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#pragma dynamic 8192
#pragma dynamic 8192
//--------------------------------
//--------------------------------
#include <amxmodx>
#include <amxmodx>
#include <amxmisc>
#include <amxmisc>
#include <csx>
#include <csx>
//--------------------------------
//--------------------------------
// Uncomment to activate log debug messages.
// Uncomment to activate log debug messages.
//#define STATSX_DEBUG
//#define STATSX_DEBUG
// HUD statistics duration in seconds (minimum 1.0 seconds).
// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION_CVAR "amx_statsx_duration"
#define HUD_DURATION "12.0"
#define HUD_DURATION "12.0"
// HUD statistics stop relative freeze end in seconds.
// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT "-2.0"
#define HUD_FREEZE_LIMIT "-2.0"
// HUD statistics minimum duration, in seconds, to trigger the display logic.
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION 0.2
#define HUD_MIN_DURATION 0.2
// Config plugin constants.
// Config plugin constants.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
// You can also manualy enable or disable these options by setting them to 1
// You can also manualy enable or disable these options by setting them to 1
// For example:
// For example:
// public ShowAttackers = 1
// public ShowAttackers = 1
// However amx_statscfg command is recommended
// However amx_statscfg command is recommended
public KillerChat = 1 // displays killer hp&ap to victim console
public KillerChat = 1 // displays killer hp&ap to victim console
// and screen
// and screen
public ShowAttackers = 0 // shows attackers
public ShowAttackers = 0 // shows attackers
public ShowVictims = 0 // shows victims
public ShowVictims = 0 // shows victims
public ShowKiller = 0 // shows killer
public ShowKiller = 0 // shows killer
public ShowTeamScore = 0 // shows team score at round end
public ShowTeamScore = 0 // shows team score at round end
public ShowTotalStats = 0 // shows round total stats
public ShowTotalStats = 0 // shows round total stats
public ShowBestScore = 0 // shows rounds best scored player
public ShowBestScore = 0 // shows rounds best scored player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public ShowMostDisruptive = 0 // shows rounds most disruptive player
public EndPlayer = 0 // displays player stats at the end of map
public EndPlayer = 0 // displays player stats at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public EndTop15 = 0 // displays top15 at the end of map
public SayHP = 0 // displays information about user killer
public SayHP = 0 // displays information about user killer
public SayStatsMe = 0 // displays user's stats and rank
public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayRankStats = 0 // displays user's rank stats
public SayMe = 0 // displays user's stats
public SayMe = 0 // displays user's stats
public SayRank = 0 // displays user's rank
public SayRank = 0 // displays user's rank
public SayReport = 0 // report user's weapon status to team
public SayReport = 0 // report user's weapon status to team
public SayScore = 0 // displays team's map score
public SayScore = 0 // displays team's map score
public SayTop15 = 0 // displays first 15 players
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayStatsAll = 0 // displays all players stats and rank
public ShowStats = 1 // set client HUD-stats switched off by default
public ShowStats = 1 // set client HUD-stats switched off by default
public ShowDistHS = 0 // show distance and HS in attackers and
public ShowDistHS = 0 // show distance and HS in attackers and
// victims HUD lists
// victims HUD lists
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
public SpecRankInfo = 0 // displays rank info when spectating
public SpecRankInfo = 0 // displays rank info when spectating
// Standard Contstants.
// Standard Contstants.
#define MAX_TEAMS 2
#define MAX_TEAMS 2
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#define
MAX_PLAYERS 32 + 1
#define
__
MAX_PLAYERS 32 + 1
#define MIN_TOPBOT 32
#define MIN_TOPBOT 32
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#define
MAX_NAME_LENGTH 31
#define
__
MAX_NAME_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_WEAPON_LENGTH 31
#define MAX_TEXT_LENGTH 255
#define MAX_TEXT_LENGTH 255
#define MAX_BUFFER_LENGTH 1534
#define MAX_BUFFER_LENGTH 1534
// User stats parms id
// User stats parms id
#define STATS_KILLS 0
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_HITS 5
#define STATS_DAMAGE 6
#define STATS_DAMAGE 6
#define STATS_DEFUSED 1
#define STATS_DEFUSED 1
#define STATS_PLANT 2
#define STATS_PLANT 2
#define STATS_EXP 3
#define STATS_EXP 3
// Global player flags.
// Global player flags.
new BODY_PART[8][] =
new BODY_PART[8][] =
{
{
"WHOLEBODY",
"WHOLEBODY",
"HEAD",
"HEAD",
"CHEST",
"CHEST",
"STOMACH",
"STOMACH",
"LEFTARM",
"LEFTARM",
"RIGHTARM",
"RIGHTARM",
"LEFTLEG",
"LEFTLEG",
"RIGHTLEG"
"RIGHTLEG"
}
}
// Killer information, save killer info at the time when player is killed.
// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_HEALTH 1 // Killer's health
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_KILLER_ARMOUR 2 // Killer's armour
#define KILLED_TEAM 3 // Killer's team
#define KILLED_TEAM 3 // Killer's team
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
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new g_izKilled[
MAX_PLAYERS][5]
new g_izKilled[
__
MAX_PLAYERS][5]
// Menu variables and configuration
// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
new g_iPluginMode = 0
new g_iPluginMode = 0
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new g_izUserMenuPosition[
MAX_PLAYERS] = {0, ...}
new g_izUserMenuPosition[
__
MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[
MAX_PLAYERS] = {0, ...}
new g_izUserMenuAction[
__
MAX_PLAYERS] = {0, ...}
new g_izUserMenuPlayers[
MAX_PLAYERS][32]
new g_izUserMenuPlayers[
__
MAX_PLAYERS][32]
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new g_izSpecMode[
MAX_PLAYERS] = {0, ...}
new g_izSpecMode[
__
MAX_PLAYERS] = {0, ...}
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new g_izShowStatsFlags[
MAX_PLAYERS] = {0, ...}
new g_izShowStatsFlags[
__
MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[
MAX_PLAYERS] = {0, ...}
new g_izStatsSwitch[
__
MAX_PLAYERS] = {0, ...}
new Float:g_fzShowUserStatsTime[
MAX_PLAYERS] = {0.0, ...}
new Float:g_fzShowUserStatsTime[
__
MAX_PLAYERS] = {0.0, ...}
new Float:g_fShowStatsTime = 0.0
new Float:g_fShowStatsTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fFreezeLimitTime = 0.0
new Float:g_fHUDDuration = 0.0
new Float:g_fHUDDuration = 0.0
new g_iRoundEndTriggered = 0
new g_iRoundEndTriggered = 0
new g_iRoundEndProcessed = 0
new g_iRoundEndProcessed = 0
new Float:g_fStartGame = 0.0
new Float:g_fStartGame = 0.0
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izUserUserID[
MAX_PLAYERS] = {0, ...}
new g_izUserUserID[
__
MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[
MAX_PLAYERS] = {0, ...}
new g_izUserAttackerDistance[
__
MAX_PLAYERS] = {0, ...}
new g_izUserVictimDistance[
MAX_PLAYERS][
MAX_PLAYERS]
new g_izUserVictimDistance[
__
MAX_PLAYERS][
__
MAX_PLAYERS]
new g_izUserRndName[
MAX_PLAYERS][
MAX_NAME_LENGTH + 1]
new g_izUserRndName[
__
MAX_PLAYERS][
__
MAX_NAME_LENGTH + 1]
new g_izUserRndStats[
MAX_PLAYERS][8]
new g_izUserRndStats[
__
MAX_PLAYERS][8]
new g_izUserGameStats[
MAX_PLAYERS][8]
new g_izUserGameStats[
__
MAX_PLAYERS][8]
// Common buffer to improve performance, as Small always zero-initializes all vars
// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sScore[MAX_TEXT_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
new t_sText[MAX_TEXT_LENGTH + 1] = ""
new t_sText[MAX_TEXT_LENGTH + 1] = ""
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new t_sName[
MAX_NAME_LENGTH + 1] = ""
new t_sName[
__
MAX_NAME_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
new g_HudSync_EndRound
new g_HudSync_EndRound
new g_HudSync_SpecInfo
new g_HudSync_SpecInfo
// Add InfoRank function for statsx UFPS.Team
// Add InfoRank function for statsx UFPS.Team
#define GUI_VERSION "1.8"
#define GUI_VERSION "1.8"
/* MOTD Flags
/* MOTD Flags
a - NAME
a - NAME
b - KILLS
b - KILLS
c - DEATHS
c - DEATHS
d - HITS
d - HITS
e - SHOTS
e - SHOTS
f - HS
f - HS
g - EFF
g - EFF
h - ACC
h - ACC
i - Skill
i - Skill
*/
*/
#define MOTD_MODE_CVAR "amx_statsx_motd"
#define MOTD_MODE_CVAR "amx_statsx_motd"
#define MOTD_MODE "abcfi"
#define MOTD_MODE "abcfi"
#define INFORANK_CVAR "amx_statsx_inforank"
#define INFORANK_CVAR "amx_statsx_inforank"
#define INFORANK "1"
#define INFORANK "1"
#define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay"
#define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay"
#define INFORANK_DELAY "1.0"
#define INFORANK_DELAY "1.0"
#define ALIVEME_CVAR "amx_statsx_aliveme"
#define ALIVEME_CVAR "amx_statsx_aliveme"
#define ALIVEME "0"
#define ALIVEME "0"
new g_oldrank[33]
new g_oldrank[33]
new pcv_aliveme
new pcv_aliveme
new pcv_inforank
new pcv_inforank
new pcv_inforank_delay
new pcv_inforank_delay
new pcv_motd_mode
new pcv_motd_mode
//--------------------------------
//--------------------------------
// Initialize
// Initialize
//--------------------------------
//--------------------------------
new pcv_skill
new pcv_skill
new Float:SKILL_VALUE[10]
new Float:SKILL_VALUE[10]
public plugin_init()
public plugin_init()
{
{
// Register plugin.
// Register plugin.
register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
register_dictionary("statsx.txt")
register_dictionary("statsx.txt")
register_dictionary("statsx_gui_skill.txt")
register_dictionary("statsx_gui_skill.txt")
// Register events.
// Register events.
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("ResetHUD", "eventResetHud", "be")
register_event("ResetHUD", "eventResetHud", "be")
register_event("RoundTime", "eventStartRound", "bc")
register_event("RoundTime", "eventStartRound", "bc")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
register_event("TeamScore", "eventTeamScore", "a")
register_event("TeamScore", "eventTeamScore", "a")
register_event("30", "eventIntermission", "a")
register_event("30", "eventIntermission", "a")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
register_event("StatusValue", "eventShowRank", "bd", "1=2")
register_event("StatusValue", "eventShowRank", "bd", "1=2")
// Register commands.
// Register commands.
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)")
register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")
// Register menus.
// Register menus.
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")
// Register special configuration setting and default value.
// Register special configuration setting and default value.
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")
#if defined STATSX_DEBUG
#if defined STATSX_DEBUG
register_clcmd("say /hudtest", "cmdHudTest")
register_clcmd("say /hudtest", "cmdHudTest")
#endif
#endif
register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
// Add InfoRank function for statsx UFPS.Team
// Add InfoRank function for statsx UFPS.Team
register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")
register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")
pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME)
pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME)
pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK)
pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK)
pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)
pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)
// Init buffers and some global vars.
// Init buffers and some global vars.
g_sBuffer[0] = 0
g_sBuffer[0] = 0
save_team_chatscore()
save_team_chatscore()
g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_EndRound = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
g_HudSync_SpecInfo = CreateHudSyncObj()
pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
set_task(1.0, "LoadSettings")
set_task(1.0, "LoadSettings")
}
}
public LoadSettings()
public LoadSettings()
{
{
new cvar[256], cvar_str[16], i
new cvar[256], cvar_str[16], i
get_pcvar_string(pcv_skill, cvar, 255)
get_pcvar_string(pcv_skill, cvar, 255)
trim(cvar)
trim(cvar)
for (i = 0; i < 10; i++)
for (i = 0; i < 10; i++)
{
{
strtok(cvar, cvar_str, 15, cvar, 255, ' ')
strtok(cvar, cvar_str, 15, cvar, 255, ' ')
SKILL_VALUE[i] = str_to_float(cvar_str)
SKILL_VALUE[i] = str_to_float(cvar_str)
}
}
}
}
public plugin_cfg()
public plugin_cfg()
{
{
new addStast[] = "amx_statscfg add ^"%s^" %s"
new addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_HP", "SayHP")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_ME", "SayMe")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")
// Update local configuration vars with value in cvars.
// Update local configuration vars with value in cvars.
get_config_cvars()
get_config_cvars()
}
}
// Set hudmessage format.
// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
set_hudtype_killer(Float:fDuration)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_endround(Float:fDuration)
set_hudtype_endround(Float:fDuration)
{
{
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}
}
set_hudtype_attacker(Float:fDuration)
set_hudtype_attacker(Float:fDuration)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_victim(Float:fDuration)
set_hudtype_victim(Float:fDuration)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
set_hudtype_specmode()
set_hudtype_specmode()
{
{
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}
}
#if defined STATSX_DEBUG
#if defined STATSX_DEBUG
public cmdHudTest(id)
public cmdHudTest(id)
{
{
new i, iLen
new i, iLen
iLen = 0
iLen = 0
for (i = 1; i < 20; i++)
for (i = 1; i < 20; i++)
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
set_hudtype_killer(50.0)
set_hudtype_killer(50.0)
show_hudmessage(id, "%s", g_sBuffer)
show_hudmessage(id, "%s", g_sBuffer)
}
}
#endif
#endif
// Stats formulas
// Stats formulas
Float:accuracy(izStats[8])
Float:accuracy(izStats[8])
{
{
if (!izStats[STATS_SHOTS])
if (!izStats[STATS_SHOTS])
return (0.0)
return (0.0)
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}
}
Float:effec(izStats[8])
Float:effec(izStats[8])
{
{
if (!izStats[STATS_KILLS])
if (!izStats[STATS_KILLS])
return (0.0)
return (0.0)
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}
}
skill(izStats[8], izStats2[4], user_skill[4])
skill(izStats[8], izStats2[4], user_skill[4])
{
{
new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))
new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))
if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
copy(user_skill, charsmax(user_skill), "L-")
copy(user_skill, charsmax(user_skill), "L-")
else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
copy(user_skill, charsmax(user_skill), "L")
copy(user_skill, charsmax(user_skill), "L")
else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
copy(user_skill, charsmax(user_skill), "L+")
copy(user_skill, charsmax(user_skill), "L+")
else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
copy(user_skill, charsmax(user_skill), "M-")
copy(user_skill, charsmax(user_skill), "M-")
else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
copy(user_skill, charsmax(user_skill), "M")
copy(user_skill, charsmax(user_skill), "M")
else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
copy(user_skill, charsmax(user_skill), "M+")
copy(user_skill, charsmax(user_skill), "M+")
else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
copy(user_skill, charsmax(user_skill), "H-")
copy(user_skill, charsmax(user_skill), "H-")
else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
copy(user_skill, charsmax(user_skill), "H")
copy(user_skill, charsmax(user_skill), "H")
else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
copy(user_skill, charsmax(user_skill), "H+")
copy(user_skill, charsmax(user_skill), "H+")
else if (formula >= SKILL_VALUE[9])
else if (formula >= SKILL_VALUE[9])
copy(user_skill, charsmax(user_skill), "P")
copy(user_skill, charsmax(user_skill), "P")
else
else
copy(user_skill, charsmax(user_skill), "L-")
copy(user_skill, charsmax(user_skill), "L-")
}
}
// Distance formula (metric)
// Distance formula (metric)
Float:distance(iDistance)
Float:distance(iDistance)
{
{
return float(iDistance) * 0.0254
return float(iDistance) * 0.0254
}
}
// Get plugin config flags.
// Get plugin config flags.
set_plugin_mode(id, sFlags[])
set_plugin_mode(id, sFlags[])
{
{
if (sFlags[0])
if (sFlags[0])
g_iPluginMode = read_flags(sFlags)
g_iPluginMode = read_flags(sFlags)
get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)
console_print(id, "%L", id, "MODE_SET_TO", t_sText)
return g_iPluginMode
return g_iPluginMode
}
}
// Get config parameters.
// Get config parameters.
get_config_cvars()
get_config_cvars()
{
{
g_fFreezeTime = get_cvar_float("mp_freezetime")
g_fFreezeTime = get_cvar_float("mp_freezetime")
if (g_fFreezeTime < 0.0)
if (g_fFreezeTime < 0.0)
g_fFreezeTime = 0.0
g_fFreezeTime = 0.0
g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
if (g_fHUDDuration < 1.0)
if (g_fHUDDuration < 1.0)
g_fHUDDuration = 1.0
g_fHUDDuration = 1.0
g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}
}
// Get and format attackers header and list.
// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new izStats[8], izBody[8]
new izStats[8], izBody[8]
new iAttacker
new iAttacker
new iFound, iLen
new iFound, iLen
new iMaxPlayer = get_maxplayers()
new iMaxPlayer = get_maxplayers()
iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0
// Get and format header. Add killing attacker statistics if user is dead.
// Get and format header. Add killing attacker statistics if user is dead.
// Make sure shots is greater than zero or division by zero will occur.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATS_SHOTS] = 0
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
iAttacker = g_izKilled[id][KILLED_KILLER_ID]
if (iAttacker)
if (iAttacker)
get_user_astats(id, iAttacker, izStats, izBody)
get_user_astats(id, iAttacker, izStats, izBody)
if (izStats[STATS_SHOTS] && ShowFullStats)
if (izStats[STATS_SHOTS] && ShowFullStats)
{
{
복사
복사됨
복사
복사됨
get_user_name(iAttacker, t_sName,
MAX_NAME_LENGTH)
get_user_name(iAttacker, t_sName,
__
MAX_NAME_LENGTH)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
}
}
else
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")
// Get and format attacker list.
// Get and format attacker list.
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
{
{
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
{
iFound = 1
iFound = 1
복사
복사됨
복사
복사됨
get_user_name(iAttacker, t_sName,
MAX_NAME_LENGTH)
get_user_name(iAttacker, t_sName,
__
MAX_NAME_LENGTH)
if (izStats[STATS_KILLS])
if (izStats[STATS_KILLS])
{
{
if (!ShowDistHS)
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
}
}
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}
}
}
if (!iFound)
if (!iFound)
sBuffer[0] = 0
sBuffer[0] = 0
return iFound
return iFound
}
}
// Get and format victims header and list
// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new izStats[8], izBody[8]
new izStats[8], izBody[8]
new iVictim
new iVictim
new iFound, iLen
new iFound, iLen
new iMaxPlayer = get_maxplayers()
new iMaxPlayer = get_maxplayers()
iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0
// Get and format header.
// Get and format header.
// Make sure shots is greater than zero or division by zero will occur.
// Make sure shots is greater than zero or division by zero will occur.
// To print a '%', 4 of them must done in a row.
// To print a '%', 4 of them must done in a row.
izStats[STATS_SHOTS] = 0
izStats[STATS_SHOTS] = 0
get_user_vstats(id, 0, izStats, izBody)
get_user_vstats(id, 0, izStats, izBody)
if (izStats[STATS_SHOTS])
if (izStats[STATS_SHOTS])
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
else
else
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")
for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
{
{
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
{
{
iFound = 1
iFound = 1
복사
복사됨
복사
복사됨
get_user_name(iVictim, t_sName,
MAX_NAME_LENGTH)
get_user_name(iVictim, t_sName,
__
MAX_NAME_LENGTH)
if (izStats[STATS_DEATHS])
if (izStats[STATS_DEATHS])
{
{
if (!ShowDistHS)
if (!ShowDistHS)
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
else if (izStats[STATS_HS])
else if (izStats[STATS_HS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
}
}
else
else
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
}
}
}
}
if (!iFound)
if (!iFound)
sBuffer[0] = 0
sBuffer[0] = 0
return iFound
return iFound
}
}
// Get and format kill info.
// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new iFound, iLen
new iFound, iLen
iFound = 0
iFound = 0
sBuffer[0] = 0
sBuffer[0] = 0
if (iKiller && iKiller != id)
if (iKiller && iKiller != id)
{
{
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
iFound = 1
iFound = 1
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get_user_name(iKiller, t_sName,
MAX_NAME_LENGTH)
get_user_name(iKiller, t_sName,
__
MAX_NAME_LENGTH)
izAStats[STATS_HITS] = 0
izAStats[STATS_HITS] = 0
izAStats[STATS_DAMAGE] = 0
izAStats[STATS_DAMAGE] = 0
t_sWpn[0] = 0
t_sWpn[0] = 0
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)
izVStats[STATS_HITS] = 0
izVStats[STATS_HITS] = 0
izVStats[STATS_DAMAGE] = 0
izVStats[STATS_DAMAGE] = 0
get_user_vstats(id, iKiller, izVStats, iaVBody)
get_user_vstats(id, iKiller, izVStats, iaVBody)
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
}
}
return iFound
return iFound
}
}
// Get and format most disruptive.
// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
iMaxDamageId = 0
iMaxDamageId = 0
iMaxDamage = 0
iMaxDamage = 0
iMaxHeadShots = 0
iMaxHeadShots = 0
// Find player.
// Find player.
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for (id = 1; id <
MAX_PLAYERS; id++)
for (id = 1; id <
__
MAX_PLAYERS; id++)
{
{
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
{
iMaxDamageId = id
iMaxDamageId = id
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
}
}
// Format statistics.
// Format statistics.
if (iMaxDamageId)
if (iMaxDamageId)
{
{
id = iMaxDamageId
id = iMaxDamageId
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}
return iMaxDamageId
return iMaxDamageId
}
}
// Get and format best score.
// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
iMaxKillsId = 0
iMaxKillsId = 0
iMaxKills = 0
iMaxKills = 0
iMaxHeadShots = 0
iMaxHeadShots = 0
// Find player
// Find player
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for (id = 1; id <
MAX_PLAYERS; id++)
for (id = 1; id <
__
MAX_PLAYERS; id++)
{
{
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
{
{
iMaxKillsId = id
iMaxKillsId = id
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
}
}
}
}
// Format statistics.
// Format statistics.
if (iMaxKillsId)
if (iMaxKillsId)
{
{
id = iMaxKillsId
id = iMaxKillsId
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fGameEff = effec(g_izUserGameStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
new Float:fRndAcc = accuracy(g_izUserRndStats[id])
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}
return iMaxKillsId
return iMaxKillsId
}
}
// Get and format team score.
// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
}
// Format round team stats, MOTD
// Format round team stats, MOTD
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}
}
// Get and format team stats, chat version
// Get and format team stats, chat version
save_team_chatscore()
save_team_chatscore()
{
{
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
// Calculate team stats
// Calculate team stats
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
{
{
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
}
}
// Format game team stats, chat
// Format game team stats, chat
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}
}
// Get and format total stats.
// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
{
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
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g
_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][
g
저장된 비교 결과
원본
파일 열기
#pragma dynamic 8192 //-------------------------------- #include <amxmodx> #include <amxmisc> #include <csx> //-------------------------------- // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 1 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MIN_TOPBOT 32 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 1534 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 #define STATS_DEFUSED 1 #define STATS_PLANT 2 #define STATS_EXP 3 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo // Add InfoRank function for statsx UFPS.Team #define GUI_VERSION "1.8" /* MOTD Flags a - NAME b - KILLS c - DEATHS d - HITS e - SHOTS f - HS g - EFF h - ACC i - Skill */ #define MOTD_MODE_CVAR "amx_statsx_motd" #define MOTD_MODE "abcfi" #define INFORANK_CVAR "amx_statsx_inforank" #define INFORANK "1" #define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay" #define INFORANK_DELAY "1.0" #define ALIVEME_CVAR "amx_statsx_aliveme" #define ALIVEME "0" new g_oldrank[33] new pcv_aliveme new pcv_inforank new pcv_inforank_delay new pcv_motd_mode //-------------------------------- // Initialize //-------------------------------- new pcv_skill new Float:SKILL_VALUE[10] public plugin_init() { // Register plugin. register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team") register_dictionary("statsx.txt") register_dictionary("statsx_gui_skill.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Add InfoRank function for statsx UFPS.Team register_event("HLTV", "eventNewRound", "a", "1=0", "2=0") pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME) pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK) pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY) pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90") set_task(1.0, "LoadSettings") } public LoadSettings() { new cvar[256], cvar_str[16], i get_pcvar_string(pcv_skill, cvar, 255) trim(cvar) for (i = 0; i < 10; i++) { strtok(cvar, cvar_str, 15, cvar, 255, ' ') SKILL_VALUE[i] = str_to_float(cvar_str) } } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } skill(izStats[8], izStats2[4], user_skill[4]) { new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT] new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS])) if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS]) copy(user_skill, charsmax(user_skill), "L-") else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2]) copy(user_skill, charsmax(user_skill), "L") else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3]) copy(user_skill, charsmax(user_skill), "L+") else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4]) copy(user_skill, charsmax(user_skill), "M-") else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5]) copy(user_skill, charsmax(user_skill), "M") else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6]) copy(user_skill, charsmax(user_skill), "M+") else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7]) copy(user_skill, charsmax(user_skill), "H-") else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8]) copy(user_skill, charsmax(user_skill), "H") else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9]) copy(user_skill, charsmax(user_skill), "H+") else if (formula >= SKILL_VALUE[9]) copy(user_skill, charsmax(user_skill), "P") else copy(user_skill, charsmax(user_skill), "L-") } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !n[!g%d!tHP!n, !g%d!tAP!n] !g>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format Bot format_bot ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new iBody, iMax = get_statsnum() new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_BOT_TOP" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState while ( --iMax > MIN_TOPBOT ) { iBody = get_html_td( iMax, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format Top format_top ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new iBody, iMax = get_statsnum()-1, iTop = -1 new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_PLAYER_TOP" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState while ( iTop++ < iMax ) { iBody = get_html_td( iTop, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format Ranks format_ranks ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_RANKS_PLAYERS" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState, iBody new players[32], num new rank[32], ustats[8], i, j, r, t get_players ( players, num, "ch" ) for ( i = 0; i < num; i++ ) rank[i] = get_user_stats ( players[i], ustats, ustats ) for ( i = 0; i < num; i++ ) { r = i for ( j = i; j < num; j++ ) { if ( rank[j] < rank[r] ) r = j } t = rank[i] rank[i]=rank[r] rank[r] = t t = players[i] players[i]=players[r] players[r] = t } for( i = 0; i < num; i++ ) { iBody = get_html_td( rank[i] - 1, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8], izBody[8], istate[9], izStats2[4] new iRankPos, iLen, iYou[32], iPlayer[32] iRankPos = get_user_stats ( id, izStats, izBody ) get_user_stats2(id, izStats2) new user_skill[4], html_skill[64] skill(izStats, izStats2, user_skill) replace(user_skill, 3, "+", "p") replace(user_skill, 3, "-", "m") format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill) formatex ( iYou, sizeof(iYou)-1, "%L", id, "HTML_YOU" ) formatex ( iPlayer, sizeof(iPlayer)-1, "%L", id, "HTML_PLAYER" ) iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_RANK_BODY" ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_RANK_IS", (!iMyId || iMyId == id) ? iYou : iPlayer, iRankPos, get_statsnum() ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_HEADER", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats), html_skill) new L_BODY_PART[8][32] formatex ( L_BODY_PART[1], 31, "%L", id, "IN_HEAD" ) formatex ( L_BODY_PART[2], 31, "%L", id, "IN_CHEST" ) formatex ( L_BODY_PART[3], 31, "%L", id, "IN_STOMACH" ) formatex ( L_BODY_PART[4], 31, "%L", id, "IN_LARM" ) formatex ( L_BODY_PART[5], 31, "%L", id, "IN_RARM" ) formatex ( L_BODY_PART[6], 31, "%L", id, "IN_LLEG" ) formatex ( L_BODY_PART[7], 31, "%L", id, "IN_RLEG" ) new bool:bState for ( new i = 1; i < 8; i++ ) { if ( bState ) copy ( istate, sizeof(istate)-1, " class=b" ) else copy ( istate, sizeof(istate)-1, "" ) bState = !bState iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_TABLE", istate, L_BODY_PART[i], izBody[i] ) } iLen += formatex(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=b><td> <td> ") formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_CLOSE" ) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8], istate[9] new iWeapon, iLen get_user_wstats ( id, 0, izStats, izBody ) iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_STATS_BODY" ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER1", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats) ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER2" ) new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1], iBody new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new iMaxWeapons = xmod_get_maxweapons() new bool:bState for ( iWeapon = 1; iWeapon < iMaxWeapons; iWeapon++ ) { if ( get_user_wstats ( id, iWeapon, izStats, izBody ) ) { if ( bState ) copy ( istate, sizeof(istate)-1, " class=b" ) else copy ( istate, sizeof(istate)-1, "" ) bState = !bState xmod_get_wpnname ( iWeapon, t_sWpn, MAX_WEAPON_LENGTH ) iBody = formatex ( html_string, MAX_BUFFER_LENGTH, "%L", id, "HTML_STATS_TABLE", istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats) ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } html_format ( html_name[], const len, name[], any:... ) { new string[128] vformat ( string, charsmax ( string ), name, 4 ) replace_all ( string, charsmax ( string ), "<", "<" ) replace_all ( string, charsmax ( string ), ">", ">" ) copy ( html_name, len, string ) } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) format(t_sName, MAX_NAME_LENGTH, "%s^"%s^"", "Statsme ", t_sName) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) format(t_sName, MAX_NAME_LENGTH, "%s^"%s^"", "Rankstats ", t_sName) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdRanks(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_ranks ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Hot-Top" ) return PLUGIN_CONTINUE } // Display MOTD bots ranked. public cmdBot(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_bot(id, g_sBuffer) show_motd(id, g_sBuffer, "Top players") return PLUGIN_CONTINUE } // Display MOTD top ranked. public cmdTop(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Top players" ) return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) Color_Print( id, "%s", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if ( !SayMe ) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } if ( !get_pcvar_num ( pcv_aliveme ) && is_user_alive ( id ) ) { Color_Print( id, "%L", id, "DISABLE_ALIVE_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) Color_Print( id, "%s", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8], izStats2[4] new iRankPos, iRankMax // new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) get_user_stats2(id, izStats2) iRankMax = get_statsnum() // fEff = effec(izStats) // fAcc = accuracy(izStats) new user_skill[4] skill(izStats, izStats2, user_skill) Color_Print( id, "%L", id, "YOUR_RANK_IS_SKILL", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], user_skill) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } Color_Print( id, "%L: %s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") Color_Print( id, "%L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Add InfoRank function for statsx UFPS.Team // New round public eventNewRound() { if ( get_pcvar_num ( pcv_inforank ) ) { new Float:timer = floatclamp ( get_pcvar_float ( pcv_inforank_delay ), 0.1 , 30.0 ) static players[32], num, i get_players ( players, num, "ch" ) for ( i = 0; i < num; i++ ) if ( !task_exists ( players[i] ) ) set_task ( timer, "print_inforank" , players[i] ) } return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { Color_Print( id, "%s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } Color_Print( id, "%s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if ( EndPlayer || EndTop15 ) { message_begin(MSG_ALL,SVC_FINALE) write_string("") message_end() set_task ( 0.1, "end_game_stats" ) } } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if ( EndPlayer ) { get_players ( iaPlayers, iPlayers ) for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) { id = iaPlayers[iPlayer] if ( !g_izStatsSwitch[id] ) continue // Do not show any stats cmdStatsMe ( id ) } } else if ( EndTop15 ) { get_players ( iaPlayers, iPlayers ) for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) { id = iaPlayers[iPlayer] if ( !g_izStatsSwitch[id] ) continue // Do not show any stats format_top ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Top players" ) } } } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } // Add StatsX variable get_html_td( stats_index, html_string[], flags, &bool:parity ) { new izStats[8], izBody[8], pos, izStats2[4] get_stats ( stats_index, izStats, izBody, t_sName, MAX_NAME_LENGTH ) get_stats2(stats_index, izStats2) html_format ( t_sName, MAX_NAME_LENGTH, "%s", t_sName ) if( parity ) pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr class=b><td>%d", stats_index + 1) else pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr><td>%d", stats_index + 1) parity = !parity if( flags & ( 1<<0 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", t_sName ) if( flags & ( 1<<1 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_KILLS] ) if( flags & ( 1<<2 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_DEATHS] ) if( flags & ( 1<<3 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HITS] ) if( flags & ( 1<<4 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_SHOTS] ) if( flags & ( 1<<5 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HS] ) if( flags & ( 1<<6 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", effec( izStats ) ) if( flags & ( 1<<7 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", accuracy( izStats ) ) if (flags & (1<<8)) { new user_skill[4], html_skill[64] skill(izStats, izStats2, user_skill) replace(user_skill, 3, "+", "p") replace(user_skill, 3, "-", "m") format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill) pos += formatex(html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", html_skill) } return strlen( html_string ) } get_html_th( id, flags ) { new izStats[8], izBody[8], izStats2[4] get_stats(id, izStats ,izBody, t_sName, MAX_NAME_LENGTH) get_stats2(id, izStats2) new html_th[512] new len = charsmax( html_th ) new pos = formatex( html_th, len, "%s", "<tr><th>#" ) if( flags & ( 1<<0 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_NAME" ) if( flags & ( 1<<1 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_KILLS" ) if( flags & ( 1<<2 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_DEATHS" ) if( flags & ( 1<<3 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HITS" ) if( flags & ( 1<<4 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_SHOTS" ) if( flags & ( 1<<5 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HS" ) if( flags & ( 1<<6 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_EFF" ) if( flags & ( 1<<7 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_ACC" ) if (flags & (1<<8)) pos += formatex(html_th[pos], len - pos, "<th>%L", id, "HTML_SKILL") return html_th } // Add InfoRank function for statsx UFPS.Team public client_disconnected ( id ) { if ( task_exists ( id ) ) remove_task ( id ) } public print_inforank ( id ) { if ( is_user_connected ( id ) ) { static iMax, iRankCur, iRankDelta static izStats[8], izBody[8], iRankPos, izStats2[4] iMax = get_statsnum() iRankCur = get_user_stats ( id, izStats, izBody ) get_user_stats2(id, izStats2) iRankPos = g_oldrank[id] if ( iRankPos == 0 ) iRankPos = iRankCur g_oldrank[id] = iRankCur iRankDelta = iRankPos - iRankCur new user_skill[4] skill(izStats, izStats2, user_skill) if ( iRankDelta > 0 ) { Color_Print( id, "%L", id, "INFORANK_GOOD", iRankDelta ) Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill ) } else if ( iRankDelta < 0 ) { Color_Print( id, "%L", id, "INFORANK_BAD", -iRankDelta ) Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill ) } } } stock Color_Print(const id, const input[], any:...) { new count = 1, players[32], i static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!n", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color if(id)players[0] = id; else get_players(players, count, "ch") { for(i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
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#pragma dynamic 8192 //-------------------------------- #include <amxmodx> #include <amxmisc> #include <csx> //-------------------------------- // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 1 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define __MAX_PLAYERS 32 + 1 #define MIN_TOPBOT 32 #define __MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 1534 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 #define STATS_DEFUSED 1 #define STATS_PLANT 2 #define STATS_EXP 3 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[__MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[__MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[__MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[__MAX_PLAYERS][32] new g_izSpecMode[__MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[__MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[__MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[__MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[__MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[__MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[__MAX_PLAYERS][__MAX_PLAYERS] new g_izUserRndName[__MAX_PLAYERS][__MAX_NAME_LENGTH + 1] new g_izUserRndStats[__MAX_PLAYERS][8] new g_izUserGameStats[__MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[__MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo // Add InfoRank function for statsx UFPS.Team #define GUI_VERSION "1.8" /* MOTD Flags a - NAME b - KILLS c - DEATHS d - HITS e - SHOTS f - HS g - EFF h - ACC i - Skill */ #define MOTD_MODE_CVAR "amx_statsx_motd" #define MOTD_MODE "abcfi" #define INFORANK_CVAR "amx_statsx_inforank" #define INFORANK "1" #define INFORANK_DELAY_CVAR "amx_statsx_inforank_delay" #define INFORANK_DELAY "1.0" #define ALIVEME_CVAR "amx_statsx_aliveme" #define ALIVEME "0" new g_oldrank[33] new pcv_aliveme new pcv_inforank new pcv_inforank_delay new pcv_motd_mode //-------------------------------- // Initialize //-------------------------------- new pcv_skill new Float:SKILL_VALUE[10] public plugin_init() { // Register plugin. register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team") register_dictionary("statsx.txt") register_dictionary("statsx_gui_skill.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /top10", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /top15", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say /bot", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /bot10", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /bot16", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /hot", "cmdRanks", 0, "- display server stats all connected players (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /top10", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /top15", "cmdTop", 0, "- display top players (MOTD)") register_clcmd("say_team /bot", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /bot10", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /bot16", "cmdBot", 0, "- display bot players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Add InfoRank function for statsx UFPS.Team register_event("HLTV", "eventNewRound", "a", "1=0", "2=0") pcv_aliveme = register_cvar(ALIVEME_CVAR, ALIVEME) pcv_inforank = register_cvar(INFORANK_CVAR, INFORANK) pcv_inforank_delay = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY) pcv_motd_mode = register_cvar(MOTD_MODE_CVAR, MOTD_MODE) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90") set_task(1.0, "LoadSettings") } public LoadSettings() { new cvar[256], cvar_str[16], i get_pcvar_string(pcv_skill, cvar, 255) trim(cvar) for (i = 0; i < 10; i++) { strtok(cvar, cvar_str, 15, cvar, 255, ' ') SKILL_VALUE[i] = str_to_float(cvar_str) } } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } skill(izStats[8], izStats2[4], user_skill[4]) { new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT] new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS])) if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS]) copy(user_skill, charsmax(user_skill), "L-") else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2]) copy(user_skill, charsmax(user_skill), "L") else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3]) copy(user_skill, charsmax(user_skill), "L+") else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4]) copy(user_skill, charsmax(user_skill), "M-") else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5]) copy(user_skill, charsmax(user_skill), "M") else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6]) copy(user_skill, charsmax(user_skill), "M+") else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7]) copy(user_skill, charsmax(user_skill), "H-") else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8]) copy(user_skill, charsmax(user_skill), "H") else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9]) copy(user_skill, charsmax(user_skill), "H+") else if (formula >= SKILL_VALUE[9]) copy(user_skill, charsmax(user_skill), "P") else copy(user_skill, charsmax(user_skill), "L-") } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, __MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < __MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < __MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !n[!g%d!tHP!n, !g%d!tAP!n] !g>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format Bot format_bot ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new iBody, iMax = get_statsnum() new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_BOT_TOP" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState while ( --iMax > MIN_TOPBOT ) { iBody = get_html_td( iMax, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format Top format_top ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new iBody, iMax = get_statsnum()-1, iTop = -1 new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_PLAYER_TOP" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState while ( iTop++ < iMax ) { iBody = get_html_td( iTop, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format Ranks format_ranks ( id, sBuffer[MAX_BUFFER_LENGTH + 1] ) { new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1] new top_name[64] formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_RANKS_PLAYERS" ) new s_MOTD_Mode[26], f_MOTD_Mode get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 ) f_MOTD_Mode = read_flags( s_MOTD_Mode ) new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) ) new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new bool:bState, iBody new players[32], num new rank[32], ustats[8], i, j, r, t get_players ( players, num, "ch" ) for ( i = 0; i < num; i++ ) rank[i] = get_user_stats ( players[i], ustats, ustats ) for ( i = 0; i < num; i++ ) { r = i for ( j = i; j < num; j++ ) { if ( rank[j] < rank[r] ) r = j } t = rank[i] rank[i]=rank[r] rank[r] = t t = players[i] players[i]=players[r] players[r] = t } for( i = 0; i < num; i++ ) { iBody = get_html_td( rank[i] - 1, html_string, f_MOTD_Mode, bState ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8], izBody[8], istate[9], izStats2[4] new iRankPos, iLen, iYou[32], iPlayer[32] iRankPos = get_user_stats ( id, izStats, izBody ) get_user_stats2(id, izStats2) new user_skill[4], html_skill[64] skill(izStats, izStats2, user_skill) replace(user_skill, 3, "+", "p") replace(user_skill, 3, "-", "m") format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill) formatex ( iYou, sizeof(iYou)-1, "%L", id, "HTML_YOU" ) formatex ( iPlayer, sizeof(iPlayer)-1, "%L", id, "HTML_PLAYER" ) iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_RANK_BODY" ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_RANK_IS", (!iMyId || iMyId == id) ? iYou : iPlayer, iRankPos, get_statsnum() ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_HEADER", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats), html_skill) new L_BODY_PART[8][32] formatex ( L_BODY_PART[1], 31, "%L", id, "IN_HEAD" ) formatex ( L_BODY_PART[2], 31, "%L", id, "IN_CHEST" ) formatex ( L_BODY_PART[3], 31, "%L", id, "IN_STOMACH" ) formatex ( L_BODY_PART[4], 31, "%L", id, "IN_LARM" ) formatex ( L_BODY_PART[5], 31, "%L", id, "IN_RARM" ) formatex ( L_BODY_PART[6], 31, "%L", id, "IN_LLEG" ) formatex ( L_BODY_PART[7], 31, "%L", id, "IN_RLEG" ) new bool:bState for ( new i = 1; i < 8; i++ ) { if ( bState ) copy ( istate, sizeof(istate)-1, " class=b" ) else copy ( istate, sizeof(istate)-1, "" ) bState = !bState iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_TABLE", istate, L_BODY_PART[i], izBody[i] ) } iLen += formatex(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=b><td> <td> ") formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_CLOSE" ) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8], istate[9] new iWeapon, iLen get_user_wstats ( id, 0, izStats, izBody ) iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_STATS_BODY" ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER1", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats) ) iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER2" ) new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1], iBody new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" ) new iMaxWeapons = xmod_get_maxweapons() new bool:bState for ( iWeapon = 1; iWeapon < iMaxWeapons; iWeapon++ ) { if ( get_user_wstats ( id, iWeapon, izStats, izBody ) ) { if ( bState ) copy ( istate, sizeof(istate)-1, " class=b" ) else copy ( istate, sizeof(istate)-1, "" ) bState = !bState xmod_get_wpnname ( iWeapon, t_sWpn, MAX_WEAPON_LENGTH ) iBody = formatex ( html_string, MAX_BUFFER_LENGTH, "%L", id, "HTML_STATS_TABLE", istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats) ) if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string ) } } formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer ) } html_format ( html_name[], const len, name[], any:... ) { new string[128] vformat ( string, charsmax ( string ), name, 4 ) replace_all ( string, charsmax ( string ), "<", "<" ) replace_all ( string, charsmax ( string ), ">", ">" ) copy ( html_name, len, string ) } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, __MAX_NAME_LENGTH) format(t_sName, __MAX_NAME_LENGTH, "%s^"%s^"", "Statsme ", t_sName) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, __MAX_NAME_LENGTH) format(t_sName, __MAX_NAME_LENGTH, "%s^"%s^"", "Rankstats ", t_sName) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdRanks(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_ranks ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Hot-Top" ) return PLUGIN_CONTINUE } // Display MOTD bots ranked. public cmdBot(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_bot(id, g_sBuffer) show_motd(id, g_sBuffer, "Top players") return PLUGIN_CONTINUE } // Display MOTD top ranked. public cmdTop(id) { if (!SayTop15) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Top players" ) return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) Color_Print( id, "%s", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if ( !SayMe ) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } if ( !get_pcvar_num ( pcv_aliveme ) && is_user_alive ( id ) ) { Color_Print( id, "%L", id, "DISABLE_ALIVE_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) Color_Print( id, "%s", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8], izStats2[4] new iRankPos, iRankMax // new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) get_user_stats2(id, izStats2) iRankMax = get_statsnum() // fEff = effec(izStats) // fAcc = accuracy(izStats) new user_skill[4] skill(izStats, izStats2, user_skill) Color_Print( id, "%L", id, "YOUR_RANK_IS_SKILL", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], user_skill) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } Color_Print( id, "%L: %s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") Color_Print( id, "%L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { Color_Print( id, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, __MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, __MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Add InfoRank function for statsx UFPS.Team // New round public eventNewRound() { if ( get_pcvar_num ( pcv_inforank ) ) { new Float:timer = floatclamp ( get_pcvar_float ( pcv_inforank_delay ), 0.1 , 30.0 ) static players[32], num, i get_players ( players, num, "ch" ) for ( i = 0; i < num; i++ ) if ( !task_exists ( players[i] ) ) set_task ( timer, "print_inforank" , players[i] ) } return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < __MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < __MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < __MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], __MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { Color_Print( id, "%s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } Color_Print( id, "%s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if ( EndPlayer || EndTop15 ) { message_begin(MSG_ALL,SVC_FINALE) write_string("") message_end() set_task ( 0.1, "end_game_stats" ) } } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if ( EndPlayer ) { get_players ( iaPlayers, iPlayers ) for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) { id = iaPlayers[iPlayer] if ( !g_izStatsSwitch[id] ) continue // Do not show any stats cmdStatsMe ( id ) } } else if ( EndTop15 ) { get_players ( iaPlayers, iPlayers ) for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) { id = iaPlayers[iPlayer] if ( !g_izStatsSwitch[id] ) continue // Do not show any stats format_top ( id, g_sBuffer ) show_motd ( id, g_sBuffer, "Top players" ) } } } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, __MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } // Add StatsX variable get_html_td( stats_index, html_string[], flags, &bool:parity ) { new izStats[8], izBody[8], pos, izStats2[4] get_stats ( stats_index, izStats, izBody, t_sName, __MAX_NAME_LENGTH ) get_stats2(stats_index, izStats2) html_format ( t_sName, __MAX_NAME_LENGTH, "%s", t_sName ) if( parity ) pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr class=b><td>%d", stats_index + 1) else pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr><td>%d", stats_index + 1) parity = !parity if( flags & ( 1<<0 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", t_sName ) if( flags & ( 1<<1 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_KILLS] ) if( flags & ( 1<<2 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_DEATHS] ) if( flags & ( 1<<3 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HITS] ) if( flags & ( 1<<4 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_SHOTS] ) if( flags & ( 1<<5 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HS] ) if( flags & ( 1<<6 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", effec( izStats ) ) if( flags & ( 1<<7 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", accuracy( izStats ) ) if (flags & (1<<8)) { new user_skill[4], html_skill[64] skill(izStats, izStats2, user_skill) replace(user_skill, 3, "+", "p") replace(user_skill, 3, "-", "m") format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill) pos += formatex(html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", html_skill) } return strlen( html_string ) } get_html_th( id, flags ) { new izStats[8], izBody[8], izStats2[4] get_stats(id, izStats ,izBody, t_sName, __MAX_NAME_LENGTH) get_stats2(id, izStats2) new html_th[512] new len = charsmax( html_th ) new pos = formatex( html_th, len, "%s", "<tr><th>#" ) if( flags & ( 1<<0 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_NAME" ) if( flags & ( 1<<1 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_KILLS" ) if( flags & ( 1<<2 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_DEATHS" ) if( flags & ( 1<<3 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HITS" ) if( flags & ( 1<<4 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_SHOTS" ) if( flags & ( 1<<5 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HS" ) if( flags & ( 1<<6 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_EFF" ) if( flags & ( 1<<7 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_ACC" ) if (flags & (1<<8)) pos += formatex(html_th[pos], len - pos, "<th>%L", id, "HTML_SKILL") return html_th } // Add InfoRank function for statsx UFPS.Team public client_disconnected ( id ) { if ( task_exists ( id ) ) remove_task ( id ) } public print_inforank ( id ) { if ( is_user_connected ( id ) ) { static iMax, iRankCur, iRankDelta static izStats[8], izBody[8], iRankPos, izStats2[4] iMax = get_statsnum() iRankCur = get_user_stats ( id, izStats, izBody ) get_user_stats2(id, izStats2) iRankPos = g_oldrank[id] if ( iRankPos == 0 ) iRankPos = iRankCur g_oldrank[id] = iRankCur iRankDelta = iRankPos - iRankCur new user_skill[4] skill(izStats, izStats2, user_skill) if ( iRankDelta > 0 ) { Color_Print( id, "%L", id, "INFORANK_GOOD", iRankDelta ) Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill ) } else if ( iRankDelta < 0 ) { Color_Print( id, "%L", id, "INFORANK_BAD", -iRankDelta ) Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill ) } } } stock Color_Print(const id, const input[], any:...) { new count = 1, players[32], i static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!n", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color if(id)players[0] = id; else get_players(players, count, "ch") { for(i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
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