x96, Unknown=0x0, Unknown=0x32, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=16) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0xA1B9BDDA) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x16008F) Synchronous_Timer(Frames=10) Play_Sound(SFX=0x49000E) Script_End() } Expression:{ Subroutine(Hash=0xA1B9BDDA) Script_End() } 274: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 275: [SpecialAirS4Lw] Game:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } GFX:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x6E1BAEBA) Script_End() } 276: [SpecialAirS4Lw_C2] Game:{ Empty } GFX:{ Subroutine(Hash=0x6C8EFA58) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x160069) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x6C8EFA58) Script_End() } 277: [SpecialAirS4Lw_C3] Game:{ Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=7) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=10) Set_Momentum(Vertical=1, Horizontal=0) Asynchronous_Timer(Frames=13) Set_Momentum(Vertical=-1, Horizontal=0) Frame_Speed_Multiplier(Speed=1.1) Set_Loop(Iterations=4) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=2.2, Unknown=0x50, Unknown=0x28, Unknown=0x0, Unknown=0x2, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=0.5, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Synchronous_Timer(Frames=2) Remove_All_Hitboxes() Synchronous_Timer(Frames=4) Goto(Unknown=-134) Asynchronous_Timer(Frames=37) unk_AC811479(Unknown=0x3EA, Unknown=0x2) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.3, Unknown=0, Unknown=0, Unknown=3, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=13, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=4.8, Unknown=-1.5, Unknown=0, Unknown=10, Unknown=0x19, Unknown=0, Unknown=2.1, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x16, Unknown=11, Unknown=0x169, Unknown=0x50, Unknown=0x0, Unknown=0x3C, Unknown=3, Unknown=0, Unknown=1, Unknown=0, Unknown=0x19, Unknown=0, Unknown=1.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x8, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=39) Remove_All_Hitboxes() Script_End() } GFX:{ Subroutine(Hash=0x1B89CACE) Script_End() } SFX:{ Asynchronous_Timer(Frames=10) Play_Sound(SFX=0x16008E) Play_Sound(SFX=0x490012) Script_End() } Expression:{ Subroutine(Hash=0x1B89CACE) Script_End() } 278: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 279: [SpecialHi] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=8) Defensive_Hitbox(Unknown=0x4, Unknown=0x0, Unknown=0x0, Unknown=8, Unknown=4) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x4A, FKB=0x0, BKB=0x46, Size=4, X=0, Y=8, Z=8, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=11, Angle=0x4A, KBG=0x4A, FKB=0x0, BKB=0x46, Size=4, X=0, Y=8, Z=4, Effect=0x2, Trip=0, Hitlag=0.7, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x2100000D) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=4.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=6) Hitbox(ID=0x0, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x169, KBG=0x5A, FKB=0x0, BKB=0x14, Size=5, X=0, Y=0, Z=4.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x1, Part=0x0, Bone=0x3EA, Damage=7, Angle=0x4A, KBG=0x5A, FKB=0x0, BKB=0x14, Size=5, X=0, Y=0, Z=-1.5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x3, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Hitbox(ID=0x2, Part=0x0, Bone=0x3, Damage=6, Angle=0x4A, KBG=0x5A, FKB=0x0, BKB=0x14, Size=4, X=0, Y=0, Z=2, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Unknown=0x1, SFXLevel=0x0, SFXType=0x1, Ground/Air=0x1, Direct/Indirect=0x3, Unknown=0x1, Unknown=0xA) Asynchronous_Timer(Frames=7) Delete_Hitbox(id=0x3) Delete_Hitbox(id=0x4) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=12) Remove_All_Hitboxes() Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_46985674(unknown=0x3120008, unknown=0x0, unknown=0xB727C5AC, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0xC0000000, unknown=0xC1700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160034) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27A: [SpecialHi_C2] Game:{ Asynchronous_Timer(Frames=1) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1) Set_Momentum(Vertical=3, Horizontal=0) SA_SET(Unknown=0x2) Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=4.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) SA_SET(Unknown=0x2) unk_2E9BD610(unknown=0xC2820000, unknown=0x1) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x1E, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=6, Unknown=0, Unknown=0, Unknown=4.5, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=7, Unknown=0x23, Unknown=0x32, Unknown=0x0, Unknown=0x3C, Unknown=4, Unknown=0, Unknown=0, Unknown=-1.5, Unknown=0x2, Unknown=0, Unknown=0.7, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Set_bit(Unknown=0x2100000E) Asynchronous_Timer(Frames=6) unk_2E9BD610(unknown=0xC20C0000, unknown=0x1) Set_bit(Unknown=0x2100000D) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x40000000, Unknown=0, Unknown=6.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=-1.5) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=7) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x2D, Unknown=0x3C, Unknown=0x0, Unknown=0x55, Unknown=8.5, Unknown=2, Unknown=0, Unknown=6.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=12, Unknown=0x37, Unknown=0x3C, Unknown=0x0, Unknown=0x55, Unknown=5, Unknown=0, Unknown=0, Unknown=-1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x2, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=6, Unknown=0x37, Unknown=0x3C, Unknown=0x0, Unknown=0x28, Unknown=4, Unknown=0, Unknown=0, Unknown=2, Unknown=0x0, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x1, Unknown=0x1, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) unk_684264C9(Unknown=0x0, Unknown=5) unk_1AFDA8E6(Unknown=0x0, Unknown=0x3EA, Unknown=0x0, Unknown=0, Unknown=5) Frame_Speed_Multiplier(Speed=2) Asynchronous_Timer(Frames=9) unk_0F39EC70(Unknown=0x1) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=12) unk_2E9BD610(unknown=0x0, unknown=0x1) Remove_All_Hitboxes() Asynchronous_Timer(Frames=20) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0xC0800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F666666, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160090) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27B: [SpecialHi_C3] Game:{ Frame_Speed_Multiplier(Speed=4) Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=1.2) Asynchronous_Timer(Frames=5) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x2100000D) Asynchronous_Timer(Frames=6) Set_Momentum(Vertical=0, Horizontal=3) Asynchronous_Timer(Frames=7) unk_0F39EC70(Unknown=0x1) Asynchronous_Timer(Frames=11) Set_Momentum(Vertical=0, Horizontal=-2) Asynchronous_Timer(Frames=16) Set_Momentum(Vertical=0, Horizontal=-1) Asynchronous_Timer(Frames=38) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_104F0834(unknown=0x1000028, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=0, X=0, RotZ=90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=17) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160091) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) RUMBLE(unknown=0xD, unknown=0x0) Asynchronous_Timer(Frames=6) SLOPE(unknown=0x0) Script_End() } 27C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 27D: [SpecialAirHi] Game:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120008, unknown=0x0, unknown=0xB727C5AC, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x0, unknown=0xC0000000, unknown=0xC1700000, unknown=0x41900000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160034) Script_End() } Expression:{ Subroutine(Hash=0x1BA6EBD5) Script_End() } 27E: [SpecialAirHi_C2] Game:{ Subroutine(Hash=0x17DB0241) Script_End() } GFX:{ Asynchronous_Timer(Frames=4) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xF, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x100000C, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FB33333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=7) unk_46985674(unknown=0x100000F, unknown=0x19, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=10) unk_6539137D(unknown=0x6) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160090) Script_End() } Expression:{ Subroutine(Hash=0x17DB0241) Script_End() } 27F: [SpecialAirHi_C3] Game:{ Subroutine(Hash=0x60DC32D7) Script_End() } GFX:{ Asynchronous_Timer(Frames=6) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=0, X=0, RotZ=90, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=17) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160091) Script_End() } Expression:{ Subroutine(Hash=0x60DC32D7) Script_End() } 280: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 281: [SpecialLw] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=28) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=170, Green=0, Blue=200, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160039) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 282: [SpecialLw_C2] Game:{ Asynchronous_Timer(Frames=6) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=35) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Frame_Speed_Multiplier(Speed=1.8) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=6) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=200, Green=200, Blue=0, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=5) Play_Sound(SFX=0x160096) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 283: [SpecialLw_C3] Game:{ Asynchronous_Timer(Frames=3) Set_bit(Unknown=0x2100000E) Set_bit(Unknown=0x21000011) Asynchronous_Timer(Frames=17) Clear_bit(Unknown=0x2100000E) Clear_bit(Unknown=0x21000011) Script_End() } GFX:{ Asynchronous_Timer(Frames=5) unk_46985674(unknown=0x3120002, unknown=0x0, unknown=0x0, unknown=0x41300000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=190) Synchronous_Timer(Frames=1) Set_Loop(Iterations=2) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=130) Synchronous_Timer(Frames=2) Color_Overlay(Red=50, Green=60, Blue=255, Alpha=80) Synchronous_Timer(Frames=2) Terminate_Overlays() Synchronous_Timer(Frames=2) Goto(Unknown=-17) Script_End() } SFX:{ Asynchronous_Timer(Frames=3) Play_Sound(SFX=0x160039) Script_End() } Expression:{ SLOPE(unknown=0x6) Asynchronous_Timer(Frames=5) unk_14C10D92(unknown=0x0, unknown=0x3F800000, unknown=0x42C80000, unknown=0x43960000, unknown=0x3F000000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x64) Asynchronous_Timer(Frames=22) unk_D5D67F56(unknown=0x0) Script_End() } 284: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 285: [SpecialLwHit] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=1.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=1, Unknown=0, Unknown=1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0xE, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x3EA, Unknown=8, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x5A, Unknown=5, Unknown=1, Unknown=0, Unknown=7, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x16003A) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 286: [SpecialLwHit_C2] Game:{ Asynchronous_Timer(Frames=4) Defensive_Hitbox(Unknown=0x0, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=1.5) Defensive_Hitbox(Unknown=0x1, Unknown=0x16, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x2, Unknown=0xE, Unknown=0x0, Unknown=0, Unknown=0) Defensive_Hitbox(Unknown=0x3, Unknown=0x3EA, Unknown=0x3F800000, Unknown=0, Unknown=7) unk_AC811479(Unknown=0x14, Unknown=0xFFFFFFFF) Asynchronous_Timer(Frames=5) Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=1, Unknown=0, Unknown=1.5, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x16, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x2, Unknown=0x0, Unknown=0xE, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=0, Unknown=0, Unknown=0, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Special_Hitbox(Unknown=0x3, Unknown=0x0, Unknown=0x3EA, Unknown=4, Unknown=0x169, Unknown=0x3C, Unknown=0x0, Unknown=0x50, Unknown=5, Unknown=1, Unknown=0, Unknown=7, Unknown=0x2, Unknown=0, Unknown=1.2, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x2, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0) Asynchronous_Timer(Frames=8) Remove_All_Hitboxes() Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x160092) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0xE, unknown=0x0) Asynchronous_Timer(Frames=3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 287: [SpecialLwHit_C3] Game:{ Asynchronous_Timer(Frames=3) Frame_Speed_Multiplier(Speed=4) unk_95794508(Unknown=4, Unknown=0x0) Add/Set_Momentum(Vertical=4, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=4) Frame_Speed_Multiplier(Speed=0.5) Add/Set_Momentum(Vertical=0.5, Horizontal=0, Mode=0x1) Asynchronous_Timer(Frames=10) Extended_Special_Hitbox(Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=6, Unknown=0x8C, Unknown=0x41, Unknown=0x0, Unknown=0x5A, Unknown=6, Unknown=0, Unknown=7, Unknown=14, Unknown=0x3, Unknown=0, Unknown=1.5, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x3, Unknown=0x3, Unknown=0x1, Unknown=0xA, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0, Unknown=7, Unknown=-9) Asynchronous_Timer(Frames=12) Frame_Speed_Multiplier(Speed=1) Asynchronous_Timer(Frames=13) Remove_All_Hitboxes() Set_Momentum(Vertical=-0.3, Horizontal=0) Frame_Speed_Multiplier(Speed=3) Asynchronous_Timer(Frames=16) Frame_Speed_Multiplier(Speed=1) Script_End() } GFX:{ unk_E8F38CA3(unknown=0x100001F, unknown=0x1, unknown=0x1) unk_104F0834(unknown=0x1000027, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FA00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_46985674(unknown=0x3120006, unknown=0x0, unknown=0x0, unknown=0x416CCCCD, unknown=0xBF800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) External_Graphic(Graphic=0x3120009, Bone=0x0, Z=0, Y=7, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Color_Overlay(Red=255, Green=255, Blue=255, Alpha=220) Asynchronous_Timer(Frames=4) unk_104F0834(unknown=0x1000009, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Color_Overlay(Red=180, Green=180, Blue=180, Alpha=80) Change_Overlay(Transition=11, Red=0, Green=0, Blue=0, Alpha=0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x1000020, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=8) unk_E8F38CA3(unknown=0x3120009, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=13) unk_6539137D(unknown=0x4) Terminate_Overlays() Script_End() } SFX:{ Play_Sound(SFX=0x16003A) Synchronous_Timer(Frames=3) Play_Sound(SFX=0x16003B) unk_3D2CFA86(unknown=0x80280000) Script_End() } Expression:{ SLOPE(unknown=0x6) Screen_Shake(unknown=0x3) RUMBLE(unknown=0x11, unknown=0x0) Script_End() } 288: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 289: [SpecialAirLw] Game:{ Subroutine(Hash=0x85C513B2) Script_End() } GFX:{ Subroutine(Hash=0x85C513B2) Script_End() } SFX:{ Subroutine(Hash=0x85C513B2) Script_End() } Expression:{ Subroutine(Hash=0x85C513B2) Script_End() } 28A: [SpecialAirLw_C2] Game:{ Subroutine(Hash=0x529D842D) Script_End() } GFX:{ Subroutine(Hash=0x529D842D) Script_End() } SFX:{ Subroutine(Hash=0x529D842D) Script_End() } Expression:{ Subroutine(Hash=0x529D842D) Script_End() } 28B: [SpecialAirLw_C3] Game:{ Subroutine(Hash=0x259AB4BB) Script_End() } GFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } SFX:{ Subroutine(Hash=0x259AB4BB) Script_End() } Expression:{ Subroutine(Hash=0x259AB4BB) Script_End() } 28C: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 28D: [SpecialAirLwHit] Game:{ Subroutine(Hash=0x16E97B17) Script_End() } GFX:{ Subroutine(Hash=0x16E97B17) Script_End() } SFX:{ Subroutine(Hash=0x16E97B17) Script_End() } Expression:{ Subroutine(Hash=0x16E97B17) Script_End() } 28E: [SpecialAirLwHit_C2] Game:{ Subroutine(Hash=0x12D29679) Script_End() } GFX:{ Subroutine(Hash=0x12D29679) Script_End() } SFX:{ Subroutine(Hash=0x12D29679) Script_End() } Expression:{ Subroutine(Hash=0x12D29679) Script_End() } 28F: [SpecialAirLwHit_C3] Game:{ Subroutine(Hash=0x65D5A6EF) Script_End() } GFX:{ Subroutine(Hash=0x65D5A6EF) Script_End() } SFX:{ Subroutine(Hash=0x65D5A6EF) Script_End() } Expression:{ Subroutine(Hash=0x65D5A6EF) Script_End() } 290: [] Game:{ Empty } GFX:{ Empty } SFX:{ Empty } Expression:{ Empty } 291: [FinalStart] Game:{ unk_F0D25BDA(Unknown=0x2) unk_89CE242B(Unknown=0, Unknown=10, Unknown=0, Unknown=0) unk_E940DCC2(Unknown=0x1E, Unknown=0x0, Unknown=1.7, Unknown=0x0, Unknown=0x0) unk_37ED7029(Unknown=0x4, Unknown=0x2D) Asynchronous_Timer(Frames=41) unk_86EB40DD() Script_End() } GFX:{ unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xA, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=24) Asynchronous_Timer(Frames=25) Asynchronous_Timer(Frames=26) unk_089EBF6C(unknown=0x4120000, unknown=0x19, unknown=0x0, unknown=0x41400000, unknown=0x3727C5AC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.5, unknown=0x1) Asynchronous_Timer(Frames=27) unk_089EBF6C(unknown=0x4120001, unknown=0x19, unknown=0x0, unknown=0x41400000, unknown=0x3727C5AC, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1.2, unknown=0x1) Asynchronous_Timer(Frames=30) External_Graphic(Graphic=0x4120002, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=31) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=46) Script_End() } SFX:{ Asynchronous_Timer(Frames=8) Play_Sound(SFX=0x16005A) Synchronous_Timer(Frames=11) Play_Sound(SFX=0x490004) Synchronous_Timer(Frames=3) unk_B73EF69C(unknown=0x16001C) Script_End() } Expression:{ unk_EE37008F() unk_8FF62E3D(unknown=0x0) SLOPE(unknown=0x6) Asynchronous_Timer(Frames=16) unk_14C10D92(unknown=0x0, unknown=0x3FC00000, unknown=0x42F00000, unknown=0x41000000, unknown=0x3F800000, unknown=0x0, unknown=0x41400000, unknown=0x41700000, unknown=0x41F00000, unknown=0x32) unk_F395CC2C(unknown=0x3, unknown=0x2D) Script_End() } 292: [FinalDash] Game:{ unk_F0D25BDA(Unknown=0x2) unk_86EB40DD() Special_Hitbox(Unknown=0x1, Unknown=0x0, Unknown=0x3EA, Unknown=0, Unknown=0x169, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=10, Unknown=0, Unknown=0, Unknown=0, Unknown=0x0, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x2, Unknown=0x0, Unknown=0x3, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_089EBF6C(unknown=0x4120003, unknown=0x19, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) External_Graphic(Graphic=0x4120002, Bone=0x19, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Asynchronous_Timer(Frames=2) unk_089EBF6C(unknown=0x4120004, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0xC0A00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3FCCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=3) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=4) Asynchronous_Timer(Frames=5) Script_End() } SFX:{ unk_B73EF69C(unknown=0x16001D) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) unk_F395CC2C(unknown=0x9, unknown=0x0) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43480000, unknown=0x41000000, unknown=0x3F800000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Script_End() } 293: [FinalDashEnd] Game:{ unk_F0D25BDA(Unknown=0x2) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F4CCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=5) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F19999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Synchronous_Timer(Frames=4) unk_C84B610E(unknown=0x1000009, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3ECCCCCD, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=86) unk_E8F38CA3(unknown=0x100008D, unknown=0x0, unknown=0x1) unk_104F0834(unknown=0x1000007, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F333333, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=26) Play_Sound(SFX=0x160020) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) SLOPE(unknown=0x6) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43070000, unknown=0x41000000, unknown=0x3F800000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=11) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43110000, unknown=0x41100000, unknown=0x3F666666, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=21) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x431B0000, unknown=0x41200000, unknown=0x3F4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=31) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43250000, unknown=0x41300000, unknown=0x3F333333, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=41) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x432F0000, unknown=0x41400000, unknown=0x3F19999A, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=51) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43390000, unknown=0x41500000, unknown=0x3F000000, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=61) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43480000, unknown=0x41600000, unknown=0x3ECCCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=71) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x435C0000, unknown=0x41700000, unknown=0x3E4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=81) unk_14C10D92(unknown=0x0, unknown=0x40400000, unknown=0x43700000, unknown=0x41800000, unknown=0x3E4CCCCD, unknown=0xC0800000, unknown=0x41000000, unknown=0x41F00000, unknown=0x41A00000, unknown=0x32) Asynchronous_Timer(Frames=91) unk_D5D67F56(unknown=0x0) Script_End() } 294: [FinalEnd] Game:{ unk_F0D25BDA(Unknown=0x2) Asynchronous_Timer(Frames=2) unk_C93DA32A(unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x42700000, unknown=0x169, unknown=0x78, unknown=0x0, unknown=0x78, unknown=0x41900000, unknown=0x0, unknown=0x41000000, unknown=0x41800000, unknown=0x2, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x2, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x3F, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_C93DA32A(unknown=0x1, unknown=0x0, unknown=0x0, unknown=0x42700000, unknown=0x169, unknown=0x78, unknown=0x0, unknown=0x78, unknown=0x41400000, unknown=0x0, unknown=0x41000000, unknown=0x41100000, unknown=0x2, unknown=0x0, unknown=0x3F800000, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x2, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x3F, unknown=0x0, unknown=0xF, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) Remove_All_Hitboxes() Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_089EBF6C(unknown=0x4120004, unknown=0x0, unknown=0x0, unknown=0x40800000, unknown=0xC0000000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=1, unknown=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=2) unk_0EDC8BFD(unknown=0x4120008, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x4120005, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x40A00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=4) unk_E8F38CA3(unknown=0x4120004, unknown=0x0, unknown=0x0) Asynchronous_Timer(Frames=6) unk_104F0834(unknown=0x1000026, unknown=0x0, unknown=0x41100000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x43340000, unknown=0x0, unknown=0x3F99999A, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) unk_6539137D(unknown=0x4) Asynchronous_Timer(Frames=66) unk_104F0834(unknown=0x1000006, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0) Script_End() } SFX:{ Asynchronous_Timer(Frames=4) unk_B73EF69C(unknown=0x16001F) Script_End() } Expression:{ unk_8FF62E3D(unknown=0x0) Screen_Shake(unknown=0x5) Asynchronous_Timer(Frames=66) unk_961521C4(unknown=0x6, unknown=0x3) Script_End() } 295: [FinalAirStart] Game:{ Subroutine(Hash=0x17EB3D5) Script_End() } GFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } SFX:{ Subroutine(Hash=0x17EB3D5) Script_End() } Expression:{ Subroutine(Hash=0x17EB3D5) Script_End() } 296: [FinalAirDashEnd] Game:{ Subroutine(Hash=0x975DA8B3) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) Script_End() } SFX:{ Subroutine(Hash=0x975DA8B3) Script_End() } Expression:{ Subroutine(Hash=0x975DA8B3) Script_End() } 297: [FinalAirEnd] Game:{ Subroutine(Hash=0x7569EDAC) Script_End() } GFX:{ External_Graphic(Graphic=0x10000F7, Bone=0x17, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x5, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0xA, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x13, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.2, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x11, Z=0.5, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x9, Z=1, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1.1, Terminate=0x1) External_Graphic(Graphic=0x10000F7, Bone=0x6, Z=0, Y=0, X=0, RotZ=0, RotY=0, RotX=0, Size=1, Terminate=0x1) unk_D7F6CBCD(unknown=0x9, unknown=0x90, unknown=0xE, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x3F000000, unknown=0x3EA, unknown=0xB727C5AC, unknown=0xB7A7C5AC, unknown=0x41433333, unknown=0x1, unknown=0x3120000, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0xB, unknown=0x1) Asynchronous_Timer(Frames=2) unk_0EDC8BFD(unknown=0x4120008, unknown=0x3EA, unknown=0x0, unknown=0x0, unknown=0x40C00000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x3F800000, unknown=0x1) Asynchronous_Timer(Frames=3) unk_46985674(unknown=0x4120005, unknown=0x0, unknown=0x0, unknown=0x41200000, unknown=0x0, unknown=0x40A00000, unknown=0x0, unknown=0x40A00000, unknown=0x40400000, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x0, unknown=0x1) Asynchronous_Timer(Frames=6) unk_6539137D(unknown=0x4) Script_End() } SFX:{ Subroutine(Hash=0x7569EDAC) Script_End() } Expression:{ Subroutine(Hash=0x7569EDAC) Script_End() }
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