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checker
Pro
요금제 보기
210 행
복사
Core:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Threads: 2
PPU Debug: false
PPU Debug: false
PPU Calling History: false
PPU Calling History: false
Save LLVM logs: false
Save LLVM logs: false
Use LLVM CPU: ""
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
SPU GETLLAR polling detection: false
SPU GETLLAR polling detection: false
SPU Debug: false
SPU Debug: false
MFC Debug: false
MFC Debug: false
Preferred SPU Threads: 0
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU delay penalty: 3
복사
복사됨
복사
복사됨
SPU loop detection:
false
SPU loop detection:
true
Max SPURS Threads: 6
Max SPURS Threads: 6
SPU Block Size: Safe
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU DMA: false
Accurate Cache Line Stores: false
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
Accurate RSX reservation access: false
복사
복사됨
복사
복사됨
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Verification: true
SPU Cache: true
SPU Cache: true
SPU Profiler: false
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
Enable TSX: Disabled
Accurate xfloat: false
Accurate xfloat: false
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Approximate xfloat:
false
Approximate xfloat:
true
Relaxed xfloat: true
Relaxed xfloat: true
Accurate PPU 128-byte Reservation Op Max Length: 0
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Stub PPU Traps: 0
Full Width AVX-512: false
Full Width AVX-512: false
PPU LLVM Java Mode Handling: false
PPU LLVM Java Mode Handling: false
Use Accurate DFMA: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Debug Console Mode: false
Hook static functions: false
Hook static functions: false
Libraries Control:
Libraries Control:
복사
복사됨
복사
복사됨
- /dev_flash/sys/internal/libfs_utility_init.sprx:lle
[]
HLE lwmutex: false
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
TSX Transaction Second Limit: 2000
Clocks scale: 100
Clocks scale: 100
Sleep Timers Accuracy: Usleep Only
Sleep Timers Accuracy: Usleep Only
Performance Report Threshold: 500
Performance Report Threshold: 500
Enable Performance Report: false
Enable Performance Report: false
Assume External Debugger: false
Assume External Debugger: false
VFS:
VFS:
Enable /host_root/: false
Enable /host_root/: false
Initialize Directories: true
Initialize Directories: true
Limit disk cache size: false
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Disk cache maximum size (MB): 5120
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Empty /dev_hdd0/tmp/: true
Video:
Video:
Renderer: Vulkan
Renderer: Vulkan
Resolution: 1280x720
Resolution: 1280x720
Aspect ratio: 16:9
Aspect ratio: 16:9
복사
복사됨
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Frame limit:
60
Frame limit:
Off
MSAA:
Disabled
MSAA:
Auto
Shader Mode: Async Shader Recompiler
Shader Mode: Async Shader Recompiler
Write Color Buffers: false
Write Color Buffers: false
Write Depth Buffer: false
Write Depth Buffer: false
Read Color Buffers: false
Read Color Buffers: false
Read Depth Buffer: false
Read Depth Buffer: false
Log shader programs: false
Log shader programs: false
VSync: false
VSync: false
Debug output: false
Debug output: false
Debug overlay: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Use GPU texture scaling: false
Stretch To Display Area: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable ZCull Occlusion Queries: false
복사
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Disable Video Output: false
Disable Vertex Cache: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Enable Frame Skip: false
Force CPU Blit: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Use full RGB output range: true
Strict Texture Flushing: false
Strict Texture Flushing: false
Disable native float16 support: false
Disable native float16 support: false
Multithreaded RSX: false
Multithreaded RSX: false
Relaxed ZCULL Sync: true
Relaxed ZCULL Sync: true
Enable 3D: false
Enable 3D: false
Debug Program Analyser: false
Debug Program Analyser: false
Accurate ZCULL stats: true
Accurate ZCULL stats: true
Consecutive Frames To Draw: 1
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Consecutive Frames To Skip: 1
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Resolution Scale:
150
Resolution Scale:
200
Anisotropic Filter Override: 0
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Recovery Timeout: 1000000
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복사
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Driver Wake-Up Delay:
400
Driver Wake-Up Delay:
20
Vblank Rate: 1800
Vblank Rate: 1800
Vblank NTSC Fixup: false
Vblank NTSC Fixup: false
DECR memory layout: false
DECR memory layout: false
Allow Host GPU Labels: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Disable MSL Fast Math: false
Software VkSemaphore: false
Software VkSemaphore: false
Vulkan:
Vulkan:
Adapter: NVIDIA GeForce RTX 2060
Adapter: NVIDIA GeForce RTX 2060
Force FIFO present mode: false
Force FIFO present mode: false
Force primitive restart flag: false
Force primitive restart flag: false
Force Disable Exclusive Fullscreen Mode: false
Force Disable Exclusive Fullscreen Mode: false
Asynchronous Texture Streaming 2: false
Asynchronous Texture Streaming 2: false
Enable FidelityFX Super Resolution Upscaling: false
Enable FidelityFX Super Resolution Upscaling: false
FidelityFX CAS Sharpening Intensity: 50
FidelityFX CAS Sharpening Intensity: 50
복사
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Asynchronous Queue Scheduler:
Fast
Asynchronous Queue Scheduler:
Safe
Performance Overlay:
Performance Overlay:
Enabled: false
Enabled: false
Enable Framerate Graph: true
Enable Framerate Graph: true
Enable Frametime Graph: true
Enable Frametime Graph: true
Framerate datapoints: 50
Framerate datapoints: 50
Frametime datapoints: 170
Frametime datapoints: 170
Detail level: Medium
Detail level: Medium
Framerate graph detail level: All
Framerate graph detail level: All
Frametime graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Metrics update interval (ms): 350
Font size (px): 10
Font size (px): 10
Position: Top Left
Position: Top Left
Font: n023055ms.ttf
Font: n023055ms.ttf
Horizontal Margin (px): 50
Horizontal Margin (px): 50
Vertical Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Horizontally: false
Center Vertically: false
Center Vertically: false
Opacity (%): 0
Opacity (%): 0
Body Color (hex): "#FFE138FF"
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Shader Compilation Hint:
Position X (px): 20
Position X (px): 20
Position Y (px): 690
Position Y (px): 690
Shader Loading Dialog:
Shader Loading Dialog:
Allow custom background: true
Allow custom background: true
Darkening effect strength: 30
Darkening effect strength: 30
Blur effect strength: 0
Blur effect strength: 0
Audio:
Audio:
Renderer: Cubeb
Renderer: Cubeb
복사
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Audio
p
rovider: CellAudio
Audio
P
rovider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Dump to file: false
Convert to 16 bit: false
Convert to 16 bit: false
복사
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Audio
Channels: Downmix to
Stereo
Audio
Format:
Stereo
Audio Formats: 0
Master Volume: 100
Master Volume: 100
복사
복사됨
복사
복사됨
Enable Buffering:
true
Enable Buffering:
false
Desired Audio Buffer Duration: 1
4
0
Desired Audio Buffer Duration: 1
3
0
Enable Time Stretching: false
Enable Time Stretching: false
복사
복사됨
복사
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Time Stretching Threshold:
80
Time Stretching Threshold:
90
Microphone Type: "Null"
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Music Handler: Qt
복사
복사됨
복사
복사됨
Audio Channels: Downmix to Stereo
Audio provider: CellAudio
Input/Output:
Input/Output:
Keyboard: "Null"
Keyboard: "Null"
Mouse: Basic
Mouse: Basic
Camera: "Null"
Camera: "Null"
Camera type: Unknown
Camera type: Unknown
Camera flip: None
Camera flip: None
Camera ID: Default
Camera ID: Default
Move: "Null"
Move: "Null"
Buzz emulated controller: "Null"
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
GHLtar emulated controller: "Null"
Pad handler mode: Single-threaded
Pad handler mode: Single-threaded
Pad handler sleep (microseconds): 1000
Pad handler sleep (microseconds): 1000
System:
System:
License Area: SCEE
License Area: SCEE
Language: English (US)
Language: English (US)
Keyboard Type: English keyboard (US standard)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Enter button assignment: Enter with cross
Console time offset (s): 0
Console time offset (s): 0
Net:
Net:
Internet enabled: Disconnected
Internet enabled: Disconnected
IP address: 0.0.0.0
IP address: 0.0.0.0
DNS address: 1.1.1.1
DNS address: 1.1.1.1
IP swap list: ""
IP swap list: ""
PSN status: Disconnected
PSN status: Disconnected
Miscellaneous:
Miscellaneous:
Automatically start games after boot: true
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Prevent display sleep while running games: true
Show trophy popups: true
Show trophy popups: true
Show shader compilation hint: true
Show shader compilation hint: true
Use native user interface: true
Use native user interface: true
GDB Server: 127.0.0.1:2345
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Log: {}
Log: {}
저장된 비교 결과
원본
파일 열기
Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU GETLLAR polling detection: false SPU Debug: false MFC Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate Cache Line Stores: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Disabled Accurate xfloat: false Approximate xfloat: false Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: false Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: - /dev_flash/sys/internal/libfs_utility_init.sprx:lle HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 Sleep Timers Accuracy: Usleep Only Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: 60 MSAA: Disabled Shader Mode: Async Shader Recompiler Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: true Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 150 Anisotropic Filter Override: 0 Texture LOD Bias Addend: 0 Minimum Scalable Dimension: 16 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 400 Vblank Rate: 1800 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Software VkSemaphore: false Vulkan: Adapter: NVIDIA GeForce RTX 2060 Force FIFO present mode: false Force primitive restart flag: false Force Disable Exclusive Fullscreen Mode: false Asynchronous Texture Streaming 2: false Enable FidelityFX Super Resolution Upscaling: false FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Fast Performance Overlay: Enabled: false Enable Framerate Graph: true Enable Frametime Graph: true Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 0 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: Cubeb Audio provider: CellAudio Dump to file: false Convert to 16 bit: false Audio Channels: Downmix to Stereo Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 140 Enable Time Stretching: false Time Stretching Threshold: 80 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt Input/Output: Keyboard: "Null" Mouse: Basic Camera: "Null" Camera type: Unknown Camera flip: None Camera ID: Default Move: "Null" Buzz emulated controller: "Null" Turntable emulated controller: "Null" GHLtar emulated controller: "Null" Pad handler mode: Single-threaded Pad handler sleep (microseconds): 1000 System: License Area: SCEE Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 Net: Internet enabled: Disconnected IP address: 0.0.0.0 DNS address: 1.1.1.1 IP swap list: "" PSN status: Disconnected Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Log: {}
수정본
파일 열기
Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU GETLLAR polling detection: false SPU Debug: false MFC Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: true Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate Cache Line Stores: false Accurate RSX reservation access: false RSX FIFO Accuracy: Fast SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Disabled Accurate xfloat: false Approximate xfloat: true Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: false Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: [] HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 Sleep Timers Accuracy: Usleep Only Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Empty /dev_hdd0/tmp/: true Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Off MSAA: Auto Shader Mode: Async Shader Recompiler Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Video Output: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: true Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: true Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 200 Anisotropic Filter Override: 0 Texture LOD Bias Addend: 0 Minimum Scalable Dimension: 16 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 20 Vblank Rate: 1800 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Software VkSemaphore: false Vulkan: Adapter: NVIDIA GeForce RTX 2060 Force FIFO present mode: false Force primitive restart flag: false Force Disable Exclusive Fullscreen Mode: false Asynchronous Texture Streaming 2: false Enable FidelityFX Super Resolution Upscaling: false FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Safe Performance Overlay: Enabled: false Enable Framerate Graph: true Enable Frametime Graph: true Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 0 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: Cubeb Audio Provider: CellAudio RSXAudio Avport: HDMI 0 Dump to file: false Convert to 16 bit: false Audio Format: Stereo Audio Formats: 0 Master Volume: 100 Enable Buffering: false Desired Audio Buffer Duration: 130 Enable Time Stretching: false Time Stretching Threshold: 90 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt Audio Channels: Downmix to Stereo Audio provider: CellAudio Input/Output: Keyboard: "Null" Mouse: Basic Camera: "Null" Camera type: Unknown Camera flip: None Camera ID: Default Move: "Null" Buzz emulated controller: "Null" Turntable emulated controller: "Null" GHLtar emulated controller: "Null" Pad handler mode: Single-threaded Pad handler sleep (microseconds): 1000 System: License Area: SCEE Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 Net: Internet enabled: Disconnected IP address: 0.0.0.0 DNS address: 1.1.1.1 IP swap list: "" PSN status: Disconnected Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Log: {}
비교하기