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/*
---------------------------------------------------------
# # # #=== ### ## #
# ## #=== # # # #
# # #=== ### ## #
---------------------------------------------------------
<VeCo>'s Zombie BaseBuilder Mod 4.3
Special thanks to:
- carbonated : for ideas and testing and reset_unlocks_tool.
- PornStar : for the idea for vzbb_block_weapon_drop CVAR.
- koyot- : for the idea for bonus credits for
humans'/zombies' win and other.
- pacoX : for ideas.
- MusiC : for ideas.
- DJ Alex : for ideas and testing.
- 3emu : for ideas.
- zNxx-_-Sm0k3 : for testing.
- HoBaK : for ideas and testing.
If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: veco.kn@gmail.com
skype: veco_kn
---------------------------------------------------------
Changes log:
-> v 1.0 = First release!
-> v 1.1 = Added CVAR vzbb_barrier_alpha.
Fixed admin block moving of claimed blocks.
Added CVAR vzbb_zombie_class_select_time.
Added customizable win sounds.
-> v 1.2 = Fixed respawn and client command bugs.
-> v 1.3 = Fixed respawn and client command bugs. (again)
-> v 1.4 = Fixed bugs with credit reward for humans.
-> v 1.5 = Blocked teamchange and kill command.
-> v 1.6 = Fixed executing classic zombie's CVARs.
Added icons when you are burning or you are
frozen.
Changed first respawn after connect.
Fixed a lot of critical bugs.
-> v 1.7 = Blocked respawn commands for spectators.
-> v 1.8 = Fixed executing configs in Linux.
Fixed bug when you are moving block and disconnect.
-> v 2.0 = Fixed bug with the secondary weapon menu.
Changed the method of model change for reducing
the crashes.
Added customizable human models.
Removed unneccessary code.
-> v 2.1 = Fixed client command bug.
Fixed bug with the UNDEAD achievement.
-> v 2.2 = Fixed bug with the achievements.
-> v 2.3 = Fixed bug with the regeneration upgrade.
Added CVAR cvar_push_remove.
The build phase timer now shows minutes and
seconds (not only seconds).
Zombies can't take shields from the ground.
-> v 2.4 = SQL defines are now CVARs.
Added CVAR vzbb_block_weapon_drop.
Fixed twice calling bug in round_end.
Admin Zombies can see claimers of the blocks.
-> v 2.5 = Fixed bug with the rendering restore after removing
freeze.
Optimized achievement code.
Zombies can't infect or kill in the build phase.
-> v 2.6 = Added better code for blocking the damage during
freezetime/round end and Build phase.
When a zombie touches a block in the Build phase,
the block will be reseted.
Added bonus credits for humans'/zombies' win.
Added instant auto heal on humans in the Build phase.
-> v 2.7 = Added /guns command.
Now spectator admins can move blocks too.
Fixed bug with spectator team transfer.
Optimized SQL load/save code.
Added CVAR vzbb_credits_win_min_players.
-> v 2.7.fixed = The old SQL load/save code have
been back again.
-> v 2.7.fixed.2 = Fixed SQL get_user_name error. (lol :d)
-> v 2.8 = Added CVAR vzbb_hurt_remove.
Added VZBB Map Repair System for fixing the maps
where there is no barrier (like bb_icewar)
and added vzbb_mrs_addent command for it.
Fixed team transfer bug. (yeah, at last! :^) )
-> v 2.9 = Added HUMILIATION achievement.
Added BIG BANG achievement.
Fixed bug with the regeneration.
Added vzbb_grenade_give_chance CVARs.
Changed functions of vzbb_weapons_start_grenade CVARs.
Big variable optimization.
Added Scan Grenade instead of Smoke Grenade
and CVARs for it (vzbb_grenade_scan CVARs).
Expanded data save string sizes.
Added new VZBB item - ScanNade and CVAR for it.
Added vzbb_sql_update SQL command for updating
the row sizes from version 2.8- to 2.9.
-> v 2.9.fixed = Added limitations in the save data code.
-> v 2.9.fixed.2 = Fixed SQL saving.
-> v 3.0 = Added zombie item support and items for the
zombies.
Removed unneccessary code.
Added vzbb_grenade_counter CVAR.
Added vzbb_grenade_scan_sound CVAR.
Zombies must first reduce the humans' armor to 0
in order to infect them.
Changed FireNade damage code.
Now vzbb_grenade_fire_duration CVAR will work
for burn times.
Now the item menu will not close when you buy an item.
Fixed invisibility bugs.
Changed block render code.
Added VZBB Fun Mode and CVARs for it.
-> v 3.1 = Fixed user_uninfect native.
Fixed item buying.
Added random color option in the /color command.
Changed some code.
Fixed remove money code.
-> v 3.2 = Changed some code.
Fixed bug in block_teamchange function.
-> v 3.3 = Changes some code.
Fixed random sound and random model set codes.
Fixed sniper zoom infect bug.
Fixed entity check in fun mode code.
Fixed cs_get_user_team runtime error in hook_say.
-> v 3.4 = Added admin logging in /lock, /unclaim and /start commands.
Fixed get_total_zombie_classes and get_total_shop_items
natives.
Removed second default human win sound (it was loop sound).
Added "Round Deal" and command (/deal), CVARs for it.
Added vzbb_grenade_frost_cool* CVARs.
-> v 3.5 = Fixed bug with frost grenade explosion.
Optimized admin give/take and revive commands.
Fixed bug with player rendering.
Fixed Round Deal info message.
Changed Item Buy System to work properly with Round Deal.
-> v 3.6 = Changed some code.
Fixed start grenade CVARs.
Fixed respawn command.
Added reason in build ban message.
-> v 3.7 = Added mp3 support for win sounds.
Fixed error on primary attack.
Added cvar_credit_limit CVAR.
-> v 3.8 = Fixed set_user_block_ent native.
Changed set speed code.
Added function to make a specific zombie class
or item available only for players with specific
admin access.
Added admin /claim command.
Changed some code.
Added ability to block some custom forwards.
-> v 3.9 = Optimized code.
Fixed bug with speed.
Now /claim command works only on unclaimed blocks.
Fixed user infect.
Fixed bug with fire and freeze grenades.
@ALL in admin give/take credit commands changed to @A.
Changed and fixed admin give/take credit commands code.
-> v 3.9.fixed = Changed some code.
-> v 3.9.fixed.2 = Fixed bug with custom grenades.
-> v 4.0 = Now, you can disable an upgrade by setting the value 0
of one of it's CVARs.
Changed Item Buy System for easier and more reliable work.
Added function to allow specific items to be bought only
specific times per round.
Fixed user_infect native.
-> v 4.0.fixed = Fixed bug with upgrades.
-> v 4.1 = Fixed typo in the armor HUD message.
Added GREEN (regenerating) fun block and CVAR for it.
-> v 4.2 = Fixed fun block types array size.
Added define for enabling better SQL chars escape.
Removed useless sql_update_28_29 command.
-> v 4.3 = Fixed block moving with BattleBuild after being infected.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/
#include <amxmodx>
#include <amxmodx>
#include <amxmisc>
#include <amxmisc>
#include <fun>
#include <fun>
#include <engine>
#include <engine>
#include <cstrike>
#include <cstrike>
#include <fakemeta>
#include <fakemeta>
#include <hamsandwich>
#include <hamsandwich>
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#define SQL
//
#define SQL
#if !defined SQL
#if !defined SQL
#include <nvault>
#include <nvault>
#else
#else
#include <sqlx>
#include <sqlx>
//#define NEW_CHAR_ESCAPE
//#define NEW_CHAR_ESCAPE
/* uncommend the previous line to enable better SQL character escape that doesn't replace
/* uncommend the previous line to enable better SQL character escape that doesn't replace
symbols with numbers in players' names (all previous data saves will not be loaded!) */
symbols with numbers in players' names (all previous data saves will not be loaded!) */
#endif
#endif
#define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase
#define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase
#define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command
#define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command
#define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command
#define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command
#define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command
#define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command
#define ADMIN_START ADMIN_RESERVATION // access level for /start command
#define ADMIN_START ADMIN_RESERVATION // access level for /start command
#define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command
#define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command
#define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command
#define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command
#define MAX_BLOCKS 250
#define MAX_BLOCKS 250
/*
/*
iuser1 - is locked by an admin?
iuser1 - is locked by an admin?
iuser2 - is being moved?
iuser2 - is being moved?
iuser3 - claimed by?
iuser3 - claimed by?
iuser4 - owner?
iuser4 - owner?
fuser1 - render mode?
fuser1 - render mode?
fuser2 - render amount?
fuser2 - render amount?
fuser3 - block type?
fuser3 - block type?
*/
*/
#define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime!
#define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime!
#define TASK_BURN 7000
#define TASK_BURN 7000
#define TASK_FREEZE 8000
#define TASK_FREEZE 8000
#define TASK_FREEZE_COOL 10000
#define TASK_FREEZE_COOL 10000
#define TASK_BUILD_TIME_COUNTER 2000
#define TASK_BUILD_TIME_COUNTER 2000
#define TASK_USER_HUD_DATA 4000
#define TASK_USER_HUD_DATA 4000
#define TASK_ZCLASS_SELECT 6000
#define TASK_ZCLASS_SELECT 6000
#define TASK_BRESPAWN_REUSE 9000
#define TASK_BRESPAWN_REUSE 9000
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/*START - From colorchat.inc by Numb */
enum Color {
enum Color {
NORMAL = 1,
NORMAL = 1,
GREEN,
GREEN,
TEAM_COLOR,
TEAM_COLOR,
GREY,
GREY,
RED,
RED,
BLUE,
BLUE,
}
}
new TeamName[][] = {
new TeamName[][] = {
"",
"",
"TERRORIST",
"TERRORIST",
"CT",
"CT",
"SPECTATOR"
"SPECTATOR"
}
}
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/*END - From colorchat.inc by Numb */
new const name_weapons[][] =
new const name_weapons[][] =
{
{
"",
"",
"weapon_glock18",
"weapon_glock18",
"weapon_usp",
"weapon_usp",
"weapon_p228",
"weapon_p228",
"weapon_deagle",
"weapon_deagle",
"weapon_fiveseven",
"weapon_fiveseven",
"weapon_elite",
"weapon_elite",
"weapon_galil",
"weapon_galil",
"weapon_m4a1",
"weapon_m4a1",
"weapon_mp5navy",
"weapon_mp5navy",
"weapon_famas",
"weapon_famas",
"weapon_ak47",
"weapon_ak47",
"weapon_sg552",
"weapon_sg552",
"weapon_aug",
"weapon_aug",
"weapon_tmp",
"weapon_tmp",
"weapon_ump45",
"weapon_ump45",
"weapon_mac10",
"weapon_mac10",
"weapon_p90",
"weapon_p90",
"weapon_scout",
"weapon_scout",
"weapon_m3",
"weapon_m3",
"weapon_xm1014",
"weapon_xm1014",
"weapon_sg550",
"weapon_sg550",
"weapon_g3sg1",
"weapon_g3sg1",
"weapon_awp",
"weapon_awp",
"weapon_m249"
"weapon_m249"
}
}
new const csw_weapons[] =
new const csw_weapons[] =
{
{
0,
0,
CSW_GLOCK18,
CSW_GLOCK18,
CSW_USP,
CSW_USP,
CSW_P228,
CSW_P228,
CSW_DEAGLE,
CSW_DEAGLE,
CSW_FIVESEVEN,
CSW_FIVESEVEN,
CSW_ELITE,
CSW_ELITE,
CSW_GALIL,
CSW_GALIL,
CSW_M4A1,
CSW_M4A1,
CSW_MP5NAVY,
CSW_MP5NAVY,
CSW_FAMAS,
CSW_FAMAS,
CSW_AK47,
CSW_AK47,
CSW_SG552,
CSW_SG552,
CSW_AUG,
CSW_AUG,
CSW_TMP,
CSW_TMP,
CSW_UMP45,
CSW_UMP45,
CSW_MAC10,
CSW_MAC10,
CSW_P90,
CSW_P90,
CSW_SCOUT,
CSW_SCOUT,
CSW_M3,
CSW_M3,
CSW_XM1014,
CSW_XM1014,
CSW_SG550,
CSW_SG550,
CSW_G3SG1,
CSW_G3SG1,
CSW_AWP,
CSW_AWP,
CSW_M249
CSW_M249
}
}
enum _:ZOMBIE_CLASS_DATA
enum _:ZOMBIE_CLASS_DATA
{
{
ZOMBIE_NAME[32],
ZOMBIE_NAME[32],
ZOMBIE_INFO[32],
ZOMBIE_INFO[32],
ZOMBIE_MDL[128],
ZOMBIE_MDL[128],
ZOMBIE_CLAWMDL[128],
ZOMBIE_CLAWMDL[128],
ZOMBIE_HEALTH,
ZOMBIE_HEALTH,
Float:ZOMBIE_GRAVITY,
Float:ZOMBIE_GRAVITY,
Float:ZOMBIE_SPEED,
Float:ZOMBIE_SPEED,
ZOMBIE_ACCESS
ZOMBIE_ACCESS
}
}
enum _:SHOP_ITEM_DATA
enum _:SHOP_ITEM_DATA
{
{
ITEM_NAME[32],
ITEM_NAME[32],
ITEM_COST,
ITEM_COST,
ITEM_USE,
ITEM_USE,
ITEM_TEAM,
ITEM_TEAM,
ITEM_ACCESS,
ITEM_ACCESS,
ITEM_MAX,
ITEM_MAX,
ITEM_MAX_PRIVATE
ITEM_MAX_PRIVATE
}
}
enum
enum
{
{
ACH_BLOODPARTY = 0,
ACH_BLOODPARTY = 0,
ACH_GENOCIDE,
ACH_GENOCIDE,
ACH_FIREWORKS,
ACH_FIREWORKS,
ACH_ICEAGE,
ACH_ICEAGE,
ACH_BASEBUILDER,
ACH_BASEBUILDER,
ACH_UNDEAD,
ACH_UNDEAD,
ACH_SURVIVOR,
ACH_SURVIVOR,
ACH_UPGRADEME,
ACH_UPGRADEME,
ACH_UNLOCKERZ,
ACH_UNLOCKERZ,
ACH_BIOHAZARD,
ACH_BIOHAZARD,
ACH_HUMILIATION,
ACH_HUMILIATION,
ACH_BIGBANG,
ACH_BIGBANG,
MAX_ACH
MAX_ACH
}
}
enum
enum
{
{
ACH_LEVEL_WHITE = 1,
ACH_LEVEL_WHITE = 1,
ACH_LEVEL_YELLOW,
ACH_LEVEL_YELLOW,
ACH_LEVEL_RED,
ACH_LEVEL_RED,
MAX_ACH_LEVEL
MAX_ACH_LEVEL
}
}
new const ach_name[][] =
new const ach_name[][] =
{
{
"BLOOD PARTY",
"BLOOD PARTY",
"GENOCIDE",
"GENOCIDE",
"FIREWORKS",
"FIREWORKS",
"ICE AGE",
"ICE AGE",
"BASEBUILDER",
"BASEBUILDER",
"UNDEAD",
"UNDEAD",
"SURVIVOR",
"SURVIVOR",
"UPGRADE ME!",
"UPGRADE ME!",
"UNLOCKERZ",
"UNLOCKERZ",
"BIOHAZARD",
"BIOHAZARD",
"HUMILIATION",
"HUMILIATION",
"BIG BANG"
"BIG BANG"
}
}
new const ach_level_color[][] =
new const ach_level_color[][] =
{
{
"\d",
"\d",
"\w",
"\w",
"\y"
"\y"
}
}
new const ach_info1[][] =
new const ach_info1[][] =
{
{
"Kill ",
"Kill ",
"Kill ",
"Kill ",
"Burn ",
"Burn ",
"Freeze ",
"Freeze ",
"Move ",
"Move ",
"Respawn ",
"Respawn ",
"Survive ",
"Survive ",
"Buy ",
"Buy ",
"Unlock ",
"Unlock ",
"Infect ",
"Infect ",
"Kill ",
"Kill ",
"Kill "
"Kill "
}
}
new const ach_info2[][] =
new const ach_info2[][] =
{
{
" humans",
" humans",
" zombies",
" zombies",
" zombies at once",
" zombies at once",
" zombies at once",
" zombies at once",
" blocks",
" blocks",
" times",
" times",
" minutes as a human in the battle phase",
" minutes as a human in the battle phase",
" upgrades",
" upgrades",
" weapons",
" weapons",
" humans",
" humans",
" zombies with a knife",
" zombies with a knife",
" zombies with a fire grenade"
" zombies with a fire grenade"
}
}
enum
enum
{
{
UPGRADE_HEALTH = 0,
UPGRADE_HEALTH = 0,
UPGRADE_ARMOR,
UPGRADE_ARMOR,
UPGRADE_REGENERATION,
UPGRADE_REGENERATION,
UPGRADE_RECOIL,
UPGRADE_RECOIL,
UPGRADE_SPEED,
UPGRADE_SPEED,
UPGRADE_GRAVITY,
UPGRADE_GRAVITY,
UPGRADE_INVISIBILITY,
UPGRADE_INVISIBILITY,
MAX_UPGRADES
MAX_UPGRADES
}
}
new const upgrade_name[][] =
new const upgrade_name[][] =
{
{
"Health",
"Health",
"Armor",
"Armor",
"Regeneration",
"Regeneration",
"Recoil",
"Recoil",
"Speed",
"Speed",
"Gravity",
"Gravity",
"Invisibility"
"Invisibility"
}
}
new const sound_zombie_pain[][] =
new const sound_zombie_pain[][] =
{
{
"zombie_blood/pain1.wav",
"zombie_blood/pain1.wav",
"zombie_blood/pain2.wav",
"zombie_blood/pain2.wav",
"zombie_blood/pain3.wav",
"zombie_blood/pain3.wav",
"zombie_blood/pain4.wav"
"zombie_blood/pain4.wav"
}
}
new const sound_zombie_die[][] =
new const sound_zombie_die[][] =
{
{
"zombie_blood/die1.wav",
"zombie_blood/die1.wav",
"zombie_blood/die2.wav",
"zombie_blood/die2.wav",
"zombie_blood/die3.wav"
"zombie_blood/die3.wav"
}
}
new const sound_zombies_win[][] =
new const sound_zombies_win[][] =
{
{
"ambience/the_horror1.wav",
"ambience/the_horror1.wav",
"ambience/the_horror2.wav"
"ambience/the_horror2.wav"
}
}
new const sound_humans_win[][] =
new const sound_humans_win[][] =
{
{
"ambience/goal_1.wav"
"ambience/goal_1.wav"
}
}
new const human_models[][] =
new const human_models[][] =
{
{
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"
human1
",
"
arctic
",
"
human2
",
"
guerilla
",
"
human3
",
"
leet
",
"
human4
",
"
terror
",
"
human5
",
"
gign
",
"
human1
",
"
gsg9
",
"
human2
",
"
sas
",
"
human3
"
"
urban
"
}
}
new const nade_names[][] =
new const nade_names[][] =
{
{
"weapon_hegrenade",
"weapon_hegrenade",
"weapon_flashbang",
"weapon_flashbang",
"weapon_smokegrenade"
"weapon_smokegrenade"
}
}
new const csw_nades[] =
new const csw_nades[] =
{
{
CSW_HEGRENADE,
CSW_HEGRENADE,
CSW_FLASHBANG,
CSW_FLASHBANG,
CSW_SMOKEGRENADE
CSW_SMOKEGRENADE
}
}
enum
enum
{
{
BLOCKS_NORMAL = 0,
BLOCKS_NORMAL = 0,
BLOCKS_YELLOW,
BLOCKS_YELLOW,
BLOCKS_BLACK,
BLOCKS_BLACK,
BLOCKS_BLUE,
BLOCKS_BLUE,
BLOCKS_RED,
BLOCKS_RED,
BLOCKS_GREEN,
BLOCKS_GREEN,
MAX_BLOCKTYPES
MAX_BLOCKTYPES
}
}
new const Float:fun_blocks_colors[][3] =
new const Float:fun_blocks_colors[][3] =
{
{
{0.0,0.0,0.0},
{0.0,0.0,0.0},
{255.0,255.0,0.0},
{255.0,255.0,0.0},
{0.0,0.0,0.0},
{0.0,0.0,0.0},
{0.0,0.0,255.0},
{0.0,0.0,255.0},
{255.0,0.0,0.0},
{255.0,0.0,0.0},
{0.0,255.0,0.0}
{0.0,255.0,0.0}
}
}
new const fun_blocks_names[][] =
new const fun_blocks_names[][] =
{
{
"Normal Block",
"Normal Block",
"Yellow Block",
"Yellow Block",
"Black Block",
"Black Block",
"Blue Block",
"Blue Block",
"Red Block",
"Red Block",
"Green Block"
"Green Block"
}
}
new const short_team_names[][] =
new const short_team_names[][] =
{
{
"A",
"A",
"Z",
"Z",
"H"
"H"
}
}
new const long_team_names[][] =
new const long_team_names[][] =
{
{
"players",
"players",
"zombies",
"zombies",
"humans"
"humans"
}
}
new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log"
new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log"
new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini"
new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini"
new spr_trail,spr_flame,spr_smoke, mdl_glassgibs,
new spr_trail,spr_flame,spr_smoke, mdl_glassgibs,
sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop,
sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop,
cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time,
cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time,
cvar_zclass_nr_select,cvar_zclass_select_time,
cvar_zclass_nr_select,cvar_zclass_select_time,
cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed,
cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed,
cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color,
cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color,
cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist,
cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist,
cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3],
cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3],
cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons],
cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons],
cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs,
cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs,
cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players,
cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players,
cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount,
cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount,
cvar_nade_give_chance[3],cvar_nade_counter,
cvar_nade_give_chance[3],cvar_nade_counter,
cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill,
cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill,
cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur,
cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur,
cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step,
cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step,
cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL],
cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL],
cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES],
cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES],
cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES], Float:g_fOffset1[33], Float:g_fOffset2[33], Float:g_fOffset3[33], //dsa
cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES], Float:g_fOffset1[33], Float:g_fOffset2[33], Float:g_fOffset3[33], //dsa
#if defined SQL
#if defined SQL
cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db,
cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db,
#endif
#endif
get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime,
get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime,
cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks,
cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks,
count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition,
count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition,
is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33],
is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33],
user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount,
user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount,
zclassic_mdl_str[128],zclassic_clawmdl_str[128],
zclassic_mdl_str[128],zclassic_clawmdl_str[128],
user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33],
user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33],
Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33],
Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33],
user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33],
user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33],
total_zombie_classes,total_shop_items,
total_zombie_classes,total_shop_items,
Array:zombie_array,Array:shop_item_array,
Array:zombie_array,Array:shop_item_array,
fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm,
fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm,
fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn,
fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn,
fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post,
fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post,
fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post,
fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post,
fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post,
fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post,
fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post,
fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post,
msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon,
msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon,
fwd_return,
fwd_return,
bots_cvar,pointer_activity,bots_reg
bots_cvar,pointer_activity,bots_reg
#if !defined SQL
#if !defined SQL
new vault
new vault
#else
#else
new Handle:mysql_tuple,str_error[512]
new Handle:mysql_tuple,str_error[512]
#endif
#endif
public plugin_precache()
public plugin_precache()
{
{
new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target")
new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target")
spr_trail = precache_model("sprites/white.spr")
spr_trail = precache_model("sprites/white.spr")
spr_flame = precache_model("sprites/flame.spr")
spr_flame = precache_model("sprites/flame.spr")
spr_smoke = precache_model("sprites/black_smoke3.spr")
spr_smoke = precache_model("sprites/black_smoke3.spr")
mdl_glassgibs = precache_model("models/glassgibs.mdl")
mdl_glassgibs = precache_model("models/glassgibs.mdl")
cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source")
cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source")
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cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","
zombie_source
")
cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","
v_claws
")
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cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","
4100
")
cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","
2500
")
cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.
1
")
cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.
0
")
cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","
200
.0")
cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","
0
.0")
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg")
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg")
if(file_exists(cfgfile))
if(file_exists(cfgfile))
{
{
server_cmd("exec %s", cfgfile)
server_cmd("exec %s", cfgfile)
} else {
} else {
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복사
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log_amx("[
BB] ERROR: File configs/vzbb_mod_classes doesn't exist!")
log_amx("[
VZ
BB] ERROR: File configs/vzbb_mod_classes doesn't exist!")
log_amx("[
BB] Default CVAR values will be loaded instead.")
log_amx("[
VZ
BB] Default CVAR values will be loaded instead.")
}
}
get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127)
get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127)
get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127)
get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127)
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str)
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str)
formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str)
formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str)
precache_model(cache_mdl_str)
precache_model(cache_mdl_str)
precache_model(cache_clawmdl_str)
precache_model(cache_clawmdl_str)
for(i=0;i<sizeof human_models;i++)
for(i=0;i<sizeof human_models;i++)
{
{
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models[i],human_models[i])
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models[i],human_models[i])
precache_model(cache_mdl_str)
precache_model(cache_mdl_str)
}
}
new cache_str[128]
new cache_str[128]
for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain[i])
for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain[i])
for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die[i])
for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die[i])
for(i=0;i<sizeof sound_zombies_win;i++)
for(i=0;i<sizeof sound_zombies_win;i++)
{
{
if(!equal(sound_zombies_win[i][strlen(sound_zombies_win[i]) - 4],".mp3"))
if(!equal(sound_zombies_win[i][strlen(sound_zombies_win[i]) - 4],".mp3"))
{
{
precache_sound(sound_zombies_win[i])
precache_sound(sound_zombies_win[i])
} else {
} else {
formatex(cache_str,127,"sound/%s",sound_zombies_win[i])
formatex(cache_str,127,"sound/%s",sound_zombies_win[i])
precache_generic(cache_str)
precache_generic(cache_str)
}
}
}
}
for(i=0;i<sizeof sound_humans_win;i++)
for(i=0;i<sizeof sound_humans_win;i++)
{
{
if(!equal(sound_humans_win[i][strlen(sound_humans_win[i]) - 4],".mp3"))
if(!equal(sound_humans_win[i][strlen(sound_humans_win[i]) - 4],".mp3"))
{
{
precache_sound(sound_humans_win[i])
precache_sound(sound_humans_win[i])
} else {
} else {
formatex(cache_str,127,"sound/%s",sound_humans_win[i])
formatex(cache_str,127,"sound/%s",sound_humans_win[i])
precache_generic(cache_str)
precache_generic(cache_str)
}
}
}
}
precache_sound("zombie_blood/infect1.wav")
precache_sound("zombie_blood/infect1.wav")
precache_sound("turret/tu_ping.wav")
precache_sound("turret/tu_ping.wav")
precache_sound("debris/beamstart8.wav")
precache_sound("debris/beamstart8.wav")
precache_sound("ambience/flameburst1.wav")
precache_sound("ambience/flameburst1.wav")
if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0})
if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0})
}
}
public plugin_init() {
public plugin_init() {
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register_plugin("
[BB]
's Zombie BaseBuilder Mod", "4.3", "
[Marlboro]
")
register_plugin("
<VeCo>
's Zombie BaseBuilder Mod", "4.3", "
<VeCo>
")
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cvar_build_time = register_cvar("vzbb_build_time","1
5
0")
cvar_build_time = register_cvar("vzbb_build_time","1
2
0")
cvar_data_save_type = register_cvar("vzbb_data_save_type","0")
cvar_data_save_type = register_cvar("vzbb_data_save_type","0")
cvar_mode = register_cvar("vzbb_mode","0")
cvar_mode = register_cvar("vzbb_mode","0")
cvar_push_remove = register_cvar("vzbb_push_remove","0")
cvar_push_remove = register_cvar("vzbb_push_remove","0")
cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0")
cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0")
cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0")
cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0")
cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0")
cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0")
cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0")
cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0")
cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6")
cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6")
cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8")
cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8")
cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0")
cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0")
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cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","1")
// sa nu mai iti dea clasa de zm la fiecare runda sa ti-o alegi , doar atunci cand dai /class ( 0 )
cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","1")
cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0")
cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0")
cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1")
cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1")
cvar_block_claim = register_cvar("vzbb_block_claim","1")
cvar_block_claim = register_cvar("vzbb_block_claim","1")
cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8")
cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8")
cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0")
cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0")
cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0")
cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0")
cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1")
cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1")
new select_cvar_str[12], r[4],g[4],b[4]
new select_cvar_str[12], r[4],g[4],b[4]
get_pcvar_string(cvar_block_select_color, select_cvar_str,11)
get_pcvar_string(cvar_block_select_color, select_cvar_str,11)
parse(select_cvar_str, r,3, g,3, b,3)
parse(select_cvar_str, r,3, g,3, b,3)
cvar_get_select_color[0] = str_to_num(r)
cvar_get_select_color[0] = str_to_num(r)
cvar_get_select_color[1] = str_to_num(g)
cvar_get_select_color[1] = str_to_num(g)
cvar_get_select_color[2] = str_to_num(b)
cvar_get_select_color[2] = str_to_num(b)
cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0")
cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0")
cvar_move_min_dist = register_cvar("vzbb_move_min_distance","80.0")
cvar_move_min_dist = register_cvar("vzbb_move_min_distance","80.0")
cvar_move_max_dist = register_cvar("vzbb_move_max_distance","900.0")
cvar_move_max_dist = register_cvar("vzbb_move_max_distance","900.0")
new i,weapon_str[36]
new i,weapon_str[36]
for(i=1;i<sizeof name_weapons;i++)
for(i=1;i<sizeof name_weapons;i++)
{
{
formatex(weapon_str,35,"vzbb_%s",name_weapons[i])
formatex(weapon_str,35,"vzbb_%s",name_weapons[i])
cvar_weapons_weapons[i] = register_cvar(weapon_str,"1")
cvar_weapons_weapons[i] = register_cvar(weapon_str,"1")
formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i])
formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i])
cvar_unlock[i] = register_cvar(weapon_str,"0")
cvar_unlock[i] = register_cvar(weapon_str,"0")
formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i])
formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i])
cvar_unlock_cost[i] = register_cvar(weapon_str,"2")
cvar_unlock_cost[i] = register_cvar(weapon_str,"2")
}
}
cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1")
cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1")
cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1")
cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1")
cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1")
cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1")
cvar_credit_start = register_cvar("vzbb_credit_start","5")
cvar_credit_start = register_cvar("vzbb_credit_start","5")
cvar_credit_limit = register_cvar("vzbb_credit_limit","0")
cvar_credit_limit = register_cvar("vzbb_credit_limit","0")
cvar_credit_give = register_cvar("vzbb_credit_give","1")
cvar_credit_give = register_cvar("vzbb_credit_give","1")
cvar_credit_look = register_cvar("vzbb_credit_look","1")
cvar_credit_look = register_cvar("vzbb_credit_look","1")
cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","2")
cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","2")
cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","1")
cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","1")
cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","4")
cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","4")
cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","2")
cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","2")
cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","10")
cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","10")
cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","10")
cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","10")
cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","4")
cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","4")
cvar_round_deal = register_cvar("vzbb_round_deal","1")
cvar_round_deal = register_cvar("vzbb_round_deal","1")
cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98")
cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98")
cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1")
cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1")
cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3")
cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3")
cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1")
cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1")
cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4")
cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4")
cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100")
cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100")
cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100")
cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100")
cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75")
cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75")
cvar_nade_counter = register_cvar("vzbb_grenade_counter","1")
cvar_nade_counter = register_cvar("vzbb_grenade_counter","1")
cvar_nade_fire = register_cvar("vzbb_grenade_fire","1")
cvar_nade_fire = register_cvar("vzbb_grenade_fire","1")
cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200")
cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200")
cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10")
cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10")
cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20")
cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20")
cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5")
cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5")
cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1")
cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1")
cvar_nade_frost = register_cvar("vzbb_grenade_frost","1")
cvar_nade_frost = register_cvar("vzbb_grenade_frost","1")
cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200")
cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200")
cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0")
cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0")
cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1")
cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1")
cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100")
cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100")
cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0")
cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0")
cvar_nade_scan = register_cvar("vzbb_grenade_scan","1")
cvar_nade_scan = register_cvar("vzbb_grenade_scan","1")
cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300")
cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300")
cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5")
cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5")
cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0")
cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0")
cvar_ach = register_cvar("vzbb_achievement","1")
cvar_ach = register_cvar("vzbb_achievement","1")
cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30")
cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30")
cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50")
cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50")
cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100")
cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400")
복사
복사됨
복사
복사됨
cvar_ach_get[ACH_BLOODPARTY][ACH
_LEVEL_RED] = register_cvar("vzbb_achievement_bloodparty_red","600")
cvar_ach_get[ACH_BLOODPARTY][ACH
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_genocide_white","200")
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_genocide_yellow","400")
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_genocide_red","600")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_fireworks_white","5")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_fireworks_yellow","6")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_fireworks_red","7")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_iceage_white","5")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_iceage_yellow","6")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_iceage_red","7")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_basebuilder_white","100")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_basebuilder_yellow","300")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_basebuilder_red","750")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_undead_white","300")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_undead_yellow","550")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_undead_red","725")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_survivor_white","100")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_survivor_yellow","600")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_survivor_red","1200")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_upgrademe_white","5")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_upgrademe_yellow","12")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_upgrademe_red","50")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_unlockerz_white","2")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_unlockerz_yellow","5")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_unlockerz_red","7")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_biohazard_white","500")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_biohazard_yellow","1000")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_biohazard_red","1350")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_humiliation_white","1")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_humiliation_yellow","2")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_humiliation_red","3")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bigbang_white","1")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bigbang_yellow","2")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bigbang_red","3")
cvar_upgrade[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health","100")
cvar_upgrade_levels[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_levels","20")
cvar_upgrade_cost[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_cost","18")
cvar_upgrade[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration","1")
cvar_upgrade_levels[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_levels","20")
cvar_upgrade_cost[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_cost","25")
cvar_upgrade[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed","20.0")
cvar_upgrade_levels[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_levels","20")
cvar_upgrade_cost[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_cost","20")
cvar_upgrade[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity","0.025")
cvar_upgrade_levels[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_levels","20")
cvar_upgrade_cost[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_cost","25")
cvar_upgrade[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility","12")
cvar_upgrade_levels[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_levels","20")
cvar_upgrade_cost[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_cost","20")
cvar_upgrade[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health","10")
cvar_upgrade_levels[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_levels","20")
cvar_upgrade_cost[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_cost","15")
cvar_upgrade[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor","8")
cvar_upgrade_levels[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_levels","20")
cvar_upgrade_cost[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_cost","10")
cvar_upgrade[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil","0.1")
cvar_upgrade_levels[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_levels","20")
cvar_upgrade_cost[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_cost","20")
cvar_upgrade[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed","15.0")
cvar_upgrade_levels[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_levels","20")
cvar_upgrade_cost[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_cost","20")
cvar_upgrade[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity","0.06")
cvar_upgrade_levels[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_levels","20")
cvar_upgrade_cost[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_cost","25")
cvar_upgrade[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility","12")
cvar_upgrade_levels[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_levels","20")
cvar_upgrade_cost[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_cost","20")
cvar_fun = register_cvar("vzbb_fun","1")
cvar_fun_blocks_num[BLOCKS_YELLOW] = register_cvar("vzbb_fun_blocks_yellow_num","4")
cvar_fun_blocks_num[BLOCKS_BLACK] = register_cvar("vzbb_fun_blocks_black_num","2")
cvar_fun_blocks_num[BLOCKS_BLUE] = register_cvar("vzbb_fun_blocks_blue_num","1")
cvar_fun_blocks_num[BLOCKS_RED] = register_cvar("vzbb_fun_blocks_red_num","1")
cvar_fun_blocks_num[BLOCKS_GREEN] = register_cvar("vzbb_fun_blocks_green_num","1")
fwd_zombie_class_selected = CreateMultiForward("zombie_class_selected",ET_IGNORE, FP_CELL,FP_CELL)
fwd_shop_item_selected = CreateMultiForward("shop_item_selected",ET_CONTINUE, FP_CELL,FP_CELL)
fwd_block_pull_push = CreateMultiForward("block_pull_push",ET_CONTINUE, FP_CELL,FP_CELL)
fwd_b
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#include <amxmodx> #include <amxmisc> #include <fun> #include <engine> #include <cstrike> #include <fakemeta> #include <hamsandwich> #define SQL #if !defined SQL #include <nvault> #else #include <sqlx> //#define NEW_CHAR_ESCAPE /* uncommend the previous line to enable better SQL character escape that doesn't replace symbols with numbers in players' names (all previous data saves will not be loaded!) */ #endif #define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase #define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command #define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command #define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command #define ADMIN_START ADMIN_RESERVATION // access level for /start command #define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command #define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command #define MAX_BLOCKS 250 /* iuser1 - is locked by an admin? iuser2 - is being moved? iuser3 - claimed by? iuser4 - owner? fuser1 - render mode? fuser2 - render amount? fuser3 - block type? */ #define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime! #define TASK_BURN 7000 #define TASK_FREEZE 8000 #define TASK_FREEZE_COOL 10000 #define TASK_BUILD_TIME_COUNTER 2000 #define TASK_USER_HUD_DATA 4000 #define TASK_ZCLASS_SELECT 6000 #define TASK_BRESPAWN_REUSE 9000 enum Color { NORMAL = 1, GREEN, TEAM_COLOR, GREY, RED, BLUE, } new TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" } new const name_weapons[][] = { "", "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite", "weapon_galil", "weapon_m4a1", "weapon_mp5navy", "weapon_famas", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_tmp", "weapon_ump45", "weapon_mac10", "weapon_p90", "weapon_scout", "weapon_m3", "weapon_xm1014", "weapon_sg550", "weapon_g3sg1", "weapon_awp", "weapon_m249" } new const csw_weapons[] = { 0, CSW_GLOCK18, CSW_USP, CSW_P228, CSW_DEAGLE, CSW_FIVESEVEN, CSW_ELITE, CSW_GALIL, CSW_M4A1, CSW_MP5NAVY, CSW_FAMAS, CSW_AK47, CSW_SG552, CSW_AUG, CSW_TMP, CSW_UMP45, CSW_MAC10, CSW_P90, CSW_SCOUT, CSW_M3, CSW_XM1014, CSW_SG550, CSW_G3SG1, CSW_AWP, CSW_M249 } enum _:ZOMBIE_CLASS_DATA { ZOMBIE_NAME[32], ZOMBIE_INFO[32], ZOMBIE_MDL[128], ZOMBIE_CLAWMDL[128], ZOMBIE_HEALTH, Float:ZOMBIE_GRAVITY, Float:ZOMBIE_SPEED, ZOMBIE_ACCESS } enum _:SHOP_ITEM_DATA { ITEM_NAME[32], ITEM_COST, ITEM_USE, ITEM_TEAM, ITEM_ACCESS, ITEM_MAX, ITEM_MAX_PRIVATE } enum { ACH_BLOODPARTY = 0, ACH_GENOCIDE, ACH_FIREWORKS, ACH_ICEAGE, ACH_BASEBUILDER, ACH_UNDEAD, ACH_SURVIVOR, ACH_UPGRADEME, ACH_UNLOCKERZ, ACH_BIOHAZARD, ACH_HUMILIATION, ACH_BIGBANG, MAX_ACH } enum { ACH_LEVEL_WHITE = 1, ACH_LEVEL_YELLOW, ACH_LEVEL_RED, MAX_ACH_LEVEL } new const ach_name[][] = { "BLOOD PARTY", "GENOCIDE", "FIREWORKS", "ICE AGE", "BASEBUILDER", "UNDEAD", "SURVIVOR", "UPGRADE ME!", "UNLOCKERZ", "BIOHAZARD", "HUMILIATION", "BIG BANG" } new const ach_level_color[][] = { "\d", "\w", "\y" } new const ach_info1[][] = { "Kill ", "Kill ", "Burn ", "Freeze ", "Move ", "Respawn ", "Survive ", "Buy ", "Unlock ", "Infect ", "Kill ", "Kill " } new const ach_info2[][] = { " humans", " zombies", " zombies at once", " zombies at once", " blocks", " times", " minutes as a human in the battle phase", " upgrades", " weapons", " humans", " zombies with a knife", " zombies with a fire grenade" } enum { UPGRADE_HEALTH = 0, UPGRADE_ARMOR, UPGRADE_REGENERATION, UPGRADE_RECOIL, UPGRADE_SPEED, UPGRADE_GRAVITY, UPGRADE_INVISIBILITY, MAX_UPGRADES } new const upgrade_name[][] = { "Health", "Armor", "Regeneration", "Recoil", "Speed", "Gravity", "Invisibility" } new const sound_zombie_pain[][] = { "zombie_blood/pain1.wav", "zombie_blood/pain2.wav", "zombie_blood/pain3.wav", "zombie_blood/pain4.wav" } new const sound_zombie_die[][] = { "zombie_blood/die1.wav", "zombie_blood/die2.wav", "zombie_blood/die3.wav" } new const sound_zombies_win[][] = { "ambience/the_horror1.wav", "ambience/the_horror2.wav" } new const sound_humans_win[][] = { "ambience/goal_1.wav" } new const human_models[][] = { "human1", "human2", "human3", "human4", "human5", "human1", "human2", "human3" } new const nade_names[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" } new const csw_nades[] = { CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE } enum { BLOCKS_NORMAL = 0, BLOCKS_YELLOW, BLOCKS_BLACK, BLOCKS_BLUE, BLOCKS_RED, BLOCKS_GREEN, MAX_BLOCKTYPES } new const Float:fun_blocks_colors[][3] = { {0.0,0.0,0.0}, {255.0,255.0,0.0}, {0.0,0.0,0.0}, {0.0,0.0,255.0}, {255.0,0.0,0.0}, {0.0,255.0,0.0} } new const fun_blocks_names[][] = { "Normal Block", "Yellow Block", "Black Block", "Blue Block", "Red Block", "Green Block" } new const short_team_names[][] = { "A", "Z", "H" } new const long_team_names[][] = { "players", "zombies", "humans" } new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log" new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini" new spr_trail,spr_flame,spr_smoke, mdl_glassgibs, sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop, cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time, cvar_zclass_nr_select,cvar_zclass_select_time, cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed, cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color, cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist, cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3], cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons], cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs, cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players, cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount, cvar_nade_give_chance[3],cvar_nade_counter, cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill, cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur, cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step, cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL], cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES], cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES], Float:g_fOffset1[33], Float:g_fOffset2[33], Float:g_fOffset3[33], //dsa #if defined SQL cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db, #endif get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime, cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks, count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition, is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33], user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount, zclassic_mdl_str[128],zclassic_clawmdl_str[128], user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33], Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33], user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33], total_zombie_classes,total_shop_items, Array:zombie_array,Array:shop_item_array, fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm, fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn, fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post, fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post, fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post, fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post, msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon, fwd_return, bots_cvar,pointer_activity,bots_reg #if !defined SQL new vault #else new Handle:mysql_tuple,str_error[512] #endif public plugin_precache() { new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target") spr_trail = precache_model("sprites/white.spr") spr_flame = precache_model("sprites/flame.spr") spr_smoke = precache_model("sprites/black_smoke3.spr") mdl_glassgibs = precache_model("models/glassgibs.mdl") cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source") cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","zombie_source") cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","4100") cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.1") cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","200.0") formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg") if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_classes doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127) get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127) formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str) formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str) precache_model(cache_mdl_str) precache_model(cache_clawmdl_str) for(i=0;i<sizeof human_models;i++) { formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models[i],human_models[i]) precache_model(cache_mdl_str) } new cache_str[128] for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain[i]) for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die[i]) for(i=0;i<sizeof sound_zombies_win;i++) { if(!equal(sound_zombies_win[i][strlen(sound_zombies_win[i]) - 4],".mp3")) { precache_sound(sound_zombies_win[i]) } else { formatex(cache_str,127,"sound/%s",sound_zombies_win[i]) precache_generic(cache_str) } } for(i=0;i<sizeof sound_humans_win;i++) { if(!equal(sound_humans_win[i][strlen(sound_humans_win[i]) - 4],".mp3")) { precache_sound(sound_humans_win[i]) } else { formatex(cache_str,127,"sound/%s",sound_humans_win[i]) precache_generic(cache_str) } } precache_sound("zombie_blood/infect1.wav") precache_sound("turret/tu_ping.wav") precache_sound("debris/beamstart8.wav") precache_sound("ambience/flameburst1.wav") if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0}) } public plugin_init() { register_plugin("[BB]'s Zombie BaseBuilder Mod", "4.3", "[Marlboro]") cvar_build_time = register_cvar("vzbb_build_time","150") cvar_data_save_type = register_cvar("vzbb_data_save_type","0") cvar_mode = register_cvar("vzbb_mode","0") cvar_push_remove = register_cvar("vzbb_push_remove","0") cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0") cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0") cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0") cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0") cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6") cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8") cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0") cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","1") // sa nu mai iti dea clasa de zm la fiecare runda sa ti-o alegi , doar atunci cand dai /class ( 0 ) cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0") cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1") cvar_block_claim = register_cvar("vzbb_block_claim","1") cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8") cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0") cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0") cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1") new select_cvar_str[12], r[4],g[4],b[4] get_pcvar_string(cvar_block_select_color, select_cvar_str,11) parse(select_cvar_str, r,3, g,3, b,3) cvar_get_select_color[0] = str_to_num(r) cvar_get_select_color[1] = str_to_num(g) cvar_get_select_color[2] = str_to_num(b) cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0") cvar_move_min_dist = register_cvar("vzbb_move_min_distance","80.0") cvar_move_max_dist = register_cvar("vzbb_move_max_distance","900.0") new i,weapon_str[36] for(i=1;i<sizeof name_weapons;i++) { formatex(weapon_str,35,"vzbb_%s",name_weapons[i]) cvar_weapons_weapons[i] = register_cvar(weapon_str,"1") formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i]) cvar_unlock[i] = register_cvar(weapon_str,"0") formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i]) cvar_unlock_cost[i] = register_cvar(weapon_str,"2") } cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1") cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1") cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1") cvar_credit_start = register_cvar("vzbb_credit_start","5") cvar_credit_limit = register_cvar("vzbb_credit_limit","0") cvar_credit_give = register_cvar("vzbb_credit_give","1") cvar_credit_look = register_cvar("vzbb_credit_look","1") cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","2") cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","1") cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","4") cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","2") cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","10") cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","10") cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","4") cvar_round_deal = register_cvar("vzbb_round_deal","1") cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98") cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1") cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3") cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1") cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4") cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100") cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100") cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75") cvar_nade_counter = register_cvar("vzbb_grenade_counter","1") cvar_nade_fire = register_cvar("vzbb_grenade_fire","1") cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200") cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10") cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20") cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5") cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1") cvar_nade_frost = register_cvar("vzbb_grenade_frost","1") cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200") cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0") cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1") cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100") cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0") cvar_nade_scan = register_cvar("vzbb_grenade_scan","1") cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300") cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5") cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0") cvar_ach = register_cvar("vzbb_achievement","1") cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30") cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50") cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bloodparty_red","600") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_genocide_white","200") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_genocide_yellow","400") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_genocide_red","600") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_fireworks_white","5") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_fireworks_yellow","6") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_fireworks_red","7") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_iceage_white","5") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_iceage_yellow","6") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_iceage_red","7") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_basebuilder_white","100") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_basebuilder_yellow","300") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_basebuilder_red","750") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_undead_white","300") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_undead_yellow","550") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_undead_red","725") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_survivor_white","100") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_survivor_yellow","600") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_survivor_red","1200") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_upgrademe_white","5") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_upgrademe_yellow","12") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_upgrademe_red","50") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_unlockerz_white","2") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_unlockerz_yellow","5") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_unlockerz_red","7") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_biohazard_white","500") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_biohazard_yellow","1000") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_biohazard_red","1350") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_humiliation_white","1") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_humiliation_yellow","2") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_humiliation_red","3") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bigbang_white","1") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bigbang_yellow","2") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bigbang_red","3") cvar_upgrade[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health","100") cvar_upgrade_levels[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_levels","20") cvar_upgrade_cost[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_cost","18") cvar_upgrade[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration","1") cvar_upgrade_levels[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_levels","20") cvar_upgrade_cost[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_cost","25") cvar_upgrade[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed","20.0") cvar_upgrade_levels[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_levels","20") cvar_upgrade_cost[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_cost","20") cvar_upgrade[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity","0.025") cvar_upgrade_levels[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_levels","20") cvar_upgrade_cost[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_cost","25") cvar_upgrade[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility","12") cvar_upgrade_levels[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_levels","20") cvar_upgrade_cost[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_cost","20") cvar_upgrade[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health","10") cvar_upgrade_levels[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_levels","20") cvar_upgrade_cost[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_cost","15") cvar_upgrade[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor","8") cvar_upgrade_levels[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_levels","20") cvar_upgrade_cost[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_cost","10") cvar_upgrade[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil","0.1") cvar_upgrade_levels[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_levels","20") cvar_upgrade_cost[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_cost","20") cvar_upgrade[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed","15.0") cvar_upgrade_levels[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_levels","20") cvar_upgrade_cost[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_cost","20") cvar_upgrade[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity","0.06") cvar_upgrade_levels[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_levels","20") cvar_upgrade_cost[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_cost","25") cvar_upgrade[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility","12") cvar_upgrade_levels[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_levels","20") cvar_upgrade_cost[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_cost","20") cvar_fun = register_cvar("vzbb_fun","1") cvar_fun_blocks_num[BLOCKS_YELLOW] = register_cvar("vzbb_fun_blocks_yellow_num","4") cvar_fun_blocks_num[BLOCKS_BLACK] = register_cvar("vzbb_fun_blocks_black_num","2") cvar_fun_blocks_num[BLOCKS_BLUE] = register_cvar("vzbb_fun_blocks_blue_num","1") cvar_fun_blocks_num[BLOCKS_RED] = register_cvar("vzbb_fun_blocks_red_num","1") cvar_fun_blocks_num[BLOCKS_GREEN] = register_cvar("vzbb_fun_blocks_green_num","1") fwd_zombie_class_selected = CreateMultiForward("zombie_class_selected",ET_IGNORE, FP_CELL,FP_CELL) fwd_shop_item_selected = CreateMultiForward("shop_item_selected",ET_CONTINUE, FP_CELL,FP_CELL) fwd_block_pull_push = CreateMultiForward("block_pull_push",ET_CONTINUE, FP_CELL,FP_CELL) fwd_battle_phase_begin = CreateMultiForward("battle_phase_begin",ET_IGNORE) fwd_battle_phase_begin_adm = CreateMultiForward("battle_phase_begin_admin",ET_IGNORE,FP_CELL) fwd_throw_nade_pre = CreateMultiForward("throw_nade_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL) fwd_throw_nade_post = CreateMultiForward("throw_nade_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL) fwd_user_burn_pre = CreateMultiForward("user_burn_pre",ET_IGNORE, FP_CELL) fwd_user_burn_post = CreateMultiForward("user_burn_post",ET_IGNORE, FP_CELL) fwd_user_remove_burn = CreateMultiForward("user_remove_burn",ET_IGNORE, FP_CELL) fwd_user_freeze_pre = CreateMultiForward("user_freeze_pre",ET_IGNORE, FP_CELL) fwd_user_freeze_post = CreateMultiForward("user_freeze_post",ET_IGNORE, FP_CELL) fwd_user_unfreeze_pre = CreateMultiForward("user_unfreeze_pre",ET_IGNORE, FP_CELL) fwd_user_unfreeze_post = CreateMultiForward("user_unfreeze_post",ET_IGNORE, FP_CELL) fwd_user_freeze_cool_pre = CreateMultiForward("user_freeze_cool_pre",ET_IGNORE, FP_CELL) fwd_user_freeze_cool_post = CreateMultiForward("user_freeze_cool_post",ET_IGNORE, FP_CELL) fwd_user_unfreeze_cool_pre = CreateMultiForward("user_unfreeze_cool_pre",ET_IGNORE, FP_CELL) fwd_user_unfreeze_cool_post = CreateMultiForward("user_unfreeze_cool_post",ET_IGNORE, FP_CELL) fwd_user_infect_pre = CreateMultiForward("user_infect_pre",ET_CONTINUE, FP_CELL,FP_CELL) fwd_user_infect_post = CreateMultiForward("user_infect_post",ET_IGNORE, FP_CELL) fwd_user_uninfect_pre = CreateMultiForward("user_uninfect_pre",ET_CONTINUE, FP_CELL) fwd_user_uninfect_post = CreateMultiForward("user_uninfect_post",ET_IGNORE, FP_CELL) fwd_grab_block_pre = CreateMultiForward("grab_block_pre",ET_CONTINUE, FP_CELL) fwd_grab_block_post = CreateMultiForward("grab_block_post",ET_IGNORE, FP_CELL) fwd_release_block_pre = CreateMultiForward("release_block_pre",ET_CONTINUE, FP_CELL) fwd_release_block_post = CreateMultiForward("release_block_post",ET_IGNORE, FP_CELL) fwd_update_user_hud_data = CreateMultiForward("update_user_hud_data",ET_CONTINUE) fwd_fun_block_touch_pre = CreateMultiForward("fun_block_touch_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL) fwd_fun_block_touch_post = CreateMultiForward("fun_block_touch_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL) msg_hideweapon = get_user_msgid("HideWeapon") msg_health = get_user_msgid("Health") msg_sendaudio = get_user_msgid("SendAudio") msg_deathmsg = get_user_msgid("DeathMsg") msg_scoreattrib = get_user_msgid("ScoreAttrib") msg_scoreinfo = get_user_msgid("ScoreInfo") msg_screenfade = get_user_msgid("ScreenFade") msg_statusicon = get_user_msgid("StatusIcon") msg_scoreattrib = get_user_msgid("ScoreAttrib") register_clcmd("jointeam","block_teamchange") register_clcmd("chooseteam","block_teamchange") register_clcmd("+grab","grab_block") register_clcmd("-grab","release_block") register_concmd("vzbb_give","admin_give_credits",ADMIN_GIVE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>") register_concmd("vzbb_take","admin_take_credits",ADMIN_TAKE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>") register_clcmd("vzbb_ban","admin_ban_user",ADMIN_BAN,"<name / #userid> <reason>") register_clcmd("vzbb_unban","admin_unban_user",ADMIN_BAN,"<name / #userid>") register_clcmd("vzbb_mrs_addent","admin_mrs_addent",ADMIN_RCON,"- Aim at the entity you want to make barrier") register_clcmd("say","hook_say") register_clcmd("say_team","hook_say") register_event("HLTV","event_hltv","a","1=0","2=0") register_event("DeathMsg","hook_death","a") register_event("CurWeapon","event_curweapon","be","1=1") register_event("TextMsg","event_textmsg","a","2&#Game_Commencing") register_logevent("round_end",2,"1=Round_End") register_logevent("round_start",2,"1=Round_Start") register_message(msg_health,"message_health") register_message(msg_sendaudio,"message_sendaudio") register_message(msg_scoreattrib,"message_scoreattrib") RegisterHam(Ham_Spawn,"weaponbox","weapon_remove") RegisterHam(Ham_Spawn,"weapon_shield","weapon_remove") RegisterHam(Ham_Spawn,"player","player_spawn",1) RegisterHam(Ham_TakeDamage,"player","player_take_damage") RegisterHam(Ham_Touch,"armoury_entity","weapon_touch") RegisterHam(Ham_Touch,"weaponbox","weapon_touch") RegisterHam(Ham_Touch,"weapon_shield","weapon_touch") RegisterHam(Ham_Touch,"func_wall","player_wall_touch") RegisterHam(Ham_Item_PreFrame,"player","player_item_pre_frame",1) for(i=1;i<sizeof name_weapons;i++) RegisterHam(Ham_Weapon_PrimaryAttack,name_weapons[i],"weapon_primary_attack",1) register_forward(FM_SetModel,"fm_set_model") register_forward(FM_EmitSound,"fm_emit_sound") register_forward(FM_ClientKill,"fm_block_kill") register_forward(FM_SetClientKeyValue,"fm_block_mdl") register_forward(FM_ClientUserInfoChanged,"fm_check_user_model") register_think("info_scanner","scan_think") get_barrierent = find_ent_by_tname(-1,"barrier") if(!get_barrierent) { if(file_exists(mrs_file)) { new data_file[128], get_map_name[64],get_barrier_ent[4], file, current_map[64] file = fopen(mrs_file,"rt") if(!file) return get_mapname(current_map,63) while(!feof(file)) { fgets(file,data_file,127) if(!data_file[0]) continue parse(data_file, get_map_name,63, get_barrier_ent,3) if(equal(current_map,get_map_name)) { get_barrierent = str_to_num(get_barrier_ent) log_amx("[BB] Map Repair System: Map found and loaded successfully!") break } } fclose(file) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_mrs doesn't exist!") log_amx("[BB] Map Repair System won't work.") } } new ent_trgname[7],ent = -1 while((ent = find_ent_by_class(ent,"func_wall")) != 0) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(!equal(ent_trgname,"ignore") && ent != get_barrierent) { get_blocks[total_blocks] = ent entity_set_float(ent,EV_FL_fuser1,float(entity_get_int(ent,EV_INT_rendermode))) entity_set_float(ent,EV_FL_fuser2,entity_get_float(ent,EV_FL_renderamt)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) total_blocks++ } } if(get_pcvar_num(cvar_fun)) log_amx("[BB] Fun Mode is active. Total Movable Blocks: %i",total_blocks) if(get_pcvar_num(cvar_push_remove)) remove_entity_name("trigger_push") if(get_pcvar_num(cvar_hurt_remove)) remove_entity_name("trigger_hurt") maxplayers = get_maxplayers() maxrounds = get_cvar_pointer("mp_maxrounds") bots_cvar = get_cvar_pointer("bot_quota") pointer_activity = get_cvar_pointer("amx_show_activity") sync = CreateHudSyncObj() sync2 = CreateHudSyncObj() sync3 = CreateHudSyncObj() sync4 = CreateHudSyncObj() #if !defined SQL vault = nvault_open("vzbb_mod") #else cvar_sql_host = register_cvar("vzbb_sql_host","hashurat") cvar_sql_user = register_cvar("vzbb_sql_user","hashurat") cvar_sql_pass = register_cvar("vzbb_sql_pass","hashurat") cvar_sql_db = register_cvar("vzbb_sql_db","hashurat") set_task(1.0,"mysql_connect") #endif } #if defined SQL public mysql_connect() { new cvar_cache_str[4][128] get_pcvar_string(cvar_sql_host,cvar_cache_str[0],127) get_pcvar_string(cvar_sql_user,cvar_cache_str[1],127) get_pcvar_string(cvar_sql_pass,cvar_cache_str[2],127) get_pcvar_string(cvar_sql_db,cvar_cache_str[3],127) mysql_tuple = SQL_MakeDbTuple(cvar_cache_str[0],cvar_cache_str[1],cvar_cache_str[2],cvar_cache_str[3]) new error, Handle:mysql_connection = SQL_Connect(mysql_tuple,error, str_error,511) if(mysql_connection == Empty_Handle) set_fail_state(str_error) new Handle:mysql_query mysql_query = SQL_PrepareQuery(mysql_connection,"CREATE TABLE IF NOT EXISTS vzbb_mod_userdata (userdata varchar(32),credits INT(10),isbanned INT(2),banreason varchar(128),unlocks varchar(50),upgrades_z varchar(4096),upgrades_h varchar(4096),ach_prog varchar(4096),ach_level varchar(4096))") if(!SQL_Execute(mysql_query)) { SQL_QueryError(mysql_query, str_error,511) set_fail_state(str_error) } SQL_FreeHandle(mysql_query) SQL_FreeHandle(mysql_connection) } #endif public plugin_natives() { zombie_array = ArrayCreate(ZOMBIE_CLASS_DATA) shop_item_array = ArrayCreate(SHOP_ITEM_DATA) register_library("vzbb_mod") register_native("register_zombie_class","native_register_zombie_class") register_native("register_shop_item","native_register_shop_item") register_native("get_user_zombie_class","native_get_user_zombie_class") register_native("set_user_zombie_class","native_set_user_zombie_class") register_native("is_user_zombie","native_is_user_zombie") register_native("is_user_human","native_is_user_human") register_native("get_user_credits","native_get_user_credits") register_native("set_user_credits","native_set_user_credits") register_native("get_total_zombie_classes","native_get_total_zombie_classes") register_native("get_total_shop_items","native_get_total_shop_items") register_native("get_user_can_build_battle","native_get_user_can_bb") register_native("set_user_can_build_battle","native_set_user_can_bb") register_native("get_user_block_ent","native_get_user_block_ent") register_native("set_user_block_ent","native_set_user_block_ent") register_native("is_freezetime","native_is_freezetime") register_native("get_build_phase_remaining_time","native_get_bp_remaining_time") register_native("user_can_build","native_user_can_build") register_native("set_user_can_build","native_set_user_can_build") register_native("get_roundmode","native_get_roundmode") register_native("was_user_zombie","native_was_user_zombie") register_native("set_user_was_zombie","native_set_user_was_zombie") register_native("is_user_banned","native_is_user_banned") register_native("get_user_fire_duration","native_get_user_fire_duration") register_native("set_user_fire_duration","native_set_user_fire_duration") register_native("is_user_frozen","native_is_user_frozen") register_native("is_user_frozen_cool","native_is_user_frozen_cool") register_native("user_burn","native_user_burn") register_native("user_freeze","native_user_freeze") register_native("user_unfreeze","native_user_unfreeze") register_native("user_freeze_cool","native_user_freeze_cool") register_native("user_unfreeze_cool","native_user_unfreeze_cool") register_native("user_infect","native_user_infect") register_native("user_uninfect","native_user_uninfect") register_native("get_block_fun_type","native_get_block_fun_type") register_native("set_block_fun_type","native_set_block_fun_type") register_native("reset_block_fun_type","native_reset_block_fun_type") register_native("get_deal_discount","native_get_deal_discount") register_native("is_deal_offer","native_is_deal_offer") register_native("hide_barrierent","native_hide_barrierent") register_native("reset_barrierent","native_reset_barrierent") register_native("set_hud_cache_text","native_set_hud_cache_text") register_native("set_hud_cache_colors","native_set_hud_cache_colors") register_native("set_hud_cache_condition","native_set_hud_cache_condition") register_native("force_user_hud_data","native_force_user_hud_data") register_native("force_weapon_menu","native_force_weapon_menu") register_native("restore_user_rendering","native_restore_user_rendering") } public native_register_zombie_class(plugin,params) { static get_zombie_data[ZOMBIE_CLASS_DATA], cache_mdl_str[128],cache_clawmdl_str[128] get_string(1, get_zombie_data[ZOMBIE_NAME],31) get_string(2, get_zombie_data[ZOMBIE_INFO],31) get_string(3, get_zombie_data[ZOMBIE_MDL],127) get_string(4, get_zombie_data[ZOMBIE_CLAWMDL],127) get_zombie_data[ZOMBIE_HEALTH] = get_param(5) get_zombie_data[ZOMBIE_GRAVITY] = get_param(6) get_zombie_data[ZOMBIE_SPEED] = get_param(7) get_zombie_data[ZOMBIE_ACCESS] = get_param(8) formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",get_zombie_data[ZOMBIE_MDL],get_zombie_data[ZOMBIE_MDL]) formatex(cache_clawmdl_str,127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) precache_model(cache_mdl_str) precache_model(cache_clawmdl_str) ArrayPushArray(zombie_array,get_zombie_data) total_zombie_classes++ return total_zombie_classes - 1 } public native_register_shop_item(plugin,params) { static get_item_data[SHOP_ITEM_DATA] get_string(1, get_item_data[ITEM_NAME],31) get_item_data[ITEM_COST] = get_param(2) get_item_data[ITEM_USE] = get_param(3) get_item_data[ITEM_TEAM] = get_param(4) get_item_data[ITEM_ACCESS] = get_param(5) get_item_data[ITEM_MAX] = get_param(6) // get_item_data[ITEM_MAX_PRIVATE] - private! ArrayPushArray(shop_item_array,get_item_data) total_shop_items++ return total_shop_items - 1 } public native_get_user_zombie_class(plugin,params) return user_class[get_param(1)] public native_set_user_zombie_class(plugin,params) { static id id = get_param(1) user_class[id] = get_param(2) if(id == -1) { set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[BB]^x01 You have selected^x04 Classic Zombie^x01.") } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[BB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME]) if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[BB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.") ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } ExecuteHamB(Ham_Item_PreFrame,id) } public native_is_user_zombie(plugin,params) return user_race[get_param(1)] == 1 public native_is_user_human(plugin,params) return user_race[get_param(1)] == 2 public native_get_user_credits(plugin,params) return user_credits[get_param(1)] public native_set_user_credits(plugin,params) user_credits[get_param(1)] = get_param(2) public native_get_total_zombie_classes(plugin,params) return total_zombie_classes public native_get_total_shop_items(plugin,params) return total_shop_items public native_get_user_can_bb(plugin,params) return user_build_battle[get_param(1)] public native_set_user_can_bb(plugin,params) user_build_battle[get_param(1)] = get_param(2) public native_get_user_block_ent(plugin,params) return user_blockent[get_param(1)] public native_set_user_block_ent(plugin,params) user_blockent[get_param(1)] = get_param(2) public native_is_freezetime(plugin,params) return freezetime public native_get_bp_remaining_time(plugin,params) return count_build_time public native_user_can_build(plugin,params) return can_build public native_set_user_can_build(plugin,params) can_build = get_param(1) public native_get_roundmode(plugin,params) return round_mode public native_was_user_zombie(plugin,params) return was_zombie[get_param(1)] public native_set_user_was_zombie(plugin_params) was_zombie[get_param(1)] = get_param(2) public native_is_user_banned(plugin,params) return is_banned[get_param(1)] public native_get_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] public native_set_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] = get_param(2) public native_is_user_frozen(plugin,params) return user_frost[get_param(1)] public native_is_user_frozen_cool(plugin,params) return user_frost_cool[get_param(1)] public native_user_burn(plugin,params) { remove_task(get_param(2) + TASK_BURN) user_fire_atk[get_param(2)] = get_param(1) user_fire_dur[get_param(2)] += (get_param(3)) ? get_param(3) : get_pcvar_num(cvar_nade_fire_dur) set_task(0.1,"start_burn",get_param(2) + TASK_BURN) } public native_user_freeze(plugin,params) { remove_task(get_param(1) + TASK_FREEZE) set_task(0.1,"start_freeze",get_param(1) + TASK_FREEZE) } public native_user_unfreeze(plugin,params) set_task(0.1,"stop_freeze",get_param(1) + TASK_FREEZE) public native_user_unfreeze_cool(plugin,params) set_task(0.1,"stop_freeze_cool",get_param(1) + TASK_FREEZE_COOL) public native_user_freeze_cool(plugin,params) { remove_task(get_param(1) + TASK_FREEZE_COOL) set_task(0.1,"start_freeze_cool",get_param(1) + TASK_FREEZE_COOL) } public native_user_infect(plugin,params) user_infect(get_param(1),get_param(2)) public native_user_uninfect(plugin,params) { static id id = get_param(1) ExecuteForward(fwd_user_uninfect_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return cs_set_user_team(id,CS_TEAM_CT) set_user_health(id,100) set_user_armor(id,0) set_user_gravity(id,1.0) spawn_data(get_param(1),0) ExecuteForward(fwd_user_uninfect_post,fwd_return,id) } public native_get_block_fun_type(plugin,params) return floatround(entity_get_float(get_param(1),EV_FL_fuser3)) public native_set_block_fun_type(plugin,params) { static ent,type ent = get_param(1) type = get_param(2) entity_set_float(ent,EV_FL_fuser3,float(type)) entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[type]) } public native_reset_block_fun_type(plugin,params) { static ent ent = get_param(1) entity_set_float(ent,EV_FL_fuser3,0.0) entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) } public native_get_deal_discount(plugins,params) return round_deal_discount public native_is_deal_offer(plugins,params) return round_deal_items & (1<<get_param(1)) public native_hide_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0}) public native_reset_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0}) public native_set_hud_cache_text(plugin,params) get_string(1,hud_cache_text,127) public native_set_hud_cache_colors(plugin,params) { hud_cache_colors[0] = get_param(1) hud_cache_colors[1] = get_param(2) hud_cache_colors[2] = get_param(3) } public native_set_hud_cache_condition(plugin,params) hud_cache_condition = bool:get_param(1) public native_force_user_hud_data(plugin,params) show_user_hud_data() public native_force_weapon_menu(plugin,params) show_weapon_menu(get_param(1)) public native_restore_user_rendering(plugin,params) { static id id = get_param(1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) } public event_hltv() { static i, get_item_data[SHOP_ITEM_DATA] for(i=0;i<total_shop_items;i++) { ArrayGetArray(shop_item_array,i,get_item_data) if(!get_item_data[ITEM_MAX] || !get_item_data[ITEM_MAX_PRIVATE]) continue get_item_data[ITEM_MAX_PRIVATE] = 0 ArraySetArray(shop_item_array,i,get_item_data) } remove_task(TASK_BUILD_TIME_COUNTER) remove_task(TASK_USER_HUD_DATA) if(get_pcvar_num(cvar_nade_scan)) remove_entity_name("info_scanner") can_build = true entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0}) entity_set_int(get_barrierent,EV_INT_rendermode,2) entity_set_float(get_barrierent,EV_FL_renderamt,get_pcvar_float(cvar_barrier_alpha)) static ent_trgname[7],ent ent = -1 while((ent = find_ent_by_class(ent,"func_wall")) != 0) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(!equal(ent_trgname,"ignore") && ent != get_barrierent && !entity_get_int(ent,EV_INT_iuser1)) { if(get_pcvar_num(cvar_block_nr_reset)) entity_set_origin(ent,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) } } if(get_pcvar_num(cvar_fun)) { static ii, random_block for(i=1;i<MAX_BLOCKTYPES;i++) { for(ii=0;ii<get_pcvar_num(cvar_fun_blocks_num[i]);ii++) { while(!is_valid_ent(get_blocks[random_block]) || entity_get_float(get_blocks[random_block],EV_FL_fuser3)) random_block = random_num(1,total_blocks) entity_set_float(get_blocks[random_block],EV_FL_fuser3,float(i)) entity_set_int(get_blocks[random_block],EV_INT_rendermode,1) entity_set_float(get_blocks[random_block],EV_FL_renderamt,255.0) entity_set_vector(get_blocks[random_block],EV_VEC_rendercolor,fun_blocks_colors[i]) } } } static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id)) continue user_block_claims[id] = 0 } count_build_time = get_pcvar_num(cvar_build_time) start_build_time_counter() if(get_pcvar_num(cvar_round_deal) && total_shop_items) { round_deal_items = 0 if(random_num(get_pcvar_num(cvar_round_deal_chance),100) == 100) { static get_random,get_random_item, i get_random = random_num(get_pcvar_num(cvar_round_deal_min_items),min(total_shop_items,get_pcvar_num(cvar_round_deal_max_items))) for(i=0;i<get_random;i++) { do {get_random_item = random_num(0,total_shop_items);} while(round_deal_items & (1<<get_random_item)) round_deal_items |= (1<<get_random_item) } round_deal_discount = random_num(get_pcvar_num(cvar_round_deal_min_discount),get_pcvar_num(cvar_round_deal_max_discount)) ColorChat(0,GREEN,"[BB]^x01 There is a^x04 Round Deal^x01 with^x04 %i^x01 offer%s and^x04 %i^x01 credit%s discount this round. Type^x04 /deal^x01 to see the offer%s.",get_random,(get_random == 1) ? "" : "s",round_deal_discount,\ (round_deal_discount == 1) ? "" : "s",(get_random == 1) ? "" : "s") } else { ColorChat(0,GREEN,"[BB]^x01 No^x04 Round Deal^x01 offers this round.") } } } public start_build_time_counter() { if(count_build_time > 0) { set_hudmessage(random(255), random(255), random(255), -1.0, 0.03, count_build_time < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, ".: Build Time :.^n%i minute%s %i second%s",count_build_time / 60,(count_build_time / 60) == 1 ? "" : "s", count_build_time % 60,(count_build_time % 60) == 1 ? "" : "s") if(count_build_time < 11) { static word[6] num_to_word(count_build_time,word,5) client_cmd(0,"spk ^"%s^"",word) } set_task(1.0,"start_build_time_counter",TASK_BUILD_TIME_COUNTER) } else { set_hudmessage(255, 0, 0, -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, ".: !!! THE BATTLE HAS STARTED !!! :.") can_build = false entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0}) static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id)) continue if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id) if(user_race[id] == 2) show_weapon_menu(id) user_build_battle[id] = false } if(get_pcvar_num(cvar_mode) == 2) { round_mode = (random(8) < 4) ? 0 : 1 } else { round_mode = get_pcvar_num(cvar_mode) } ExecuteForward(fwd_battle_phase_begin,fwd_return) } count_build_time-- show_user_hud_data() } public show_user_hud_data() { formatex(hud_cache_text,127,".: Current Mode : %s :.",round_mode == 0 ? "Kill Mode" : "Infection Mode") hud_cache_colors[0] = 255 hud_cache_colors[1] = (round_mode == 0) ? 255 : 0 hud_cache_colors[2] = 0 hud_cache_condition = (!can_build && get_pcvar_num(cvar_mode) == 2) ExecuteForward(fwd_update_user_hud_data,fwd_return) if(hud_cache_condition) { set_hudmessage(hud_cache_colors[0], hud_cache_colors[1], hud_cache_colors[2], -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, hud_cache_text) } if(fwd_return >= FORWARD_CONTINUE) { remove_task(TASK_USER_HUD_DATA) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA) return } static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id)) continue cs_set_user_money(id,0) if(!can_build && user_race[id] == 2) { user_played_seconds[id]++ if(user_played_seconds[id] == 60) { user_played_seconds[id] = 0 check_achievement(id,ACH_SURVIVOR,0) } } set_hudmessage(255, 255, 255, 0.01, 0.93, 0, 6.0, 1.0, 0.1, 0.2, -1) if(get_pcvar_num(cvar_fun)) { static ent, ent_trgname[7],ent_classname[10] ent = entity_get_edict(id,EV_ENT_groundentity) if(ent != get_barrierent && ent > maxplayers && is_valid_ent(ent)) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(!equal(ent_trgname,"ignore") && equal(ent_classname,"func_wall")) { static type type = floatround(entity_get_float(ent,EV_FL_fuser3)) ExecuteForward(fwd_fun_block_touch_pre,fwd_return,id,ent,type) if(fwd_return < FORWARD_CONTINUE) { switch(type) { case BLOCKS_RED: { if(!user_fire_dur[id]) { user_fire_atk[id] = 0 user_fire_dur[id] = 3 set_task(0.1,"start_burn",id + TASK_BURN) } user_block_frost[id] = false } case BLOCKS_BLUE: user_block_frost[id] = true case BLOCKS_GREEN: { if(user_race[id] == 1) { static get_zombie_data[ZOMBIE_CLASS_DATA] if(user_class[id] == -1) { get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp) } else { ArrayGetArray(zombie_array,user_class[id],get_zombie_data) } get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]) if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH]) { set_user_health(id,get_user_health(id) + 1) } } else { if(get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))) { set_user_health(id,get_user_health(id) + 1) } } } default: user_block_frost[id] = false } ExecuteForward(fwd_fun_block_touch_post,fwd_return,id,ent,type) } else { user_block_frost[id] = false } } else { user_block_frost[id] = false } } else { user_block_frost[id] = false } ExecuteHamB(Ham_Item_PreFrame,id) } if(user_race[id] == 1) { set_hudmessage(255, 174, 066, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4); ShowSyncHudMsg(id,sync2, "[ Health: %i | Credits: %i ]",get_user_health(id),user_credits[id]) if(user_upgrade_level[id][1][UPGRADE_REGENERATION]) { static get_zombie_data[ZOMBIE_CLASS_DATA] if(user_class[id] == -1) { get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp) } else { ArrayGetArray(zombie_array,user_class[id],get_zombie_data) } get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]) if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH]) { set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_REGENERATION]) * user_upgrade_level[id][1][UPGRADE_REGENERATION])) if(get_user_health(id) > get_zombie_data[ZOMBIE_HEALTH]) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) } } if(!is_user_admin(id)) continue } else { set_hudmessage(255, 174, 066, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4); ShowSyncHudMsg(id,sync2, "[ Health: %i | Armor: %i | Credits: %i ]",get_user_health(id),get_user_armor(id),user_credits[id]) if(can_build && get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))) { set_user_health(id,100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])) } } static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) continue static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) continue if(is_banned[id]) { set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(id,sync3, "Your block moving is banned!^nReason: %s",user_banreason[id]) continue } if(entity_get_int(ent,EV_INT_iuser1)) { set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(id,sync3, "This block is locked by an admin!") continue } if(get_pcvar_num(cvar_block_claim)) { if(entity_get_int(ent,EV_INT_iuser2)) continue if(entity_get_int(ent,EV_INT_iuser3)) { if(is_user_connected(entity_get_int(ent,EV_INT_iuser3))) { static name[32] get_user_name(entity_get_int(ent,EV_INT_iuser3),name,31) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "Claimed by %s",name) } else { ShowSyncHudMsg(id,sync3, "%s^nClaimed by %s",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))],name) } } else { entity_set_int(ent,EV_INT_iuser3,0) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "This block hasn't been claimed") } else { ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))]) } } } else { set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "This block hasn't been claimed") } else { ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))]) } } } } if(!can_build) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA) } public round_end() { static Float:last_end,Float:get__time get__time = get_gametime() if((get__time - last_end) < 0.5) return last_end = get__time h_lose = true if(total_rounds > 1) { static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) continue if(is_user_alive(id) && user_race[id] == 2) h_lose = false cs_set_user_team(id,was_zombie[id] ? CS_TEAM_CT : CS_TEAM_T) } } set_task(0.01,"show_round_end_info") freezetime = true } public show_round_end_info() { client_print(0,print_center,"%s win!",h_lose ? "Zombies" : "Humans") static random_sound if(h_lose) { random_sound = random(sizeof sound_zombies_win) if(!equal(sound_zombies_win[random_sound][strlen(sound_zombies_win[random_sound]) - 4],".mp3")) { client_cmd(0,"spk ^"%s^"",sound_zombies_win[random_sound]) } else { client_cmd(0,"mp3 play ^"sound/%s^"",sound_zombies_win[random_sound]) } } else { random_sound = random(sizeof sound_humans_win) if(!equal(sound_humans_win[random_sound][strlen(sound_humans_win[random_sound]) - 4],".mp3")) { client_cmd(0,"spk ^"%s^"",sound_humans_win[random_sound]) } else { client_cmd(0,"mp3 play ^"sound/%s^"",sound_humans_win[random_sound]) } } if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return if(get_pcvar_num(cvar_credits_h_win)) { if(!h_lose) { static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id) || cs_get_user_team(id) != CS_TEAM_T) continue user_credits[id] += get_pcvar_num(cvar_credits_h_win) } } } } public round_start() { total_rounds++ freezetime = false } public event_textmsg() total_rounds = 1 public message_health(msgid,msgdest,entid) if(get_msg_arg_int(1) > 255) set_msg_arg_int(1,0,255) public message_sendaudio(msgid,msgdest,entid) { static sendaudio_str[17] get_msg_arg_string(2,sendaudio_str,16) if(equal(sendaudio_str[7], "terwin") || equal(sendaudio_str[7], "ctwin") || equal(sendaudio_str[7], "rounddraw")) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public message_scoreattrib(msgid,msgdest,entid) if(get_msg_arg_int(2) & 2) set_msg_arg_int(2,0,0) public hook_death() { static killer,victim, hs, weapon[2] killer = read_data(1) victim = read_data(2) hs = read_data(3) read_data(4,weapon,1) if((can_build && user_race[victim] == 2) || user_race[victim] == 1) set_task(get_pcvar_float(cvar_respawn_time),"respawn",victim) if(user_race[killer] == user_race[victim] || !is_user_connected(killer) || !is_user_connected(victim)) return switch(user_race[killer]) { case 1: { user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_hkillhs) : get_pcvar_num(cvar_credits_hkill) check_achievement(killer,ACH_BLOODPARTY,0) if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return static players[32],num get_players(players,num,"ae","CT") if(!num) user_credits[killer] += get_pcvar_num(cvar_credits_z_win) } case 2: { user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_zkillhs) : get_pcvar_num(cvar_credits_zkill) check_achievement(killer,ACH_GENOCIDE,0) if(weapon[0] == 'k') check_achievement(killer,ACH_HUMILIATION,0) } } } public respawn(id) { if(is_user_alive(id) || !is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return ExecuteHamB(Ham_CS_RoundRespawn,id) if(!can_build && user_race[id] == 1) check_achievement(id,ACH_UNDEAD,0) } public event_curweapon(id) { static weapon weapon = read_data(2) switch(user_race[id]) { case 1: { if(weapon == CSW_KNIFE) { entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) entity_set_string(id,EV_SZ_weaponmodel,"") } else { engclient_cmd(id,"weapon_knife") } } case 2: { if(weapon == CSW_C4 || weapon == CSW_HEGRENADE || weapon == CSW_SMOKEGRENADE || weapon == CSW_FLASHBANG || weapon == CSW_KNIFE) return cs_set_user_bpammo(id,weapon,254) } } } public weapon_remove(ent) { if(!is_valid_ent(ent) || !get_pcvar_num(cvar_block_wpn_drop)) return HAM_IGNORED entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_NODRAW) return HAM_SUPERCEDE } public player_spawn(id) { if(!is_user_alive(id)) return spawn_data(id,1) } public spawn_data(id,is_spawn) { if(!is_user_connected(id)) return user_frost[id] = false user_frost_cool[id] = false user_fire_dur[id] = 0 formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = 0.0 remove_task(id + TASK_BURN) remove_task(id + TASK_FREEZE) remove_task(id + TASK_BRESPAWN_REUSE) remove_task(id + TASK_FREEZE_COOL) remove_task(id + TASK_ZCLASS_SELECT) can_bc_respawn[id] = true can_select_zclass[id] = true selected_weapons[id] = false set_user_rendering(id) set_user_armor(id,0) strip_user_weapons(id) give_item(id,"weapon_knife") message_begin(MSG_ONE,msg_hideweapon,{0,0,0},id) write_byte(1<<5) message_end() switch(cs_get_user_team(id)) { case CS_TEAM_T: { user_race[id] = 1 if(is_spawn) was_zombie[id] = true if(get_pcvar_num(cvar_zclass_nr_select)) must_change_zclass[id] = true if(user_class[id] == -1) { set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } if(must_change_zclass[id]) show_zclass_menu(id) set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED]) } case CS_TEAM_CT: { user_race[id] = 2 if(is_spawn) was_zombie[id] = false set_task(0.5 + ((id * 0.2)),"update_user_model",id) show_weapon_menu(id) set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])) set_user_armor(id,get_user_armor(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_ARMOR]) * user_upgrade_level[id][2][UPGRADE_ARMOR])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[2][UPGRADE_GRAVITY]) * user_upgrade_level[id][2][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_SPEED]) * user_upgrade_level[id][2][UPGRADE_SPEED]) } } ExecuteHamB(Ham_Item_PreFrame,id) } public update_user_model(id) { if(!is_user_connected(id)) return switch(user_race[id]) { case 1: { if(user_class[id] == -1) { set_user_info(id,"model",zclassic_mdl_str) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL]) } } case 2: set_user_info(id,"model",human_models[random(sizeof human_models)]) } } public player_take_damage(victim,inflictor,attacker,Float:damage,damage_bits) { if(!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED if(freezetime || can_build) return HAM_SUPERCEDE if(round_mode != 1 || user_race[attacker] != 1 || user_race[victim] != 2) return HAM_IGNORED static players[32],num get_players(players,num,"ae","CT") if(num > 1) { if(get_user_armor(victim)) { set_user_armor(victim,max(0,get_user_armor(victim) - floatround(damage))) return HAM_SUPERCEDE } user_infect(victim,attacker) return HAM_SUPERCEDE } return HAM_IGNORED } public user_infect(id,killer) { static players[32],num get_players(players,num,"ae","CT") if(num < 2) return if(user_race[id] == 1) return ExecuteForward(fwd_user_infect_pre,fwd_return,id,killer) if(fwd_return >= FORWARD_CONTINUE) return cs_set_user_zoom(id,CS_RESET_ZOOM,1) user_race[id] = 1 user_build_battle[id] = false if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id) user_credits[killer] += get_pcvar_num(cvar_credits_hkill) check_achievement(killer,ACH_BIOHAZARD,0) message_begin(MSG_BROADCAST,msg_deathmsg) write_byte(killer) write_byte(id) write_byte(1) write_string("infection") message_end() message_begin(MSG_BROADCAST,msg_scoreattrib) write_byte(id) write_byte(0) message_end() set_user_frags(killer,get_user_frags(killer) + 1) cs_set_user_deaths(id,cs_get_user_deaths(id) + 1) message_begin(MSG_BROADCAST,msg_scoreinfo) write_byte(killer) write_short(get_user_frags(killer)) write_short(cs_get_user_deaths(killer)) write_short(0) write_short(_:cs_get_user_team(killer)) message_end() message_begin(MSG_BROADCAST,msg_scoreinfo) write_byte(id) write_short(get_user_frags(id)) write_short(cs_get_user_deaths(id)) write_short(0) write_short(_:cs_get_user_team(id)) message_end() set_task(0.1,"user_infect2",id) } public user_infect2(id) { if(!is_user_connected(id)) return message_begin(MSG_ONE_UNRELIABLE,msg_screenfade,{0,0,0},id) write_short(2048) write_short(1024) write_short(0x0000) write_byte(0) write_byte(255) write_byte(0) write_byte(200) message_end() static origin[3] get_user_origin(id,origin) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_IMPLOSION) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_byte(50) write_byte(6) write_byte(5) message_end() cs_set_user_team(id,CS_TEAM_T) set_task(0.1,"spawn_data",id) emit_sound(id,CHAN_AUTO,"zombie_blood/infect1.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH) ExecuteForward(fwd_user_infect_post,fwd_return,id) } public weapon_touch(ent,id) { if(is_user_connected(id) && user_race[id] == 1) return HAM_SUPERCEDE return HAM_IGNORED } public player_wall_touch(ent,id) { if(!can_build || ent == get_barrierent || ent <= maxplayers || !is_user_connected(id) || user_race[id] != 1 || !is_valid_ent(ent)) return HAM_IGNORED static ent_trgname[7] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(equal(ent_trgname,"ignore") || entity_get_int(ent,EV_INT_iuser1) || entity_get_int(ent,EV_INT_iuser2)) return HAM_IGNORED entity_set_origin(ent,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) return HAM_IGNORED } public weapon_primary_attack(ent) { if(!is_valid_ent(ent)) return HAM_IGNORED static id,Float:angle[3] id = entity_get_edict(ent,EV_ENT_owner) if(user_race[id] != 2 || !user_upgrade_level[id][2][UPGRADE_RECOIL]) return HAM_IGNORED entity_get_vector(id,EV_VEC_punchangle,angle) static i for(i=0;i<3;i++) { if(angle[i] < 0.0) { angle[i] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL]) if(angle[i] > 0.0) angle[i] = 0.0 } else { angle[i] -= (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL]) if(angle[i] < 0.0) angle[i] = 0.0 } } entity_set_vector(id,EV_VEC_punchangle,angle) return HAM_IGNORED } public show_zclass_menu(id) { if(!total_zombie_classes) return static menu, get_zombie_data[ZOMBIE_CLASS_DATA], menu_item[64],num_str[4] menu = menu_create("Select a zombie class:","zclass_menu_handler") menu_additem(menu,"Classic Zombie \y[balanced]","-1") static i for(i=0;i<total_zombie_classes;i++) { ArrayGetArray(zombie_array,i,get_zombie_data) if(access(id,get_zombie_data[ZOMBIE_ACCESS])) { num_to_str(i,num_str,3) formatex(menu_item,63,"%s \y[%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO]) menu_additem(menu,menu_item,num_str) } else { formatex(menu_item,63,"\r%s [%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO]) menu_additem(menu,menu_item,"-2") } } menu_display(id,menu) set_task(get_pcvar_float(cvar_zclass_select_time),"remove_select_zclass",id + TASK_ZCLASS_SELECT) } public zclass_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 2) { menu_destroy(menu) return PLUGIN_HANDLED } if(!can_select_zclass[id]) { ColorChat(id,GREEN,"[BB]^x01 The time for selecting a zombie class has finished.") menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -2: { ColorChat(id,GREEN,"[BB]^x01 You don't have access to use this class.") show_zclass_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -1: { user_class[id] = get_info must_change_zclass[id] = false set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[BB]^x01 You have selected^x04 Classic Zombie^x01.") } default: { user_class[id] = get_info must_change_zclass[id] = false static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[BB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME]) if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[BB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.") ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } } set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED]) ExecuteHamB(Ham_Item_PreFrame,id) menu_destroy(menu) return PLUGIN_HANDLED } public remove_select_zclass(id) { id -= TASK_ZCLASS_SELECT if(!is_user_connected(id)) return can_select_zclass[id] = false } public show_item_menu(id) { static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5] formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id]) menu = menu_create(menu_title,"item_menu_handler") user_buy_last_race[id] = user_race[id] static i for(i=0;i<total_shop_items;i++) { ArrayGetArray(shop_item_array,i,get_item_data) if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue if(access(id,get_item_data[ITEM_ACCESS])) { if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build) { formatex(menu_item,63,"\d%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST]) menu_additem(menu,menu_item,"-2") continue } if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX]) { formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX]) menu_additem(menu,menu_item,"-4") continue } formatex(menu_item,63,"%s \%s[%i credits]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST]) num_to_str(i,num_str,4) menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str) } else { formatex(menu_item,63,"\r%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST]) menu_additem(menu,menu_item,"-3") } } menu_display(id,menu) } public item_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id]) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -4: { ColorChat(id,GREEN,"[BB]^x01 Buy limit for this item have been reached. Please wait till the next round.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -3: { ColorChat(id,GREEN,"[BB]^x01 You don't have access to buy this item.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -2: ColorChat(id,GREEN,"[BB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle") case -1: ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits to buy this item.") default: { static get_item_data[SHOP_ITEM_DATA] ArrayGetArray(shop_item_array,get_info,get_item_data) ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info) if(fwd_return >= FORWARD_CONTINUE) { show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } user_credits[id] -= get_item_data[ITEM_COST] if(get_item_data[ITEM_MAX]) { get_item_data[ITEM_MAX_PRIVATE]++ ArraySetArray(shop_item_array,get_info,get_item_data) } } } show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_deal_menu(id) { static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5] formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id]) menu = menu_create(menu_title,"deal_menu_handler") user_buy_last_race[id] = user_race[id] static i, real_cost for(i=0;i<total_shop_items;i++) { if(~round_deal_items & (1<<i)) continue ArrayGetArray(shop_item_array,i,get_item_data) if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue real_cost = get_item_data[ITEM_COST] get_item_data[ITEM_COST] = max(1,real_cost - round_deal_discount) if(access(id,get_item_data[ITEM_ACCESS])) { if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build) { formatex(menu_item,63,"\d%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount) menu_additem(menu,menu_item,"-2") continue } if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX]) { formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX]) menu_additem(menu,menu_item,"-4") continue } formatex(menu_item,63,"%s \%s[%i credits] \y[%i discount]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST],round_deal_discount) num_to_str(i,num_str,4) menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str) } else { formatex(menu_item,63,"\r%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount) menu_additem(menu,menu_item,"-3") } } menu_display(id,menu) } public deal_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id]) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -4: { ColorChat(id,GREEN,"[BB]^x01 Buy limit for this item have been reached. Please wait till the next round.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -3: { ColorChat(id,GREEN,"[BB]^x01 You don't have access to buy this item.") show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -2: ColorChat(id,GREEN,"[BB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle") case -1: ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits to buy this item.") default: { static get_item_data[SHOP_ITEM_DATA] ArrayGetArray(shop_item_array,get_info,get_item_data) ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info) if(fwd_return >= FORWARD_CONTINUE) { show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } user_credits[id] -= max(1,get_item_data[ITEM_COST] - round_deal_discount) if(get_item_data[ITEM_MAX]) { get_item_data[ITEM_MAX_PRIVATE]++ ArraySetArray(shop_item_array,get_info,get_item_data) } } } show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_ach_menu(id) { static menu, menu_ach[128] menu = menu_create("Achievement Progress:","ach_menu_handler") static i for(i=0;i<MAX_ACH;i++) { if((!get_pcvar_num(cvar_nade_fire) && (i == ACH_FIREWORKS || i == ACH_BIGBANG)) || (!get_pcvar_num(cvar_nade_fire_can_kill) && i == ACH_BIGBANG) || (!get_pcvar_num(cvar_nade_frost) && i == ACH_ICEAGE) || (!get_pcvar_num(cvar_mode) && i == ACH_BIOHAZARD)) continue if(user_ach_level[id][i] == 3) { formatex(menu_ach,127,"\r%s:^n\yProgress:\w COMPLETED!",ach_name[i]) menu_additem(menu,menu_ach) } else { formatex(menu_ach,127,"%s%s:^n%s%s%i%s^n\yProgress:\w %i\d/\w%i",ach_level_color[user_ach_level[id][i]],ach_name[i],ach_level_color[user_ach_level[id][i]],ach_info1[i],get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]),ach_info2[i],user_ach_progress[id][i],\ get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1])) menu_additem(menu,menu_ach) } } menu_setprop(menu,MPROP_PERPAGE,6) menu_display(id,menu) } public ach_menu_handler(id,menu,item) { menu_destroy(menu) return PLUGIN_HANDLED } public show_unlock_menu(id) { static menu menu = menu_create("Select and unlock a weapon:","unlock_menu_handler") static get_name_weapons[31],num_str[3], i for(i=1;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { if(user_unlock[id][i]) { formatex(get_name_weapons,30,"%s%s\%s [%i credits]",user_unlock[id][i] ? "" : "\d",name_weapons[i],user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "r" : "y",get_pcvar_num(cvar_unlock_cost[i])) } else { formatex(get_name_weapons,30,"%s%s",user_unlock[id][i] ? "" : "\d",name_weapons[i]) } replace(get_name_weapons,30,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,30,"CREDITS","credits") replace(get_name_weapons,30,"\D","\d") replace(get_name_weapons,30,"\R","\r") replace(get_name_weapons,30,"\Y","\y") if(user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "-1" : num_str) } else { menu_additem(menu,get_name_weapons,"0") } } } menu_display(id,menu) } public unlock_menu_handler(id,menu,item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -1: { ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits to unlock this weapon.") show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case 0: { ColorChat(id,GREEN,"[BB]^x01 You have already unlocked this weapon.") show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } } user_unlock[id][get_info] = 0 user_credits[id] -= get_pcvar_num(cvar_unlock_cost[get_info]) ColorChat(id,GREEN,"[BB]^x01 You have unlocked^x04 %s^x01!",name_weapons[get_info]) check_achievement(id,ACH_UNLOCKERZ,0) show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_upgrade_menu(id) { if(!user_race[id]) return static menu menu = menu_create("Select and buy an upgrade:","upgrade_menu_handler") user_upgrade_last_race[id] = user_race[id] static get_upgrade[128],num_str[3], i for(i=0;i<MAX_UPGRADES;i++) { if((user_race[id] == 1 && (i == UPGRADE_ARMOR || i == UPGRADE_RECOIL)) || (user_race[id] == 2 && i == UPGRADE_REGENERATION) || (!get_pcvar_float(cvar_upgrade[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_levels[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_cost[user_race[id]][i]))) continue if(user_upgrade_level[id][user_race[id]][i] == get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) { if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION) { formatex(get_upgrade,127,"\r%s (+ %i):^n\w COMPLETED!",upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i])) } else { formatex(get_upgrade,127,"\r%s (%s %.3f):^n\w COMPLETED!",upgrade_name[i],(i == 3 || i == 5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i])) } menu_additem(menu,get_upgrade,"-2") } else { num_to_str(i,num_str,2) if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION) { formatex(get_upgrade,127,"%s%s (+ %i):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",\ upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) } else { formatex(get_upgrade,127,"%s%s (%s %.3f):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",upgrade_name[i],(i==3 || i==5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) } menu_additem(menu,get_upgrade,user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "-1" : num_str) } } menu_display(id,menu) } public upgrade_menu_handler(id,menu,item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -2: { ColorChat(id,GREEN,"[BB]^x01 You have reached the maximum amount of upgrades for this.") show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -1: { ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits to upgrade this.") show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } } user_upgrade_level[id][user_upgrade_last_race[id]][get_info]++ user_credits[id] -= get_pcvar_num(cvar_upgrade_cost[user_upgrade_last_race[id]][get_info]) * (user_upgrade_level[id][user_upgrade_last_race[id]][get_info]) ColorChat(id,GREEN,"[BB]^x01 You have upgraded your^x04 %s^x01 to level^x04 %i^x01.",upgrade_name[get_info],user_upgrade_level[id][user_upgrade_last_race[id]][get_info]) check_achievement(id,ACH_UPGRADEME,0) show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_weapon_menu(id) { if(can_build) return static menu menu = menu_create("Select a primary weapon:","weapon1_menu_handler") static get_name_weapons[20],num_str[3], i for(i=7;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(!user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,num_str) } } } for(i=7;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0") } } menu_display(id,menu) } public weapon1_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) if(!get_info) { ColorChat(id,GREEN,"[BB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.") show_weapon_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } selected_weapons[id] = true give_item(id,name_weapons[get_info]) cs_set_user_bpammo(id,csw_weapons[get_info],254) show_weapon_menu2(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_weapon_menu2(id) { if(can_build) return static menu menu = menu_create("Select a secondary weapon:","weapon2_menu_handler") static get_name_weapons[20],num_str[3], i for(i=1;i<7;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(!user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,num_str) } } } for(i=1;i<7;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0") } } menu_display(id,menu) } public weapon2_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) if(!get_info) { ColorChat(id,GREEN,"[BB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.") show_weapon_menu2(id) menu_destroy(menu) return PLUGIN_HANDLED } give_item(id,name_weapons[get_info]) cs_set_user_bpammo(id,csw_weapons[get_info],254) static i for(i=0;i<3;i++) { if(random_num(get_pcvar_num(cvar_nade_give_chance[i]),100) == 100) { give_item(id,nade_names[i]) cs_set_user_bpammo(id,csw_nades[i],get_pcvar_num(cvar_weapons_start_grenade[i])) if(get_pcvar_num(cvar_nade_give_chance[i]) != 100) ColorChat(id,GREEN,"[BB]^x01 You won a^x04 %s^x01 (^x04%i%%^x01 chance).",nade_names[i],get_pcvar_num(cvar_nade_give_chance[i])) } } menu_destroy(menu) return PLUGIN_HANDLED } public fm_set_model(ent,const model[]) { if(!is_valid_ent(ent)) return FMRES_IGNORED static ent_classname[8] entity_get_string(ent,EV_SZ_classname,ent_classname,7) if(!equal(ent_classname,"grenade")) return FMRES_IGNORED static owner owner = entity_get_edict(ent,EV_ENT_owner) switch(model[9]) { case 'h': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,1) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_fire) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 255,85,0, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(255) write_byte(85) write_byte(0) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"explode_fire",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,1) } } case 's': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,2) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_scan) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 100,255,100, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(100) write_byte(255) write_byte(100) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"attach_scan",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,2) } } case 'f': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,3) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_frost) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(0) write_byte(200) write_byte(255) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"explode_frost",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,3) } } } return FMRES_IGNORED } public fm_emit_sound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) { if(!is_user_connected(id) || user_race[id] == 2) return FMRES_IGNORED if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) { emit_sound(id,channel,sound_zombie_die[random(sizeof sound_zombie_die)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } if(equal(sample[7], "bhit", 4)) { emit_sound(id,channel,sound_zombie_pain[random(sizeof sound_zombie_pain)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } return FMRES_IGNORED } public fm_block_kill(id) return FMRES_SUPERCEDE public fm_block_mdl(id,const buffer[],const key[]) { if(equal(key,"model")) return FMRES_SUPERCEDE return FMRES_IGNORED } public fm_check_user_model(id) { if(!is_user_connected(id)) return static i, user_mdl[128] get_user_info(id,"model",user_mdl,127) switch(user_race[id]) { case 1: { if(user_class[id] == -1) { if(!equal(user_mdl,zclassic_mdl_str)) set_user_info(id,"model",zclassic_mdl_str) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) if(!equal(user_mdl,get_zombie_data[ZOMBIE_MDL])) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL]) } } case 2: { static must_rechange must_rechange = true for(i=0;i<sizeof human_models;i++) { if(equal(user_mdl,human_models[i])) { must_rechange = false break } } if(must_rechange) set_user_info(id,"model",human_models[random(sizeof human_models)]) } } } public explode_fire(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], owner, id, count id = -1 owner = entity_get_edict(ent,EV_ENT_owner) entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_fire_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue remove_task(id + TASK_BURN) user_fire_atk[id] = owner user_fire_dur[id] += (1 + get_pcvar_num(cvar_nade_fire_dur)) set_task(0.1,"start_burn",id + TASK_BURN) check_achievement(owner,ACH_FIREWORKS,1) count++ } if(get_pcvar_num(cvar_nade_counter)) { set_hudmessage(255, 0, 0, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1) ShowSyncHudMsg(owner,sync4, "Burned players: %i",count) } count = 0 user_ach_progress[owner][ACH_FIREWORKS] = 0 emit_sound(ent,CHAN_AUTO,"ambience/flameburst1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + get_pcvar_num(cvar_nade_fire_radius)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_fire_radius)) write_byte(0) write_byte(255) write_byte(85) write_byte(0) write_byte(180) write_byte(0) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_fire_radius) * 0.5)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_fire_radius)) write_byte(0) write_byte(255) write_byte(85) write_byte(0) write_byte(180) write_byte(5) message_end() remove_entity(ent) } public start_burn(id) { id -= TASK_BURN if(!is_user_connected(id) || !is_user_alive(id)) return static origin[3] get_user_origin(id,origin) ExecuteForward(fwd_user_burn_pre,fwd_return,id) message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_heat") message_end() if(~entity_get_int(id,EV_INT_flags) & FL_INWATER) { user_fire_dur[id]-- } else { user_fire_dur[id] = 0 } if(user_fire_dur[id] > 0) { if(get_user_health(id) > get_pcvar_num(cvar_nade_fire_damage)) { set_user_health(id,get_user_health(id) - get_pcvar_num(cvar_nade_fire_damage)) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SPRITE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_flame) write_byte(10) write_byte(180) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(3) write_string("dmg_heat") write_byte(255) write_byte(85) write_byte(0) message_end() } else { user_fire_dur[id] = 0 if(get_pcvar_num(cvar_nade_fire_can_kill)) { if(user_frost[id]) { remove_task(id + TASK_FREEZE) stop_freeze(id + TASK_FREEZE) } else if(user_frost_cool[id]) { remove_task(id + TASK_FREEZE_COOL) stop_freeze_cool(id + TASK_FREEZE_COOL) } if(is_user_connected(user_fire_atk[id])) { ExecuteHamB(Ham_Killed, id,user_fire_atk[id], false) check_achievement(user_fire_atk[id],ACH_BIGBANG,0) } else { ExecuteHamB(Ham_Killed, id,id, false) } } } } ExecuteForward(fwd_user_burn_post,fwd_return,id) if(user_fire_dur[id] > 0) { set_task(get_pcvar_float(cvar_nade_fire_dmgstep),"start_burn",id + TASK_BURN) } else { ExecuteForward(fwd_user_remove_burn,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_smoke) write_byte(7) write_byte(30) message_end() } } public attach_scan(ent) { if(!is_valid_ent(ent)) return static ent2 ent2 = create_entity("info_target") if(ent2) { entity_set_string(ent2,EV_SZ_classname,"info_scanner") entity_set_int(ent2,EV_INT_solid,SOLID_NOT) entity_set_int(ent2,EV_INT_movetype,MOVETYPE_FOLLOW) entity_set_edict(ent2,EV_ENT_aiment,ent) static Float:origin[3] entity_get_vector(ent,EV_VEC_origin,origin) entity_set_origin(ent2,origin) entity_set_float(ent2,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step)) } } public scan_think(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], id, i, origin4[3] id = -1 entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_scan_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[id] != 1) continue for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || !is_user_alive(i) || user_race[i] != 2) continue get_user_origin(id,origin4) message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,_,i) write_byte(TE_BEAMPOINTS) write_coord(origin4[0]) write_coord(origin4[1]) write_coord(origin4[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(2) write_byte(10) write_byte(0) write_byte(100) write_byte(255) write_byte(100) write_byte(100) write_byte(0) message_end() } } if(get_pcvar_num(cvar_nade_scan_sound)) emit_sound(ent,CHAN_AUTO,"turret/tu_ping.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) entity_set_float(ent,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step)) } public explode_frost(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], owner, id, count id = -1 owner = entity_get_edict(ent,EV_ENT_owner) entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_frost_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue remove_task(id + TASK_FREEZE) remove_task(id + TASK_FREEZE_COOL) if(get_pcvar_num(cvar_nade_frost_cool)) { static Float:origin3[3] entity_get_vector(id,EV_VEC_origin,origin3) if(get_distance_f(origin,origin3) <= get_pcvar_num(cvar_nade_frost_cool_radius)) user_frost_cool[id] = true } set_task(0.1,"start_freeze",id + TASK_FREEZE) check_achievement(owner,ACH_ICEAGE,1) count++ } if(get_pcvar_num(cvar_nade_counter)) { set_hudmessage(0, 255, 255, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1) ShowSyncHudMsg(owner,sync4, "Frozen players: %i",count) } count = 0 user_ach_progress[owner][ACH_ICEAGE] = 0 emit_sound(ent,CHAN_AUTO,"debris/beamstart8.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + get_pcvar_num(cvar_nade_frost_radius)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_frost_radius)) write_byte(0) write_byte(0) write_byte(200) write_byte(255) write_byte(180) write_byte(0) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_frost_radius) * 0.5)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_frost_radius)) write_byte(0) write_byte(0) write_byte(200) write_byte(255) write_byte(180) write_byte(5) message_end() remove_entity(ent) } public start_freeze(id) { id -= TASK_FREEZE ExecuteForward(fwd_user_freeze_pre,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_KILLBEAM) write_short(id) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(3) write_string("dmg_cold") write_byte(0) write_byte(200) write_byte(255) message_end() user_frost[id] = true set_user_rendering(id,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80) set_user_godmode(id,1) entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) | FL_FROZEN) set_task(get_pcvar_float(cvar_nade_frost_dur),"stop_freeze",id + TASK_FREEZE) ExecuteForward(fwd_user_freeze_post,fwd_return,id) } public stop_freeze(id) { id -= TASK_FREEZE if(!is_user_connected(id)) return ExecuteForward(fwd_user_unfreeze_pre,fwd_return,id) if(!user_frost_cool[id]) { message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_cold") message_end() user_frost[id] = false set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) } else { ExecuteForward(fwd_user_freeze_cool_pre,fwd_return,id) message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(2) write_string("dmg_cold") write_byte(0) write_byte(200) write_byte(255) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(id) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(0) write_byte(200) write_byte(255) write_byte(130) message_end() set_task(get_pcvar_float(cvar_nade_frost_cool_dur),"stop_freeze_cool",id + TASK_FREEZE_COOL) ExecuteForward(fwd_user_freeze_cool_post,fwd_return,id) } set_user_godmode(id,0) entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) & ~FL_FROZEN) static origin[3] get_user_origin(id,origin) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_smoke) write_byte(7) write_byte(30) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BREAKMODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2] + 24) write_coord(16) write_coord(16) write_coord(16) write_coord(random_num(-50,50)) write_coord(random_num(-50,50)) write_coord(25) write_byte(10) write_short(mdl_glassgibs) write_byte(14) write_byte(30) write_byte(0x01) message_end() ExecuteForward(fwd_user_unfreeze_post,fwd_return,id) } public stop_freeze_cool(id) { id -= TASK_FREEZE_COOL if(!is_user_connected(id)) return ExecuteForward(fwd_user_unfreeze_cool_pre,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_KILLBEAM) write_short(id) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_cold") message_end() user_frost_cool[id] = false set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) ExecuteForward(fwd_user_unfreeze_cool_post,fwd_return,id) } public grab_block(id) { if((!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && user_race[id] == 1) || is_banned[id] || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !is_user_alive(id)) || freezetime) return PLUGIN_HANDLED if(is_valid_ent(user_blockent[id]) || freezetime) release_block(id) static ent,body get_user_aiming(id,ent,body) if(!is_valid_ent(ent) || ent == get_barrierent || ent <= maxplayers) return PLUGIN_HANDLED static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return PLUGIN_HANDLED if(entity_get_int(ent,EV_INT_iuser1)) { ColorChat(id,GREEN,"[BB]^x01 This block is locked from moving by an admin.") return PLUGIN_HANDLED } if(entity_get_int(ent,EV_INT_iuser2)) return PLUGIN_HANDLED if(entity_get_float(ent,EV_FL_fuser3) == float(BLOCKS_BLACK)) { ColorChat(id,GREEN,"[BB]^x01 Black Blocks can't be moved.") return PLUGIN_HANDLED } if(!access(id,ADMIN_BLOCK_MOVE_BATTLE) && get_pcvar_num(cvar_block_claim) && entity_get_int(ent,EV_INT_iuser3) && entity_get_int(ent,EV_INT_iuser3) != id) return PLUGIN_HANDLED ExecuteForward(fwd_grab_block_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED new Float:fOrigin[3], iAiming[3], Float:fAiming[3] get_user_origin(id, iAiming, 3); IVecFVec(iAiming, fAiming); entity_get_vector(ent, EV_VEC_origin, fOrigin); g_fOffset1[id] = fOrigin[0] - fAiming[0]; g_fOffset2[id] = fOrigin[1] - fAiming[1]; g_fOffset3[id] = fOrigin[2] - fAiming[2]; user_block_dist[id] = get_user_aiming(id, ent, body); //client_print(id, print_center, "%f", user_block_dist[id]); if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = 64.0;//get_pcvar_float(cvar_move_min_dist) if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) return PLUGIN_HANDLED entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,get_pcvar_float(cvar_block_select_alpha)) if(user_block_color[id][0] != -1.0 && user_block_color[id][1] != -1.0 && user_block_color[id][2] != -1.0) { entity_set_vector(ent,EV_VEC_rendercolor,user_block_color[id]) } else { static Float:color[3] color[0] = random_float(0.0,255.0) color[1] = random_float(0.0,255.0) color[2] = random_float(0.0,255.0) entity_set_vector(ent,EV_VEC_rendercolor,color) } entity_set_int(ent,EV_INT_iuser2,true) if(get_pcvar_num(cvar_block_claim)) { if(!entity_get_int(ent,EV_INT_iuser3) && user_block_claims[id] < get_pcvar_num(cvar_block_maxclaims)) { entity_set_int(ent,EV_INT_iuser3,id) user_block_claims[id]++ } } user_blockent[id] = ent ExecuteForward(fwd_grab_block_post,fwd_return,id) return PLUGIN_HANDLED } public release_block(id) { static ent ent = user_blockent[id] ExecuteForward(fwd_release_block_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED entity_set_int(ent,EV_INT_iuser2,false) if(entity_get_float(ent,EV_FL_fuser3)) { entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) } else { entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) } entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[floatround(entity_get_float(ent,EV_FL_fuser3))]) user_blockent[id] = 0 if(entity_get_int(ent,EV_INT_iuser4) != id) check_achievement(id,ACH_BASEBUILDER,0) entity_set_int(ent,EV_INT_iuser4,id) ExecuteForward(fwd_release_block_post,fwd_return,id) return PLUGIN_HANDLED } public client_PreThink(id) { if(!is_valid_ent(user_blockent[id]) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build && is_user_alive(id))) return static user_button, ent user_button = entity_get_int(id,EV_INT_button) ent = user_blockent[id] if(user_button & IN_ATTACK) { if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW)) { user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed) } else { user_block_dist[id] += (get_pcvar_float(cvar_move_pull_push_speed) * 2) } ExecuteForward(fwd_block_pull_push,fwd_return,id,2) if(fwd_return >= FORWARD_CONTINUE) return //user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed) if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) { user_block_dist[id] = get_pcvar_float(cvar_move_max_dist) client_print(id, print_center, "MAX !!!") } else client_print(id,print_center,"Pushing...") } else if(user_button & IN_ATTACK2) { if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW)) { user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed) } else { user_block_dist[id] -= (get_pcvar_float(cvar_move_pull_push_speed) * 2) } ExecuteForward(fwd_block_pull_push,fwd_return,id,1) if(fwd_return >= FORWARD_CONTINUE) return //user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed) if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) { user_block_dist[id] = get_pcvar_float(cvar_move_min_dist) client_print(id, print_center, "MIN !!!") } else client_print(id,print_center,"Pulling...") } if(freezetime || ent <= maxplayers || !is_valid_ent(ent) || !is_user_connected(id)) { release_block(id) return } new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength get_user_origin(id, iOrigin, 1); IVecFVec(iOrigin, fOrigin); get_user_origin(id, iLook, 3); IVecFVec(iLook, fLook); fLength = get_distance_f(fLook, fOrigin); if (fLength == 0.0) fLength = 1.0; vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * user_block_dist[id] / fLength) + g_fOffset1[id]; vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * user_block_dist[id] / fLength) + g_fOffset2[id]; vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * user_block_dist[id] / fLength) + g_fOffset3[id]; vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor)); entity_set_origin(ent, vMoveTo); } public player_item_pre_frame(id) { if(freezetime || !get_user_speed[id] || !is_user_alive(id)) return static Float:multi multi = (user_block_frost[id] ? 0.25 : (user_frost_cool[id] ? 0.75 : 1.0)) set_user_maxspeed(id,get_user_speed[id] * multi) } public block_teamchange(id) { if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE return PLUGIN_HANDLED } public hook_say(id) { new args[129], arg_cmd[11], arg2[32],arg3[32],arg4[32] read_args(args,128) remove_quotes(args) parse(args, arg_cmd,10, arg2,31, arg3,31, arg4,31) if(get_pcvar_num(cvar_block_user_select_color)) { if(equali(arg_cmd,"/color")) { if(equal(arg2,"")) { ColorChat(id,GREEN,"[BB]^x01 You must enter a valid^x04 RGB^x01 color. Example:^x04 /color 255 255 0^x01 for yellow color.") } else if(equal(arg2,"random")) { user_block_color[id][0] = -1.0 user_block_color[id][1] = -1.0 user_block_color[id][2] = -1.0 ColorChat(id,GREEN,"[BB]^x01 You have changed your block select color to^x04 Random Color^x01.") if(user_blockent[id] && is_valid_ent(user_blockent[id])) { static Float:color[3] color[0] = random_float(0.0,255.0) color[1] = random_float(0.0,255.0) color[2] = random_float(0.0,255.0) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,color) } } else { user_block_color[id][0] = str_to_float(arg2) user_block_color[id][1] = str_to_float(arg3) user_block_color[id][2] = str_to_float(arg4) ColorChat(id,GREEN,"[BB]^x01 You have changed your block select color to^x04 R G B^x01 -^x04 %i %i %i^x01.",floatround(user_block_color[id][0]),floatround(user_block_color[id][1]),floatround(user_block_color[id][2])) if(user_blockent[id] && is_valid_ent(user_blockent[id])) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,user_block_color[id]) } return } } if(!get_pcvar_num(cvar_zclass_nr_select)) { if(equali(arg_cmd,"/class")) { must_change_zclass[id] = true ColorChat(id,GREEN,"[BB]^x01 You will change your zombie class in the next round.") return } } if(total_shop_items) { if(equali(arg_cmd,"/shop") || equali(arg_cmd,"/market") || equali(arg_cmd,"/items")) { if(is_user_alive(id)) { show_item_menu(id) } else { ColorChat(id,GREEN,"[BB]^x01 You must be alive to use this command.") } return } } if(equali(arg_cmd,"/credits")) { ColorChat(id,GREEN,"[BB]^x01 You have^x04 %i^x01 credits.",user_credits[id]) return } if(get_pcvar_num(cvar_ach)) { if(equali(arg_cmd,"/ach") || equali(arg_cmd,"/mystats")) { show_ach_menu(id) return } } if(equali(arg_cmd,"/unlock")) { show_unlock_menu(id) return } if(equali(arg_cmd,"/upgrade")) { show_upgrade_menu(id) return } if(get_pcvar_num(maxrounds)) { if(equali(arg_cmd,"/round")) { ColorChat(0,GREEN,"[BB] Round:^x04 %i^x01 of^x04 %i^x01.",total_rounds,get_pcvar_num(maxrounds)) return } } if(equali(arg_cmd,"/lock")) { if(access(id,ADMIN_BLOCK_LOCK) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2)) return if(!entity_get_int(ent,EV_INT_iuser1)) { user_block_claims[entity_get_int(ent,EV_INT_iuser3)]-- entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) entity_set_vector(ent,EV_VEC_rendercolor,Float:{255.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser1,true) entity_set_int(ent,EV_INT_iuser2,false) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) } else { entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser1,false) entity_set_int(ent,EV_INT_iuser2,false) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) } log_to_file(log_file,"%s [IP: %s][STEAMID: %s] locked a block",name,ip,steamid) } return } if(equali(arg_cmd,"/unclaim")) { if(access(id,ADMIN_BLOCK_UNCLAIM) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2)) return if(entity_get_int(ent,EV_INT_iuser3)) { user_block_claims[entity_get_int(ent,EV_INT_iuser3)]-- entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) } log_to_file(log_file,"%s [IP: %s][STEAMID: %s] unclaimed a block",name,ip,steamid) } return } if(equali(arg_cmd,"/claim")) { if(access(id,ADMIN_BLOCK_CLAIM) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2) || entity_get_int(ent,EV_INT_iuser3)) return entity_set_int(ent,EV_INT_iuser3,id) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] claimed a block",name,ip,steamid) } return } if(equali(arg_cmd,"/start")) { if(access(id,ADMIN_START)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) count_build_time = 0 ExecuteForward(fwd_battle_phase_begin_adm,fwd_return,id) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] started the round",name,ip,steamid) } return } if(get_pcvar_num(cvar_credit_give)) { if(equali(arg_cmd,"/give")) { if(access(id,ADMIN_GIVE_CREDIT)) { new name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target, num_cred = str_to_num(arg3) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) target = cmd_target(id,arg2,0) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(equal(arg2,"")) { ColorChat(id,GREEN,"[BB]^x01 You must enter a name.") return } if(!target) { ColorChat(id,GREEN,"[BB]^x01 I can't find player with the name ^x04%s^x01.",arg2) return } if(id == target) { ColorChat(id,GREEN,"[BB]^x01 You can't give credits to yourself.") return } if(user_credits[id] < num_cred) { ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits.") return } if(num_cred <= 0) { ColorChat(id,GREEN,"[BB]^x01 You can give only positive credits.") return } user_credits[id] -= num_cred user_credits[target] += num_cred ColorChat(id,GREEN,"[BB]^x01 You successfully gave ^x04%i^x01 credits to ^x04%s^x01.",num_cred,target_name) ColorChat(target,GREEN,"[BB] %s^x01 gave you ^x04%i^x01 credits.",name,num_cred) ColorChat(0,GREEN,"[BB] %s^x01 gave ^x04%i^x01 credits to ^x04%s^x01.",name,num_cred,target_name) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) } return } } if(get_pcvar_num(cvar_credit_look)) { if(equali(arg_cmd,"/credit")) { new target_name[32],target target = cmd_target(id,arg2,0) get_user_name(target,target_name,31) if(equal(arg2,"")) { ColorChat(id,GREEN,"[BB]^x01 You must enter a name.") return } if(!target) { ColorChat(id,GREEN,"[BB]^x01 I can't find player with the name ^x04%s^x01.",arg2) return } if(id == target) { ColorChat(id,GREEN,"[BB]^x01 Try the^x04 /ap^x01 command to see your credits.") return } ColorChat(id,GREEN,"[BB] %s^x01 has ^x04%i^x01 credits.",target_name,user_credits[target]) return } } if((equali(arg_cmd,"/respawn") || equali(arg_cmd,"/chance") || equali(arg_cmd,"/revive") || equali(arg_cmd,"/fixspawn")) && is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR && cs_get_user_team(id) != CS_TEAM_UNASSIGNED) { if(user_race[id] != 2) { if(!can_build && is_user_alive(id)) { ColorChat(id,GREEN,"[BB]^x01 You must be death to use this command.") return } ExecuteHamB(Ham_CS_RoundRespawn,id) } else { if(can_build) { ExecuteHamB(Ham_CS_RoundRespawn,id) return } if(is_user_alive(id)) { ColorChat(id,GREEN,"[BB]^x01 You must be death to use this command.") return } if(user_credits[id] < get_pcvar_num(cvar_respawn_bchance_cost)) { ColorChat(id,GREEN,"[BB]^x01 You don't have enough credits to use this command.") return } if(!can_bc_respawn[id]) { ColorChat(id,GREEN,"[BB]^x01 You can't use this command now, please wait...") return } if(random_num(1,get_pcvar_num(cvar_respawn_bchance)) == get_pcvar_num(cvar_respawn_bchance)) { ExecuteHamB(Ham_CS_RoundRespawn,id) check_achievement(id,ACH_UNDEAD,0) } else { ColorChat(id,GREEN,"[BB]^x01 Sorry, you didn't respawn this time. Try again after^x04 %.0f^x01 seconds...",get_pcvar_float(cvar_respawn_bchance_reuse_time)) } user_credits[id] -= get_pcvar_num(cvar_respawn_bchance_cost) can_bc_respawn[id] = false set_task(get_pcvar_float(cvar_respawn_bchance_reuse_time),"bc_respawn_reuse",id + TASK_BRESPAWN_REUSE) } return } if(equali(arg_cmd,"/guns")) { if(user_race[id] != 2) { ColorChat(id,GREEN,"[BB]^x01 Only humans can use this command.") return } if(can_build) { ColorChat(id,GREEN,"[BB]^x01 You can use this command only in the^x04 Battle Phase^x01.") return } if(selected_weapons[id]) { ColorChat(id,GREEN,"[BB]^x01 You have already selected your weapons.") } else { show_weapon_menu(id) ColorChat(id,GREEN,"[BB]^x01 You weapon menu has been re-enabled successfully.") } return } if(total_shop_items && get_pcvar_num(cvar_round_deal) && round_deal_items) { if(equali(arg_cmd,"/deal")) { if(is_user_alive(id)) { show_deal_menu(id) } else { ColorChat(id,GREEN,"[BB]^x01 You must be alive to use this command.") } return } } } public admin_give_credits(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED static arg_name[32],arg_cred[10] read_argv(1,arg_name,31) read_argv(2,arg_cred,9) static num_cred num_cred = str_to_num(arg_cred) if(num_cred <= 0) { console_print(id,"[BB] You can give only positive credits.") return PLUGIN_HANDLED } static type type = -1 static target, target_name[32],target_ip[16],target_steamid[32] if(arg_name[0] != '@') { target = cmd_target(id,arg_name,0) if(!target) { console_print(id,"[BB] Invalid player.") return PLUGIN_HANDLED } get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) user_credits[target] += num_cred } else { static i for(i=0;i<sizeof short_team_names;i++) { if(arg_name[1] == short_team_names[i][0]) { type = i break } } if(type == -1) { console_print(id,"[BB] Invalid ^"@^" flag.") return PLUGIN_HANDLED } for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || (type && user_race[i] != type)) continue user_credits[i] += num_cred } } static name[32],ip[16],steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) switch(get_pcvar_num(pointer_activity)) { case 1: { if(type == -1) { ColorChat(0,GREEN,"[BB]^x01 ADMIN gave ^x04%s^x01 credits to ^x04%s^x01.",arg_cred,target_name) } else { ColorChat(0,GREEN,"[BB]^x01 ADMIN gave ^x04%s^x01 credits to all %s.",arg_cred,long_team_names[type]) } } case 2: { if(type == -1) { ColorChat(0,GREEN,"[BB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to ^x04%s^x01.",name,arg_cred,target_name) } else { ColorChat(0,GREEN,"[BB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to all %s.",name,arg_cred,long_team_names[type]) } } } if(type == -1) { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) } else { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to all %s.",name,ip,steamid,num_cred,long_team_names[type]) } return PLUGIN_HANDLED } public admin_take_credits(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED static arg_name[32],arg_cred[10] read_argv(1,arg_name,31) read_argv(2,arg_cred,9) static num_cred num_cred = str_to_num(arg_cred) if(num_cred <= 0) { console_print(id,"[BB] You can take only positive credits.") return PLUGIN_HANDLED } static type type = -1 static target, target_name[32],target_ip[16],target_steamid[32] if(arg_name[0] != '@') { target = cmd_target(id,arg_name,0) if(!target) { console_print(id,"[BB] Invalid player.") return PLUGIN_HANDLED } get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) user_credits[target] = max(user_credits[target] - num_cred,0) } else { static i for(i=0;i<sizeof short_team_names;i++) { if(arg_name[1] == short_team_names[i][0]) { type = i break } } if(type == -1) { console_print(id,"[BB] Invalid ^"@^" flag.") return PLUGIN_HANDLED } for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || (type && user_race[i] != type)) continue user_credits[i] = max(user_credits[i] - num_cred,0) } } static name[32],ip[16],steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) switch(get_pcvar_num(pointer_activity)) { case 1: { if(type == -1) { ColorChat(0,GREEN,"[BB]^x01 ADMIN took ^x04%s^x01 credits from ^x04%s^x01.",arg_cred,target_name) } else { ColorChat(0,GREEN,"[BB]^x01 ADMIN took ^x04%s^x01 credits from all %s.",arg_cred,long_team_names[type]) } } case 2: { if(type == -1) { ColorChat(0,GREEN,"[BB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from ^x04%s^x01.",name,arg_cred,target_name) } else { ColorChat(0,GREEN,"[BB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from all %s.",name,arg_cred,long_team_names[type]) } } } if(type == -1) { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) } else { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from all %s.",name,ip,steamid,num_cred,long_team_names[type]) } return PLUGIN_HANDLED } public admin_ban_user(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new arg_name[32],arg_reason[128] read_argv(1,arg_name,31) read_argv(2,arg_reason,127) if(equal(arg_name,"")) { console_print(id,"[BB] You should enter valid name / #userid.") return PLUGIN_HANDLED } static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target target = cmd_target(id,arg_name) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(!target) { console_print(id,"[BB] Invalid player.") return PLUGIN_HANDLED } if(is_banned[target]) { console_print(id,"[BB] This player is already banned.") return PLUGIN_HANDLED } is_banned[target] = true formatex(user_banreason[target],128,"%s",arg_reason) log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] banned %s [IP: %s][STEAMID: %s] [REASON: %s].",name,ip,steamid, target_name,target_ip,target_steamid, arg_reason) switch(get_pcvar_num(pointer_activity)) { case 1: ColorChat(0,GREEN,"[BB]^x01 ADMIN banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",target_name,arg_reason) case 2: ColorChat(0,GREEN,"[BB]^x01 ADMIN^x04 %s^x01 banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",name,target_name,arg_reason) } return PLUGIN_HANDLED } public admin_unban_user(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new arg_name[32] read_argv(1,arg_name,31) if(equal(arg_name,"")) { console_print(id,"[BB] You should enter valid name / #userid.") return PLUGIN_HANDLED } static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target target = cmd_target(id,arg_name) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(!target) { console_print(id,"[BB] Invalid player.") return PLUGIN_HANDLED } if(!is_banned[target]) { console_print(id,"[BB] This player is not banned.") return PLUGIN_HANDLED } is_banned[target] = false formatex(user_banreason[target],128,"") log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] unbanned %s [IP: %s][STEAMID: %s].",name,ip,steamid, target_name,target_ip,target_steamid) switch(get_pcvar_num(pointer_activity)) { case 1: ColorChat(0,GREEN,"[BB]^x01 ADMIN unbanned ^x04%s^x01's block moving.",target_name) case 2: ColorChat(0,GREEN,"[BB]^x01 ADMIN^x04 %s^x01 unbanned ^x04%s^x01's block moving.",name,target_name) } return PLUGIN_HANDLED } public admin_mrs_addent(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED if(get_barrierent) { console_print(id,"[BB] Map Repair System: This map have already has a barrier!") return PLUGIN_HANDLED } static ent,body get_user_aiming(id,ent,body) if(!is_valid_ent(ent)) return PLUGIN_HANDLED static file file = fopen(mrs_file,"at") if(!file) return PLUGIN_HANDLED static current_map[64] get_mapname(current_map,63) fprintf(file,"^"%s^" ^"%i^"^n",current_map,ent) fclose(file) get_barrierent = ent console_print(id,"[BB] Map Repair System: Entity successfully added! This will take effect on the next round.") return PLUGIN_HANDLED } public bc_respawn_reuse(id) { id -= TASK_BRESPAWN_REUSE if(!is_user_connected(id)) return can_bc_respawn[id] = true } public client_putinserver(id) { set_task(0.1,"load_user_data",id) set_task(5.0,"respawn_check",id) if(is_user_bot(id) && !bots_reg && bots_cvar) { set_task(0.2,"load_bot_data",id) } else { set_task(8.0,"show_adv_message",id) } } public respawn_check(id) { if(!is_user_connected(id)) return if(!is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_T || cs_get_user_team(id) == CS_TEAM_CT) set_task(get_pcvar_float(cvar_respawn_time),"respawn",id) } else { set_task(5.0,"respawn_check",id) } } public load_bot_data(id) { if(!is_user_connected(id) || !get_pcvar_num(bots_cvar) || bots_reg) return RegisterHamFromEntity(Ham_Spawn,id,"player_spawn",1) RegisterHamFromEntity(Ham_TakeDamage,id,"player_take_damage") bots_reg = true if(is_user_alive(id)) player_spawn(id) } public show_adv_message(id) { if(!is_user_connected(id)) return ColorChat(id,GREEN,"[BB]^x01 Welcome to^x04 Zombie BaseBuilder Mod^x01 v^x04 4.3^x01. Mod by^x04 Marlboro^x01. Have fun!.") } public load_user_data(id) { if(!is_user_connected(id)) return formatex(user_banreason[id],127,"") user_credits[id] = get_pcvar_num(cvar_credit_start) static i for(i=1;i<sizeof name_weapons;i++) if(get_pcvar_num(cvar_unlock[i])) user_unlock[id][i] = 1 user_race[id] = 0 user_class[id] = -1 can_select_zclass[id] = true must_change_zclass[id] = true selected_weapons[id] = false user_block_color[id][0] = float(cvar_get_select_color[0]) user_block_color[id][1] = float(cvar_get_select_color[1]) user_block_color[id][2] = float(cvar_get_select_color[2]) set_user_info(id,"model",human_models[random(sizeof human_models)]) get_data(id) } public get_data(id) { #if !defined SQL static user_data[32], vault_key[41],vault_data[4096], vault_timestamp, str_credits[10],str_banned[2],str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096], str_ach_prog[4096],str_ach_level[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: { get_user_authid(id,user_data,31) formatex(vault_key,40,"[authid]%s",user_data) } case 2: { get_user_ip(id,user_data,15,1) formatex(vault_key,40,"[ip]%s",user_data) } default: { get_user_name(id,user_data,31) formatex(vault_key,40,"[name]%s",user_data) } } if(!nvault_lookup(vault, vault_key,vault_data,255, vault_timestamp)) { must_save[id] = true return } nvault_get(vault, vault_key,vault_data,4095) replace_all(vault_data,4095,"#"," ") parse(vault_data, str_credits,10, str_banned,1, str_unlock,49, str_upgrades_z,4095, str_upgrades_h,4095, str_ach_prog,4095, str_ach_level,4095) user_credits[id] = str_to_num(str_credits) is_banned[id] = str_to_num(str_banned) static i, str_data[4096] i = 1 while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ',')) { trim(str_data) user_unlock[id][i] = str_to_num(str_data) i++ if(i == sizeof name_weapons) break } i = 0 while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ',')) { trim(str_data) user_upgrade_level[id][1][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ',')) { trim(str_data) user_upgrade_level[id][2][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ',')) { trim(str_data) user_ach_progress[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } i = 0 while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ',')) { trim(str_data) user_ach_level[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } must_save[id] = true #else new user_data[64], str_query[512], data[1] switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } data[0] = id formatex(str_query,511,"SELECT * FROM `vzbb_mod_userdata` WHERE (`vzbb_mod_userdata`.`userdata` = '%s')",user_data) SQL_ThreadQuery(mysql_tuple,"mysql_edit_table",str_query, data,1) #endif } #if defined SQL public mysql_edit_table(failstate,Handle:query,error[],errcode,data[],datasize) { switch(failstate) { case TQUERY_CONNECT_FAILED: log_amx("Connection to database failed! Error: %i : %s",errcode,error) case TQUERY_QUERY_FAILED: log_amx("Loading query failed! Error: %i : %s",errcode,error) } static id id = data[0] if(SQL_NumResults(query) < 1) { static user_data[64], str_query[4096], precache_str[4096],cache_str[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } static i for(i=1;i<sizeof name_weapons;i++) { formatex(precache_str,4095,"%i%s",get_pcvar_num(cvar_unlock[i]),i != (sizeof name_weapons - 1) ? "," : "") add(cache_str,4095,precache_str) } formatex(str_query,4095,"INSERT INTO `vzbb_mod_userdata` (`userdata`,`credits`,`isbanned`,`banreason`,`unlocks`,`upgrades_z`,`upgrades_h`,`ach_prog`,`ach_level`) VALUES ('%s','%i','0','','%s','0,0,0,0,0,0,0','0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0');",user_data,get_pcvar_num(cvar_credit_start),cache_str) SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query) } else { user_credits[id] = SQL_ReadResult(query,1) is_banned[id] = SQL_ReadResult(query,2) static i, str_data[4096], str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],str_ach_prog[4096],str_ach_level[4096] i = 1 SQL_ReadResult(query,4, str_unlock,49) SQL_ReadResult(query,5, str_upgrades_z,4095) SQL_ReadResult(query,6, str_upgrades_h,4095) SQL_ReadResult(query,7, str_ach_prog,4095) SQL_ReadResult(query,8, str_ach_level,4095) while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ',')) { trim(str_data) user_unlock[id][i] = str_to_num(str_data) i++ if(i == sizeof name_weapons) break } i = 0 while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ',')) { trim(str_data) user_upgrade_level[id][1][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ',')) { trim(str_data) user_upgrade_level[id][2][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ',')) { trim(str_data) user_ach_progress[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } i = 0 while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ',')) { trim(str_data) user_ach_level[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } } must_save[id] = true } public mysql_ignore(failstate,Handle:query,error[],errcode,data[],datasize) { SQL_FreeHandle(query) return PLUGIN_HANDLED } #endif public set_data(id) { #if !defined SQL static user_data[32], vault_key[41],vault_data[4096], cache_str[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: { get_user_authid(id,user_data,31) formatex(vault_key,40,"[authid]%s",user_data) } case 2: { get_user_ip(id,user_data,15,1) formatex(vault_key,40,"[ip]%s",user_data) } default: { get_user_name(id,user_data,31) formatex(vault_key,40,"[name]%s",user_data) } } if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit)) formatex(vault_data,4095,"%i#%i#",user_credits[id],is_banned[id]) static i for(i=1;i<sizeof name_weapons;i++) { formatex(cache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_UPGRADES;i++) { formatex(cache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_UPGRADES;i++) { formatex(cache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_ACH;i++) { formatex(cache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_ACH;i++) { formatex(cache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") nvault_set(vault, vault_key,vault_data) #else static user_data[64], str_query[4096], precache_str[4096],cache_str[5][4096], ii for(ii=0;ii<5;ii++) formatex(cache_str[ii],4095,"") switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } static i for(i=1;i<sizeof name_weapons;i++) { formatex(precache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "") add(cache_str[0],4095,precache_str) } for(i=0;i<MAX_UPGRADES;i++) { formatex(precache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "") add(cache_str[1],4095,precache_str) formatex(precache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "") add(cache_str[2],4095,precache_str) } for(i=0;i<MAX_ACH;i++) { formatex(precache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "") add(cache_str[3],4095,precache_str) formatex(precache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "") add(cache_str[4],4095,precache_str) } if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit)) formatex(str_query,4095,"UPDATE `vzbb_mod_userdata` SET `credits` = '%i',`isbanned` = '%i',`banreason` = '%s',`unlocks` = '%s',`upgrades_z` = '%s',`upgrades_h` = '%s',`ach_prog` = '%s',`ach_level` = '%s' WHERE `vzbb_mod_userdata`.`userdata` = '%s';",user_credits[id],is_banned[id],user_banreason[id], cache_str[0],cache_str[1],cache_str[2],cache_str[3],cache_str[4], user_data) SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query) #endif } public client_disconnected(id) { if(must_save[id]) { set_data(id) must_save[id] = false } if(is_valid_ent(user_blockent[id])) release_block(id) was_zombie[id] = false is_banned[id] = 0 formatex(user_banreason[id],127,"") can_bc_respawn[id] = 0 user_race[id] = 0 user_credits[id] = 0 static i for(i=1;i<sizeof name_weapons;i++) user_unlock[id][i] = 0 for(i=0;i<MAX_UPGRADES;i++) { user_upgrade_level[id][1][i] = 0 user_upgrade_level[id][2][i] = 0 } user_upgrade_last_race[id] = 0 user_buy_last_race[id] = 0 user_race[id] = 0 user_class[id] = -1 can_select_zclass[id] = false must_change_zclass[id] = false selected_weapons[id] = false for(i=0;i<3;i++) user_block_color[id][i] = 0.0 user_blockent[id] = 0 user_block_dist[id] = 0.0 user_block_claims[id] = 0 user_build_battle[id] = false user_fire_atk[id] = 0 user_played_seconds[id] = 0 for(i=0;i<MAX_ACH;i++) { user_ach_progress[id][i] = 0 user_ach_level[id][i] = 0 } } public plugin_cfg() { new cfgfile[44] formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_general.cfg") if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_general doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_weapons.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_weapons doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_achieve.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_achieve doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_unlock.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_unlock doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_upgrade.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_upgrade doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_items.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[BB] ERROR: File configs/vzbb_mod_items doesn't exist!") log_amx("[BB] Default CVAR values will be loaded instead.") } } public check_achievement(id,ach_id,ignore_reset) { if(!get_pcvar_num(cvar_ach) || user_ach_level[id][ach_id] == ACH_LEVEL_RED) return user_ach_progress[id][ach_id]++ if(user_ach_progress[id][ach_id] == get_pcvar_num(cvar_ach_get[ach_id][user_ach_level[id][ach_id] + 1])) { if(!ignore_reset) user_ach_progress[id][ach_id] = 0 user_ach_level[id][ach_id]++ user_credits[id] += get_pcvar_num(cvar_ach_price[user_ach_level[id][ach_id]]) static name[32] get_user_name(id,name,31) switch(user_ach_level[id][ach_id]) { case 1: ColorChat(0,GREY,"^x04[BB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id]) case 2: ColorChat(0,GREEN,"[BB] %s^x01 has achieved %s !",name,ach_name[ach_id]) case 3: ColorChat(0,RED,"^x04[BB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id]) } } } /*START - From colorchat.inc by Numb */ ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) { new message[256] switch(type) { case NORMAL: message[0] = 0x01 case GREEN: message[0] = 0x04 default: message[0] = 0x03 } vformat(message[1], 251, msg, 4) message[192] = '^0' new team, ColorChange, index, MSG_Type if(id) { MSG_Type = MSG_ONE index = id } else { index = FindPlayer() MSG_Type = MSG_ALL } team = get_user_team(index) ColorChange = ColorSelection(index, MSG_Type, type) ShowColorMessage(index, MSG_Type, message) if(ColorChange) Team_Info(index, MSG_Type, TeamName[team]) } ShowColorMessage(id, type, message[]) { static bool:saytext_used static get_user_msgid_saytext if(!saytext_used) { get_user_msgid_saytext = get_user_msgid("SayText") saytext_used = true } message_begin(type, get_user_msgid_saytext, _, id) write_byte(id) write_string(message) message_end() } Team_Info(id, type, team[]) { static bool:teaminfo_used static get_user_msgid_teaminfo if(!teaminfo_used) { get_user_msgid_teaminfo = get_user_msgid("TeamInfo") teaminfo_used = true } message_begin(type, get_user_msgid_teaminfo, _, id) write_byte(id) write_string(team) message_end() return 1 } ColorSelection(index, type, Color:Type) { switch(Type) { case RED: return Team_Info(index, type, TeamName[1]) case BLUE: return Team_Info(index, type, TeamName[2]) case GREY: return Team_Info(index, type, TeamName[0]) } return 0 } FindPlayer() { static i i = -1 while(i <= get_maxplayers()) { if(is_user_connected(++i)) return i } return -1 } /*END - From colorchat.inc by Numb */ /* AMXX-Studio Notes - *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par } */
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/* --------------------------------------------------------- # # # #=== ### ## # # ## #=== # # # # # # #=== ### ## # --------------------------------------------------------- <VeCo>'s Zombie BaseBuilder Mod 4.3 Special thanks to: - carbonated : for ideas and testing and reset_unlocks_tool. - PornStar : for the idea for vzbb_block_weapon_drop CVAR. - koyot- : for the idea for bonus credits for humans'/zombies' win and other. - pacoX : for ideas. - MusiC : for ideas. - DJ Alex : for ideas and testing. - 3emu : for ideas. - zNxx-_-Sm0k3 : for testing. - HoBaK : for ideas and testing. If you modify the code, please DO NOT change the author! --------------------------------------------------------- Contacts: e-mail: veco.kn@gmail.com skype: veco_kn --------------------------------------------------------- Changes log: -> v 1.0 = First release! -> v 1.1 = Added CVAR vzbb_barrier_alpha. Fixed admin block moving of claimed blocks. Added CVAR vzbb_zombie_class_select_time. Added customizable win sounds. -> v 1.2 = Fixed respawn and client command bugs. -> v 1.3 = Fixed respawn and client command bugs. (again) -> v 1.4 = Fixed bugs with credit reward for humans. -> v 1.5 = Blocked teamchange and kill command. -> v 1.6 = Fixed executing classic zombie's CVARs. Added icons when you are burning or you are frozen. Changed first respawn after connect. Fixed a lot of critical bugs. -> v 1.7 = Blocked respawn commands for spectators. -> v 1.8 = Fixed executing configs in Linux. Fixed bug when you are moving block and disconnect. -> v 2.0 = Fixed bug with the secondary weapon menu. Changed the method of model change for reducing the crashes. Added customizable human models. Removed unneccessary code. -> v 2.1 = Fixed client command bug. Fixed bug with the UNDEAD achievement. -> v 2.2 = Fixed bug with the achievements. -> v 2.3 = Fixed bug with the regeneration upgrade. Added CVAR cvar_push_remove. The build phase timer now shows minutes and seconds (not only seconds). Zombies can't take shields from the ground. -> v 2.4 = SQL defines are now CVARs. Added CVAR vzbb_block_weapon_drop. Fixed twice calling bug in round_end. Admin Zombies can see claimers of the blocks. -> v 2.5 = Fixed bug with the rendering restore after removing freeze. Optimized achievement code. Zombies can't infect or kill in the build phase. -> v 2.6 = Added better code for blocking the damage during freezetime/round end and Build phase. When a zombie touches a block in the Build phase, the block will be reseted. Added bonus credits for humans'/zombies' win. Added instant auto heal on humans in the Build phase. -> v 2.7 = Added /guns command. Now spectator admins can move blocks too. Fixed bug with spectator team transfer. Optimized SQL load/save code. Added CVAR vzbb_credits_win_min_players. -> v 2.7.fixed = The old SQL load/save code have been back again. -> v 2.7.fixed.2 = Fixed SQL get_user_name error. (lol :d) -> v 2.8 = Added CVAR vzbb_hurt_remove. Added VZBB Map Repair System for fixing the maps where there is no barrier (like bb_icewar) and added vzbb_mrs_addent command for it. Fixed team transfer bug. (yeah, at last! :^) ) -> v 2.9 = Added HUMILIATION achievement. Added BIG BANG achievement. Fixed bug with the regeneration. Added vzbb_grenade_give_chance CVARs. Changed functions of vzbb_weapons_start_grenade CVARs. Big variable optimization. Added Scan Grenade instead of Smoke Grenade and CVARs for it (vzbb_grenade_scan CVARs). Expanded data save string sizes. Added new VZBB item - ScanNade and CVAR for it. Added vzbb_sql_update SQL command for updating the row sizes from version 2.8- to 2.9. -> v 2.9.fixed = Added limitations in the save data code. -> v 2.9.fixed.2 = Fixed SQL saving. -> v 3.0 = Added zombie item support and items for the zombies. Removed unneccessary code. Added vzbb_grenade_counter CVAR. Added vzbb_grenade_scan_sound CVAR. Zombies must first reduce the humans' armor to 0 in order to infect them. Changed FireNade damage code. Now vzbb_grenade_fire_duration CVAR will work for burn times. Now the item menu will not close when you buy an item. Fixed invisibility bugs. Changed block render code. Added VZBB Fun Mode and CVARs for it. -> v 3.1 = Fixed user_uninfect native. Fixed item buying. Added random color option in the /color command. Changed some code. Fixed remove money code. -> v 3.2 = Changed some code. Fixed bug in block_teamchange function. -> v 3.3 = Changes some code. Fixed random sound and random model set codes. Fixed sniper zoom infect bug. Fixed entity check in fun mode code. Fixed cs_get_user_team runtime error in hook_say. -> v 3.4 = Added admin logging in /lock, /unclaim and /start commands. Fixed get_total_zombie_classes and get_total_shop_items natives. Removed second default human win sound (it was loop sound). Added "Round Deal" and command (/deal), CVARs for it. Added vzbb_grenade_frost_cool* CVARs. -> v 3.5 = Fixed bug with frost grenade explosion. Optimized admin give/take and revive commands. Fixed bug with player rendering. Fixed Round Deal info message. Changed Item Buy System to work properly with Round Deal. -> v 3.6 = Changed some code. Fixed start grenade CVARs. Fixed respawn command. Added reason in build ban message. -> v 3.7 = Added mp3 support for win sounds. Fixed error on primary attack. Added cvar_credit_limit CVAR. -> v 3.8 = Fixed set_user_block_ent native. Changed set speed code. Added function to make a specific zombie class or item available only for players with specific admin access. Added admin /claim command. Changed some code. Added ability to block some custom forwards. -> v 3.9 = Optimized code. Fixed bug with speed. Now /claim command works only on unclaimed blocks. Fixed user infect. Fixed bug with fire and freeze grenades. @ALL in admin give/take credit commands changed to @A. Changed and fixed admin give/take credit commands code. -> v 3.9.fixed = Changed some code. -> v 3.9.fixed.2 = Fixed bug with custom grenades. -> v 4.0 = Now, you can disable an upgrade by setting the value 0 of one of it's CVARs. Changed Item Buy System for easier and more reliable work. Added function to allow specific items to be bought only specific times per round. Fixed user_infect native. -> v 4.0.fixed = Fixed bug with upgrades. -> v 4.1 = Fixed typo in the armor HUD message. Added GREEN (regenerating) fun block and CVAR for it. -> v 4.2 = Fixed fun block types array size. Added define for enabling better SQL chars escape. Removed useless sql_update_28_29 command. -> v 4.3 = Fixed block moving with BattleBuild after being infected. --------------------------------------------------------- Don't forget to visit http://www.amxmodxbg.org :) --------------------------------------------------------- */ #include <amxmodx> #include <amxmisc> #include <fun> #include <engine> #include <cstrike> #include <fakemeta> #include <hamsandwich> //#define SQL #if !defined SQL #include <nvault> #else #include <sqlx> //#define NEW_CHAR_ESCAPE /* uncommend the previous line to enable better SQL character escape that doesn't replace symbols with numbers in players' names (all previous data saves will not be loaded!) */ #endif #define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase #define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command #define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command #define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command #define ADMIN_START ADMIN_RESERVATION // access level for /start command #define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command #define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command #define MAX_BLOCKS 250 /* iuser1 - is locked by an admin? iuser2 - is being moved? iuser3 - claimed by? iuser4 - owner? fuser1 - render mode? fuser2 - render amount? fuser3 - block type? */ #define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime! #define TASK_BURN 7000 #define TASK_FREEZE 8000 #define TASK_FREEZE_COOL 10000 #define TASK_BUILD_TIME_COUNTER 2000 #define TASK_USER_HUD_DATA 4000 #define TASK_ZCLASS_SELECT 6000 #define TASK_BRESPAWN_REUSE 9000 /*START - From colorchat.inc by Numb */ enum Color { NORMAL = 1, GREEN, TEAM_COLOR, GREY, RED, BLUE, } new TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" } /*END - From colorchat.inc by Numb */ new const name_weapons[][] = { "", "weapon_glock18", "weapon_usp", "weapon_p228", "weapon_deagle", "weapon_fiveseven", "weapon_elite", "weapon_galil", "weapon_m4a1", "weapon_mp5navy", "weapon_famas", "weapon_ak47", "weapon_sg552", "weapon_aug", "weapon_tmp", "weapon_ump45", "weapon_mac10", "weapon_p90", "weapon_scout", "weapon_m3", "weapon_xm1014", "weapon_sg550", "weapon_g3sg1", "weapon_awp", "weapon_m249" } new const csw_weapons[] = { 0, CSW_GLOCK18, CSW_USP, CSW_P228, CSW_DEAGLE, CSW_FIVESEVEN, CSW_ELITE, CSW_GALIL, CSW_M4A1, CSW_MP5NAVY, CSW_FAMAS, CSW_AK47, CSW_SG552, CSW_AUG, CSW_TMP, CSW_UMP45, CSW_MAC10, CSW_P90, CSW_SCOUT, CSW_M3, CSW_XM1014, CSW_SG550, CSW_G3SG1, CSW_AWP, CSW_M249 } enum _:ZOMBIE_CLASS_DATA { ZOMBIE_NAME[32], ZOMBIE_INFO[32], ZOMBIE_MDL[128], ZOMBIE_CLAWMDL[128], ZOMBIE_HEALTH, Float:ZOMBIE_GRAVITY, Float:ZOMBIE_SPEED, ZOMBIE_ACCESS } enum _:SHOP_ITEM_DATA { ITEM_NAME[32], ITEM_COST, ITEM_USE, ITEM_TEAM, ITEM_ACCESS, ITEM_MAX, ITEM_MAX_PRIVATE } enum { ACH_BLOODPARTY = 0, ACH_GENOCIDE, ACH_FIREWORKS, ACH_ICEAGE, ACH_BASEBUILDER, ACH_UNDEAD, ACH_SURVIVOR, ACH_UPGRADEME, ACH_UNLOCKERZ, ACH_BIOHAZARD, ACH_HUMILIATION, ACH_BIGBANG, MAX_ACH } enum { ACH_LEVEL_WHITE = 1, ACH_LEVEL_YELLOW, ACH_LEVEL_RED, MAX_ACH_LEVEL } new const ach_name[][] = { "BLOOD PARTY", "GENOCIDE", "FIREWORKS", "ICE AGE", "BASEBUILDER", "UNDEAD", "SURVIVOR", "UPGRADE ME!", "UNLOCKERZ", "BIOHAZARD", "HUMILIATION", "BIG BANG" } new const ach_level_color[][] = { "\d", "\w", "\y" } new const ach_info1[][] = { "Kill ", "Kill ", "Burn ", "Freeze ", "Move ", "Respawn ", "Survive ", "Buy ", "Unlock ", "Infect ", "Kill ", "Kill " } new const ach_info2[][] = { " humans", " zombies", " zombies at once", " zombies at once", " blocks", " times", " minutes as a human in the battle phase", " upgrades", " weapons", " humans", " zombies with a knife", " zombies with a fire grenade" } enum { UPGRADE_HEALTH = 0, UPGRADE_ARMOR, UPGRADE_REGENERATION, UPGRADE_RECOIL, UPGRADE_SPEED, UPGRADE_GRAVITY, UPGRADE_INVISIBILITY, MAX_UPGRADES } new const upgrade_name[][] = { "Health", "Armor", "Regeneration", "Recoil", "Speed", "Gravity", "Invisibility" } new const sound_zombie_pain[][] = { "zombie_blood/pain1.wav", "zombie_blood/pain2.wav", "zombie_blood/pain3.wav", "zombie_blood/pain4.wav" } new const sound_zombie_die[][] = { "zombie_blood/die1.wav", "zombie_blood/die2.wav", "zombie_blood/die3.wav" } new const sound_zombies_win[][] = { "ambience/the_horror1.wav", "ambience/the_horror2.wav" } new const sound_humans_win[][] = { "ambience/goal_1.wav" } new const human_models[][] = { "arctic", "guerilla", "leet", "terror", "gign", "gsg9", "sas", "urban" } new const nade_names[][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_smokegrenade" } new const csw_nades[] = { CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE } enum { BLOCKS_NORMAL = 0, BLOCKS_YELLOW, BLOCKS_BLACK, BLOCKS_BLUE, BLOCKS_RED, BLOCKS_GREEN, MAX_BLOCKTYPES } new const Float:fun_blocks_colors[][3] = { {0.0,0.0,0.0}, {255.0,255.0,0.0}, {0.0,0.0,0.0}, {0.0,0.0,255.0}, {255.0,0.0,0.0}, {0.0,255.0,0.0} } new const fun_blocks_names[][] = { "Normal Block", "Yellow Block", "Black Block", "Blue Block", "Red Block", "Green Block" } new const short_team_names[][] = { "A", "Z", "H" } new const long_team_names[][] = { "players", "zombies", "humans" } new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log" new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini" new spr_trail,spr_flame,spr_smoke, mdl_glassgibs, sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop, cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time, cvar_zclass_nr_select,cvar_zclass_select_time, cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed, cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color, cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist, cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3], cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons], cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs, cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players, cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount, cvar_nade_give_chance[3],cvar_nade_counter, cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill, cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur, cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step, cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL], cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES], cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES], Float:g_fOffset1[33], Float:g_fOffset2[33], Float:g_fOffset3[33], //dsa #if defined SQL cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db, #endif get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime, cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks, count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition, is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33], user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount, zclassic_mdl_str[128],zclassic_clawmdl_str[128], user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33], Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33], user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33], total_zombie_classes,total_shop_items, Array:zombie_array,Array:shop_item_array, fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm, fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn, fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post, fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post, fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post, fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post, msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon, fwd_return, bots_cvar,pointer_activity,bots_reg #if !defined SQL new vault #else new Handle:mysql_tuple,str_error[512] #endif public plugin_precache() { new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target") spr_trail = precache_model("sprites/white.spr") spr_flame = precache_model("sprites/flame.spr") spr_smoke = precache_model("sprites/black_smoke3.spr") mdl_glassgibs = precache_model("models/glassgibs.mdl") cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source") cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","v_claws") cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","2500") cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.0") cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","0.0") formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg") if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_classes doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127) get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127) formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str) formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str) precache_model(cache_mdl_str) precache_model(cache_clawmdl_str) for(i=0;i<sizeof human_models;i++) { formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models[i],human_models[i]) precache_model(cache_mdl_str) } new cache_str[128] for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain[i]) for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die[i]) for(i=0;i<sizeof sound_zombies_win;i++) { if(!equal(sound_zombies_win[i][strlen(sound_zombies_win[i]) - 4],".mp3")) { precache_sound(sound_zombies_win[i]) } else { formatex(cache_str,127,"sound/%s",sound_zombies_win[i]) precache_generic(cache_str) } } for(i=0;i<sizeof sound_humans_win;i++) { if(!equal(sound_humans_win[i][strlen(sound_humans_win[i]) - 4],".mp3")) { precache_sound(sound_humans_win[i]) } else { formatex(cache_str,127,"sound/%s",sound_humans_win[i]) precache_generic(cache_str) } } precache_sound("zombie_blood/infect1.wav") precache_sound("turret/tu_ping.wav") precache_sound("debris/beamstart8.wav") precache_sound("ambience/flameburst1.wav") if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0}) } public plugin_init() { register_plugin("<VeCo>'s Zombie BaseBuilder Mod", "4.3", "<VeCo>") cvar_build_time = register_cvar("vzbb_build_time","120") cvar_data_save_type = register_cvar("vzbb_data_save_type","0") cvar_mode = register_cvar("vzbb_mode","0") cvar_push_remove = register_cvar("vzbb_push_remove","0") cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0") cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0") cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0") cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0") cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6") cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8") cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0") cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","1") cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0") cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1") cvar_block_claim = register_cvar("vzbb_block_claim","1") cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8") cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0") cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0") cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1") new select_cvar_str[12], r[4],g[4],b[4] get_pcvar_string(cvar_block_select_color, select_cvar_str,11) parse(select_cvar_str, r,3, g,3, b,3) cvar_get_select_color[0] = str_to_num(r) cvar_get_select_color[1] = str_to_num(g) cvar_get_select_color[2] = str_to_num(b) cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0") cvar_move_min_dist = register_cvar("vzbb_move_min_distance","80.0") cvar_move_max_dist = register_cvar("vzbb_move_max_distance","900.0") new i,weapon_str[36] for(i=1;i<sizeof name_weapons;i++) { formatex(weapon_str,35,"vzbb_%s",name_weapons[i]) cvar_weapons_weapons[i] = register_cvar(weapon_str,"1") formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i]) cvar_unlock[i] = register_cvar(weapon_str,"0") formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i]) cvar_unlock_cost[i] = register_cvar(weapon_str,"2") } cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1") cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1") cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1") cvar_credit_start = register_cvar("vzbb_credit_start","5") cvar_credit_limit = register_cvar("vzbb_credit_limit","0") cvar_credit_give = register_cvar("vzbb_credit_give","1") cvar_credit_look = register_cvar("vzbb_credit_look","1") cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","2") cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","1") cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","4") cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","2") cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","10") cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","10") cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","4") cvar_round_deal = register_cvar("vzbb_round_deal","1") cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98") cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1") cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3") cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1") cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4") cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100") cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100") cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75") cvar_nade_counter = register_cvar("vzbb_grenade_counter","1") cvar_nade_fire = register_cvar("vzbb_grenade_fire","1") cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200") cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10") cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20") cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5") cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1") cvar_nade_frost = register_cvar("vzbb_grenade_frost","1") cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200") cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0") cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1") cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100") cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0") cvar_nade_scan = register_cvar("vzbb_grenade_scan","1") cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300") cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5") cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0") cvar_ach = register_cvar("vzbb_achievement","1") cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30") cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50") cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400") cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bloodparty_red","600") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_genocide_white","200") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_genocide_yellow","400") cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_genocide_red","600") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_fireworks_white","5") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_fireworks_yellow","6") cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_fireworks_red","7") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_iceage_white","5") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_iceage_yellow","6") cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_iceage_red","7") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_basebuilder_white","100") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_basebuilder_yellow","300") cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_basebuilder_red","750") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_undead_white","300") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_undead_yellow","550") cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_undead_red","725") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_survivor_white","100") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_survivor_yellow","600") cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_survivor_red","1200") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_upgrademe_white","5") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_upgrademe_yellow","12") cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_upgrademe_red","50") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_unlockerz_white","2") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_unlockerz_yellow","5") cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_unlockerz_red","7") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_biohazard_white","500") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_biohazard_yellow","1000") cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_biohazard_red","1350") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_humiliation_white","1") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_humiliation_yellow","2") cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_humiliation_red","3") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bigbang_white","1") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bigbang_yellow","2") cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bigbang_red","3") cvar_upgrade[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health","100") cvar_upgrade_levels[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_levels","20") cvar_upgrade_cost[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_cost","18") cvar_upgrade[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration","1") cvar_upgrade_levels[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_levels","20") cvar_upgrade_cost[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_cost","25") cvar_upgrade[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed","20.0") cvar_upgrade_levels[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_levels","20") cvar_upgrade_cost[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_cost","20") cvar_upgrade[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity","0.025") cvar_upgrade_levels[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_levels","20") cvar_upgrade_cost[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_cost","25") cvar_upgrade[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility","12") cvar_upgrade_levels[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_levels","20") cvar_upgrade_cost[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_cost","20") cvar_upgrade[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health","10") cvar_upgrade_levels[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_levels","20") cvar_upgrade_cost[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_cost","15") cvar_upgrade[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor","8") cvar_upgrade_levels[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_levels","20") cvar_upgrade_cost[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_cost","10") cvar_upgrade[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil","0.1") cvar_upgrade_levels[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_levels","20") cvar_upgrade_cost[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_cost","20") cvar_upgrade[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed","15.0") cvar_upgrade_levels[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_levels","20") cvar_upgrade_cost[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_cost","20") cvar_upgrade[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity","0.06") cvar_upgrade_levels[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_levels","20") cvar_upgrade_cost[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_cost","25") cvar_upgrade[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility","12") cvar_upgrade_levels[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_levels","20") cvar_upgrade_cost[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_cost","20") cvar_fun = register_cvar("vzbb_fun","0") cvar_fun_blocks_num[BLOCKS_YELLOW] = register_cvar("vzbb_fun_blocks_yellow_num","4") cvar_fun_blocks_num[BLOCKS_BLACK] = register_cvar("vzbb_fun_blocks_black_num","2") cvar_fun_blocks_num[BLOCKS_BLUE] = register_cvar("vzbb_fun_blocks_blue_num","1") cvar_fun_blocks_num[BLOCKS_RED] = register_cvar("vzbb_fun_blocks_red_num","1") cvar_fun_blocks_num[BLOCKS_GREEN] = register_cvar("vzbb_fun_blocks_green_num","1") fwd_zombie_class_selected = CreateMultiForward("zombie_class_selected",ET_IGNORE, FP_CELL,FP_CELL) fwd_shop_item_selected = CreateMultiForward("shop_item_selected",ET_CONTINUE, FP_CELL,FP_CELL) fwd_block_pull_push = CreateMultiForward("block_pull_push",ET_CONTINUE, FP_CELL,FP_CELL) fwd_battle_phase_begin = CreateMultiForward("battle_phase_begin",ET_IGNORE) fwd_battle_phase_begin_adm = CreateMultiForward("battle_phase_begin_admin",ET_IGNORE,FP_CELL) fwd_throw_nade_pre = CreateMultiForward("throw_nade_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL) fwd_throw_nade_post = CreateMultiForward("throw_nade_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL) fwd_user_burn_pre = CreateMultiForward("user_burn_pre",ET_IGNORE, FP_CELL) fwd_user_burn_post = CreateMultiForward("user_burn_post",ET_IGNORE, FP_CELL) fwd_user_remove_burn = CreateMultiForward("user_remove_burn",ET_IGNORE, FP_CELL) fwd_user_freeze_pre = CreateMultiForward("user_freeze_pre",ET_IGNORE, FP_CELL) fwd_user_freeze_post = CreateMultiForward("user_freeze_post",ET_IGNORE, FP_CELL) fwd_user_unfreeze_pre = CreateMultiForward("user_unfreeze_pre",ET_IGNORE, FP_CELL) fwd_user_unfreeze_post = CreateMultiForward("user_unfreeze_post",ET_IGNORE, FP_CELL) fwd_user_freeze_cool_pre = CreateMultiForward("user_freeze_cool_pre",ET_IGNORE, FP_CELL) fwd_user_freeze_cool_post = CreateMultiForward("user_freeze_cool_post",ET_IGNORE, FP_CELL) fwd_user_unfreeze_cool_pre = CreateMultiForward("user_unfreeze_cool_pre",ET_IGNORE, FP_CELL) fwd_user_unfreeze_cool_post = CreateMultiForward("user_unfreeze_cool_post",ET_IGNORE, FP_CELL) fwd_user_infect_pre = CreateMultiForward("user_infect_pre",ET_CONTINUE, FP_CELL,FP_CELL) fwd_user_infect_post = CreateMultiForward("user_infect_post",ET_IGNORE, FP_CELL) fwd_user_uninfect_pre = CreateMultiForward("user_uninfect_pre",ET_CONTINUE, FP_CELL) fwd_user_uninfect_post = CreateMultiForward("user_uninfect_post",ET_IGNORE, FP_CELL) fwd_grab_block_pre = CreateMultiForward("grab_block_pre",ET_CONTINUE, FP_CELL) fwd_grab_block_post = CreateMultiForward("grab_block_post",ET_IGNORE, FP_CELL) fwd_release_block_pre = CreateMultiForward("release_block_pre",ET_CONTINUE, FP_CELL) fwd_release_block_post = CreateMultiForward("release_block_post",ET_IGNORE, FP_CELL) fwd_update_user_hud_data = CreateMultiForward("update_user_hud_data",ET_CONTINUE) fwd_fun_block_touch_pre = CreateMultiForward("fun_block_touch_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL) fwd_fun_block_touch_post = CreateMultiForward("fun_block_touch_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL) msg_hideweapon = get_user_msgid("HideWeapon") msg_health = get_user_msgid("Health") msg_sendaudio = get_user_msgid("SendAudio") msg_deathmsg = get_user_msgid("DeathMsg") msg_scoreattrib = get_user_msgid("ScoreAttrib") msg_scoreinfo = get_user_msgid("ScoreInfo") msg_screenfade = get_user_msgid("ScreenFade") msg_statusicon = get_user_msgid("StatusIcon") msg_scoreattrib = get_user_msgid("ScoreAttrib") register_clcmd("jointeam","block_teamchange") register_clcmd("chooseteam","block_teamchange") register_clcmd("+grab","grab_block") register_clcmd("-grab","release_block") register_concmd("vzbb_give","admin_give_credits",ADMIN_GIVE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>") register_concmd("vzbb_take","admin_take_credits",ADMIN_TAKE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>") register_clcmd("vzbb_ban","admin_ban_user",ADMIN_BAN,"<name / #userid> <reason>") register_clcmd("vzbb_unban","admin_unban_user",ADMIN_BAN,"<name / #userid>") register_clcmd("vzbb_mrs_addent","admin_mrs_addent",ADMIN_RCON,"- Aim at the entity you want to make barrier") register_clcmd("say","hook_say") register_clcmd("say_team","hook_say") register_event("HLTV","event_hltv","a","1=0","2=0") register_event("DeathMsg","hook_death","a") register_event("CurWeapon","event_curweapon","be","1=1") register_event("TextMsg","event_textmsg","a","2&#Game_Commencing") register_logevent("round_end",2,"1=Round_End") register_logevent("round_start",2,"1=Round_Start") register_message(msg_health,"message_health") register_message(msg_sendaudio,"message_sendaudio") register_message(msg_scoreattrib,"message_scoreattrib") RegisterHam(Ham_Spawn,"weaponbox","weapon_remove") RegisterHam(Ham_Spawn,"weapon_shield","weapon_remove") RegisterHam(Ham_Spawn,"player","player_spawn",1) RegisterHam(Ham_TakeDamage,"player","player_take_damage") RegisterHam(Ham_Touch,"armoury_entity","weapon_touch") RegisterHam(Ham_Touch,"weaponbox","weapon_touch") RegisterHam(Ham_Touch,"weapon_shield","weapon_touch") RegisterHam(Ham_Touch,"func_wall","player_wall_touch") RegisterHam(Ham_Item_PreFrame,"player","player_item_pre_frame",1) for(i=1;i<sizeof name_weapons;i++) RegisterHam(Ham_Weapon_PrimaryAttack,name_weapons[i],"weapon_primary_attack",1) register_forward(FM_SetModel,"fm_set_model") register_forward(FM_EmitSound,"fm_emit_sound") register_forward(FM_ClientKill,"fm_block_kill") register_forward(FM_SetClientKeyValue,"fm_block_mdl") register_forward(FM_ClientUserInfoChanged,"fm_check_user_model") register_think("info_scanner","scan_think") get_barrierent = find_ent_by_tname(-1,"barrier") if(!get_barrierent) { if(file_exists(mrs_file)) { new data_file[128], get_map_name[64],get_barrier_ent[4], file, current_map[64] file = fopen(mrs_file,"rt") if(!file) return get_mapname(current_map,63) while(!feof(file)) { fgets(file,data_file,127) if(!data_file[0]) continue parse(data_file, get_map_name,63, get_barrier_ent,3) if(equal(current_map,get_map_name)) { get_barrierent = str_to_num(get_barrier_ent) log_amx("[VZBB] VZBB Map Repair System: Map found and loaded successfully!") break } } fclose(file) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_mrs doesn't exist!") log_amx("[VZBB] VZBB Map Repair System won't work.") } } new ent_trgname[7],ent = -1 while((ent = find_ent_by_class(ent,"func_wall")) != 0) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(!equal(ent_trgname,"ignore") && ent != get_barrierent) { get_blocks[total_blocks] = ent entity_set_float(ent,EV_FL_fuser1,float(entity_get_int(ent,EV_INT_rendermode))) entity_set_float(ent,EV_FL_fuser2,entity_get_float(ent,EV_FL_renderamt)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) total_blocks++ } } if(get_pcvar_num(cvar_fun)) log_amx("[VZBB] VZBB Fun Mode is active. Total Movable Blocks: %i",total_blocks) if(get_pcvar_num(cvar_push_remove)) remove_entity_name("trigger_push") if(get_pcvar_num(cvar_hurt_remove)) remove_entity_name("trigger_hurt") maxplayers = get_maxplayers() maxrounds = get_cvar_pointer("mp_maxrounds") bots_cvar = get_cvar_pointer("bot_quota") pointer_activity = get_cvar_pointer("amx_show_activity") sync = CreateHudSyncObj() sync2 = CreateHudSyncObj() sync3 = CreateHudSyncObj() sync4 = CreateHudSyncObj() #if !defined SQL vault = nvault_open("vzbb_mod") #else cvar_sql_host = register_cvar("vzbb_sql_host","localhost") cvar_sql_user = register_cvar("vzbb_sql_user","username") cvar_sql_pass = register_cvar("vzbb_sql_pass","password") cvar_sql_db = register_cvar("vzbb_sql_db","database") set_task(1.0,"mysql_connect") #endif } #if defined SQL public mysql_connect() { new cvar_cache_str[4][128] get_pcvar_string(cvar_sql_host,cvar_cache_str[0],127) get_pcvar_string(cvar_sql_user,cvar_cache_str[1],127) get_pcvar_string(cvar_sql_pass,cvar_cache_str[2],127) get_pcvar_string(cvar_sql_db,cvar_cache_str[3],127) mysql_tuple = SQL_MakeDbTuple(cvar_cache_str[0],cvar_cache_str[1],cvar_cache_str[2],cvar_cache_str[3]) new error, Handle:mysql_connection = SQL_Connect(mysql_tuple,error, str_error,511) if(mysql_connection == Empty_Handle) set_fail_state(str_error) new Handle:mysql_query mysql_query = SQL_PrepareQuery(mysql_connection,"CREATE TABLE IF NOT EXISTS vzbb_mod_userdata (userdata varchar(32),credits INT(10),isbanned INT(2),banreason varchar(128),unlocks varchar(50),upgrades_z varchar(4096),upgrades_h varchar(4096),ach_prog varchar(4096),ach_level varchar(4096))") if(!SQL_Execute(mysql_query)) { SQL_QueryError(mysql_query, str_error,511) set_fail_state(str_error) } SQL_FreeHandle(mysql_query) SQL_FreeHandle(mysql_connection) } #endif public plugin_natives() { zombie_array = ArrayCreate(ZOMBIE_CLASS_DATA) shop_item_array = ArrayCreate(SHOP_ITEM_DATA) register_library("vzbb_mod") register_native("register_zombie_class","native_register_zombie_class") register_native("register_shop_item","native_register_shop_item") register_native("get_user_zombie_class","native_get_user_zombie_class") register_native("set_user_zombie_class","native_set_user_zombie_class") register_native("is_user_zombie","native_is_user_zombie") register_native("is_user_human","native_is_user_human") register_native("get_user_credits","native_get_user_credits") register_native("set_user_credits","native_set_user_credits") register_native("get_total_zombie_classes","native_get_total_zombie_classes") register_native("get_total_shop_items","native_get_total_shop_items") register_native("get_user_can_build_battle","native_get_user_can_bb") register_native("set_user_can_build_battle","native_set_user_can_bb") register_native("get_user_block_ent","native_get_user_block_ent") register_native("set_user_block_ent","native_set_user_block_ent") register_native("is_freezetime","native_is_freezetime") register_native("get_build_phase_remaining_time","native_get_bp_remaining_time") register_native("user_can_build","native_user_can_build") register_native("set_user_can_build","native_set_user_can_build") register_native("get_roundmode","native_get_roundmode") register_native("was_user_zombie","native_was_user_zombie") register_native("set_user_was_zombie","native_set_user_was_zombie") register_native("is_user_banned","native_is_user_banned") register_native("get_user_fire_duration","native_get_user_fire_duration") register_native("set_user_fire_duration","native_set_user_fire_duration") register_native("is_user_frozen","native_is_user_frozen") register_native("is_user_frozen_cool","native_is_user_frozen_cool") register_native("user_burn","native_user_burn") register_native("user_freeze","native_user_freeze") register_native("user_unfreeze","native_user_unfreeze") register_native("user_freeze_cool","native_user_freeze_cool") register_native("user_unfreeze_cool","native_user_unfreeze_cool") register_native("user_infect","native_user_infect") register_native("user_uninfect","native_user_uninfect") register_native("get_block_fun_type","native_get_block_fun_type") register_native("set_block_fun_type","native_set_block_fun_type") register_native("reset_block_fun_type","native_reset_block_fun_type") register_native("get_deal_discount","native_get_deal_discount") register_native("is_deal_offer","native_is_deal_offer") register_native("hide_barrierent","native_hide_barrierent") register_native("reset_barrierent","native_reset_barrierent") register_native("set_hud_cache_text","native_set_hud_cache_text") register_native("set_hud_cache_colors","native_set_hud_cache_colors") register_native("set_hud_cache_condition","native_set_hud_cache_condition") register_native("force_user_hud_data","native_force_user_hud_data") register_native("force_weapon_menu","native_force_weapon_menu") register_native("restore_user_rendering","native_restore_user_rendering") } public native_register_zombie_class(plugin,params) { static get_zombie_data[ZOMBIE_CLASS_DATA], cache_mdl_str[128],cache_clawmdl_str[128] get_string(1, get_zombie_data[ZOMBIE_NAME],31) get_string(2, get_zombie_data[ZOMBIE_INFO],31) get_string(3, get_zombie_data[ZOMBIE_MDL],127) get_string(4, get_zombie_data[ZOMBIE_CLAWMDL],127) get_zombie_data[ZOMBIE_HEALTH] = get_param(5) get_zombie_data[ZOMBIE_GRAVITY] = get_param(6) get_zombie_data[ZOMBIE_SPEED] = get_param(7) get_zombie_data[ZOMBIE_ACCESS] = get_param(8) formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",get_zombie_data[ZOMBIE_MDL],get_zombie_data[ZOMBIE_MDL]) formatex(cache_clawmdl_str,127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) precache_model(cache_mdl_str) precache_model(cache_clawmdl_str) ArrayPushArray(zombie_array,get_zombie_data) total_zombie_classes++ return total_zombie_classes - 1 } public native_register_shop_item(plugin,params) { static get_item_data[SHOP_ITEM_DATA] get_string(1, get_item_data[ITEM_NAME],31) get_item_data[ITEM_COST] = get_param(2) get_item_data[ITEM_USE] = get_param(3) get_item_data[ITEM_TEAM] = get_param(4) get_item_data[ITEM_ACCESS] = get_param(5) get_item_data[ITEM_MAX] = get_param(6) // get_item_data[ITEM_MAX_PRIVATE] - private! ArrayPushArray(shop_item_array,get_item_data) total_shop_items++ return total_shop_items - 1 } public native_get_user_zombie_class(plugin,params) return user_class[get_param(1)] public native_set_user_zombie_class(plugin,params) { static id id = get_param(1) user_class[id] = get_param(2) if(id == -1) { set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 Classic Zombie^x01.") } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME]) if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[VZBB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.") ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } ExecuteHamB(Ham_Item_PreFrame,id) } public native_is_user_zombie(plugin,params) return user_race[get_param(1)] == 1 public native_is_user_human(plugin,params) return user_race[get_param(1)] == 2 public native_get_user_credits(plugin,params) return user_credits[get_param(1)] public native_set_user_credits(plugin,params) user_credits[get_param(1)] = get_param(2) public native_get_total_zombie_classes(plugin,params) return total_zombie_classes public native_get_total_shop_items(plugin,params) return total_shop_items public native_get_user_can_bb(plugin,params) return user_build_battle[get_param(1)] public native_set_user_can_bb(plugin,params) user_build_battle[get_param(1)] = get_param(2) public native_get_user_block_ent(plugin,params) return user_blockent[get_param(1)] public native_set_user_block_ent(plugin,params) user_blockent[get_param(1)] = get_param(2) public native_is_freezetime(plugin,params) return freezetime public native_get_bp_remaining_time(plugin,params) return count_build_time public native_user_can_build(plugin,params) return can_build public native_set_user_can_build(plugin,params) can_build = get_param(1) public native_get_roundmode(plugin,params) return round_mode public native_was_user_zombie(plugin,params) return was_zombie[get_param(1)] public native_set_user_was_zombie(plugin_params) was_zombie[get_param(1)] = get_param(2) public native_is_user_banned(plugin,params) return is_banned[get_param(1)] public native_get_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] public native_set_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] = get_param(2) public native_is_user_frozen(plugin,params) return user_frost[get_param(1)] public native_is_user_frozen_cool(plugin,params) return user_frost_cool[get_param(1)] public native_user_burn(plugin,params) { remove_task(get_param(2) + TASK_BURN) user_fire_atk[get_param(2)] = get_param(1) user_fire_dur[get_param(2)] += (get_param(3)) ? get_param(3) : get_pcvar_num(cvar_nade_fire_dur) set_task(0.1,"start_burn",get_param(2) + TASK_BURN) } public native_user_freeze(plugin,params) { remove_task(get_param(1) + TASK_FREEZE) set_task(0.1,"start_freeze",get_param(1) + TASK_FREEZE) } public native_user_unfreeze(plugin,params) set_task(0.1,"stop_freeze",get_param(1) + TASK_FREEZE) public native_user_unfreeze_cool(plugin,params) set_task(0.1,"stop_freeze_cool",get_param(1) + TASK_FREEZE_COOL) public native_user_freeze_cool(plugin,params) { remove_task(get_param(1) + TASK_FREEZE_COOL) set_task(0.1,"start_freeze_cool",get_param(1) + TASK_FREEZE_COOL) } public native_user_infect(plugin,params) user_infect(get_param(1),get_param(2)) public native_user_uninfect(plugin,params) { static id id = get_param(1) ExecuteForward(fwd_user_uninfect_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return cs_set_user_team(id,CS_TEAM_CT) set_user_health(id,100) set_user_armor(id,0) set_user_gravity(id,1.0) spawn_data(get_param(1),0) ExecuteForward(fwd_user_uninfect_post,fwd_return,id) } public native_get_block_fun_type(plugin,params) return floatround(entity_get_float(get_param(1),EV_FL_fuser3)) public native_set_block_fun_type(plugin,params) { static ent,type ent = get_param(1) type = get_param(2) entity_set_float(ent,EV_FL_fuser3,float(type)) entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[type]) } public native_reset_block_fun_type(plugin,params) { static ent ent = get_param(1) entity_set_float(ent,EV_FL_fuser3,0.0) entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) } public native_get_deal_discount(plugins,params) return round_deal_discount public native_is_deal_offer(plugins,params) return round_deal_items & (1<<get_param(1)) public native_hide_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0}) public native_reset_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0}) public native_set_hud_cache_text(plugin,params) get_string(1,hud_cache_text,127) public native_set_hud_cache_colors(plugin,params) { hud_cache_colors[0] = get_param(1) hud_cache_colors[1] = get_param(2) hud_cache_colors[2] = get_param(3) } public native_set_hud_cache_condition(plugin,params) hud_cache_condition = bool:get_param(1) public native_force_user_hud_data(plugin,params) show_user_hud_data() public native_force_weapon_menu(plugin,params) show_weapon_menu(get_param(1)) public native_restore_user_rendering(plugin,params) { static id id = get_param(1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) } public event_hltv() { static i, get_item_data[SHOP_ITEM_DATA] for(i=0;i<total_shop_items;i++) { ArrayGetArray(shop_item_array,i,get_item_data) if(!get_item_data[ITEM_MAX] || !get_item_data[ITEM_MAX_PRIVATE]) continue get_item_data[ITEM_MAX_PRIVATE] = 0 ArraySetArray(shop_item_array,i,get_item_data) } remove_task(TASK_BUILD_TIME_COUNTER) remove_task(TASK_USER_HUD_DATA) if(get_pcvar_num(cvar_nade_scan)) remove_entity_name("info_scanner") can_build = true entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0}) entity_set_int(get_barrierent,EV_INT_rendermode,2) entity_set_float(get_barrierent,EV_FL_renderamt,get_pcvar_float(cvar_barrier_alpha)) static ent_trgname[7],ent ent = -1 while((ent = find_ent_by_class(ent,"func_wall")) != 0) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(!equal(ent_trgname,"ignore") && ent != get_barrierent && !entity_get_int(ent,EV_INT_iuser1)) { if(get_pcvar_num(cvar_block_nr_reset)) entity_set_origin(ent,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) } } if(get_pcvar_num(cvar_fun)) { static ii, random_block for(i=1;i<MAX_BLOCKTYPES;i++) { for(ii=0;ii<get_pcvar_num(cvar_fun_blocks_num[i]);ii++) { while(!is_valid_ent(get_blocks[random_block]) || entity_get_float(get_blocks[random_block],EV_FL_fuser3)) random_block = random_num(1,total_blocks) entity_set_float(get_blocks[random_block],EV_FL_fuser3,float(i)) entity_set_int(get_blocks[random_block],EV_INT_rendermode,1) entity_set_float(get_blocks[random_block],EV_FL_renderamt,255.0) entity_set_vector(get_blocks[random_block],EV_VEC_rendercolor,fun_blocks_colors[i]) } } } static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id)) continue user_block_claims[id] = 0 } count_build_time = get_pcvar_num(cvar_build_time) start_build_time_counter() if(get_pcvar_num(cvar_round_deal) && total_shop_items) { round_deal_items = 0 if(random_num(get_pcvar_num(cvar_round_deal_chance),100) == 100) { static get_random,get_random_item, i get_random = random_num(get_pcvar_num(cvar_round_deal_min_items),min(total_shop_items,get_pcvar_num(cvar_round_deal_max_items))) for(i=0;i<get_random;i++) { do {get_random_item = random_num(0,total_shop_items);} while(round_deal_items & (1<<get_random_item)) round_deal_items |= (1<<get_random_item) } round_deal_discount = random_num(get_pcvar_num(cvar_round_deal_min_discount),get_pcvar_num(cvar_round_deal_max_discount)) ColorChat(0,GREEN,"[VZBB]^x01 There is a^x04 Round Deal^x01 with^x04 %i^x01 offer%s and^x04 %i^x01 credit%s discount this round. Type^x04 /deal^x01 to see the offer%s.",get_random,(get_random == 1) ? "" : "s",round_deal_discount,\ (round_deal_discount == 1) ? "" : "s",(get_random == 1) ? "" : "s") } else { ColorChat(0,GREEN,"[VZBB]^x01 No^x04 Round Deal^x01 offers this round.") } } } public start_build_time_counter() { if(count_build_time > 0) { set_hudmessage(random(255), random(255), random(255), -1.0, 0.03, count_build_time < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, ".: Build Time :.^n%i minute%s %i second%s",count_build_time / 60,(count_build_time / 60) == 1 ? "" : "s", count_build_time % 60,(count_build_time % 60) == 1 ? "" : "s") if(count_build_time < 11) { static word[6] num_to_word(count_build_time,word,5) client_cmd(0,"spk ^"%s^"",word) } set_task(1.0,"start_build_time_counter",TASK_BUILD_TIME_COUNTER) } else { set_hudmessage(255, 0, 0, -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, ".: !!! THE BATTLE HAS STARTED !!! :.") can_build = false entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0}) static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id)) continue if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id) if(user_race[id] == 2) show_weapon_menu(id) user_build_battle[id] = false } if(get_pcvar_num(cvar_mode) == 2) { round_mode = (random(8) < 4) ? 0 : 1 } else { round_mode = get_pcvar_num(cvar_mode) } ExecuteForward(fwd_battle_phase_begin,fwd_return) } count_build_time-- show_user_hud_data() } public show_user_hud_data() { formatex(hud_cache_text,127,".: Current Mode : %s :.",round_mode == 0 ? "Kill Mode" : "Infection Mode") hud_cache_colors[0] = 255 hud_cache_colors[1] = (round_mode == 0) ? 255 : 0 hud_cache_colors[2] = 0 hud_cache_condition = (!can_build && get_pcvar_num(cvar_mode) == 2) ExecuteForward(fwd_update_user_hud_data,fwd_return) if(hud_cache_condition) { set_hudmessage(hud_cache_colors[0], hud_cache_colors[1], hud_cache_colors[2], -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(0,sync, hud_cache_text) } if(fwd_return >= FORWARD_CONTINUE) { remove_task(TASK_USER_HUD_DATA) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA) return } static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id)) continue cs_set_user_money(id,0) if(!can_build && user_race[id] == 2) { user_played_seconds[id]++ if(user_played_seconds[id] == 60) { user_played_seconds[id] = 0 check_achievement(id,ACH_SURVIVOR,0) } } set_hudmessage(255, 255, 255, 0.01, 0.93, 0, 6.0, 1.0, 0.1, 0.2, -1) if(get_pcvar_num(cvar_fun)) { static ent, ent_trgname[7],ent_classname[10] ent = entity_get_edict(id,EV_ENT_groundentity) if(ent != get_barrierent && ent > maxplayers && is_valid_ent(ent)) { entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(!equal(ent_trgname,"ignore") && equal(ent_classname,"func_wall")) { static type type = floatround(entity_get_float(ent,EV_FL_fuser3)) ExecuteForward(fwd_fun_block_touch_pre,fwd_return,id,ent,type) if(fwd_return < FORWARD_CONTINUE) { switch(type) { case BLOCKS_RED: { if(!user_fire_dur[id]) { user_fire_atk[id] = 0 user_fire_dur[id] = 3 set_task(0.1,"start_burn",id + TASK_BURN) } user_block_frost[id] = false } case BLOCKS_BLUE: user_block_frost[id] = true case BLOCKS_GREEN: { if(user_race[id] == 1) { static get_zombie_data[ZOMBIE_CLASS_DATA] if(user_class[id] == -1) { get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp) } else { ArrayGetArray(zombie_array,user_class[id],get_zombie_data) } get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]) if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH]) { set_user_health(id,get_user_health(id) + 1) } } else { if(get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))) { set_user_health(id,get_user_health(id) + 1) } } } default: user_block_frost[id] = false } ExecuteForward(fwd_fun_block_touch_post,fwd_return,id,ent,type) } else { user_block_frost[id] = false } } else { user_block_frost[id] = false } } else { user_block_frost[id] = false } ExecuteHamB(Ham_Item_PreFrame,id) } if(user_race[id] == 1) { ShowSyncHudMsg(id,sync2, "Health: %i | Credits: %i",get_user_health(id),user_credits[id]) if(user_upgrade_level[id][1][UPGRADE_REGENERATION]) { static get_zombie_data[ZOMBIE_CLASS_DATA] if(user_class[id] == -1) { get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp) } else { ArrayGetArray(zombie_array,user_class[id],get_zombie_data) } get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]) if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH]) { set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_REGENERATION]) * user_upgrade_level[id][1][UPGRADE_REGENERATION])) if(get_user_health(id) > get_zombie_data[ZOMBIE_HEALTH]) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) } } if(!is_user_admin(id)) continue } else { ShowSyncHudMsg(id,sync2, "Health: %i | Armor: %i | Credits: %i",get_user_health(id),get_user_armor(id),user_credits[id]) if(can_build && get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))) { set_user_health(id,100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])) } } static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) continue static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) continue if(is_banned[id]) { set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(id,sync3, "Your block moving is banned!^nReason: %s",user_banreason[id]) continue } if(entity_get_int(ent,EV_INT_iuser1)) { set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1) ShowSyncHudMsg(id,sync3, "This block is locked by an admin!") continue } if(get_pcvar_num(cvar_block_claim)) { if(entity_get_int(ent,EV_INT_iuser2)) continue if(entity_get_int(ent,EV_INT_iuser3)) { if(is_user_connected(entity_get_int(ent,EV_INT_iuser3))) { static name[32] get_user_name(entity_get_int(ent,EV_INT_iuser3),name,31) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "Claimed by %s",name) } else { ShowSyncHudMsg(id,sync3, "%s^nClaimed by %s",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))],name) } } else { entity_set_int(ent,EV_INT_iuser3,0) set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "This block hasn't been claimed") } else { ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))]) } } } else { set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1) if(!get_pcvar_num(cvar_fun)) { ShowSyncHudMsg(id,sync3, "This block hasn't been claimed") } else { ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))]) } } } } if(!can_build) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA) } public round_end() { static Float:last_end,Float:get__time get__time = get_gametime() if((get__time - last_end) < 0.5) return last_end = get__time h_lose = true if(total_rounds > 1) { static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) continue if(is_user_alive(id) && user_race[id] == 2) h_lose = false cs_set_user_team(id,was_zombie[id] ? CS_TEAM_CT : CS_TEAM_T) } } set_task(0.01,"show_round_end_info") freezetime = true } public show_round_end_info() { client_print(0,print_center,"%s win!",h_lose ? "Zombies" : "Humans") static random_sound if(h_lose) { random_sound = random(sizeof sound_zombies_win) if(!equal(sound_zombies_win[random_sound][strlen(sound_zombies_win[random_sound]) - 4],".mp3")) { client_cmd(0,"spk ^"%s^"",sound_zombies_win[random_sound]) } else { client_cmd(0,"mp3 play ^"sound/%s^"",sound_zombies_win[random_sound]) } } else { random_sound = random(sizeof sound_humans_win) if(!equal(sound_humans_win[random_sound][strlen(sound_humans_win[random_sound]) - 4],".mp3")) { client_cmd(0,"spk ^"%s^"",sound_humans_win[random_sound]) } else { client_cmd(0,"mp3 play ^"sound/%s^"",sound_humans_win[random_sound]) } } if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return if(get_pcvar_num(cvar_credits_h_win)) { if(!h_lose) { static id for(id=1;id<=maxplayers;id++) { if(!is_user_connected(id) || !is_user_alive(id) || cs_get_user_team(id) != CS_TEAM_T) continue user_credits[id] += get_pcvar_num(cvar_credits_h_win) } } } } public round_start() { total_rounds++ freezetime = false } public event_textmsg() total_rounds = 1 public message_health(msgid,msgdest,entid) if(get_msg_arg_int(1) > 255) set_msg_arg_int(1,0,255) public message_sendaudio(msgid,msgdest,entid) { static sendaudio_str[17] get_msg_arg_string(2,sendaudio_str,16) if(equal(sendaudio_str[7], "terwin") || equal(sendaudio_str[7], "ctwin") || equal(sendaudio_str[7], "rounddraw")) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public message_scoreattrib(msgid,msgdest,entid) if(get_msg_arg_int(2) & 2) set_msg_arg_int(2,0,0) public hook_death() { static killer,victim, hs, weapon[2] killer = read_data(1) victim = read_data(2) hs = read_data(3) read_data(4,weapon,1) if((can_build && user_race[victim] == 2) || user_race[victim] == 1) set_task(get_pcvar_float(cvar_respawn_time),"respawn",victim) if(user_race[killer] == user_race[victim] || !is_user_connected(killer) || !is_user_connected(victim)) return switch(user_race[killer]) { case 1: { user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_hkillhs) : get_pcvar_num(cvar_credits_hkill) check_achievement(killer,ACH_BLOODPARTY,0) if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return static players[32],num get_players(players,num,"ae","CT") if(!num) user_credits[killer] += get_pcvar_num(cvar_credits_z_win) } case 2: { user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_zkillhs) : get_pcvar_num(cvar_credits_zkill) check_achievement(killer,ACH_GENOCIDE,0) if(weapon[0] == 'k') check_achievement(killer,ACH_HUMILIATION,0) } } } public respawn(id) { if(is_user_alive(id) || !is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return ExecuteHamB(Ham_CS_RoundRespawn,id) if(!can_build && user_race[id] == 1) check_achievement(id,ACH_UNDEAD,0) } public event_curweapon(id) { static weapon weapon = read_data(2) switch(user_race[id]) { case 1: { if(weapon == CSW_KNIFE) { entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) entity_set_string(id,EV_SZ_weaponmodel,"") } else { engclient_cmd(id,"weapon_knife") } } case 2: { if(weapon == CSW_C4 || weapon == CSW_HEGRENADE || weapon == CSW_SMOKEGRENADE || weapon == CSW_FLASHBANG || weapon == CSW_KNIFE) return cs_set_user_bpammo(id,weapon,254) } } } public weapon_remove(ent) { if(!is_valid_ent(ent) || !get_pcvar_num(cvar_block_wpn_drop)) return HAM_IGNORED entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_NODRAW) return HAM_SUPERCEDE } public player_spawn(id) { if(!is_user_alive(id)) return spawn_data(id,1) } public spawn_data(id,is_spawn) { if(!is_user_connected(id)) return user_frost[id] = false user_frost_cool[id] = false user_fire_dur[id] = 0 formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = 0.0 remove_task(id + TASK_BURN) remove_task(id + TASK_FREEZE) remove_task(id + TASK_BRESPAWN_REUSE) remove_task(id + TASK_FREEZE_COOL) remove_task(id + TASK_ZCLASS_SELECT) can_bc_respawn[id] = true can_select_zclass[id] = true selected_weapons[id] = false set_user_rendering(id) set_user_armor(id,0) strip_user_weapons(id) give_item(id,"weapon_knife") message_begin(MSG_ONE,msg_hideweapon,{0,0,0},id) write_byte(1<<5) message_end() switch(cs_get_user_team(id)) { case CS_TEAM_T: { user_race[id] = 1 if(is_spawn) was_zombie[id] = true if(get_pcvar_num(cvar_zclass_nr_select)) must_change_zclass[id] = true if(user_class[id] == -1) { set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } if(must_change_zclass[id]) show_zclass_menu(id) set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED]) } case CS_TEAM_CT: { user_race[id] = 2 if(is_spawn) was_zombie[id] = false set_task(0.5 + ((id * 0.2)),"update_user_model",id) show_weapon_menu(id) set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])) set_user_armor(id,get_user_armor(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_ARMOR]) * user_upgrade_level[id][2][UPGRADE_ARMOR])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[2][UPGRADE_GRAVITY]) * user_upgrade_level[id][2][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_SPEED]) * user_upgrade_level[id][2][UPGRADE_SPEED]) } } ExecuteHamB(Ham_Item_PreFrame,id) } public update_user_model(id) { if(!is_user_connected(id)) return switch(user_race[id]) { case 1: { if(user_class[id] == -1) { set_user_info(id,"model",zclassic_mdl_str) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL]) } } case 2: set_user_info(id,"model",human_models[random(sizeof human_models)]) } } public player_take_damage(victim,inflictor,attacker,Float:damage,damage_bits) { if(!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED if(freezetime || can_build) return HAM_SUPERCEDE if(round_mode != 1 || user_race[attacker] != 1 || user_race[victim] != 2) return HAM_IGNORED static players[32],num get_players(players,num,"ae","CT") if(num > 1) { if(get_user_armor(victim)) { set_user_armor(victim,max(0,get_user_armor(victim) - floatround(damage))) return HAM_SUPERCEDE } user_infect(victim,attacker) return HAM_SUPERCEDE } return HAM_IGNORED } public user_infect(id,killer) { static players[32],num get_players(players,num,"ae","CT") if(num < 2) return if(user_race[id] == 1) return ExecuteForward(fwd_user_infect_pre,fwd_return,id,killer) if(fwd_return >= FORWARD_CONTINUE) return cs_set_user_zoom(id,CS_RESET_ZOOM,1) user_race[id] = 1 user_build_battle[id] = false if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id) user_credits[killer] += get_pcvar_num(cvar_credits_hkill) check_achievement(killer,ACH_BIOHAZARD,0) message_begin(MSG_BROADCAST,msg_deathmsg) write_byte(killer) write_byte(id) write_byte(1) write_string("infection") message_end() message_begin(MSG_BROADCAST,msg_scoreattrib) write_byte(id) write_byte(0) message_end() set_user_frags(killer,get_user_frags(killer) + 1) cs_set_user_deaths(id,cs_get_user_deaths(id) + 1) message_begin(MSG_BROADCAST,msg_scoreinfo) write_byte(killer) write_short(get_user_frags(killer)) write_short(cs_get_user_deaths(killer)) write_short(0) write_short(_:cs_get_user_team(killer)) message_end() message_begin(MSG_BROADCAST,msg_scoreinfo) write_byte(id) write_short(get_user_frags(id)) write_short(cs_get_user_deaths(id)) write_short(0) write_short(_:cs_get_user_team(id)) message_end() set_task(0.1,"user_infect2",id) } public user_infect2(id) { if(!is_user_connected(id)) return message_begin(MSG_ONE_UNRELIABLE,msg_screenfade,{0,0,0},id) write_short(2048) write_short(1024) write_short(0x0000) write_byte(0) write_byte(255) write_byte(0) write_byte(200) message_end() static origin[3] get_user_origin(id,origin) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_IMPLOSION) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_byte(50) write_byte(6) write_byte(5) message_end() cs_set_user_team(id,CS_TEAM_T) set_task(0.1,"spawn_data",id) emit_sound(id,CHAN_AUTO,"zombie_blood/infect1.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH) ExecuteForward(fwd_user_infect_post,fwd_return,id) } public weapon_touch(ent,id) { if(is_user_connected(id) && user_race[id] == 1) return HAM_SUPERCEDE return HAM_IGNORED } public player_wall_touch(ent,id) { if(!can_build || ent == get_barrierent || ent <= maxplayers || !is_user_connected(id) || user_race[id] != 1 || !is_valid_ent(ent)) return HAM_IGNORED static ent_trgname[7] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) if(equal(ent_trgname,"ignore") || entity_get_int(ent,EV_INT_iuser1) || entity_get_int(ent,EV_INT_iuser2)) return HAM_IGNORED entity_set_origin(ent,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) return HAM_IGNORED } public weapon_primary_attack(ent) { if(!is_valid_ent(ent)) return HAM_IGNORED static id,Float:angle[3] id = entity_get_edict(ent,EV_ENT_owner) if(user_race[id] != 2 || !user_upgrade_level[id][2][UPGRADE_RECOIL]) return HAM_IGNORED entity_get_vector(id,EV_VEC_punchangle,angle) static i for(i=0;i<3;i++) { if(angle[i] < 0.0) { angle[i] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL]) if(angle[i] > 0.0) angle[i] = 0.0 } else { angle[i] -= (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL]) if(angle[i] < 0.0) angle[i] = 0.0 } } entity_set_vector(id,EV_VEC_punchangle,angle) return HAM_IGNORED } public show_zclass_menu(id) { if(!total_zombie_classes) return static menu, get_zombie_data[ZOMBIE_CLASS_DATA], menu_item[64],num_str[4] menu = menu_create("Select a zombie class:","zclass_menu_handler") menu_additem(menu,"Classic Zombie \y[balanced]","-1") static i for(i=0;i<total_zombie_classes;i++) { ArrayGetArray(zombie_array,i,get_zombie_data) if(access(id,get_zombie_data[ZOMBIE_ACCESS])) { num_to_str(i,num_str,3) formatex(menu_item,63,"%s \y[%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO]) menu_additem(menu,menu_item,num_str) } else { formatex(menu_item,63,"\r%s [%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO]) menu_additem(menu,menu_item,"-2") } } menu_display(id,menu) set_task(get_pcvar_float(cvar_zclass_select_time),"remove_select_zclass",id + TASK_ZCLASS_SELECT) } public zclass_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 2) { menu_destroy(menu) return PLUGIN_HANDLED } if(!can_select_zclass[id]) { ColorChat(id,GREEN,"[VZBB]^x01 The time for selecting a zombie class has finished.") menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -2: { ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to use this class.") show_zclass_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -1: { user_class[id] = get_info must_change_zclass[id] = false set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp)) set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav)) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str) get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed) entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 Classic Zombie^x01.") } default: { user_class[id] = get_info must_change_zclass[id] = false static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH]) set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY]) set_task(0.5 + ((id * 0.2)),"update_user_model",id) formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL]) get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED] entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id]) ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME]) if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[VZBB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.") ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id]) } } set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])) set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY])) if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1) set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0 get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED]) ExecuteHamB(Ham_Item_PreFrame,id) menu_destroy(menu) return PLUGIN_HANDLED } public remove_select_zclass(id) { id -= TASK_ZCLASS_SELECT if(!is_user_connected(id)) return can_select_zclass[id] = false } public show_item_menu(id) { static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5] formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id]) menu = menu_create(menu_title,"item_menu_handler") user_buy_last_race[id] = user_race[id] static i for(i=0;i<total_shop_items;i++) { ArrayGetArray(shop_item_array,i,get_item_data) if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue if(access(id,get_item_data[ITEM_ACCESS])) { if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build) { formatex(menu_item,63,"\d%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST]) menu_additem(menu,menu_item,"-2") continue } if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX]) { formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX]) menu_additem(menu,menu_item,"-4") continue } formatex(menu_item,63,"%s \%s[%i credits]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST]) num_to_str(i,num_str,4) menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str) } else { formatex(menu_item,63,"\r%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST]) menu_additem(menu,menu_item,"-3") } } menu_display(id,menu) } public item_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id]) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -4: { ColorChat(id,GREEN,"[VZBB]^x01 Buy limit for this item have been reached. Please wait till the next round.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -3: { ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to buy this item.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -2: ColorChat(id,GREEN,"[VZBB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle") case -1: ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to buy this item.") default: { static get_item_data[SHOP_ITEM_DATA] ArrayGetArray(shop_item_array,get_info,get_item_data) ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info) if(fwd_return >= FORWARD_CONTINUE) { show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } user_credits[id] -= get_item_data[ITEM_COST] if(get_item_data[ITEM_MAX]) { get_item_data[ITEM_MAX_PRIVATE]++ ArraySetArray(shop_item_array,get_info,get_item_data) } } } show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_deal_menu(id) { static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5] formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id]) menu = menu_create(menu_title,"deal_menu_handler") user_buy_last_race[id] = user_race[id] static i, real_cost for(i=0;i<total_shop_items;i++) { if(~round_deal_items & (1<<i)) continue ArrayGetArray(shop_item_array,i,get_item_data) if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue real_cost = get_item_data[ITEM_COST] get_item_data[ITEM_COST] = max(1,real_cost - round_deal_discount) if(access(id,get_item_data[ITEM_ACCESS])) { if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build) { formatex(menu_item,63,"\d%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount) menu_additem(menu,menu_item,"-2") continue } if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX]) { formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX]) menu_additem(menu,menu_item,"-4") continue } formatex(menu_item,63,"%s \%s[%i credits] \y[%i discount]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST],round_deal_discount) num_to_str(i,num_str,4) menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str) } else { formatex(menu_item,63,"\r%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount) menu_additem(menu,menu_item,"-3") } } menu_display(id,menu) } public deal_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id]) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[5], get_info menu_item_getinfo(menu,item,access, info,4, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -4: { ColorChat(id,GREEN,"[VZBB]^x01 Buy limit for this item have been reached. Please wait till the next round.") show_item_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -3: { ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to buy this item.") show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -2: ColorChat(id,GREEN,"[VZBB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle") case -1: ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to buy this item.") default: { static get_item_data[SHOP_ITEM_DATA] ArrayGetArray(shop_item_array,get_info,get_item_data) ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info) if(fwd_return >= FORWARD_CONTINUE) { show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } user_credits[id] -= max(1,get_item_data[ITEM_COST] - round_deal_discount) if(get_item_data[ITEM_MAX]) { get_item_data[ITEM_MAX_PRIVATE]++ ArraySetArray(shop_item_array,get_info,get_item_data) } } } show_deal_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_ach_menu(id) { static menu, menu_ach[128] menu = menu_create("Achievement Progress:","ach_menu_handler") static i for(i=0;i<MAX_ACH;i++) { if((!get_pcvar_num(cvar_nade_fire) && (i == ACH_FIREWORKS || i == ACH_BIGBANG)) || (!get_pcvar_num(cvar_nade_fire_can_kill) && i == ACH_BIGBANG) || (!get_pcvar_num(cvar_nade_frost) && i == ACH_ICEAGE) || (!get_pcvar_num(cvar_mode) && i == ACH_BIOHAZARD)) continue if(user_ach_level[id][i] == 3) { formatex(menu_ach,127,"\r%s:^n\yProgress:\w COMPLETED!",ach_name[i]) menu_additem(menu,menu_ach) } else { formatex(menu_ach,127,"%s%s:^n%s%s%i%s^n\yProgress:\w %i\d/\w%i",ach_level_color[user_ach_level[id][i]],ach_name[i],ach_level_color[user_ach_level[id][i]],ach_info1[i],get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]),ach_info2[i],user_ach_progress[id][i],\ get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1])) menu_additem(menu,menu_ach) } } menu_setprop(menu,MPROP_PERPAGE,6) menu_display(id,menu) } public ach_menu_handler(id,menu,item) { menu_destroy(menu) return PLUGIN_HANDLED } public show_unlock_menu(id) { static menu menu = menu_create("Select and unlock a weapon:","unlock_menu_handler") static get_name_weapons[31],num_str[3], i for(i=1;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { if(user_unlock[id][i]) { formatex(get_name_weapons,30,"%s%s\%s [%i credits]",user_unlock[id][i] ? "" : "\d",name_weapons[i],user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "r" : "y",get_pcvar_num(cvar_unlock_cost[i])) } else { formatex(get_name_weapons,30,"%s%s",user_unlock[id][i] ? "" : "\d",name_weapons[i]) } replace(get_name_weapons,30,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,30,"CREDITS","credits") replace(get_name_weapons,30,"\D","\d") replace(get_name_weapons,30,"\R","\r") replace(get_name_weapons,30,"\Y","\y") if(user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "-1" : num_str) } else { menu_additem(menu,get_name_weapons,"0") } } } menu_display(id,menu) } public unlock_menu_handler(id,menu,item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -1: { ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to unlock this weapon.") show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case 0: { ColorChat(id,GREEN,"[VZBB]^x01 You have already unlocked this weapon.") show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } } user_unlock[id][get_info] = 0 user_credits[id] -= get_pcvar_num(cvar_unlock_cost[get_info]) ColorChat(id,GREEN,"[VZBB]^x01 You have unlocked^x04 %s^x01!",name_weapons[get_info]) check_achievement(id,ACH_UNLOCKERZ,0) show_unlock_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_upgrade_menu(id) { if(!user_race[id]) return static menu menu = menu_create("Select and buy an upgrade:","upgrade_menu_handler") user_upgrade_last_race[id] = user_race[id] static get_upgrade[128],num_str[3], i for(i=0;i<MAX_UPGRADES;i++) { if((user_race[id] == 1 && (i == UPGRADE_ARMOR || i == UPGRADE_RECOIL)) || (user_race[id] == 2 && i == UPGRADE_REGENERATION) || (!get_pcvar_float(cvar_upgrade[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_levels[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_cost[user_race[id]][i]))) continue if(user_upgrade_level[id][user_race[id]][i] == get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) { if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION) { formatex(get_upgrade,127,"\r%s (+ %i):^n\w COMPLETED!",upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i])) } else { formatex(get_upgrade,127,"\r%s (%s %.3f):^n\w COMPLETED!",upgrade_name[i],(i == 3 || i == 5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i])) } menu_additem(menu,get_upgrade,"-2") } else { num_to_str(i,num_str,2) if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION) { formatex(get_upgrade,127,"%s%s (+ %i):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",\ upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) } else { formatex(get_upgrade,127,"%s%s (%s %.3f):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",upgrade_name[i],(i==3 || i==5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i])) } menu_additem(menu,get_upgrade,user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "-1" : num_str) } } menu_display(id,menu) } public upgrade_menu_handler(id,menu,item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) switch(get_info) { case -2: { ColorChat(id,GREEN,"[VZBB]^x01 You have reached the maximum amount of upgrades for this.") show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } case -1: { ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to upgrade this.") show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } } user_upgrade_level[id][user_upgrade_last_race[id]][get_info]++ user_credits[id] -= get_pcvar_num(cvar_upgrade_cost[user_upgrade_last_race[id]][get_info]) * (user_upgrade_level[id][user_upgrade_last_race[id]][get_info]) ColorChat(id,GREEN,"[VZBB]^x01 You have upgraded your^x04 %s^x01 to level^x04 %i^x01.",upgrade_name[get_info],user_upgrade_level[id][user_upgrade_last_race[id]][get_info]) check_achievement(id,ACH_UPGRADEME,0) show_upgrade_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_weapon_menu(id) { if(can_build) return static menu menu = menu_create("Select a primary weapon:","weapon1_menu_handler") static get_name_weapons[20],num_str[3], i for(i=7;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(!user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,num_str) } } } for(i=7;i<sizeof name_weapons;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0") } } menu_display(id,menu) } public weapon1_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) if(!get_info) { ColorChat(id,GREEN,"[VZBB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.") show_weapon_menu(id) menu_destroy(menu) return PLUGIN_HANDLED } selected_weapons[id] = true give_item(id,name_weapons[get_info]) cs_set_user_bpammo(id,csw_weapons[get_info],254) show_weapon_menu2(id) menu_destroy(menu) return PLUGIN_HANDLED } public show_weapon_menu2(id) { if(can_build) return static menu menu = menu_create("Select a secondary weapon:","weapon2_menu_handler") static get_name_weapons[20],num_str[3], i for(i=1;i<7;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(!user_unlock[id][i]) { num_to_str(i,num_str,2) menu_additem(menu,get_name_weapons,num_str) } } } for(i=1;i<7;i++) { if(get_pcvar_num(cvar_weapons_weapons[i])) { formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i]) replace(get_name_weapons,19,"weapon_","") strtoupper(get_name_weapons) replace(get_name_weapons,19,"\D","\d") if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0") } } menu_display(id,menu) } public weapon2_menu_handler(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build) { menu_destroy(menu) return PLUGIN_HANDLED } static access,callback, info[3], get_info menu_item_getinfo(menu,item,access, info,2, _,_, callback) get_info = str_to_num(info) if(!get_info) { ColorChat(id,GREEN,"[VZBB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.") show_weapon_menu2(id) menu_destroy(menu) return PLUGIN_HANDLED } give_item(id,name_weapons[get_info]) cs_set_user_bpammo(id,csw_weapons[get_info],254) static i for(i=0;i<3;i++) { if(random_num(get_pcvar_num(cvar_nade_give_chance[i]),100) == 100) { give_item(id,nade_names[i]) cs_set_user_bpammo(id,csw_nades[i],get_pcvar_num(cvar_weapons_start_grenade[i])) if(get_pcvar_num(cvar_nade_give_chance[i]) != 100) ColorChat(id,GREEN,"[VZBB]^x01 You won a^x04 %s^x01 (^x04%i%%^x01 chance).",nade_names[i],get_pcvar_num(cvar_nade_give_chance[i])) } } menu_destroy(menu) return PLUGIN_HANDLED } public fm_set_model(ent,const model[]) { if(!is_valid_ent(ent)) return FMRES_IGNORED static ent_classname[8] entity_get_string(ent,EV_SZ_classname,ent_classname,7) if(!equal(ent_classname,"grenade")) return FMRES_IGNORED static owner owner = entity_get_edict(ent,EV_ENT_owner) switch(model[9]) { case 'h': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,1) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_fire) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 255,85,0, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(255) write_byte(85) write_byte(0) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"explode_fire",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,1) } } case 's': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,2) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_scan) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 100,255,100, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(100) write_byte(255) write_byte(100) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"attach_scan",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,2) } } case 'f': { ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,3) if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED if(get_pcvar_num(cvar_nade_frost) && user_race[owner] == 2) { entity_set_float(ent,EV_FL_dmgtime,7000.0) set_rendering(ent,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(ent) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(0) write_byte(200) write_byte(255) write_byte(130) message_end() if(!task_exists(ent)) set_task(1.5,"explode_frost",ent) ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,3) } } } return FMRES_IGNORED } public fm_emit_sound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch) { if(!is_user_connected(id) || user_race[id] == 2) return FMRES_IGNORED if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3)) { emit_sound(id,channel,sound_zombie_die[random(sizeof sound_zombie_die)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } if(equal(sample[7], "bhit", 4)) { emit_sound(id,channel,sound_zombie_pain[random(sizeof sound_zombie_pain)],volume,attn,flags,pitch) return FMRES_SUPERCEDE } return FMRES_IGNORED } public fm_block_kill(id) return FMRES_SUPERCEDE public fm_block_mdl(id,const buffer[],const key[]) { if(equal(key,"model")) return FMRES_SUPERCEDE return FMRES_IGNORED } public fm_check_user_model(id) { if(!is_user_connected(id)) return static i, user_mdl[128] get_user_info(id,"model",user_mdl,127) switch(user_race[id]) { case 1: { if(user_class[id] == -1) { if(!equal(user_mdl,zclassic_mdl_str)) set_user_info(id,"model",zclassic_mdl_str) } else { static get_zombie_data[ZOMBIE_CLASS_DATA] ArrayGetArray(zombie_array,user_class[id],get_zombie_data) if(!equal(user_mdl,get_zombie_data[ZOMBIE_MDL])) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL]) } } case 2: { static must_rechange must_rechange = true for(i=0;i<sizeof human_models;i++) { if(equal(user_mdl,human_models[i])) { must_rechange = false break } } if(must_rechange) set_user_info(id,"model",human_models[random(sizeof human_models)]) } } } public explode_fire(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], owner, id, count id = -1 owner = entity_get_edict(ent,EV_ENT_owner) entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_fire_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue remove_task(id + TASK_BURN) user_fire_atk[id] = owner user_fire_dur[id] += (1 + get_pcvar_num(cvar_nade_fire_dur)) set_task(0.1,"start_burn",id + TASK_BURN) check_achievement(owner,ACH_FIREWORKS,1) count++ } if(get_pcvar_num(cvar_nade_counter)) { set_hudmessage(255, 0, 0, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1) ShowSyncHudMsg(owner,sync4, "Burned players: %i",count) } count = 0 user_ach_progress[owner][ACH_FIREWORKS] = 0 emit_sound(ent,CHAN_AUTO,"ambience/flameburst1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + get_pcvar_num(cvar_nade_fire_radius)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_fire_radius)) write_byte(0) write_byte(255) write_byte(85) write_byte(0) write_byte(180) write_byte(0) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_fire_radius) * 0.5)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_fire_radius)) write_byte(0) write_byte(255) write_byte(85) write_byte(0) write_byte(180) write_byte(5) message_end() remove_entity(ent) } public start_burn(id) { id -= TASK_BURN if(!is_user_connected(id) || !is_user_alive(id)) return static origin[3] get_user_origin(id,origin) ExecuteForward(fwd_user_burn_pre,fwd_return,id) message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_heat") message_end() if(~entity_get_int(id,EV_INT_flags) & FL_INWATER) { user_fire_dur[id]-- } else { user_fire_dur[id] = 0 } if(user_fire_dur[id] > 0) { if(get_user_health(id) > get_pcvar_num(cvar_nade_fire_damage)) { set_user_health(id,get_user_health(id) - get_pcvar_num(cvar_nade_fire_damage)) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SPRITE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_flame) write_byte(10) write_byte(180) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(3) write_string("dmg_heat") write_byte(255) write_byte(85) write_byte(0) message_end() } else { user_fire_dur[id] = 0 if(get_pcvar_num(cvar_nade_fire_can_kill)) { if(user_frost[id]) { remove_task(id + TASK_FREEZE) stop_freeze(id + TASK_FREEZE) } else if(user_frost_cool[id]) { remove_task(id + TASK_FREEZE_COOL) stop_freeze_cool(id + TASK_FREEZE_COOL) } if(is_user_connected(user_fire_atk[id])) { ExecuteHamB(Ham_Killed, id,user_fire_atk[id], false) check_achievement(user_fire_atk[id],ACH_BIGBANG,0) } else { ExecuteHamB(Ham_Killed, id,id, false) } } } } ExecuteForward(fwd_user_burn_post,fwd_return,id) if(user_fire_dur[id] > 0) { set_task(get_pcvar_float(cvar_nade_fire_dmgstep),"start_burn",id + TASK_BURN) } else { ExecuteForward(fwd_user_remove_burn,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_smoke) write_byte(7) write_byte(30) message_end() } } public attach_scan(ent) { if(!is_valid_ent(ent)) return static ent2 ent2 = create_entity("info_target") if(ent2) { entity_set_string(ent2,EV_SZ_classname,"info_scanner") entity_set_int(ent2,EV_INT_solid,SOLID_NOT) entity_set_int(ent2,EV_INT_movetype,MOVETYPE_FOLLOW) entity_set_edict(ent2,EV_ENT_aiment,ent) static Float:origin[3] entity_get_vector(ent,EV_VEC_origin,origin) entity_set_origin(ent2,origin) entity_set_float(ent2,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step)) } } public scan_think(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], id, i, origin4[3] id = -1 entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_scan_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[id] != 1) continue for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || !is_user_alive(i) || user_race[i] != 2) continue get_user_origin(id,origin4) message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,_,i) write_byte(TE_BEAMPOINTS) write_coord(origin4[0]) write_coord(origin4[1]) write_coord(origin4[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(2) write_byte(10) write_byte(0) write_byte(100) write_byte(255) write_byte(100) write_byte(100) write_byte(0) message_end() } } if(get_pcvar_num(cvar_nade_scan_sound)) emit_sound(ent,CHAN_AUTO,"turret/tu_ping.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) entity_set_float(ent,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step)) } public explode_frost(ent) { if(!is_valid_ent(ent)) return static Float:origin[3],origin2[3], owner, id, count id = -1 owner = entity_get_edict(ent,EV_ENT_owner) entity_get_vector(ent,EV_VEC_origin,origin) FVecIVec(origin,origin2) while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_frost_radius)))) != 0) { if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue remove_task(id + TASK_FREEZE) remove_task(id + TASK_FREEZE_COOL) if(get_pcvar_num(cvar_nade_frost_cool)) { static Float:origin3[3] entity_get_vector(id,EV_VEC_origin,origin3) if(get_distance_f(origin,origin3) <= get_pcvar_num(cvar_nade_frost_cool_radius)) user_frost_cool[id] = true } set_task(0.1,"start_freeze",id + TASK_FREEZE) check_achievement(owner,ACH_ICEAGE,1) count++ } if(get_pcvar_num(cvar_nade_counter)) { set_hudmessage(0, 255, 255, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1) ShowSyncHudMsg(owner,sync4, "Frozen players: %i",count) } count = 0 user_ach_progress[owner][ACH_ICEAGE] = 0 emit_sound(ent,CHAN_AUTO,"debris/beamstart8.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + get_pcvar_num(cvar_nade_frost_radius)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_frost_radius)) write_byte(0) write_byte(0) write_byte(200) write_byte(255) write_byte(180) write_byte(0) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_frost_radius) * 0.5)) write_short(spr_trail) write_byte(0) write_byte(0) write_byte(5) write_byte(get_pcvar_num(cvar_nade_frost_radius)) write_byte(0) write_byte(0) write_byte(200) write_byte(255) write_byte(180) write_byte(5) message_end() remove_entity(ent) } public start_freeze(id) { id -= TASK_FREEZE ExecuteForward(fwd_user_freeze_pre,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_KILLBEAM) write_short(id) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(3) write_string("dmg_cold") write_byte(0) write_byte(200) write_byte(255) message_end() user_frost[id] = true set_user_rendering(id,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80) set_user_godmode(id,1) entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) | FL_FROZEN) set_task(get_pcvar_float(cvar_nade_frost_dur),"stop_freeze",id + TASK_FREEZE) ExecuteForward(fwd_user_freeze_post,fwd_return,id) } public stop_freeze(id) { id -= TASK_FREEZE if(!is_user_connected(id)) return ExecuteForward(fwd_user_unfreeze_pre,fwd_return,id) if(!user_frost_cool[id]) { message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_cold") message_end() user_frost[id] = false set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) } else { ExecuteForward(fwd_user_freeze_cool_pre,fwd_return,id) message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(2) write_string("dmg_cold") write_byte(0) write_byte(200) write_byte(255) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(id) write_short(spr_trail) write_byte(20) write_byte(5) write_byte(0) write_byte(200) write_byte(255) write_byte(130) message_end() set_task(get_pcvar_float(cvar_nade_frost_cool_dur),"stop_freeze_cool",id + TASK_FREEZE_COOL) ExecuteForward(fwd_user_freeze_cool_post,fwd_return,id) } set_user_godmode(id,0) entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) & ~FL_FROZEN) static origin[3] get_user_origin(id,origin) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_SMOKE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(spr_smoke) write_byte(7) write_byte(30) message_end() message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BREAKMODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2] + 24) write_coord(16) write_coord(16) write_coord(16) write_coord(random_num(-50,50)) write_coord(random_num(-50,50)) write_coord(25) write_byte(10) write_short(mdl_glassgibs) write_byte(14) write_byte(30) write_byte(0x01) message_end() ExecuteForward(fwd_user_unfreeze_post,fwd_return,id) } public stop_freeze_cool(id) { id -= TASK_FREEZE_COOL if(!is_user_connected(id)) return ExecuteForward(fwd_user_unfreeze_cool_pre,fwd_return,id) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_KILLBEAM) write_short(id) message_end() message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id) write_byte(0) write_string("dmg_cold") message_end() user_frost_cool[id] = false set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) ExecuteForward(fwd_user_unfreeze_cool_post,fwd_return,id) } public grab_block(id) { if((!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && user_race[id] == 1) || is_banned[id] || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !is_user_alive(id)) || freezetime) return PLUGIN_HANDLED if(is_valid_ent(user_blockent[id]) || freezetime) release_block(id) static ent,body get_user_aiming(id,ent,body) if(!is_valid_ent(ent) || ent == get_barrierent || ent <= maxplayers) return PLUGIN_HANDLED static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return PLUGIN_HANDLED if(entity_get_int(ent,EV_INT_iuser1)) { ColorChat(id,GREEN,"[VZBB]^x01 This block is locked from moving by an admin.") return PLUGIN_HANDLED } if(entity_get_int(ent,EV_INT_iuser2)) return PLUGIN_HANDLED if(entity_get_float(ent,EV_FL_fuser3) == float(BLOCKS_BLACK)) { ColorChat(id,GREEN,"[VZBB]^x01 Black Blocks can't be moved.") return PLUGIN_HANDLED } if(!access(id,ADMIN_BLOCK_MOVE_BATTLE) && get_pcvar_num(cvar_block_claim) && entity_get_int(ent,EV_INT_iuser3) && entity_get_int(ent,EV_INT_iuser3) != id) return PLUGIN_HANDLED ExecuteForward(fwd_grab_block_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED new Float:fOrigin[3], iAiming[3], Float:fAiming[3] get_user_origin(id, iAiming, 3); IVecFVec(iAiming, fAiming); entity_get_vector(ent, EV_VEC_origin, fOrigin); g_fOffset1[id] = fOrigin[0] - fAiming[0]; g_fOffset2[id] = fOrigin[1] - fAiming[1]; g_fOffset3[id] = fOrigin[2] - fAiming[2]; user_block_dist[id] = get_user_aiming(id, ent, body); //client_print(id, print_center, "%f", user_block_dist[id]); if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = 64.0;//get_pcvar_float(cvar_move_min_dist) if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) return PLUGIN_HANDLED entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,get_pcvar_float(cvar_block_select_alpha)) if(user_block_color[id][0] != -1.0 && user_block_color[id][1] != -1.0 && user_block_color[id][2] != -1.0) { entity_set_vector(ent,EV_VEC_rendercolor,user_block_color[id]) } else { static Float:color[3] color[0] = random_float(0.0,255.0) color[1] = random_float(0.0,255.0) color[2] = random_float(0.0,255.0) entity_set_vector(ent,EV_VEC_rendercolor,color) } entity_set_int(ent,EV_INT_iuser2,true) if(get_pcvar_num(cvar_block_claim)) { if(!entity_get_int(ent,EV_INT_iuser3) && user_block_claims[id] < get_pcvar_num(cvar_block_maxclaims)) { entity_set_int(ent,EV_INT_iuser3,id) user_block_claims[id]++ } } user_blockent[id] = ent ExecuteForward(fwd_grab_block_post,fwd_return,id) return PLUGIN_HANDLED } public release_block(id) { static ent ent = user_blockent[id] ExecuteForward(fwd_release_block_pre,fwd_return,id) if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED entity_set_int(ent,EV_INT_iuser2,false) if(entity_get_float(ent,EV_FL_fuser3)) { entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) } else { entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) } entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[floatround(entity_get_float(ent,EV_FL_fuser3))]) user_blockent[id] = 0 if(entity_get_int(ent,EV_INT_iuser4) != id) check_achievement(id,ACH_BASEBUILDER,0) entity_set_int(ent,EV_INT_iuser4,id) ExecuteForward(fwd_release_block_post,fwd_return,id) return PLUGIN_HANDLED } public client_PreThink(id) { if(!is_valid_ent(user_blockent[id]) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build && is_user_alive(id))) return static user_button, ent user_button = entity_get_int(id,EV_INT_button) ent = user_blockent[id] if(user_button & IN_ATTACK) { if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW)) { user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed) } else { user_block_dist[id] += (get_pcvar_float(cvar_move_pull_push_speed) * 2) } ExecuteForward(fwd_block_pull_push,fwd_return,id,2) if(fwd_return >= FORWARD_CONTINUE) return //user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed) if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) { user_block_dist[id] = get_pcvar_float(cvar_move_max_dist) client_print(id, print_center, "MAX !!!") } else client_print(id,print_center,"Pushing...") } else if(user_button & IN_ATTACK2) { if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW)) { user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed) } else { user_block_dist[id] -= (get_pcvar_float(cvar_move_pull_push_speed) * 2) } ExecuteForward(fwd_block_pull_push,fwd_return,id,1) if(fwd_return >= FORWARD_CONTINUE) return //user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed) if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) { user_block_dist[id] = get_pcvar_float(cvar_move_min_dist) client_print(id, print_center, "MIN !!!") } else client_print(id,print_center,"Pulling...") } if(freezetime || ent <= maxplayers || !is_valid_ent(ent) || !is_user_connected(id)) { release_block(id) return } new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength get_user_origin(id, iOrigin, 1); IVecFVec(iOrigin, fOrigin); get_user_origin(id, iLook, 3); IVecFVec(iLook, fLook); fLength = get_distance_f(fLook, fOrigin); if (fLength == 0.0) fLength = 1.0; vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * user_block_dist[id] / fLength) + g_fOffset1[id]; vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * user_block_dist[id] / fLength) + g_fOffset2[id]; vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * user_block_dist[id] / fLength) + g_fOffset3[id]; vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor)); entity_set_origin(ent, vMoveTo); } public player_item_pre_frame(id) { if(freezetime || !get_user_speed[id] || !is_user_alive(id)) return static Float:multi multi = (user_block_frost[id] ? 0.25 : (user_frost_cool[id] ? 0.75 : 1.0)) set_user_maxspeed(id,get_user_speed[id] * multi) } public block_teamchange(id) { if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE return PLUGIN_HANDLED } public hook_say(id) { new args[129], arg_cmd[11], arg2[32],arg3[32],arg4[32] read_args(args,128) remove_quotes(args) parse(args, arg_cmd,10, arg2,31, arg3,31, arg4,31) if(get_pcvar_num(cvar_block_user_select_color)) { if(equali(arg_cmd,"/color")) { if(equal(arg2,"")) { ColorChat(id,GREEN,"[VZBB]^x01 You must enter a valid^x04 RGB^x01 color. Example:^x04 /color 255 255 0^x01 for yellow color.") } else if(equal(arg2,"random")) { user_block_color[id][0] = -1.0 user_block_color[id][1] = -1.0 user_block_color[id][2] = -1.0 ColorChat(id,GREEN,"[VZBB]^x01 You have changed your block select color to^x04 Random Color^x01.") if(user_blockent[id] && is_valid_ent(user_blockent[id])) { static Float:color[3] color[0] = random_float(0.0,255.0) color[1] = random_float(0.0,255.0) color[2] = random_float(0.0,255.0) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,color) } } else { user_block_color[id][0] = str_to_float(arg2) user_block_color[id][1] = str_to_float(arg3) user_block_color[id][2] = str_to_float(arg4) ColorChat(id,GREEN,"[VZBB]^x01 You have changed your block select color to^x04 R G B^x01 -^x04 %i %i %i^x01.",floatround(user_block_color[id][0]),floatround(user_block_color[id][1]),floatround(user_block_color[id][2])) if(user_blockent[id] && is_valid_ent(user_blockent[id])) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,user_block_color[id]) } return } } if(!get_pcvar_num(cvar_zclass_nr_select)) { if(equali(arg_cmd,"/class")) { must_change_zclass[id] = true ColorChat(id,GREEN,"[VZBB]^x01 You will change your zombie class in the next round.") return } } if(total_shop_items) { if(equali(arg_cmd,"/shop") || equali(arg_cmd,"/market") || equali(arg_cmd,"/items")) { if(is_user_alive(id)) { show_item_menu(id) } else { ColorChat(id,GREEN,"[VZBB]^x01 You must be alive to use this command.") } return } } if(equali(arg_cmd,"/credits")) { ColorChat(id,GREEN,"[VZBB]^x01 You have^x04 %i^x01 credits.",user_credits[id]) return } if(get_pcvar_num(cvar_ach)) { if(equali(arg_cmd,"/ach") || equali(arg_cmd,"/mystats")) { show_ach_menu(id) return } } if(equali(arg_cmd,"/unlock")) { show_unlock_menu(id) return } if(equali(arg_cmd,"/upgrade")) { show_upgrade_menu(id) return } if(get_pcvar_num(maxrounds)) { if(equali(arg_cmd,"/round")) { ColorChat(0,GREEN,"[VZBB] Round:^x04 %i^x01 of^x04 %i^x01.",total_rounds,get_pcvar_num(maxrounds)) return } } if(equali(arg_cmd,"/lock")) { if(access(id,ADMIN_BLOCK_LOCK) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2)) return if(!entity_get_int(ent,EV_INT_iuser1)) { user_block_claims[entity_get_int(ent,EV_INT_iuser3)]-- entity_set_int(ent,EV_INT_rendermode,1) entity_set_float(ent,EV_FL_renderamt,255.0) entity_set_vector(ent,EV_VEC_rendercolor,Float:{255.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser1,true) entity_set_int(ent,EV_INT_iuser2,false) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) } else { entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1))) entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2)) entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0}) entity_set_int(ent,EV_INT_iuser1,false) entity_set_int(ent,EV_INT_iuser2,false) entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) entity_set_float(ent,EV_FL_fuser3,0.0) } log_to_file(log_file,"%s [IP: %s][STEAMID: %s] locked a block",name,ip,steamid) } return } if(equali(arg_cmd,"/unclaim")) { if(access(id,ADMIN_BLOCK_UNCLAIM) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2)) return if(entity_get_int(ent,EV_INT_iuser3)) { user_block_claims[entity_get_int(ent,EV_INT_iuser3)]-- entity_set_int(ent,EV_INT_iuser3,0) entity_set_int(ent,EV_INT_iuser4,0) } log_to_file(log_file,"%s [IP: %s][STEAMID: %s] unclaimed a block",name,ip,steamid) } return } if(equali(arg_cmd,"/claim")) { if(access(id,ADMIN_BLOCK_CLAIM) && is_user_alive(id)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) static ent,body get_user_aiming(id,ent,body) if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return static ent_trgname[7],ent_classname[10] entity_get_string(ent,EV_SZ_targetname,ent_trgname,6) entity_get_string(ent,EV_SZ_classname,ent_classname,9) if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return if(entity_get_int(ent,EV_INT_iuser2) || entity_get_int(ent,EV_INT_iuser3)) return entity_set_int(ent,EV_INT_iuser3,id) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] claimed a block",name,ip,steamid) } return } if(equali(arg_cmd,"/start")) { if(access(id,ADMIN_START)) { static name[32], ip[16], steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) count_build_time = 0 ExecuteForward(fwd_battle_phase_begin_adm,fwd_return,id) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] started the round",name,ip,steamid) } return } if(get_pcvar_num(cvar_credit_give)) { if(equali(arg_cmd,"/give")) { new name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target, num_cred = str_to_num(arg3) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) target = cmd_target(id,arg2,0) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(equal(arg2,"")) { ColorChat(id,GREEN,"[VZBB]^x01 You must enter a name.") return } if(!target) { ColorChat(id,GREEN,"[VZBB]^x01 I can't find player with the name ^x04%s^x01.",arg2) return } if(id == target) { ColorChat(id,GREEN,"[VZBB]^x01 You can't give credits to yourself.") return } if(user_credits[id] < num_cred) { ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits.") return } if(num_cred <= 0) { ColorChat(id,GREEN,"[VZBB]^x01 You can give only positive credits.") return } user_credits[id] -= num_cred user_credits[target] += num_cred ColorChat(id,GREEN,"[VZBB]^x01 You successfully gave ^x04%i^x01 credits to ^x04%s^x01.",num_cred,target_name) ColorChat(target,GREEN,"[VZBB] %s^x01 gave you ^x04%i^x01 credits.",name,num_cred) ColorChat(0,GREEN,"[VZBB] %s^x01 gave ^x04%i^x01 credits to ^x04%s^x01.",name,num_cred,target_name) log_to_file(log_file,"%s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) return } } if(get_pcvar_num(cvar_credit_look)) { if(equali(arg_cmd,"/credit")) { new target_name[32],target target = cmd_target(id,arg2,0) get_user_name(target,target_name,31) if(equal(arg2,"")) { ColorChat(id,GREEN,"[VZBB]^x01 You must enter a name.") return } if(!target) { ColorChat(id,GREEN,"[VZBB]^x01 I can't find player with the name ^x04%s^x01.",arg2) return } if(id == target) { ColorChat(id,GREEN,"[VZBB]^x01 Try the^x04 /ap^x01 command to see your credits.") return } ColorChat(id,GREEN,"[VZBB] %s^x01 has ^x04%i^x01 credits.",target_name,user_credits[target]) return } } if((equali(arg_cmd,"/respawn") || equali(arg_cmd,"/chance") || equali(arg_cmd,"/revive") || equali(arg_cmd,"/fixspawn")) && is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR && cs_get_user_team(id) != CS_TEAM_UNASSIGNED) { if(user_race[id] != 2) { if(!can_build && is_user_alive(id)) { ColorChat(id,GREEN,"[VZBB]^x01 You must be death to use this command.") return } ExecuteHamB(Ham_CS_RoundRespawn,id) } else { if(can_build) { ExecuteHamB(Ham_CS_RoundRespawn,id) return } if(is_user_alive(id)) { ColorChat(id,GREEN,"[VZBB]^x01 You must be death to use this command.") return } if(user_credits[id] < get_pcvar_num(cvar_respawn_bchance_cost)) { ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to use this command.") return } if(!can_bc_respawn[id]) { ColorChat(id,GREEN,"[VZBB]^x01 You can't use this command now, please wait...") return } if(random_num(1,get_pcvar_num(cvar_respawn_bchance)) == get_pcvar_num(cvar_respawn_bchance)) { ExecuteHamB(Ham_CS_RoundRespawn,id) check_achievement(id,ACH_UNDEAD,0) } else { ColorChat(id,GREEN,"[VZBB]^x01 Sorry, you didn't respawn this time. Try again after^x04 %.0f^x01 seconds...",get_pcvar_float(cvar_respawn_bchance_reuse_time)) } user_credits[id] -= get_pcvar_num(cvar_respawn_bchance_cost) can_bc_respawn[id] = false set_task(get_pcvar_float(cvar_respawn_bchance_reuse_time),"bc_respawn_reuse",id + TASK_BRESPAWN_REUSE) } return } if(equali(arg_cmd,"/guns")) { if(user_race[id] != 2) { ColorChat(id,GREEN,"[VZBB]^x01 Only humans can use this command.") return } if(can_build) { ColorChat(id,GREEN,"[VZBB]^x01 You can use this command only in the^x04 Battle Phase^x01.") return } if(selected_weapons[id]) { ColorChat(id,GREEN,"[VZBB]^x01 You have already selected your weapons.") } else { show_weapon_menu(id) ColorChat(id,GREEN,"[VZBB]^x01 You weapon menu has been re-enabled successfully.") } return } if(total_shop_items && get_pcvar_num(cvar_round_deal) && round_deal_items) { if(equali(arg_cmd,"/deal")) { if(is_user_alive(id)) { show_deal_menu(id) } else { ColorChat(id,GREEN,"[VZBB]^x01 You must be alive to use this command.") } return } } } public admin_give_credits(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED static arg_name[32],arg_cred[10] read_argv(1,arg_name,31) read_argv(2,arg_cred,9) static num_cred num_cred = str_to_num(arg_cred) if(num_cred <= 0) { console_print(id,"[VZBB] You can give only positive credits.") return PLUGIN_HANDLED } static type type = -1 static target, target_name[32],target_ip[16],target_steamid[32] if(arg_name[0] != '@') { target = cmd_target(id,arg_name,0) if(!target) { console_print(id,"[VZBB] Invalid player.") return PLUGIN_HANDLED } get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) user_credits[target] += num_cred } else { static i for(i=0;i<sizeof short_team_names;i++) { if(arg_name[1] == short_team_names[i][0]) { type = i break } } if(type == -1) { console_print(id,"[VZBB] Invalid ^"@^" flag.") return PLUGIN_HANDLED } for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || (type && user_race[i] != type)) continue user_credits[i] += num_cred } } static name[32],ip[16],steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) switch(get_pcvar_num(pointer_activity)) { case 1: { if(type == -1) { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN gave ^x04%s^x01 credits to ^x04%s^x01.",arg_cred,target_name) } else { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN gave ^x04%s^x01 credits to all %s.",arg_cred,long_team_names[type]) } } case 2: { if(type == -1) { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to ^x04%s^x01.",name,arg_cred,target_name) } else { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to all %s.",name,arg_cred,long_team_names[type]) } } } if(type == -1) { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) } else { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to all %s.",name,ip,steamid,num_cred,long_team_names[type]) } return PLUGIN_HANDLED } public admin_take_credits(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED static arg_name[32],arg_cred[10] read_argv(1,arg_name,31) read_argv(2,arg_cred,9) static num_cred num_cred = str_to_num(arg_cred) if(num_cred <= 0) { console_print(id,"[VZBB] You can take only positive credits.") return PLUGIN_HANDLED } static type type = -1 static target, target_name[32],target_ip[16],target_steamid[32] if(arg_name[0] != '@') { target = cmd_target(id,arg_name,0) if(!target) { console_print(id,"[VZBB] Invalid player.") return PLUGIN_HANDLED } get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) user_credits[target] = max(user_credits[target] - num_cred,0) } else { static i for(i=0;i<sizeof short_team_names;i++) { if(arg_name[1] == short_team_names[i][0]) { type = i break } } if(type == -1) { console_print(id,"[VZBB] Invalid ^"@^" flag.") return PLUGIN_HANDLED } for(i=1;i<=maxplayers;i++) { if(!is_user_connected(i) || (type && user_race[i] != type)) continue user_credits[i] = max(user_credits[i] - num_cred,0) } } static name[32],ip[16],steamid[32] get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) switch(get_pcvar_num(pointer_activity)) { case 1: { if(type == -1) { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN took ^x04%s^x01 credits from ^x04%s^x01.",arg_cred,target_name) } else { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN took ^x04%s^x01 credits from all %s.",arg_cred,long_team_names[type]) } } case 2: { if(type == -1) { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from ^x04%s^x01.",name,arg_cred,target_name) } else { ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from all %s.",name,arg_cred,long_team_names[type]) } } } if(type == -1) { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid) } else { log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from all %s.",name,ip,steamid,num_cred,long_team_names[type]) } return PLUGIN_HANDLED } public admin_ban_user(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new arg_name[32],arg_reason[128] read_argv(1,arg_name,31) read_argv(2,arg_reason,127) if(equal(arg_name,"")) { console_print(id,"[VZBB] You should enter valid name / #userid.") return PLUGIN_HANDLED } static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target target = cmd_target(id,arg_name) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(!target) { console_print(id,"[VZBB] Invalid player.") return PLUGIN_HANDLED } if(is_banned[target]) { console_print(id,"[VZBB] This player is already banned.") return PLUGIN_HANDLED } is_banned[target] = true formatex(user_banreason[target],128,"%s",arg_reason) log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] banned %s [IP: %s][STEAMID: %s] [REASON: %s].",name,ip,steamid, target_name,target_ip,target_steamid, arg_reason) switch(get_pcvar_num(pointer_activity)) { case 1: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",target_name,arg_reason) case 2: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN^x04 %s^x01 banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",name,target_name,arg_reason) } return PLUGIN_HANDLED } public admin_unban_user(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new arg_name[32] read_argv(1,arg_name,31) if(equal(arg_name,"")) { console_print(id,"[VZBB] You should enter valid name / #userid.") return PLUGIN_HANDLED } static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target target = cmd_target(id,arg_name) get_user_name(id,name,31) get_user_ip(id,ip,15,1) get_user_authid(id,steamid,31) get_user_name(target,target_name,31) get_user_ip(target,target_ip,15,1) get_user_authid(target,target_steamid,31) if(!target) { console_print(id,"[VZBB] Invalid player.") return PLUGIN_HANDLED } if(!is_banned[target]) { console_print(id,"[VZBB] This player is not banned.") return PLUGIN_HANDLED } is_banned[target] = false formatex(user_banreason[target],128,"") log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] unbanned %s [IP: %s][STEAMID: %s].",name,ip,steamid, target_name,target_ip,target_steamid) switch(get_pcvar_num(pointer_activity)) { case 1: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN unbanned ^x04%s^x01's block moving.",target_name) case 2: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN^x04 %s^x01 unbanned ^x04%s^x01's block moving.",name,target_name) } return PLUGIN_HANDLED } public admin_mrs_addent(id,level,cid) { if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED if(get_barrierent) { console_print(id,"[VZBB] VZBB Map Repair System: This map have already has a barrier!") return PLUGIN_HANDLED } static ent,body get_user_aiming(id,ent,body) if(!is_valid_ent(ent)) return PLUGIN_HANDLED static file file = fopen(mrs_file,"at") if(!file) return PLUGIN_HANDLED static current_map[64] get_mapname(current_map,63) fprintf(file,"^"%s^" ^"%i^"^n",current_map,ent) fclose(file) get_barrierent = ent console_print(id,"[VZBB] VZBB Map Repair System: Entity successfully added! This will take effect on the next round.") return PLUGIN_HANDLED } public bc_respawn_reuse(id) { id -= TASK_BRESPAWN_REUSE if(!is_user_connected(id)) return can_bc_respawn[id] = true } public client_putinserver(id) { set_task(0.1,"load_user_data",id) set_task(5.0,"respawn_check",id) if(is_user_bot(id) && !bots_reg && bots_cvar) { set_task(0.2,"load_bot_data",id) } else { set_task(8.0,"show_adv_message",id) } } public respawn_check(id) { if(!is_user_connected(id)) return if(!is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_T || cs_get_user_team(id) == CS_TEAM_CT) set_task(get_pcvar_float(cvar_respawn_time),"respawn",id) } else { set_task(5.0,"respawn_check",id) } } public load_bot_data(id) { if(!is_user_connected(id) || !get_pcvar_num(bots_cvar) || bots_reg) return RegisterHamFromEntity(Ham_Spawn,id,"player_spawn",1) RegisterHamFromEntity(Ham_TakeDamage,id,"player_take_damage") bots_reg = true if(is_user_alive(id)) player_spawn(id) } public show_adv_message(id) { if(!is_user_connected(id)) return ColorChat(id,GREEN,"[VZBB]^x01 Welcome to^x04 <VeCo>'s Zombie BaseBuilder Mod^x01 v^x04 4.3^x01. Mod by^x04 <VeCo>^x01. Have fun!.") } public load_user_data(id) { if(!is_user_connected(id)) return formatex(user_banreason[id],127,"") user_credits[id] = get_pcvar_num(cvar_credit_start) static i for(i=1;i<sizeof name_weapons;i++) if(get_pcvar_num(cvar_unlock[i])) user_unlock[id][i] = 1 user_race[id] = 0 user_class[id] = -1 can_select_zclass[id] = true must_change_zclass[id] = true selected_weapons[id] = false user_block_color[id][0] = float(cvar_get_select_color[0]) user_block_color[id][1] = float(cvar_get_select_color[1]) user_block_color[id][2] = float(cvar_get_select_color[2]) set_user_info(id,"model",human_models[random(sizeof human_models)]) get_data(id) } public get_data(id) { #if !defined SQL static user_data[32], vault_key[41],vault_data[4096], vault_timestamp, str_credits[10],str_banned[2],str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096], str_ach_prog[4096],str_ach_level[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: { get_user_authid(id,user_data,31) formatex(vault_key,40,"[authid]%s",user_data) } case 2: { get_user_ip(id,user_data,15,1) formatex(vault_key,40,"[ip]%s",user_data) } default: { get_user_name(id,user_data,31) formatex(vault_key,40,"[name]%s",user_data) } } if(!nvault_lookup(vault, vault_key,vault_data,255, vault_timestamp)) { must_save[id] = true return } nvault_get(vault, vault_key,vault_data,4095) replace_all(vault_data,4095,"#"," ") parse(vault_data, str_credits,10, str_banned,1, str_unlock,49, str_upgrades_z,4095, str_upgrades_h,4095, str_ach_prog,4095, str_ach_level,4095) user_credits[id] = str_to_num(str_credits) is_banned[id] = str_to_num(str_banned) static i, str_data[4096] i = 1 while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ',')) { trim(str_data) user_unlock[id][i] = str_to_num(str_data) i++ if(i == sizeof name_weapons) break } i = 0 while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ',')) { trim(str_data) user_upgrade_level[id][1][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ',')) { trim(str_data) user_upgrade_level[id][2][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ',')) { trim(str_data) user_ach_progress[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } i = 0 while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ',')) { trim(str_data) user_ach_level[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } must_save[id] = true #else new user_data[64], str_query[512], data[1] switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } data[0] = id formatex(str_query,511,"SELECT * FROM `vzbb_mod_userdata` WHERE (`vzbb_mod_userdata`.`userdata` = '%s')",user_data) SQL_ThreadQuery(mysql_tuple,"mysql_edit_table",str_query, data,1) #endif } #if defined SQL public mysql_edit_table(failstate,Handle:query,error[],errcode,data[],datasize) { switch(failstate) { case TQUERY_CONNECT_FAILED: log_amx("Connection to database failed! Error: %i : %s",errcode,error) case TQUERY_QUERY_FAILED: log_amx("Loading query failed! Error: %i : %s",errcode,error) } static id id = data[0] if(SQL_NumResults(query) < 1) { static user_data[64], str_query[4096], precache_str[4096],cache_str[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } static i for(i=1;i<sizeof name_weapons;i++) { formatex(precache_str,4095,"%i%s",get_pcvar_num(cvar_unlock[i]),i != (sizeof name_weapons - 1) ? "," : "") add(cache_str,4095,precache_str) } formatex(str_query,4095,"INSERT INTO `vzbb_mod_userdata` (`userdata`,`credits`,`isbanned`,`banreason`,`unlocks`,`upgrades_z`,`upgrades_h`,`ach_prog`,`ach_level`) VALUES ('%s','%i','0','','%s','0,0,0,0,0,0,0','0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0');",user_data,get_pcvar_num(cvar_credit_start),cache_str) SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query) } else { user_credits[id] = SQL_ReadResult(query,1) is_banned[id] = SQL_ReadResult(query,2) static i, str_data[4096], str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],str_ach_prog[4096],str_ach_level[4096] i = 1 SQL_ReadResult(query,4, str_unlock,49) SQL_ReadResult(query,5, str_upgrades_z,4095) SQL_ReadResult(query,6, str_upgrades_h,4095) SQL_ReadResult(query,7, str_ach_prog,4095) SQL_ReadResult(query,8, str_ach_level,4095) while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ',')) { trim(str_data) user_unlock[id][i] = str_to_num(str_data) i++ if(i == sizeof name_weapons) break } i = 0 while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ',')) { trim(str_data) user_upgrade_level[id][1][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ',')) { trim(str_data) user_upgrade_level[id][2][i] = str_to_num(str_data) i++ if(i == MAX_UPGRADES) break } i = 0 while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ',')) { trim(str_data) user_ach_progress[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } i = 0 while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ',')) { trim(str_data) user_ach_level[id][i] = str_to_num(str_data) i++ if(i == MAX_ACH) break } } must_save[id] = true } public mysql_ignore(failstate,Handle:query,error[],errcode,data[],datasize) { SQL_FreeHandle(query) return PLUGIN_HANDLED } #endif public set_data(id) { #if !defined SQL static user_data[32], vault_key[41],vault_data[4096], cache_str[4096] switch(get_pcvar_num(cvar_data_save_type)) { case 1: { get_user_authid(id,user_data,31) formatex(vault_key,40,"[authid]%s",user_data) } case 2: { get_user_ip(id,user_data,15,1) formatex(vault_key,40,"[ip]%s",user_data) } default: { get_user_name(id,user_data,31) formatex(vault_key,40,"[name]%s",user_data) } } if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit)) formatex(vault_data,4095,"%i#%i#",user_credits[id],is_banned[id]) static i for(i=1;i<sizeof name_weapons;i++) { formatex(cache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_UPGRADES;i++) { formatex(cache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_UPGRADES;i++) { formatex(cache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_ACH;i++) { formatex(cache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") for(i=0;i<MAX_ACH;i++) { formatex(cache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "") add(vault_data,4095,cache_str) } add(vault_data,255,"#") nvault_set(vault, vault_key,vault_data) #else static user_data[64], str_query[4096], precache_str[4096],cache_str[5][4096], ii for(ii=0;ii<5;ii++) formatex(cache_str[ii],4095,"") switch(get_pcvar_num(cvar_data_save_type)) { case 1: get_user_authid(id,user_data,63) case 2: get_user_ip(id,user_data,15,1) default: { get_user_name(id,user_data,63) #if !defined NEW_CHAR_ESCAPE replace_all(user_data,31,"^"^^^"","6") replace_all(user_data,31,"*","8") replace_all(user_data,31,":","0") replace_all(user_data,31,"-","4") replace_all(user_data,31,"=","5") replace_all(user_data,31,">","7") replace_all(user_data,31,"<","1") replace_all(user_data,31,"?","3") replace_all(user_data,31,"'","2") #else replace_all(user_data,63,"'","\'") #endif } } static i for(i=1;i<sizeof name_weapons;i++) { formatex(precache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "") add(cache_str[0],4095,precache_str) } for(i=0;i<MAX_UPGRADES;i++) { formatex(precache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "") add(cache_str[1],4095,precache_str) formatex(precache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "") add(cache_str[2],4095,precache_str) } for(i=0;i<MAX_ACH;i++) { formatex(precache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "") add(cache_str[3],4095,precache_str) formatex(precache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "") add(cache_str[4],4095,precache_str) } if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit)) formatex(str_query,4095,"UPDATE `vzbb_mod_userdata` SET `credits` = '%i',`isbanned` = '%i',`banreason` = '%s',`unlocks` = '%s',`upgrades_z` = '%s',`upgrades_h` = '%s',`ach_prog` = '%s',`ach_level` = '%s' WHERE `vzbb_mod_userdata`.`userdata` = '%s';",user_credits[id],is_banned[id],user_banreason[id], cache_str[0],cache_str[1],cache_str[2],cache_str[3],cache_str[4], user_data) SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query) #endif } public client_disconnected(id) { if(must_save[id]) { set_data(id) must_save[id] = false } if(is_valid_ent(user_blockent[id])) release_block(id) was_zombie[id] = false is_banned[id] = 0 formatex(user_banreason[id],127,"") can_bc_respawn[id] = 0 user_race[id] = 0 user_credits[id] = 0 static i for(i=1;i<sizeof name_weapons;i++) user_unlock[id][i] = 0 for(i=0;i<MAX_UPGRADES;i++) { user_upgrade_level[id][1][i] = 0 user_upgrade_level[id][2][i] = 0 } user_upgrade_last_race[id] = 0 user_buy_last_race[id] = 0 user_race[id] = 0 user_class[id] = -1 can_select_zclass[id] = false must_change_zclass[id] = false selected_weapons[id] = false for(i=0;i<3;i++) user_block_color[id][i] = 0.0 user_blockent[id] = 0 user_block_dist[id] = 0.0 user_block_claims[id] = 0 user_build_battle[id] = false user_fire_atk[id] = 0 user_played_seconds[id] = 0 for(i=0;i<MAX_ACH;i++) { user_ach_progress[id][i] = 0 user_ach_level[id][i] = 0 } } public plugin_cfg() { new cfgfile[44] formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_general.cfg") if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_general doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_weapons.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_weapons doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_achieve.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_achieve doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_unlock.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_unlock doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_upgrade.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_upgrade doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_items.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str) if(file_exists(cfgfile)) { server_cmd("exec %s", cfgfile) } else { log_amx("[VZBB] ERROR: File configs/vzbb_mod_items doesn't exist!") log_amx("[VZBB] Default CVAR values will be loaded instead.") } } public check_achievement(id,ach_id,ignore_reset) { if(!get_pcvar_num(cvar_ach) || user_ach_level[id][ach_id] == ACH_LEVEL_RED) return user_ach_progress[id][ach_id]++ if(user_ach_progress[id][ach_id] == get_pcvar_num(cvar_ach_get[ach_id][user_ach_level[id][ach_id] + 1])) { if(!ignore_reset) user_ach_progress[id][ach_id] = 0 user_ach_level[id][ach_id]++ user_credits[id] += get_pcvar_num(cvar_ach_price[user_ach_level[id][ach_id]]) static name[32] get_user_name(id,name,31) switch(user_ach_level[id][ach_id]) { case 1: ColorChat(0,GREY,"^x04[VZBB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id]) case 2: ColorChat(0,GREEN,"[VZBB] %s^x01 has achieved %s !",name,ach_name[ach_id]) case 3: ColorChat(0,RED,"^x04[VZBB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id]) } } } /*START - From colorchat.inc by Numb */ ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) { new message[256] switch(type) { case NORMAL: message[0] = 0x01 case GREEN: message[0] = 0x04 default: message[0] = 0x03 } vformat(message[1], 251, msg, 4) message[192] = '^0' new team, ColorChange, index, MSG_Type if(id) { MSG_Type = MSG_ONE index = id } else { index = FindPlayer() MSG_Type = MSG_ALL } team = get_user_team(index) ColorChange = ColorSelection(index, MSG_Type, type) ShowColorMessage(index, MSG_Type, message) if(ColorChange) Team_Info(index, MSG_Type, TeamName[team]) } ShowColorMessage(id, type, message[]) { static bool:saytext_used static get_user_msgid_saytext if(!saytext_used) { get_user_msgid_saytext = get_user_msgid("SayText") saytext_used = true } message_begin(type, get_user_msgid_saytext, _, id) write_byte(id) write_string(message) message_end() } Team_Info(id, type, team[]) { static bool:teaminfo_used static get_user_msgid_teaminfo if(!teaminfo_used) { get_user_msgid_teaminfo = get_user_msgid("TeamInfo") teaminfo_used = true } message_begin(type, get_user_msgid_teaminfo, _, id) write_byte(id) write_string(team) message_end() return 1 } ColorSelection(index, type, Color:Type) { switch(Type) { case RED: return Team_Info(index, type, TeamName[1]) case BLUE: return Team_Info(index, type, TeamName[2]) case GREY: return Team_Info(index, type, TeamName[0]) } return 0 } FindPlayer() { static i i = -1 while(i <= get_maxplayers()) { if(is_user_connected(++i)) return i } return -1 }
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