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<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!-- Copyright (c) 2012 by Subset Games. All rights reserved -->
<!--
<!--
SUMMARY -
SUMMARY -
A list of all main events to be called by lists
A list of all main events to be called by lists
does not include sub-events)
does not include sub-events)
Structure:
Structure:
Hostile:
Hostile:
Neutral:
Neutral:
Environmnt:
Environmnt:
--->
--->
<eventList name="HOSTILE_ROCK">
<eventList name="HOSTILE_ROCK">
<event load="ROCK_SHIP"/>
<event load="ROCK_SHIP"/>
<event load="ROCK_PIRATE"/>
<event load="ROCK_PIRATE"/>
<event load="ROCK_FIGHT_ASTEROID"/>
<event load="ROCK_FIGHT_ASTEROID"/>
<event load="ROCK_PIRATE_ASTEROID"/>
<event load="ROCK_PIRATE_ASTEROID"/>
<event load="ROCK_PIRATE_SUN"/>
<event load="ROCK_PIRATE_SUN"/>
</eventList>
</eventList>
<eventList name="NEUTRAL_ROCK">
<eventList name="NEUTRAL_ROCK">
<!--<event load="ROCK_NURSERY"/>-->
<!--<event load="ROCK_NURSERY"/>-->
<event load="ROCK_MANTIS_HUNTER"/>
<event load="ROCK_MANTIS_HUNTER"/>
<event load="ROCK_MANTIS_FREIGHTER"/>
<event load="ROCK_MANTIS_FREIGHTER"/>
<!--<event load="ROCK_ZOLTAN_HELP"/>-->
<event load="ROCK_ZOLTAN_HELP"/>
<event load="ROCK_ATHIEST"/>
<event load="ROCK_ATHIEST"/>
<event load="ROCK_LOOTING"/>
<event load="ROCK_LOOTING"/>
<event load="ROCK_STARSHIP_MINE"/>
<event load="ROCK_STARSHIP_MINE"/>
<event load="PIRATE_CIVILIAN"/>
<event load="PIRATE_CIVILIAN"/>
<event load="MERCENARY"/>
<event load="MERCENARY"/>
<event load="FRIENDLY_SLAVER"/>
<event load="FRIENDLY_SLAVER"/>
<event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK-->
<event load="ASTEROID_DERELICT_SHIP"/> <!-- CRYSTAL UNLOCK-->
</eventList>
</eventList>
<eventList name="BOARDERS_ROCK">
<eventList name="BOARDERS_ROCK">
<event load="ROCK_BOARDERS_SHIP"/>
<event load="ROCK_BOARDERS_SHIP"/>
<event load="ROCK_BOARDERS_ASTEROID"/>
<event load="ROCK_BOARDERS_ASTEROID"/>
<event load="ROCK_BOARDERS_SUN"/>
<event load="ROCK_BOARDERS_SUN"/>
</eventList>
</eventList>
<eventList name="DISTRESS_BEACON_ROCK">
<eventList name="DISTRESS_BEACON_ROCK">
<event load="FRIENDLY_BEACON"/>
<event load="FRIENDLY_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="TRAP_BEACON"/>
<event load="STRANDED_BEACON"/>
<event load="STRANDED_BEACON"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="PIRATE_CIVILIAN_BEACON"/>
<event load="CIVILIAN_ASTEROIDS_BEACON"/>
<event load="CIVILIAN_ASTEROIDS_BEACON"/>
<event load="REBEL_VS_FEDERATION"/>
<event load="REBEL_VS_FEDERATION"/>
<event load="ESCORT_BEACON"/>
<event load="ESCORT_BEACON"/>
<event load="DISTRESS_TRAPPED_MINER"/>
<event load="DISTRESS_TRAPPED_MINER"/>
<event load="DISTRESS_INFESTATION"/>
<event load="DISTRESS_INFESTATION"/>
<event load="DISTRESS_SATELLITE_DEFENSE"/>
<event load="DISTRESS_SATELLITE_DEFENSE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="DISTRESS_STATION_FIRE"/>
<event load="DISTRESS_STATION_DISEASE"/>
<event load="DISTRESS_STATION_DISEASE"/>
</eventList>
</eventList>
<eventList name="NEBULA_ROCK">
<eventList name="NEBULA_ROCK">
</eventList>
</eventList>
<eventList name="QUESTS_ROCK">
<eventList name="QUESTS_ROCK">
<event load="ROCK_QUEST_MARRIAGE_START"/>
<event load="ROCK_QUEST_MARRIAGE_START"/>
<event load="QUEST_ESCORT"/>
<event load="QUEST_ESCORT"/>
<event load="FEDERATION_PLANET_SIGNAL"/>
<event load="FEDERATION_PLANET_SIGNAL"/>
<event load="MERCENARY_WORK_START"/>
<event load="MERCENARY_WORK_START"/>
<event load="QUEST_CREWDEAD_START"/>
<event load="QUEST_CREWDEAD_START"/>
</eventList>
</eventList>
<!-----------
<!-----------
STRUCTURE!!!
STRUCTURE!!!
Requred structural
Requred structural
------------>
------------>
<event name="START_BEACON_ROCK">
<event name="START_BEACON_ROCK">
<text load="START_BEACON_ROCK"/>
<text load="START_BEACON_ROCK"/>
</event>
</event>
<textList name="START_BEACON_ROCK">
<textList name="START_BEACON_ROCK">
<text>The Rock people have a particularly aggressive stance toward alien races trespassing in their space. You should tread carefully here.</text>
<text>The Rock people have a particularly aggressive stance toward alien races trespassing in their space. You should tread carefully here.</text>
<text>The Rock people are a powerful and proud race. It is not unheard of to have a peaceful journey through their lands but don't count on it.</text>
<text>The Rock people are a powerful and proud race. It is not unheard of to have a peaceful journey through their lands but don't count on it.</text>
</textList>
</textList>
<event name="STORE_ROCK">
<event name="STORE_ROCK">
<text load="STORE_ROCK"/>
<text load="STORE_ROCK"/>
<store/>
<store/>
</event>
</event>
<textList name="STORE_ROCK">
<textList name="STORE_ROCK">
<text>You cross paths with a Rock ship returning from a rare diplomatic mission. Equally surprising, the captain responds to your hails and agrees to a mutual trade.</text>
<text>You cross paths with a Rock ship returning from a rare diplomatic mission. Equally surprising, the captain responds to your hails and agrees to a mutual trade.</text>
<text>You come across a Rock trading post. It's rare they deal with outsiders, but they need to sell the last of their stock, and will pay their dues for their transgression when they return home.</text>
<text>You come across a Rock trading post. It's rare they deal with outsiders, but they need to sell the last of their stock, and will pay their dues for their transgression when they return home.</text>
<text>With the local Rock settlements so unwilling to trade with other life forms, an opportunistic Mantis crew has postponed its piracy activities and set up shop to catch any passing trade.</text>
<text>With the local Rock settlements so unwilling to trade with other life forms, an opportunistic Mantis crew has postponed its piracy activities and set up shop to catch any passing trade.</text>
<text>The Rock tolerate few aliens in their space, but even they seem to respect the wisdom of the Zoltan - a few of them have established a trading post in the husk of an abandoned capital ship.</text>
<text>The Rock tolerate few aliens in their space, but even they seem to respect the wisdom of the Zoltan - a few of them have established a trading post in the husk of an abandoned capital ship.</text>
<text>You receive a hail on Federation frequencies: "You're Federation?! We- we weren't sure we'd ever see a friendly face again. There's little business here, perhaps you'd like to trade?"</text>
<text>You receive a hail on Federation frequencies: "You're Federation?! We- we weren't sure we'd ever see a friendly face again. There's little business here, perhaps you'd like to trade?"</text>
</textList>
</textList>
<event name="NOTHING_ROCK">
<event name="NOTHING_ROCK">
<text load="NOTHING_ROCK"/>
<text load="NOTHING_ROCK"/>
</event>
</event>
<textList name="NOTHING_ROCK">
<textList name="NOTHING_ROCK">
<text>You receive a message meant to degrade you as aliens. You half expect an attack but it seems to have come from a small civilian shuttle.</text>
<text>You receive a message meant to degrade you as aliens. You half expect an attack but it seems to have come from a small civilian shuttle.</text>
<text>No one bothers your ship as you float among numerous space stations and mining platforms. The Rock certainly run efficient operations.</text>
<text>No one bothers your ship as you float among numerous space stations and mining platforms. The Rock certainly run efficient operations.</text>
<text>You arrive and detect signs of battle. A few ships are taking passes at each other near a small station. You don't know if it's a territory issue, a contest or a rite of passage but you decide it's best to stay out of it.</text>
<text>You arrive and detect signs of battle. A few ships are taking passes at each other near a small station. You don't know if it's a territory issue, a contest or a rite of passage but you decide it's best to stay out of it.</text>
<text>There's not much at this beacon. Just a few abandoned depots, stripped clean.</text>
<text>There's not much at this beacon. Just a few abandoned depots, stripped clean.</text>
<text>A few freighters pass by but they refuse all communications. Must not want to sully their reputation by talking with foreigners.</text>
<text>A few freighters pass by but they refuse all communications. Must not want to sully their reputation by talking with foreigners.</text>
<text>You see a small trading post and ask about refuelling but they respond, "Go away! We don't serve your kind here."</text>
<text>You see a small trading post and ask about refuelling but they respond, "Go away! We don't serve your kind here."</text>
<text>You see a Zoltan merchant and ask about his wares. He responds, "Sorry, but it took years to gain their trust. I can't be seen communicating with you. I hope you understand." He cuts communications.</text>
<text>You see a Zoltan merchant and ask about his wares. He responds, "Sorry, but it took years to gain their trust. I can't be seen communicating with you. I hope you understand." He cuts communications.</text>
</textList>
</textList>
<!-----------
<!-----------
HOSTILE!!!
HOSTILE!!!
Events that call up a fight for sure
Events that call up a fight for sure
------------>
------------>
<event name="ROCK_SHIP">
<event name="ROCK_SHIP">
<text load="ROCK_SHIP"/>
<text load="ROCK_SHIP"/>
<ship load="ROCK_SHIP" hostile="true"/>
<ship load="ROCK_SHIP" hostile="true"/>
</event>
</event>
<textList name="ROCK_SHIP"> <!-- JUSTIN - make surrender possible-->
<textList name="ROCK_SHIP">
<text>You encounter a Rock vessel and attempt to open trading frequencies, but they take it as an act of cultural transgression and open fire.</text>
<text>You encounter a Rock vessel and attempt to open trading frequencies, but they take it as an act of cultural transgression and open fire.</text>
<text>You jump into the middle of a Rock excavation project on a nearby moon. Unimpressed with your intrusion they move to defend themselves!</text>
<text>You jump into the middle of a Rock excavation project on a nearby moon. Unimpressed with your intrusion they move to defend themselves!</text>
<text>You intercept chatter from an approaching Rock ship: "Weapons, moving in to engage, arm the tubes." There is no talking to these guys.</text>
<text>You intercept chatter from an approaching Rock ship: "Weapons, moving in to engage, arm the tubes." There is no talking to these guys.</text>
<text>As you jump in, a vast figure appears on the view-screen. The Rock captain rubs the green, moss-like appendage on his chin and then orders his crew to open fire.</text>
<text>As you jump in, a vast figure appears on the view-screen. The Rock captain rubs the green, moss-like appendage on his chin and then orders his crew to open fire.</text>
<text>It looks quiet, but you realize your computer is being scanned. A hidden Rock vessel hails you: "Why do you fill your computer with lies?! These are not the holy words!" Before you can interject they open fire.</text>
<text>It looks quiet, but you realize your computer is being scanned. A hidden Rock vessel hails you: "Why do you fill your computer with lies?! These are not the holy words!" Before you can interject they open fire.</text>
<text>You notice a Rock ship performing combat exercises. However, they quickly change their course to engage your ship. They apparently treat unregistered alien ships as handy target practice. </text>
<text>You notice a Rock ship performing combat exercises. However, they quickly change their course to engage your ship. They apparently treat unregistered alien ships as handy target practice.</text>
<text>A loud 'thud' resounds through the ship after jump completion - you've just shunted a Rock fighter and he's already preparing to fire!</text>
<text>A loud 'thud' resounds through the ship after jump completion - you've just shunted a Rock fighter and he's already preparing to fire!</text>
<text>You're intercepted by a Rock salvage operation. They don't seem to mind that you're still on board while they junk your ship.</text>
<text>You're intercepted by a Rock salvage operation. They don't seem to mind that you're still on board while they junk your ship.</text>
</textList>
</textList>
<!-- JUSTIN - TO DO - not used yet
<eventList name="DESTROYED_SHIP_ROCK">
<event>
<text load="ROCK_FIGHT_DESTROYED"/>
<autoReward level="MED">standard</autoReward>
</event>
<event>
<text load="ROCK_FIGHT_DESTROYED"/>
<autoReward level="MED">standard</autoReward>
</event>
</eventList>
<textList name="ROCK_FIGHT_DESTROYED">
<textList name="ROCK_FIGHT_DESTROYED">
<text>Victory! You narrowly avoid a hull breach as one of the Rock crew is propelled by the explosion straight toward your bridge.</text>
<text>Victory! You narrowly avoid a hull breach as one of the Rock crew is propelled by the explosion straight toward your bridge.</text>
<text>The Rock ship disintegrates, a jump drive burn out turning its crew to stardust.</text>
<text>The Rock ship disintegrates, a jump drive burn out turning its crew to stardust.</text>
<text>The enemy hull is torn apart by a final volley. They're with the sandman now.</text>
<text>The enemy hull is torn apart by a final volley. They're with the sandman now.</text>
<text>You blink and they're gone: all that remains of the Rockman ship are the more sturdy pieces of hull infrastructure; might be something you can use.</text>
<text>You blink and they're gone: all that remains of the Rockman ship are the more sturdy pieces of hull infrastructure; might be something you can use.</text>
<text>Rockmen rarely go without a fight, but go they do. Their ship in pieces you're free to take what you can.</text>
<text>Rockmen rarely go without a fight, but go they do. Their ship in pieces, you're free to take what you can.</text>
</textList>
</textList>
<textList name="ROCK_FIGHT_CREWDEAD">
<!-- <textList name="ROCK_FIGHT_CREWDEAD">
<text>The Rockmen are a hardy species, though, so you take care when boarding their ship. All seems quiet - you take what you need and set off.</text>
<text>The Rockmen are a hardy species, though, so you take care when boarding their ship. All seems quiet - you take what you need and set off.</text>
<text>Sensors report no lifesigns remaining on the enemy ship. Who knew Rockmen were so soft? Time to plunder.</text>
<text>Sensors report no lifesigns remaining on the enemy ship. Who knew Rockmen were so soft? Time to plunder.</text>
<text>The Rockmen hail, but by the time the video feed decrypts all that's shown is the final crewman sitting slumped in his chair. Perhaps they were offering for you to ransack their supplies.</text>
<text>The Rockmen hail, but by the time the video feed decrypts all that's shown is the final crewman sitting slumped in his chair. Perhaps they were offering for you to ransack their supplies.
-->
</textList> -->
<event name="ROCK_SHIP_SURRENDER">
<event name="ROCK_SHIP_SURRENDER">
<text load="ROCK_SHIP_SURRENDER"/>
<text load="ROCK_SHIP_SURRENDER"/>
<choice>
<choice>
<text>Accept their offer.</text>
<text>Accept their offer.</text>
<event>
<event>
<ship hostile="false"/>
<ship hostile="false"/>
<autoReward level="RANDOM">stuff</autoReward>
<autoReward level="RANDOM">stuff</autoReward>
</event>
</event>
</choice>
</choice>
<choice>
<choice>
<text>We will not accept surrender!</text>
<text>We will not accept surrender!</text>
<event/>
<event/>
</choice>
</choice>
</event>
</event>
<textList name="ROCK_SHIP_SURRENDER">
<textList name="ROCK_SHIP_SURRENDER">
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>The Rock ship hails: "Enough! We were told aliens were a threat to our ways, and you have proved as much. Take this and leave us in peace."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>Their systems suffering, the Rock ship attempts to make contact: "Alien vessel. Cease your attack. We will pay."</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
<text>The Rock ship moves into a defensive position and transmits a white flag signal. They seem willing to buy their lives.</text>
</textList>
</textList>
<event name="ROCK_PIRATE">
<event name="ROCK_PIRATE">
<text load="ROCK_PIRATE"/>
<text load="ROCK_PIRATE"/>
<ship load="ROCK_PIRATE" hostile="true"/>
<ship load="ROCK_PIRATE" hostile="true"/>
</event>
</event>
<textList name="ROCK_PIRATE">
<textList name="ROCK_PIRATE">
<text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
<text>As a naturally warlike species with few intergalactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>As a naturally warlike species with few intergalactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
<text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to type.</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A Rock ship flies past your windows and you recognise outcast decorations on the hull. These must be pirates!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
<text>A motley collection of Rock ships are stationed around this beacon - they look to have resorted to a pirate's life - defensive maneuvers!</text>
</textList>
</textList>
<!-----------
<!-----------
NEUTRAL!!!
NEUTRAL!!!
Events that could have a fight
Events that could have a fight
------------>
------------>
<event name="ROCK_LOOTING" unique="true">
<event name="ROCK_LOOTING" unique="true">
<text>You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.</text>
<text>You find a disabled rock transport floating near the beacon. You consider stripping it of useful parts but are uncertain why it's there in the first place.</text>
<choice hidden="true">
<choice hidden="true">
<text>Strip the ship.</text>
<text>Strip the ship.</text>
<event load="ROCK_LOOTING_STRIP"/>
<event load="ROCK_LOOTING_STRIP"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave it alone.</text>
<text>Leave it alone.</text>
<event load="ROCK_LOOTING_LEAVE"/>
<event load="ROCK_LOOTING_LEAVE"/>
</choice>
</choice>
<choice hidden="true" req="slug">
<choice hidden="true" req="slug">
<text>(Slug Crew) Check for lifeforms and keep a lookout for ships while looting the wreck.</text>
<text>(Slug Crew) Check for lifeforms and keep a lookout for ships while looting the wreck.</text>
<event load="ROCK_LOOTING_SLUG"/>
<event load="ROCK_LOOTING_SLUG"/>
</choice>
</choice>
</event>
</event>
<eventList name="ROCK_LOOTING_STRIP">
<eventList name="ROCK_LOOTING_STRIP">
<event>
<event>
<text>You salvage what you can from the ship. No one bothers you during the operation.</text>
<text>You salvage what you can from the ship. No one bothers you during the operation.</text>
<autoReward level="low">standard</autoReward>
<autoReward level="low">standard</autoReward>
</event>
</event>
<event>
<event>
<text>A Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.</text>
<text>A Rock patrol ship jumps in while you are salvaging the ship. They message you, "Filthy pirates! Prepare to die!" You doubt explaining your mission will convince them of your need.</text>
<ship load="ROCK_SHIP" hostile="true"/>
<ship load="ROCK_SHIP" hostile="true"/>
<autoReward level="low">standard</autoReward>
<autoReward level="low">standard</autoReward>
</event>
</event>
</eventList>
</eventList>
<eventList name="ROCK_LOOTING_LEAVE">
<eventList name="ROCK_LOOTING_LEAVE">
<event>
<event>
<text>The Rock people are not known for setting traps but you hasten to leave anyway.</text>
<text>The Rock people are not known for setting traps but you hasten to leave anyway.</text>
</event>
</event>
<event>
<event>
<text>The Rock people are not known for setting traps but you hasten to leave anyway.</text>
<text>The Rock people are not known for setting traps but you hasten to leave anyway.</text>
</event>
</event>
<event>
<event>
<text>Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.</text>
<text>Before you have a chance to leave, a Rock patrol ship arrives and you intercept their comm chatter, "...appears we've finally found them. Their killing spree ends now!" Before you can plead your innocence they move in to attack.</text>
<ship load="ROCK_SHIP" hostile="true"/>
<ship load="ROCK_SHIP" hostile="true"/>
</event>
</event>
</eventList>
</eventList>
<eventList name="ROCK_LOOTING_SLUG">
<eventList name="ROCK_LOOTING_SLUG">
<event>
<event>
<text>You salvage what you can from the ship. No lifeforms or ships are detected nearby.</text>
<text>You salvage what you can from the ship. No lifeforms or ships are detected nearby.</text>
<autoReward level="low">standard</autoReward>
<autoReward level="med">standard</autoReward>
</event>
</event>
<event>
<event>
<text>You begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.</text>
<text>You begin the salvage operation but before long your crew warns you of an approaching ship. You hasten to leave before they get within firing range.</text>
<autoReward level="low">standard</autoReward>
<autoReward level="low">standard</autoReward>
</event>
</event>
</eventList>
</eventList>
<event name="ROCK_NURSERY" unique="true">
<event name="ROCK_NURSERY" unique="true">
<text>Fluctuating life-signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!</text>
<text>Fluctuating life signs are reported near the surface of a hazy, pock-marked moon in the vicinity. It seems this is a Rock nursery where the young are 'acclimatized' to their religion - only there's been some kind of coup and the students are running amok!</text>
<choice hidden="true">
<choice hidden="true">
<text>Transfer an away team to investigate.</text>
<text>Transfer an away team to investigate.</text>
<event>
<event>
<text>Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned pro-actively.</text>
<text>Your away team reports combat between students and authorities - it seems some of the students were considered to have dissident personalities and were to be imprisoned proactively.</text>
<choice hidden="true">
<choice hidden="true">
<text>Order the away team to side with the students.</text>
<text>Order the away team to side with the students.</text>
<event>
<event>
<text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text>
<text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_STUDENTS"/>
<event load="ROCK_NURSERY_STUDENTS"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Order the away team to side with the authorities.</text>
<text>Order the away team to side with the authorities.</text>
<event>
<event>
<text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text>
<text>It's not long before the violence on the planet becomes a full-scale battle, your away team and their military-grade weaponry in the very center of it.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_AUTHORITY"/>
<event load="ROCK_NURSERY_AUTHORITY"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Leave.</text>
<text>Leave.</text>
<event>
<event>
<text>As long as they're not shooting at the ship it's best to leave them be.</text>
<text>As long as they're not shooting at the ship it's best to leave them be.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="weapons" lvl="6">
<choice hidden="true" req="weapons" lvl="6">
<text>(Improved Weapons) Fire a warning shot near to the commotion to announce your arrival.</text>
<text>(Improved Weapons) Fire a warning shot near to the commotion to announce your arrival.</text>
<event>
<event>
<text>You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!</text>
<text>You dispatch a barrage of weapons fire that crashes home into an unused quarry near to the installation. Weapons fire on the surface ceases for as long as it takes for the moon's defense force to be dispatched to your location!</text>
<ship load="ROCK_SHIP" hostile="true"/>
<ship load="ROCK_SHIP" hostile="true"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<eventList name="ROCK_NURSERY_STUDENTS">
<eventList name="ROCK_NURSERY_STUDENTS">
<event>
<event>
<text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text>
<text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_LOSE"/>
<event load="ROCK_NURSERY_LOSE"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...-->
<event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...-->
<text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text>
<text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text>
<crewMember amount="-1"/>
<crewMember amount="-1"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<crewMember amount="1" class="rock"/>
<crewMember amount="1" class="rock"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_LOSE"/>
<event load="ROCK_NURSERY_LOSE"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text>
<text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_WIN"/>
<event load="ROCK_NURSERY_WIN"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text>
<text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_WIN"/>
<event load="ROCK_NURSERY_WIN"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text>
<text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text>
<autoReward level="MED">weapon</autoReward>
<autoReward level="MED">weapon</autoReward>
</event>
</event>
</eventList>
</eventList>
<eventList name="ROCK_NURSERY_AUTHORITY">
<eventList name="ROCK_NURSERY_AUTHORITY">
<event>
<event>
<text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text>
<text>Things, in the end, do not go well. The enemy succeeds in flanking your team and they're forced to retreat to the ship.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_LOSE"/>
<event load="ROCK_NURSERY_LOSE"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...-->
<event> <!-- JUSTIN - TO DO - Test if this works. i dont think it does...-->
<text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text>
<text>The fight goes poorly, and your team eventually finds itself out on the flank with a wounded Rock combatant in tow. They make a desperate push for the shuttle co-ordinates, but one falls. The survivor helps the injured Rock aboard.</text>
<crewMember amount="-1"/>
<crewMember amount="-1"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<text>The students secure the remaining staff and prepare to leave the solar system - there is only one path open to them now, that of the outlaw.</text>
<crewMember amount="1" class="rock"/>
<crewMember amount="1" class="rock"/>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_LOSE"/>
<event load="ROCK_NURSERY_LOSE"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text>
<text>Your team hunkers down in the main quad and succeeds in holding off the enemy combatants and claiming control of the institution!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_WIN"/>
<event load="ROCK_NURSERY_WIN"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text>
<text>Your team comes under heavy fire. One is blinded by a flash bomb and staggers past the lip of a quarry and to their death far below; the other succeeds in joining with friendly forces and ultimately claims control of the institution!</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event>
<event>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<text>The staff and authorities subdue the last of the renegade students; prison transport ships are already in orbit.</text>
<choice hidden="true">
<choice hidden="true">
<text>Continue...</text>
<text>Continue...</text>
<event load="ROCK_NURSERY_WIN"/>
<event load="ROCK_NURSERY_WIN"/>
</choice>
</choice>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event>
<event>
<text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text>
<text>As the battle proceeds the action moves away from your team's location. During the lull they're able to secure some abandoned weapons; by the time they're done the battle is largely over and they return to ship.</text>
<autoReward level="MED">weapon</autoReward>
<autoReward level="MED">weapon</autoReward>
</event>
</event>
</eventList>
</eventList>
<event name="ROCK_NURSERY_WIN">
<event name="ROCK_NURSERY_WIN">
<text>In return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!</text>
<text>In return for your support during the fight the survivors reward you with the funds set aside for prison transport. You leave before anyone changes their mind!</text>
<autoReward level="HIGH">standard</autoReward>
<autoReward level="HIGH">standard</autoReward>
</event>
</event>
<event name="ROCK_NURSERY_LOSE">
<event name="ROCK_NURSERY_LOSE">
<text>Fully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!</text>
<text>Fully aware that their victory was threatened by your arrival, the survivors immediately dispatch a ship to eliminate you!</text>
<ship load="ROCK_SHIP" hostile="true"/>
<ship load="ROCK_SHIP" hostile="true"/>
</event>
</event>
<event name="ROCK_MANTIS_HUNTER" unique="true"> <!-- JUSTIN TO DO - test the ship status effect-->
<event name="ROCK_MANTIS_HUNTER" unique="true"> <!-- JUSTIN TO DO - test the ship status effect-->
<text>A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialised kind.</text>
<text>A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialised kind.</text>
<ship load="MANTIS_FIGHT" hostile="false"/>
<ship load="MANTIS_FIGHT" hostile="false"/>
<choice hidden="true">
<choice hidden="true">
<text>Attack!</text>
<text>Attack!</text>
<event>
<event>
<text>No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!</text>
<text>No species deserves a Mantis hunter on their back - time to make the galaxy a little safer. Engage!</text>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ignore them.</text>
<text>Ignore them.</text>
<event>
<event>
<text>The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.</text>
<text>The Mantis take no interest in your ship - they're lying in wait for the next Rock ship to venture through. You're able to spin up the engines and jump at your leisure.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="ROCK_ARMOR">
<choice hidden="true" req="ROCK_ARMOR">
<text>(Rock Ship) Ram the bastards.</text>
<text>(Rock Ship) Ram the bastards.</text>
<event>
<event>
<text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.</text>
<text>Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack.</text>
<ship hostile="true"/>
<ship hostile="true"/>
<status type="limit" target="enemy" system="engines" amount="0"/>
<status type="limit" target="enemy" system="engines" amount="0"/>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="rock">
<choice hidden="true" req="rock">
<text>(Rock Crew) Put your Rock crew member on the comm.</text>
<text>(Rock Crew) Put your Rock crew member on the comm.</text>
<event>
<event>
<text>The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"</text>
<text>The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!"</text>
<ship hostile="true"/>
<ship hostile="true"/>
</event>
</event>
</choice>
</choice>
</event>
</event>
<event name="ROCK_MANTIS_FREIGHTER" unique="true">
<event name="ROCK_MANTIS_FREIGHTER" unique="true">
<text>A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.</text>
<text>A curious sight greets you at this beacon: a disabled Rock freighter drifts in space while two Mantis craft battle it out - presumably over who deserves the spoils.</text>
<choice hidden="true">
<choice hidden="true">
<text>Wait, then attack the surviving Mantis.</text>
<text>Wait, then attack the surviving Mantis.</text>
<event load="ROCK_MANTIS_FREIGHTER_LIST"/>
<event load="ROCK_MANTIS_FREIGHTER_LIST"/>
</choice>
</choice>
<choice hidden="true">
<choice hidden="true">
<text>Ignore them.</text>
<text>Ignore them.</text>
<event>
<event>
<text>There's quite enough action here already - prepare for light speed.</text>
<text>There's quite enough action here already - prepare for light speed.</text>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="REPAIR">
<choice hidden="true" req="REPAIR">
<text>(Repair Drone) Repair the Rock ship.</text>
<text>(Repair Drone) Repair the Rock ship.</text>
<event>
<event>
<text>While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!</text>
<text>While the two Mantis fight you approach the Rock ship and send a repair drone through one of the many breaches. It fixes the ship up enough to make at least a single jump. You're surprised when, instead, they embark on a kamikaze run on the two Mantis, which results in the obliteration of all three!</text>
<autoReward level="HIGH">standard</autoReward>
<autoReward level="HIGH">standard</autoReward>
<item_modify>
<item_modify>
<item type="drones" min="-1" max="-1"/>
<item type="drones" min="-1" max="-1"/>
</item_modify>
</item_modify>
</event>
</event>
</choice>
</choice>
<choice hidden="true" req="SHIP_REPAIR">
<choice hidden="true" req="SHIP_REPAIR">
<text>(Hull Repair Drone) Repair their hull.</text>
<text>(Hull Repair Drone) Repair their hull.</text>
<event>
<event>
<text>While the two Mantis fight you approach the Rock ship and use a drone to fix up the ship. Once the breaches are fixed the life support flickers back on. In a matter of moments they are already in pursuit of one of the Ma
<text>While the tw