bool flag = !App.instance.preferencesManager.videoPreferences.isRunning2DMode && SceneManager.instance.hasLoaded3DGeometry;
bool flag = !App.instance.preferencesManager.videoPreferences.isRunning2DMode && SceneManager.instance.hasLoaded3DGeometry;
GameUtility.SetActive(this.miniCameraViewContainer, flag && Simulation2D.instance.isActive && state != SessionSimSpeedDirector.State.Inactive && state != SessionSimSpeedDirector.State.Active);
GameUtility.SetActive(this.miniCameraViewContainer, flag && Simulation2D.instance.isActive && state != SessionSimSpeedDirector.State.Inactive && state != SessionSimSpeedDirector.State.Active);
if (activeSelf != this.miniCameraViewContainer.activeSelf)
if (activeSelf != this.miniCameraViewContainer.activeSelf)